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|
/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Tom Stellard <thomas.stellard@amd.com>
* Michel Dänzer <michel.daenzer@amd.com>
* Christian König <christian.koenig@amd.com>
*/
#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_gather.h"
#include "gallivm/lp_bld_intr.h"
#include "gallivm/lp_bld_logic.h"
#include "gallivm/lp_bld_arit.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_misc.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "tgsi/tgsi_build.h"
#include "tgsi/tgsi_util.h"
#include "tgsi/tgsi_dump.h"
#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "ac_exp_param.h"
#include "si_shader_internal.h"
#include "si_pipe.h"
#include "sid.h"
static const char *scratch_rsrc_dword0_symbol =
"SCRATCH_RSRC_DWORD0";
static const char *scratch_rsrc_dword1_symbol =
"SCRATCH_RSRC_DWORD1";
struct si_shader_output_values
{
LLVMValueRef values[4];
unsigned semantic_name;
unsigned semantic_index;
ubyte vertex_stream[4];
};
static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_screen *sscreen,
LLVMTargetMachineRef tm);
static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data);
static void si_dump_shader_key(unsigned processor, struct si_shader *shader,
FILE *f);
static unsigned llvm_get_type_size(LLVMTypeRef type);
static void si_build_vs_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
static void si_build_ps_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
static void si_build_ps_epilog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
/* Ideally pass the sample mask input to the PS epilog as v13, which
* is its usual location, so that the shader doesn't have to add v_mov.
*/
#define PS_EPILOG_SAMPLEMASK_MIN_LOC 13
enum {
CONST_ADDR_SPACE = 2,
LOCAL_ADDR_SPACE = 3,
};
static bool is_merged_shader(struct si_shader *shader)
{
if (shader->selector->screen->b.chip_class <= VI)
return false;
return shader->key.as_ls ||
shader->key.as_es ||
shader->selector->type == PIPE_SHADER_TESS_CTRL ||
shader->selector->type == PIPE_SHADER_GEOMETRY;
}
/**
* Returns a unique index for a semantic name and index. The index must be
* less than 64, so that a 64-bit bitmask of used inputs or outputs can be
* calculated.
*/
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index)
{
switch (semantic_name) {
case TGSI_SEMANTIC_POSITION:
return 0;
case TGSI_SEMANTIC_PSIZE:
return 1;
case TGSI_SEMANTIC_CLIPDIST:
assert(index <= 1);
return 2 + index;
case TGSI_SEMANTIC_GENERIC:
if (index <= 63-4)
return 4 + index;
assert(!"invalid generic index");
return 0;
/* patch indices are completely separate and thus start from 0 */
case TGSI_SEMANTIC_TESSOUTER:
return 0;
case TGSI_SEMANTIC_TESSINNER:
return 1;
case TGSI_SEMANTIC_PATCH:
return 2 + index;
default:
assert(!"invalid semantic name");
return 0;
}
}
unsigned si_shader_io_get_unique_index2(unsigned name, unsigned index)
{
switch (name) {
case TGSI_SEMANTIC_FOG:
return 0;
case TGSI_SEMANTIC_LAYER:
return 1;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
return 2;
case TGSI_SEMANTIC_PRIMID:
return 3;
case TGSI_SEMANTIC_COLOR: /* these alias */
case TGSI_SEMANTIC_BCOLOR:
return 4 + index;
case TGSI_SEMANTIC_TEXCOORD:
return 6 + index;
default:
assert(!"invalid semantic name");
return 0;
}
}
/**
* Get the value of a shader input parameter and extract a bitfield.
*/
static LLVMValueRef unpack_param(struct si_shader_context *ctx,
unsigned param, unsigned rshift,
unsigned bitwidth)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef value = LLVMGetParam(ctx->main_fn,
param);
if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind)
value = bitcast(&ctx->bld_base,
TGSI_TYPE_UNSIGNED, value);
if (rshift)
value = LLVMBuildLShr(gallivm->builder, value,
LLVMConstInt(ctx->i32, rshift, 0), "");
if (rshift + bitwidth < 32) {
unsigned mask = (1 << bitwidth) - 1;
value = LLVMBuildAnd(gallivm->builder, value,
LLVMConstInt(ctx->i32, mask, 0), "");
}
return value;
}
static LLVMValueRef get_rel_patch_id(struct si_shader_context *ctx)
{
switch (ctx->type) {
case PIPE_SHADER_TESS_CTRL:
return unpack_param(ctx, ctx->param_tcs_rel_ids, 0, 8);
case PIPE_SHADER_TESS_EVAL:
return LLVMGetParam(ctx->main_fn,
ctx->param_tes_rel_patch_id);
default:
assert(0);
return NULL;
}
}
/* Tessellation shaders pass outputs to the next shader using LDS.
*
* LS outputs = TCS inputs
* TCS outputs = TES inputs
*
* The LDS layout is:
* - TCS inputs for patch 0
* - TCS inputs for patch 1
* - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
* - ...
* - TCS outputs for patch 0 = get_tcs_out_patch0_offset
* - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
* - TCS outputs for patch 1
* - Per-patch TCS outputs for patch 1
* - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
* - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
* - ...
*
* All three shaders VS(LS), TCS, TES share the same LDS space.
*/
static LLVMValueRef
get_tcs_in_patch_stride(struct si_shader_context *ctx)
{
return unpack_param(ctx, ctx->param_vs_state_bits, 8, 13);
}
static LLVMValueRef
get_tcs_out_patch_stride(struct si_shader_context *ctx)
{
return unpack_param(ctx, ctx->param_tcs_out_lds_layout, 0, 13);
}
static LLVMValueRef
get_tcs_out_patch0_offset(struct si_shader_context *ctx)
{
return lp_build_mul_imm(&ctx->bld_base.uint_bld,
unpack_param(ctx,
ctx->param_tcs_out_lds_offsets,
0, 16),
4);
}
static LLVMValueRef
get_tcs_out_patch0_patch_data_offset(struct si_shader_context *ctx)
{
return lp_build_mul_imm(&ctx->bld_base.uint_bld,
unpack_param(ctx,
ctx->param_tcs_out_lds_offsets,
16, 16),
4);
}
static LLVMValueRef
get_tcs_in_current_patch_offset(struct si_shader_context *ctx)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef patch_stride = get_tcs_in_patch_stride(ctx);
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
return LLVMBuildMul(gallivm->builder, patch_stride, rel_patch_id, "");
}
static LLVMValueRef
get_tcs_out_current_patch_offset(struct si_shader_context *ctx)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(ctx);
LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
return LLVMBuildAdd(gallivm->builder, patch0_offset,
LLVMBuildMul(gallivm->builder, patch_stride,
rel_patch_id, ""),
"");
}
static LLVMValueRef
get_tcs_out_current_patch_data_offset(struct si_shader_context *ctx)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef patch0_patch_data_offset =
get_tcs_out_patch0_patch_data_offset(ctx);
LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
return LLVMBuildAdd(gallivm->builder, patch0_patch_data_offset,
LLVMBuildMul(gallivm->builder, patch_stride,
rel_patch_id, ""),
"");
}
static LLVMValueRef get_instance_index_for_fetch(
struct si_shader_context *ctx,
unsigned param_start_instance, unsigned divisor)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef result = LLVMGetParam(ctx->main_fn,
ctx->param_instance_id);
/* The division must be done before START_INSTANCE is added. */
if (divisor > 1)
result = LLVMBuildUDiv(gallivm->builder, result,
LLVMConstInt(ctx->i32, divisor, 0), "");
return LLVMBuildAdd(gallivm->builder, result,
LLVMGetParam(ctx->main_fn, param_start_instance), "");
}
/* Bitcast <4 x float> to <2 x double>, extract the component, and convert
* to float. */
static LLVMValueRef extract_double_to_float(struct si_shader_context *ctx,
LLVMValueRef vec4,
unsigned double_index)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMTypeRef f64 = LLVMDoubleTypeInContext(ctx->gallivm.context);
LLVMValueRef dvec2 = LLVMBuildBitCast(builder, vec4,
LLVMVectorType(f64, 2), "");
LLVMValueRef index = LLVMConstInt(ctx->i32, double_index, 0);
LLVMValueRef value = LLVMBuildExtractElement(builder, dvec2, index, "");
return LLVMBuildFPTrunc(builder, value, ctx->f32, "");
}
static void declare_input_vs(
struct si_shader_context *ctx,
unsigned input_index,
const struct tgsi_full_declaration *decl,
LLVMValueRef out[4])
{
struct gallivm_state *gallivm = &ctx->gallivm;
unsigned chan;
unsigned fix_fetch;
unsigned num_fetches;
unsigned fetch_stride;
LLVMValueRef t_list_ptr;
LLVMValueRef t_offset;
LLVMValueRef t_list;
LLVMValueRef vertex_index;
LLVMValueRef input[3];
/* Load the T list */
t_list_ptr = LLVMGetParam(ctx->main_fn, ctx->param_vertex_buffers);
t_offset = LLVMConstInt(ctx->i32, input_index, 0);
t_list = ac_build_indexed_load_const(&ctx->ac, t_list_ptr, t_offset);
vertex_index = LLVMGetParam(ctx->main_fn,
ctx->param_vertex_index0 +
input_index);
fix_fetch = ctx->shader->key.mono.vs_fix_fetch[input_index];
/* Do multiple loads for special formats. */
switch (fix_fetch) {
case SI_FIX_FETCH_RGB_64_FLOAT:
num_fetches = 3; /* 3 2-dword loads */
fetch_stride = 8;
break;
case SI_FIX_FETCH_RGBA_64_FLOAT:
num_fetches = 2; /* 2 4-dword loads */
fetch_stride = 16;
break;
case SI_FIX_FETCH_RGB_8:
case SI_FIX_FETCH_RGB_8_INT:
num_fetches = 3;
fetch_stride = 1;
break;
case SI_FIX_FETCH_RGB_16:
case SI_FIX_FETCH_RGB_16_INT:
num_fetches = 3;
fetch_stride = 2;
break;
default:
num_fetches = 1;
fetch_stride = 0;
}
for (unsigned i = 0; i < num_fetches; i++) {
LLVMValueRef voffset = LLVMConstInt(ctx->i32, fetch_stride * i, 0);
input[i] = ac_build_buffer_load_format(&ctx->ac, t_list,
vertex_index, voffset,
true);
}
/* Break up the vec4 into individual components */
for (chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->i32, chan, 0);
out[chan] = LLVMBuildExtractElement(gallivm->builder,
input[0], llvm_chan, "");
}
switch (fix_fetch) {
case SI_FIX_FETCH_A2_SNORM:
case SI_FIX_FETCH_A2_SSCALED:
case SI_FIX_FETCH_A2_SINT: {
/* The hardware returns an unsigned value; convert it to a
* signed one.
*/
LLVMValueRef tmp = out[3];
LLVMValueRef c30 = LLVMConstInt(ctx->i32, 30, 0);
/* First, recover the sign-extended signed integer value. */
if (fix_fetch == SI_FIX_FETCH_A2_SSCALED)
tmp = LLVMBuildFPToUI(gallivm->builder, tmp, ctx->i32, "");
else
tmp = LLVMBuildBitCast(gallivm->builder, tmp, ctx->i32, "");
/* For the integer-like cases, do a natural sign extension.
*
* For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
* and happen to contain 0, 1, 2, 3 as the two LSBs of the
* exponent.
*/
tmp = LLVMBuildShl(gallivm->builder, tmp,
fix_fetch == SI_FIX_FETCH_A2_SNORM ?
LLVMConstInt(ctx->i32, 7, 0) : c30, "");
tmp = LLVMBuildAShr(gallivm->builder, tmp, c30, "");
/* Convert back to the right type. */
if (fix_fetch == SI_FIX_FETCH_A2_SNORM) {
LLVMValueRef clamp;
LLVMValueRef neg_one = LLVMConstReal(ctx->f32, -1.0);
tmp = LLVMBuildSIToFP(gallivm->builder, tmp, ctx->f32, "");
clamp = LLVMBuildFCmp(gallivm->builder, LLVMRealULT, tmp, neg_one, "");
tmp = LLVMBuildSelect(gallivm->builder, clamp, neg_one, tmp, "");
} else if (fix_fetch == SI_FIX_FETCH_A2_SSCALED) {
tmp = LLVMBuildSIToFP(gallivm->builder, tmp, ctx->f32, "");
}
out[3] = tmp;
break;
}
case SI_FIX_FETCH_RGBA_32_UNORM:
case SI_FIX_FETCH_RGBX_32_UNORM:
for (chan = 0; chan < 4; chan++) {
out[chan] = LLVMBuildBitCast(gallivm->builder, out[chan],
ctx->i32, "");
out[chan] = LLVMBuildUIToFP(gallivm->builder,
out[chan], ctx->f32, "");
out[chan] = LLVMBuildFMul(gallivm->builder, out[chan],
LLVMConstReal(ctx->f32, 1.0 / UINT_MAX), "");
}
/* RGBX UINT returns 1 in alpha, which would be rounded to 0 by normalizing. */
if (fix_fetch == SI_FIX_FETCH_RGBX_32_UNORM)
out[3] = LLVMConstReal(ctx->f32, 1);
break;
case SI_FIX_FETCH_RGBA_32_SNORM:
case SI_FIX_FETCH_RGBX_32_SNORM:
case SI_FIX_FETCH_RGBA_32_FIXED:
case SI_FIX_FETCH_RGBX_32_FIXED: {
double scale;
if (fix_fetch >= SI_FIX_FETCH_RGBA_32_FIXED)
scale = 1.0 / 0x10000;
else
scale = 1.0 / INT_MAX;
for (chan = 0; chan < 4; chan++) {
out[chan] = LLVMBuildBitCast(gallivm->builder, out[chan],
ctx->i32, "");
out[chan] = LLVMBuildSIToFP(gallivm->builder,
out[chan], ctx->f32, "");
out[chan] = LLVMBuildFMul(gallivm->builder, out[chan],
LLVMConstReal(ctx->f32, scale), "");
}
/* RGBX SINT returns 1 in alpha, which would be rounded to 0 by normalizing. */
if (fix_fetch == SI_FIX_FETCH_RGBX_32_SNORM ||
fix_fetch == SI_FIX_FETCH_RGBX_32_FIXED)
out[3] = LLVMConstReal(ctx->f32, 1);
break;
}
case SI_FIX_FETCH_RGBA_32_USCALED:
for (chan = 0; chan < 4; chan++) {
out[chan] = LLVMBuildBitCast(gallivm->builder, out[chan],
ctx->i32, "");
out[chan] = LLVMBuildUIToFP(gallivm->builder,
out[chan], ctx->f32, "");
}
break;
case SI_FIX_FETCH_RGBA_32_SSCALED:
for (chan = 0; chan < 4; chan++) {
out[chan] = LLVMBuildBitCast(gallivm->builder, out[chan],
ctx->i32, "");
out[chan] = LLVMBuildSIToFP(gallivm->builder,
out[chan], ctx->f32, "");
}
break;
case SI_FIX_FETCH_RG_64_FLOAT:
for (chan = 0; chan < 2; chan++)
out[chan] = extract_double_to_float(ctx, input[0], chan);
out[2] = LLVMConstReal(ctx->f32, 0);
out[3] = LLVMConstReal(ctx->f32, 1);
break;
case SI_FIX_FETCH_RGB_64_FLOAT:
for (chan = 0; chan < 3; chan++)
out[chan] = extract_double_to_float(ctx, input[chan], 0);
out[3] = LLVMConstReal(ctx->f32, 1);
break;
case SI_FIX_FETCH_RGBA_64_FLOAT:
for (chan = 0; chan < 4; chan++) {
out[chan] = extract_double_to_float(ctx, input[chan / 2],
chan % 2);
}
break;
case SI_FIX_FETCH_RGB_8:
case SI_FIX_FETCH_RGB_8_INT:
case SI_FIX_FETCH_RGB_16:
case SI_FIX_FETCH_RGB_16_INT:
for (chan = 0; chan < 3; chan++) {
out[chan] = LLVMBuildExtractElement(gallivm->builder,
input[chan],
ctx->i32_0, "");
}
if (fix_fetch == SI_FIX_FETCH_RGB_8 ||
fix_fetch == SI_FIX_FETCH_RGB_16) {
out[3] = LLVMConstReal(ctx->f32, 1);
} else {
out[3] = LLVMBuildBitCast(gallivm->builder, ctx->i32_1,
ctx->f32, "");
}
break;
}
}
static LLVMValueRef get_primitive_id(struct lp_build_tgsi_context *bld_base,
unsigned swizzle)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
if (swizzle > 0)
return ctx->i32_0;
switch (ctx->type) {
case PIPE_SHADER_VERTEX:
return LLVMGetParam(ctx->main_fn,
ctx->param_vs_prim_id);
case PIPE_SHADER_TESS_CTRL:
return LLVMGetParam(ctx->main_fn,
ctx->param_tcs_patch_id);
case PIPE_SHADER_TESS_EVAL:
return LLVMGetParam(ctx->main_fn,
ctx->param_tes_patch_id);
case PIPE_SHADER_GEOMETRY:
return LLVMGetParam(ctx->main_fn,
ctx->param_gs_prim_id);
default:
assert(0);
return ctx->i32_0;
}
}
/**
* Return the value of tgsi_ind_register for indexing.
* This is the indirect index with the constant offset added to it.
*/
static LLVMValueRef get_indirect_index(struct si_shader_context *ctx,
const struct tgsi_ind_register *ind,
int rel_index)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef result;
result = ctx->addrs[ind->Index][ind->Swizzle];
result = LLVMBuildLoad(gallivm->builder, result, "");
result = LLVMBuildAdd(gallivm->builder, result,
LLVMConstInt(ctx->i32, rel_index, 0), "");
return result;
}
/**
* Like get_indirect_index, but restricts the return value to a (possibly
* undefined) value inside [0..num).
*/
static LLVMValueRef get_bounded_indirect_index(struct si_shader_context *ctx,
const struct tgsi_ind_register *ind,
int rel_index, unsigned num)
{
LLVMValueRef result = get_indirect_index(ctx, ind, rel_index);
/* LLVM 3.8: If indirect resource indexing is used:
* - SI & CIK hang
* - VI crashes
*/
if (HAVE_LLVM == 0x0308)
return LLVMGetUndef(ctx->i32);
return si_llvm_bound_index(ctx, result, num);
}
/**
* Calculate a dword address given an input or output register and a stride.
*/
static LLVMValueRef get_dw_address(struct si_shader_context *ctx,
const struct tgsi_full_dst_register *dst,
const struct tgsi_full_src_register *src,
LLVMValueRef vertex_dw_stride,
LLVMValueRef base_addr)
{
struct gallivm_state *gallivm = &ctx->gallivm;
struct tgsi_shader_info *info = &ctx->shader->selector->info;
ubyte *name, *index, *array_first;
int first, param;
struct tgsi_full_dst_register reg;
/* Set the register description. The address computation is the same
* for sources and destinations. */
if (src) {
reg.Register.File = src->Register.File;
reg.Register.Index = src->Register.Index;
reg.Register.Indirect = src->Register.Indirect;
reg.Register.Dimension = src->Register.Dimension;
reg.Indirect = src->Indirect;
reg.Dimension = src->Dimension;
reg.DimIndirect = src->DimIndirect;
} else
reg = *dst;
/* If the register is 2-dimensional (e.g. an array of vertices
* in a primitive), calculate the base address of the vertex. */
if (reg.Register.Dimension) {
LLVMValueRef index;
if (reg.Dimension.Indirect)
index = get_indirect_index(ctx, ®.DimIndirect,
reg.Dimension.Index);
else
index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
base_addr = LLVMBuildAdd(gallivm->builder, base_addr,
LLVMBuildMul(gallivm->builder, index,
vertex_dw_stride, ""), "");
}
/* Get information about the register. */
if (reg.Register.File == TGSI_FILE_INPUT) {
name = info->input_semantic_name;
index = info->input_semantic_index;
array_first = info->input_array_first;
} else if (reg.Register.File == TGSI_FILE_OUTPUT) {
name = info->output_semantic_name;
index = info->output_semantic_index;
array_first = info->output_array_first;
} else {
assert(0);
return NULL;
}
if (reg.Register.Indirect) {
/* Add the relative address of the element. */
LLVMValueRef ind_index;
if (reg.Indirect.ArrayID)
first = array_first[reg.Indirect.ArrayID];
else
first = reg.Register.Index;
ind_index = get_indirect_index(ctx, ®.Indirect,
reg.Register.Index - first);
base_addr = LLVMBuildAdd(gallivm->builder, base_addr,
LLVMBuildMul(gallivm->builder, ind_index,
LLVMConstInt(ctx->i32, 4, 0), ""), "");
param = si_shader_io_get_unique_index(name[first], index[first]);
} else {
param = si_shader_io_get_unique_index(name[reg.Register.Index],
index[reg.Register.Index]);
}
/* Add the base address of the element. */
return LLVMBuildAdd(gallivm->builder, base_addr,
LLVMConstInt(ctx->i32, param * 4, 0), "");
}
/* The offchip buffer layout for TCS->TES is
*
* - attribute 0 of patch 0 vertex 0
* - attribute 0 of patch 0 vertex 1
* - attribute 0 of patch 0 vertex 2
* ...
* - attribute 0 of patch 1 vertex 0
* - attribute 0 of patch 1 vertex 1
* ...
* - attribute 1 of patch 0 vertex 0
* - attribute 1 of patch 0 vertex 1
* ...
* - per patch attribute 0 of patch 0
* - per patch attribute 0 of patch 1
* ...
*
* Note that every attribute has 4 components.
*/
static LLVMValueRef get_tcs_tes_buffer_address(struct si_shader_context *ctx,
LLVMValueRef rel_patch_id,
LLVMValueRef vertex_index,
LLVMValueRef param_index)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef base_addr, vertices_per_patch, num_patches, total_vertices;
LLVMValueRef param_stride, constant16;
vertices_per_patch = unpack_param(ctx, ctx->param_tcs_offchip_layout, 6, 6);
num_patches = unpack_param(ctx, ctx->param_tcs_offchip_layout, 0, 6);
total_vertices = LLVMBuildMul(gallivm->builder, vertices_per_patch,
num_patches, "");
constant16 = LLVMConstInt(ctx->i32, 16, 0);
if (vertex_index) {
base_addr = LLVMBuildMul(gallivm->builder, rel_patch_id,
vertices_per_patch, "");
base_addr = LLVMBuildAdd(gallivm->builder, base_addr,
vertex_index, "");
param_stride = total_vertices;
} else {
base_addr = rel_patch_id;
param_stride = num_patches;
}
base_addr = LLVMBuildAdd(gallivm->builder, base_addr,
LLVMBuildMul(gallivm->builder, param_index,
param_stride, ""), "");
base_addr = LLVMBuildMul(gallivm->builder, base_addr, constant16, "");
if (!vertex_index) {
LLVMValueRef patch_data_offset =
unpack_param(ctx, ctx->param_tcs_offchip_layout, 12, 20);
base_addr = LLVMBuildAdd(gallivm->builder, base_addr,
patch_data_offset, "");
}
return base_addr;
}
static LLVMValueRef get_tcs_tes_buffer_address_from_reg(
struct si_shader_context *ctx,
const struct tgsi_full_dst_register *dst,
const struct tgsi_full_src_register *src)
{
struct gallivm_state *gallivm = &ctx->gallivm;
struct tgsi_shader_info *info = &ctx->shader->selector->info;
ubyte *name, *index, *array_first;
struct tgsi_full_src_register reg;
LLVMValueRef vertex_index = NULL;
LLVMValueRef param_index = NULL;
unsigned param_index_base, param_base;
reg = src ? *src : tgsi_full_src_register_from_dst(dst);
if (reg.Register.Dimension) {
if (reg.Dimension.Indirect)
vertex_index = get_indirect_index(ctx, ®.DimIndirect,
reg.Dimension.Index);
else
vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
}
/* Get information about the register. */
if (reg.Register.File == TGSI_FILE_INPUT) {
name = info->input_semantic_name;
index = info->input_semantic_index;
array_first = info->input_array_first;
} else if (reg.Register.File == TGSI_FILE_OUTPUT) {
name = info->output_semantic_name;
index = info->output_semantic_index;
array_first = info->output_array_first;
} else {
assert(0);
return NULL;
}
if (reg.Register.Indirect) {
if (reg.Indirect.ArrayID)
param_base = array_first[reg.Indirect.ArrayID];
else
param_base = reg.Register.Index;
param_index = get_indirect_index(ctx, ®.Indirect,
reg.Register.Index - param_base);
} else {
param_base = reg.Register.Index;
param_index = ctx->i32_0;
}
param_index_base = si_shader_io_get_unique_index(name[param_base],
index[param_base]);
param_index = LLVMBuildAdd(gallivm->builder, param_index,
LLVMConstInt(ctx->i32, param_index_base, 0),
"");
return get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx),
vertex_index, param_index);
}
static LLVMValueRef buffer_load(struct lp_build_tgsi_context *bld_base,
enum tgsi_opcode_type type, unsigned swizzle,
LLVMValueRef buffer, LLVMValueRef offset,
LLVMValueRef base, bool readonly_memory)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef value, value2;
LLVMTypeRef llvm_type = tgsi2llvmtype(bld_base, type);
LLVMTypeRef vec_type = LLVMVectorType(llvm_type, 4);
if (swizzle == ~0) {
value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
0, 1, 0, readonly_memory);
return LLVMBuildBitCast(gallivm->builder, value, vec_type, "");
}
if (!tgsi_type_is_64bit(type)) {
value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
0, 1, 0, readonly_memory);
value = LLVMBuildBitCast(gallivm->builder, value, vec_type, "");
return LLVMBuildExtractElement(gallivm->builder, value,
LLVMConstInt(ctx->i32, swizzle, 0), "");
}
value = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
swizzle * 4, 1, 0, readonly_memory);
value2 = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
swizzle * 4 + 4, 1, 0, readonly_memory);
return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
}
/**
* Load from LDS.
*
* \param type output value type
* \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4
* \param dw_addr address in dwords
*/
static LLVMValueRef lds_load(struct lp_build_tgsi_context *bld_base,
enum tgsi_opcode_type type, unsigned swizzle,
LLVMValueRef dw_addr)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef value;
if (swizzle == ~0) {
LLVMValueRef values[TGSI_NUM_CHANNELS];
for (unsigned chan = 0; chan < TGSI_NUM_CHANNELS; chan++)
values[chan] = lds_load(bld_base, type, chan, dw_addr);
return lp_build_gather_values(gallivm, values,
TGSI_NUM_CHANNELS);
}
dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr,
LLVMConstInt(ctx->i32, swizzle, 0));
value = ac_build_indexed_load(&ctx->ac, ctx->lds, dw_addr, false);
if (tgsi_type_is_64bit(type)) {
LLVMValueRef value2;
dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr,
ctx->i32_1);
value2 = ac_build_indexed_load(&ctx->ac, ctx->lds, dw_addr, false);
return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
}
return LLVMBuildBitCast(gallivm->builder, value,
tgsi2llvmtype(bld_base, type), "");
}
/**
* Store to LDS.
*
* \param swizzle offset (typically 0..3)
* \param dw_addr address in dwords
* \param value value to store
*/
static void lds_store(struct lp_build_tgsi_context *bld_base,
unsigned dw_offset_imm, LLVMValueRef dw_addr,
LLVMValueRef value)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr,
LLVMConstInt(ctx->i32, dw_offset_imm, 0));
value = LLVMBuildBitCast(gallivm->builder, value, ctx->i32, "");
ac_build_indexed_store(&ctx->ac, ctx->lds,
dw_addr, value);
}
static LLVMValueRef desc_from_addr_base64k(struct si_shader_context *ctx,
unsigned param)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef addr = LLVMGetParam(ctx->main_fn, param);
addr = LLVMBuildZExt(builder, addr, ctx->i64, "");
addr = LLVMBuildShl(builder, addr, LLVMConstInt(ctx->i64, 16, 0), "");
uint64_t desc2 = 0xffffffff;
uint64_t desc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
LLVMValueRef hi = LLVMConstInt(ctx->i64, desc2 | (desc3 << 32), 0);
LLVMValueRef desc = LLVMGetUndef(LLVMVectorType(ctx->i64, 2));
desc = LLVMBuildInsertElement(builder, desc, addr, ctx->i32_0, "");
desc = LLVMBuildInsertElement(builder, desc, hi, ctx->i32_1, "");
return LLVMBuildBitCast(builder, desc, ctx->v4i32, "");
}
static LLVMValueRef fetch_input_tcs(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
enum tgsi_opcode_type type, unsigned swizzle)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef dw_addr, stride;
stride = unpack_param(ctx, ctx->param_vs_state_bits, 24, 8);
dw_addr = get_tcs_in_current_patch_offset(ctx);
dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
return lds_load(bld_base, type, swizzle, dw_addr);
}
static LLVMValueRef fetch_output_tcs(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
enum tgsi_opcode_type type, unsigned swizzle)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef dw_addr, stride;
if (reg->Register.Dimension) {
stride = unpack_param(ctx, ctx->param_tcs_out_lds_layout, 13, 8);
dw_addr = get_tcs_out_current_patch_offset(ctx);
dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
} else {
dw_addr = get_tcs_out_current_patch_data_offset(ctx);
dw_addr = get_dw_address(ctx, NULL, reg, NULL, dw_addr);
}
return lds_load(bld_base, type, swizzle, dw_addr);
}
static LLVMValueRef fetch_input_tes(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
enum tgsi_opcode_type type, unsigned swizzle)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef buffer, base, addr;
buffer = desc_from_addr_base64k(ctx, ctx->param_tcs_offchip_addr_base64k);
base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
addr = get_tcs_tes_buffer_address_from_reg(ctx, NULL, reg);
return buffer_load(bld_base, type, swizzle, buffer, base, addr, true);
}
static void store_output_tcs(struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_instruction *inst,
const struct tgsi_opcode_info *info,
LLVMValueRef dst[4])
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
const struct tgsi_full_dst_register *reg = &inst->Dst[0];
const struct tgsi_shader_info *sh_info = &ctx->shader->selector->info;
unsigned chan_index;
LLVMValueRef dw_addr, stride;
LLVMValueRef buffer, base, buf_addr;
LLVMValueRef values[4];
bool skip_lds_store;
bool is_tess_factor = false;
/* Only handle per-patch and per-vertex outputs here.
* Vectors will be lowered to scalars and this function will be called again.
*/
if (reg->Register.File != TGSI_FILE_OUTPUT ||
(dst[0] && LLVMGetTypeKind(LLVMTypeOf(dst[0])) == LLVMVectorTypeKind)) {
si_llvm_emit_store(bld_base, inst, info, dst);
return;
}
if (reg->Register.Dimension) {
stride = unpack_param(ctx, ctx->param_tcs_out_lds_layout, 13, 8);
dw_addr = get_tcs_out_current_patch_offset(ctx);
dw_addr = get_dw_address(ctx, reg, NULL, stride, dw_addr);
skip_lds_store = !sh_info->reads_pervertex_outputs;
} else {
dw_addr = get_tcs_out_current_patch_data_offset(ctx);
dw_addr = get_dw_address(ctx, reg, NULL, NULL, dw_addr);
skip_lds_store = !sh_info->reads_perpatch_outputs;
if (!reg->Register.Indirect) {
int name = sh_info->output_semantic_name[reg->Register.Index];
/* Always write tess factors into LDS for the TCS epilog. */
if (name == TGSI_SEMANTIC_TESSINNER ||
name == TGSI_SEMANTIC_TESSOUTER) {
skip_lds_store = false;
is_tess_factor = true;
}
}
}
buffer = desc_from_addr_base64k(ctx, ctx->param_tcs_offchip_addr_base64k);
base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
buf_addr = get_tcs_tes_buffer_address_from_reg(ctx, reg, NULL);
TGSI_FOR_EACH_DST0_ENABLED_CHANNEL(inst, chan_index) {
LLVMValueRef value = dst[chan_index];
if (inst->Instruction.Saturate)
value = ac_build_clamp(&ctx->ac, value);
/* Skip LDS stores if there is no LDS read of this output. */
if (!skip_lds_store)
lds_store(bld_base, chan_index, dw_addr, value);
value = LLVMBuildBitCast(gallivm->builder, value, ctx->i32, "");
values[chan_index] = value;
if (inst->Dst[0].Register.WriteMask != 0xF && !is_tess_factor) {
ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
buf_addr, base,
4 * chan_index, 1, 0, true, false);
}
}
if (inst->Dst[0].Register.WriteMask == 0xF && !is_tess_factor) {
LLVMValueRef value = lp_build_gather_values(gallivm,
values, 4);
ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buf_addr,
base, 0, 1, 0, true, false);
}
}
static LLVMValueRef fetch_input_gs(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
enum tgsi_opcode_type type,
unsigned swizzle)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct si_shader *shader = ctx->shader;
struct lp_build_context *uint = &ctx->bld_base.uint_bld;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef vtx_offset, soffset;
struct tgsi_shader_info *info = &shader->selector->info;
unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
unsigned semantic_index = info->input_semantic_index[reg->Register.Index];
unsigned param;
LLVMValueRef value;
if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID)
return get_primitive_id(bld_base, swizzle);
if (!reg->Register.Dimension)
return NULL;
param = si_shader_io_get_unique_index(semantic_name, semantic_index);
/* GFX9 has the ESGS ring in LDS. */
if (ctx->screen->b.chip_class >= GFX9) {
unsigned index = reg->Dimension.Index;
switch (index / 2) {
case 0:
vtx_offset = unpack_param(ctx, ctx->param_gs_vtx01_offset,
index % 2 ? 16 : 0, 16);
break;
case 1:
vtx_offset = unpack_param(ctx, ctx->param_gs_vtx23_offset,
index % 2 ? 16 : 0, 16);
break;
case 2:
vtx_offset = unpack_param(ctx, ctx->param_gs_vtx45_offset,
index % 2 ? 16 : 0, 16);
break;
default:
assert(0);
return NULL;
}
vtx_offset = LLVMBuildAdd(gallivm->builder, vtx_offset,
LLVMConstInt(ctx->i32, param * 4, 0), "");
return lds_load(bld_base, type, swizzle, vtx_offset);
}
/* GFX6: input load from the ESGS ring in memory. */
if (swizzle == ~0) {
LLVMValueRef values[TGSI_NUM_CHANNELS];
unsigned chan;
for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
values[chan] = fetch_input_gs(bld_base, reg, type, chan);
}
return lp_build_gather_values(gallivm, values,
TGSI_NUM_CHANNELS);
}
/* Get the vertex offset parameter on GFX6. */
unsigned vtx_offset_param = reg->Dimension.Index;
if (vtx_offset_param < 2) {
vtx_offset_param += ctx->param_gs_vtx0_offset;
} else {
assert(vtx_offset_param < 6);
vtx_offset_param += ctx->param_gs_vtx2_offset - 2;
}
vtx_offset = lp_build_mul_imm(uint,
LLVMGetParam(ctx->main_fn,
vtx_offset_param),
4);
soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle) * 256, 0);
value = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1, ctx->i32_0,
vtx_offset, soffset, 0, 1, 0, true);
if (tgsi_type_is_64bit(type)) {
LLVMValueRef value2;
soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle + 1) * 256, 0);
value2 = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1,
ctx->i32_0, vtx_offset, soffset,
0, 1, 0, true);
return si_llvm_emit_fetch_64bit(bld_base, type,
value, value2);
}
return LLVMBuildBitCast(gallivm->builder,
value,
tgsi2llvmtype(bld_base, type), "");
}
static int lookup_interp_param_index(unsigned interpolate, unsigned location)
{
switch (interpolate) {
case TGSI_INTERPOLATE_CONSTANT:
return 0;
case TGSI_INTERPOLATE_LINEAR:
if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
return SI_PARAM_LINEAR_SAMPLE;
else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
return SI_PARAM_LINEAR_CENTROID;
else
return SI_PARAM_LINEAR_CENTER;
break;
case TGSI_INTERPOLATE_COLOR:
case TGSI_INTERPOLATE_PERSPECTIVE:
if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
return SI_PARAM_PERSP_SAMPLE;
else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
return SI_PARAM_PERSP_CENTROID;
else
return SI_PARAM_PERSP_CENTER;
break;
default:
fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
return -1;
}
}
/**
* Interpolate a fragment shader input.
