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path: root/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c
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/*
 * Copyright 2020 Advanced Micro Devices, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "si_shader_internal.h"
#include "si_pipe.h"
#include "sid.h"
#include "util/u_memory.h"

LLVMValueRef si_is_es_thread(struct si_shader_context *ctx)
{
	/* Return true if the current thread should execute an ES thread. */
	return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
			     ac_get_thread_id(&ctx->ac),
			     si_unpack_param(ctx, ctx->merged_wave_info, 0, 8), "");
}

LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx)
{
	/* Return true if the current thread should execute a GS thread. */
	return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
			     ac_get_thread_id(&ctx->ac),
			     si_unpack_param(ctx, ctx->merged_wave_info, 8, 8), "");
}

static LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
					  unsigned input_index,
					  unsigned vtx_offset_param,
					  LLVMTypeRef type,
					  unsigned swizzle)
{
	struct si_shader_context *ctx = si_shader_context_from_abi(abi);
	struct si_shader *shader = ctx->shader;
	LLVMValueRef vtx_offset, soffset;
	struct si_shader_info *info = &shader->selector->info;
	unsigned semantic_name = info->input_semantic_name[input_index];
	unsigned semantic_index = info->input_semantic_index[input_index];
	unsigned param;
	LLVMValueRef value;

	param = si_shader_io_get_unique_index(semantic_name, semantic_index, false);

	/* GFX9 has the ESGS ring in LDS. */
	if (ctx->screen->info.chip_class >= GFX9) {
		unsigned index = vtx_offset_param;

		switch (index / 2) {
		case 0:
			vtx_offset = si_unpack_param(ctx, ctx->gs_vtx01_offset,
						     index % 2 ? 16 : 0, 16);
			break;
		case 1:
			vtx_offset = si_unpack_param(ctx, ctx->gs_vtx23_offset,
						     index % 2 ? 16 : 0, 16);
			break;
		case 2:
			vtx_offset = si_unpack_param(ctx, ctx->gs_vtx45_offset,
						     index % 2 ? 16 : 0, 16);
			break;
		default:
			assert(0);
			return NULL;
		}

		unsigned offset = param * 4 + swizzle;
		vtx_offset = LLVMBuildAdd(ctx->ac.builder, vtx_offset,
					  LLVMConstInt(ctx->i32, offset, false), "");

		LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->esgs_ring, vtx_offset);
		LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, ptr, "");
		if (ac_get_type_size(type) == 8) {
			ptr = LLVMBuildGEP(ctx->ac.builder, ptr,
					   &ctx->ac.i32_1, 1, "");
			LLVMValueRef values[2] = {
				value,
				LLVMBuildLoad(ctx->ac.builder, ptr, "")
			};
			value = ac_build_gather_values(&ctx->ac, values, 2);
		}
		return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
	}

	/* GFX6: input load from the ESGS ring in memory. */
	if (swizzle == ~0) {
		LLVMValueRef values[4];
		unsigned chan;
		for (chan = 0; chan < 4; chan++) {
			values[chan] = si_llvm_load_input_gs(abi, input_index, vtx_offset_param,
							     type, chan);
		}
		return ac_build_gather_values(&ctx->ac, values, 4);
	}

	/* Get the vertex offset parameter on GFX6. */
	LLVMValueRef gs_vtx_offset = ac_get_arg(&ctx->ac,
						ctx->gs_vtx_offset[vtx_offset_param]);

	vtx_offset = LLVMBuildMul(ctx->ac.builder, gs_vtx_offset,
				  LLVMConstInt(ctx->i32, 4, 0), "");

	soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle) * 256, 0);

	value = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1, ctx->i32_0,
				     vtx_offset, soffset, 0, ac_glc, true, false);
	if (ac_get_type_size(type) == 8) {
		LLVMValueRef value2;
		soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle + 1) * 256, 0);

		value2 = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1,
					      ctx->i32_0, vtx_offset, soffset,
					      0, ac_glc, true, false);
		return si_build_gather_64bit(ctx, type, value, value2);
	}
	return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
}

static LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
					 unsigned location,
					 unsigned driver_location,
					 unsigned component,
					 unsigned num_components,
					 unsigned vertex_index,
					 unsigned const_index,
					 LLVMTypeRef type)
{
	struct si_shader_context *ctx = si_shader_context_from_abi(abi);

