1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
|
/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Tom Stellard <thomas.stellard@amd.com>
* Michel Dänzer <michel.daenzer@amd.com>
* Christian König <christian.koenig@amd.com>
*/
/* How linking shader inputs and outputs between vertex, tessellation, and
* geometry shaders works.
*
* Inputs and outputs between shaders are stored in a buffer. This buffer
* lives in LDS (typical case for tessellation), but it can also live
* in memory (ESGS). Each input or output has a fixed location within a vertex.
* The highest used input or output determines the stride between vertices.
*
* Since GS and tessellation are only possible in the OpenGL core profile,
* only these semantics are valid for per-vertex data:
*
* Name Location
*
* POSITION 0
* PSIZE 1
* CLIPDIST0..1 2..3
* CULLDIST0..1 (not implemented)
* GENERIC0..31 4..35
*
* For example, a shader only writing GENERIC0 has the output stride of 5.
*
* Only these semantics are valid for per-patch data:
*
* Name Location
*
* TESSOUTER 0
* TESSINNER 1
* PATCH0..29 2..31
*
* That's how independent shaders agree on input and output locations.
* The si_shader_io_get_unique_index function assigns the locations.
*
* For tessellation, other required information for calculating the input and
* output addresses like the vertex stride, the patch stride, and the offsets
* where per-vertex and per-patch data start, is passed to the shader via
* user data SGPRs. The offsets and strides are calculated at draw time and
* aren't available at compile time.
*/
#ifndef SI_SHADER_H
#define SI_SHADER_H
#include <llvm-c/Core.h> /* LLVMModuleRef */
#include "tgsi/tgsi_scan.h"
#include "si_state.h"
struct radeon_shader_binary;
struct radeon_shader_reloc;
#define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
#define SI_SGPR_CONST_BUFFERS 2
#define SI_SGPR_SAMPLERS 4 /* images & sampler states interleaved */
/* TODO: gap */
#define SI_SGPR_VERTEX_BUFFERS 8 /* VS only */
#define SI_SGPR_BASE_VERTEX 10 /* VS only */
#define SI_SGPR_START_INSTANCE 11 /* VS only */
#define SI_SGPR_VS_STATE_BITS 12 /* VS(VS) only */
#define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */
#define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */
#define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */
#define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */
#define SI_SGPR_ALPHA_REF 8 /* PS only */
#define SI_VS_NUM_USER_SGPR 13 /* API VS */
#define SI_ES_NUM_USER_SGPR 12 /* API VS */
#define SI_LS_NUM_USER_SGPR 13 /* API VS */
#define SI_TCS_NUM_USER_SGPR 11
#define SI_TES_NUM_USER_SGPR 10
#define SI_GS_NUM_USER_SGPR 8
#define SI_GSCOPY_NUM_USER_SGPR 4
#define SI_PS_NUM_USER_SGPR 9
/* LLVM function parameter indices */
#define SI_PARAM_RW_BUFFERS 0
#define SI_PARAM_CONST_BUFFERS 1
#define SI_PARAM_SAMPLERS 2
#define SI_PARAM_UNUSED 3 /* TODO: use */
/* VS only parameters */
#define SI_PARAM_VERTEX_BUFFERS 4
#define SI_PARAM_BASE_VERTEX 5
#define SI_PARAM_START_INSTANCE 6
/* [0] = clamp vertex color */
#define SI_PARAM_VS_STATE_BITS 7
/* the other VS parameters are assigned dynamically */
/* Offsets where TCS outputs and TCS patch outputs live in LDS:
* [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
* [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
*/
#define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */
/* Layout of TCS outputs / TES inputs:
* [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
* [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
* [26:31] = gl_PatchVerticesIn, max = 32
*/
#define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */
/* Layout of LS outputs / TCS inputs
* [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