*
* @param ctx context
* @param input_index index of the input in hardware
* @param semantic_name TGSI_SEMANTIC_*
* @param semantic_index semantic index
* @param num_interp_inputs number of all interpolated inputs (= BCOLOR offset)
* @param colors_read_mask color components read (4 bits for each color, 8 bits in total)
* @param interp_param interpolation weights (i,j)
* @param prim_mask SI_PARAM_PRIM_MASK
* @param face SI_PARAM_FRONT_FACE
* @param result the return value (4 components)
*/
static void interp_fs_input(struct si_shader_context *ctx,
unsigned input_index,
unsigned semantic_name,
unsigned semantic_index,
unsigned num_interp_inputs,
unsigned colors_read_mask,
LLVMValueRef interp_param,
LLVMValueRef prim_mask,
LLVMValueRef face,
LLVMValueRef result[4])
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef attr_number;
LLVMValueRef i, j;
unsigned chan;
/* fs.constant returns the param from the middle vertex, so it's not
* really useful for flat shading. It's meant to be used for custom
* interpolation (but the intrinsic can't fetch from the other two
* vertices).
*
* Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
* to do the right thing. The only reason we use fs.constant is that
* fs.interp cannot be used on integers, because they can be equal
* to NaN.
*
* When interp is false we will use fs.constant or for newer llvm,
* amdgcn.interp.mov.
*/
bool interp = interp_param != NULL;
attr_number = LLVMConstInt(ctx->i32, input_index, 0);
if (interp) {
interp_param = LLVMBuildBitCast(gallivm->builder, interp_param,
LLVMVectorType(ctx->f32, 2), "");
i = LLVMBuildExtractElement(gallivm->builder, interp_param,
ctx->i32_0, "");
j = LLVMBuildExtractElement(gallivm->builder, interp_param,
ctx->i32_1, "");
}
if (semantic_name == TGSI_SEMANTIC_COLOR &&
ctx->shader->key.part.ps.prolog.color_two_side) {
LLVMValueRef is_face_positive;
LLVMValueRef back_attr_number;
/* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
* otherwise it's at offset "num_inputs".
*/
unsigned back_attr_offset = num_interp_inputs;
if (semantic_index == 1 && colors_read_mask & 0xf)
back_attr_offset += 1;
back_attr_number = LLVMConstInt(ctx->i32, back_attr_offset, 0);
is_face_positive = LLVMBuildICmp(gallivm->builder, LLVMIntNE,
face, ctx->i32_0, "");
for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->i32, chan, 0);
LLVMValueRef front, back;
if (interp) {
front = ac_build_fs_interp(&ctx->ac, llvm_chan,
attr_number, prim_mask,
i, j);
back = ac_build_fs_interp(&ctx->ac, llvm_chan,
back_attr_number, prim_mask,
i, j);
} else {
front = ac_build_fs_interp_mov(&ctx->ac,
LLVMConstInt(ctx->i32, 2, 0), /* P0 */
llvm_chan, attr_number, prim_mask);
back = ac_build_fs_interp_mov(&ctx->ac,
LLVMConstInt(ctx->i32, 2, 0), /* P0 */
llvm_chan, back_attr_number, prim_mask);
}
result[chan] = LLVMBuildSelect(gallivm->builder,
is_face_positive,
front,
back,
"");
}
} else if (semantic_name == TGSI_SEMANTIC_FOG) {
if (interp) {
result[0] = ac_build_fs_interp(&ctx->ac, ctx->i32_0,
attr_number, prim_mask, i, j);
} else {
result[0] = ac_build_fs_interp_mov(&ctx->ac, ctx->i32_0,
LLVMConstInt(ctx->i32, 2, 0), /* P0 */
attr_number, prim_mask);
}
result[1] =
result[2] = LLVMConstReal(ctx->f32, 0.0f);
result[3] = LLVMConstReal(ctx->f32, 1.0f);
} else {
for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->i32, chan, 0);
if (interp) {
result[chan] = ac_build_fs_interp(&ctx->ac,
llvm_chan, attr_number, prim_mask, i, j);
} else {
result[chan] = ac_build_fs_interp_mov(&ctx->ac,
LLVMConstInt(ctx->i32, 2, 0), /* P0 */
llvm_chan, attr_number, prim_mask);
}
}
}
}
static void declare_input_fs(
struct si_shader_context *ctx,
unsigned input_index,
const struct tgsi_full_declaration *decl,
LLVMValueRef out[4])
{
struct lp_build_context *base = &ctx->bld_base.base;
struct si_shader *shader = ctx->shader;
LLVMValueRef main_fn = ctx->main_fn;
LLVMValueRef interp_param = NULL;
int interp_param_idx;
/* Get colors from input VGPRs (set by the prolog). */
if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR) {
unsigned i = decl->Semantic.Index;
unsigned colors_read = shader->selector->info.colors_read;
unsigned mask = colors_read >> (i * 4);
unsigned offset = SI_PARAM_POS_FIXED_PT + 1 +
(i ? util_bitcount(colors_read & 0xf) : 0);
out[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : base->undef;
out[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : base->undef;
out[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : base->undef;
out[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : base->undef;
return;
}
interp_param_idx = lookup_interp_param_index(decl->Interp.Interpolate,
decl->Interp.Location);
if (interp_param_idx == -1)
return;
else if (interp_param_idx) {
interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
}
if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
decl->Interp.Interpolate == TGSI_INTERPOLATE_COLOR &&
ctx->shader->key.part.ps.prolog.flatshade_colors)
interp_param = NULL; /* load the constant color */
interp_fs_input(ctx, input_index, decl->Semantic.Name,
decl->Semantic.Index, shader->selector->info.num_inputs,
shader->selector->info.colors_read, interp_param,
LLVMGetParam(main_fn, SI_PARAM_PRIM_MASK),
LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE),
&out[0]);
}
static LLVMValueRef get_sample_id(struct si_shader_context *ctx)
{
return unpack_param(ctx, SI_PARAM_ANCILLARY, 8, 4);
}
/**
* Load a dword from a constant buffer.
*/
static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
LLVMValueRef resource,
LLVMValueRef offset)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef args[2] = {resource, offset};
return lp_build_intrinsic(builder, "llvm.SI.load.const", ctx->f32, args, 2,
LP_FUNC_ATTR_READNONE |
LP_FUNC_ATTR_LEGACY);
}
static LLVMValueRef load_sample_position(struct si_shader_context *ctx, LLVMValueRef sample_id)
{
struct lp_build_context *uint_bld = &ctx->bld_base.uint_bld;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef desc = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
LLVMValueRef resource = ac_build_indexed_load_const(&ctx->ac, desc, buf_index);
/* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
LLVMValueRef offset0 = lp_build_mul_imm(uint_bld, sample_id, 8);
LLVMValueRef offset1 = LLVMBuildAdd(builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
LLVMValueRef pos[4] = {
buffer_load_const(ctx, resource, offset0),
buffer_load_const(ctx, resource, offset1),
LLVMConstReal(ctx->f32, 0),
LLVMConstReal(ctx->f32, 0)
};
return lp_build_gather_values(gallivm, pos, 4);
}
static void declare_system_value(struct si_shader_context *ctx,
unsigned index,
const struct tgsi_full_declaration *decl)
{
struct lp_build_context *bld = &ctx->bld_base.base;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef value = 0;
assert(index < RADEON_LLVM_MAX_SYSTEM_VALUES);
switch (decl->Semantic.Name) {
case TGSI_SEMANTIC_INSTANCEID:
value = LLVMGetParam(ctx->main_fn,
ctx->param_instance_id);
break;
case TGSI_SEMANTIC_VERTEXID:
value = LLVMBuildAdd(gallivm->builder,
LLVMGetParam(ctx->main_fn,
ctx->param_vertex_id),
LLVMGetParam(ctx->main_fn,
ctx->param_base_vertex), "");
break;
case TGSI_SEMANTIC_VERTEXID_NOBASE:
/* Unused. Clarify the meaning in indexed vs. non-indexed
* draws if this is ever used again. */
assert(false);
break;
case TGSI_SEMANTIC_BASEVERTEX:
{
/* For non-indexed draws, the base vertex set by the driver
* (for direct draws) or the CP (for indirect draws) is the
* first vertex ID, but GLSL expects 0 to be returned.
*/
LLVMValueRef vs_state = LLVMGetParam(ctx->main_fn, ctx->param_vs_state_bits);
LLVMValueRef indexed;
indexed = LLVMBuildLShr(gallivm->builder, vs_state, ctx->i32_1, "");
indexed = LLVMBuildTrunc(gallivm->builder, indexed, ctx->i1, "");
value = LLVMBuildSelect(gallivm->builder, indexed,
LLVMGetParam(ctx->main_fn, ctx->param_base_vertex),
ctx->i32_0, "");
break;
}
case TGSI_SEMANTIC_BASEINSTANCE:
value = LLVMGetParam(ctx->main_fn, ctx->param_start_instance);
break;
case TGSI_SEMANTIC_DRAWID:
value = LLVMGetParam(ctx->main_fn, ctx->param_draw_id);
break;
case TGSI_SEMANTIC_INVOCATIONID:
if (ctx->type == PIPE_SHADER_TESS_CTRL)
value = unpack_param(ctx, ctx->param_tcs_rel_ids, 8, 5);
else if (ctx->type == PIPE_SHADER_GEOMETRY)
value = LLVMGetParam(ctx->main_fn,
ctx->param_gs_instance_id);
else
assert(!"INVOCATIONID not implemented");
break;
case TGSI_SEMANTIC_POSITION:
{
LLVMValueRef pos[4] = {
LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT),
lp_build_emit_llvm_unary(&ctx->bld_base, TGSI_OPCODE_RCP,
LLVMGetParam(ctx->main_fn,
SI_PARAM_POS_W_FLOAT)),
};
value = lp_build_gather_values(gallivm, pos, 4);
break;
}
case TGSI_SEMANTIC_FACE:
value = LLVMGetParam(ctx->main_fn, SI_PARAM_FRONT_FACE);
break;
case TGSI_SEMANTIC_SAMPLEID:
value = get_sample_id(ctx);
break;
case TGSI_SEMANTIC_SAMPLEPOS: {
LLVMValueRef pos[4] = {
LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
LLVMConstReal(ctx->f32, 0),
LLVMConstReal(ctx->f32, 0)
};
pos[0] = lp_build_emit_llvm_unary(&ctx->bld_base,
TGSI_OPCODE_FRC, pos[0]);
pos[1] = lp_build_emit_llvm_unary(&ctx->bld_base,
TGSI_OPCODE_FRC, pos[1]);
value = lp_build_gather_values(gallivm, pos, 4);
break;
}
case TGSI_SEMANTIC_SAMPLEMASK:
/* This can only occur with the OpenGL Core profile, which
* doesn't support smoothing.
*/
value = LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE);
break;
case TGSI_SEMANTIC_TESSCOORD:
{
LLVMValueRef coord[4] = {
LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
bld->zero,
bld->zero
};
/* For triangles, the vector should be (u, v, 1-u-v). */
if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
PIPE_PRIM_TRIANGLES)
coord[2] = lp_build_sub(bld, bld->one,
lp_build_add(bld, coord[0], coord[1]));
value = lp_build_gather_values(gallivm, coord, 4);
break;
}
case TGSI_SEMANTIC_VERTICESIN:
if (ctx->type == PIPE_SHADER_TESS_CTRL)
value = unpack_param(ctx, ctx->param_tcs_out_lds_layout, 26, 6);
else if (ctx->type == PIPE_SHADER_TESS_EVAL)
value = unpack_param(ctx, ctx->param_tcs_offchip_layout, 6, 6);
else
assert(!"invalid shader stage for TGSI_SEMANTIC_VERTICESIN");
break;
case TGSI_SEMANTIC_TESSINNER:
case TGSI_SEMANTIC_TESSOUTER:
{
LLVMValueRef buffer, base, addr;
int param = si_shader_io_get_unique_index(decl->Semantic.Name, 0);
buffer = desc_from_addr_base64k(ctx, ctx->param_tcs_offchip_addr_base64k);
base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
addr = get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx), NULL,
LLVMConstInt(ctx->i32, param, 0));
value = buffer_load(&ctx->bld_base, TGSI_TYPE_FLOAT,
~0, buffer, base, addr, true);
break;
}
case TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI:
case TGSI_SEMANTIC_DEFAULT_TESSINNER_SI:
{
LLVMValueRef buf, slot, val[4];
int i, offset;
slot = LLVMConstInt(ctx->i32, SI_HS_CONST_DEFAULT_TESS_LEVELS, 0);
buf = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
buf = ac_build_indexed_load_const(&ctx->ac, buf, slot);
offset = decl->Semantic.Name == TGSI_SEMANTIC_DEFAULT_TESSINNER_SI ? 4 : 0;
for (i = 0; i < 4; i++)
val[i] = buffer_load_const(ctx, buf,
LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
value = lp_build_gather_values(gallivm, val, 4);
break;
}
case TGSI_SEMANTIC_PRIMID:
value = get_primitive_id(&ctx->bld_base, 0);
break;
case TGSI_SEMANTIC_GRID_SIZE:
value = LLVMGetParam(ctx->main_fn, SI_PARAM_GRID_SIZE);
break;
case TGSI_SEMANTIC_BLOCK_SIZE:
{
LLVMValueRef values[3];
unsigned i;
unsigned *properties = ctx->shader->selector->info.properties;
if (properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] != 0) {
unsigned sizes[3] = {
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH],
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT],
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]
};
for (i = 0; i < 3; ++i)
values[i] = LLVMConstInt(ctx->i32, sizes[i], 0);
value = lp_build_gather_values(gallivm, values, 3);
} else {
value = LLVMGetParam(ctx->main_fn, SI_PARAM_BLOCK_SIZE);
}
break;
}
case TGSI_SEMANTIC_BLOCK_ID:
value = LLVMGetParam(ctx->main_fn, SI_PARAM_BLOCK_ID);
break;
case TGSI_SEMANTIC_THREAD_ID:
value = LLVMGetParam(ctx->main_fn, SI_PARAM_THREAD_ID);
break;
case TGSI_SEMANTIC_HELPER_INVOCATION:
if (HAVE_LLVM >= 0x0309) {
value = lp_build_intrinsic(gallivm->builder,
"llvm.amdgcn.ps.live",
ctx->i1, NULL, 0,
LP_FUNC_ATTR_READNONE);
value = LLVMBuildNot(gallivm->builder, value, "");
value = LLVMBuildSExt(gallivm->builder, value, ctx->i32, "");
} else {
assert(!"TGSI_SEMANTIC_HELPER_INVOCATION unsupported");
return;
}
break;
case TGSI_SEMANTIC_SUBGROUP_SIZE:
value = LLVMConstInt(ctx->i32, 64, 0);
break;
case TGSI_SEMANTIC_SUBGROUP_INVOCATION:
value = ac_get_thread_id(&ctx->ac);
break;
case TGSI_SEMANTIC_SUBGROUP_EQ_MASK:
{
LLVMValueRef id = ac_get_thread_id(&ctx->ac);
id = LLVMBuildZExt(gallivm->builder, id, ctx->i64, "");
value = LLVMBuildShl(gallivm->builder, LLVMConstInt(ctx->i64, 1, 0), id, "");
value = LLVMBuildBitCast(gallivm->builder, value, ctx->v2i32, "");
break;
}
case TGSI_SEMANTIC_SUBGROUP_GE_MASK:
case TGSI_SEMANTIC_SUBGROUP_GT_MASK:
case TGSI_SEMANTIC_SUBGROUP_LE_MASK:
case TGSI_SEMANTIC_SUBGROUP_LT_MASK:
{
LLVMValueRef id = ac_get_thread_id(&ctx->ac);
if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_GT_MASK ||
decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK) {
/* All bits set except LSB */
value = LLVMConstInt(ctx->i64, -2, 0);
} else {
/* All bits set */
value = LLVMConstInt(ctx->i64, -1, 0);
}
id = LLVMBuildZExt(gallivm->builder, id, ctx->i64, "");
value = LLVMBuildShl(gallivm->builder, value, id, "");
if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK ||
decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LT_MASK)
value = LLVMBuildNot(gallivm->builder, value, "");
value = LLVMBuildBitCast(gallivm->builder, value, ctx->v2i32, "");
break;
}
default:
assert(!"unknown system value");
return;
}
ctx->system_values[index] = value;
}
static void declare_compute_memory(struct si_shader_context *ctx,
const struct tgsi_full_declaration *decl)
{
struct si_shader_selector *sel = ctx->shader->selector;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMTypeRef i8p = LLVMPointerType(ctx->i8, LOCAL_ADDR_SPACE);
LLVMValueRef var;
assert(decl->Declaration.MemType == TGSI_MEMORY_TYPE_SHARED);
assert(decl->Range.First == decl->Range.Last);
assert(!ctx->shared_memory);
var = LLVMAddGlobalInAddressSpace(gallivm->module,
LLVMArrayType(ctx->i8, sel->local_size),
"compute_lds",
LOCAL_ADDR_SPACE);
LLVMSetAlignment(var, 4);
ctx->shared_memory = LLVMBuildBitCast(gallivm->builder, var, i8p, "");
}
static LLVMValueRef load_const_buffer_desc(struct si_shader_context *ctx, int i)
{
LLVMValueRef list_ptr = LLVMGetParam(ctx->main_fn,
ctx->param_const_buffers);
return ac_build_indexed_load_const(&ctx->ac, list_ptr,
LLVMConstInt(ctx->i32, i, 0));
}
static LLVMValueRef fetch_constant(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
enum tgsi_opcode_type type,
unsigned swizzle)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct lp_build_context *base = &bld_base->base;
const struct tgsi_ind_register *ireg = ®->Indirect;
unsigned buf, idx;
LLVMValueRef addr, bufp;
LLVMValueRef result;
if (swizzle == LP_CHAN_ALL) {
unsigned chan;
LLVMValueRef values[4];
for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
values[chan] = fetch_constant(bld_base, reg, type, chan);
return lp_build_gather_values(&ctx->gallivm, values, 4);
}
buf = reg->Register.Dimension ? reg->Dimension.Index : 0;
idx = reg->Register.Index * 4 + swizzle;
if (reg->Register.Dimension && reg->Dimension.Indirect) {
LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_const_buffers);
LLVMValueRef index;
index = get_bounded_indirect_index(ctx, ®->DimIndirect,
reg->Dimension.Index,
SI_NUM_CONST_BUFFERS);
bufp = ac_build_indexed_load_const(&ctx->ac, ptr, index);
} else
bufp = load_const_buffer_desc(ctx, buf);
if (reg->Register.Indirect) {
addr = ctx->addrs[ireg->Index][ireg->Swizzle];
addr = LLVMBuildLoad(base->gallivm->builder, addr, "load addr reg");
addr = lp_build_mul_imm(&bld_base->uint_bld, addr, 16);
addr = lp_build_add(&bld_base->uint_bld, addr,
LLVMConstInt(ctx->i32, idx * 4, 0));
} else {
addr = LLVMConstInt(ctx->i32, idx * 4, 0);
}
result = buffer_load_const(ctx, bufp, addr);
if (!tgsi_type_is_64bit(type))
result = bitcast(bld_base, type, result);
else {
LLVMValueRef addr2, result2;
addr2 = lp_build_add(&bld_base->uint_bld, addr,
LLVMConstInt(ctx->i32, 4, 0));
result2 = buffer_load_const(ctx, bufp, addr2);
result = si_llvm_emit_fetch_64bit(bld_base, type,
result, result2);
}
return result;
}
/* Upper 16 bits must be zero. */
static LLVMValueRef si_llvm_pack_two_int16(struct si_shader_context *ctx,
LLVMValueRef val[2])
{
return LLVMBuildOr(ctx->gallivm.builder, val[0],
LLVMBuildShl(ctx->gallivm.builder, val[1],
LLVMConstInt(ctx->i32, 16, 0),
""), "");
}
/* Upper 16 bits are ignored and will be dropped. */
static LLVMValueRef si_llvm_pack_two_int32_as_int16(struct si_shader_context *ctx,
LLVMValueRef val[2])
{
LLVMValueRef v[2] = {
LLVMBuildAnd(ctx->gallivm.builder, val[0],
LLVMConstInt(ctx->i32, 0xffff, 0), ""),
val[1],
};
return si_llvm_pack_two_int16(ctx, v);
}
/* Initialize arguments for the shader export intrinsic */
static void si_llvm_init_export_args(struct lp_build_tgsi_context *bld_base,
LLVMValueRef *values,
unsigned target,
struct ac_export_args *args)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct lp_build_context *base = &bld_base->base;
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef val[4];
unsigned spi_shader_col_format = V_028714_SPI_SHADER_32_ABGR;
unsigned chan;
bool is_int8, is_int10;
/* Default is 0xf. Adjusted below depending on the format. */
args->enabled_channels = 0xf; /* writemask */
/* Specify whether the EXEC mask represents the valid mask */
args->valid_mask = 0;
/* Specify whether this is the last export */
args->done = 0;
/* Specify the target we are exporting */
args->target = target;
if (ctx->type == PIPE_SHADER_FRAGMENT) {
const struct si_shader_key *key = &ctx->shader->key;
unsigned col_formats = key->part.ps.epilog.spi_shader_col_format;
int cbuf = target - V_008DFC_SQ_EXP_MRT;
assert(cbuf >= 0 && cbuf < 8);
spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1;
is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1;
}
args->compr = false;
args->out[0] = base->undef;
args->out[1] = base->undef;
args->out[2] = base->undef;
args->out[3] = base->undef;
switch (spi_shader_col_format) {
case V_028714_SPI_SHADER_ZERO:
args->enabled_channels = 0; /* writemask */
args->target = V_008DFC_SQ_EXP_NULL;
break;
case V_028714_SPI_SHADER_32_R:
args->enabled_channels = 1; /* writemask */
args->out[0] = values[0];
break;
case V_028714_SPI_SHADER_32_GR:
args->enabled_channels = 0x3; /* writemask */
args->out[0] = values[0];
args->out[1] = values[1];
break;
case V_028714_SPI_SHADER_32_AR:
args->enabled_channels = 0x9; /* writemask */
args->out[0] = values[0];
args->out[3] = values[3];
break;
case V_028714_SPI_SHADER_FP16_ABGR:
args->compr = 1; /* COMPR flag */
for (chan = 0; chan < 2; chan++) {
LLVMValueRef pack_args[2] = {
values[2 * chan],
values[2 * chan + 1]
};
LLVMValueRef packed;
packed = ac_build_cvt_pkrtz_f16(&ctx->ac, pack_args);
args->out[chan] =
LLVMBuildBitCast(ctx->gallivm.builder,
packed, ctx->f32, "");
}
break;
case V_028714_SPI_SHADER_UNORM16_ABGR:
for (chan = 0; chan < 4; chan++) {
val[chan] = ac_build_clamp(&ctx->ac, values[chan]);
val[chan] = LLVMBuildFMul(builder, val[chan],
LLVMConstReal(ctx->f32, 65535), "");
val[chan] = LLVMBuildFAdd(builder, val[chan],
LLVMConstReal(ctx->f32, 0.5), "");
val[chan] = LLVMBuildFPToUI(builder, val[chan],
ctx->i32, "");
}
args->compr = 1; /* COMPR flag */
args->out[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
si_llvm_pack_two_int16(ctx, val));
args->out[1] = bitcast(bld_base, TGSI_TYPE_FLOAT,
si_llvm_pack_two_int16(ctx, val+2));
break;
case V_028714_SPI_SHADER_SNORM16_ABGR:
for (chan = 0; chan < 4; chan++) {
/* Clamp between [-1, 1]. */
val[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_MIN,
values[chan],
LLVMConstReal(ctx->f32, 1));
val[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_MAX,
val[chan],
LLVMConstReal(ctx->f32, -1));
/* Convert to a signed integer in [-32767, 32767]. */
val[chan] = LLVMBuildFMul(builder, val[chan],
LLVMConstReal(ctx->f32, 32767), "");
/* If positive, add 0.5, else add -0.5. */
val[chan] = LLVMBuildFAdd(builder, val[chan],
LLVMBuildSelect(builder,
LLVMBuildFCmp(builder, LLVMRealOGE,
val[chan], base->zero, ""),
LLVMConstReal(ctx->f32, 0.5),
LLVMConstReal(ctx->f32, -0.5), ""), "");
val[chan] = LLVMBuildFPToSI(builder, val[chan], ctx->i32, "");
}
args->compr = 1; /* COMPR flag */
args->out[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
si_llvm_pack_two_int32_as_int16(ctx, val));
args->out[1] = bitcast(bld_base, TGSI_TYPE_FLOAT,
si_llvm_pack_two_int32_as_int16(ctx, val+2));
break;
case V_028714_SPI_SHADER_UINT16_ABGR: {
LLVMValueRef max_rgb = LLVMConstInt(ctx->i32,
is_int8 ? 255 : is_int10 ? 1023 : 65535, 0);
LLVMValueRef max_alpha =
!is_int10 ? max_rgb : LLVMConstInt(ctx->i32, 3, 0);
/* Clamp. */
for (chan = 0; chan < 4; chan++) {
val[chan] = bitcast(bld_base, TGSI_TYPE_UNSIGNED, values[chan]);
val[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_UMIN,
val[chan],
chan == 3 ? max_alpha : max_rgb);
}
args->compr = 1; /* COMPR flag */
args->out[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
si_llvm_pack_two_int16(ctx, val));
args->out[1] = bitcast(bld_base, TGSI_TYPE_FLOAT,
si_llvm_pack_two_int16(ctx, val+2));
break;
}
case V_028714_SPI_SHADER_SINT16_ABGR: {
LLVMValueRef max_rgb = LLVMConstInt(ctx->i32,
is_int8 ? 127 : is_int10 ? 511 : 32767, 0);
LLVMValueRef min_rgb = LLVMConstInt(ctx->i32,
is_int8 ? -128 : is_int10 ? -512 : -32768, 0);
LLVMValueRef max_alpha =
!is_int10 ? max_rgb : ctx->i32_1;
LLVMValueRef min_alpha =
!is_int10 ? min_rgb : LLVMConstInt(ctx->i32, -2, 0);
/* Clamp. */
for (chan = 0; chan < 4; chan++) {
val[chan] = bitcast(bld_base, TGSI_TYPE_UNSIGNED, values[chan]);
val[chan] = lp_build_emit_llvm_binary(bld_base,
TGSI_OPCODE_IMIN,
val[chan], chan == 3 ? max_alpha : max_rgb);
val[chan] = lp_build_emit_llvm_binary(bld_base,
TGSI_OPCODE_IMAX,
val[chan], chan == 3 ? min_alpha : min_rgb);
}
args->compr = 1; /* COMPR flag */
args->out[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
si_llvm_pack_two_int32_as_int16(ctx, val));
args->out[1] = bitcast(bld_base, TGSI_TYPE_FLOAT,
si_llvm_pack_two_int32_as_int16(ctx, val+2));
break;
}
case V_028714_SPI_SHADER_32_ABGR:
memcpy(&args->out[0], values, sizeof(values[0]) * 4);
break;
}
}
static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
LLVMValueRef alpha)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn,
SI_PARAM_ALPHA_REF);
LLVMValueRef alpha_pass =
lp_build_cmp(&bld_base->base,
ctx->shader->key.part.ps.epilog.alpha_func,
alpha, alpha_ref);
LLVMValueRef arg =
lp_build_select(&bld_base->base,
alpha_pass,
LLVMConstReal(ctx->f32, 1.0f),
LLVMConstReal(ctx->f32, -1.0f));
ac_build_kill(&ctx->ac, arg);
} else {
ac_build_kill(&ctx->ac, NULL);
}
}
static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *bld_base,
LLVMValueRef alpha,
unsigned samplemask_param)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef coverage;
/* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
coverage = LLVMGetParam(ctx->main_fn,
samplemask_param);
coverage = bitcast(bld_base, TGSI_TYPE_SIGNED, coverage);
coverage = lp_build_intrinsic(gallivm->builder, "llvm.ctpop.i32",
ctx->i32,
&coverage, 1, LP_FUNC_ATTR_READNONE);
coverage = LLVMBuildUIToFP(gallivm->builder, coverage,
ctx->f32, "");
coverage = LLVMBuildFMul(gallivm->builder, coverage,
LLVMConstReal(ctx->f32,
1.0 / SI_NUM_SMOOTH_AA_SAMPLES), "");
return LLVMBuildFMul(gallivm->builder, alpha, coverage, "");
}
static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context *bld_base,
struct ac_export_args *pos, LLVMValueRef *out_elts)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct lp_build_context *base = &bld_base->base;
unsigned reg_index;
unsigned chan;
unsigned const_chan;
LLVMValueRef base_elt;
LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
LLVMValueRef constbuf_index = LLVMConstInt(ctx->i32,
SI_VS_CONST_CLIP_PLANES, 0);
LLVMValueRef const_resource = ac_build_indexed_load_const(&ctx->ac, ptr, constbuf_index);
for (reg_index = 0; reg_index < 2; reg_index ++) {
struct ac_export_args *args = &pos[2 + reg_index];
args->out[0] =
args->out[1] =
args->out[2] =
args->out[3] = LLVMConstReal(ctx->f32, 0.0f);
/* Compute dot products of position and user clip plane vectors */
for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) {
LLVMValueRef addr =
LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
const_chan) * 4, 0);
base_elt = buffer_load_const(ctx, const_resource,
addr);
args->out[chan] =
lp_build_add(base, args->out[chan],
lp_build_mul(base, base_elt,
out_elts[const_chan]));
}
}
args->enabled_channels = 0xf;
args->valid_mask = 0;
args->done = 0;
args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
args->compr = 0;
}
}
static void si_dump_streamout(struct pipe_stream_output_info *so)
{
unsigned i;
if (so->num_outputs)
fprintf(stderr, "STREAMOUT\n");
for (i = 0; i < so->num_outputs; i++) {
unsigned mask = ((1 << so->output[i].num_components) - 1) <<
so->output[i].start_component;
fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
i, so->output[i].output_buffer,
so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
so->output[i].register_index,
mask & 1 ? "x" : "",
mask & 2 ? "y" : "",
mask & 4 ? "z" : "",
mask & 8 ? "w" : "");
}
}
static void emit_streamout_output(struct si_shader_context *ctx,
LLVMValueRef const *so_buffers,
LLVMValueRef const *so_write_offsets,
struct pipe_stream_output *stream_out,
struct si_shader_output_values *shader_out)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
unsigned buf_idx = stream_out->output_buffer;
unsigned start = stream_out->start_component;
unsigned num_comps = stream_out->num_components;
LLVMValueRef out[4];
assert(num_comps && num_comps <= 4);
if (!num_comps || num_comps > 4)
return;
/* Load the output as int. */
for (int j = 0; j < num_comps; j++) {
assert(stream_out->stream == shader_out->vertex_stream[start + j]);
out[j] = LLVMBuildBitCast(builder,
shader_out->values[start + j],
ctx->i32, "");
}
/* Pack the output. */
LLVMValueRef vdata = NULL;
switch (num_comps) {
case 1: /* as i32 */
vdata = out[0];
break;
case 2: /* as v2i32 */
case 3: /* as v4i32 (aligned to 4) */
case 4: /* as v4i32 */
vdata = LLVMGetUndef(LLVMVectorType(ctx->i32, util_next_power_of_two(num_comps)));
for (int j = 0; j < num_comps; j++) {
vdata = LLVMBuildInsertElement(builder, vdata, out[j],
LLVMConstInt(ctx->i32, j, 0), "");
}
break;
}
ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx],
vdata, num_comps,
so_write_offsets[buf_idx],
ctx->i32_0,
stream_out->dst_offset * 4, 1, 1, true, false);
}
/**
* Write streamout data to buffers for vertex stream @p stream (different
* vertex streams can occur for GS copy shaders).
