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/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Christian König <christian.koenig@amd.com>
*/
#ifndef SI_STATE_H
#define SI_STATE_H
#include "si_pm4.h"
#include "radeon/r600_pipe_common.h"
#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
#define SI_MAX_ATTRIBS 16
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS 16
#define SI_NUM_IMAGES 16
#define SI_NUM_SHADER_BUFFERS 16
struct si_screen;
struct si_shader;
struct si_state_blend {
struct si_pm4_state pm4;
uint32_t cb_target_mask;
bool alpha_to_coverage;
bool alpha_to_one;
bool dual_src_blend;
/* Set 0xf or 0x0 (4 bits) per render target if the following is
* true. ANDed with spi_shader_col_format.
*/
unsigned blend_enable_4bit;
unsigned need_src_alpha_4bit;
};
struct si_state_rasterizer {
struct si_pm4_state pm4;
/* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
struct si_pm4_state pm4_poly_offset[3];
bool flatshade;
bool two_side;
bool multisample_enable;
bool force_persample_interp;
bool line_stipple_enable;
unsigned sprite_coord_enable;
unsigned pa_sc_line_stipple;
unsigned pa_cl_clip_cntl;
unsigned clip_plane_enable;
bool poly_stipple_enable;
bool line_smooth;
bool poly_smooth;
bool uses_poly_offset;
bool clamp_fragment_color;
bool rasterizer_discard;
bool scissor_enable;
bool clip_halfz;
};
struct si_dsa_stencil_ref_part {
uint8_t valuemask[2];
uint8_t writemask[2];
};
struct si_state_dsa {
struct si_pm4_state pm4;
unsigned alpha_func;
struct si_dsa_stencil_ref_part stencil_ref;
};
struct si_stencil_ref {
struct r600_atom atom;
struct pipe_stencil_ref state;
struct si_dsa_stencil_ref_part dsa_part;
};
struct si_vertex_element
{
unsigned count;
unsigned first_vb_use_mask;
/* Two bits per attribute indicating the size of each vector component
* in bytes if the size 3-workaround must be applied.
*/
uint32_t fix_size3;
uint64_t fix_fetch;
uint32_t rsrc_word3[SI_MAX_ATTRIBS];
uint32_t format_size[SI_MAX_ATTRIBS];
struct pipe_vertex_element elements[SI_MAX_ATTRIBS];
};
union si_state {
struct {
struct si_state_blend *blend;
struct si_state_rasterizer *rasterizer;
struct si_state_dsa *dsa;
struct si_pm4_state *poly_offset;
struct si_pm4_state *ls;
struct si_pm4_state *hs;
struct si_pm4_state *es;
struct si_pm4_state *gs;
struct si_pm4_state *vgt_shader_config;
struct si_pm4_state *vs;
struct si_pm4_state *ps;
} named;
struct si_pm4_state *array[0];
};
#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
union si_state_atoms {
struct {
/* The order matters. */
struct r600_atom *prefetch_L2;
struct r600_atom *render_cond;
struct r600_atom *streamout_begin;
struct r600_atom *streamout_enable; /* must be after streamout_begin */
struct r600_atom *framebuffer;
struct r600_atom *msaa_sample_locs;
struct r600_atom *db_render_state;
struct r600_atom *msaa_config;
struct r600_atom *sample_mask;
struct r600_atom *cb_render_state;
struct r600_atom *blend_color;
struct r600_atom *clip_regs;
struct r600_atom *clip_state;
struct r600_atom *shader_userdata;
struct r600_atom *scissors;
struct r600_atom *viewports;
struct r600_atom *stencil_ref;
struct r600_atom *spi_map;
struct r600_atom *scratch_state;
} s;
struct r600_atom *array[0];
};
#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
struct si_shader_data {
struct r600_atom atom;
uint32_t sh_base[SI_NUM_SHADERS];
};
/* Private read-write buffer slots. */
enum {
SI_HS_RING_TESS_FACTOR,
SI_HS_RING_TESS_OFFCHIP,
SI_ES_RING_ESGS,
SI_GS_RING_ESGS,
SI_RING_GSVS,
SI_VS_STREAMOUT_BUF0,
SI_VS_STREAMOUT_BUF1,
SI_VS_STREAMOUT_BUF2,
SI_VS_STREAMOUT_BUF3,
SI_HS_CONST_DEFAULT_TESS_LEVELS,
SI_VS_CONST_CLIP_PLANES,
SI_PS_CONST_POLY_STIPPLE,
SI_PS_CONST_SAMPLE_POSITIONS,
SI_NUM_RW_BUFFERS,
};
/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
* are contiguous:
*
* 0 - rw buffers
* 1 - vertex const buffers
* 2 - vertex shader buffers
* ...
* 5 - fragment const buffers
* ...
* 21 - compute const buffers
* ...