	LLVMValueRef value[4];
	for (unsigned i = 0; i < num_components; i++) {
		unsigned offset = i;
		if (ac_get_type_size(type) == 8)
			offset *= 2;

		offset += component;
		value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location  / 4 + const_index,
							     vertex_index, type, offset);
	}

	return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
}

/* Pass GS inputs from ES to GS on GFX9. */
static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
{
	LLVMValueRef ret = ctx->return_value;

	ret = si_insert_input_ptr(ctx, ret, ctx->other_const_and_shader_buffers, 0);
	ret = si_insert_input_ptr(ctx, ret, ctx->other_samplers_and_images, 1);
	if (ctx->shader->key.as_ngg)
		ret = si_insert_input_ptr(ctx, ret, ctx->gs_tg_info, 2);
	else
		ret = si_insert_input_ret(ctx, ret, ctx->gs2vs_offset, 2);
	ret = si_insert_input_ret(ctx, ret, ctx->merged_wave_info, 3);
	ret = si_insert_input_ret(ctx, ret, ctx->merged_scratch_offset, 5);

	ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers,
				  8 + SI_SGPR_RW_BUFFERS);
	ret = si_insert_input_ptr(ctx, ret,
				  ctx->bindless_samplers_and_images,
				  8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
	if (ctx->screen->use_ngg) {
		ret = si_insert_input_ptr(ctx, ret, ctx->vs_state_bits,
					  8 + SI_SGPR_VS_STATE_BITS);
	}

	unsigned vgpr;
	if (ctx->type == PIPE_SHADER_VERTEX)
		vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR;
	else
		vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;

	ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx01_offset, vgpr++);
	ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx23_offset, vgpr++);
	ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++);
	ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_invocation_id, vgpr++);
	ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx45_offset, vgpr++);
	ctx->return_value = ret;
}

void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi, unsigned max_outputs,
			      LLVMValueRef *addrs)
{
	struct si_shader_context *ctx = si_shader_context_from_abi(abi);
	struct si_shader *es = ctx->shader;
	struct si_shader_info *info = &es->selector->info;
	LLVMValueRef lds_base = NULL;
	unsigned chan;
	int i;

	if (ctx->screen->info.chip_class >= GFX9 && info->num_outputs) {
		unsigned itemsize_dw = es->selector->esgs_itemsize / 4;
		LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
		LLVMValueRef wave_idx = si_unpack_param(ctx, ctx->merged_wave_info, 24, 4);
		vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
					 LLVMBuildMul(ctx->ac.builder, wave_idx,
						      LLVMConstInt(ctx->i32, ctx->ac.wave_size, false), ""), "");
		lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx,
					LLVMConstInt(ctx->i32, itemsize_dw, 0), "");
	}

	for (i = 0; i < info->num_outputs; i++) {
		int param;

		if (info->output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX ||
		    info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER)
			continue;

		param = si_shader_io_get_unique_index(info->output_semantic_name[i],
						      info->output_semantic_index[i], false);

		for (chan = 0; chan < 4; chan++) {
			if (!(info->output_usagemask[i] & (1 << chan)))
				continue;

			LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
			out_val = ac_to_integer(&ctx->ac, out_val);

			/* GFX9 has the ESGS ring in LDS. */
			if (ctx->screen->info.chip_class >= GFX9) {
				LLVMValueRef idx = LLVMConstInt(ctx->i32, param * 4 + chan, false);
				idx = LLVMBuildAdd(ctx->ac.builder, lds_base, idx, "");
				ac_build_indexed_store(&ctx->ac, ctx->esgs_ring, idx, out_val);
				continue;
			}

			ac_build_buffer_store_dword(&ctx->ac,
						    ctx->esgs_ring,
						    out_val, 1, NULL,
						    ac_get_arg(&ctx->ac, ctx->es2gs_offset),
						    (4 * param + chan) * 4,
						    ac_glc | ac_slc | ac_swizzled);
		}
	}

	if (ctx->screen->info.chip_class >= GFX9)
		si_set_es_return_value_for_gs(ctx);
}

static LLVMValueRef si_get_gs_wave_id(struct si_shader_context *ctx)
{
	if (ctx->screen->info.chip_class >= GFX9)
		return si_unpack_param(ctx, ctx->merged_wave_info, 16, 8);
	else
		return ac_get_arg(&ctx->ac, ctx->gs_wave_id);
}

static void emit_gs_epilogue(struct si_shader_context *ctx)
{
	if (ctx->shader->key.as_ngg) {
		gfx10_ngg_gs_emit_epilogue(ctx);
		return;
	}

	if (ctx->screen->info.chip_class >= GFX10)
		LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");

	ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
			 si_get_gs_wave_id(ctx));

	if (ctx->screen->info.chip_class >= GFX9)
		ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
}

static void si_llvm_emit_gs_epilogue(struct ac_shader_abi *abi,
				     unsigned max_outputs,
				     LLVMValueRef *addrs)
{
	struct si_shader_context *ctx = si_shader_context_from_abi(abi);
	struct si_shader_info UNUSED *info = &ctx->shader->selector->info;

	assert(info->num_outputs <= max_outputs);

	emit_gs_epilogue(ctx);
}

/* Emit one vertex from the geometry shader */
static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
				unsigned stream,
				LLVMValueRef *addrs)
{
	struct si_shader_context *ctx = si_shader_context_from_abi(abi);

	if (ctx->shader->key.as_ngg) {
		gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
		return;
	}

	struct si_shader_info *info = &ctx->shader->selector->info;
	struct si_shader *shader = ctx->shader;
	LLVMValueRef soffset = ac_get_arg(&ctx->ac, ctx->gs2vs_offset);
	LLVMValueRef gs_next_vertex;
	LLVMValueRef can_emit;
	unsigned chan, offset;
	int i;

	/* Write vertex attribute values to GSVS ring */
	gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
				       ctx->gs_next_vertex[stream],
				       "");

	/* If this thread has already emitted the declared maximum number of
	 * vertices, skip the write: excessive vertex emissions are not
	 * supposed to have any effect.
	 *
	 * If the shader has no writes to memory, kill it instead. This skips
	 * further memory loads and may allow LLVM to skip to the end
	 * altogether.
	 */
	can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
				 LLVMConstInt(ctx->i32,
					      shader->selector->gs_max_out_vertices, 0), "");

	bool use_kill = !info->writes_memory;
	if (use_kill) {
		ac_build_kill_if_false(&ctx->ac, can_emit);
	} else {
		ac_build_ifcc(&ctx->ac, can_emit, 6505);
	}

	offset = 0;
	for (i = 0; i < info->num_outputs; i++) {
		for (chan = 0; chan < 4; chan++) {
			if (!(info->output_usagemask[i] & (1 << chan)) ||
			    ((info->output_streams[i] >> (2 * chan)) & 3) != stream)
				continue;

			LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
			LLVMValueRef voffset =
				LLVMConstInt(ctx->i32, offset *
					     shader->selector->gs_max_out_vertices, 0);
			offset++;

			voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
			voffset = LLVMBuildMul(ctx->ac.builder, voffset,
					       LLVMConstInt(ctx->i32, 4, 0), "");

			out_val = ac_to_integer(&ctx->ac, out_val);

			ac_build_buffer_store_dword(&ctx->ac,
						    ctx->gsvs_ring[stream],
						    out_val, 1,
						    voffset, soffset, 0,
						    ac_glc | ac_slc | ac_swizzled);
		}
	}

	gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->i32_1, "");
	LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);

	/* Signal vertex emission if vertex data was written. */
	if (offset) {
		ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
				 si_get_gs_wave_id(ctx));
	}

	if (!use_kill)
		ac_build_endif(&ctx->ac, 6505);
}

/* Cut one primitive from the geometry shader */
static void si_llvm_emit_primitive(struct ac_shader_abi *abi,
				   unsigned stream)
{
	struct si_shader_context *ctx = si_shader_context_from_abi(abi);

	if (ctx->shader->key.as_ngg) {
		LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
		return;
	}

	/* Signal primitive cut */
	ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
			 si_get_gs_wave_id(ctx));
}

void si_preload_esgs_ring(struct si_shader_context *ctx)
{
	if (ctx->screen->info.chip_class <= GFX8) {
		unsigned ring =
			ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
							  : SI_ES_RING_ESGS;
		LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
		LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);

		ctx->esgs_ring =
			ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
	} else {
		if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
			/* Declare the ESGS ring as an explicit LDS symbol. */
			si_llvm_declare_esgs_ring(ctx);
		} else {
			ac_declare_lds_as_pointer(&ctx->ac);
			ctx->esgs_ring = ctx->ac.lds;
		}
	}
}

void si_preload_gs_rings(struct si_shader_context *ctx)
{
	const struct si_shader_selector *sel = ctx->shader->selector;
	LLVMBuilderRef builder = ctx->ac.builder;
	LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
	LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
	LLVMValueRef base_ring = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);

