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|
/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "os/os_thread.h"
#include "util/u_format.h"
#include "util/u_string.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/simple_list.h"
#include "util/u_network.h"
#include "util/os_time.h"
#include "tgsi/tgsi_parse.h"
#include "rbug_context.h"
#include "rbug_objects.h"
#include "rbug/rbug.h"
#include <errno.h>
#define U642VOID(x) ((void *)(unsigned long)(x))
#define VOID2U64(x) ((uint64_t)(unsigned long)(x))
#define container_of(ptr, type, field) \
(type*)((char*)ptr - offsetof(type, field))
struct rbug_rbug
{
struct rbug_screen *rb_screen;
struct rbug_connection *con;
thrd_t thread;
boolean running;
};
int
rbug_thread(void *void_rbug);
/**********************************************************
* Helper functions
*/
static struct rbug_context *
rbug_get_context_locked(struct rbug_screen *rb_screen, rbug_context_t ctx)
{
struct rbug_context *rb_context = NULL;
struct rbug_list *ptr;
foreach(ptr, &rb_screen->contexts) {
rb_context = container_of(ptr, struct rbug_context, list);
if (ctx == VOID2U64(rb_context))
break;
rb_context = NULL;
}
return rb_context;
}
static struct rbug_shader *
rbug_get_shader_locked(struct rbug_context *rb_context, rbug_shader_t shdr)
{
struct rbug_shader *tr_shdr = NULL;
struct rbug_list *ptr;
foreach(ptr, &rb_context->shaders) {
tr_shdr = container_of(ptr, struct rbug_shader, list);
if (shdr == VOID2U64(tr_shdr))
break;
tr_shdr = NULL;
}
return tr_shdr;
}
static void *
rbug_shader_create_locked(struct pipe_context *pipe,
struct rbug_shader *rb_shader,
struct tgsi_token *tokens)
{
void *state = NULL;
struct pipe_shader_state pss;
memset(&pss, 0, sizeof(pss));
pss.tokens = tokens;
switch(rb_shader->type) {
case RBUG_SHADER_FRAGMENT:
state = pipe->create_fs_state(pipe, &pss);
break;
case RBUG_SHADER_VERTEX:
state = pipe->create_vs_state(pipe, &pss);
break;
case RBUG_SHADER_GEOM:
state = pipe->create_gs_state(pipe, &pss);
break;
default:
assert(0);
break;
}
return state;
}
static void
rbug_shader_bind_locked(struct pipe_context *pipe,
struct rbug_shader *rb_shader,
void *state)
{
switch(rb_shader->type) {
case RBUG_SHADER_FRAGMENT:
pipe->bind_fs_state(pipe, state);
break;
case RBUG_SHADER_VERTEX:
pipe->bind_vs_state(pipe, state);
break;
case RBUG_SHADER_GEOM:
pipe->bind_gs_state(pipe, state);
break;
default:
assert(0);
break;
}
}
static void
rbug_shader_delete_locked(struct pipe_context *pipe,
struct rbug_shader *rb_shader,
void *state)
{
switch(rb_shader->type) {
case RBUG_SHADER_FRAGMENT:
pipe->delete_fs_state(pipe, state);
break;
case RBUG_SHADER_VERTEX:
pipe->delete_vs_state(pipe, state);
break;
case RBUG_SHADER_GEOM:
pipe->delete_gs_state(pipe, state);
break;
default:
assert(0);
break;
}
}
/************************************************
* Request handler functions
*/
static int
rbug_texture_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_resource *tr_tex = NULL;
struct rbug_list *ptr;
rbug_texture_t *texs;
int i = 0;
mtx_lock(&rb_screen->list_mutex);
texs = MALLOC(rb_screen->num_resources * sizeof(rbug_texture_t));
foreach(ptr, &rb_screen->resources) {
tr_tex = container_of(ptr, struct rbug_resource, list);
texs[i++] = VOID2U64(tr_tex);
}
mtx_unlock(&rb_screen->list_mutex);
rbug_send_texture_list_reply(tr_rbug->con, serial, texs, i, NULL);
FREE(texs);
return 0;
}
static int
rbug_texture_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_resource *tr_tex = NULL;
struct rbug_proto_texture_info *gpti = (struct rbug_proto_texture_info *)header;
struct rbug_list *ptr;
struct pipe_resource *t;
uint16_t num_layers;