*/
static void si_llvm_emit_streamout(struct si_shader_context *ctx,
struct si_shader_output_values *outputs,
unsigned noutput, unsigned stream)
{
struct si_shader_selector *sel = ctx->shader->selector;
struct pipe_stream_output_info *so = &sel->so;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
int i;
struct lp_build_if_state if_ctx;
/* Get bits [22:16], i.e. (so_param >> 16) & 127; */
LLVMValueRef so_vtx_count =
unpack_param(ctx, ctx->param_streamout_config, 16, 7);
LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
/* can_emit = tid < so_vtx_count; */
LLVMValueRef can_emit =
LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
/* Emit the streamout code conditionally. This actually avoids
* out-of-bounds buffer access. The hw tells us via the SGPR
* (so_vtx_count) which threads are allowed to emit streamout data. */
lp_build_if(&if_ctx, gallivm, can_emit);
{
/* The buffer offset is computed as follows:
* ByteOffset = streamout_offset[buffer_id]*4 +
* (streamout_write_index + thread_id)*stride[buffer_id] +
* attrib_offset
*/
LLVMValueRef so_write_index =
LLVMGetParam(ctx->main_fn,
ctx->param_streamout_write_index);
/* Compute (streamout_write_index + thread_id). */
so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
/* Load the descriptor and compute the write offset for each
* enabled buffer. */
LLVMValueRef so_write_offset[4] = {};
LLVMValueRef so_buffers[4];
LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
ctx->param_rw_buffers);
for (i = 0; i < 4; i++) {
if (!so->stride[i])
continue;
LLVMValueRef offset = LLVMConstInt(ctx->i32,
SI_VS_STREAMOUT_BUF0 + i, 0);
so_buffers[i] = ac_build_indexed_load_const(&ctx->ac, buf_ptr, offset);
LLVMValueRef so_offset = LLVMGetParam(ctx->main_fn,
ctx->param_streamout_offset[i]);
so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), "");
so_write_offset[i] = LLVMBuildMul(builder, so_write_index,
LLVMConstInt(ctx->i32, so->stride[i]*4, 0), "");
so_write_offset[i] = LLVMBuildAdd(builder, so_write_offset[i], so_offset, "");
}
/* Write streamout data. */
for (i = 0; i < so->num_outputs; i++) {
unsigned reg = so->output[i].register_index;
if (reg >= noutput)
continue;
if (stream != so->output[i].stream)
continue;
emit_streamout_output(ctx, so_buffers, so_write_offset,
&so->output[i], &outputs[reg]);
}
}
lp_build_endif(&if_ctx);
}
/* Generate export instructions for hardware VS shader stage */
static void si_llvm_export_vs(struct lp_build_tgsi_context *bld_base,
struct si_shader_output_values *outputs,
unsigned noutput)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct si_shader *shader = ctx->shader;
struct lp_build_context *base = &bld_base->base;
struct ac_export_args args, pos_args[4] = {};
LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL;
unsigned semantic_name, semantic_index;
unsigned target;
unsigned param_count = 0;
unsigned pos_idx;
int i;
for (i = 0; i < noutput; i++) {
semantic_name = outputs[i].semantic_name;
semantic_index = outputs[i].semantic_index;
bool export_param = true;
switch (semantic_name) {
case TGSI_SEMANTIC_POSITION: /* ignore these */
case TGSI_SEMANTIC_PSIZE:
case TGSI_SEMANTIC_CLIPVERTEX:
case TGSI_SEMANTIC_EDGEFLAG:
break;
case TGSI_SEMANTIC_GENERIC:
case TGSI_SEMANTIC_CLIPDIST:
if (shader->key.opt.hw_vs.kill_outputs &
(1ull << si_shader_io_get_unique_index(semantic_name, semantic_index)))
export_param = false;
break;
default:
if (shader->key.opt.hw_vs.kill_outputs2 &
(1u << si_shader_io_get_unique_index2(semantic_name, semantic_index)))
export_param = false;
break;
}
if (outputs[i].vertex_stream[0] != 0 &&
outputs[i].vertex_stream[1] != 0 &&
outputs[i].vertex_stream[2] != 0 &&
outputs[i].vertex_stream[3] != 0)
export_param = false;
handle_semantic:
/* Select the correct target */
switch(semantic_name) {
case TGSI_SEMANTIC_PSIZE:
psize_value = outputs[i].values[0];
continue;
case TGSI_SEMANTIC_EDGEFLAG:
edgeflag_value = outputs[i].values[0];
continue;
case TGSI_SEMANTIC_LAYER:
layer_value = outputs[i].values[0];
semantic_name = TGSI_SEMANTIC_GENERIC;
goto handle_semantic;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
viewport_index_value = outputs[i].values[0];
semantic_name = TGSI_SEMANTIC_GENERIC;
goto handle_semantic;
case TGSI_SEMANTIC_POSITION:
target = V_008DFC_SQ_EXP_POS;
break;
case TGSI_SEMANTIC_CLIPDIST:
if (shader->key.opt.hw_vs.clip_disable) {
semantic_name = TGSI_SEMANTIC_GENERIC;
goto handle_semantic;
}
target = V_008DFC_SQ_EXP_POS + 2 + semantic_index;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
if (shader->key.opt.hw_vs.clip_disable)
continue;
si_llvm_emit_clipvertex(bld_base, pos_args, outputs[i].values);
continue;
case TGSI_SEMANTIC_COLOR:
case TGSI_SEMANTIC_BCOLOR:
case TGSI_SEMANTIC_PRIMID:
case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_TEXCOORD:
case TGSI_SEMANTIC_GENERIC:
if (!export_param)
continue;
target = V_008DFC_SQ_EXP_PARAM + param_count;
assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
shader->info.vs_output_param_offset[i] = param_count;
param_count++;
break;
default:
target = 0;
fprintf(stderr,
"Warning: SI unhandled vs output type:%d\n",
semantic_name);
}
si_llvm_init_export_args(bld_base, outputs[i].values, target, &args);
if (target >= V_008DFC_SQ_EXP_POS &&
target <= (V_008DFC_SQ_EXP_POS + 3)) {
memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
&args, sizeof(args));
} else {
ac_build_export(&ctx->ac, &args);
}
if (semantic_name == TGSI_SEMANTIC_CLIPDIST) {
semantic_name = TGSI_SEMANTIC_GENERIC;
goto handle_semantic;
}
}
shader->info.nr_param_exports = param_count;
/* We need to add the position output manually if it's missing. */
if (!pos_args[0].out[0]) {
pos_args[0].enabled_channels = 0xf; /* writemask */
pos_args[0].valid_mask = 0; /* EXEC mask */
pos_args[0].done = 0; /* last export? */
pos_args[0].target = V_008DFC_SQ_EXP_POS;
pos_args[0].compr = 0; /* COMPR flag */
pos_args[0].out[0] = base->zero; /* X */
pos_args[0].out[1] = base->zero; /* Y */
pos_args[0].out[2] = base->zero; /* Z */
pos_args[0].out[3] = base->one; /* W */
}
/* Write the misc vector (point size, edgeflag, layer, viewport). */
if (shader->selector->info.writes_psize ||
shader->selector->info.writes_edgeflag ||
shader->selector->info.writes_viewport_index ||
shader->selector->info.writes_layer) {
pos_args[1].enabled_channels = shader->selector->info.writes_psize |
(shader->selector->info.writes_edgeflag << 1) |
(shader->selector->info.writes_layer << 2) |
(shader->selector->info.writes_viewport_index << 3);
pos_args[1].valid_mask = 0; /* EXEC mask */
pos_args[1].done = 0; /* last export? */
pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
pos_args[1].compr = 0; /* COMPR flag */
pos_args[1].out[0] = base->zero; /* X */
pos_args[1].out[1] = base->zero; /* Y */
pos_args[1].out[2] = base->zero; /* Z */
pos_args[1].out[3] = base->zero; /* W */
if (shader->selector->info.writes_psize)
pos_args[1].out[0] = psize_value;
if (shader->selector->info.writes_edgeflag) {
/* The output is a float, but the hw expects an integer
* with the first bit containing the edge flag. */
edgeflag_value = LLVMBuildFPToUI(ctx->gallivm.builder,
edgeflag_value,
ctx->i32, "");
edgeflag_value = lp_build_min(&bld_base->int_bld,
edgeflag_value,
ctx->i32_1);
/* The LLVM intrinsic expects a float. */
pos_args[1].out[1] = LLVMBuildBitCast(ctx->gallivm.builder,
edgeflag_value,
ctx->f32, "");
}
if (shader->selector->info.writes_layer)
pos_args[1].out[2] = layer_value;
if (shader->selector->info.writes_viewport_index)
pos_args[1].out[3] = viewport_index_value;
}
for (i = 0; i < 4; i++)
if (pos_args[i].out[0])
shader->info.nr_pos_exports++;
pos_idx = 0;
for (i = 0; i < 4; i++) {
if (!pos_args[i].out[0])
continue;
/* Specify the target we are exporting */
pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
if (pos_idx == shader->info.nr_pos_exports)
/* Specify that this is the last export */
pos_args[i].done = 1;
ac_build_export(&ctx->ac, &pos_args[i]);
}
}
/**
* Forward all outputs from the vertex shader to the TES. This is only used
* for the fixed function TCS.
*/
static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef invocation_id, buffer, buffer_offset;
LLVMValueRef lds_vertex_stride, lds_vertex_offset, lds_base;
uint64_t inputs;
invocation_id = unpack_param(ctx, ctx->param_tcs_rel_ids, 8, 5);
buffer = desc_from_addr_base64k(ctx, ctx->param_tcs_offchip_addr_base64k);
buffer_offset = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
lds_vertex_stride = unpack_param(ctx, ctx->param_vs_state_bits, 24, 8);
lds_vertex_offset = LLVMBuildMul(gallivm->builder, invocation_id,
lds_vertex_stride, "");
lds_base = get_tcs_in_current_patch_offset(ctx);
lds_base = LLVMBuildAdd(gallivm->builder, lds_base, lds_vertex_offset, "");
inputs = ctx->shader->key.mono.ff_tcs_inputs_to_copy;
while (inputs) {
unsigned i = u_bit_scan64(&inputs);
LLVMValueRef lds_ptr = LLVMBuildAdd(gallivm->builder, lds_base,
LLVMConstInt(ctx->i32, 4 * i, 0),
"");
LLVMValueRef buffer_addr = get_tcs_tes_buffer_address(ctx,
get_rel_patch_id(ctx),
invocation_id,
LLVMConstInt(ctx->i32, i, 0));
LLVMValueRef value = lds_load(bld_base, TGSI_TYPE_SIGNED, ~0,
lds_ptr);
ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buffer_addr,
buffer_offset, 0, 1, 0, true, false);
}
}
static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
LLVMValueRef rel_patch_id,
LLVMValueRef invocation_id,
LLVMValueRef tcs_out_current_patch_data_offset)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
struct si_shader *shader = ctx->shader;
unsigned tess_inner_index, tess_outer_index;
LLVMValueRef lds_base, lds_inner, lds_outer, byteoffset, buffer;
LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4];
unsigned stride, outer_comps, inner_comps, i, offset;
struct lp_build_if_state if_ctx, inner_if_ctx;
si_llvm_emit_barrier(NULL, bld_base, NULL);
/* Do this only for invocation 0, because the tess levels are per-patch,
* not per-vertex.
*
* This can't jump, because invocation 0 executes this. It should
* at least mask out the loads and stores for other invocations.
*/
lp_build_if(&if_ctx, gallivm,
LLVMBuildICmp(gallivm->builder, LLVMIntEQ,
invocation_id, ctx->i32_0, ""));
/* Determine the layout of one tess factor element in the buffer. */
switch (shader->key.part.tcs.epilog.prim_mode) {
case PIPE_PRIM_LINES:
stride = 2; /* 2 dwords, 1 vec2 store */
outer_comps = 2;
inner_comps = 0;
break;
case PIPE_PRIM_TRIANGLES:
stride = 4; /* 4 dwords, 1 vec4 store */
outer_comps = 3;
inner_comps = 1;
break;
case PIPE_PRIM_QUADS:
stride = 6; /* 6 dwords, 2 stores (vec4 + vec2) */
outer_comps = 4;
inner_comps = 2;
break;
default:
assert(0);
return;
}
/* Load tess_inner and tess_outer from LDS.
* Any invocation can write them, so we can't get them from a temporary.
*/
tess_inner_index = si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSINNER, 0);
tess_outer_index = si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSOUTER, 0);
lds_base = tcs_out_current_patch_data_offset;
lds_inner = LLVMBuildAdd(gallivm->builder, lds_base,
LLVMConstInt(ctx->i32,
tess_inner_index * 4, 0), "");
lds_outer = LLVMBuildAdd(gallivm->builder, lds_base,
LLVMConstInt(ctx->i32,
tess_outer_index * 4, 0), "");
for (i = 0; i < 4; i++) {
inner[i] = LLVMGetUndef(ctx->i32);
outer[i] = LLVMGetUndef(ctx->i32);
}
if (shader->key.part.tcs.epilog.prim_mode == PIPE_PRIM_LINES) {
/* For isolines, the hardware expects tess factors in the
* reverse order from what GLSL / TGSI specify.
*/
outer[0] = out[1] = lds_load(bld_base, TGSI_TYPE_SIGNED, 0, lds_outer);
outer[1] = out[0] = lds_load(bld_base, TGSI_TYPE_SIGNED, 1, lds_outer);
} else {
for (i = 0; i < outer_comps; i++) {
outer[i] = out[i] =
lds_load(bld_base, TGSI_TYPE_SIGNED, i, lds_outer);
}
for (i = 0; i < inner_comps; i++) {
inner[i] = out[outer_comps+i] =
lds_load(bld_base, TGSI_TYPE_SIGNED, i, lds_inner);
}
}
/* Convert the outputs to vectors for stores. */
vec0 = lp_build_gather_values(gallivm, out, MIN2(stride, 4));
vec1 = NULL;
if (stride > 4)
vec1 = lp_build_gather_values(gallivm, out+4, stride - 4);
/* Get the buffer. */
buffer = desc_from_addr_base64k(ctx, ctx->param_tcs_factor_addr_base64k);
/* Get the offset. */
tf_base = LLVMGetParam(ctx->main_fn,
ctx->param_tcs_factor_offset);
byteoffset = LLVMBuildMul(gallivm->builder, rel_patch_id,
LLVMConstInt(ctx->i32, 4 * stride, 0), "");
lp_build_if(&inner_if_ctx, gallivm,
LLVMBuildICmp(gallivm->builder, LLVMIntEQ,
rel_patch_id, ctx->i32_0, ""));
/* Store the dynamic HS control word. */
offset = 0;
if (ctx->screen->b.chip_class <= VI) {
ac_build_buffer_store_dword(&ctx->ac, buffer,
LLVMConstInt(ctx->i32, 0x80000000, 0),
1, ctx->i32_0, tf_base,
offset, 1, 0, true, false);
offset += 4;
}
lp_build_endif(&inner_if_ctx);
/* Store the tessellation factors. */
ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
MIN2(stride, 4), byteoffset, tf_base,
offset, 1, 0, true, false);
offset += 16;
if (vec1)
ac_build_buffer_store_dword(&ctx->ac, buffer, vec1,
stride - 4, byteoffset, tf_base,
offset, 1, 0, true, false);
/* Store the tess factors into the offchip buffer if TES reads them. */
if (shader->key.part.tcs.epilog.tes_reads_tess_factors) {
LLVMValueRef buf, base, inner_vec, outer_vec, tf_outer_offset;
LLVMValueRef tf_inner_offset;
unsigned param_outer, param_inner;
buf = desc_from_addr_base64k(ctx, ctx->param_tcs_offchip_addr_base64k);
base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
param_outer = si_shader_io_get_unique_index(
TGSI_SEMANTIC_TESSOUTER, 0);
tf_outer_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
LLVMConstInt(ctx->i32, param_outer, 0));
outer_vec = lp_build_gather_values(gallivm, outer,
util_next_power_of_two(outer_comps));
ac_build_buffer_store_dword(&ctx->ac, buf, outer_vec,
outer_comps, tf_outer_offset,
base, 0, 1, 0, true, false);
if (inner_comps) {
param_inner = si_shader_io_get_unique_index(
TGSI_SEMANTIC_TESSINNER, 0);
tf_inner_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
LLVMConstInt(ctx->i32, param_inner, 0));
inner_vec = inner_comps == 1 ? inner[0] :
lp_build_gather_values(gallivm, inner, inner_comps);
ac_build_buffer_store_dword(&ctx->ac, buf, inner_vec,
inner_comps, tf_inner_offset,
base, 0, 1, 0, true, false);
}
}
lp_build_endif(&if_ctx);
}
static LLVMValueRef
si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
unsigned param, unsigned return_index)
{
return LLVMBuildInsertValue(ctx->gallivm.builder, ret,
LLVMGetParam(ctx->main_fn, param),
return_index, "");
}
static LLVMValueRef
si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
unsigned param, unsigned return_index)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef p = LLVMGetParam(ctx->main_fn, param);
return LLVMBuildInsertValue(builder, ret,
LLVMBuildBitCast(builder, p, ctx->f32, ""),
return_index, "");
}
static LLVMValueRef
si_insert_input_ptr_as_2xi32(struct si_shader_context *ctx, LLVMValueRef ret,
unsigned param, unsigned return_index)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef ptr, lo, hi;
ptr = LLVMGetParam(ctx->main_fn, param);
ptr = LLVMBuildPtrToInt(builder, ptr, ctx->i64, "");
ptr = LLVMBuildBitCast(builder, ptr, ctx->v2i32, "");
lo = LLVMBuildExtractElement(builder, ptr, ctx->i32_0, "");
hi = LLVMBuildExtractElement(builder, ptr, ctx->i32_1, "");
ret = LLVMBuildInsertValue(builder, ret, lo, return_index, "");
return LLVMBuildInsertValue(builder, ret, hi, return_index + 1, "");
}
/* This only writes the tessellation factor levels. */
static void si_llvm_emit_tcs_epilogue(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
si_copy_tcs_inputs(bld_base);
rel_patch_id = get_rel_patch_id(ctx);
invocation_id = unpack_param(ctx, ctx->param_tcs_rel_ids, 8, 5);
tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
/* Return epilog parameters from this function. */
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef ret = ctx->return_value;
unsigned vgpr;
if (ctx->screen->b.chip_class >= GFX9) {
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_addr_base64k,
8 + GFX9_SGPR_TCS_OFFCHIP_ADDR_BASE64K);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_addr_base64k,
8 + GFX9_SGPR_TCS_FACTOR_ADDR_BASE64K);
/* Tess offchip and tess factor offsets are at the beginning. */
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset, 2);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset, 4);
vgpr = 8 + GFX9_SGPR_TCS_FACTOR_ADDR_BASE64K + 1;
} else {
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
GFX6_SGPR_TCS_OFFCHIP_LAYOUT);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_addr_base64k,
GFX6_SGPR_TCS_OFFCHIP_ADDR_BASE64K);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_addr_base64k,
GFX6_SGPR_TCS_FACTOR_ADDR_BASE64K);
/* Tess offchip and tess factor offsets are after user SGPRs. */
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset,
GFX6_TCS_NUM_USER_SGPR);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset,
GFX6_TCS_NUM_USER_SGPR + 1);
vgpr = GFX6_TCS_NUM_USER_SGPR + 2;
}
/* VGPRs */
rel_patch_id = bitcast(bld_base, TGSI_TYPE_FLOAT, rel_patch_id);
invocation_id = bitcast(bld_base, TGSI_TYPE_FLOAT, invocation_id);
tf_lds_offset = bitcast(bld_base, TGSI_TYPE_FLOAT, tf_lds_offset);
ret = LLVMBuildInsertValue(builder, ret, rel_patch_id, vgpr++, "");
ret = LLVMBuildInsertValue(builder, ret, invocation_id, vgpr++, "");
ret = LLVMBuildInsertValue(builder, ret, tf_lds_offset, vgpr++, "");
ctx->return_value = ret;
}
/* Pass TCS inputs from LS to TCS on GFX9. */
static void si_set_ls_return_value_for_tcs(struct si_shader_context *ctx)
{
LLVMValueRef ret = ctx->return_value;
ret = si_insert_input_ptr_as_2xi32(ctx, ret, ctx->param_rw_buffers, 0);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset, 2);
ret = si_insert_input_ret(ctx, ret, ctx->param_merged_wave_info, 3);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset, 4);
ret = si_insert_input_ret(ctx, ret, ctx->param_merged_scratch_offset, 5);
ret = si_insert_input_ret(ctx, ret, ctx->param_vs_state_bits,
8 + SI_SGPR_VS_STATE_BITS);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_offsets,
8 + GFX9_SGPR_TCS_OUT_OFFSETS);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
8 + GFX9_SGPR_TCS_OUT_LAYOUT);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_addr_base64k,
8 + GFX9_SGPR_TCS_OFFCHIP_ADDR_BASE64K);
ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_addr_base64k,
8 + GFX9_SGPR_TCS_FACTOR_ADDR_BASE64K);
unsigned desc_param = ctx->param_tcs_factor_addr_base64k + 2;
ret = si_insert_input_ptr_as_2xi32(ctx, ret, desc_param,
8 + GFX9_SGPR_TCS_CONST_BUFFERS);
ret = si_insert_input_ptr_as_2xi32(ctx, ret, desc_param + 1,
8 + GFX9_SGPR_TCS_SAMPLERS);
ret = si_insert_input_ptr_as_2xi32(ctx, ret, desc_param + 2,
8 + GFX9_SGPR_TCS_IMAGES);
ret = si_insert_input_ptr_as_2xi32(ctx, ret, desc_param + 3,
8 + GFX9_SGPR_TCS_SHADER_BUFFERS);
unsigned vgpr = 8 + GFX9_TCS_NUM_USER_SGPR;
ret = si_insert_input_ret_float(ctx, ret,
ctx->param_tcs_patch_id, vgpr++);
ret = si_insert_input_ret_float(ctx, ret,
ctx->param_tcs_rel_ids, vgpr++);
ctx->return_value = ret;
}
/* Pass GS inputs from ES to GS on GFX9. */
static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
{
LLVMValueRef ret = ctx->return_value;
ret = si_insert_input_ptr_as_2xi32(ctx, ret, ctx->param_rw_buffers, 0);
ret = si_insert_input_ret(ctx, ret, ctx->param_gs2vs_offset, 2);
ret = si_insert_input_ret(ctx, ret, ctx->param_merged_wave_info, 3);
ret = si_insert_input_ret(ctx, ret, ctx->param_merged_scratch_offset, 5);
unsigned desc_param = ctx->param_vs_state_bits + 1;
ret = si_insert_input_ptr_as_2xi32(ctx, ret, desc_param,
8 + GFX9_SGPR_GS_CONST_BUFFERS);
ret = si_insert_input_ptr_as_2xi32(ctx, ret, desc_param + 1,
8 + GFX9_SGPR_GS_SAMPLERS);
ret = si_insert_input_ptr_as_2xi32(ctx, ret, desc_param + 2,
8 + GFX9_SGPR_GS_IMAGES);
ret = si_insert_input_ptr_as_2xi32(ctx, ret, desc_param + 3,
8 + GFX9_SGPR_GS_SHADER_BUFFERS);
unsigned vgpr = 8 + GFX9_GS_NUM_USER_SGPR;
for (unsigned i = 0; i < 5; i++) {
unsigned param = ctx->param_gs_vtx01_offset + i;
ret = si_insert_input_ret_float(ctx, ret, param, vgpr++);
}
ctx->return_value = ret;
}
static void si_llvm_emit_ls_epilogue(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct si_shader *shader = ctx->shader;
struct tgsi_shader_info *info = &shader->selector->info;
struct gallivm_state *gallivm = &ctx->gallivm;
unsigned i, chan;
LLVMValueRef vertex_id = LLVMGetParam(ctx->main_fn,
ctx->param_rel_auto_id);
LLVMValueRef vertex_dw_stride =
unpack_param(ctx, ctx->param_vs_state_bits, 24, 8);
LLVMValueRef base_dw_addr = LLVMBuildMul(gallivm->builder, vertex_id,
vertex_dw_stride, "");
/* Write outputs to LDS. The next shader (TCS aka HS) will read
* its inputs from it. */
for (i = 0; i < info->num_outputs; i++) {
LLVMValueRef *out_ptr = ctx->outputs[i];
unsigned name = info->output_semantic_name[i];
unsigned index = info->output_semantic_index[i];
/* The ARB_shader_viewport_layer_array spec contains the
* following issue:
*
* 2) What happens if gl_ViewportIndex or gl_Layer is
* written in the vertex shader and a geometry shader is
* present?
*
* RESOLVED: The value written by the last vertex processing
* stage is used. If the last vertex processing stage
* (vertex, tessellation evaluation or geometry) does not
* statically assign to gl_ViewportIndex or gl_Layer, index
* or layer zero is assumed.
*
* So writes to those outputs in VS-as-LS are simply ignored.
*/
if (name == TGSI_SEMANTIC_LAYER ||
name == TGSI_SEMANTIC_VIEWPORT_INDEX)
continue;
int param = si_shader_io_get_unique_index(name, index);
LLVMValueRef dw_addr = LLVMBuildAdd(gallivm->builder, base_dw_addr,
LLVMConstInt(ctx->i32, param * 4, 0), "");
for (chan = 0; chan < 4; chan++) {
lds_store(bld_base, chan, dw_addr,
LLVMBuildLoad(gallivm->builder, out_ptr[chan], ""));
}
}
if (ctx->screen->b.chip_class >= GFX9)
si_set_ls_return_value_for_tcs(ctx);
}
static void si_llvm_emit_es_epilogue(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
struct si_shader *es = ctx->shader;
struct tgsi_shader_info *info = &es->selector->info;
LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
ctx->param_es2gs_offset);
LLVMValueRef lds_base = NULL;
unsigned chan;
int i;
if (ctx->screen->b.chip_class >= GFX9 && info->num_outputs) {
unsigned itemsize_dw = es->selector->esgs_itemsize / 4;
lds_base = LLVMBuildMul(gallivm->builder, ac_get_thread_id(&ctx->ac),
LLVMConstInt(ctx->i32, itemsize_dw, 0), "");
}
for (i = 0; i < info->num_outputs; i++) {
LLVMValueRef *out_ptr = ctx->outputs[i];
int param;
if (info->output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX ||
info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER)
continue;
param = si_shader_io_get_unique_index(info->output_semantic_name[i],
info->output_semantic_index[i]);
for (chan = 0; chan < 4; chan++) {
LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], "");
out_val = LLVMBuildBitCast(gallivm->builder, out_val, ctx->i32, "");
/* GFX9 has the ESGS ring in LDS. */
if (ctx->screen->b.chip_class >= GFX9) {
lds_store(bld_base, param * 4 + chan, lds_base, out_val);
continue;
}
ac_build_buffer_store_dword(&ctx->ac,
ctx->esgs_ring,
out_val, 1, NULL, soffset,
(4 * param + chan) * 4,
1, 1, true, true);
}
}
if (ctx->screen->b.chip_class >= GFX9)
si_set_es_return_value_for_gs(ctx);
}
static LLVMValueRef si_get_gs_wave_id(struct si_shader_context *ctx)
{
if (ctx->screen->b.chip_class >= GFX9)
return unpack_param(ctx, ctx->param_merged_wave_info, 16, 8);
else
return LLVMGetParam(ctx->main_fn, ctx->param_gs_wave_id);
}
static void si_llvm_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
si_get_gs_wave_id(ctx));
}
static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
struct tgsi_shader_info *info = &ctx->shader->selector->info;
struct si_shader_output_values *outputs = NULL;
int i,j;
assert(!ctx->shader->is_gs_copy_shader);
outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
/* Vertex color clamping.
*
* This uses a state constant loaded in a user data SGPR and
* an IF statement is added that clamps all colors if the constant
* is true.
*/
if (ctx->type == PIPE_SHADER_VERTEX) {
struct lp_build_if_state if_ctx;
LLVMValueRef cond = NULL;
LLVMValueRef addr, val;
for (i = 0; i < info->num_outputs; i++) {
if (info->output_semantic_name[i] != TGSI_SEMANTIC_COLOR &&
info->output_semantic_name[i] != TGSI_SEMANTIC_BCOLOR)
continue;
/* We've found a color. */
if (!cond) {
/* The state is in the first bit of the user SGPR. */
cond = LLVMGetParam(ctx->main_fn,
ctx->param_vs_state_bits);
cond = LLVMBuildTrunc(gallivm->builder, cond,
ctx->i1, "");
lp_build_if(&if_ctx, gallivm, cond);
}
for (j = 0; j < 4; j++) {
addr = ctx->outputs[i][j];
val = LLVMBuildLoad(gallivm->builder, addr, "");
val = ac_build_clamp(&ctx->ac, val);
LLVMBuildStore(gallivm->builder, val, addr);
}
}
if (cond)
lp_build_endif(&if_ctx);
}
for (i = 0; i < info->num_outputs; i++) {
outputs[i].semantic_name = info->output_semantic_name[i];
outputs[i].semantic_index = info->output_semantic_index[i];
for (j = 0; j < 4; j++) {
outputs[i].values[j] =
LLVMBuildLoad(gallivm->builder,
ctx->outputs[i][j],
"");
outputs[i].vertex_stream[j] =
(info->output_streams[i] >> (2 * j)) & 3;
}
}
if (ctx->shader->selector->so.num_outputs)
si_llvm_emit_streamout(ctx, outputs, i, 0);
/* Export PrimitiveID. */
if (ctx->shader->key.mono.vs_export_prim_id) {
outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
outputs[i].semantic_index = 0;
outputs[i].values[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
get_primitive_id(bld_base, 0));
for (j = 1; j < 4; j++)
outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
memset(outputs[i].vertex_stream, 0,
sizeof(outputs[i].vertex_stream));
i++;
}
si_llvm_export_vs(bld_base, outputs, i);
FREE(outputs);
}
struct si_ps_exports {
unsigned num;
struct ac_export_args args[10];
};
unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
bool writes_samplemask)
{
if (writes_z) {
/* Z needs 32 bits. */
if (writes_samplemask)
return V_028710_SPI_SHADER_32_ABGR;
else if (writes_stencil)
return V_028710_SPI_SHADER_32_GR;
else
return V_028710_SPI_SHADER_32_R;
} else if (writes_stencil || writes_samplemask) {
/* Both stencil and sample mask need only 16 bits. */
return V_028710_SPI_SHADER_UINT16_ABGR;
} else {
return V_028710_SPI_SHADER_ZERO;
}
}
static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
LLVMValueRef depth, LLVMValueRef stencil,
LLVMValueRef samplemask, struct si_ps_exports *exp)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct lp_build_context *base = &bld_base->base;
struct ac_export_args args;
unsigned mask = 0;
unsigned format = si_get_spi_shader_z_format(depth != NULL,
stencil != NULL,
samplemask != NULL);
assert(depth || stencil || samplemask);
args.valid_mask = 1; /* whether the EXEC mask is valid */
args.done = 1; /* DONE bit */
/* Specify the target we are exporting */
args.target = V_008DFC_SQ_EXP_MRTZ;
args.compr = 0; /* COMP flag */
args.out[0] = base->undef; /* R, depth */
args.out[1] = base->undef; /* G, stencil test value[0:7], stencil op value[8:15] */
args.out[2] = base->undef; /* B, sample mask */
args.out[3] = base->undef; /* A, alpha to mask */
if (format == V_028710_SPI_SHADER_UINT16_ABGR) {
assert(!depth);
args.compr = 1; /* COMPR flag */
if (stencil) {
/* Stencil should be in X[23:16]. */
stencil = bitcast(bld_base, TGSI_TYPE_UNSIGNED, stencil);
stencil = LLVMBuildShl(ctx->gallivm.builder, stencil,
LLVMConstInt(ctx->i32, 16, 0), "");
args.out[0] = bitcast(bld_base, TGSI_TYPE_FLOAT, stencil);
mask |= 0x3;
}
if (samplemask) {
/* SampleMask should be in Y[15:0]. */
args.out[1] = samplemask;
mask |= 0xc;
}
} else {
if (depth) {
args.out[0] = depth;
mask |= 0x1;
}
if (stencil) {
args.out[1] = stencil;
mask |= 0x2;
}
if (samplemask) {
args.out[2] = samplemask;
mask |= 0x4;
}
}
/* SI (except OLAND and HAINAN) has a bug that it only looks
* at the X writemask component. */
if (ctx->screen->b.chip_class == SI &&
ctx->screen->b.family != CHIP_OLAND &&
ctx->screen->b.family != CHIP_HAINAN)
mask |= 0x1;
/* Specify which components to enable */
args.enabled_channels = mask;
memcpy(&exp->args[exp->num++], &args, sizeof(args));
}
static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
LLVMValueRef *color, unsigned index,
unsigned samplemask_param,
bool is_last, struct si_ps_exports *exp)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct lp_build_context *base = &bld_base->base;
int i;
/* Clamp color */
if (ctx->shader->key.part.ps.epilog.clamp_color)
for (i = 0; i < 4; i++)
color[i] = ac_build_clamp(&ctx->ac, color[i]);
/* Alpha to one */
if (ctx->shader->key.part.ps.epilog.alpha_to_one)
color[3] = base->one;
/* Alpha test */
if (index == 0 &&
ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
si_alpha_test(bld_base, color[3]);
/* Line & polygon smoothing */
if (ctx->shader->key.part.ps.epilog.poly_line_smoothing)
color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3],
samplemask_param);
/* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) {
struct ac_export_args args[8];
int c, last = -1;
/* Get the export arguments, also find out what the last one is. */
for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
si_llvm_init_export_args(bld_base, color,
V_008DFC_SQ_EXP_MRT + c, &args[c]);
if (args[c].enabled_channels)
last = c;
}
/* Emit all exports. */
for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
if (is_last && last == c) {
args[c].valid_mask = 1; /* whether the EXEC mask is valid */
args[c].done = 1; /* DONE bit */
} else if (!args[c].enabled_channels)
continue; /* unnecessary NULL export */
memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c]));
}
} else {
struct ac_export_args args;
/* Export */
si_llvm_init_export_args(bld_base, color, V_008DFC_SQ_EXP_MRT + index,
&args);
if (is_last) {
args.valid_mask = 1; /* whether the EXEC mask is valid */
args.done = 1; /* DONE bit */
} else if (!args.enabled_channels)
return; /* unnecessary NULL export */
memcpy(&exp->args[exp->num++], &args, sizeof(args));
}
}
static void si_emit_ps_exports(struct si_shader_context *ctx,
struct si_ps_exports *exp)
{
for (unsigned i = 0; i < exp->num; i++)
ac_build_export(&ctx->ac, &exp->args[i]);
}
static void si_export_null(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct lp_build_context *base = &bld_base->base;
struct ac_export_args args;
args.enabled_channels = 0x0; /* enabled channels */
args.valid_mask = 1; /* whether the EXEC mask is valid */
args.done = 1; /* DONE bit */
args.target = V_008DFC_SQ_EXP_NULL;
args.compr = 0; /* COMPR flag (0 = 32-bit export) */
args.out[0] = base->undef; /* R */
args.out[1] = base->undef; /* G */
args.out[2] = base->undef; /* B */
args.out[3] = base->undef; /* A */
ac_build_export(&ctx->ac, &args);
}
/**
* Return PS outputs in this order:
*
* v[0:3] = color0.xyzw
* v[4:7] = color1.xyzw
* ...
* vN+0 = Depth
* vN+1 = Stencil
* vN+2 = SampleMask
* vN+3 = SampleMaskIn (used for OpenGL smoothing)
*
* The alpha-ref SGPR is returned via its original location.
*/
static void si_llvm_return_fs_outputs(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct si_shader *shader = ctx->shader;
struct tgsi_shader_info *info = &shader->selector->info;
LLVMBuilderRef builder = ctx->gallivm.builder;
unsigned i, j, first_vgpr, vgpr;
LLVMValueRef color[8][4] = {};
LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
LLVMValueRef ret;
/* Read the output values. */
for (i = 0; i < info->num_outputs; i++) {
unsigned semantic_name = info->output_semantic_name[i];
unsigned semantic_index = info->output_semantic_index[i];
switch (semantic_name) {
case TGSI_SEMANTIC_COLOR:
assert(semantic_index < 8);
for (j = 0; j < 4; j++) {
LLVMValueRef ptr = ctx->outputs[i][j];
LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
color[semantic_index][j] = result;
}
break;
case TGSI_SEMANTIC_POSITION:
depth = LLVMBuildLoad(builder,
ctx->outputs[i][2], "");
break;
case TGSI_SEMANTIC_STENCIL:
stencil = LLVMBuildLoad(builder,
ctx->outputs[i][1], "");
break;
case TGSI_SEMANTIC_SAMPLEMASK:
samplemask = LLVMBuildLoad(builder,
ctx->outputs[i][0], "");
break;
default:
fprintf(stderr, "Warning: SI unhandled fs output type:%d\n",
semantic_name);
}
}
/* Fill the return structure. */
ret = ctx->return_value;
/* Set SGPRs. */
ret = LLVMBuildInsertValue(builder, ret,
bitcast(bld_base, TGSI_TYPE_SIGNED,
LLVMGetParam(ctx->main_fn,
SI_PARAM_ALPHA_REF)),
SI_SGPR_ALPHA_REF, "");
/* Set VGPRs */
first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
for (i = 0; i < ARRAY_SIZE(color); i++) {
if (!color[i][0])
continue;
for (j = 0; j < 4; j++)
ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
}
if (depth)
ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
if (stencil)
ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
if (samplemask)
ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
/* Add the input sample mask for smoothing at the end. */
if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
ret = LLVMBuildInsertValue(builder, ret,
LLVMGetParam(ctx->main_fn,
SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
ctx->return_value = ret;
}
/**
* Given a v8i32 resource descriptor for a buffer, extract the size of the
* buffer in number of elements and return it as an i32.
*/
static LLVMValueRef get_buffer_size(
struct lp_build_tgsi_context *bld_base,
LLVMValueRef descriptor)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef size =
LLVMBuildExtractElement(builder, descriptor,
LLVMConstInt(ctx->i32, 2, 0), "");
if (ctx->screen->b.chip_class == VI) {
/* On VI, the descriptor contains the size in bytes,
* but TXQ must return the size in elements.
* The stride is always non-zero for resources using TXQ.
*/
LLVMValueRef stride =
LLVMBuildExtractElement(builder, descriptor,
ctx->i32_1, "");
stride = LLVMBuildLShr(builder, stride,
LLVMConstInt(ctx->i32, 16, 0), "");
stride = LLVMBuildAnd(builder, stride,
LLVMConstInt(ctx->i32, 0x3FFF, 0), "");
size = LLVMBuildUDiv(builder, size, stride, "");
}
return size;
}
static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data);
/* Prevent optimizations (at least of memory accesses) across the current
* point in the program by emitting empty inline assembly that is marked as
* having side effects.