* [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
*/
#define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */
#define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */
/* TCS only parameters. */
#define SI_PARAM_TESS_FACTOR_OFFSET 7
#define SI_PARAM_PATCH_ID 8
#define SI_PARAM_REL_IDS 9
/* GS only parameters */
#define SI_PARAM_GS2VS_OFFSET 4
#define SI_PARAM_GS_WAVE_ID 5
#define SI_PARAM_VTX0_OFFSET 6
#define SI_PARAM_VTX1_OFFSET 7
#define SI_PARAM_PRIMITIVE_ID 8
#define SI_PARAM_VTX2_OFFSET 9
#define SI_PARAM_VTX3_OFFSET 10
#define SI_PARAM_VTX4_OFFSET 11
#define SI_PARAM_VTX5_OFFSET 12
#define SI_PARAM_GS_INSTANCE_ID 13
/* PS only parameters */
#define SI_PARAM_ALPHA_REF 4
#define SI_PARAM_PRIM_MASK 5
#define SI_PARAM_PERSP_SAMPLE 6
#define SI_PARAM_PERSP_CENTER 7
#define SI_PARAM_PERSP_CENTROID 8
#define SI_PARAM_PERSP_PULL_MODEL 9
#define SI_PARAM_LINEAR_SAMPLE 10
#define SI_PARAM_LINEAR_CENTER 11
#define SI_PARAM_LINEAR_CENTROID 12
#define SI_PARAM_LINE_STIPPLE_TEX 13
#define SI_PARAM_POS_X_FLOAT 14
#define SI_PARAM_POS_Y_FLOAT 15
#define SI_PARAM_POS_Z_FLOAT 16
#define SI_PARAM_POS_W_FLOAT 17
#define SI_PARAM_FRONT_FACE 18
#define SI_PARAM_ANCILLARY 19
#define SI_PARAM_SAMPLE_COVERAGE 20
#define SI_PARAM_POS_FIXED_PT 21
#define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
struct si_shader;
/* A shader selector is a gallium CSO and contains shader variants and
* binaries for one TGSI program. This can be shared by multiple contexts.
*/
struct si_shader_selector {
pipe_mutex mutex;
struct si_shader *first_variant; /* immutable after the first variant */
struct si_shader *last_variant; /* mutable */
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
struct tgsi_shader_info info;
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
/* GS parameters. */
unsigned esgs_itemsize;
unsigned gs_input_verts_per_prim;
unsigned gs_output_prim;
unsigned gs_max_out_vertices;
unsigned gs_num_invocations;
unsigned max_gs_stream; /* count - 1 */
unsigned gsvs_vertex_size;
unsigned max_gsvs_emit_size;
/* PS parameters. */
unsigned db_shader_control;
/* Set 0xf or 0x0 (4 bits) per each written output.
* ANDed with spi_shader_col_format.
*/
unsigned colors_written_4bit;
/* masks of "get_unique_index" bits */
uint64_t outputs_written;
uint32_t patch_outputs_written;
};
/* Valid shader configurations:
*
* API shaders VS | TCS | TES | GS |pass| PS
* are compiled as: | | | |thru|
* | | | | |
* Only VS & PS: VS | -- | -- | -- | -- | PS
* With GS: ES | -- | -- | GS | VS | PS
* With Tessel.: LS | HS | VS | -- | -- | PS
* With both: LS | HS | ES | GS | VS | PS
*/
/* Common VS bits between the shader key and the prolog key. */
struct si_vs_prolog_bits {
unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
};
/* Common VS bits between the shader key and the epilog key. */
struct si_vs_epilog_bits {
unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
/* TODO:
* - skip clipdist, culldist (including clipvertex code) exports based
* on which clip_plane_enable bits are set
* - skip layer, viewport, clipdist, and culldist parameter exports
* if PS doesn't read them
*/
};
/* Common TCS bits between the shader key and the epilog key. */
struct si_tcs_epilog_bits {
unsigned prim_mode:3;
};
/* Common PS bits between the shader key and the prolog key. */
struct si_ps_prolog_bits {
unsigned color_two_side:1;
/* TODO: add a flatshade bit that skips interpolation for colors */
unsigned poly_stipple:1;
unsigned force_persample_interp:1;
/* TODO:
* - add force_center_interp if MSAA is disabled and centroid or
* sample are present
* - add force_center_interp_bc_optimize to force center interpolation
* based on the bc_optimize SGPR bit if MSAA is enabled, centroid is
* present and sample isn't present.