mtx_lock(&rb_screen->list_mutex);
foreach(ptr, &rb_screen->resources) {
tr_tex = container_of(ptr, struct rbug_resource, list);
if (gpti->texture == VOID2U64(tr_tex))
break;
tr_tex = NULL;
}
if (!tr_tex) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
t = tr_tex->resource;
num_layers = util_max_layer(t, 0) + 1;
rbug_send_texture_info_reply(tr_rbug->con, serial,
t->target, t->format,
&t->width0, 1,
&t->height0, 1,
&num_layers, 1,
util_format_get_blockwidth(t->format),
util_format_get_blockheight(t->format),
util_format_get_blocksize(t->format),
t->last_level,
t->nr_samples,
t->bind,
NULL);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_texture_read(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_texture_read *gptr = (struct rbug_proto_texture_read *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_resource *tr_tex = NULL;
struct rbug_list *ptr;
struct pipe_context *context = rb_screen->private_context;
struct pipe_resource *tex;
struct pipe_transfer *t;
void *map;
mtx_lock(&rb_screen->list_mutex);
foreach(ptr, &rb_screen->resources) {
tr_tex = container_of(ptr, struct rbug_resource, list);
if (gptr->texture == VOID2U64(tr_tex))
break;
tr_tex = NULL;
}
if (!tr_tex) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
tex = tr_tex->resource;
map = pipe_transfer_map(context, tex,
gptr->level, gptr->face + gptr->zslice,
PIPE_TRANSFER_READ,
gptr->x, gptr->y, gptr->w, gptr->h, &t);
rbug_send_texture_read_reply(tr_rbug->con, serial,
t->resource->format,
util_format_get_blockwidth(t->resource->format),
util_format_get_blockheight(t->resource->format),
util_format_get_blocksize(t->resource->format),
(uint8_t*)map,
t->stride * util_format_get_nblocksy(t->resource->format,
t->box.height),
t->stride,
NULL);
context->transfer_unmap(context, t);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_context_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_list *ptr;
struct rbug_context *rb_context = NULL;
rbug_context_t *ctxs;
int i = 0;
mtx_lock(&rb_screen->list_mutex);
ctxs = MALLOC(rb_screen->num_contexts * sizeof(rbug_context_t));
foreach(ptr, &rb_screen->contexts) {
rb_context = container_of(ptr, struct rbug_context, list);
ctxs[i++] = VOID2U64(rb_context);
}
mtx_unlock(&rb_screen->list_mutex);
rbug_send_context_list_reply(tr_rbug->con, serial, ctxs, i, NULL);
FREE(ctxs);
return 0;
}
static int
rbug_context_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_context_info *info = (struct rbug_proto_context_info *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
rbug_texture_t cbufs[PIPE_MAX_COLOR_BUFS];
rbug_texture_t texs[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned i;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, info->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
/* protect the pipe context */
mtx_lock(&rb_context->draw_mutex);
mtx_lock(&rb_context->call_mutex);
for (i = 0; i < rb_context->curr.nr_cbufs; i++)
cbufs[i] = VOID2U64(rb_context->curr.cbufs[i]);
/* XXX what about vertex/geometry shader texture views? */
for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++)
texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]);
rbug_send_context_info_reply(tr_rbug->con, serial,
VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]),
texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT],
cbufs, rb_context->curr.nr_cbufs,
VOID2U64(rb_context->curr.zsbuf),
rb_context->draw_blocker, rb_context->draw_blocked, NULL);
mtx_unlock(&rb_context->call_mutex);