*
* Optionally, a value can be passed through the inline assembly to prevent
* LLVM from hoisting calls to ReadNone functions.
*/
static void emit_optimization_barrier(struct si_shader_context *ctx,
LLVMValueRef *pvgpr)
{
static int counter = 0;
LLVMBuilderRef builder = ctx->gallivm.builder;
char code[16];
snprintf(code, sizeof(code), "; %d", p_atomic_inc_return(&counter));
if (!pvgpr) {
LLVMTypeRef ftype = LLVMFunctionType(ctx->voidt, NULL, 0, false);
LLVMValueRef inlineasm = LLVMConstInlineAsm(ftype, code, "", true, false);
LLVMBuildCall(builder, inlineasm, NULL, 0, "");
} else {
LLVMTypeRef ftype = LLVMFunctionType(ctx->i32, &ctx->i32, 1, false);
LLVMValueRef inlineasm = LLVMConstInlineAsm(ftype, code, "=v,0", true, false);
LLVMValueRef vgpr = *pvgpr;
LLVMTypeRef vgpr_type = LLVMTypeOf(vgpr);
unsigned vgpr_size = llvm_get_type_size(vgpr_type);
LLVMValueRef vgpr0;
assert(vgpr_size % 4 == 0);
vgpr = LLVMBuildBitCast(builder, vgpr, LLVMVectorType(ctx->i32, vgpr_size / 4), "");
vgpr0 = LLVMBuildExtractElement(builder, vgpr, ctx->i32_0, "");
vgpr0 = LLVMBuildCall(builder, inlineasm, &vgpr0, 1, "");
vgpr = LLVMBuildInsertElement(builder, vgpr, vgpr0, ctx->i32_0, "");
vgpr = LLVMBuildBitCast(builder, vgpr, vgpr_type, "");
*pvgpr = vgpr;
}
}
/* Combine these with & instead of |. */
#define NOOP_WAITCNT 0xf7f
#define LGKM_CNT 0x07f
#define VM_CNT 0xf70
static void emit_waitcnt(struct si_shader_context *ctx, unsigned simm16)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef args[1] = {
LLVMConstInt(ctx->i32, simm16, 0)
};
lp_build_intrinsic(builder, "llvm.amdgcn.s.waitcnt",
ctx->voidt, args, 1, 0);
}
static void membar_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef src0 = lp_build_emit_fetch(bld_base, emit_data->inst, 0, 0);
unsigned flags = LLVMConstIntGetZExtValue(src0);
unsigned waitcnt = NOOP_WAITCNT;
if (flags & TGSI_MEMBAR_THREAD_GROUP)
waitcnt &= VM_CNT & LGKM_CNT;
if (flags & (TGSI_MEMBAR_ATOMIC_BUFFER |
TGSI_MEMBAR_SHADER_BUFFER |
TGSI_MEMBAR_SHADER_IMAGE))
waitcnt &= VM_CNT;
if (flags & TGSI_MEMBAR_SHARED)
waitcnt &= LGKM_CNT;
if (waitcnt != NOOP_WAITCNT)
emit_waitcnt(ctx, waitcnt);
}
static void clock_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef tmp;
tmp = lp_build_intrinsic(gallivm->builder, "llvm.readcyclecounter",
ctx->i64, NULL, 0, 0);
tmp = LLVMBuildBitCast(gallivm->builder, tmp, ctx->v2i32, "");
emit_data->output[0] =
LLVMBuildExtractElement(gallivm->builder, tmp, ctx->i32_0, "");
emit_data->output[1] =
LLVMBuildExtractElement(gallivm->builder, tmp, ctx->i32_1, "");
}
static LLVMValueRef
shader_buffer_fetch_rsrc(struct si_shader_context *ctx,
const struct tgsi_full_src_register *reg)
{
LLVMValueRef index;
LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
ctx->param_shader_buffers);
if (!reg->Register.Indirect)
index = LLVMConstInt(ctx->i32, reg->Register.Index, 0);
else
index = get_bounded_indirect_index(ctx, ®->Indirect,
reg->Register.Index,
SI_NUM_SHADER_BUFFERS);
return ac_build_indexed_load_const(&ctx->ac, rsrc_ptr, index);
}
static bool tgsi_is_array_sampler(unsigned target)
{
return target == TGSI_TEXTURE_1D_ARRAY ||
target == TGSI_TEXTURE_SHADOW1D_ARRAY ||
target == TGSI_TEXTURE_2D_ARRAY ||
target == TGSI_TEXTURE_SHADOW2D_ARRAY ||
target == TGSI_TEXTURE_CUBE_ARRAY ||
target == TGSI_TEXTURE_SHADOWCUBE_ARRAY ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA;
}
static bool tgsi_is_array_image(unsigned target)
{
return target == TGSI_TEXTURE_3D ||
target == TGSI_TEXTURE_CUBE ||
target == TGSI_TEXTURE_1D_ARRAY ||
target == TGSI_TEXTURE_2D_ARRAY ||
target == TGSI_TEXTURE_CUBE_ARRAY ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA;
}
/**
* Given a 256-bit resource descriptor, force the DCC enable bit to off.
*
* At least on Tonga, executing image stores on images with DCC enabled and
* non-trivial can eventually lead to lockups. This can occur when an
* application binds an image as read-only but then uses a shader that writes
* to it. The OpenGL spec allows almost arbitrarily bad behavior (including
* program termination) in this case, but it doesn't cost much to be a bit
* nicer: disabling DCC in the shader still leads to undefined results but
* avoids the lockup.
*/
static LLVMValueRef force_dcc_off(struct si_shader_context *ctx,
LLVMValueRef rsrc)
{
if (ctx->screen->b.chip_class <= CIK) {
return rsrc;
} else {
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef i32_6 = LLVMConstInt(ctx->i32, 6, 0);
LLVMValueRef i32_C = LLVMConstInt(ctx->i32, C_008F28_COMPRESSION_EN, 0);
LLVMValueRef tmp;
tmp = LLVMBuildExtractElement(builder, rsrc, i32_6, "");
tmp = LLVMBuildAnd(builder, tmp, i32_C, "");
return LLVMBuildInsertElement(builder, rsrc, tmp, i32_6, "");
}
}
static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
{
return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
CONST_ADDR_SPACE);
}
static LLVMValueRef load_image_desc(struct si_shader_context *ctx,
LLVMValueRef list, LLVMValueRef index,
unsigned target)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
if (target == TGSI_TEXTURE_BUFFER) {
index = LLVMBuildMul(builder, index,
LLVMConstInt(ctx->i32, 2, 0), "");
index = LLVMBuildAdd(builder, index,
ctx->i32_1, "");
list = LLVMBuildPointerCast(builder, list,
const_array(ctx->v4i32, 0), "");
}
return ac_build_indexed_load_const(&ctx->ac, list, index);
}
/**
* Load the resource descriptor for \p image.
*/
static void
image_fetch_rsrc(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *image,
bool is_store, unsigned target,
LLVMValueRef *rsrc)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
ctx->param_images);
LLVMValueRef index;
bool dcc_off = is_store;
assert(image->Register.File == TGSI_FILE_IMAGE);
if (!image->Register.Indirect) {
const struct tgsi_shader_info *info = bld_base->info;
unsigned images_writemask = info->images_store |
info->images_atomic;
index = LLVMConstInt(ctx->i32, image->Register.Index, 0);
if (images_writemask & (1 << image->Register.Index))
dcc_off = true;
} else {
/* From the GL_ARB_shader_image_load_store extension spec:
*
* If a shader performs an image load, store, or atomic
* operation using an image variable declared as an array,
* and if the index used to select an individual element is
* negative or greater than or equal to the size of the
* array, the results of the operation are undefined but may
* not lead to termination.
*/
index = get_bounded_indirect_index(ctx, &image->Indirect,
image->Register.Index,
SI_NUM_IMAGES);
}
*rsrc = load_image_desc(ctx, rsrc_ptr, index, target);
if (dcc_off && target != TGSI_TEXTURE_BUFFER)
*rsrc = force_dcc_off(ctx, *rsrc);
}
static LLVMValueRef image_fetch_coords(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_instruction *inst,
unsigned src, LLVMValueRef desc)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
unsigned target = inst->Memory.Texture;
unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
LLVMValueRef coords[4];
LLVMValueRef tmp;
int chan;
for (chan = 0; chan < num_coords; ++chan) {
tmp = lp_build_emit_fetch(bld_base, inst, src, chan);
tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
coords[chan] = tmp;
}
if (ctx->screen->b.chip_class >= GFX9) {
/* 1D textures are allocated and used as 2D on GFX9. */
if (target == TGSI_TEXTURE_1D) {
coords[1] = ctx->i32_0;
num_coords++;
} else if (target == TGSI_TEXTURE_1D_ARRAY) {
coords[2] = coords[1];
coords[1] = ctx->i32_0;
num_coords++;
} else if (target == TGSI_TEXTURE_2D) {
/* The hw can't bind a slice of a 3D image as a 2D
* image, because it ignores BASE_ARRAY if the target
* is 3D. The workaround is to read BASE_ARRAY and set
* it as the 3rd address operand for all 2D images.
*/
LLVMValueRef first_layer, const5, mask;
const5 = LLVMConstInt(ctx->i32, 5, 0);
mask = LLVMConstInt(ctx->i32, S_008F24_BASE_ARRAY(~0), 0);
first_layer = LLVMBuildExtractElement(builder, desc, const5, "");
first_layer = LLVMBuildAnd(builder, first_layer, mask, "");
coords[2] = first_layer;
num_coords++;
}
}
if (num_coords == 1)
return coords[0];
if (num_coords == 3) {
/* LLVM has difficulties lowering 3-element vectors. */
coords[3] = bld_base->uint_bld.undef;
num_coords = 4;
}
return lp_build_gather_values(gallivm, coords, num_coords);
}
/**
* Append the extra mode bits that are used by image load and store.
*/
static void image_append_args(
struct si_shader_context *ctx,
struct lp_build_emit_data * emit_data,
unsigned target,
bool atomic,
bool force_glc)
{
const struct tgsi_full_instruction *inst = emit_data->inst;
LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0);
LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0);
LLVMValueRef r128 = i1false;
LLVMValueRef da = tgsi_is_array_image(target) ? i1true : i1false;
LLVMValueRef glc =
force_glc ||
inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ?
i1true : i1false;
LLVMValueRef slc = i1false;
LLVMValueRef lwe = i1false;
if (atomic || (HAVE_LLVM <= 0x0309)) {
emit_data->args[emit_data->arg_count++] = r128;
emit_data->args[emit_data->arg_count++] = da;
if (!atomic) {
emit_data->args[emit_data->arg_count++] = glc;
}
emit_data->args[emit_data->arg_count++] = slc;
return;
}
/* HAVE_LLVM >= 0x0400 */
emit_data->args[emit_data->arg_count++] = glc;
emit_data->args[emit_data->arg_count++] = slc;
emit_data->args[emit_data->arg_count++] = lwe;
emit_data->args[emit_data->arg_count++] = da;
}
/**
* Append the resource and indexing arguments for buffer intrinsics.
*
* \param rsrc the v4i32 buffer resource
* \param index index into the buffer (stride-based)
* \param offset byte offset into the buffer
*/
static void buffer_append_args(
struct si_shader_context *ctx,
struct lp_build_emit_data *emit_data,
LLVMValueRef rsrc,
LLVMValueRef index,
LLVMValueRef offset,
bool atomic,
bool force_glc)
{
const struct tgsi_full_instruction *inst = emit_data->inst;
LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0);
LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0);
emit_data->args[emit_data->arg_count++] = rsrc;
emit_data->args[emit_data->arg_count++] = index; /* vindex */
emit_data->args[emit_data->arg_count++] = offset; /* voffset */
if (!atomic) {
emit_data->args[emit_data->arg_count++] =
force_glc ||
inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ?
i1true : i1false; /* glc */
}
emit_data->args[emit_data->arg_count++] = i1false; /* slc */
}
static void load_fetch_args(
struct lp_build_tgsi_context * bld_base,
struct lp_build_emit_data * emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
const struct tgsi_full_instruction * inst = emit_data->inst;
unsigned target = inst->Memory.Texture;
LLVMValueRef rsrc;
emit_data->dst_type = ctx->v4f32;
if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef offset;
LLVMValueRef tmp;
rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]);
tmp = lp_build_emit_fetch(bld_base, inst, 1, 0);
offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
offset, false, false);
} else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE) {
LLVMValueRef coords;
image_fetch_rsrc(bld_base, &inst->Src[0], false, target, &rsrc);
coords = image_fetch_coords(bld_base, inst, 1, rsrc);
if (target == TGSI_TEXTURE_BUFFER) {
buffer_append_args(ctx, emit_data, rsrc, coords,
ctx->i32_0, false, false);
} else {
emit_data->args[0] = coords;
emit_data->args[1] = rsrc;
emit_data->args[2] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */
emit_data->arg_count = 3;
image_append_args(ctx, emit_data, target, false, false);
}
}
}
static unsigned get_load_intr_attribs(bool readonly_memory)
{
/* READNONE means writes can't affect it, while READONLY means that
* writes can affect it. */
return readonly_memory && HAVE_LLVM >= 0x0400 ?
LP_FUNC_ATTR_READNONE :
LP_FUNC_ATTR_READONLY;
}
static unsigned get_store_intr_attribs(bool writeonly_memory)
{
return writeonly_memory && HAVE_LLVM >= 0x0400 ?
LP_FUNC_ATTR_INACCESSIBLE_MEM_ONLY :
LP_FUNC_ATTR_WRITEONLY;
}
static void load_emit_buffer(struct si_shader_context *ctx,
struct lp_build_emit_data *emit_data,
bool readonly_memory)
{
const struct tgsi_full_instruction *inst = emit_data->inst;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
uint writemask = inst->Dst[0].Register.WriteMask;
uint count = util_last_bit(writemask);
const char *intrinsic_name;
LLVMTypeRef dst_type;
switch (count) {
case 1:
intrinsic_name = "llvm.amdgcn.buffer.load.f32";
dst_type = ctx->f32;
break;
case 2:
intrinsic_name = "llvm.amdgcn.buffer.load.v2f32";
dst_type = LLVMVectorType(ctx->f32, 2);
break;
default: // 3 & 4
intrinsic_name = "llvm.amdgcn.buffer.load.v4f32";
dst_type = ctx->v4f32;
count = 4;
}
emit_data->output[emit_data->chan] = lp_build_intrinsic(
builder, intrinsic_name, dst_type,
emit_data->args, emit_data->arg_count,
get_load_intr_attribs(readonly_memory));
}
static LLVMValueRef get_memory_ptr(struct si_shader_context *ctx,
const struct tgsi_full_instruction *inst,
LLVMTypeRef type, int arg)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef offset, ptr;
int addr_space;
offset = lp_build_emit_fetch(&ctx->bld_base, inst, arg, 0);
offset = LLVMBuildBitCast(builder, offset, ctx->i32, "");
ptr = ctx->shared_memory;
ptr = LLVMBuildGEP(builder, ptr, &offset, 1, "");
addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr));
ptr = LLVMBuildBitCast(builder, ptr, LLVMPointerType(type, addr_space), "");
return ptr;
}
static void load_emit_memory(
struct si_shader_context *ctx,
struct lp_build_emit_data *emit_data)
{
const struct tgsi_full_instruction *inst = emit_data->inst;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
unsigned writemask = inst->Dst[0].Register.WriteMask;
LLVMValueRef channels[4], ptr, derived_ptr, index;
int chan;
ptr = get_memory_ptr(ctx, inst, ctx->f32, 1);
for (chan = 0; chan < 4; ++chan) {
if (!(writemask & (1 << chan))) {
channels[chan] = LLVMGetUndef(ctx->f32);
continue;
}
index = LLVMConstInt(ctx->i32, chan, 0);
derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, "");
channels[chan] = LLVMBuildLoad(builder, derived_ptr, "");
}
emit_data->output[emit_data->chan] = lp_build_gather_values(gallivm, channels, 4);
}
/**
* Return true if the memory accessed by a LOAD or STORE instruction is
* read-only or write-only, respectively.
*
* \param shader_buffers_reverse_access_mask
* For LOAD, set this to (store | atomic) slot usage in the shader.
* For STORE, set this to (load | atomic) slot usage in the shader.
* \param images_reverse_access_mask Same as above, but for images.
*/
static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
const struct tgsi_shader_info *info,
unsigned shader_buffers_reverse_access_mask,
unsigned images_reverse_access_mask)
{
/* RESTRICT means NOALIAS.
* If there are no writes, we can assume the accessed memory is read-only.
* If there are no reads, we can assume the accessed memory is write-only.
*/
if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT) {
unsigned reverse_access_mask;
if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
reverse_access_mask = shader_buffers_reverse_access_mask;
} else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
reverse_access_mask = info->images_buffers &
images_reverse_access_mask;
} else {
reverse_access_mask = ~info->images_buffers &
images_reverse_access_mask;
}
if (inst->Src[0].Register.Indirect) {
if (!reverse_access_mask)
return true;
} else {
if (!(reverse_access_mask &
(1u << inst->Src[0].Register.Index)))
return true;
}
}
/* If there are no buffer writes (for both shader buffers & image
* buffers), it implies that buffer memory is read-only.
* If there are no buffer reads (for both shader buffers & image
* buffers), it implies that buffer memory is write-only.
*
* Same for the case when there are no writes/reads for non-buffer
* images.
*/
if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
(inst->Src[0].Register.File == TGSI_FILE_IMAGE &&
inst->Memory.Texture == TGSI_TEXTURE_BUFFER)) {
if (!shader_buffers_reverse_access_mask &&
!(info->images_buffers & images_reverse_access_mask))
return true;
} else {
if (!(~info->images_buffers & images_reverse_access_mask))
return true;
}
return false;
}
static void load_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
const struct tgsi_shader_info *info = &ctx->shader->selector->info;
char intrinsic_name[64];
bool readonly_memory = false;
if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) {
load_emit_memory(ctx, emit_data);
return;
}
if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
emit_waitcnt(ctx, VM_CNT);
readonly_memory = !(inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) &&
is_oneway_access_only(inst, info,
info->shader_buffers_store |
info->shader_buffers_atomic,
info->images_store |
info->images_atomic);
if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
load_emit_buffer(ctx, emit_data, readonly_memory);
return;
}
if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
emit_data->output[emit_data->chan] =
lp_build_intrinsic(
builder, "llvm.amdgcn.buffer.load.format.v4f32", emit_data->dst_type,
emit_data->args, emit_data->arg_count,
get_load_intr_attribs(readonly_memory));
} else {
ac_get_image_intr_name("llvm.amdgcn.image.load",
emit_data->dst_type, /* vdata */
LLVMTypeOf(emit_data->args[0]), /* coords */
LLVMTypeOf(emit_data->args[1]), /* rsrc */
intrinsic_name, sizeof(intrinsic_name));
emit_data->output[emit_data->chan] =
lp_build_intrinsic(
builder, intrinsic_name, emit_data->dst_type,
emit_data->args, emit_data->arg_count,
get_load_intr_attribs(readonly_memory));
}
}
static void store_fetch_args(
struct lp_build_tgsi_context * bld_base,
struct lp_build_emit_data * emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
struct tgsi_full_src_register memory;
LLVMValueRef chans[4];
LLVMValueRef data;
LLVMValueRef rsrc;
unsigned chan;
emit_data->dst_type = LLVMVoidTypeInContext(gallivm->context);
for (chan = 0; chan < 4; ++chan) {
chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan);
}
data = lp_build_gather_values(gallivm, chans, 4);
emit_data->args[emit_data->arg_count++] = data;
memory = tgsi_full_src_register_from_dst(&inst->Dst[0]);
if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
LLVMValueRef offset;
LLVMValueRef tmp;
rsrc = shader_buffer_fetch_rsrc(ctx, &memory);
tmp = lp_build_emit_fetch(bld_base, inst, 0, 0);
offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
offset, false, false);
} else if (inst->Dst[0].Register.File == TGSI_FILE_IMAGE) {
unsigned target = inst->Memory.Texture;
LLVMValueRef coords;
/* 8bit/16bit TC L1 write corruption bug on SI.
* All store opcodes not aligned to a dword are affected.
*
* The only way to get unaligned stores in radeonsi is through
* shader images.
*/
bool force_glc = ctx->screen->b.chip_class == SI;
image_fetch_rsrc(bld_base, &memory, true, target, &rsrc);
coords = image_fetch_coords(bld_base, inst, 0, rsrc);
if (target == TGSI_TEXTURE_BUFFER) {
buffer_append_args(ctx, emit_data, rsrc, coords,
ctx->i32_0, false, force_glc);
} else {
emit_data->args[1] = coords;
emit_data->args[2] = rsrc;
emit_data->args[3] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */
emit_data->arg_count = 4;
image_append_args(ctx, emit_data, target, false, force_glc);
}
}
}
static void store_emit_buffer(
struct si_shader_context *ctx,
struct lp_build_emit_data *emit_data,
bool writeonly_memory)
{
const struct tgsi_full_instruction *inst = emit_data->inst;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef base_data = emit_data->args[0];
LLVMValueRef base_offset = emit_data->args[3];
unsigned writemask = inst->Dst[0].Register.WriteMask;
while (writemask) {
int start, count;
const char *intrinsic_name;
LLVMValueRef data;
LLVMValueRef offset;
LLVMValueRef tmp;
u_bit_scan_consecutive_range(&writemask, &start, &count);
/* Due to an LLVM limitation, split 3-element writes
* into a 2-element and a 1-element write. */
if (count == 3) {
writemask |= 1 << (start + 2);
count = 2;
}
if (count == 4) {
data = base_data;
intrinsic_name = "llvm.amdgcn.buffer.store.v4f32";
} else if (count == 2) {
LLVMTypeRef v2f32 = LLVMVectorType(ctx->f32, 2);
tmp = LLVMBuildExtractElement(
builder, base_data,
LLVMConstInt(ctx->i32, start, 0), "");
data = LLVMBuildInsertElement(
builder, LLVMGetUndef(v2f32), tmp,
ctx->i32_0, "");
tmp = LLVMBuildExtractElement(
builder, base_data,
LLVMConstInt(ctx->i32, start + 1, 0), "");
data = LLVMBuildInsertElement(
builder, data, tmp, ctx->i32_1, "");
intrinsic_name = "llvm.amdgcn.buffer.store.v2f32";
} else {
assert(count == 1);
data = LLVMBuildExtractElement(
builder, base_data,
LLVMConstInt(ctx->i32, start, 0), "");
intrinsic_name = "llvm.amdgcn.buffer.store.f32";
}
offset = base_offset;
if (start != 0) {
offset = LLVMBuildAdd(
builder, offset,
LLVMConstInt(ctx->i32, start * 4, 0), "");
}
emit_data->args[0] = data;
emit_data->args[3] = offset;
lp_build_intrinsic(
builder, intrinsic_name, emit_data->dst_type,
emit_data->args, emit_data->arg_count,
get_store_intr_attribs(writeonly_memory));
}
}
static void store_emit_memory(
struct si_shader_context *ctx,
struct lp_build_emit_data *emit_data)
{
const struct tgsi_full_instruction *inst = emit_data->inst;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
unsigned writemask = inst->Dst[0].Register.WriteMask;
LLVMValueRef ptr, derived_ptr, data, index;
int chan;
ptr = get_memory_ptr(ctx, inst, ctx->f32, 0);
for (chan = 0; chan < 4; ++chan) {
if (!(writemask & (1 << chan))) {
continue;
}
data = lp_build_emit_fetch(&ctx->bld_base, inst, 1, chan);
index = LLVMConstInt(ctx->i32, chan, 0);
derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, "");
LLVMBuildStore(builder, data, derived_ptr);
}
}
static void store_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
const struct tgsi_shader_info *info = &ctx->shader->selector->info;
unsigned target = inst->Memory.Texture;
char intrinsic_name[64];
bool writeonly_memory = false;
if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
store_emit_memory(ctx, emit_data);
return;
}
if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE)
emit_waitcnt(ctx, VM_CNT);
writeonly_memory = is_oneway_access_only(inst, info,
info->shader_buffers_load |
info->shader_buffers_atomic,
info->images_load |
info->images_atomic);
if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) {
store_emit_buffer(ctx, emit_data, writeonly_memory);
return;
}
if (target == TGSI_TEXTURE_BUFFER) {
emit_data->output[emit_data->chan] = lp_build_intrinsic(
builder, "llvm.amdgcn.buffer.store.format.v4f32",
emit_data->dst_type, emit_data->args,
emit_data->arg_count,
get_store_intr_attribs(writeonly_memory));
} else {
ac_get_image_intr_name("llvm.amdgcn.image.store",
LLVMTypeOf(emit_data->args[0]), /* vdata */
LLVMTypeOf(emit_data->args[1]), /* coords */
LLVMTypeOf(emit_data->args[2]), /* rsrc */
intrinsic_name, sizeof(intrinsic_name));
emit_data->output[emit_data->chan] =
lp_build_intrinsic(
builder, intrinsic_name, emit_data->dst_type,
emit_data->args, emit_data->arg_count,
get_store_intr_attribs(writeonly_memory));
}
}
static void atomic_fetch_args(
struct lp_build_tgsi_context * bld_base,
struct lp_build_emit_data * emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
LLVMValueRef data1, data2;
LLVMValueRef rsrc;
LLVMValueRef tmp;
emit_data->dst_type = ctx->f32;
tmp = lp_build_emit_fetch(bld_base, inst, 2, 0);
data1 = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
tmp = lp_build_emit_fetch(bld_base, inst, 3, 0);
data2 = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
}
/* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order
* of arguments, which is reversed relative to TGSI (and GLSL)
*/
if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
emit_data->args[emit_data->arg_count++] = data2;
emit_data->args[emit_data->arg_count++] = data1;
if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
LLVMValueRef offset;
rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]);
tmp = lp_build_emit_fetch(bld_base, inst, 1, 0);
offset = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0,
offset, true, false);
} else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE) {
unsigned target = inst->Memory.Texture;
LLVMValueRef coords;
image_fetch_rsrc(bld_base, &inst->Src[0], true, target, &rsrc);
coords = image_fetch_coords(bld_base, inst, 1, rsrc);
if (target == TGSI_TEXTURE_BUFFER) {
buffer_append_args(ctx, emit_data, rsrc, coords,
ctx->i32_0, true, false);
} else {
emit_data->args[emit_data->arg_count++] = coords;
emit_data->args[emit_data->arg_count++] = rsrc;
image_append_args(ctx, emit_data, target, true, false);
}
}
}
static void atomic_emit_memory(struct si_shader_context *ctx,
struct lp_build_emit_data *emit_data) {
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
LLVMValueRef ptr, result, arg;
ptr = get_memory_ptr(ctx, inst, ctx->i32, 1);
arg = lp_build_emit_fetch(&ctx->bld_base, inst, 2, 0);
arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) {
LLVMValueRef new_data;
new_data = lp_build_emit_fetch(&ctx->bld_base,
inst, 3, 0);
new_data = LLVMBuildBitCast(builder, new_data, ctx->i32, "");
#if HAVE_LLVM >= 0x309
result = LLVMBuildAtomicCmpXchg(builder, ptr, arg, new_data,
LLVMAtomicOrderingSequentiallyConsistent,
LLVMAtomicOrderingSequentiallyConsistent,
false);
#endif
result = LLVMBuildExtractValue(builder, result, 0, "");
} else {
LLVMAtomicRMWBinOp op;
switch(inst->Instruction.Opcode) {
case TGSI_OPCODE_ATOMUADD:
op = LLVMAtomicRMWBinOpAdd;
break;
case TGSI_OPCODE_ATOMXCHG:
op = LLVMAtomicRMWBinOpXchg;
break;
case TGSI_OPCODE_ATOMAND:
op = LLVMAtomicRMWBinOpAnd;
break;
case TGSI_OPCODE_ATOMOR:
op = LLVMAtomicRMWBinOpOr;
break;
case TGSI_OPCODE_ATOMXOR:
op = LLVMAtomicRMWBinOpXor;
break;
case TGSI_OPCODE_ATOMUMIN:
op = LLVMAtomicRMWBinOpUMin;
break;
case TGSI_OPCODE_ATOMUMAX:
op = LLVMAtomicRMWBinOpUMax;
break;
case TGSI_OPCODE_ATOMIMIN:
op = LLVMAtomicRMWBinOpMin;
break;
case TGSI_OPCODE_ATOMIMAX:
op = LLVMAtomicRMWBinOpMax;
break;
default:
unreachable("unknown atomic opcode");
}
result = LLVMBuildAtomicRMW(builder, op, ptr, arg,
LLVMAtomicOrderingSequentiallyConsistent,
false);
}
emit_data->output[emit_data->chan] = LLVMBuildBitCast(builder, result, emit_data->dst_type, "");
}
static void atomic_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
const struct tgsi_full_instruction * inst = emit_data->inst;
char intrinsic_name[40];
LLVMValueRef tmp;
if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) {
atomic_emit_memory(ctx, emit_data);
return;
}
if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
snprintf(intrinsic_name, sizeof(intrinsic_name),
"llvm.amdgcn.buffer.atomic.%s", action->intr_name);
} else {
LLVMValueRef coords;
char coords_type[8];
if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS)
coords = emit_data->args[2];
else
coords = emit_data->args[1];
ac_build_type_name_for_intr(LLVMTypeOf(coords), coords_type, sizeof(coords_type));
snprintf(intrinsic_name, sizeof(intrinsic_name),
"llvm.amdgcn.image.atomic.%s.%s",
action->intr_name, coords_type);
}
tmp = lp_build_intrinsic(
builder, intrinsic_name, ctx->i32,
emit_data->args, emit_data->arg_count, 0);
emit_data->output[emit_data->chan] =
LLVMBuildBitCast(builder, tmp, ctx->f32, "");
}
static void set_tex_fetch_args(struct si_shader_context *ctx,
struct lp_build_emit_data *emit_data,
unsigned target,
LLVMValueRef res_ptr, LLVMValueRef samp_ptr,
LLVMValueRef *param, unsigned count,
unsigned dmask)
{
struct gallivm_state *gallivm = &ctx->gallivm;
struct ac_image_args args = {};
/* Pad to power of two vector */
while (count < util_next_power_of_two(count))
param[count++] = LLVMGetUndef(ctx->i32);
if (count > 1)
args.addr = lp_build_gather_values(gallivm, param, count);
else
args.addr = param[0];
args.resource = res_ptr;
args.sampler = samp_ptr;
args.dmask = dmask;
args.unorm = target == TGSI_TEXTURE_RECT ||
target == TGSI_TEXTURE_SHADOWRECT;
args.da = tgsi_is_array_sampler(target);
/* Ugly, but we seem to have no other choice right now. */
STATIC_ASSERT(sizeof(args) <= sizeof(emit_data->args));
memcpy(emit_data->args, &args, sizeof(args));
}
static LLVMValueRef fix_resinfo(struct si_shader_context *ctx,
unsigned target, LLVMValueRef out)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
/* 1D textures are allocated and used as 2D on GFX9. */
if (ctx->screen->b.chip_class >= GFX9 &&
(target == TGSI_TEXTURE_1D_ARRAY ||
target == TGSI_TEXTURE_SHADOW1D_ARRAY)) {
LLVMValueRef layers =
LLVMBuildExtractElement(builder, out,
LLVMConstInt(ctx->i32, 2, 0), "");
out = LLVMBuildInsertElement(builder, out, layers,
ctx->i32_1, "");
}
/* Divide the number of layers by 6 to get the number of cubes. */
if (target == TGSI_TEXTURE_CUBE_ARRAY ||
target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
LLVMValueRef imm2 = LLVMConstInt(ctx->i32, 2, 0);
LLVMValueRef z = LLVMBuildExtractElement(builder, out, imm2, "");
z = LLVMBuildSDiv(builder, z, LLVMConstInt(ctx->i32, 6, 0), "");
out = LLVMBuildInsertElement(builder, out, z, imm2, "");
}
return out;
}
static void resq_fetch_args(
struct lp_build_tgsi_context * bld_base,
struct lp_build_emit_data * emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
const struct tgsi_full_instruction *inst = emit_data->inst;
const struct tgsi_full_src_register *reg = &inst->Src[0];
emit_data->dst_type = ctx->v4i32;
if (reg->Register.File == TGSI_FILE_BUFFER) {
emit_data->args[0] = shader_buffer_fetch_rsrc(ctx, reg);
emit_data->arg_count = 1;
} else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
&emit_data->args[0]);
emit_data->arg_count = 1;
} else {
LLVMValueRef res_ptr;
unsigned image_target;
if (inst->Memory.Texture == TGSI_TEXTURE_3D)
image_target = TGSI_TEXTURE_2D_ARRAY;
else
image_target = inst->Memory.Texture;
image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
&res_ptr);
set_tex_fetch_args(ctx, emit_data, image_target,
res_ptr, NULL, &ctx->i32_0, 1,
0xf);
}
}
static void resq_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
const struct tgsi_full_instruction *inst = emit_data->inst;
LLVMValueRef out;
if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
out = LLVMBuildExtractElement(builder, emit_data->args[0],
LLVMConstInt(ctx->i32, 2, 0), "");
} else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
out = get_buffer_size(bld_base, emit_data->args[0]);
} else {
struct ac_image_args args;
memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
args.opcode = ac_image_get_resinfo;
out = ac_build_image_opcode(&ctx->ac, &args);
out = fix_resinfo(ctx, inst->Memory.Texture, out);
}
emit_data->output[emit_data->chan] = out;
}
static const struct lp_build_tgsi_action tex_action;
enum desc_type {
DESC_IMAGE,
DESC_BUFFER,
DESC_FMASK,
DESC_SAMPLER,
};
/**
* Load an image view, fmask view. or sampler state descriptor.
*/
static LLVMValueRef load_sampler_desc(struct si_shader_context *ctx,
LLVMValueRef list, LLVMValueRef index,
enum desc_type type)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
switch (type) {
case DESC_IMAGE:
/* The image is at [0:7]. */
index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
break;
case DESC_BUFFER:
/* The buffer is in [4:7]. */
index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
index = LLVMBuildAdd(builder, index, ctx->i32_1, "");
list = LLVMBuildPointerCast(builder, list,
const_array(ctx->v4i32, 0), "");
break;
case DESC_FMASK:
/* The FMASK is at [8:15]. */
index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), "");
index = LLVMBuildAdd(builder, index, ctx->i32_1, "");
break;
case DESC_SAMPLER:
/* The sampler state is at [12:15]. */
index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), "");
index = LLVMBuildAdd(builder, index, LLVMConstInt(ctx->i32, 3, 0), "");
list = LLVMBuildPointerCast(builder, list,
const_array(ctx->v4i32, 0), "");
break;
}
return ac_build_indexed_load_const(&ctx->ac, list, index);
}
/* Disable anisotropic filtering if BASE_LEVEL == LAST_LEVEL.
*
* SI-CI:
* If BASE_LEVEL == LAST_LEVEL, the shader must disable anisotropic
* filtering manually. The driver sets img7 to a mask clearing
* MAX_ANISO_RATIO if BASE_LEVEL == LAST_LEVEL. The shader must do:
* s_and_b32 samp0, samp0, img7
*
* VI:
* The ANISO_OVERRIDE sampler field enables this fix in TA.
