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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
#include "draw/draw_context.h"
#include "draw/draw_vertex.h"
#include "draw/draw_private.h"
#include "sp_context.h"
#include "sp_screen.h"
#include "sp_state.h"
/**
* Mark the current vertex layout as "invalid".
* We'll validate the vertex layout later, when we start to actually
* render a point or line or tri.
*/
static void
invalidate_vertex_layout(struct softpipe_context *softpipe)
{
softpipe->vertex_info.num_attribs = 0;
}
/**
* The vertex info describes how to convert the post-transformed vertices
* (simple float[][4]) used by the 'draw' module into vertices for
* rasterization.
*
* This function validates the vertex layout and returns a pointer to a
* vertex_info object.
*/
struct vertex_info *
softpipe_get_vertex_info(struct softpipe_context *softpipe)
{
struct vertex_info *vinfo = &softpipe->vertex_info;
if (vinfo->num_attribs == 0) {
/* compute vertex layout now */
const struct sp_fragment_shader *spfs = softpipe->fs;
const enum interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
uint i;
if (softpipe->vbuf) {
/* if using the post-transform vertex buffer, tell draw_vbuf to
* simply emit the whole post-xform vertex as-is:
*/
struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
const uint num = draw_num_vs_outputs(softpipe->draw);
uint i;
/* No longer any need to try and emit draw vertex_header info.
*/
vinfo_vbuf->num_attribs = 0;
for (i = 0; i < num; i++) {
draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
}
draw_compute_vertex_size(vinfo_vbuf);
}
/*
* Loop over fragment shader inputs, searching for the matching output
* from the vertex shader.
*/
vinfo->num_attribs = 0;
for (i = 0; i < spfs->info.num_inputs; i++) {
int src;
switch (spfs->info.input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
src = draw_find_vs_output(softpipe->draw,
TGSI_SEMANTIC_POSITION, 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
break;
case TGSI_SEMANTIC_COLOR:
src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_COLOR,
spfs->info.input_semantic_index[i]);
draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
break;
case TGSI_SEMANTIC_FOG:
src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_FOG, 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
break;
case TGSI_SEMANTIC_GENERIC:
case TGSI_SEMANTIC_FACE:
/* this includes texcoords and varying vars */
src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_GENERIC,
spfs->info.input_semantic_index[i]);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
break;
default:
assert(0);
}
}
softpipe->psize_slot = draw_find_vs_output(softpipe->draw,
TGSI_SEMANTIC_PSIZE, 0);
if (softpipe->psize_slot > 0) {
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
softpipe->psize_slot);
}
draw_compute_vertex_size(vinfo);
}
return vinfo;
}
/**
* Called from vbuf module.
*
* Note that there's actually two different vertex layouts in softpipe.
*
* The normal one is computed in softpipe_get_vertex_info() above and is
* used by the point/line/tri "setup" code.
*
* The other one (this one) is only used by the vbuf module (which is
* not normally used by default but used in testing). For the vbuf module,
* we basically want to pass-through the draw module's vertex layout as-is.
* When the softpipe vbuf code begins drawing, the normal vertex layout
* will come into play again.
*/
struct vertex_info *
softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe)
{
(void) softpipe_get_vertex_info(softpipe);
return &softpipe->vertex_info_vbuf;
}
/**
* Recompute cliprect from scissor bounds, scissor enable and surface size.
*/
static void
compute_cliprect(struct softpipe_context *sp)
{
/* SP_NEW_FRAMEBUFFER
*/
uint surfWidth = sp->framebuffer.width;
uint surfHeight = sp->framebuffer.height;
/* SP_NEW_RASTERIZER
*/
if (sp->rasterizer->scissor) {
/* SP_NEW_SCISSOR
*
* clip to scissor rect:
*/
sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
}
else {
/* clip to surface bounds */
sp->cliprect.minx = 0;
sp->cliprect.miny = 0;
sp->cliprect.maxx = surfWidth;
sp->cliprect.maxy = surfHeight;
}
}
static void
update_tgsi_samplers( struct softpipe_context *softpipe )
{
unsigned i;
/* vertex shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
softpipe->tgsi.vert_samplers[i].sampler = softpipe->sampler[i];
softpipe->tgsi.vert_samplers[i].texture = softpipe->texture[i];
}
/* fragment shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
softpipe->tgsi.frag_samplers[i].sampler = softpipe->sampler[i];
softpipe->tgsi.frag_samplers[i].texture = softpipe->texture[i];
softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
}
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
sp_tile_cache_validate_texture( softpipe->tex_cache[i] );
}
}
/* Hopefully this will remain quite simple, otherwise need to pull in
* something like the state tracker mechanism.
*/
void softpipe_update_derived( struct softpipe_context *softpipe )
{
struct softpipe_screen *sp_screen = softpipe_screen(softpipe->pipe.screen);
/* Check for updated textures.
*/
if (softpipe->tex_timestamp != sp_screen->timestamp) {
softpipe->tex_timestamp = sp_screen->timestamp;
softpipe->dirty |= SP_NEW_TEXTURE;
}
if (softpipe->dirty & (SP_NEW_SAMPLER |
SP_NEW_TEXTURE))
update_tgsi_samplers( softpipe );
if (softpipe->dirty & (SP_NEW_RASTERIZER |
SP_NEW_FS |
SP_NEW_VS))
invalidate_vertex_layout( softpipe );
if (softpipe->dirty & (SP_NEW_SCISSOR |
SP_NEW_RASTERIZER |
SP_NEW_FRAMEBUFFER))
compute_cliprect(softpipe);
if (softpipe->dirty & (SP_NEW_BLEND |
SP_NEW_DEPTH_STENCIL_ALPHA |
SP_NEW_FRAMEBUFFER |
SP_NEW_FS))
sp_build_quad_pipeline(softpipe);
softpipe->dirty = 0;
}
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