mtx_unlock(&rb_context->draw_mutex);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_context_draw_block(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_context_draw_block *block = (struct rbug_proto_context_draw_block *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, block->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
mtx_lock(&rb_context->draw_mutex);
rb_context->draw_blocker |= block->block;
mtx_unlock(&rb_context->draw_mutex);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_context_draw_step(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_context_draw_step *step = (struct rbug_proto_context_draw_step *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, step->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
mtx_lock(&rb_context->draw_mutex);
if (rb_context->draw_blocked & RBUG_BLOCK_RULE) {
if (step->step & RBUG_BLOCK_RULE)
rb_context->draw_blocked &= ~RBUG_BLOCK_MASK;
} else {
rb_context->draw_blocked &= ~step->step;
}
mtx_unlock(&rb_context->draw_mutex);
cnd_broadcast(&rb_context->draw_cond);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_context_draw_unblock(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_context_draw_unblock *unblock = (struct rbug_proto_context_draw_unblock *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, unblock->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
mtx_lock(&rb_context->draw_mutex);
if (rb_context->draw_blocked & RBUG_BLOCK_RULE) {
if (unblock->unblock & RBUG_BLOCK_RULE)
rb_context->draw_blocked &= ~RBUG_BLOCK_MASK;
} else {
rb_context->draw_blocked &= ~unblock->unblock;
}
rb_context->draw_blocker &= ~unblock->unblock;
mtx_unlock(&rb_context->draw_mutex);
cnd_broadcast(&rb_context->draw_cond);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_context_draw_rule(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_context_draw_rule *rule = (struct rbug_proto_context_draw_rule *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, rule->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
mtx_lock(&rb_context->draw_mutex);
rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex);
rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment);
rb_context->draw_rule.texture = U642VOID(rule->texture);
rb_context->draw_rule.surf = U642VOID(rule->surface);
rb_context->draw_rule.blocker = rule->block;
rb_context->draw_blocker |= RBUG_BLOCK_RULE;
mtx_unlock(&rb_context->draw_mutex);
cnd_broadcast(&rb_context->draw_cond);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_context_flush(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_context_flush *flush = (struct rbug_proto_context_flush *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, flush->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
/* protect the pipe context */
mtx_lock(&rb_context->call_mutex);
rb_context->pipe->flush(rb_context->pipe, NULL, 0);
mtx_unlock(&rb_context->call_mutex);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_shader_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_shader_list *list = (struct rbug_proto_shader_list *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
struct rbug_shader *tr_shdr = NULL;
struct rbug_list *ptr;
rbug_shader_t *shdrs;
int i = 0;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, list->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
mtx_lock(&rb_context->list_mutex);
shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t));
foreach(ptr, &rb_context->shaders) {
tr_shdr = container_of(ptr, struct rbug_shader, list);
shdrs[i++] = VOID2U64(tr_shdr);
}
mtx_unlock(&rb_context->list_mutex);
mtx_unlock(&rb_screen->list_mutex);
rbug_send_shader_list_reply(tr_rbug->con, serial, shdrs, i, NULL);
FREE(shdrs);
return 0;
}
static int