	/* The conceptual layout of the GSVS ring is
	 *   v0c0 .. vLv0 v0c1 .. vLc1 ..
	 * but the real memory layout is swizzled across
	 * threads:
	 *   t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
	 *   t16v0c0 ..
	 * Override the buffer descriptor accordingly.
	 */
	LLVMTypeRef v2i64 = LLVMVectorType(ctx->i64, 2);
	uint64_t stream_offset = 0;

	for (unsigned stream = 0; stream < 4; ++stream) {
		unsigned num_components;
		unsigned stride;
		unsigned num_records;
		LLVMValueRef ring, tmp;

		num_components = sel->info.num_stream_output_components[stream];
		if (!num_components)
			continue;

		stride = 4 * num_components * sel->gs_max_out_vertices;

		/* Limit on the stride field for <= GFX7. */
		assert(stride < (1 << 14));

		num_records = ctx->ac.wave_size;

		ring = LLVMBuildBitCast(builder, base_ring, v2i64, "");
		tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_0, "");
		tmp = LLVMBuildAdd(builder, tmp,
				   LLVMConstInt(ctx->i64,
						stream_offset, 0), "");
		stream_offset += stride * ctx->ac.wave_size;

		ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_0, "");
		ring = LLVMBuildBitCast(builder, ring, ctx->v4i32, "");
		tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_1, "");
		tmp = LLVMBuildOr(builder, tmp,
			LLVMConstInt(ctx->i32,
				     S_008F04_STRIDE(stride) |
				     S_008F04_SWIZZLE_ENABLE(1), 0), "");
		ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_1, "");
		ring = LLVMBuildInsertElement(builder, ring,
				LLVMConstInt(ctx->i32, num_records, 0),
				LLVMConstInt(ctx->i32, 2, 0), "");

		uint32_t rsrc3 =
				S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
				S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
				S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
				S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
				S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
				S_008F0C_ADD_TID_ENABLE(1);

		if (ctx->ac.chip_class >= GFX10) {
			rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
				 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) |
				 S_008F0C_RESOURCE_LEVEL(1);
		} else {
			rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
				 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
				 S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
		}

		ring = LLVMBuildInsertElement(builder, ring,
			LLVMConstInt(ctx->i32, rsrc3, false),
			LLVMConstInt(ctx->i32, 3, 0), "");

		ctx->gsvs_ring[stream] = ring;
	}
}

/* Generate code for the hardware VS shader stage to go with a geometry shader */
struct si_shader *
si_generate_gs_copy_shader(struct si_screen *sscreen,
			   struct ac_llvm_compiler *compiler,
			   struct si_shader_selector *gs_selector,
			   struct pipe_debug_callback *debug)
{
	struct si_shader_context ctx;
	struct si_shader *shader;
	LLVMBuilderRef builder;
	struct si_shader_output_values outputs[SI_MAX_VS_OUTPUTS];
	struct si_shader_info *gsinfo = &gs_selector->info;
	int i;


	shader = CALLOC_STRUCT(si_shader);
	if (!shader)
		return NULL;

	/* We can leave the fence as permanently signaled because the GS copy
	 * shader only becomes visible globally after it has been compiled. */
	util_queue_fence_init(&shader->ready);

	shader->selector = gs_selector;
	shader->is_gs_copy_shader = true;

	si_llvm_context_init(&ctx, sscreen, compiler,
			     si_get_wave_size(sscreen, PIPE_SHADER_VERTEX, false, false));
	ctx.shader = shader;
	ctx.type = PIPE_SHADER_VERTEX;

	builder = ctx.ac.builder;

	si_create_function(&ctx);

	LLVMValueRef buf_ptr = ac_get_arg(&ctx.ac, ctx.rw_buffers);
	ctx.gsvs_ring[0] = ac_build_load_to_sgpr(&ctx.ac, buf_ptr,
						 LLVMConstInt(ctx.i32, SI_RING_GSVS, 0));

	LLVMValueRef voffset =
		LLVMBuildMul(ctx.ac.builder, ctx.abi.vertex_id,
			     LLVMConstInt(ctx.i32, 4, 0), "");

	/* Fetch the vertex stream ID.*/
	LLVMValueRef stream_id;

	if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs)
		stream_id = si_unpack_param(&ctx, ctx.streamout_config, 24, 2);
	else
		stream_id = ctx.i32_0;

	/* Fill in output information. */
	for (i = 0; i < gsinfo->num_outputs; ++i) {
		outputs[i].semantic_name = gsinfo->output_semantic_name[i];
		outputs[i].semantic_index = gsinfo->output_semantic_index[i];

		for (int chan = 0; chan < 4; chan++) {
			outputs[i].vertex_stream[chan] =
				(gsinfo->output_streams[i] >> (2 * chan)) & 3;
		}
	}