*/
static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx,
LLVMValueRef res, LLVMValueRef samp)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef img7, samp0;
if (ctx->screen->b.chip_class >= VI)
return samp;
img7 = LLVMBuildExtractElement(builder, res,
LLVMConstInt(ctx->i32, 7, 0), "");
samp0 = LLVMBuildExtractElement(builder, samp,
ctx->i32_0, "");
samp0 = LLVMBuildAnd(builder, samp0, img7, "");
return LLVMBuildInsertElement(builder, samp, samp0,
ctx->i32_0, "");
}
static void tex_fetch_ptrs(
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data,
LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers);
const struct tgsi_full_instruction *inst = emit_data->inst;
const struct tgsi_full_src_register *reg;
unsigned target = inst->Texture.Texture;
unsigned sampler_src;
LLVMValueRef index;
sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
reg = &emit_data->inst->Src[sampler_src];
if (reg->Register.Indirect) {
index = get_bounded_indirect_index(ctx,
®->Indirect,
reg->Register.Index,
SI_NUM_SAMPLERS);
} else {
index = LLVMConstInt(ctx->i32, reg->Register.Index, 0);
}
if (target == TGSI_TEXTURE_BUFFER)
*res_ptr = load_sampler_desc(ctx, list, index, DESC_BUFFER);
else
*res_ptr = load_sampler_desc(ctx, list, index, DESC_IMAGE);
if (samp_ptr)
*samp_ptr = NULL;
if (fmask_ptr)
*fmask_ptr = NULL;
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
if (fmask_ptr)
*fmask_ptr = load_sampler_desc(ctx, list, index,
DESC_FMASK);
} else if (target != TGSI_TEXTURE_BUFFER) {
if (samp_ptr) {
*samp_ptr = load_sampler_desc(ctx, list, index,
DESC_SAMPLER);
*samp_ptr = sici_fix_sampler_aniso(ctx, *res_ptr, *samp_ptr);
}
}
}
static void txq_fetch_args(
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
const struct tgsi_full_instruction *inst = emit_data->inst;
unsigned target = inst->Texture.Texture;
LLVMValueRef res_ptr;
LLVMValueRef address;
tex_fetch_ptrs(bld_base, emit_data, &res_ptr, NULL, NULL);
if (target == TGSI_TEXTURE_BUFFER) {
/* Read the size from the buffer descriptor directly. */
emit_data->args[0] = get_buffer_size(bld_base, res_ptr);
return;
}
/* Textures - set the mip level. */
address = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
set_tex_fetch_args(ctx, emit_data, target, res_ptr,
NULL, &address, 1, 0xf);
}
static void txq_emit(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct ac_image_args args;
unsigned target = emit_data->inst->Texture.Texture;
if (target == TGSI_TEXTURE_BUFFER) {
/* Just return the buffer size. */
emit_data->output[emit_data->chan] = emit_data->args[0];
return;
}
memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
args.opcode = ac_image_get_resinfo;
LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args);
emit_data->output[emit_data->chan] = fix_resinfo(ctx, target, result);
}
static void tex_fetch_args(
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
const struct tgsi_full_instruction *inst = emit_data->inst;
unsigned opcode = inst->Instruction.Opcode;
unsigned target = inst->Texture.Texture;
LLVMValueRef coords[5], derivs[6];
LLVMValueRef address[16];
unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
int ref_pos = tgsi_util_get_shadow_ref_src_index(target);
unsigned count = 0;
unsigned chan;
unsigned num_deriv_channels = 0;
bool has_offset = inst->Texture.NumOffsets > 0;
LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
unsigned dmask = 0xf;
tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr);
if (target == TGSI_TEXTURE_BUFFER) {
emit_data->dst_type = ctx->v4f32;
emit_data->args[0] = LLVMBuildBitCast(gallivm->builder, res_ptr,
ctx->v16i8, "");
emit_data->args[1] = ctx->i32_0;
emit_data->args[2] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
emit_data->arg_count = 3;
return;
}
/* Fetch and project texture coordinates */
coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
for (chan = 0; chan < 3; chan++ ) {
coords[chan] = lp_build_emit_fetch(bld_base,
emit_data->inst, 0,
chan);
if (opcode == TGSI_OPCODE_TXP)
coords[chan] = lp_build_emit_llvm_binary(bld_base,
TGSI_OPCODE_DIV,
coords[chan],
coords[3]);
}
if (opcode == TGSI_OPCODE_TXP)
coords[3] = bld_base->base.one;
/* Pack offsets. */
if (has_offset &&
opcode != TGSI_OPCODE_TXF &&
opcode != TGSI_OPCODE_TXF_LZ) {
/* The offsets are six-bit signed integers packed like this:
* X=[5:0], Y=[13:8], and Z=[21:16].
*/
LLVMValueRef offset[3], pack;
assert(inst->Texture.NumOffsets == 1);
for (chan = 0; chan < 3; chan++) {
offset[chan] = lp_build_emit_fetch_texoffset(bld_base,
emit_data->inst, 0, chan);
offset[chan] = LLVMBuildAnd(gallivm->builder, offset[chan],
LLVMConstInt(ctx->i32, 0x3f, 0), "");
if (chan)
offset[chan] = LLVMBuildShl(gallivm->builder, offset[chan],
LLVMConstInt(ctx->i32, chan*8, 0), "");
}
pack = LLVMBuildOr(gallivm->builder, offset[0], offset[1], "");
pack = LLVMBuildOr(gallivm->builder, pack, offset[2], "");
address[count++] = pack;
}
/* Pack LOD bias value */
if (opcode == TGSI_OPCODE_TXB)
address[count++] = coords[3];
if (opcode == TGSI_OPCODE_TXB2)
address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
/* Pack depth comparison value */
if (tgsi_is_shadow_target(target) && opcode != TGSI_OPCODE_LODQ) {
LLVMValueRef z;
if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
z = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
} else {
assert(ref_pos >= 0);
z = coords[ref_pos];
}
/* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
* so the depth comparison value isn't clamped for Z16 and
* Z24 anymore. Do it manually here.
*
* It's unnecessary if the original texture format was
* Z32_FLOAT, but we don't know that here.
*/
if (ctx->screen->b.chip_class == VI)
z = ac_build_clamp(&ctx->ac, z);
address[count++] = z;
}
/* Pack user derivatives */
if (opcode == TGSI_OPCODE_TXD) {
int param, num_src_deriv_channels, num_dst_deriv_channels;
switch (target) {
case TGSI_TEXTURE_3D:
num_src_deriv_channels = 3;
num_dst_deriv_channels = 3;
num_deriv_channels = 3;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
num_src_deriv_channels = 2;
num_dst_deriv_channels = 2;
num_deriv_channels = 2;
break;
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_CUBE_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
/* Cube derivatives will be converted to 2D. */
num_src_deriv_channels = 3;
num_dst_deriv_channels = 3;
num_deriv_channels = 2;
break;
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
num_src_deriv_channels = 1;
/* 1D textures are allocated and used as 2D on GFX9. */
if (ctx->screen->b.chip_class >= GFX9) {
num_dst_deriv_channels = 2;
num_deriv_channels = 2;
} else {
num_dst_deriv_channels = 1;
num_deriv_channels = 1;
}
break;
default:
unreachable("invalid target");
}
for (param = 0; param < 2; param++) {
for (chan = 0; chan < num_src_deriv_channels; chan++)
derivs[param * num_dst_deriv_channels + chan] =
lp_build_emit_fetch(bld_base, inst, param+1, chan);
/* Fill in the rest with zeros. */
for (chan = num_src_deriv_channels;
chan < num_dst_deriv_channels; chan++)
derivs[param * num_dst_deriv_channels + chan] =
bld_base->base.zero;
}
}
if (target == TGSI_TEXTURE_CUBE ||
target == TGSI_TEXTURE_CUBE_ARRAY ||
target == TGSI_TEXTURE_SHADOWCUBE ||
target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
ac_prepare_cube_coords(&ctx->ac,
opcode == TGSI_OPCODE_TXD,
target == TGSI_TEXTURE_CUBE_ARRAY ||
target == TGSI_TEXTURE_SHADOWCUBE_ARRAY,
coords, derivs);
if (opcode == TGSI_OPCODE_TXD)
for (int i = 0; i < num_deriv_channels * 2; i++)
address[count++] = derivs[i];
/* Pack texture coordinates */
address[count++] = coords[0];
if (num_coords > 1)
address[count++] = coords[1];
if (num_coords > 2)
address[count++] = coords[2];
/* 1D textures are allocated and used as 2D on GFX9. */
if (ctx->screen->b.chip_class >= GFX9) {
LLVMValueRef filler;
/* Use 0.5, so that we don't sample the border color. */
if (opcode == TGSI_OPCODE_TXF)
filler = ctx->i32_0;
else
filler = LLVMConstReal(ctx->f32, 0.5);
if (target == TGSI_TEXTURE_1D ||
target == TGSI_TEXTURE_SHADOW1D) {
address[count++] = filler;
} else if (target == TGSI_TEXTURE_1D_ARRAY ||
target == TGSI_TEXTURE_SHADOW1D_ARRAY) {
address[count] = address[count - 1];
address[count - 1] = filler;
count++;
}
}
/* Pack LOD or sample index */
if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF)
address[count++] = coords[3];
else if (opcode == TGSI_OPCODE_TXL2)
address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X);
if (count > 16) {
assert(!"Cannot handle more than 16 texture address parameters");
count = 16;
}
for (chan = 0; chan < count; chan++ ) {
address[chan] = LLVMBuildBitCast(gallivm->builder,
address[chan], ctx->i32, "");
}
/* Adjust the sample index according to FMASK.
*
* For uncompressed MSAA surfaces, FMASK should return 0x76543210,
* which is the identity mapping. Each nibble says which physical sample
* should be fetched to get that sample.
*
* For example, 0x11111100 means there are only 2 samples stored and
* the second sample covers 3/4 of the pixel. When reading samples 0
* and 1, return physical sample 0 (determined by the first two 0s
* in FMASK), otherwise return physical sample 1.
*
* The sample index should be adjusted as follows:
* sample_index = (fmask >> (sample_index * 4)) & 0xF;
*/
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
struct lp_build_emit_data txf_emit_data = *emit_data;
LLVMValueRef txf_address[4];
/* We only need .xy for non-arrays, and .xyz for arrays. */
unsigned txf_count = target == TGSI_TEXTURE_2D_MSAA ? 2 : 3;
struct tgsi_full_instruction inst = {};
memcpy(txf_address, address, sizeof(txf_address));
/* Read FMASK using TXF_LZ. */
inst.Instruction.Opcode = TGSI_OPCODE_TXF_LZ;
inst.Texture.Texture = target;
txf_emit_data.inst = &inst;
txf_emit_data.chan = 0;
set_tex_fetch_args(ctx, &txf_emit_data,
target, fmask_ptr, NULL,
txf_address, txf_count, 0xf);
build_tex_intrinsic(&tex_action, bld_base, &txf_emit_data);
/* Initialize some constants. */
LLVMValueRef four = LLVMConstInt(ctx->i32, 4, 0);
LLVMValueRef F = LLVMConstInt(ctx->i32, 0xF, 0);
/* Apply the formula. */
LLVMValueRef fmask =
LLVMBuildExtractElement(gallivm->builder,
txf_emit_data.output[0],
ctx->i32_0, "");
unsigned sample_chan = txf_count; /* the sample index is last */
LLVMValueRef sample_index4 =
LLVMBuildMul(gallivm->builder, address[sample_chan], four, "");
LLVMValueRef shifted_fmask =
LLVMBuildLShr(gallivm->builder, fmask, sample_index4, "");
LLVMValueRef final_sample =
LLVMBuildAnd(gallivm->builder, shifted_fmask, F, "");
/* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK
* resource descriptor is 0 (invalid),
*/
LLVMValueRef fmask_desc =
LLVMBuildBitCast(gallivm->builder, fmask_ptr,
ctx->v8i32, "");
LLVMValueRef fmask_word1 =
LLVMBuildExtractElement(gallivm->builder, fmask_desc,
ctx->i32_1, "");
LLVMValueRef word1_is_nonzero =
LLVMBuildICmp(gallivm->builder, LLVMIntNE,
fmask_word1, ctx->i32_0, "");
/* Replace the MSAA sample index. */
address[sample_chan] =
LLVMBuildSelect(gallivm->builder, word1_is_nonzero,
final_sample, address[sample_chan], "");
}
if (opcode == TGSI_OPCODE_TXF ||
opcode == TGSI_OPCODE_TXF_LZ) {
/* add tex offsets */
if (inst->Texture.NumOffsets) {
struct lp_build_context *uint_bld = &bld_base->uint_bld;
const struct tgsi_texture_offset *off = inst->TexOffsets;
assert(inst->Texture.NumOffsets == 1);
switch (target) {
case TGSI_TEXTURE_3D:
address[2] = lp_build_add(uint_bld, address[2],
ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ]);
/* fall through */
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
address[1] =
lp_build_add(uint_bld, address[1],
ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY]);
/* fall through */
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
address[0] =
lp_build_add(uint_bld, address[0],
ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX]);
break;
/* texture offsets do not apply to other texture targets */
}
}
}
if (opcode == TGSI_OPCODE_TG4) {
unsigned gather_comp = 0;
/* DMASK was repurposed for GATHER4. 4 components are always
* returned and DMASK works like a swizzle - it selects
* the component to fetch. The only valid DMASK values are
* 1=red, 2=green, 4=blue, 8=alpha. (e.g. 1 returns
* (red,red,red,red) etc.) The ISA document doesn't mention
* this.
*/
/* Get the component index from src1.x for Gather4. */
if (!tgsi_is_shadow_target(target)) {
LLVMValueRef comp_imm;
struct tgsi_src_register src1 = inst->Src[1].Register;
assert(src1.File == TGSI_FILE_IMMEDIATE);
comp_imm = ctx->imms[src1.Index * TGSI_NUM_CHANNELS + src1.SwizzleX];
gather_comp = LLVMConstIntGetZExtValue(comp_imm);
gather_comp = CLAMP(gather_comp, 0, 3);
}
dmask = 1 << gather_comp;
}
set_tex_fetch_args(ctx, emit_data, target, res_ptr,
samp_ptr, address, count, dmask);
}
/* Gather4 should follow the same rules as bilinear filtering, but the hardware
* incorrectly forces nearest filtering if the texture format is integer.
* The only effect it has on Gather4, which always returns 4 texels for
* bilinear filtering, is that the final coordinates are off by 0.5 of
* the texel size.
*
* The workaround is to subtract 0.5 from the unnormalized coordinates,
* or (0.5 / size) from the normalized coordinates.
*/
static void si_lower_gather4_integer(struct si_shader_context *ctx,
struct ac_image_args *args,
unsigned target)
{
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef coord = args->addr;
LLVMValueRef half_texel[2];
/* Texture coordinates start after:
* {offset, bias, z-compare, derivatives}
* Only the offset and z-compare can occur here.
*/
unsigned coord_vgpr_index = (int)args->offset + (int)args->compare;
int c;
if (target == TGSI_TEXTURE_RECT ||
target == TGSI_TEXTURE_SHADOWRECT) {
half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5);
} else {
struct tgsi_full_instruction txq_inst = {};
struct lp_build_emit_data txq_emit_data = {};
/* Query the texture size. */
txq_inst.Texture.Texture = target;
txq_emit_data.inst = &txq_inst;
txq_emit_data.dst_type = ctx->v4i32;
set_tex_fetch_args(ctx, &txq_emit_data, target,
args->resource, NULL, &ctx->i32_0,
1, 0xf);
txq_emit(NULL, &ctx->bld_base, &txq_emit_data);
/* Compute -0.5 / size. */
for (c = 0; c < 2; c++) {
half_texel[c] =
LLVMBuildExtractElement(builder, txq_emit_data.output[0],
LLVMConstInt(ctx->i32, c, 0), "");
half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, "");
half_texel[c] =
lp_build_emit_llvm_unary(&ctx->bld_base,
TGSI_OPCODE_RCP, half_texel[c]);
half_texel[c] = LLVMBuildFMul(builder, half_texel[c],
LLVMConstReal(ctx->f32, -0.5), "");
}
}
for (c = 0; c < 2; c++) {
LLVMValueRef tmp;
LLVMValueRef index = LLVMConstInt(ctx->i32, coord_vgpr_index + c, 0);
tmp = LLVMBuildExtractElement(builder, coord, index, "");
tmp = LLVMBuildBitCast(builder, tmp, ctx->f32, "");
tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], "");
tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
coord = LLVMBuildInsertElement(builder, coord, tmp, index, "");
}
args->addr = coord;
}
static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
const struct tgsi_full_instruction *inst = emit_data->inst;
struct ac_image_args args;
unsigned opcode = inst->Instruction.Opcode;
unsigned target = inst->Texture.Texture;
if (target == TGSI_TEXTURE_BUFFER) {
emit_data->output[emit_data->chan] =
ac_build_buffer_load_format(&ctx->ac,
emit_data->args[0],
emit_data->args[2],
emit_data->args[1],
true);
return;
}
memcpy(&args, emit_data->args, sizeof(args)); /* ugly */
args.opcode = ac_image_sample;
args.compare = tgsi_is_shadow_target(target);
args.offset = inst->Texture.NumOffsets > 0;
switch (opcode) {
case TGSI_OPCODE_TXF:
case TGSI_OPCODE_TXF_LZ:
args.opcode = opcode == TGSI_OPCODE_TXF_LZ ||
target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA ?
ac_image_load : ac_image_load_mip;
args.compare = false;
args.offset = false;
break;
case TGSI_OPCODE_LODQ:
args.opcode = ac_image_get_lod;
args.compare = false;
args.offset = false;
break;
case TGSI_OPCODE_TEX:
case TGSI_OPCODE_TEX2:
case TGSI_OPCODE_TXP:
if (ctx->type != PIPE_SHADER_FRAGMENT)
args.level_zero = true;
break;
case TGSI_OPCODE_TEX_LZ:
args.level_zero = true;
break;
case TGSI_OPCODE_TXB:
case TGSI_OPCODE_TXB2:
assert(ctx->type == PIPE_SHADER_FRAGMENT);
args.bias = true;
break;
case TGSI_OPCODE_TXL:
case TGSI_OPCODE_TXL2:
args.lod = true;
break;
case TGSI_OPCODE_TXD:
args.deriv = true;
break;
case TGSI_OPCODE_TG4:
args.opcode = ac_image_gather4;
args.level_zero = true;
break;
default:
assert(0);
return;
}
/* The hardware needs special lowering for Gather4 with integer formats. */
if (ctx->screen->b.chip_class <= VI &&
opcode == TGSI_OPCODE_TG4) {
struct tgsi_shader_info *info = &ctx->shader->selector->info;
/* This will also work with non-constant indexing because of how
* glsl_to_tgsi works and we intent to preserve that behavior.
*/
const unsigned src_idx = 2;
unsigned sampler = inst->Src[src_idx].Register.Index;
assert(inst->Src[src_idx].Register.File == TGSI_FILE_SAMPLER);
if (info->sampler_type[sampler] == TGSI_RETURN_TYPE_SINT ||
info->sampler_type[sampler] == TGSI_RETURN_TYPE_UINT)
si_lower_gather4_integer(ctx, &args, target);
}
emit_data->output[emit_data->chan] =
ac_build_image_opcode(&ctx->ac, &args);
}
static void si_llvm_emit_txqs(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef res, samples;
LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr);
/* Read the samples from the descriptor directly. */
res = LLVMBuildBitCast(builder, res_ptr, ctx->v8i32, "");
samples = LLVMBuildExtractElement(
builder, res,
LLVMConstInt(ctx->i32, 3, 0), "");
samples = LLVMBuildLShr(builder, samples,
LLVMConstInt(ctx->i32, 16, 0), "");
samples = LLVMBuildAnd(builder, samples,
LLVMConstInt(ctx->i32, 0xf, 0), "");
samples = LLVMBuildShl(builder, ctx->i32_1,
samples, "");
emit_data->output[emit_data->chan] = samples;
}
static void si_llvm_emit_ddxy(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
unsigned opcode = emit_data->info->opcode;
LLVMValueRef val;
int idx;
unsigned mask;
if (opcode == TGSI_OPCODE_DDX_FINE)
mask = AC_TID_MASK_LEFT;
else if (opcode == TGSI_OPCODE_DDY_FINE)
mask = AC_TID_MASK_TOP;
else
mask = AC_TID_MASK_TOP_LEFT;
/* for DDX we want to next X pixel, DDY next Y pixel. */
idx = (opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE) ? 1 : 2;
val = LLVMBuildBitCast(gallivm->builder, emit_data->args[0], ctx->i32, "");
val = ac_build_ddxy(&ctx->ac, ctx->screen->has_ds_bpermute,
mask, idx, ctx->lds, val);
emit_data->output[emit_data->chan] = val;
}
/*
* this takes an I,J coordinate pair,
* and works out the X and Y derivatives.
* it returns DDX(I), DDX(J), DDY(I), DDY(J).
*/
static LLVMValueRef si_llvm_emit_ddxy_interp(
struct lp_build_tgsi_context *bld_base,
LLVMValueRef interp_ij)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef result[4], a;
unsigned i;
for (i = 0; i < 2; i++) {
a = LLVMBuildExtractElement(gallivm->builder, interp_ij,
LLVMConstInt(ctx->i32, i, 0), "");
result[i] = lp_build_emit_llvm_unary(bld_base, TGSI_OPCODE_DDX, a);
result[2+i] = lp_build_emit_llvm_unary(bld_base, TGSI_OPCODE_DDY, a);
}
return lp_build_gather_values(gallivm, result, 4);
}
static void interp_fetch_args(
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
const struct tgsi_full_instruction *inst = emit_data->inst;
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
/* offset is in second src, first two channels */
emit_data->args[0] = lp_build_emit_fetch(bld_base,
emit_data->inst, 1,
TGSI_CHAN_X);
emit_data->args[1] = lp_build_emit_fetch(bld_base,
emit_data->inst, 1,
TGSI_CHAN_Y);
emit_data->arg_count = 2;
} else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
LLVMValueRef sample_position;
LLVMValueRef sample_id;
LLVMValueRef halfval = LLVMConstReal(ctx->f32, 0.5f);
/* fetch sample ID, then fetch its sample position,
* and place into first two channels.
*/
sample_id = lp_build_emit_fetch(bld_base,
emit_data->inst, 1, TGSI_CHAN_X);
sample_id = LLVMBuildBitCast(gallivm->builder, sample_id,
ctx->i32, "");
sample_position = load_sample_position(ctx, sample_id);
emit_data->args[0] = LLVMBuildExtractElement(gallivm->builder,
sample_position,
ctx->i32_0, "");
emit_data->args[0] = LLVMBuildFSub(gallivm->builder, emit_data->args[0], halfval, "");
emit_data->args[1] = LLVMBuildExtractElement(gallivm->builder,
sample_position,
ctx->i32_1, "");
emit_data->args[1] = LLVMBuildFSub(gallivm->builder, emit_data->args[1], halfval, "");
emit_data->arg_count = 2;
}
}
static void build_interp_intrinsic(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct si_shader *shader = ctx->shader;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef interp_param;
const struct tgsi_full_instruction *inst = emit_data->inst;
int input_index = inst->Src[0].Register.Index;
int chan;
int i;
LLVMValueRef attr_number;
LLVMValueRef params = LLVMGetParam(ctx->main_fn, SI_PARAM_PRIM_MASK);
int interp_param_idx;
unsigned interp = shader->selector->info.input_interpolate[input_index];
unsigned location;
assert(inst->Src[0].Register.File == TGSI_FILE_INPUT);
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE)
location = TGSI_INTERPOLATE_LOC_CENTER;
else
location = TGSI_INTERPOLATE_LOC_CENTROID;
interp_param_idx = lookup_interp_param_index(interp, location);
if (interp_param_idx == -1)
return;
else if (interp_param_idx)
interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
else
interp_param = NULL;
attr_number = LLVMConstInt(ctx->i32, input_index, 0);
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
LLVMValueRef ij_out[2];
LLVMValueRef ddxy_out = si_llvm_emit_ddxy_interp(bld_base, interp_param);
/*
* take the I then J parameters, and the DDX/Y for it, and
* calculate the IJ inputs for the interpolator.
* temp1 = ddx * offset/sample.x + I;
* interp_param.I = ddy * offset/sample.y + temp1;
* temp1 = ddx * offset/sample.x + J;
* interp_param.J = ddy * offset/sample.y + temp1;
*/
for (i = 0; i < 2; i++) {
LLVMValueRef ix_ll = LLVMConstInt(ctx->i32, i, 0);
LLVMValueRef iy_ll = LLVMConstInt(ctx->i32, i + 2, 0);
LLVMValueRef ddx_el = LLVMBuildExtractElement(gallivm->builder,
ddxy_out, ix_ll, "");
LLVMValueRef ddy_el = LLVMBuildExtractElement(gallivm->builder,
ddxy_out, iy_ll, "");
LLVMValueRef interp_el = LLVMBuildExtractElement(gallivm->builder,
interp_param, ix_ll, "");
LLVMValueRef temp1, temp2;
interp_el = LLVMBuildBitCast(gallivm->builder, interp_el,
ctx->f32, "");
temp1 = LLVMBuildFMul(gallivm->builder, ddx_el, emit_data->args[0], "");
temp1 = LLVMBuildFAdd(gallivm->builder, temp1, interp_el, "");
temp2 = LLVMBuildFMul(gallivm->builder, ddy_el, emit_data->args[1], "");
ij_out[i] = LLVMBuildFAdd(gallivm->builder, temp2, temp1, "");
}
interp_param = lp_build_gather_values(gallivm, ij_out, 2);
}
for (chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan;
unsigned schan;
schan = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], chan);
llvm_chan = LLVMConstInt(ctx->i32, schan, 0);
if (interp_param) {
interp_param = LLVMBuildBitCast(gallivm->builder,
interp_param, LLVMVectorType(ctx->f32, 2), "");
LLVMValueRef i = LLVMBuildExtractElement(
gallivm->builder, interp_param, ctx->i32_0, "");
LLVMValueRef j = LLVMBuildExtractElement(
gallivm->builder, interp_param, ctx->i32_1, "");
emit_data->output[chan] = ac_build_fs_interp(&ctx->ac,
llvm_chan, attr_number, params,
i, j);
} else {
emit_data->output[chan] = ac_build_fs_interp_mov(&ctx->ac,
LLVMConstInt(ctx->i32, 2, 0), /* P0 */
llvm_chan, attr_number, params);
}
}
}
static LLVMValueRef si_emit_ballot(struct si_shader_context *ctx,
LLVMValueRef value)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef args[3] = {
value,
ctx->i32_0,
LLVMConstInt(ctx->i32, LLVMIntNE, 0)
};
/* We currently have no other way to prevent LLVM from lifting the icmp
* calls to a dominating basic block.
*/
emit_optimization_barrier(ctx, &args[0]);
if (LLVMTypeOf(args[0]) != ctx->i32)
args[0] = LLVMBuildBitCast(gallivm->builder, args[0], ctx->i32, "");
return lp_build_intrinsic(gallivm->builder,
"llvm.amdgcn.icmp.i32",
ctx->i64, args, 3,
LP_FUNC_ATTR_NOUNWIND |
LP_FUNC_ATTR_READNONE |
LP_FUNC_ATTR_CONVERGENT);
}
static void vote_all_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef active_set, vote_set;
LLVMValueRef tmp;
active_set = si_emit_ballot(ctx, ctx->i32_1);
vote_set = si_emit_ballot(ctx, emit_data->args[0]);
tmp = LLVMBuildICmp(gallivm->builder, LLVMIntEQ, vote_set, active_set, "");
emit_data->output[emit_data->chan] =
LLVMBuildSExt(gallivm->builder, tmp, ctx->i32, "");
}
static void vote_any_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef vote_set;
LLVMValueRef tmp;
vote_set = si_emit_ballot(ctx, emit_data->args[0]);
tmp = LLVMBuildICmp(gallivm->builder, LLVMIntNE,
vote_set, LLVMConstInt(ctx->i64, 0, 0), "");
emit_data->output[emit_data->chan] =
LLVMBuildSExt(gallivm->builder, tmp, ctx->i32, "");
}
static void vote_eq_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMValueRef active_set, vote_set;
LLVMValueRef all, none, tmp;
active_set = si_emit_ballot(ctx, ctx->i32_1);
vote_set = si_emit_ballot(ctx, emit_data->args[0]);
all = LLVMBuildICmp(gallivm->builder, LLVMIntEQ, vote_set, active_set, "");
none = LLVMBuildICmp(gallivm->builder, LLVMIntEQ,
vote_set, LLVMConstInt(ctx->i64, 0, 0), "");
tmp = LLVMBuildOr(gallivm->builder, all, none, "");
emit_data->output[emit_data->chan] =
LLVMBuildSExt(gallivm->builder, tmp, ctx->i32, "");
}
static void ballot_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMBuilderRef builder = ctx->gallivm.builder;
LLVMValueRef tmp;
tmp = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
tmp = si_emit_ballot(ctx, tmp);
tmp = LLVMBuildBitCast(builder, tmp, ctx->v2i32, "");
emit_data->output[0] = LLVMBuildExtractElement(builder, tmp, ctx->i32_0, "");
emit_data->output[1] = LLVMBuildExtractElement(builder, tmp, ctx->i32_1, "");
}
static void read_invoc_fetch_args(
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
emit_data->args[0] = lp_build_emit_fetch(bld_base, emit_data->inst,
0, emit_data->src_chan);
/* Always read the source invocation (= lane) from the X channel. */
emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
1, TGSI_CHAN_X);
emit_data->arg_count = 2;
}
static void read_lane_emit(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMBuilderRef builder = ctx->gallivm.builder;
/* We currently have no other way to prevent LLVM from lifting the icmp
* calls to a dominating basic block.
*/
emit_optimization_barrier(ctx, &emit_data->args[0]);
for (unsigned i = 0; i < emit_data->arg_count; ++i) {
emit_data->args[i] = LLVMBuildBitCast(builder, emit_data->args[i],
ctx->i32, "");
}
emit_data->output[emit_data->chan] =
ac_build_intrinsic(&ctx->ac, action->intr_name,
ctx->i32, emit_data->args, emit_data->arg_count,
AC_FUNC_ATTR_READNONE |
AC_FUNC_ATTR_CONVERGENT);
}
static unsigned si_llvm_get_stream(struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct tgsi_src_register src0 = emit_data->inst->Src[0].Register;
LLVMValueRef imm;
unsigned stream;
assert(src0.File == TGSI_FILE_IMMEDIATE);
imm = ctx->imms[src0.Index * TGSI_NUM_CHANNELS + src0.SwizzleX];
stream = LLVMConstIntGetZExtValue(imm) & 0x3;
return stream;
}
/* Emit one vertex from the geometry shader */
static void si_llvm_emit_vertex(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct lp_build_context *uint = &bld_base->uint_bld;
struct si_shader *shader = ctx->shader;
struct tgsi_shader_info *info = &shader->selector->info;
struct gallivm_state *gallivm = &ctx->gallivm;
struct lp_build_if_state if_state;
LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
ctx->param_gs2vs_offset);
LLVMValueRef gs_next_vertex;
LLVMValueRef can_emit, kill;
unsigned chan, offset;
int i;
unsigned stream;
stream = si_llvm_get_stream(bld_base, emit_data);
/* Write vertex attribute values to GSVS ring */
gs_next_vertex = LLVMBuildLoad(gallivm->builder,
ctx->gs_next_vertex[stream],
"");
/* If this thread has already emitted the declared maximum number of
* vertices, skip the write: excessive vertex emissions are not
* supposed to have any effect.
*
* If the shader has no writes to memory, kill it instead. This skips
* further memory loads and may allow LLVM to skip to the end
* altogether.
*/
can_emit = LLVMBuildICmp(gallivm->builder, LLVMIntULT, gs_next_vertex,
LLVMConstInt(ctx->i32,
shader->selector->gs_max_out_vertices, 0), "");
bool use_kill = !info->writes_memory;
if (use_kill) {
kill = lp_build_select(&bld_base->base, can_emit,
LLVMConstReal(ctx->f32, 1.0f),
LLVMConstReal(ctx->f32, -1.0f));
ac_build_kill(&ctx->ac, kill);
} else {
lp_build_if(&if_state, gallivm, can_emit);
}
offset = 0;
for (i = 0; i < info->num_outputs; i++) {
LLVMValueRef *out_ptr = ctx->outputs[i];
for (chan = 0; chan < 4; chan++) {
if (!(info->output_usagemask[i] & (1 << chan)) ||
((info->output_streams[i] >> (2 * chan)) & 3) != stream)
continue;
LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], "");
LLVMValueRef voffset =
LLVMConstInt(ctx->i32, offset *
shader->selector->gs_max_out_vertices, 0);
offset++;
voffset = lp_build_add(uint, voffset, gs_next_vertex);
voffset = lp_build_mul_imm(uint, voffset, 4);
out_val = LLVMBuildBitCast(gallivm->builder, out_val, ctx->i32, "");
ac_build_buffer_store_dword(&ctx->ac,
ctx->gsvs_ring[stream],
out_val, 1,
voffset, soffset, 0,
1, 1, true, true);
}
}
gs_next_vertex = lp_build_add(uint, gs_next_vertex,
ctx->i32_1);
LLVMBuildStore(gallivm->builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
/* Signal vertex emission */
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
si_get_gs_wave_id(ctx));
if (!use_kill)
lp_build_endif(&if_state);
}
/* Cut one primitive from the geometry shader */
static void si_llvm_emit_primitive(
const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
unsigned stream;
/* Signal primitive cut */
stream = si_llvm_get_stream(bld_base, emit_data);
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
si_get_gs_wave_id(ctx));
}
static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = &ctx->gallivm;
/* SI only (thanks to a hw bug workaround):
* The real barrier instruction isn’t needed, because an entire patch
* always fits into a single wave.
*/
if (HAVE_LLVM >= 0x0309 &&
ctx->screen->b.chip_class == SI &&
ctx->type == PIPE_SHADER_TESS_CTRL) {
emit_waitcnt(ctx, LGKM_CNT & VM_CNT);
return;
}
lp_build_intrinsic(gallivm->builder,
HAVE_LLVM >= 0x0309 ? "llvm.amdgcn.s.barrier"
: "llvm.AMDGPU.barrier.local",
ctx->voidt, NULL, 0, LP_FUNC_ATTR_CONVERGENT);
}
static const struct lp_build_tgsi_action tex_action = {
.fetch_args = tex_fetch_args,
.emit = build_tex_intrinsic,
};
static const struct lp_build_tgsi_action interp_action = {
.fetch_args = interp_fetch_args,
.emit = build_interp_intrinsic,
};
static void si_create_function(struct si_shader_context *ctx,
const char *name,
LLVMTypeRef *returns, unsigned num_returns,
LLVMTypeRef *params, unsigned num_params,
int last_sgpr)
{
int i;
si_llvm_create_func(ctx, name, returns, num_returns,
params, num_params);
si_llvm_shader_type(ctx->main_fn, ctx->type);
ctx->return_value = LLVMGetUndef(ctx->return_type);
for (i = 0; i <= last_sgpr; ++i) {
LLVMValueRef P = LLVMGetParam(ctx->main_fn, i);
/* The combination of:
* - ByVal
* - dereferenceable
* - invariant.load
* allows the optimization passes to move loads and reduces
* SGPR spilling significantly.