rbug_shader_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_shader_info *info = (struct rbug_proto_shader_info *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
struct rbug_shader *tr_shdr = NULL;
unsigned original_len;
unsigned replaced_len;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, info->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
mtx_lock(&rb_context->list_mutex);
tr_shdr = rbug_get_shader_locked(rb_context, info->shader);
if (!tr_shdr) {
mtx_unlock(&rb_context->list_mutex);
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
/* just in case */
assert(sizeof(struct tgsi_token) == 4);
original_len = tgsi_num_tokens(tr_shdr->tokens);
if (tr_shdr->replaced_tokens)
replaced_len = tgsi_num_tokens(tr_shdr->replaced_tokens);
else
replaced_len = 0;
rbug_send_shader_info_reply(tr_rbug->con, serial,
(uint32_t*)tr_shdr->tokens, original_len,
(uint32_t*)tr_shdr->replaced_tokens, replaced_len,
tr_shdr->disabled,
NULL);
mtx_unlock(&rb_context->list_mutex);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_shader_disable(struct rbug_rbug *tr_rbug, struct rbug_header *header)
{
struct rbug_proto_shader_disable *dis = (struct rbug_proto_shader_disable *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
struct rbug_shader *tr_shdr = NULL;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, dis->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
mtx_lock(&rb_context->list_mutex);
tr_shdr = rbug_get_shader_locked(rb_context, dis->shader);
if (!tr_shdr) {
mtx_unlock(&rb_context->list_mutex);
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
tr_shdr->disabled = dis->disable;
mtx_unlock(&rb_context->list_mutex);
mtx_unlock(&rb_screen->list_mutex);
return 0;
}
static int
rbug_shader_replace(struct rbug_rbug *tr_rbug, struct rbug_header *header)
{
struct rbug_proto_shader_replace *rep = (struct rbug_proto_shader_replace *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
struct rbug_shader *tr_shdr = NULL;
struct pipe_context *pipe = NULL;
void *state;
mtx_lock(&rb_screen->list_mutex);
rb_context = rbug_get_context_locked(rb_screen, rep->context);
if (!rb_context) {
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
mtx_lock(&rb_context->list_mutex);
tr_shdr = rbug_get_shader_locked(rb_context, rep->shader);
if (!tr_shdr) {
mtx_unlock(&rb_context->list_mutex);
mtx_unlock(&rb_screen->list_mutex);
return -ESRCH;
}
/* protect the pipe context */
mtx_lock(&rb_context->call_mutex);
pipe = rb_context->pipe;
/* remove old replaced shader */
if (tr_shdr->replaced_shader) {
/* if this shader is bound rebind the original shader */
if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr)
rbug_shader_bind_locked(pipe, tr_shdr, tr_shdr->shader);
FREE(tr_shdr->replaced_tokens);
rbug_shader_delete_locked(pipe, tr_shdr, tr_shdr->replaced_shader);
tr_shdr->replaced_shader = NULL;
tr_shdr->replaced_tokens = NULL;
}
/* empty inputs means restore old which we did above */
if (rep->tokens_len == 0)
goto out;
tr_shdr->replaced_tokens = tgsi_dup_tokens((struct tgsi_token *)rep->tokens);
if (!tr_shdr->replaced_tokens)
goto err;
state = rbug_shader_create_locked(pipe, tr_shdr, tr_shdr->replaced_tokens);
if (!state)
goto err;
/* bind new shader if the shader is currently a bound */
if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr)
rbug_shader_bind_locked(pipe, tr_shdr, state);
/* save state */
tr_shdr->replaced_shader = state;
out:
mtx_unlock(&rb_context->call_mutex);
mtx_unlock(&rb_context->list_mutex);
mtx_unlock(&rb_screen->list_mutex);
return 0;
err:
FREE(tr_shdr->replaced_tokens);
tr_shdr->replaced_shader = NULL;
tr_shdr->replaced_tokens = NULL;
mtx_unlock(&rb_context->call_mutex);