*/
};
/* Common PS bits between the shader key and the epilog key. */
struct si_ps_epilog_bits {
unsigned spi_shader_col_format;
unsigned color_is_int8:8;
unsigned last_cbuf:3;
unsigned alpha_func:3;
unsigned alpha_to_one:1;
unsigned poly_line_smoothing:1;
unsigned clamp_color:1;
};
union si_shader_part_key {
struct {
struct si_vs_prolog_bits states;
unsigned num_input_sgprs:5;
unsigned last_input:4;
} vs_prolog;
struct {
struct si_vs_epilog_bits states;
unsigned prim_id_param_offset:5;
} vs_epilog;
struct {
struct si_tcs_epilog_bits states;
} tcs_epilog;
struct {
struct si_ps_epilog_bits states;
unsigned colors_written:8;
unsigned writes_z:1;
unsigned writes_stencil:1;
unsigned writes_samplemask:1;
} ps_epilog;
};
union si_shader_key {
struct {
struct si_ps_prolog_bits prolog;
struct si_ps_epilog_bits epilog;
} ps;
struct {
struct si_vs_prolog_bits prolog;
struct si_vs_epilog_bits epilog;
unsigned as_es:1; /* export shader */
unsigned as_ls:1; /* local shader */
} vs;
struct {
struct si_tcs_epilog_bits epilog;
} tcs; /* tessellation control shader */
struct {
struct si_vs_epilog_bits epilog; /* same as VS */
unsigned as_es:1; /* export shader */
} tes; /* tessellation evaluation shader */
};
struct si_shader_config {
unsigned num_sgprs;
unsigned num_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
unsigned spi_ps_input_addr;
unsigned float_mode;
unsigned scratch_bytes_per_wave;
unsigned rsrc1;
unsigned rsrc2;
};
struct si_shader {
struct si_shader_selector *selector;
struct si_shader *next_variant;
struct si_shader_part *prolog;
struct si_shader_part *epilog;
struct si_shader *gs_copy_shader;
struct si_pm4_state *pm4;
struct r600_resource *bo;
struct r600_resource *scratch_bo;
union si_shader_key key;
struct radeon_shader_binary binary;
struct si_shader_config config;
ubyte num_input_sgprs;
ubyte num_input_vgprs;
char face_vgpr_index;
unsigned vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
bool uses_instanceid;
unsigned nr_pos_exports;
unsigned nr_param_exports;
};
struct si_shader_part {
struct si_shader_part *next;
union si_shader_part_key key;
struct radeon_shader_binary binary;
struct si_shader_config config;
};
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return &sctx->gs_shader.cso->info;
else if (sctx->tes_shader.cso)
return &sctx->tes_shader.cso->info;
else if (sctx->vs_shader.cso)
return &sctx->vs_shader.cso->info;
else
return NULL;
}
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
if (sctx->gs_shader.current)
return sctx->gs_shader.current->gs_copy_shader;
else if (sctx->tes_shader.current)
return sctx->tes_shader.current;
else
return sctx->vs_shader.current;
}
static inline bool si_vs_exports_prim_id(struct si_shader *shader)
{
if (shader->selector->type == PIPE_SHADER_VERTEX)
return shader->key.vs.epilog.export_prim_id;
else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
return shader->key.tes.epilog.export_prim_id;
else
return false;
}
/* si_shader.c */
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug);
void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
int si_compile_llvm(struct si_screen *sscreen,
struct radeon_shader_binary *binary,
struct si_shader_config *conf,
LLVMTargetMachineRef tm,
LLVMModuleRef mod,
struct pipe_debug_callback *debug,
unsigned processor,
const char *name);
void si_shader_destroy(struct si_shader *shader);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct pipe_debug_callback *debug, unsigned processor);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
uint64_t scratch_va);
void si_shader_binary_read_config(struct radeon_shader_binary *binary,
struct si_shader_config *conf,
unsigned symbol_offset);
#endif
|