	LLVMBasicBlockRef end_bb;
	LLVMValueRef switch_inst;

	end_bb = LLVMAppendBasicBlockInContext(ctx.ac.context, ctx.main_fn, "end");
	switch_inst = LLVMBuildSwitch(builder, stream_id, end_bb, 4);

	for (int stream = 0; stream < 4; stream++) {
		LLVMBasicBlockRef bb;
		unsigned offset;

		if (!gsinfo->num_stream_output_components[stream])
			continue;

		if (stream > 0 && !gs_selector->so.num_outputs)
			continue;

		bb = LLVMInsertBasicBlockInContext(ctx.ac.context, end_bb, "out");
		LLVMAddCase(switch_inst, LLVMConstInt(ctx.i32, stream, 0), bb);
		LLVMPositionBuilderAtEnd(builder, bb);

		/* Fetch vertex data from GSVS ring */
		offset = 0;
		for (i = 0; i < gsinfo->num_outputs; ++i) {
			for (unsigned chan = 0; chan < 4; chan++) {
				if (!(gsinfo->output_usagemask[i] & (1 << chan)) ||
				    outputs[i].vertex_stream[chan] != stream) {
					outputs[i].values[chan] = LLVMGetUndef(ctx.f32);
					continue;
				}

				LLVMValueRef soffset = LLVMConstInt(ctx.i32,
					offset * gs_selector->gs_max_out_vertices * 16 * 4, 0);
				offset++;

				outputs[i].values[chan] =
					ac_build_buffer_load(&ctx.ac,
							     ctx.gsvs_ring[0], 1,
							     ctx.i32_0, voffset,
							     soffset, 0, ac_glc | ac_slc,
							     true, false);
			}
		}

		/* Streamout and exports. */
		if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs) {
			si_llvm_emit_streamout(&ctx, outputs,
					       gsinfo->num_outputs,
					       stream);
		}

		if (stream == 0)
			si_llvm_export_vs(&ctx, outputs, gsinfo->num_outputs);

		LLVMBuildBr(builder, end_bb);
	}

	LLVMPositionBuilderAtEnd(builder, end_bb);

	LLVMBuildRetVoid(ctx.ac.builder);

	ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
	si_llvm_optimize_module(&ctx);

	bool ok = false;
	if (si_compile_llvm(sscreen, &ctx.shader->binary,
			    &ctx.shader->config, ctx.compiler, &ctx.ac,
			    debug, PIPE_SHADER_GEOMETRY,
			    "GS Copy Shader", false) == 0) {
		if (si_can_dump_shader(sscreen, PIPE_SHADER_GEOMETRY))
			fprintf(stderr, "GS Copy Shader:\n");
		si_shader_dump(sscreen, ctx.shader, debug, stderr, true);

		if (!ctx.shader->config.scratch_bytes_per_wave)
			ok = si_shader_binary_upload(sscreen, ctx.shader, 0);
		else
			ok = true;
	}

	si_llvm_dispose(&ctx);

	if (!ok) {
		FREE(shader);
		shader = NULL;
	} else {
		si_fix_resource_usage(sscreen, shader);
	}
	return shader;
}

/**
 * Build the GS prolog function. Rotate the input vertices for triangle strips
 * with adjacency.
 */
void si_llvm_build_gs_prolog(struct si_shader_context *ctx,
			     union si_shader_part_key *key)
{
	unsigned num_sgprs, num_vgprs;
	LLVMBuilderRef builder = ctx->ac.builder;
	LLVMTypeRef returns[AC_MAX_ARGS];
	LLVMValueRef func, ret;

	memset(&ctx->args, 0, sizeof(ctx->args));

	if (ctx->screen->info.chip_class >= GFX9) {
		if (key->gs_prolog.states.gfx9_prev_is_vs)
			num_sgprs = 8 + GFX9_VSGS_NUM_USER_SGPR;
		else
			num_sgprs = 8 + GFX9_TESGS_NUM_USER_SGPR;
		num_vgprs = 5; /* ES inputs are not needed by GS */
	} else {
		num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
		num_vgprs = 8;
	}

	for (unsigned i = 0; i < num_sgprs; ++i) {
		ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
		returns[i] = ctx->i32;
	}

	for (unsigned i = 0; i < num_vgprs; ++i) {
		ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
		returns[num_sgprs + i] = ctx->f32;
	}