*/
if (LLVMGetTypeKind(LLVMTypeOf(P)) == LLVMPointerTypeKind) {
lp_add_function_attr(ctx->main_fn, i + 1, LP_FUNC_ATTR_BYVAL);
lp_add_function_attr(ctx->main_fn, i + 1, LP_FUNC_ATTR_NOALIAS);
ac_add_attr_dereferenceable(P, UINT64_MAX);
} else
lp_add_function_attr(ctx->main_fn, i + 1, LP_FUNC_ATTR_INREG);
}
LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
"no-signed-zeros-fp-math",
"true");
if (ctx->screen->b.debug_flags & DBG_UNSAFE_MATH) {
/* These were copied from some LLVM test. */
LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
"less-precise-fpmad",
"true");
LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
"no-infs-fp-math",
"true");
LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
"no-nans-fp-math",
"true");
LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
"unsafe-fp-math",
"true");
}
}
static void declare_streamout_params(struct si_shader_context *ctx,
struct pipe_stream_output_info *so,
LLVMTypeRef *params, LLVMTypeRef i32,
unsigned *num_params)
{
int i;
/* Streamout SGPRs. */
if (so->num_outputs) {
if (ctx->type != PIPE_SHADER_TESS_EVAL)
params[ctx->param_streamout_config = (*num_params)++] = i32;
else
ctx->param_streamout_config = *num_params - 1;
params[ctx->param_streamout_write_index = (*num_params)++] = i32;
}
/* A streamout buffer offset is loaded if the stride is non-zero. */
for (i = 0; i < 4; i++) {
if (!so->stride[i])
continue;
params[ctx->param_streamout_offset[i] = (*num_params)++] = i32;
}
}
static unsigned llvm_get_type_size(LLVMTypeRef type)
{
LLVMTypeKind kind = LLVMGetTypeKind(type);
switch (kind) {
case LLVMIntegerTypeKind:
return LLVMGetIntTypeWidth(type) / 8;
case LLVMFloatTypeKind:
return 4;
case LLVMPointerTypeKind:
return 8;
case LLVMVectorTypeKind:
return LLVMGetVectorSize(type) *
llvm_get_type_size(LLVMGetElementType(type));
case LLVMArrayTypeKind:
return LLVMGetArrayLength(type) *
llvm_get_type_size(LLVMGetElementType(type));
default:
assert(0);
return 0;
}
}
static void declare_lds_as_pointer(struct si_shader_context *ctx)
{
struct gallivm_state *gallivm = &ctx->gallivm;
unsigned lds_size = ctx->screen->b.chip_class >= CIK ? 65536 : 32768;
ctx->lds = LLVMBuildIntToPtr(gallivm->builder, ctx->i32_0,
LLVMPointerType(LLVMArrayType(ctx->i32, lds_size / 4), LOCAL_ADDR_SPACE),
"lds");
}
static unsigned si_get_max_workgroup_size(struct si_shader *shader)
{
const unsigned *properties = shader->selector->info.properties;
unsigned max_work_group_size =
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
if (!max_work_group_size) {
/* This is a variable group size compute shader,
* compile it for the maximum possible group size.
*/
max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
}
return max_work_group_size;
}
static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
LLVMTypeRef *params,
unsigned *num_params,
bool assign_params)
{
params[(*num_params)++] = const_array(ctx->v16i8, SI_NUM_CONST_BUFFERS);
params[(*num_params)++] = const_array(ctx->v8i32, SI_NUM_SAMPLERS);
params[(*num_params)++] = const_array(ctx->v8i32, SI_NUM_IMAGES);
params[(*num_params)++] = const_array(ctx->v4i32, SI_NUM_SHADER_BUFFERS);
if (assign_params) {
ctx->param_const_buffers = *num_params - 4;
ctx->param_samplers = *num_params - 3;
ctx->param_images = *num_params - 2;
ctx->param_shader_buffers = *num_params - 1;
}
}
static void declare_default_desc_pointers(struct si_shader_context *ctx,
LLVMTypeRef *params,
unsigned *num_params)
{
params[ctx->param_rw_buffers = (*num_params)++] =
const_array(ctx->v16i8, SI_NUM_RW_BUFFERS);
declare_per_stage_desc_pointers(ctx, params, num_params, true);
}
static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx,
LLVMTypeRef *params,
unsigned *num_params)
{
params[ctx->param_vertex_buffers = (*num_params)++] =
const_array(ctx->v16i8, SI_NUM_VERTEX_BUFFERS);
params[ctx->param_base_vertex = (*num_params)++] = ctx->i32;
params[ctx->param_start_instance = (*num_params)++] = ctx->i32;
params[ctx->param_draw_id = (*num_params)++] = ctx->i32;
params[ctx->param_vs_state_bits = (*num_params)++] = ctx->i32;
}
static void declare_vs_input_vgprs(struct si_shader_context *ctx,
LLVMTypeRef *params, unsigned *num_params,
unsigned *num_prolog_vgprs)
{
struct si_shader *shader = ctx->shader;
params[ctx->param_vertex_id = (*num_params)++] = ctx->i32;
if (shader->key.as_ls) {
params[ctx->param_rel_auto_id = (*num_params)++] = ctx->i32;
params[ctx->param_instance_id = (*num_params)++] = ctx->i32;
} else {
params[ctx->param_instance_id = (*num_params)++] = ctx->i32;
params[ctx->param_vs_prim_id = (*num_params)++] = ctx->i32;
}
params[(*num_params)++] = ctx->i32; /* unused */
if (!shader->is_gs_copy_shader) {
/* Vertex load indices. */
ctx->param_vertex_index0 = (*num_params);
for (unsigned i = 0; i < shader->selector->info.num_inputs; i++)
params[(*num_params)++] = ctx->i32;
*num_prolog_vgprs += shader->selector->info.num_inputs;
}
}
static void declare_tes_input_vgprs(struct si_shader_context *ctx,
LLVMTypeRef *params, unsigned *num_params)
{
params[ctx->param_tes_u = (*num_params)++] = ctx->f32;
params[ctx->param_tes_v = (*num_params)++] = ctx->f32;
params[ctx->param_tes_rel_patch_id = (*num_params)++] = ctx->i32;
params[ctx->param_tes_patch_id = (*num_params)++] = ctx->i32;
}
enum {
/* Convenient merged shader definitions. */
SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
};
static void create_function(struct si_shader_context *ctx)
{
struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
struct gallivm_state *gallivm = &ctx->gallivm;
struct si_shader *shader = ctx->shader;
LLVMTypeRef params[100]; /* just make it large enough */
LLVMTypeRef returns[16+32*4];
unsigned i, last_sgpr, num_params = 0, num_return_sgprs;
unsigned num_returns = 0;
unsigned num_prolog_vgprs = 0;
unsigned type = ctx->type;
/* Set MERGED shaders. */
if (ctx->screen->b.chip_class >= GFX9) {
if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
else if (shader->key.as_es || type == PIPE_SHADER_GEOMETRY)
type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
}
LLVMTypeRef v3i32 = LLVMVectorType(ctx->i32, 3);
switch (type) {
case PIPE_SHADER_VERTEX:
declare_default_desc_pointers(ctx, params, &num_params);
declare_vs_specific_input_sgprs(ctx, params, &num_params);
if (shader->key.as_es) {
params[ctx->param_es2gs_offset = num_params++] = ctx->i32;
} else if (shader->key.as_ls) {
/* no extra parameters */
} else {
if (shader->is_gs_copy_shader)
num_params = ctx->param_rw_buffers + 1;
/* The locations of the other parameters are assigned dynamically. */
declare_streamout_params(ctx, &shader->selector->so,
params, ctx->i32, &num_params);
}
last_sgpr = num_params-1;
/* VGPRs */
declare_vs_input_vgprs(ctx, params, &num_params,
&num_prolog_vgprs);
break;
case PIPE_SHADER_TESS_CTRL: /* SI-CI-VI */
declare_default_desc_pointers(ctx, params, &num_params);
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
params[ctx->param_tcs_out_lds_offsets = num_params++] = ctx->i32;
params[ctx->param_tcs_out_lds_layout = num_params++] = ctx->i32;
params[ctx->param_vs_state_bits = num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_addr_base64k = num_params++] = ctx->i32;
params[ctx->param_tcs_factor_addr_base64k = num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_offset = num_params++] = ctx->i32;
params[ctx->param_tcs_factor_offset = num_params++] = ctx->i32;
last_sgpr = num_params - 1;
/* VGPRs */
params[ctx->param_tcs_patch_id = num_params++] = ctx->i32;
params[ctx->param_tcs_rel_ids = num_params++] = ctx->i32;
/* param_tcs_offchip_offset and param_tcs_factor_offset are
* placed after the user SGPRs.
*/
for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 3; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
break;
case SI_SHADER_MERGED_VERTEX_TESSCTRL:
/* Merged stages have 8 system SGPRs at the beginning. */
params[ctx->param_rw_buffers = num_params++] = /* SPI_SHADER_USER_DATA_ADDR_LO_HS */
const_array(ctx->v16i8, SI_NUM_RW_BUFFERS);
params[ctx->param_tcs_offchip_offset = num_params++] = ctx->i32;
params[ctx->param_merged_wave_info = num_params++] = ctx->i32;
params[ctx->param_tcs_factor_offset = num_params++] = ctx->i32;
params[ctx->param_merged_scratch_offset = num_params++] = ctx->i32;
params[num_params++] = ctx->i32; /* unused */
params[num_params++] = ctx->i32; /* unused */
params[num_params++] = ctx->i32; /* unused */
params[num_params++] = ctx->i32; /* unused */
declare_per_stage_desc_pointers(ctx, params, &num_params,
ctx->type == PIPE_SHADER_VERTEX);
declare_vs_specific_input_sgprs(ctx, params, &num_params);
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
params[ctx->param_tcs_out_lds_offsets = num_params++] = ctx->i32;
params[ctx->param_tcs_out_lds_layout = num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_addr_base64k = num_params++] = ctx->i32;
params[ctx->param_tcs_factor_addr_base64k = num_params++] = ctx->i32;
params[num_params++] = ctx->i32; /* unused */
declare_per_stage_desc_pointers(ctx, params, &num_params,
ctx->type == PIPE_SHADER_TESS_CTRL);
last_sgpr = num_params - 1;
/* VGPRs (first TCS, then VS) */
params[ctx->param_tcs_patch_id = num_params++] = ctx->i32;
params[ctx->param_tcs_rel_ids = num_params++] = ctx->i32;
if (ctx->type == PIPE_SHADER_VERTEX) {
declare_vs_input_vgprs(ctx, params, &num_params,
&num_prolog_vgprs);
/* LS return values are inputs to the TCS main shader part. */
for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 2; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
} else {
/* TCS return values are inputs to the TCS epilog.
*
* param_tcs_offchip_offset, param_tcs_factor_offset,
* param_tcs_offchip_layout, and param_rw_buffers
* should be passed to the epilog.
*/
for (i = 0; i <= 8 + GFX9_SGPR_TCS_FACTOR_ADDR_BASE64K; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 3; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
}
break;
case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
/* Merged stages have 8 system SGPRs at the beginning. */
params[ctx->param_rw_buffers = num_params++] = /* SPI_SHADER_USER_DATA_ADDR_LO_GS */
const_array(ctx->v16i8, SI_NUM_RW_BUFFERS);
params[ctx->param_gs2vs_offset = num_params++] = ctx->i32;
params[ctx->param_merged_wave_info = num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_offset = num_params++] = ctx->i32;
params[ctx->param_merged_scratch_offset = num_params++] = ctx->i32;
params[num_params++] = ctx->i32; /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
params[num_params++] = ctx->i32; /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
params[num_params++] = ctx->i32; /* unused */
params[num_params++] = ctx->i32; /* unused */
declare_per_stage_desc_pointers(ctx, params, &num_params,
(ctx->type == PIPE_SHADER_VERTEX ||
ctx->type == PIPE_SHADER_TESS_EVAL));
if (ctx->type == PIPE_SHADER_VERTEX) {
declare_vs_specific_input_sgprs(ctx, params, &num_params);
} else {
/* TESS_EVAL (and also GEOMETRY):
* Declare as many input SGPRs as the VS has. */
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_addr_base64k = num_params++] = ctx->i32;
params[num_params++] = ctx->i32; /* unused */
params[num_params++] = ctx->i32; /* unused */
params[num_params++] = ctx->i32; /* unused */
params[ctx->param_vs_state_bits = num_params++] = ctx->i32; /* unused */
}
declare_per_stage_desc_pointers(ctx, params, &num_params,
ctx->type == PIPE_SHADER_GEOMETRY);
last_sgpr = num_params - 1;
/* VGPRs (first GS, then VS/TES) */
params[ctx->param_gs_vtx01_offset = num_params++] = ctx->i32;
params[ctx->param_gs_vtx23_offset = num_params++] = ctx->i32;
params[ctx->param_gs_prim_id = num_params++] = ctx->i32;
params[ctx->param_gs_instance_id = num_params++] = ctx->i32;
params[ctx->param_gs_vtx45_offset = num_params++] = ctx->i32;
if (ctx->type == PIPE_SHADER_VERTEX) {
declare_vs_input_vgprs(ctx, params, &num_params,
&num_prolog_vgprs);
} else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
declare_tes_input_vgprs(ctx, params, &num_params);
}
if (ctx->type == PIPE_SHADER_VERTEX ||
ctx->type == PIPE_SHADER_TESS_EVAL) {
/* ES return values are inputs to GS. */
for (i = 0; i < 8 + GFX9_GS_NUM_USER_SGPR; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 5; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
}
break;
case PIPE_SHADER_TESS_EVAL:
declare_default_desc_pointers(ctx, params, &num_params);
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_addr_base64k = num_params++] = ctx->i32;
if (shader->key.as_es) {
params[ctx->param_tcs_offchip_offset = num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[ctx->param_es2gs_offset = num_params++] = ctx->i32;
} else {
params[num_params++] = ctx->i32;
declare_streamout_params(ctx, &shader->selector->so,
params, ctx->i32, &num_params);
params[ctx->param_tcs_offchip_offset = num_params++] = ctx->i32;
}
last_sgpr = num_params - 1;
/* VGPRs */
declare_tes_input_vgprs(ctx, params, &num_params);
break;
case PIPE_SHADER_GEOMETRY:
declare_default_desc_pointers(ctx, params, &num_params);
params[ctx->param_gs2vs_offset = num_params++] = ctx->i32;
params[ctx->param_gs_wave_id = num_params++] = ctx->i32;
last_sgpr = num_params - 1;
/* VGPRs */
params[ctx->param_gs_vtx0_offset = num_params++] = ctx->i32;
params[ctx->param_gs_vtx1_offset = num_params++] = ctx->i32;
params[ctx->param_gs_prim_id = num_params++] = ctx->i32;
params[ctx->param_gs_vtx2_offset = num_params++] = ctx->i32;
params[ctx->param_gs_vtx3_offset = num_params++] = ctx->i32;
params[ctx->param_gs_vtx4_offset = num_params++] = ctx->i32;
params[ctx->param_gs_vtx5_offset = num_params++] = ctx->i32;
params[ctx->param_gs_instance_id = num_params++] = ctx->i32;
break;
case PIPE_SHADER_FRAGMENT:
declare_default_desc_pointers(ctx, params, &num_params);
params[SI_PARAM_ALPHA_REF] = ctx->f32;
params[SI_PARAM_PRIM_MASK] = ctx->i32;
last_sgpr = SI_PARAM_PRIM_MASK;
params[SI_PARAM_PERSP_SAMPLE] = ctx->v2i32;
params[SI_PARAM_PERSP_CENTER] = ctx->v2i32;
params[SI_PARAM_PERSP_CENTROID] = ctx->v2i32;
params[SI_PARAM_PERSP_PULL_MODEL] = v3i32;
params[SI_PARAM_LINEAR_SAMPLE] = ctx->v2i32;
params[SI_PARAM_LINEAR_CENTER] = ctx->v2i32;
params[SI_PARAM_LINEAR_CENTROID] = ctx->v2i32;
params[SI_PARAM_LINE_STIPPLE_TEX] = ctx->f32;
params[SI_PARAM_POS_X_FLOAT] = ctx->f32;
params[SI_PARAM_POS_Y_FLOAT] = ctx->f32;
params[SI_PARAM_POS_Z_FLOAT] = ctx->f32;
params[SI_PARAM_POS_W_FLOAT] = ctx->f32;
params[SI_PARAM_FRONT_FACE] = ctx->i32;
shader->info.face_vgpr_index = 20;
params[SI_PARAM_ANCILLARY] = ctx->i32;
params[SI_PARAM_SAMPLE_COVERAGE] = ctx->f32;
params[SI_PARAM_POS_FIXED_PT] = ctx->i32;
num_params = SI_PARAM_POS_FIXED_PT+1;
/* Color inputs from the prolog. */
if (shader->selector->info.colors_read) {
unsigned num_color_elements =
util_bitcount(shader->selector->info.colors_read);
assert(num_params + num_color_elements <= ARRAY_SIZE(params));
for (i = 0; i < num_color_elements; i++)
params[num_params++] = ctx->f32;
num_prolog_vgprs += num_color_elements;
}
/* Outputs for the epilog. */
num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
num_returns =
num_return_sgprs +
util_bitcount(shader->selector->info.colors_written) * 4 +
shader->selector->info.writes_z +
shader->selector->info.writes_stencil +
shader->selector->info.writes_samplemask +
1 /* SampleMaskIn */;
num_returns = MAX2(num_returns,
num_return_sgprs +
PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
for (i = 0; i < num_return_sgprs; i++)
returns[i] = ctx->i32;
for (; i < num_returns; i++)
returns[i] = ctx->f32;
break;
case PIPE_SHADER_COMPUTE:
declare_default_desc_pointers(ctx, params, &num_params);
params[SI_PARAM_GRID_SIZE] = v3i32;
params[SI_PARAM_BLOCK_SIZE] = v3i32;
params[SI_PARAM_BLOCK_ID] = v3i32;
last_sgpr = SI_PARAM_BLOCK_ID;
params[SI_PARAM_THREAD_ID] = v3i32;
num_params = SI_PARAM_THREAD_ID + 1;
break;
default:
assert(0 && "unimplemented shader");
return;
}
assert(num_params <= ARRAY_SIZE(params));
si_create_function(ctx, "main", returns, num_returns, params,
num_params, last_sgpr);
/* Reserve register locations for VGPR inputs the PS prolog may need. */
if (ctx->type == PIPE_SHADER_FRAGMENT &&
ctx->separate_prolog) {
si_llvm_add_attribute(ctx->main_fn,
"InitialPSInputAddr",
S_0286D0_PERSP_SAMPLE_ENA(1) |
S_0286D0_PERSP_CENTER_ENA(1) |
S_0286D0_PERSP_CENTROID_ENA(1) |
S_0286D0_LINEAR_SAMPLE_ENA(1) |
S_0286D0_LINEAR_CENTER_ENA(1) |
S_0286D0_LINEAR_CENTROID_ENA(1) |
S_0286D0_FRONT_FACE_ENA(1) |
S_0286D0_POS_FIXED_PT_ENA(1));
} else if (ctx->type == PIPE_SHADER_COMPUTE) {
si_llvm_add_attribute(ctx->main_fn,
"amdgpu-max-work-group-size",
si_get_max_workgroup_size(shader));
}
shader->info.num_input_sgprs = 0;
shader->info.num_input_vgprs = 0;
for (i = 0; i <= last_sgpr; ++i)
shader->info.num_input_sgprs += llvm_get_type_size(params[i]) / 4;
for (; i < num_params; ++i)
shader->info.num_input_vgprs += llvm_get_type_size(params[i]) / 4;
assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
shader->info.num_input_vgprs -= num_prolog_vgprs;
if (!ctx->screen->has_ds_bpermute &&
bld_base->info &&
(bld_base->info->opcode_count[TGSI_OPCODE_DDX] > 0 ||
bld_base->info->opcode_count[TGSI_OPCODE_DDY] > 0 ||
bld_base->info->opcode_count[TGSI_OPCODE_DDX_FINE] > 0 ||
bld_base->info->opcode_count[TGSI_OPCODE_DDY_FINE] > 0 ||
bld_base->info->opcode_count[TGSI_OPCODE_INTERP_OFFSET] > 0 ||
bld_base->info->opcode_count[TGSI_OPCODE_INTERP_SAMPLE] > 0))
ctx->lds =
LLVMAddGlobalInAddressSpace(gallivm->module,
LLVMArrayType(ctx->i32, 64),
"ddxy_lds",
LOCAL_ADDR_SPACE);
if (shader->key.as_ls ||
ctx->type == PIPE_SHADER_TESS_CTRL ||
/* GFX9 has the ESGS ring buffer in LDS. */
(ctx->screen->b.chip_class >= GFX9 &&
(shader->key.as_es ||
ctx->type == PIPE_SHADER_GEOMETRY)))
declare_lds_as_pointer(ctx);
}
/**
* Load ESGS and GSVS ring buffer resource descriptors and save the variables
* for later use.
*/
static void preload_ring_buffers(struct si_shader_context *ctx)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
ctx->param_rw_buffers);
if (ctx->screen->b.chip_class <= VI &&
(ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY)) {
unsigned ring =
ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
: SI_ES_RING_ESGS;
LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
ctx->esgs_ring =
ac_build_indexed_load_const(&ctx->ac, buf_ptr, offset);
}
if (ctx->shader->is_gs_copy_shader) {
LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
ctx->gsvs_ring[0] =
ac_build_indexed_load_const(&ctx->ac, buf_ptr, offset);
} else if (ctx->type == PIPE_SHADER_GEOMETRY) {
const struct si_shader_selector *sel = ctx->shader->selector;
LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
LLVMValueRef base_ring;
base_ring = ac_build_indexed_load_const(&ctx->ac, buf_ptr, offset);
/* The conceptual layout of the GSVS ring is
* v0c0 .. vLv0 v0c1 .. vLc1 ..
* but the real memory layout is swizzled across
* threads:
* t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
* t16v0c0 ..
* Override the buffer descriptor accordingly.
*/
LLVMTypeRef v2i64 = LLVMVectorType(ctx->i64, 2);
uint64_t stream_offset = 0;
for (unsigned stream = 0; stream < 4; ++stream) {
unsigned num_components;
unsigned stride;
unsigned num_records;
LLVMValueRef ring, tmp;
num_components = sel->info.num_stream_output_components[stream];
if (!num_components)
continue;
stride = 4 * num_components * sel->gs_max_out_vertices;
/* Limit on the stride field for <= CIK. */
assert(stride < (1 << 14));
num_records = 64;
ring = LLVMBuildBitCast(builder, base_ring, v2i64, "");
tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_0, "");
tmp = LLVMBuildAdd(builder, tmp,
LLVMConstInt(ctx->i64,
stream_offset, 0), "");
stream_offset += stride * 64;
ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_0, "");
ring = LLVMBuildBitCast(builder, ring, ctx->v4i32, "");
tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_1, "");
tmp = LLVMBuildOr(builder, tmp,
LLVMConstInt(ctx->i32,
S_008F04_STRIDE(stride) |
S_008F04_SWIZZLE_ENABLE(1), 0), "");
ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_1, "");
ring = LLVMBuildInsertElement(builder, ring,
LLVMConstInt(ctx->i32, num_records, 0),
LLVMConstInt(ctx->i32, 2, 0), "");
ring = LLVMBuildInsertElement(builder, ring,
LLVMConstInt(ctx->i32,
S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
S_008F0C_ELEMENT_SIZE(1) | /* element_size = 4 (bytes) */
S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
S_008F0C_ADD_TID_ENABLE(1),
0),
LLVMConstInt(ctx->i32, 3, 0), "");
ring = LLVMBuildBitCast(builder, ring, ctx->v16i8, "");
ctx->gsvs_ring[stream] = ring;
}
}
}
static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
LLVMValueRef param_rw_buffers,
unsigned param_pos_fixed_pt)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef slot, desc, offset, row, bit, address[2];
/* Use the fixed-point gl_FragCoord input.
* Since the stipple pattern is 32x32 and it repeats, just get 5 bits
* per coordinate to get the repeating effect.
*/
address[0] = unpack_param(ctx, param_pos_fixed_pt, 0, 5);
address[1] = unpack_param(ctx, param_pos_fixed_pt, 16, 5);
/* Load the buffer descriptor. */
slot = LLVMConstInt(ctx->i32, SI_PS_CONST_POLY_STIPPLE, 0);
desc = ac_build_indexed_load_const(&ctx->ac, param_rw_buffers, slot);
/* The stipple pattern is 32x32, each row has 32 bits. */
offset = LLVMBuildMul(builder, address[1],
LLVMConstInt(ctx->i32, 4, 0), "");
row = buffer_load_const(ctx, desc, offset);
row = LLVMBuildBitCast(builder, row, ctx->i32, "");
bit = LLVMBuildLShr(builder, row, address[0], "");
bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
/* The intrinsic kills the thread if arg < 0. */
bit = LLVMBuildSelect(builder, bit, LLVMConstReal(ctx->f32, 0),
LLVMConstReal(ctx->f32, -1), "");
ac_build_kill(&ctx->ac, bit);
}
void si_shader_binary_read_config(struct ac_shader_binary *binary,
struct si_shader_config *conf,
unsigned symbol_offset)
{
unsigned i;
const unsigned char *config =
ac_shader_binary_config_start(binary, symbol_offset);
bool really_needs_scratch = false;
/* LLVM adds SGPR spills to the scratch size.
* Find out if we really need the scratch buffer.
*/
for (i = 0; i < binary->reloc_count; i++) {
const struct ac_shader_reloc *reloc = &binary->relocs[i];
if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name) ||
!strcmp(scratch_rsrc_dword1_symbol, reloc->name)) {
really_needs_scratch = true;
break;
}
}
/* XXX: We may be able to emit some of these values directly rather than
* extracting fields to be emitted later.
*/
for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
unsigned reg = util_le32_to_cpu(*(uint32_t*)(config + i));
unsigned value = util_le32_to_cpu(*(uint32_t*)(config + i + 4));
switch (reg) {
case R_00B028_SPI_SHADER_PGM_RSRC1_PS:
case R_00B128_SPI_SHADER_PGM_RSRC1_VS:
case R_00B228_SPI_SHADER_PGM_RSRC1_GS:
case R_00B848_COMPUTE_PGM_RSRC1:
conf->num_sgprs = MAX2(conf->num_sgprs, (G_00B028_SGPRS(value) + 1) * 8);
conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4);
conf->float_mode = G_00B028_FLOAT_MODE(value);
conf->rsrc1 = value;
break;
case R_00B02C_SPI_SHADER_PGM_RSRC2_PS:
conf->lds_size = MAX2(conf->lds_size, G_00B02C_EXTRA_LDS_SIZE(value));
break;
case R_00B84C_COMPUTE_PGM_RSRC2:
conf->lds_size = MAX2(conf->lds_size, G_00B84C_LDS_SIZE(value));
conf->rsrc2 = value;
break;
case R_0286CC_SPI_PS_INPUT_ENA:
conf->spi_ps_input_ena = value;
break;
case R_0286D0_SPI_PS_INPUT_ADDR:
conf->spi_ps_input_addr = value;
break;
case R_0286E8_SPI_TMPRING_SIZE:
case R_00B860_COMPUTE_TMPRING_SIZE:
/* WAVESIZE is in units of 256 dwords. */
if (really_needs_scratch)
conf->scratch_bytes_per_wave =
G_00B860_WAVESIZE(value) * 256 * 4;
break;
case 0x4: /* SPILLED_SGPRS */
conf->spilled_sgprs = value;
break;
case 0x8: /* SPILLED_VGPRS */
conf->spilled_vgprs = value;
break;
default:
{
static bool printed;
if (!printed) {
fprintf(stderr, "Warning: LLVM emitted unknown "
"config register: 0x%x\n", reg);
printed = true;
}
}
break;
}
}
if (!conf->spi_ps_input_addr)
conf->spi_ps_input_addr = conf->spi_ps_input_ena;
}
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
struct si_shader_config *config,
uint64_t scratch_va)
{
unsigned i;
uint32_t scratch_rsrc_dword0 = scratch_va;
uint32_t scratch_rsrc_dword1 =
S_008F04_BASE_ADDRESS_HI(scratch_va >> 32);
/* Enable scratch coalescing if LLVM sets ELEMENT_SIZE & INDEX_STRIDE
* correctly.
*/
if (HAVE_LLVM >= 0x0309)
scratch_rsrc_dword1 |= S_008F04_SWIZZLE_ENABLE(1);
else
scratch_rsrc_dword1 |=
S_008F04_STRIDE(config->scratch_bytes_per_wave / 64);
for (i = 0 ; i < shader->binary.reloc_count; i++) {
const struct ac_shader_reloc *reloc =
&shader->binary.relocs[i];
if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name)) {
util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset,
&scratch_rsrc_dword0, 4);
} else if (!strcmp(scratch_rsrc_dword1_symbol, reloc->name)) {
util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset,
&scratch_rsrc_dword1, 4);
}
}
}
static unsigned si_get_shader_binary_size(struct si_shader *shader)
{
unsigned size = shader->binary.code_size;
if (shader->prolog)
size += shader->prolog->binary.code_size;
if (shader->previous_stage)
size += shader->previous_stage->binary.code_size;
if (shader->prolog2)
size += shader->prolog2->binary.code_size;
if (shader->epilog)
size += shader->epilog->binary.code_size;
return size;
}
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
{
const struct ac_shader_binary *prolog =
shader->prolog ? &shader->prolog->binary : NULL;
const struct ac_shader_binary *previous_stage =
shader->previous_stage ? &shader->previous_stage->binary : NULL;
const struct ac_shader_binary *prolog2 =
shader->prolog2 ? &shader->prolog2->binary : NULL;
const struct ac_shader_binary *epilog =
shader->epilog ? &shader->epilog->binary : NULL;
const struct ac_shader_binary *mainb = &shader->binary;
unsigned bo_size = si_get_shader_binary_size(shader) +
(!epilog ? mainb->rodata_size : 0);
unsigned char *ptr;
assert(!prolog || !prolog->rodata_size);
assert(!previous_stage || !previous_stage->rodata_size);
assert(!prolog2 || !prolog2->rodata_size);
assert((!prolog && !previous_stage && !prolog2 && !epilog) ||
!mainb->rodata_size);
assert(!epilog || !epilog->rodata_size);
/* GFX9 can fetch at most 128 bytes past the end of the shader.
* Prevent VM faults.
*/
if (sscreen->b.chip_class >= GFX9)
bo_size += 128;
r600_resource_reference(&shader->bo, NULL);
shader->bo = (struct r600_resource*)
pipe_buffer_create(&sscreen->b.b, 0,
PIPE_USAGE_IMMUTABLE,
align(bo_size, SI_CPDMA_ALIGNMENT));
if (!shader->bo)
return -ENOMEM;
/* Upload. */
ptr = sscreen->b.ws->buffer_map(shader->bo->buf, NULL,
PIPE_TRANSFER_READ_WRITE |
PIPE_TRANSFER_UNSYNCHRONIZED);
if (prolog) {
util_memcpy_cpu_to_le32(ptr, prolog->code, prolog->code_size);
ptr += prolog->code_size;
}
if (previous_stage) {
util_memcpy_cpu_to_le32(ptr, previous_stage->code,
previous_stage->code_size);
ptr += previous_stage->code_size;
}
if (prolog2) {
util_memcpy_cpu_to_le32(ptr, prolog2->code, prolog2->code_size);
ptr += prolog2->code_size;
}
util_memcpy_cpu_to_le32(ptr, mainb->code, mainb->code_size);
ptr += mainb->code_size;
if (epilog)
util_memcpy_cpu_to_le32(ptr, epilog->code, epilog->code_size);
else if (mainb->rodata_size > 0)
util_memcpy_cpu_to_le32(ptr, mainb->rodata, mainb->rodata_size);
sscreen->b.ws->buffer_unmap(shader->bo->buf);
return 0;
}
static void si_shader_dump_disassembly(const struct ac_shader_binary *binary,
struct pipe_debug_callback *debug,
const char *name, FILE *file)
{
char *line, *p;
unsigned i, count;
if (binary->disasm_string) {
fprintf(file, "Shader %s disassembly:\n", name);
fprintf(file, "%s", binary->disasm_string);
if (debug && debug->debug_message) {
/* Very long debug messages are cut off, so send the
* disassembly one line at a time. This causes more
* overhead, but on the plus side it simplifies
* parsing of resulting logs.
*/
pipe_debug_message(debug, SHADER_INFO,
"Shader Disassembly Begin");
line = binary->disasm_string;
while (*line) {
p = util_strchrnul(line, '\n');
count = p - line;
if (count) {
pipe_debug_message(debug, SHADER_INFO,
"%.*s", count, line);
}
if (!*p)
break;
line = p + 1;
}
pipe_debug_message(debug, SHADER_INFO,
"Shader Disassembly End");
}
} else {
fprintf(file, "Shader %s binary:\n", name);
for (i = 0; i < binary->code_size; i += 4) {
fprintf(file, "@0x%x: %02x%02x%02x%02x\n", i,
binary->code[i + 3], binary->code[i + 2],
binary->code[i + 1], binary->code[i]);
}
}
}
static void si_shader_dump_stats(struct si_screen *sscreen,
struct si_shader *shader,
struct pipe_debug_callback *debug,
unsigned processor,
FILE *file,
bool check_debug_option)
{
struct si_shader_config *conf = &shader->config;
unsigned num_inputs = shader->selector ? shader->selector->info.num_inputs : 0;
unsigned code_size = si_get_shader_binary_size(shader);
unsigned lds_increment = sscreen->b.chip_class >= CIK ? 512 : 256;
unsigned lds_per_wave = 0;
unsigned max_simd_waves = 10;
/* Compute LDS usage for PS. */
switch (processor) {
case PIPE_SHADER_FRAGMENT:
/* The minimum usage per wave is (num_inputs * 48). The maximum
* usage is (num_inputs * 48 * 16).
* We can get anything in between and it varies between waves.
*
* The 48 bytes per input for a single primitive is equal to
* 4 bytes/component * 4 components/input * 3 points.
*
* Other stages don't know the size at compile time or don't
* allocate LDS per wave, but instead they do it per thread group.
