1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
|
/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Christian König <christian.koenig@amd.com>
*/
#ifndef SI_STATE_H
#define SI_STATE_H
#include "si_pm4.h"
#include "radeon/r600_pipe_common.h"
#include "pipebuffer/pb_slab.h"
#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
#define SI_MAX_ATTRIBS 16
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS 16
#define SI_NUM_IMAGES 16
#define SI_NUM_SHADER_BUFFERS 16
struct si_screen;
struct si_shader;
struct si_shader_selector;
struct si_state_blend {
struct si_pm4_state pm4;
uint32_t cb_target_mask;
bool alpha_to_coverage;
bool alpha_to_one;
bool dual_src_blend;
/* Set 0xf or 0x0 (4 bits) per render target if the following is
* true. ANDed with spi_shader_col_format.
*/
unsigned blend_enable_4bit;
unsigned need_src_alpha_4bit;
};
struct si_state_rasterizer {
struct si_pm4_state pm4;
/* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
struct si_pm4_state *pm4_poly_offset;
unsigned pa_sc_line_stipple;
unsigned pa_cl_clip_cntl;
unsigned sprite_coord_enable:8;
unsigned clip_plane_enable:8;
unsigned flatshade:1;
unsigned two_side:1;
unsigned multisample_enable:1;
unsigned force_persample_interp:1;
unsigned line_stipple_enable:1;
unsigned poly_stipple_enable:1;
unsigned line_smooth:1;
unsigned poly_smooth:1;
unsigned uses_poly_offset:1;
unsigned clamp_fragment_color:1;
unsigned clamp_vertex_color:1;
unsigned rasterizer_discard:1;
unsigned scissor_enable:1;
unsigned clip_halfz:1;
};
struct si_dsa_stencil_ref_part {
uint8_t valuemask[2];
uint8_t writemask[2];
};
struct si_state_dsa {
struct si_pm4_state pm4;
unsigned alpha_func;
struct si_dsa_stencil_ref_part stencil_ref;
};
struct si_stencil_ref {
struct r600_atom atom;
struct pipe_stencil_ref state;
struct si_dsa_stencil_ref_part dsa_part;
};
struct si_vertex_elements
{
uint32_t instance_divisors[SI_MAX_ATTRIBS];
uint32_t rsrc_word3[SI_MAX_ATTRIBS];
uint16_t src_offset[SI_MAX_ATTRIBS];
uint8_t fix_fetch[SI_MAX_ATTRIBS];
uint8_t format_size[SI_MAX_ATTRIBS];
uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
uint8_t count;
bool uses_instance_divisors;
uint16_t first_vb_use_mask;
/* Vertex buffer descriptor list size aligned for optimal prefetch. */
uint16_t desc_list_byte_size;
uint16_t instance_divisor_is_one; /* bitmask of inputs */
uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
};
union si_state {
struct {
struct si_state_blend *blend;
struct si_state_rasterizer *rasterizer;
struct si_state_dsa *dsa;
struct si_pm4_state *poly_offset;
struct si_pm4_state *ls;
struct si_pm4_state *hs;
struct si_pm4_state *es;
struct si_pm4_state *gs;
struct si_pm4_state *vgt_shader_config;
struct si_pm4_state *vs;
struct si_pm4_state *ps;
} named;
struct si_pm4_state *array[0];
};
#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
union si_state_atoms {
struct {
/* The order matters. */
struct r600_atom *render_cond;
struct r600_atom *streamout_begin;
struct r600_atom *streamout_enable; /* must be after streamout_begin */
struct r600_atom *framebuffer;
struct r600_atom *msaa_sample_locs;
struct r600_atom *db_render_state;
struct r600_atom *msaa_config;
struct r600_atom *sample_mask;
struct r600_atom *cb_render_state;
struct r600_atom *blend_color;
struct r600_atom *clip_regs;
struct r600_atom *clip_state;
struct r600_atom *shader_userdata;
struct r600_atom *scissors;
struct r600_atom *viewports;
struct r600_atom *stencil_ref;
struct r600_atom *spi_map;
struct r600_atom *scratch_state;
} s;
struct r600_atom *array[0];
};
#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
struct si_shader_data {
struct r600_atom atom;
uint32_t sh_base[SI_NUM_SHADERS];
};
/* Private read-write buffer slots. */
enum {
SI_ES_RING_ESGS,
SI_GS_RING_ESGS,
SI_RING_GSVS,
SI_VS_STREAMOUT_BUF0,
SI_VS_STREAMOUT_BUF1,
SI_VS_STREAMOUT_BUF2,
SI_VS_STREAMOUT_BUF3,
SI_HS_CONST_DEFAULT_TESS_LEVELS,
SI_VS_CONST_INSTANCE_DIVISORS,
SI_VS_CONST_CLIP_PLANES,
SI_PS_CONST_POLY_STIPPLE,
SI_PS_CONST_SAMPLE_POSITIONS,
SI_NUM_RW_BUFFERS,
};
/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
* are contiguous:
*
* 0 - rw buffers
* 1 - vertex const buffers
* 2 - vertex shader buffers
* ...