mtx_unlock(&rb_context->list_mutex);
mtx_unlock(&rb_screen->list_mutex);
return -EINVAL;
}
static boolean
rbug_header(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
int ret = 0;
switch(header->opcode) {
case RBUG_OP_PING:
rbug_send_ping_reply(tr_rbug->con, serial, NULL);
break;
case RBUG_OP_TEXTURE_LIST:
ret = rbug_texture_list(tr_rbug, header, serial);
break;
case RBUG_OP_TEXTURE_INFO:
ret = rbug_texture_info(tr_rbug, header, serial);
break;
case RBUG_OP_TEXTURE_READ:
ret = rbug_texture_read(tr_rbug, header, serial);
break;
case RBUG_OP_CONTEXT_LIST:
ret = rbug_context_list(tr_rbug, header, serial);
break;
case RBUG_OP_CONTEXT_INFO:
ret = rbug_context_info(tr_rbug, header, serial);
break;
case RBUG_OP_CONTEXT_DRAW_BLOCK:
ret = rbug_context_draw_block(tr_rbug, header, serial);
break;
case RBUG_OP_CONTEXT_DRAW_STEP:
ret = rbug_context_draw_step(tr_rbug, header, serial);
break;
case RBUG_OP_CONTEXT_DRAW_UNBLOCK:
ret = rbug_context_draw_unblock(tr_rbug, header, serial);
break;
case RBUG_OP_CONTEXT_DRAW_RULE:
ret = rbug_context_draw_rule(tr_rbug, header, serial);
break;
case RBUG_OP_CONTEXT_FLUSH:
ret = rbug_context_flush(tr_rbug, header, serial);
break;
case RBUG_OP_SHADER_LIST:
ret = rbug_shader_list(tr_rbug, header, serial);
break;
case RBUG_OP_SHADER_INFO:
ret = rbug_shader_info(tr_rbug, header, serial);
break;
case RBUG_OP_SHADER_DISABLE:
ret = rbug_shader_disable(tr_rbug, header);
break;
case RBUG_OP_SHADER_REPLACE:
ret = rbug_shader_replace(tr_rbug, header);
break;
default:
debug_printf("%s - unsupported opcode %u\n", __FUNCTION__, header->opcode);
ret = -ENOSYS;
break;
}
rbug_free_header(header);
if (ret)
rbug_send_error_reply(tr_rbug->con, serial, ret, NULL);
return TRUE;
}
static void
rbug_con(struct rbug_rbug *tr_rbug)
{
struct rbug_header *header;
uint32_t serial;
debug_printf("%s - connection received\n", __FUNCTION__);
while(tr_rbug->running) {
header = rbug_get_message(tr_rbug->con, &serial);
if (!header)
break;
if (!rbug_header(tr_rbug, header, serial))
break;
}
debug_printf("%s - connection closed\n", __FUNCTION__);
rbug_disconnect(tr_rbug->con);
tr_rbug->con = NULL;
}
int
rbug_thread(void *void_tr_rbug)
{
struct rbug_rbug *tr_rbug = void_tr_rbug;
uint16_t port = 13370;
int s = -1;
int c;
u_socket_init();
for (;port <= 13379 && s < 0; port++)
s = u_socket_listen_on_port(port);
if (s < 0) {
debug_printf("rbug_rbug - failed to listen\n");
return 0;
}
u_socket_block(s, false);
debug_printf("rbug_rbug - remote debugging listening on port %u\n", --port);
while(tr_rbug->running) {
os_time_sleep(1);
c = u_socket_accept(s);
if (c < 0)
continue;
u_socket_block(c, true);
tr_rbug->con = rbug_from_socket(c);
rbug_con(tr_rbug);
u_socket_close(c);
}
u_socket_close(s);
u_socket_stop();
return 0;
}
/**********************************************************
*
*/
struct rbug_rbug *
rbug_start(struct rbug_screen *rb_screen)
{
struct rbug_rbug *tr_rbug = CALLOC_STRUCT(rbug_rbug);
if (!tr_rbug)
return NULL;
tr_rbug->rb_screen = rb_screen;
tr_rbug->running = TRUE;
tr_rbug->thread = u_thread_create(rbug_thread, tr_rbug);
return tr_rbug;
}
void
rbug_stop(struct rbug_rbug *tr_rbug)
{
if (!tr_rbug)
return;
tr_rbug->running = false;
thrd_join(tr_rbug->thread, NULL);
FREE(tr_rbug);
return;
}
void
rbug_notify_draw_blocked(struct rbug_context *rb_context)
{
struct rbug_screen *rb_screen = rbug_screen(rb_context->base.screen);
struct rbug_rbug *tr_rbug = rb_screen->rbug;
if (tr_rbug && tr_rbug->con)
rbug_send_context_draw_blocked(tr_rbug->con,
VOID2U64(rb_context), rb_context->draw_blocked, NULL);
}
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