*/
lds_per_wave = conf->lds_size * lds_increment +
align(num_inputs * 48, lds_increment);
break;
case PIPE_SHADER_COMPUTE:
if (shader->selector) {
unsigned max_workgroup_size =
si_get_max_workgroup_size(shader);
lds_per_wave = (conf->lds_size * lds_increment) /
DIV_ROUND_UP(max_workgroup_size, 64);
}
break;
}
/* Compute the per-SIMD wave counts. */
if (conf->num_sgprs) {
if (sscreen->b.chip_class >= VI)
max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
else
max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
}
if (conf->num_vgprs)
max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
/* LDS is 64KB per CU (4 SIMDs), which is 16KB per SIMD (usage above
* 16KB makes some SIMDs unoccupied). */
if (lds_per_wave)
max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
if (!check_debug_option ||
r600_can_dump_shader(&sscreen->b, processor)) {
if (processor == PIPE_SHADER_FRAGMENT) {
fprintf(file, "*** SHADER CONFIG ***\n"
"SPI_PS_INPUT_ADDR = 0x%04x\n"
"SPI_PS_INPUT_ENA = 0x%04x\n",
conf->spi_ps_input_addr, conf->spi_ps_input_ena);
}
fprintf(file, "*** SHADER STATS ***\n"
"SGPRS: %d\n"
"VGPRS: %d\n"
"Spilled SGPRs: %d\n"
"Spilled VGPRs: %d\n"
"Private memory VGPRs: %d\n"
"Code Size: %d bytes\n"
"LDS: %d blocks\n"
"Scratch: %d bytes per wave\n"
"Max Waves: %d\n"
"********************\n\n\n",
conf->num_sgprs, conf->num_vgprs,
conf->spilled_sgprs, conf->spilled_vgprs,
conf->private_mem_vgprs, code_size,
conf->lds_size, conf->scratch_bytes_per_wave,
max_simd_waves);
}
pipe_debug_message(debug, SHADER_INFO,
"Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
"LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
"Spilled VGPRs: %d PrivMem VGPRs: %d",
conf->num_sgprs, conf->num_vgprs, code_size,
conf->lds_size, conf->scratch_bytes_per_wave,
max_simd_waves, conf->spilled_sgprs,
conf->spilled_vgprs, conf->private_mem_vgprs);
}
const char *si_get_shader_name(struct si_shader *shader, unsigned processor)
{
switch (processor) {
case PIPE_SHADER_VERTEX:
if (shader->key.as_es)
return "Vertex Shader as ES";
else if (shader->key.as_ls)
return "Vertex Shader as LS";
else
return "Vertex Shader as VS";
case PIPE_SHADER_TESS_CTRL:
return "Tessellation Control Shader";
case PIPE_SHADER_TESS_EVAL:
if (shader->key.as_es)
return "Tessellation Evaluation Shader as ES";
else
return "Tessellation Evaluation Shader as VS";
case PIPE_SHADER_GEOMETRY:
if (shader->is_gs_copy_shader)
return "GS Copy Shader as VS";
else
return "Geometry Shader";
case PIPE_SHADER_FRAGMENT:
return "Pixel Shader";
case PIPE_SHADER_COMPUTE:
return "Compute Shader";
default:
return "Unknown Shader";
}
}
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct pipe_debug_callback *debug, unsigned processor,
FILE *file, bool check_debug_option)
{
if (!check_debug_option ||
r600_can_dump_shader(&sscreen->b, processor))
si_dump_shader_key(processor, shader, file);
if (!check_debug_option && shader->binary.llvm_ir_string) {
fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
si_get_shader_name(shader, processor));
fprintf(file, "%s\n", shader->binary.llvm_ir_string);
}
if (!check_debug_option ||
(r600_can_dump_shader(&sscreen->b, processor) &&
!(sscreen->b.debug_flags & DBG_NO_ASM))) {
fprintf(file, "\n%s:\n", si_get_shader_name(shader, processor));
if (shader->prolog)
si_shader_dump_disassembly(&shader->prolog->binary,
debug, "prolog", file);
if (shader->previous_stage)
si_shader_dump_disassembly(&shader->previous_stage->binary,
debug, "previous stage", file);
if (shader->prolog2)
si_shader_dump_disassembly(&shader->prolog2->binary,
debug, "prolog2", file);
si_shader_dump_disassembly(&shader->binary, debug, "main", file);
if (shader->epilog)
si_shader_dump_disassembly(&shader->epilog->binary,
debug, "epilog", file);
fprintf(file, "\n");
}
si_shader_dump_stats(sscreen, shader, debug, processor, file,
check_debug_option);
}
int si_compile_llvm(struct si_screen *sscreen,
struct ac_shader_binary *binary,
struct si_shader_config *conf,
LLVMTargetMachineRef tm,
LLVMModuleRef mod,
struct pipe_debug_callback *debug,
unsigned processor,
const char *name)
{
int r = 0;
unsigned count = p_atomic_inc_return(&sscreen->b.num_compilations);
if (r600_can_dump_shader(&sscreen->b, processor)) {
fprintf(stderr, "radeonsi: Compiling shader %d\n", count);
if (!(sscreen->b.debug_flags & (DBG_NO_IR | DBG_PREOPT_IR))) {
fprintf(stderr, "%s LLVM IR:\n\n", name);
ac_dump_module(mod);
fprintf(stderr, "\n");
}
}
if (sscreen->record_llvm_ir) {
char *ir = LLVMPrintModuleToString(mod);
binary->llvm_ir_string = strdup(ir);
LLVMDisposeMessage(ir);
}
if (!si_replace_shader(count, binary)) {
r = si_llvm_compile(mod, binary, tm, debug);
if (r)
return r;
}
si_shader_binary_read_config(binary, conf, 0);
/* Enable 64-bit and 16-bit denormals, because there is no performance
* cost.
*
* If denormals are enabled, all floating-point output modifiers are
* ignored.
*
* Don't enable denormals for 32-bit floats, because:
* - Floating-point output modifiers would be ignored by the hw.
* - Some opcodes don't support denormals, such as v_mad_f32. We would
* have to stop using those.
* - SI & CI would be very slow.
*/
conf->float_mode |= V_00B028_FP_64_DENORMS;
FREE(binary->config);
FREE(binary->global_symbol_offsets);
binary->config = NULL;
binary->global_symbol_offsets = NULL;
/* Some shaders can't have rodata because their binaries can be
* concatenated.
*/
if (binary->rodata_size &&
(processor == PIPE_SHADER_VERTEX ||
processor == PIPE_SHADER_TESS_CTRL ||
processor == PIPE_SHADER_TESS_EVAL ||
processor == PIPE_SHADER_FRAGMENT)) {
fprintf(stderr, "radeonsi: The shader can't have rodata.");
return -EINVAL;
}
return r;
}
static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
{
if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
LLVMBuildRetVoid(ctx->gallivm.builder);
else
LLVMBuildRet(ctx->gallivm.builder, ret);
}
/* Generate code for the hardware VS shader stage to go with a geometry shader */
struct si_shader *
si_generate_gs_copy_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader_selector *gs_selector,
struct pipe_debug_callback *debug)
{
struct si_shader_context ctx;
struct si_shader *shader;
struct gallivm_state *gallivm = &ctx.gallivm;
LLVMBuilderRef builder;
struct lp_build_tgsi_context *bld_base = &ctx.bld_base;
struct lp_build_context *uint = &bld_base->uint_bld;
struct si_shader_output_values *outputs;
struct tgsi_shader_info *gsinfo = &gs_selector->info;
int i, r;
outputs = MALLOC(gsinfo->num_outputs * sizeof(outputs[0]));
if (!outputs)
return NULL;
shader = CALLOC_STRUCT(si_shader);
if (!shader) {
FREE(outputs);
return NULL;
}
shader->selector = gs_selector;
shader->is_gs_copy_shader = true;
si_init_shader_ctx(&ctx, sscreen, tm);
ctx.shader = shader;
ctx.type = PIPE_SHADER_VERTEX;
builder = gallivm->builder;
create_function(&ctx);
preload_ring_buffers(&ctx);
LLVMValueRef voffset =
lp_build_mul_imm(uint, LLVMGetParam(ctx.main_fn,
ctx.param_vertex_id), 4);
/* Fetch the vertex stream ID.*/
LLVMValueRef stream_id;
if (gs_selector->so.num_outputs)
stream_id = unpack_param(&ctx, ctx.param_streamout_config, 24, 2);
else
stream_id = ctx.i32_0;
/* Fill in output information. */
for (i = 0; i < gsinfo->num_outputs; ++i) {
outputs[i].semantic_name = gsinfo->output_semantic_name[i];
outputs[i].semantic_index = gsinfo->output_semantic_index[i];
for (int chan = 0; chan < 4; chan++) {
outputs[i].vertex_stream[chan] =
(gsinfo->output_streams[i] >> (2 * chan)) & 3;
}
}
LLVMBasicBlockRef end_bb;
LLVMValueRef switch_inst;
end_bb = LLVMAppendBasicBlockInContext(gallivm->context, ctx.main_fn, "end");
switch_inst = LLVMBuildSwitch(builder, stream_id, end_bb, 4);
for (int stream = 0; stream < 4; stream++) {
LLVMBasicBlockRef bb;
unsigned offset;
if (!gsinfo->num_stream_output_components[stream])
continue;
if (stream > 0 && !gs_selector->so.num_outputs)
continue;
bb = LLVMInsertBasicBlockInContext(gallivm->context, end_bb, "out");
LLVMAddCase(switch_inst, LLVMConstInt(ctx.i32, stream, 0), bb);
LLVMPositionBuilderAtEnd(builder, bb);
/* Fetch vertex data from GSVS ring */
offset = 0;
for (i = 0; i < gsinfo->num_outputs; ++i) {
for (unsigned chan = 0; chan < 4; chan++) {
if (!(gsinfo->output_usagemask[i] & (1 << chan)) ||
outputs[i].vertex_stream[chan] != stream) {
outputs[i].values[chan] = ctx.bld_base.base.undef;
continue;
}
LLVMValueRef soffset = LLVMConstInt(ctx.i32,
offset * gs_selector->gs_max_out_vertices * 16 * 4, 0);
offset++;
outputs[i].values[chan] =
ac_build_buffer_load(&ctx.ac,
ctx.gsvs_ring[0], 1,
ctx.i32_0, voffset,
soffset, 0, 1, 1, true);
}
}
/* Streamout and exports. */
if (gs_selector->so.num_outputs) {
si_llvm_emit_streamout(&ctx, outputs,
gsinfo->num_outputs,
stream);
}
if (stream == 0)
si_llvm_export_vs(bld_base, outputs, gsinfo->num_outputs);
LLVMBuildBr(builder, end_bb);
}
LLVMPositionBuilderAtEnd(builder, end_bb);
LLVMBuildRetVoid(gallivm->builder);
/* Dump LLVM IR before any optimization passes */
if (sscreen->b.debug_flags & DBG_PREOPT_IR &&
r600_can_dump_shader(&sscreen->b, PIPE_SHADER_GEOMETRY))
ac_dump_module(ctx.gallivm.module);
si_llvm_finalize_module(&ctx,
r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_GEOMETRY));
r = si_compile_llvm(sscreen, &ctx.shader->binary,
&ctx.shader->config, ctx.tm,
ctx.gallivm.module,
debug, PIPE_SHADER_GEOMETRY,
"GS Copy Shader");
if (!r) {
if (r600_can_dump_shader(&sscreen->b, PIPE_SHADER_GEOMETRY))
fprintf(stderr, "GS Copy Shader:\n");
si_shader_dump(sscreen, ctx.shader, debug,
PIPE_SHADER_GEOMETRY, stderr, true);
r = si_shader_binary_upload(sscreen, ctx.shader);
}
si_llvm_dispose(&ctx);
FREE(outputs);
if (r != 0) {
FREE(shader);
shader = NULL;
}
return shader;
}
static void si_dump_shader_key_vs(struct si_shader_key *key,
struct si_vs_prolog_bits *prolog,
const char *prefix, FILE *f)
{
fprintf(f, " %s.instance_divisors = {", prefix);
for (int i = 0; i < ARRAY_SIZE(prolog->instance_divisors); i++) {
fprintf(f, !i ? "%u" : ", %u",
prolog->instance_divisors[i]);
}
fprintf(f, "}\n");
fprintf(f, " mono.vs.fix_fetch = {");
for (int i = 0; i < SI_MAX_ATTRIBS; i++)
fprintf(f, !i ? "%u" : ", %u", key->mono.vs_fix_fetch[i]);
fprintf(f, "}\n");
}
static void si_dump_shader_key(unsigned processor, struct si_shader *shader,
FILE *f)
{
struct si_shader_key *key = &shader->key;
fprintf(f, "SHADER KEY\n");
switch (processor) {
case PIPE_SHADER_VERTEX:
si_dump_shader_key_vs(key, &key->part.vs.prolog,
"part.vs.prolog", f);
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " as_ls = %u\n", key->as_ls);
fprintf(f, " mono.vs_export_prim_id = %u\n",
key->mono.vs_export_prim_id);
break;
case PIPE_SHADER_TESS_CTRL:
if (shader->selector->screen->b.chip_class >= GFX9) {
si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog,
"part.tcs.ls_prolog", f);
}
fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
fprintf(f, " mono.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.ff_tcs_inputs_to_copy);
break;
case PIPE_SHADER_TESS_EVAL:
fprintf(f, " as_es = %u\n", key->as_es);
fprintf(f, " mono.vs_export_prim_id = %u\n",
key->mono.vs_export_prim_id);
break;
case PIPE_SHADER_GEOMETRY:
if (shader->is_gs_copy_shader)
break;
if (shader->selector->screen->b.chip_class >= GFX9 &&
key->part.gs.es->type == PIPE_SHADER_VERTEX) {
si_dump_shader_key_vs(key, &key->part.gs.vs_prolog,
"part.gs.vs_prolog", f);
}
fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix);
break;
case PIPE_SHADER_COMPUTE:
break;
case PIPE_SHADER_FRAGMENT:
fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n", key->part.ps.prolog.force_persp_sample_interp);
fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n", key->part.ps.prolog.force_linear_sample_interp);
fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n", key->part.ps.prolog.force_persp_center_interp);
fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp);
fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp);
fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear);
fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format);
fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing);
fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
break;
default:
assert(0);
}
if ((processor == PIPE_SHADER_GEOMETRY ||
processor == PIPE_SHADER_TESS_EVAL ||
processor == PIPE_SHADER_VERTEX) &&
!key->as_es && !key->as_ls) {
fprintf(f, " opt.hw_vs.kill_outputs = 0x%"PRIx64"\n", key->opt.hw_vs.kill_outputs);
fprintf(f, " opt.hw_vs.kill_outputs2 = 0x%x\n", key->opt.hw_vs.kill_outputs2);
fprintf(f, " opt.hw_vs.clip_disable = %u\n", key->opt.hw_vs.clip_disable);
}
}
static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_screen *sscreen,
LLVMTargetMachineRef tm)
{
struct lp_build_tgsi_context *bld_base;
struct lp_build_tgsi_action tmpl = {};
si_llvm_context_init(ctx, sscreen, tm);
bld_base = &ctx->bld_base;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID] = interp_action;
bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE] = interp_action;
bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET] = interp_action;
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TEX_LZ] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXF_LZ] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXQ].fetch_args = txq_fetch_args;
bld_base->op_actions[TGSI_OPCODE_TXQ].emit = txq_emit;
bld_base->op_actions[TGSI_OPCODE_TG4] = tex_action;
bld_base->op_actions[TGSI_OPCODE_LODQ] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs;
bld_base->op_actions[TGSI_OPCODE_LOAD].fetch_args = load_fetch_args;
bld_base->op_actions[TGSI_OPCODE_LOAD].emit = load_emit;
bld_base->op_actions[TGSI_OPCODE_STORE].fetch_args = store_fetch_args;
bld_base->op_actions[TGSI_OPCODE_STORE].emit = store_emit;
bld_base->op_actions[TGSI_OPCODE_RESQ].fetch_args = resq_fetch_args;
bld_base->op_actions[TGSI_OPCODE_RESQ].emit = resq_emit;
tmpl.fetch_args = atomic_fetch_args;
tmpl.emit = atomic_emit;
bld_base->op_actions[TGSI_OPCODE_ATOMUADD] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMUADD].intr_name = "add";
bld_base->op_actions[TGSI_OPCODE_ATOMXCHG] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].intr_name = "swap";
bld_base->op_actions[TGSI_OPCODE_ATOMCAS] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMCAS].intr_name = "cmpswap";
bld_base->op_actions[TGSI_OPCODE_ATOMAND] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMAND].intr_name = "and";
bld_base->op_actions[TGSI_OPCODE_ATOMOR] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMOR].intr_name = "or";
bld_base->op_actions[TGSI_OPCODE_ATOMXOR] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMXOR].intr_name = "xor";
bld_base->op_actions[TGSI_OPCODE_ATOMUMIN] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].intr_name = "umin";
bld_base->op_actions[TGSI_OPCODE_ATOMUMAX] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].intr_name = "umax";
bld_base->op_actions[TGSI_OPCODE_ATOMIMIN] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].intr_name = "smin";
bld_base->op_actions[TGSI_OPCODE_ATOMIMAX] = tmpl;
bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].intr_name = "smax";
bld_base->op_actions[TGSI_OPCODE_MEMBAR].emit = membar_emit;
bld_base->op_actions[TGSI_OPCODE_CLOCK].emit = clock_emit;
bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
bld_base->op_actions[TGSI_OPCODE_DDX_FINE].emit = si_llvm_emit_ddxy;
bld_base->op_actions[TGSI_OPCODE_DDY_FINE].emit = si_llvm_emit_ddxy;
bld_base->op_actions[TGSI_OPCODE_VOTE_ALL].emit = vote_all_emit;
bld_base->op_actions[TGSI_OPCODE_VOTE_ANY].emit = vote_any_emit;
bld_base->op_actions[TGSI_OPCODE_VOTE_EQ].emit = vote_eq_emit;
bld_base->op_actions[TGSI_OPCODE_BALLOT].emit = ballot_emit;
bld_base->op_actions[TGSI_OPCODE_READ_FIRST].intr_name = "llvm.amdgcn.readfirstlane";
bld_base->op_actions[TGSI_OPCODE_READ_FIRST].emit = read_lane_emit;
bld_base->op_actions[TGSI_OPCODE_READ_INVOC].intr_name = "llvm.amdgcn.readlane";
bld_base->op_actions[TGSI_OPCODE_READ_INVOC].fetch_args = read_invoc_fetch_args;
bld_base->op_actions[TGSI_OPCODE_READ_INVOC].emit = read_lane_emit;
bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_llvm_emit_vertex;
bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_llvm_emit_primitive;
bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
}
static void si_eliminate_const_vs_outputs(struct si_shader_context *ctx)
{
struct si_shader *shader = ctx->shader;
struct tgsi_shader_info *info = &shader->selector->info;
if (ctx->type == PIPE_SHADER_FRAGMENT ||
ctx->type == PIPE_SHADER_COMPUTE ||
shader->key.as_es ||
shader->key.as_ls)
return;
ac_eliminate_const_vs_outputs(&ctx->ac,
ctx->main_fn,
shader->info.vs_output_param_offset,
info->num_outputs,
&shader->info.nr_param_exports);
}
static void si_count_scratch_private_memory(struct si_shader_context *ctx)
{
ctx->shader->config.private_mem_vgprs = 0;
/* Process all LLVM instructions. */
LLVMBasicBlockRef bb = LLVMGetFirstBasicBlock(ctx->main_fn);
while (bb) {
LLVMValueRef next = LLVMGetFirstInstruction(bb);
while (next) {
LLVMValueRef inst = next;
next = LLVMGetNextInstruction(next);
if (LLVMGetInstructionOpcode(inst) != LLVMAlloca)
continue;
LLVMTypeRef type = LLVMGetElementType(LLVMTypeOf(inst));
/* No idea why LLVM aligns allocas to 4 elements. */
unsigned alignment = LLVMGetAlignment(inst);
unsigned dw_size = align(llvm_get_type_size(type) / 4, alignment);
ctx->shader->config.private_mem_vgprs += dw_size;
}
bb = LLVMGetNextBasicBlock(bb);
}
}
static void si_init_exec_full_mask(struct si_shader_context *ctx)
{
LLVMValueRef full_mask = LLVMConstInt(ctx->i64, ~0ull, 0);
lp_build_intrinsic(ctx->gallivm.builder,
"llvm.amdgcn.init.exec", ctx->voidt,
&full_mask, 1, LP_FUNC_ATTR_CONVERGENT);
}
static void si_init_exec_from_input(struct si_shader_context *ctx,
unsigned param, unsigned bitoffset)
{
LLVMValueRef args[] = {
LLVMGetParam(ctx->main_fn, param),
LLVMConstInt(ctx->i32, bitoffset, 0),
};
lp_build_intrinsic(ctx->gallivm.builder,
"llvm.amdgcn.init.exec.from.input",
ctx->voidt, args, 2, LP_FUNC_ATTR_CONVERGENT);
}
static bool si_compile_tgsi_main(struct si_shader_context *ctx,
bool is_monolithic)
{
struct si_shader *shader = ctx->shader;
struct si_shader_selector *sel = shader->selector;
struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
switch (ctx->type) {
case PIPE_SHADER_VERTEX:
ctx->load_input = declare_input_vs;
if (shader->key.as_ls)
bld_base->emit_epilogue = si_llvm_emit_ls_epilogue;
else if (shader->key.as_es)
bld_base->emit_epilogue = si_llvm_emit_es_epilogue;
else
bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
break;
case PIPE_SHADER_TESS_CTRL:
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs;
bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs;
bld_base->emit_store = store_output_tcs;
bld_base->emit_epilogue = si_llvm_emit_tcs_epilogue;
break;
case PIPE_SHADER_TESS_EVAL:
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
if (shader->key.as_es)
bld_base->emit_epilogue = si_llvm_emit_es_epilogue;
else
bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
break;
case PIPE_SHADER_GEOMETRY:
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
bld_base->emit_epilogue = si_llvm_emit_gs_epilogue;
break;
case PIPE_SHADER_FRAGMENT:
ctx->load_input = declare_input_fs;
bld_base->emit_epilogue = si_llvm_return_fs_outputs;
break;
case PIPE_SHADER_COMPUTE:
ctx->declare_memory_region = declare_compute_memory;
break;
default:
assert(!"Unsupported shader type");
return false;
}
create_function(ctx);
preload_ring_buffers(ctx);
/* For GFX9 merged shaders:
* - Set EXEC. If the prolog is present, set EXEC there instead.
* - Add a barrier before the second shader.
*
* The same thing for monolithic shaders is done in
* si_build_wrapper_function.
*/
if (ctx->screen->b.chip_class >= GFX9 && !is_monolithic) {
if (sel->info.num_instructions > 1 && /* not empty shader */
(shader->key.as_es || shader->key.as_ls) &&
(ctx->type == PIPE_SHADER_TESS_EVAL ||
(ctx->type == PIPE_SHADER_VERTEX &&
!sel->vs_needs_prolog))) {
si_init_exec_from_input(ctx,
ctx->param_merged_wave_info, 0);
} else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
ctx->type == PIPE_SHADER_GEOMETRY) {
si_init_exec_from_input(ctx,
ctx->param_merged_wave_info, 8);
si_llvm_emit_barrier(NULL, bld_base, NULL);
}
}
if (ctx->type == PIPE_SHADER_GEOMETRY) {
int i;
for (i = 0; i < 4; i++) {
ctx->gs_next_vertex[i] =
lp_build_alloca(&ctx->gallivm,
ctx->i32, "");
}
}
if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
return false;
}
si_llvm_build_ret(ctx, ctx->return_value);
return true;
}
/**
* Compute the VS prolog key, which contains all the information needed to
* build the VS prolog function, and set shader->info bits where needed.
*
* \param info Shader info of the vertex shader.
* \param num_input_sgprs Number of input SGPRs for the vertex shader.
* \param prolog_key Key of the VS prolog
* \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
* \param key Output shader part key.
*/
static void si_get_vs_prolog_key(const struct tgsi_shader_info *info,
unsigned num_input_sgprs,
const struct si_vs_prolog_bits *prolog_key,
struct si_shader *shader_out,
union si_shader_part_key *key)
{
memset(key, 0, sizeof(*key));
key->vs_prolog.states = *prolog_key;
key->vs_prolog.num_input_sgprs = num_input_sgprs;
key->vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
key->vs_prolog.as_ls = shader_out->key.as_ls;
if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
key->vs_prolog.as_ls = 1;
key->vs_prolog.num_merged_next_stage_vgprs = 2;
} else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
key->vs_prolog.num_merged_next_stage_vgprs = 5;
}
/* Set the instanceID flag. */
for (unsigned i = 0; i < info->num_inputs; i++)
if (key->vs_prolog.states.instance_divisors[i])
shader_out->info.uses_instanceid = true;
}
/**
* Compute the PS prolog key, which contains all the information needed to
* build the PS prolog function, and set related bits in shader->config.
*/
static void si_get_ps_prolog_key(struct si_shader *shader,
union si_shader_part_key *key,
bool separate_prolog)
{
struct tgsi_shader_info *info = &shader->selector->info;
memset(key, 0, sizeof(*key));
key->ps_prolog.states = shader->key.part.ps.prolog;
key->ps_prolog.colors_read = info->colors_read;
key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
key->ps_prolog.wqm = info->uses_derivatives &&
(key->ps_prolog.colors_read ||
key->ps_prolog.states.force_persp_sample_interp ||
key->ps_prolog.states.force_linear_sample_interp ||
key->ps_prolog.states.force_persp_center_interp ||
key->ps_prolog.states.force_linear_center_interp ||
key->ps_prolog.states.bc_optimize_for_persp ||
key->ps_prolog.states.bc_optimize_for_linear);
if (info->colors_read) {
unsigned *color = shader->selector->color_attr_index;
if (shader->key.part.ps.prolog.color_two_side) {
/* BCOLORs are stored after the last input. */
key->ps_prolog.num_interp_inputs = info->num_inputs;
key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
}
for (unsigned i = 0; i < 2; i++) {
unsigned interp = info->input_interpolate[color[i]];
unsigned location = info->input_interpolate_loc[color[i]];
if (!(info->colors_read & (0xf << i*4)))
continue;
key->ps_prolog.color_attr_index[i] = color[i];
if (shader->key.part.ps.prolog.flatshade_colors &&
interp == TGSI_INTERPOLATE_COLOR)
interp = TGSI_INTERPOLATE_CONSTANT;
switch (interp) {
case TGSI_INTERPOLATE_CONSTANT:
key->ps_prolog.color_interp_vgpr_index[i] = -1;
break;
case TGSI_INTERPOLATE_PERSPECTIVE:
case TGSI_INTERPOLATE_COLOR:
/* Force the interpolation location for colors here. */
if (shader->key.part.ps.prolog.force_persp_sample_interp)
location = TGSI_INTERPOLATE_LOC_SAMPLE;
if (shader->key.part.ps.prolog.force_persp_center_interp)
location = TGSI_INTERPOLATE_LOC_CENTER;
switch (location) {
case TGSI_INTERPOLATE_LOC_SAMPLE:
key->ps_prolog.color_interp_vgpr_index[i] = 0;
shader->config.spi_ps_input_ena |=
S_0286CC_PERSP_SAMPLE_ENA(1);
break;
case TGSI_INTERPOLATE_LOC_CENTER:
key->ps_prolog.color_interp_vgpr_index[i] = 2;
shader->config.spi_ps_input_ena |=
S_0286CC_PERSP_CENTER_ENA(1);
break;
case TGSI_INTERPOLATE_LOC_CENTROID:
key->ps_prolog.color_interp_vgpr_index[i] = 4;
shader->config.spi_ps_input_ena |=
S_0286CC_PERSP_CENTROID_ENA(1);
break;
default:
assert(0);
}
break;
case TGSI_INTERPOLATE_LINEAR:
/* Force the interpolation location for colors here. */
if (shader->key.part.ps.prolog.force_linear_sample_interp)
location = TGSI_INTERPOLATE_LOC_SAMPLE;
if (shader->key.part.ps.prolog.force_linear_center_interp)
location = TGSI_INTERPOLATE_LOC_CENTER;
/* The VGPR assignment for non-monolithic shaders
* works because InitialPSInputAddr is set on the
* main shader and PERSP_PULL_MODEL is never used.
*/
switch (location) {
case TGSI_INTERPOLATE_LOC_SAMPLE:
key->ps_prolog.color_interp_vgpr_index[i] =
separate_prolog ? 6 : 9;
shader->config.spi_ps_input_ena |=
S_0286CC_LINEAR_SAMPLE_ENA(1);
break;
case TGSI_INTERPOLATE_LOC_CENTER:
key->ps_prolog.color_interp_vgpr_index[i] =
separate_prolog ? 8 : 11;
shader->config.spi_ps_input_ena |=
S_0286CC_LINEAR_CENTER_ENA(1);
break;
case TGSI_INTERPOLATE_LOC_CENTROID:
key->ps_prolog.color_interp_vgpr_index[i] =
separate_prolog ? 10 : 13;
shader->config.spi_ps_input_ena |=
S_0286CC_LINEAR_CENTROID_ENA(1);
break;
default:
assert(0);
}
break;
default:
assert(0);
}
}
}
}
/**
* Check whether a PS prolog is required based on the key.
*/
static bool si_need_ps_prolog(const union si_shader_part_key *key)
{
return key->ps_prolog.colors_read ||
key->ps_prolog.states.force_persp_sample_interp ||
key->ps_prolog.states.force_linear_sample_interp ||
key->ps_prolog.states.force_persp_center_interp ||
key->ps_prolog.states.force_linear_center_interp ||
key->ps_prolog.states.bc_optimize_for_persp ||
key->ps_prolog.states.bc_optimize_for_linear ||
key->ps_prolog.states.poly_stipple;
}
/**
* Compute the PS epilog key, which contains all the information needed to
* build the PS epilog function.
*/
static void si_get_ps_epilog_key(struct si_shader *shader,
union si_shader_part_key *key)
{
struct tgsi_shader_info *info = &shader->selector->info;
memset(key, 0, sizeof(*key));
key->ps_epilog.colors_written = info->colors_written;
key->ps_epilog.writes_z = info->writes_z;
key->ps_epilog.writes_stencil = info->writes_stencil;
key->ps_epilog.writes_samplemask = info->writes_samplemask;
key->ps_epilog.states = shader->key.part.ps.epilog;
}
/**
* Build the GS prolog function. Rotate the input vertices for triangle strips
* with adjacency.
*/
static void si_build_gs_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key)
{
unsigned num_sgprs, num_vgprs;
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMTypeRef params[48]; /* 40 SGPRs (maximum) + some VGPRs */
LLVMTypeRef returns[48];
LLVMValueRef func, ret;
if (ctx->screen->b.chip_class >= GFX9) {
num_sgprs = 8 + GFX9_GS_NUM_USER_SGPR;
num_vgprs = 5; /* ES inputs are not needed by GS */
} else {
num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
num_vgprs = 8;
}
for (unsigned i = 0; i < num_sgprs; ++i) {
params[i] = ctx->i32;
returns[i] = ctx->i32;
}
for (unsigned i = 0; i < num_vgprs; ++i) {
params[num_sgprs + i] = ctx->i32;
returns[num_sgprs + i] = ctx->f32;
}
/* Create the function. */
si_create_function(ctx, "gs_prolog", returns, num_sgprs + num_vgprs,
params, num_sgprs + num_vgprs, num_sgprs - 1);
func = ctx->main_fn;
/* Set the full EXEC mask for the prolog, because we are only fiddling
* with registers here. The main shader part will set the correct EXEC
* mask.
*/
if (ctx->screen->b.chip_class >= GFX9 && !key->gs_prolog.is_monolithic)
si_init_exec_full_mask(ctx);
/* Copy inputs to outputs. This should be no-op, as the registers match,
* but it will prevent the compiler from overwriting them unintentionally.
*/
ret = ctx->return_value;
for (unsigned i = 0; i < num_sgprs; i++) {
LLVMValueRef p = LLVMGetParam(func, i);
ret = LLVMBuildInsertValue(builder, ret, p, i, "");
}
for (unsigned i = 0; i < num_vgprs; i++) {
LLVMValueRef p = LLVMGetParam(func, num_sgprs + i);
p = LLVMBuildBitCast(builder, p, ctx->f32, "");
ret = LLVMBuildInsertValue(builder, ret, p, num_sgprs + i, "");
}
if (key->gs_prolog.states.tri_strip_adj_fix) {
/* Remap the input vertices for every other primitive. */
const unsigned gfx6_vtx_params[6] = {
num_sgprs,
num_sgprs + 1,
num_sgprs + 3,
num_sgprs + 4,
num_sgprs + 5,
num_sgprs + 6
};
const unsigned gfx9_vtx_params[3] = {
num_sgprs,
num_sgprs + 1,
num_sgprs + 4,
};
LLVMValueRef vtx_in[6], vtx_out[6];
LLVMValueRef prim_id, rotate;
if (ctx->screen->b.chip_class >= GFX9) {
for (unsigned i = 0; i < 3; i++) {
vtx_in[i*2] = unpack_param(ctx, gfx9_vtx_params[i], 0, 16);
vtx_in[i*2+1] = unpack_param(ctx, gfx9_vtx_params[i], 16, 16);
}
} else {
for (unsigned i = 0; i < 6; i++)
vtx_in[i] = LLVMGetParam(func, gfx6_vtx_params[i]);
}
prim_id = LLVMGetParam(func, num_sgprs + 2);
rotate = LLVMBuildTrunc(builder, prim_id, ctx->i1, "");
for (unsigned i = 0; i < 6; ++i) {
LLVMValueRef base, rotated;
base = vtx_in[i];
rotated = vtx_in[(i + 4) % 6];
vtx_out[i] = LLVMBuildSelect(builder, rotate, rotated, base, "");
}
if (ctx->screen->b.chip_class >= GFX9) {
for (unsigned i = 0; i < 3; i++) {
LLVMValueRef hi, out;
hi = LLVMBuildShl(builder, vtx_out[i*2+1],
LLVMConstInt(ctx->i32, 16, 0), "");
out = LLVMBuildOr(builder, vtx_out[i*2], hi, "");
out = LLVMBuildBitCast(builder, out, ctx->f32, "");
ret = LLVMBuildInsertValue(builder, ret, out,
gfx9_vtx_params[i], "");
}
} else {
for (unsigned i = 0; i < 6; i++) {
LLVMValueRef out;
out = LLVMBuildBitCast(builder, vtx_out[i], ctx->f32, "");
ret = LLVMBuildInsertValue(builder, ret, out,
gfx6_vtx_params[i], "");
}
}
}
LLVMBuildRet(builder, ret);
}
/**
* Given a list of shader part functions, build a wrapper function that
* runs them in sequence to form a monolithic shader.
*/
static void si_build_wrapper_function(struct si_shader_context *ctx,
LLVMValueRef *parts,
unsigned num_parts,
unsigned main_part,
unsigned next_shader_first_part)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMBuilderRef builder = ctx->gallivm.builder;
/* PS epilog has one arg per color component */
LLVMTypeRef param_types[48];
LLVMValueRef initial[48], out[48];
LLVMTypeRef function_type;
unsigned num_params;
unsigned num_out, initial_num_out;
MAYBE_UNUSED unsigned num_out_sgpr; /* used in debug checks */
MAYBE_UNUSED unsigned initial_num_out_sgpr; /* used in debug checks */
unsigned num_sgprs, num_vgprs;
unsigned last_sgpr_param;
unsigned gprs;
struct lp_build_if_state if_state;
for (unsigned i = 0; i < num_parts; ++i) {
lp_add_function_attr(parts[i], -1, LP_FUNC_ATTR_ALWAYSINLINE);
LLVMSetLinkage(parts[i], LLVMPrivateLinkage);
}
/* The parameters of the wrapper function correspond to those of the
* first part in terms of SGPRs and VGPRs, but we use the types of the
* main part to get the right types. This is relevant for the
* dereferenceable attribute on descriptor table pointers.
*/
num_sgprs = 0;
num_vgprs = 0;
function_type = LLVMGetElementType(LLVMTypeOf(parts[0]));
num_params = LLVMCountParamTypes(function_type);
for (unsigned i = 0; i < num_params; ++i) {
LLVMValueRef param = LLVMGetParam(parts[0], i);
if (ac_is_sgpr_param(param)) {
assert(num_vgprs == 0);
num_sgprs += llvm_get_type_size(LLVMTypeOf(param)) / 4;
} else {
num_vgprs += llvm_get_type_size(LLVMTypeOf(param)) / 4;
}
}
assert(num_vgprs + num_sgprs <= ARRAY_SIZE(param_types));
num_params = 0;
last_sgpr_param = 0;
gprs = 0;
while (gprs < num_sgprs + num_vgprs) {
LLVMValueRef param = LLVMGetParam(parts[main_part], num_params);
unsigned size;
param_types[num_params] = LLVMTypeOf(param);
if (gprs < num_sgprs)
last_sgpr_param = num_params;
size = llvm_get_type_size(param_types[num_params]) / 4;
num_params++;
assert(ac_is_sgpr_param(param) == (gprs < num_sgprs));
assert(gprs + size <= num_sgprs + num_vgprs &&
(gprs >= num_sgprs || gprs + size <= num_sgprs));
gprs += size;
}
si_create_function(ctx, "wrapper", NULL, 0, param_types, num_params, last_sgpr_param);
if (is_merged_shader(ctx->shader))
si_init_exec_full_mask(ctx);
/* Record the arguments of the function as if they were an output of
* a previous part.
