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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Framebuffer/surface tile caching.
*
* Author:
* Brian Paul
*/
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "util/p_tile.h"
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#define NUM_ENTRIES 32
/** XXX move these */
#define MAX_WIDTH 2048
#define MAX_HEIGHT 2048
struct softpipe_tile_cache
{
struct pipe_screen *screen;
struct pipe_surface *surface; /**< the surface we're caching */
void *surface_map;
struct pipe_texture *texture; /**< if caching a texture */
struct softpipe_cached_tile entries[NUM_ENTRIES];
uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
float clear_color[4];
uint clear_val;
boolean depth_stencil; /** Is the surface a depth/stencil format? */
struct pipe_surface *tex_surf;
void *tex_surf_map;
int tex_face, tex_level, tex_z;
struct softpipe_cached_tile tile; /**< scratch tile for clears */
};
/**
* Return the position in the cache for the tile that contains win pos (x,y).
* We currently use a direct mapped cache so this is like a hack key.
* At some point we should investige something more sophisticated, like
* a LRU replacement policy.
*/
#define CACHE_POS(x, y) \
(((x) / TILE_SIZE + ((y) / TILE_SIZE) * 5) % NUM_ENTRIES)
/**
* Is the tile at (x,y) in cleared state?
*/
static INLINE uint
is_clear_flag_set(const uint *bitvec, int x, int y)
{
int pos, bit;
x /= TILE_SIZE;
y /= TILE_SIZE;
pos = y * (MAX_WIDTH / TILE_SIZE) + x;
assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
bit = bitvec[pos / 32] & (1 << (pos & 31));
return bit;
}
/**
* Mark the tile at (x,y) as not cleared.
*/
static INLINE void
clear_clear_flag(uint *bitvec, int x, int y)
{
int pos;
x /= TILE_SIZE;
y /= TILE_SIZE;
pos = y * (MAX_WIDTH / TILE_SIZE) + x;
assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
bitvec[pos / 32] &= ~(1 << (pos & 31));
}
struct softpipe_tile_cache *
sp_create_tile_cache( struct pipe_screen *screen )
{
struct softpipe_tile_cache *tc;
uint pos;
tc = CALLOC_STRUCT( softpipe_tile_cache );
if (tc) {
tc->screen = screen;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].x =
tc->entries[pos].y = -1;
}
}
return tc;
}
void
sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
{
uint pos;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
/*assert(tc->entries[pos].x < 0);*/
}
if (tc->surface) {
pipe_surface_reference(&tc->surface, NULL);
}
if (tc->tex_surf) {
pipe_surface_reference(&tc->tex_surf, NULL);
}
FREE( tc );
}
/**
* Specify the surface to cache.
*/
void
sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
struct pipe_surface *ps)
{
assert(!tc->texture);
if (tc->surface_map) {
tc->screen->surface_unmap(tc->screen, tc->surface);
tc->surface_map = NULL;
}
pipe_surface_reference(&tc->surface, ps);
if (tc->surface) {
if (tc->surface_map) /* XXX: this is always NULL!? */
tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface,
PIPE_BUFFER_USAGE_CPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE);
tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
ps->format == PIPE_FORMAT_Z24S8_UNORM ||
ps->format == PIPE_FORMAT_Z16_UNORM ||
ps->format == PIPE_FORMAT_Z32_UNORM ||
ps->format == PIPE_FORMAT_S8_UNORM);
}
}
/**
* Return the surface being cached.
*/
struct pipe_surface *
sp_tile_cache_get_surface(struct softpipe_tile_cache *tc)
{
return tc->surface;
}
void
sp_tile_cache_map_surfaces(struct softpipe_tile_cache *tc)
{
if (tc->surface && !tc->surface_map)
tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface,
PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_CPU_READ);
if (tc->tex_surf && !tc->tex_surf_map)
tc->tex_surf_map = tc->screen->surface_map(tc->screen, tc->tex_surf,
PIPE_BUFFER_USAGE_CPU_READ);
}
void
sp_tile_cache_unmap_surfaces(struct softpipe_tile_cache *tc)
{
if (tc->surface_map) {
tc->screen->surface_unmap(tc->screen, tc->surface);
tc->surface_map = NULL;
}
if (tc->tex_surf_map) {
tc->screen->surface_unmap(tc->screen, tc->tex_surf);
tc->tex_surf_map = NULL;
}
}
/**
* Specify the texture to cache.