*/
#define SI_SHADER_DESCS_CONST_BUFFERS 0
#define SI_SHADER_DESCS_SHADER_BUFFERS 1
#define SI_SHADER_DESCS_SAMPLERS 2
#define SI_SHADER_DESCS_IMAGES 3
#define SI_NUM_SHADER_DESCS 4
#define SI_DESCS_RW_BUFFERS 0
#define SI_DESCS_FIRST_SHADER 1
#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
*/
struct si_descriptors {
/* The list of descriptors in malloc'd memory. */
uint32_t *list;
/* The list in mapped GPU memory. */
uint32_t *gpu_list;
/* The size of one descriptor. */
unsigned element_dw_size;
/* The maximum number of descriptors. */
unsigned num_elements;
/* The buffer where the descriptors have been uploaded. */
struct r600_resource *buffer;
unsigned buffer_offset;
/* Offset in CE RAM */
unsigned ce_offset;
/* elements of the list that are changed and need to be uploaded */
unsigned dirty_mask;
/* Whether the CE ram is dirty and needs to be reinitialized entirely
* before we can do partial updates. */
bool ce_ram_dirty;
/* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
* array will be stored. */
unsigned shader_userdata_offset;
};
struct si_sampler_views {
struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
};
struct si_buffer_resources {
enum radeon_bo_usage shader_usage; /* READ, WRITE, or READWRITE */
enum radeon_bo_priority priority;
struct pipe_resource **buffers; /* this has num_buffers elements */
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
};
#define si_pm4_block_idx(member) \
(offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
#define si_pm4_state_changed(sctx, member) \
((sctx)->queued.named.member != (sctx)->emitted.named.member)
#define si_pm4_bind_state(sctx, member, value) \
do { \
(sctx)->queued.named.member = (value); \
(sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
} while(0)
#define si_pm4_delete_state(sctx, member, value) \
do { \
if ((sctx)->queued.named.member == (value)) { \
(sctx)->queued.named.member = NULL; \
} \
si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
si_pm4_block_idx(member)); \
} while(0)
/* si_descriptors.c */
void si_ce_reinitialize_all_descriptors(struct si_context *sctx);
void si_ce_enable_loads(struct radeon_winsys_cs *ib);
void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
const struct radeon_surf_level *base_level_info,
unsigned base_level, unsigned first_level,
unsigned block_width, bool is_stencil,
uint32_t *state);
void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
uint slot, struct pipe_constant_buffer *cbuf);
void si_get_shader_buffers(struct si_context *sctx, uint shader,
uint start_slot, uint count,
struct pipe_shader_buffer *sbuf);
void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
struct pipe_resource *buffer,
unsigned stride, unsigned num_records,
bool add_tid, bool swizzle,
unsigned element_size, unsigned index_stride, uint64_t offset);
void si_init_all_descriptors(struct si_context *sctx);
bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
bool si_upload_compute_shader_descriptors(struct si_context *sctx);
void si_release_all_descriptors(struct si_context *sctx);
void si_all_descriptors_begin_new_cs(struct si_context *sctx);
void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
const uint8_t *ptr, unsigned size, uint32_t *const_offset);
void si_update_all_texture_descriptors(struct si_context *sctx);
void si_shader_change_notify(struct si_context *sctx);
void si_update_compressed_colortex_masks(struct si_context *sctx);
void si_emit_graphics_shader_userdata(struct si_context *sctx,
struct r600_atom *atom);
void si_emit_compute_shader_userdata(struct si_context *sctx);
void si_set_rw_buffer(struct si_context *sctx,
uint slot, const struct pipe_constant_buffer *input);
/* si_state.c */
struct si_shader_selector;
void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
struct r600_atom **list_elem,
void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
void si_init_state_functions(struct si_context *sctx);
void si_init_screen_state_functions(struct si_screen *sscreen);
void
si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
enum pipe_format format,
unsigned offset, unsigned size,
uint32_t *state);
void
si_make_texture_descriptor(struct si_screen *screen,
struct r600_texture *tex,
bool sampler,
enum pipe_texture_target target,
enum pipe_format pipe_format,
const unsigned char state_swizzle[4],
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned width, unsigned height, unsigned depth,
uint32_t *state,
uint32_t *fmask_state);
struct pipe_sampler_view *
si_create_sampler_view_custom(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state,
unsigned width0, unsigned height0,
unsigned force_level);
/* si_state_shader.c */
bool si_update_shaders(struct si_context *sctx);
void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
void si_init_shader_selector_async(void *job, int thread_index);
/* si_state_draw.c */
void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
void si_ce_pre_draw_synchronization(struct si_context *sctx);
void si_ce_post_draw_synchronization(struct si_context *sctx);
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
void si_trace_emit(struct si_context *sctx);
static inline unsigned
si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
{
if (stencil)
return rtex->surface.stencil_tiling_index[level];
else
return rtex->surface.tiling_index[level];
}
#endif
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