* 5 - fragment const buffers
* ...
* 21 - compute const buffers
* ...
*/
enum {
SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
SI_NUM_SHADER_DESCS,
};
#define SI_DESCS_RW_BUFFERS 0
#define SI_DESCS_FIRST_SHADER 1
#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
*/
struct si_descriptors {
/* The list of descriptors in malloc'd memory. */
uint32_t *list;
/* The list in mapped GPU memory. */
uint32_t *gpu_list;
/* Slots that have been changed and need to be uploaded. */
uint64_t dirty_mask;
/* The buffer where the descriptors have been uploaded. */
struct r600_resource *buffer;
int buffer_offset; /* can be negative if not using lower slots */
/* The size of one descriptor. */
ubyte element_dw_size;
/* The maximum number of descriptors. */
ubyte num_elements;
/* Offset in CE RAM */
uint16_t ce_offset;
/* Slots allocated in CE RAM. If we get active slots outside of this
* range, direct uploads to memory will be used instead. This basically
* governs switching between onchip (CE) and offchip (upload) modes.
*/
ubyte first_ce_slot;
ubyte num_ce_slots;
/* Slots that are used by currently-bound shaders.
* With CE: It determines which slots are dumped to L2.
* It doesn't skip uploads to CE RAM.
* Without CE: It determines which slots are uploaded.
*/
ubyte first_active_slot;
ubyte num_active_slots;
/* Whether CE is used to upload this descriptor array. */
bool uses_ce;
/* The SGPR index where the 64-bit pointer to the descriptor array will
* be stored. */
ubyte shader_userdata_offset;
};
struct si_sampler_views {
struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
};
struct si_buffer_resources {
struct pipe_resource **buffers; /* this has num_buffers elements */
enum radeon_bo_usage shader_usage:4; /* READ, WRITE, or READWRITE */
enum radeon_bo_usage shader_usage_constbuf:4;
enum radeon_bo_priority priority:6;
enum radeon_bo_priority priority_constbuf:6;
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
};
#define si_pm4_block_idx(member) \
(offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
#define si_pm4_state_changed(sctx, member) \
((sctx)->queued.named.member != (sctx)->emitted.named.member)
#define si_pm4_state_enabled_and_changed(sctx, member) \
((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
#define si_pm4_bind_state(sctx, member, value) \
do { \
(sctx)->queued.named.member = (value); \
(sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
} while(0)
#define si_pm4_delete_state(sctx, member, value) \
do { \
if ((sctx)->queued.named.member == (value)) { \
(sctx)->queued.named.member = NULL; \
} \
si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
si_pm4_block_idx(member)); \
} while(0)
/* si_descriptors.c */
void si_ce_save_all_descriptors_at_ib_end(struct si_context* sctx);
void si_ce_restore_all_descriptors_at_ib_start(struct si_context *sctx);
void si_ce_enable_loads(struct radeon_winsys_cs *ib);
void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
struct r600_texture *tex,
const struct legacy_surf_level *base_level_info,
unsigned base_level, unsigned first_level,
unsigned block_width, bool is_stencil,
uint32_t *state);
void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
uint slot, struct pipe_constant_buffer *cbuf);
void si_get_shader_buffers(struct si_context *sctx,
enum pipe_shader_type shader,
uint start_slot, uint count,
struct pipe_shader_buffer *sbuf);
void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
struct pipe_resource *buffer,
unsigned stride, unsigned num_records,
bool add_tid, bool swizzle,
unsigned element_size, unsigned index_stride, uint64_t offset);
void si_init_all_descriptors(struct si_context *sctx);
bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
bool si_upload_compute_shader_descriptors(struct si_context *sctx);
void si_release_all_descriptors(struct si_context *sctx);
void si_all_descriptors_begin_new_cs(struct si_context *sctx);
void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
const uint8_t *ptr, unsigned size, uint32_t *const_offset);
void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
void si_update_needs_color_decompress_masks(struct si_context *sctx);
void si_emit_graphics_shader_userdata(struct si_context *sctx,
struct r600_atom *atom);
void si_emit_compute_shader_userdata(struct si_context *sctx);
void si_set_rw_buffer(struct si_context *sctx,
uint slot, const struct pipe_constant_buffer *input);
void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
uint64_t new_active_mask);
void si_set_active_descriptors_for_shader(struct si_context *sctx,
struct si_shader_selector *sel);
bool si_bindless_descriptor_can_reclaim_slab(void *priv,
struct pb_slab_entry *entry);
struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
unsigned entry_size,
unsigned group_index);
void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
/* si_state.c */
struct si_shader_selector;
void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
struct r600_atom **list_elem,
void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
void si_init_state_functions(struct si_context *sctx);
void si_init_screen_state_functions(struct si_screen *sscreen);
void
si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
enum pipe_format format,
unsigned offset, unsigned size,
uint32_t *state);
void
si_make_texture_descriptor(struct si_screen *screen,
struct r600_texture *tex,
bool sampler,
enum pipe_texture_target target,
enum pipe_format pipe_format,
const unsigned char state_swizzle[4],
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned width, unsigned height, unsigned depth,
uint32_t *state,
uint32_t *fmask_state);
struct pipe_sampler_view *
si_create_sampler_view_custom(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state,
unsigned width0, unsigned height0,
unsigned force_level);
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
/* si_state_shader.c */
bool si_update_shaders(struct si_context *sctx);
void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
void si_init_shader_selector_async(void *job, int thread_index);
void si_get_active_slot_masks(const struct tgsi_shader_info *info,
uint32_t *const_and_shader_buffers,
uint64_t *samplers_and_images);
/* si_state_draw.c */
void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
void si_ce_pre_draw_synchronization(struct si_context *sctx);
void si_ce_post_draw_synchronization(struct si_context *sctx);
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
void si_trace_emit(struct si_context *sctx);
static inline unsigned
si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
{
if (stencil)
return rtex->surface.u.legacy.stencil_tiling_index[level];
else
return rtex->surface.u.legacy.tiling_index[level];
}
static inline unsigned si_get_constbuf_slot(unsigned slot)
{
/* Constant buffers are in slots [16..31], ascending */
return SI_NUM_SHADER_BUFFERS + slot;
}
static inline unsigned si_get_shaderbuf_slot(unsigned slot)
{
/* shader buffers are in slots [15..0], descending */
return SI_NUM_SHADER_BUFFERS - 1 - slot;
}
static inline unsigned si_get_sampler_slot(unsigned slot)
{
/* samplers are in slots [8..39], ascending */
return SI_NUM_IMAGES / 2 + slot;
}
static inline unsigned si_get_image_slot(unsigned slot)
{
/* images are in slots [15..0] (sampler slots [7..0]), descending */
return SI_NUM_IMAGES - 1 - slot;
}
#endif
|