*/
void
sp_tile_cache_set_texture(struct pipe_context *pipe,
struct softpipe_tile_cache *tc,
struct pipe_texture *texture)
{
uint i;
assert(!tc->surface);
pipe_texture_reference(&tc->texture, texture);
if (tc->tex_surf_map) {
tc->screen->surface_unmap(tc->screen, tc->tex_surf);
tc->tex_surf_map = NULL;
}
pipe_surface_reference(&tc->tex_surf, NULL);
/* mark as entries as invalid/empty */
/* XXX we should try to avoid this when the teximage hasn't changed */
for (i = 0; i < NUM_ENTRIES; i++) {
tc->entries[i].x = -1;
}
tc->tex_face = -1; /* any invalid value here */
}
/**
* Set pixels in a tile to the given clear color/value, float.
*/
static void
clear_tile_rgba(struct softpipe_cached_tile *tile,
enum pipe_format format,
const float clear_value[4])
{
if (clear_value[0] == 0.0 &&
clear_value[1] == 0.0 &&
clear_value[2] == 0.0 &&
clear_value[3] == 0.0) {
memset(tile->data.color, 0, sizeof(tile->data.color));
}
else {
uint i, j;
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.color[i][j][0] = clear_value[0];
tile->data.color[i][j][1] = clear_value[1];
tile->data.color[i][j][2] = clear_value[2];
tile->data.color[i][j][3] = clear_value[3];
}
}
}
}
/**
* Set a tile to a solid value/color.
*/
static void
clear_tile(struct softpipe_cached_tile *tile,
enum pipe_format format,
uint clear_value)
{
uint i, j;
switch (pf_get_size(format)) {
case 1:
memset(tile->data.any, 0, TILE_SIZE * TILE_SIZE);
break;
case 2:
if (clear_value == 0) {
memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.depth16[i][j] = (ushort) clear_value;
}
}
}
break;
case 4:
if (clear_value == 0) {
memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.color32[i][j] = clear_value;
}
}
}
break;
default:
assert(0);
}
}
/**
* Actually clear the tiles which were flagged as being in a clear state.
*/
static void
sp_tile_cache_flush_clear(struct pipe_context *pipe,
struct softpipe_tile_cache *tc)
{
struct pipe_surface *ps = tc->surface;
const uint w = tc->surface->width;
const uint h = tc->surface->height;
uint x, y;
uint numCleared = 0;
/* clear the scratch tile to the clear value */
clear_tile(&tc->tile, ps->format, tc->clear_val);
/* push the tile to all positions marked as clear */
for (y = 0; y < h; y += TILE_SIZE) {
for (x = 0; x < w; x += TILE_SIZE) {
if (is_clear_flag_set(tc->clear_flags, x, y)) {
pipe_put_tile_raw(pipe, ps,
x, y, TILE_SIZE, TILE_SIZE,
tc->tile.data.color32, 0/*STRIDE*/);
/* do this? */
clear_clear_flag(tc->clear_flags, x, y);
numCleared++;
}
}
}
#if 0
debug_printf("num cleared: %u\n", numCleared);
#endif
}
/**
* Flush the tile cache: write all dirty tiles back to the surface.
* any tiles "flagged" as cleared will be "really" cleared.
*/
void
sp_flush_tile_cache(struct softpipe_context *softpipe,
struct softpipe_tile_cache *tc)
{
struct pipe_context *pipe = &softpipe->pipe;
struct pipe_surface *ps = tc->surface;
int inuse = 0, pos;
if (ps && ps->buffer) {
/* caching a drawing surface */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
if (tile->x >= 0) {
if (tc->depth_stencil) {
pipe_put_tile_raw(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
tile->x = tile->y = -1; /* mark as empty */
inuse++;
}
}
#if TILE_CLEAR_OPTIMIZATION
sp_tile_cache_flush_clear(&softpipe->pipe, tc);
#endif
}
else if (tc->texture) {
/* caching a texture, mark all entries as empty */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].x = -1;
}
tc->tex_face = -1;
}
#if 0
debug_printf("flushed tiles in use: %d\n", inuse);
#endif
}
/**
* Get a tile from the cache.