	/* Create the function. */
	si_llvm_create_func(ctx, "gs_prolog", returns, num_sgprs + num_vgprs, 0);
	func = ctx->main_fn;

	/* Set the full EXEC mask for the prolog, because we are only fiddling
	 * with registers here. The main shader part will set the correct EXEC
	 * mask.
	 */
	if (ctx->screen->info.chip_class >= GFX9 && !key->gs_prolog.is_monolithic)
		ac_init_exec_full_mask(&ctx->ac);

	/* Copy inputs to outputs. This should be no-op, as the registers match,
	 * but it will prevent the compiler from overwriting them unintentionally.
	 */
	ret = ctx->return_value;
	for (unsigned i = 0; i < num_sgprs; i++) {
		LLVMValueRef p = LLVMGetParam(func, i);
		ret = LLVMBuildInsertValue(builder, ret, p, i, "");
	}
	for (unsigned i = 0; i < num_vgprs; i++) {
		LLVMValueRef p = LLVMGetParam(func, num_sgprs + i);
		p = ac_to_float(&ctx->ac, p);
		ret = LLVMBuildInsertValue(builder, ret, p, num_sgprs + i, "");
	}

	if (key->gs_prolog.states.tri_strip_adj_fix) {
		/* Remap the input vertices for every other primitive. */
		const struct ac_arg gfx6_vtx_params[6] = {
			{ .used = true, .arg_index = num_sgprs },
			{ .used = true, .arg_index = num_sgprs + 1 },
			{ .used = true, .arg_index = num_sgprs + 3 },
			{ .used = true, .arg_index = num_sgprs + 4 },
			{ .used = true, .arg_index = num_sgprs + 5 },
			{ .used = true, .arg_index = num_sgprs + 6 },
		};
		const struct ac_arg gfx9_vtx_params[3] = {
			{ .used = true, .arg_index = num_sgprs },
			{ .used = true, .arg_index = num_sgprs + 1 },
			{ .used = true, .arg_index = num_sgprs + 4 },
		};
		LLVMValueRef vtx_in[6], vtx_out[6];
		LLVMValueRef prim_id, rotate;

		if (ctx->screen->info.chip_class >= GFX9) {
			for (unsigned i = 0; i < 3; i++) {
				vtx_in[i*2] = si_unpack_param(ctx, gfx9_vtx_params[i], 0, 16);
				vtx_in[i*2+1] = si_unpack_param(ctx, gfx9_vtx_params[i], 16, 16);
			}
		} else {
			for (unsigned i = 0; i < 6; i++)
				vtx_in[i] = ac_get_arg(&ctx->ac, gfx6_vtx_params[i]);
		}

		prim_id = LLVMGetParam(func, num_sgprs + 2);
		rotate = LLVMBuildTrunc(builder, prim_id, ctx->i1, "");

		for (unsigned i = 0; i < 6; ++i) {
			LLVMValueRef base, rotated;
			base = vtx_in[i];
			rotated = vtx_in[(i + 4) % 6];
			vtx_out[i] = LLVMBuildSelect(builder, rotate, rotated, base, "");
		}

		if (ctx->screen->info.chip_class >= GFX9) {
			for (unsigned i = 0; i < 3; i++) {
				LLVMValueRef hi, out;

				hi = LLVMBuildShl(builder, vtx_out[i*2+1],
						  LLVMConstInt(ctx->i32, 16, 0), "");
				out = LLVMBuildOr(builder, vtx_out[i*2], hi, "");
				out = ac_to_float(&ctx->ac, out);
				ret = LLVMBuildInsertValue(builder, ret, out,
							   gfx9_vtx_params[i].arg_index, "");
			}
		} else {
			for (unsigned i = 0; i < 6; i++) {
				LLVMValueRef out;

				out = ac_to_float(&ctx->ac, vtx_out[i]);
				ret = LLVMBuildInsertValue(builder, ret, out,
							   gfx6_vtx_params[i].arg_index, "");
			}
		}
	}

	LLVMBuildRet(builder, ret);
}

void si_llvm_init_gs_callbacks(struct si_shader_context *ctx)
{
	ctx->abi.load_inputs = si_nir_load_input_gs;
	ctx->abi.emit_vertex = si_llvm_emit_vertex;
	ctx->abi.emit_primitive = si_llvm_emit_primitive;
	ctx->abi.emit_outputs = si_llvm_emit_gs_epilogue;
}