* \param x, y position of tile, in pixels
*/
struct softpipe_cached_tile *
sp_get_cached_tile(struct softpipe_context *softpipe,
struct softpipe_tile_cache *tc, int x, int y)
{
struct pipe_context *pipe = &softpipe->pipe;
struct pipe_surface *ps = tc->surface;
/* tile pos in framebuffer: */
const int tile_x = x & ~(TILE_SIZE - 1);
const int tile_y = y & ~(TILE_SIZE - 1);
/* cache pos/entry: */
const int pos = CACHE_POS(x, y);
struct softpipe_cached_tile *tile = tc->entries + pos;
if (tile_x != tile->x ||
tile_y != tile->y) {
if (tile->x != -1) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
pipe_put_tile_raw(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
}
tile->x = tile_x;
tile->y = tile_y;
if (is_clear_flag_set(tc->clear_flags, x, y)) {
/* don't get tile from framebuffer, just clear it */
if (tc->depth_stencil) {
clear_tile(tile, ps->format, tc->clear_val);
}
else {
clear_tile_rgba(tile, ps->format, tc->clear_color);
}
clear_clear_flag(tc->clear_flags, x, y);
}
else {
/* get new tile data from surface */
if (tc->depth_stencil) {
pipe_get_tile_raw(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_get_tile_rgba(pipe, ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
}
}
return tile;
}
/**
* Given the texture face, level, zslice, x and y values, compute
* the cache entry position/index where we'd hope to find the
* cached texture tile.
* This is basically a direct-map cache.
* XXX There's probably lots of ways in which we can improve this.
*/
static INLINE uint
tex_cache_pos(int x, int y, int z, int face, int level)
{
uint entry = x + y * 5 + z * 4 + face + level;
return entry % NUM_ENTRIES;
}
/**
* Similar to sp_get_cached_tile() but for textures.
* Tiles are read-only and indexed with more params.
*/
const struct softpipe_cached_tile *
sp_get_cached_tile_tex(struct pipe_context *pipe,
struct softpipe_tile_cache *tc, int x, int y, int z,
int face, int level)
{
struct pipe_screen *screen = pipe->screen;
/* tile pos in framebuffer: */
const int tile_x = x & ~(TILE_SIZE - 1);
const int tile_y = y & ~(TILE_SIZE - 1);
/* cache pos/entry: */
const uint pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, z,
face, level);
struct softpipe_cached_tile *tile = tc->entries + pos;
if (tile_x != tile->x ||
tile_y != tile->y ||
z != tile->z ||
face != tile->face ||
level != tile->level) {
/* cache miss */
/* check if we need to get a new surface */
if (!tc->tex_surf ||
tc->tex_face != face ||
tc->tex_level != level ||
tc->tex_z != z) {
/* get new surface (view into texture) */
if (tc->tex_surf_map)
tc->screen->surface_unmap(tc->screen, tc->tex_surf);
tc->tex_surf = screen->get_tex_surface(screen, tc->texture, face, level, z,
PIPE_BUFFER_USAGE_CPU_READ);
tc->tex_surf_map = screen->surface_map(screen, tc->tex_surf,
PIPE_BUFFER_USAGE_CPU_READ);
tc->tex_face = face;
tc->tex_level = level;
tc->tex_z = z;
}
/* get tile from the surface (view into texture) */
pipe_get_tile_rgba(pipe, tc->tex_surf,
tile_x, tile_y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
tile->x = tile_x;
tile->y = tile_y;
tile->z = z;
tile->face = face;
tile->level = level;
}
return tile;
}
/**
* When a whole surface is being cleared to a value we can avoid
* fetching tiles above.
* Save the color and set a 'clearflag' for each tile of the screen.
*/
void
sp_tile_cache_clear(struct softpipe_tile_cache *tc, uint clearValue)
{
uint r, g, b, a;
uint pos;
tc->clear_val = clearValue;
switch (tc->surface->format) {
case PIPE_FORMAT_R8G8B8A8_UNORM:
r = (clearValue >> 24) & 0xff;
g = (clearValue >> 16) & 0xff;
b = (clearValue >> 8) & 0xff;
a = (clearValue ) & 0xff;
break;
case PIPE_FORMAT_A8R8G8B8_UNORM:
r = (clearValue >> 16) & 0xff;
g = (clearValue >> 8) & 0xff;
b = (clearValue ) & 0xff;
a = (clearValue >> 24) & 0xff;
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
r = (clearValue >> 8) & 0xff;
g = (clearValue >> 16) & 0xff;
b = (clearValue >> 24) & 0xff;
a = (clearValue ) & 0xff;
break;
default:
r = g = b = a = 0;
}
tc->clear_color[0] = r / 255.0f;
tc->clear_color[1] = g / 255.0f;
tc->clear_color[2] = b / 255.0f;
tc->clear_color[3] = a / 255.0f;
#if TILE_CLEAR_OPTIMIZATION
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
#else
/* disable the optimization */
memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
#endif
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
tile->x = tile->y = -1;
}
}
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