*/
num_out = 0;
num_out_sgpr = 0;
for (unsigned i = 0; i < num_params; ++i) {
LLVMValueRef param = LLVMGetParam(ctx->main_fn, i);
LLVMTypeRef param_type = LLVMTypeOf(param);
LLVMTypeRef out_type = i <= last_sgpr_param ? ctx->i32 : ctx->f32;
unsigned size = llvm_get_type_size(param_type) / 4;
if (size == 1) {
if (param_type != out_type)
param = LLVMBuildBitCast(builder, param, out_type, "");
out[num_out++] = param;
} else {
LLVMTypeRef vector_type = LLVMVectorType(out_type, size);
if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
param = LLVMBuildPtrToInt(builder, param, ctx->i64, "");
param_type = ctx->i64;
}
if (param_type != vector_type)
param = LLVMBuildBitCast(builder, param, vector_type, "");
for (unsigned j = 0; j < size; ++j)
out[num_out++] = LLVMBuildExtractElement(
builder, param, LLVMConstInt(ctx->i32, j, 0), "");
}
if (i <= last_sgpr_param)
num_out_sgpr = num_out;
}
memcpy(initial, out, sizeof(out));
initial_num_out = num_out;
initial_num_out_sgpr = num_out_sgpr;
/* Now chain the parts. */
for (unsigned part = 0; part < num_parts; ++part) {
LLVMValueRef in[48];
LLVMValueRef ret;
LLVMTypeRef ret_type;
unsigned out_idx = 0;
num_params = LLVMCountParams(parts[part]);
assert(num_params <= ARRAY_SIZE(param_types));
/* Merged shaders are executed conditionally depending
* on the number of enabled threads passed in the input SGPRs. */
if (is_merged_shader(ctx->shader) &&
(part == 0 || part == next_shader_first_part)) {
LLVMValueRef ena, count = initial[3];
/* The thread count for the 2nd shader is at bit-offset 8. */
if (part == next_shader_first_part) {
count = LLVMBuildLShr(builder, count,
LLVMConstInt(ctx->i32, 8, 0), "");
}
count = LLVMBuildAnd(builder, count,
LLVMConstInt(ctx->i32, 0x7f, 0), "");
ena = LLVMBuildICmp(builder, LLVMIntULT,
ac_get_thread_id(&ctx->ac), count, "");
lp_build_if(&if_state, &ctx->gallivm, ena);
}
/* Derive arguments for the next part from outputs of the
* previous one.
*/
for (unsigned param_idx = 0; param_idx < num_params; ++param_idx) {
LLVMValueRef param;
LLVMTypeRef param_type;
bool is_sgpr;
unsigned param_size;
LLVMValueRef arg = NULL;
param = LLVMGetParam(parts[part], param_idx);
param_type = LLVMTypeOf(param);
param_size = llvm_get_type_size(param_type) / 4;
is_sgpr = ac_is_sgpr_param(param);
if (is_sgpr) {
#if HAVE_LLVM < 0x0400
LLVMRemoveAttribute(param, LLVMByValAttribute);
#else
unsigned kind_id = LLVMGetEnumAttributeKindForName("byval", 5);
LLVMRemoveEnumAttributeAtIndex(parts[part], param_idx + 1, kind_id);
#endif
lp_add_function_attr(parts[part], param_idx + 1, LP_FUNC_ATTR_INREG);
}
assert(out_idx + param_size <= (is_sgpr ? num_out_sgpr : num_out));
assert(is_sgpr || out_idx >= num_out_sgpr);
if (param_size == 1)
arg = out[out_idx];
else
arg = lp_build_gather_values(gallivm, &out[out_idx], param_size);
if (LLVMTypeOf(arg) != param_type) {
if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
arg = LLVMBuildBitCast(builder, arg, ctx->i64, "");
arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
} else {
arg = LLVMBuildBitCast(builder, arg, param_type, "");
}
}
in[param_idx] = arg;
out_idx += param_size;
}
ret = LLVMBuildCall(builder, parts[part], in, num_params, "");
if (is_merged_shader(ctx->shader) &&
(part + 1 == next_shader_first_part ||
part + 1 == num_parts)) {
lp_build_endif(&if_state);
if (part + 1 == next_shader_first_part) {
/* A barrier is required between 2 merged shaders. */
si_llvm_emit_barrier(NULL, &ctx->bld_base, NULL);
/* The second half of the merged shader should use
* the inputs from the toplevel (wrapper) function,
* not the return value from the last call.
*
* That's because the last call was executed condi-
* tionally, so we can't consume it in the main
* block.
*/
memcpy(out, initial, sizeof(initial));
num_out = initial_num_out;
num_out_sgpr = initial_num_out_sgpr;
}
continue;
}
/* Extract the returned GPRs. */
ret_type = LLVMTypeOf(ret);
num_out = 0;
num_out_sgpr = 0;
if (LLVMGetTypeKind(ret_type) != LLVMVoidTypeKind) {
assert(LLVMGetTypeKind(ret_type) == LLVMStructTypeKind);
unsigned ret_size = LLVMCountStructElementTypes(ret_type);
for (unsigned i = 0; i < ret_size; ++i) {
LLVMValueRef val =
LLVMBuildExtractValue(builder, ret, i, "");
out[num_out++] = val;
if (LLVMTypeOf(val) == ctx->i32) {
assert(num_out_sgpr + 1 == num_out);
num_out_sgpr = num_out;
}
}
}
}
LLVMBuildRetVoid(builder);
}
int si_compile_tgsi_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
bool is_monolithic,
struct pipe_debug_callback *debug)
{
struct si_shader_selector *sel = shader->selector;
struct si_shader_context ctx;
int r = -1;
/* Dump TGSI code before doing TGSI->LLVM conversion in case the
* conversion fails. */
if (r600_can_dump_shader(&sscreen->b, sel->info.processor) &&
!(sscreen->b.debug_flags & DBG_NO_TGSI)) {
tgsi_dump(sel->tokens, 0);
si_dump_streamout(&sel->so);
}
si_init_shader_ctx(&ctx, sscreen, tm);
si_llvm_context_set_tgsi(&ctx, shader);
ctx.separate_prolog = !is_monolithic;
memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(shader->info.vs_output_param_offset));
shader->info.uses_instanceid = sel->info.uses_instanceid;
ctx.load_system_value = declare_system_value;
if (!si_compile_tgsi_main(&ctx, is_monolithic)) {
si_llvm_dispose(&ctx);
return -1;
}
if (is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
LLVMValueRef parts[2];
bool need_prolog = sel->vs_needs_prolog;
parts[1] = ctx.main_fn;
if (need_prolog) {
union si_shader_part_key prolog_key;
si_get_vs_prolog_key(&sel->info,
shader->info.num_input_sgprs,
&shader->key.part.vs.prolog,
shader, &prolog_key);
si_build_vs_prolog_function(&ctx, &prolog_key);
parts[0] = ctx.main_fn;
}
si_build_wrapper_function(&ctx, parts + !need_prolog,
1 + need_prolog, need_prolog, 0);
} else if (is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
if (sscreen->b.chip_class >= GFX9) {
struct si_shader_selector *ls = shader->key.part.tcs.ls;
LLVMValueRef parts[4];
/* TCS main part */
parts[2] = ctx.main_fn;
/* TCS epilog */
union si_shader_part_key tcs_epilog_key;
memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
si_build_tcs_epilog_function(&ctx, &tcs_epilog_key);
parts[3] = ctx.main_fn;
/* VS prolog */
if (ls->vs_needs_prolog) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&ls->info,
shader->info.num_input_sgprs,
&shader->key.part.tcs.ls_prolog,
shader, &vs_prolog_key);
vs_prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &vs_prolog_key);
parts[0] = ctx.main_fn;
}
/* VS as LS main part */
struct si_shader shader_ls = {};
shader_ls.selector = ls;
shader_ls.key.as_ls = 1;
shader_ls.key.mono = shader->key.mono;
shader_ls.key.opt = shader->key.opt;
si_llvm_context_set_tgsi(&ctx, &shader_ls);
if (!si_compile_tgsi_main(&ctx, true)) {
si_llvm_dispose(&ctx);
return -1;
}
shader->info.uses_instanceid |= ls->info.uses_instanceid;
parts[1] = ctx.main_fn;
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_TESS_CTRL;
si_build_wrapper_function(&ctx,
parts + !ls->vs_needs_prolog,
4 - !ls->vs_needs_prolog, 0,
ls->vs_needs_prolog ? 2 : 1);
} else {
LLVMValueRef parts[2];
union si_shader_part_key epilog_key;
parts[0] = ctx.main_fn;
memset(&epilog_key, 0, sizeof(epilog_key));
epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
si_build_tcs_epilog_function(&ctx, &epilog_key);
parts[1] = ctx.main_fn;
si_build_wrapper_function(&ctx, parts, 2, 0, 0);
}
} else if (is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
if (ctx.screen->b.chip_class >= GFX9) {
struct si_shader_selector *es = shader->key.part.gs.es;
LLVMValueRef es_prolog = NULL;
LLVMValueRef es_main = NULL;
LLVMValueRef gs_prolog = NULL;
LLVMValueRef gs_main = ctx.main_fn;
/* GS prolog */
union si_shader_part_key gs_prolog_key;
memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
gs_prolog_key.gs_prolog.is_monolithic = true;
si_build_gs_prolog_function(&ctx, &gs_prolog_key);
gs_prolog = ctx.main_fn;
/* ES prolog */
if (es->vs_needs_prolog) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&es->info,
shader->info.num_input_sgprs,
&shader->key.part.tcs.ls_prolog,
shader, &vs_prolog_key);
vs_prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &vs_prolog_key);
es_prolog = ctx.main_fn;
}
/* ES main part */
struct si_shader shader_es = {};
shader_es.selector = es;
shader_es.key.as_es = 1;
shader_es.key.mono = shader->key.mono;
shader_es.key.opt = shader->key.opt;
si_llvm_context_set_tgsi(&ctx, &shader_es);
if (!si_compile_tgsi_main(&ctx, true)) {
si_llvm_dispose(&ctx);
return -1;
}
shader->info.uses_instanceid |= es->info.uses_instanceid;
es_main = ctx.main_fn;
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_GEOMETRY;
/* Prepare the array of shader parts. */
LLVMValueRef parts[4];
unsigned num_parts = 0, main_part, next_first_part;
if (es_prolog)
parts[num_parts++] = es_prolog;
parts[main_part = num_parts++] = es_main;
parts[next_first_part = num_parts++] = gs_prolog;
parts[num_parts++] = gs_main;
si_build_wrapper_function(&ctx, parts, num_parts,
main_part, next_first_part);
} else {
LLVMValueRef parts[2];
union si_shader_part_key prolog_key;
parts[1] = ctx.main_fn;
memset(&prolog_key, 0, sizeof(prolog_key));
prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
si_build_gs_prolog_function(&ctx, &prolog_key);
parts[0] = ctx.main_fn;
si_build_wrapper_function(&ctx, parts, 2, 1, 0);
}
} else if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
LLVMValueRef parts[3];
union si_shader_part_key prolog_key;
union si_shader_part_key epilog_key;
bool need_prolog;
si_get_ps_prolog_key(shader, &prolog_key, false);
need_prolog = si_need_ps_prolog(&prolog_key);
parts[need_prolog ? 1 : 0] = ctx.main_fn;
if (need_prolog) {
si_build_ps_prolog_function(&ctx, &prolog_key);
parts[0] = ctx.main_fn;
}
si_get_ps_epilog_key(shader, &epilog_key);
si_build_ps_epilog_function(&ctx, &epilog_key);
parts[need_prolog ? 2 : 1] = ctx.main_fn;
si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2,
need_prolog ? 1 : 0, 0);
}
/* Dump LLVM IR before any optimization passes */
if (sscreen->b.debug_flags & DBG_PREOPT_IR &&
r600_can_dump_shader(&sscreen->b, ctx.type))
LLVMDumpModule(ctx.gallivm.module);
si_llvm_finalize_module(&ctx,
r600_extra_shader_checks(&sscreen->b, ctx.type));
/* Post-optimization transformations and analysis. */
si_eliminate_const_vs_outputs(&ctx);
if ((debug && debug->debug_message) ||
r600_can_dump_shader(&sscreen->b, ctx.type))
si_count_scratch_private_memory(&ctx);
/* Compile to bytecode. */
r = si_compile_llvm(sscreen, &shader->binary, &shader->config, tm,
ctx.gallivm.module, debug, ctx.type, "TGSI shader");
si_llvm_dispose(&ctx);
if (r) {
fprintf(stderr, "LLVM failed to compile shader\n");
return r;
}
/* Validate SGPR and VGPR usage for compute to detect compiler bugs.
* LLVM 3.9svn has this bug.
*/
if (sel->type == PIPE_SHADER_COMPUTE) {
unsigned wave_size = 64;
unsigned max_vgprs = 256;
unsigned max_sgprs = sscreen->b.chip_class >= VI ? 800 : 512;
unsigned max_sgprs_per_wave = 128;
unsigned max_block_threads = si_get_max_workgroup_size(shader);
unsigned min_waves_per_cu = DIV_ROUND_UP(max_block_threads, wave_size);
unsigned min_waves_per_simd = DIV_ROUND_UP(min_waves_per_cu, 4);
max_vgprs = max_vgprs / min_waves_per_simd;
max_sgprs = MIN2(max_sgprs / min_waves_per_simd, max_sgprs_per_wave);
if (shader->config.num_sgprs > max_sgprs ||
shader->config.num_vgprs > max_vgprs) {
fprintf(stderr, "LLVM failed to compile a shader correctly: "
"SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
shader->config.num_sgprs, shader->config.num_vgprs,
max_sgprs, max_vgprs);
/* Just terminate the process, because dependent
* shaders can hang due to bad input data, but use
* the env var to allow shader-db to work.
*/
if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
abort();
}
}
/* Add the scratch offset to input SGPRs. */
if (shader->config.scratch_bytes_per_wave && !is_merged_shader(shader))
shader->info.num_input_sgprs += 1; /* scratch byte offset */
/* Calculate the number of fragment input VGPRs. */
if (ctx.type == PIPE_SHADER_FRAGMENT) {
shader->info.num_input_vgprs = 0;
shader->info.face_vgpr_index = -1;
if (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 2;
if (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 2;
if (G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 2;
if (G_0286CC_PERSP_PULL_MODEL_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 3;
if (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 2;
if (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 2;
if (G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 2;
if (G_0286CC_LINE_STIPPLE_TEX_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_X_FLOAT_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_Y_FLOAT_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_Z_FLOAT_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 1;
if (G_0286CC_FRONT_FACE_ENA(shader->config.spi_ps_input_addr)) {
shader->info.face_vgpr_index = shader->info.num_input_vgprs;
shader->info.num_input_vgprs += 1;
}
if (G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 1;
if (G_0286CC_SAMPLE_COVERAGE_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr))
shader->info.num_input_vgprs += 1;
}
return 0;
}
/**
* Create, compile and return a shader part (prolog or epilog).
*
* \param sscreen screen
* \param list list of shader parts of the same category
* \param type shader type
* \param key shader part key
* \param prolog whether the part being requested is a prolog
* \param tm LLVM target machine
* \param debug debug callback
* \param build the callback responsible for building the main function
* \return non-NULL on success
*/
static struct si_shader_part *
si_get_shader_part(struct si_screen *sscreen,
struct si_shader_part **list,
enum pipe_shader_type type,
bool prolog,
union si_shader_part_key *key,
LLVMTargetMachineRef tm,
struct pipe_debug_callback *debug,
void (*build)(struct si_shader_context *,
union si_shader_part_key *),
const char *name)
{
struct si_shader_part *result;
mtx_lock(&sscreen->shader_parts_mutex);
/* Find existing. */
for (result = *list; result; result = result->next) {
if (memcmp(&result->key, key, sizeof(*key)) == 0) {
mtx_unlock(&sscreen->shader_parts_mutex);
return result;
}
}
/* Compile a new one. */
result = CALLOC_STRUCT(si_shader_part);
result->key = *key;
struct si_shader shader = {};
struct si_shader_context ctx;
struct gallivm_state *gallivm = &ctx.gallivm;
si_init_shader_ctx(&ctx, sscreen, tm);
ctx.shader = &shader;
ctx.type = type;
switch (type) {
case PIPE_SHADER_VERTEX:
break;
case PIPE_SHADER_TESS_CTRL:
assert(!prolog);
shader.key.part.tcs.epilog = key->tcs_epilog.states;
break;
case PIPE_SHADER_GEOMETRY:
assert(prolog);
break;
case PIPE_SHADER_FRAGMENT:
if (prolog)
shader.key.part.ps.prolog = key->ps_prolog.states;
else
shader.key.part.ps.epilog = key->ps_epilog.states;
break;
default:
unreachable("bad shader part");
}
build(&ctx, key);
/* Compile. */
si_llvm_finalize_module(&ctx,
r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_FRAGMENT));
if (si_compile_llvm(sscreen, &result->binary, &result->config, tm,
gallivm->module, debug, ctx.type, name)) {
FREE(result);
result = NULL;
goto out;
}
result->next = *list;
*list = result;
out:
si_llvm_dispose(&ctx);
mtx_unlock(&sscreen->shader_parts_mutex);
return result;
}
/**
* Build the vertex shader prolog function.
*
* The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
* All inputs are returned unmodified. The vertex load indices are
* stored after them, which will be used by the API VS for fetching inputs.
*
* For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
* input_v0,
* input_v1,
* input_v2,
* input_v3,
* (VertexID + BaseVertex),
* (InstanceID + StartInstance),
* (InstanceID / 2 + StartInstance)
*/
static void si_build_vs_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMTypeRef *params, *returns;
LLVMValueRef ret, func;
int last_sgpr, num_params, num_returns, i;
unsigned first_vs_vgpr = key->vs_prolog.num_input_sgprs +
key->vs_prolog.num_merged_next_stage_vgprs;
unsigned num_input_vgprs = key->vs_prolog.num_merged_next_stage_vgprs + 4;
unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
num_input_vgprs;
unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
ctx->param_vertex_id = first_vs_vgpr;
ctx->param_instance_id = first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
/* 4 preloaded VGPRs + vertex load indices as prolog outputs */
params = alloca(num_all_input_regs * sizeof(LLVMTypeRef));
returns = alloca((num_all_input_regs + key->vs_prolog.last_input + 1) *
sizeof(LLVMTypeRef));
num_params = 0;
num_returns = 0;
/* Declare input and output SGPRs. */
num_params = 0;
for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
params[num_params++] = ctx->i32;
returns[num_returns++] = ctx->i32;
}
last_sgpr = num_params - 1;
/* Preloaded VGPRs (outputs must be floats) */
for (i = 0; i < num_input_vgprs; i++) {
params[num_params++] = ctx->i32;
returns[num_returns++] = ctx->f32;
}
/* Vertex load indices. */
for (i = 0; i <= key->vs_prolog.last_input; i++)
returns[num_returns++] = ctx->f32;
/* Create the function. */
si_create_function(ctx, "vs_prolog", returns, num_returns, params,
num_params, last_sgpr);
func = ctx->main_fn;
if (key->vs_prolog.num_merged_next_stage_vgprs &&
!key->vs_prolog.is_monolithic)
si_init_exec_from_input(ctx, 3, 0);
/* Copy inputs to outputs. This should be no-op, as the registers match,
* but it will prevent the compiler from overwriting them unintentionally.
*/
ret = ctx->return_value;
for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
LLVMValueRef p = LLVMGetParam(func, i);
ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
}
for (; i < num_params; i++) {
LLVMValueRef p = LLVMGetParam(func, i);
p = LLVMBuildBitCast(gallivm->builder, p, ctx->f32, "");
ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
}
/* Compute vertex load indices from instance divisors. */
for (i = 0; i <= key->vs_prolog.last_input; i++) {
unsigned divisor = key->vs_prolog.states.instance_divisors[i];
LLVMValueRef index;
if (divisor) {
/* InstanceID / Divisor + StartInstance */
index = get_instance_index_for_fetch(ctx,
user_sgpr_base +
SI_SGPR_START_INSTANCE,
divisor);
} else {
/* VertexID + BaseVertex */
index = LLVMBuildAdd(gallivm->builder,
LLVMGetParam(func, ctx->param_vertex_id),
LLVMGetParam(func, user_sgpr_base +
SI_SGPR_BASE_VERTEX), "");
}
index = LLVMBuildBitCast(gallivm->builder, index, ctx->f32, "");
ret = LLVMBuildInsertValue(gallivm->builder, ret, index,
num_params++, "");
}
si_llvm_build_ret(ctx, ret);
}
static bool si_get_vs_prolog(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug,
struct si_shader *main_part,
const struct si_vs_prolog_bits *key)
{
struct si_shader_selector *vs = main_part->selector;
/* The prolog is a no-op if there are no inputs. */
if (!vs->vs_needs_prolog)
return true;
/* Get the prolog. */
union si_shader_part_key prolog_key;
si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs,
key, shader, &prolog_key);
shader->prolog =
si_get_shader_part(sscreen, &sscreen->vs_prologs,
PIPE_SHADER_VERTEX, true, &prolog_key, tm,
debug, si_build_vs_prolog_function,
"Vertex Shader Prolog");
return shader->prolog != NULL;
}
/**
* Select and compile (or reuse) vertex shader parts (prolog & epilog).
*/
static bool si_shader_select_vs_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
return si_get_vs_prolog(sscreen, tm, shader, debug, shader,
&shader->key.part.vs.prolog);
}
/**
* Compile the TCS epilog function. This writes tesselation factors to memory
* based on the output primitive type of the tesselator (determined by TES).
*/
static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
union si_shader_part_key *key)
{
struct gallivm_state *gallivm = &ctx->gallivm;
struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
LLVMTypeRef params[32];
LLVMValueRef func;
int last_sgpr, num_params = 0;
if (ctx->screen->b.chip_class >= GFX9) {
params[num_params++] = ctx->i64;
params[ctx->param_tcs_offchip_offset = num_params++] = ctx->i32;
params[num_params++] = ctx->i32; /* wave info */
params[ctx->param_tcs_factor_offset = num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_addr_base64k = num_params++] = ctx->i32;
params[ctx->param_tcs_factor_addr_base64k = num_params++] = ctx->i32;
} else {
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[num_params++] = ctx->i64;
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_addr_base64k = num_params++] = ctx->i32;
params[ctx->param_tcs_factor_addr_base64k = num_params++] = ctx->i32;
params[ctx->param_tcs_offchip_offset = num_params++] = ctx->i32;
params[ctx->param_tcs_factor_offset = num_params++] = ctx->i32;
}
last_sgpr = num_params - 1;
params[num_params++] = ctx->i32; /* patch index within the wave (REL_PATCH_ID) */
params[num_params++] = ctx->i32; /* invocation ID within the patch */
params[num_params++] = ctx->i32; /* LDS offset where tess factors should be loaded from */
/* Create the function. */
si_create_function(ctx, "tcs_epilog", NULL, 0, params, num_params, last_sgpr);
declare_lds_as_pointer(ctx);
func = ctx->main_fn;
si_write_tess_factors(bld_base,
LLVMGetParam(func, last_sgpr + 1),
LLVMGetParam(func, last_sgpr + 2),
LLVMGetParam(func, last_sgpr + 3));
LLVMBuildRetVoid(gallivm->builder);
}
/**
* Select and compile (or reuse) TCS parts (epilog).
*/
static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
if (sscreen->b.chip_class >= GFX9) {
struct si_shader *ls_main_part =
shader->key.part.tcs.ls->main_shader_part_ls;
if (!si_get_vs_prolog(sscreen, tm, shader, debug, ls_main_part,
&shader->key.part.tcs.ls_prolog))
return false;
shader->previous_stage = ls_main_part;
}
/* Get the epilog. */
union si_shader_part_key epilog_key;
memset(&epilog_key, 0, sizeof(epilog_key));
epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
PIPE_SHADER_TESS_CTRL, false,
&epilog_key, tm, debug,
si_build_tcs_epilog_function,
"Tessellation Control Shader Epilog");
return shader->epilog != NULL;
}
/**
* Select and compile (or reuse) GS parts (prolog).
*/
static bool si_shader_select_gs_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
if (sscreen->b.chip_class >= GFX9) {
struct si_shader *es_main_part =
shader->key.part.gs.es->main_shader_part_es;
if (shader->key.part.gs.es->type == PIPE_SHADER_VERTEX &&
!si_get_vs_prolog(sscreen, tm, shader, debug, es_main_part,
&shader->key.part.gs.vs_prolog))
return false;
shader->previous_stage = es_main_part;
}
if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
return true;
union si_shader_part_key prolog_key;
memset(&prolog_key, 0, sizeof(prolog_key));
prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
PIPE_SHADER_GEOMETRY, true,
&prolog_key, tm, debug,
si_build_gs_prolog_function,
"Geometry Shader Prolog");
return shader->prolog2 != NULL;
}
/**
* Build the pixel shader prolog function. This handles:
* - two-side color selection and interpolation
* - overriding interpolation parameters for the API PS
* - polygon stippling
*
* All preloaded SGPRs and VGPRs are passed through unmodified unless they are
* overriden by other states. (e.g. per-sample interpolation)
* Interpolated colors are stored after the preloaded VGPRs.
*/
static void si_build_ps_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key)
{
struct gallivm_state *gallivm = &ctx->gallivm;
LLVMTypeRef *params;
LLVMValueRef ret, func;
int last_sgpr, num_params, num_returns, i, num_color_channels;
assert(si_need_ps_prolog(key));
/* Number of inputs + 8 color elements. */
params = alloca((key->ps_prolog.num_input_sgprs +
key->ps_prolog.num_input_vgprs + 8) *
sizeof(LLVMTypeRef));
/* Declare inputs. */
num_params = 0;
for (i = 0; i < key->ps_prolog.num_input_sgprs; i++)
params[num_params++] = ctx->i32;
last_sgpr = num_params - 1;
for (i = 0; i < key->ps_prolog.num_input_vgprs; i++)
params[num_params++] = ctx->f32;
/* Declare outputs (same as inputs + add colors if needed) */
num_returns = num_params;
num_color_channels = util_bitcount(key->ps_prolog.colors_read);
for (i = 0; i < num_color_channels; i++)
params[num_returns++] = ctx->f32;
/* Create the function. */
si_create_function(ctx, "ps_prolog", params, num_returns, params,
num_params, last_sgpr);
func = ctx->main_fn;
/* Copy inputs to outputs. This should be no-op, as the registers match,
* but it will prevent the compiler from overwriting them unintentionally.
*/
ret = ctx->return_value;
for (i = 0; i < num_params; i++) {
LLVMValueRef p = LLVMGetParam(func, i);
ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
}
/* Polygon stippling. */
if (key->ps_prolog.states.poly_stipple) {
/* POS_FIXED_PT is always last. */
unsigned pos = key->ps_prolog.num_input_sgprs +
key->ps_prolog.num_input_vgprs - 1;
LLVMValueRef ptr[2], list;
/* Get the pointer to rw buffers. */
ptr[0] = LLVMGetParam(func, SI_SGPR_RW_BUFFERS);
ptr[1] = LLVMGetParam(func, SI_SGPR_RW_BUFFERS_HI);
list = lp_build_gather_values(gallivm, ptr, 2);
list = LLVMBuildBitCast(gallivm->builder, list, ctx->i64, "");
list = LLVMBuildIntToPtr(gallivm->builder, list,
const_array(ctx->v16i8, SI_NUM_RW_BUFFERS), "");
si_llvm_emit_polygon_stipple(ctx, list, pos);
}
if (key->ps_prolog.states.bc_optimize_for_persp ||
key->ps_prolog.states.bc_optimize_for_linear) {
unsigned i, base = key->ps_prolog.num_input_sgprs;
LLVMValueRef center[2], centroid[2], tmp, bc_optimize;
/* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
* The hw doesn't compute CENTROID if the whole wave only
* contains fully-covered quads.
*
* PRIM_MASK is after user SGPRs.
*/
bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
bc_optimize = LLVMBuildLShr(gallivm->builder, bc_optimize,
LLVMConstInt(ctx->i32, 31, 0), "");
bc_optimize = LLVMBuildTrunc(gallivm->builder, bc_optimize,
ctx->i1, "");
if (key->ps_prolog.states.bc_optimize_for_persp) {
/* Read PERSP_CENTER. */
for (i = 0; i < 2; i++)
center[i] = LLVMGetParam(func, base + 2 + i);
/* Read PERSP_CENTROID. */
for (i = 0; i < 2; i++)
centroid[i] = LLVMGetParam(func, base + 4 + i);
/* Select PERSP_CENTROID. */
for (i = 0; i < 2; i++) {
tmp = LLVMBuildSelect(gallivm->builder, bc_optimize,
center[i], centroid[i], "");
ret = LLVMBuildInsertValue(gallivm->builder, ret,
tmp, base + 4 + i, "");
}
}
if (key->ps_prolog.states.bc_optimize_for_linear) {
/* Read LINEAR_CENTER. */
for (i = 0; i < 2; i++)
center[i] = LLVMGetParam(func, base + 8 + i);
/* Read LINEAR_CENTROID. */
for (i = 0; i < 2; i++)
centroid[i] = LLVMGetParam(func, base + 10 + i);
/* Select LINEAR_CENTROID. */
for (i = 0; i < 2; i++) {
tmp = LLVMBuildSelect(gallivm->builder, bc_optimize,
center[i], centroid[i], "");
ret = LLVMBuildInsertValue(gallivm->builder, ret,
tmp, base + 10 + i, "");
}
}
}
/* Force per-sample interpolation. */
if (key->ps_prolog.states.force_persp_sample_interp) {
unsigned i, base = key->ps_prolog.num_input_sgprs;
LLVMValueRef persp_sample[2];
/* Read PERSP_SAMPLE. */
for (i = 0; i < 2; i++)
persp_sample[i] = LLVMGetParam(func, base + i);
/* Overwrite PERSP_CENTER. */
for (i = 0; i < 2; i++)
ret = LLVMBuildInsertValue(gallivm->builder, ret,
persp_sample[i], base + 2 + i, "");
/* Overwrite PERSP_CENTROID. */
for (i = 0; i < 2; i++)
ret = LLVMBuildInsertValue(gallivm->builder, ret,
persp_sample[i], base + 4 + i, "");
}
if (key->ps_prolog.states.force_linear_sample_interp) {
unsigned i, base = key->ps_prolog.num_input_sgprs;
LLVMValueRef linear_sample[2];
/* Read LINEAR_SAMPLE. */
for (i = 0; i < 2; i++)
linear_sample[i] = LLVMGetParam(func, base + 6 + i);
/* Overwrite LINEAR_CENTER. */
for (i = 0; i < 2; i++)
ret = LLVMBuildInsertValue(gallivm->builder, ret,
linear_sample[i], base + 8 + i, "");
/* Overwrite LINEAR_CENTROID. */
for (i = 0; i < 2; i++)
ret = LLVMBuildInsertValue(gallivm->builder, ret,
linear_sample[i], base + 10 + i, "");
}
/* Force center interpolation. */
if (key->ps_prolog.states.force_persp_center_interp) {
unsigned i, base = key->ps_prolog.num_input_sgprs;
LLVMValueRef persp_center[2];
/* Read PERSP_CENTER. */
for (i = 0; i < 2; i++)
persp_center[i] = LLVMGetParam(func, base + 2 + i);
/* Overwrite PERSP_SAMPLE. */
for (i = 0; i < 2; i++)
ret = LLVMBuildInsertValue(gallivm->builder, ret,
persp_center[i], base + i, "");
/* Overwrite PERSP_CENTROID. */
for (i = 0; i < 2; i++)
ret = LLVMBuildInsertValue(gallivm->builder, ret,
persp_center[i], base + 4 + i, "");
}
if (key->ps_prolog.states.force_linear_center_interp) {
unsigned i, base = key->ps_prolog.num_input_sgprs;
LLVMValueRef linear_center[2];
/* Read LINEAR_CENTER. */
for (i = 0; i < 2; i++)
linear_center[i] = LLVMGetParam(func, base + 8 + i);
/* Overwrite LINEAR_SAMPLE. */
for (i = 0; i < 2; i++)
ret = LLVMBuildInsertValue(gallivm->builder, ret,
linear_center[i], base + 6 + i, "");
/* Overwrite LINEAR_CENTROID. */
for (i = 0; i < 2; i++)
ret = LLVMBuildInsertValue(gallivm->builder, ret,
linear_center[i], base + 10 + i, "");
}
/* Interpolate colors. */
for (i = 0; i < 2; i++) {
unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
key->ps_prolog.face_vgpr_index;
LLVMValueRef interp[2], color[4];
LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
if (!writemask)
continue;
/* If the interpolation qualifier is not CONSTANT (-1). */
if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
key->ps_prolog.color_interp_vgpr_index[i];
/* Get the (i,j) updated by bc_optimize handling. */
interp[0] = LLVMBuildExtractValue(gallivm->builder, ret,
interp_vgpr, "");
interp[1] = LLVMBuildExtractValue(gallivm->builder, ret,
interp_vgpr + 1, "");
interp_ij = lp_build_gather_values(gallivm, interp, 2);
}
/* Use the absolute location of the input. */
prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
if (key->ps_prolog.states.color_two_side) {
face = LLVMGetParam(func, face_vgpr);
face = LLVMBuildBitCast(gallivm->builder, face, ctx->i32, "");
}
interp_fs_input(ctx,
key->ps_prolog.color_attr_index[i],
TGSI_SEMANTIC_COLOR, i,
key->ps_prolog.num_interp_inputs,
key->ps_prolog.colors_read, interp_ij,
prim_mask, face, color);
while (writemask) {
unsigned chan = u_bit_scan(&writemask);
ret = LLVMBuildInsertValue(gallivm->builder, ret, color[chan],
num_params++, "");
}
}
/* Tell LLVM to insert WQM instruction sequence when needed. */
if (key->ps_prolog.wqm) {
LLVMAddTargetDependentFunctionAttr(func,
"amdgpu-ps-wqm-outputs", "");
}
si_llvm_build_ret(ctx, ret);
}
/**
* Build the pixel shader epilog function. This handles everything that must be
* emulated for pixel shader exports. (alpha-test, format conversions, etc)
*/
static void si_build_ps_epilog_function(struct si_shader_context *ctx,
union si_shader_part_key *key)
{
struct gallivm_state *gallivm = &ctx->gallivm;
struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
LLVMTypeRef params[16+8*4+3];
LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
int last_sgpr, num_params = 0, i;
struct si_ps_exports exp = {};
/* Declare input SGPRs. */
params[ctx->param_rw_buffers = num_params++] = ctx->i64;
params[ctx->param_const_buffers = num_params++] = ctx->i64;
params[ctx->param_samplers = num_params++] = ctx->i64;
params[ctx->param_images = num_params++] = ctx->i64;
params[ctx->param_shader_buffers = num_params++] = ctx->i64;
assert(num_params == SI_PARAM_ALPHA_REF);
params[SI_PARAM_ALPHA_REF] = ctx->f32;
last_sgpr = SI_PARAM_ALPHA_REF;
/* Declare input VGPRs. */
num_params = (last_sgpr + 1) +
util_bitcount(key->ps_epilog.colors_written) * 4 +
key->ps_epilog.writes_z +
key->ps_epilog.writes_stencil +
key->ps_epilog.writes_samplemask;
num_params = MAX2(num_params,
last_sgpr + 1 + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
assert(num_params <= ARRAY_SIZE(params));
for (i = last_sgpr + 1; i < num_params; i++)
params[i] = ctx->f32;
/* Create the function. */
si_create_function(ctx, "ps_epilog", NULL, 0, params, num_params, last_sgpr);
/* Disable elimination of unused inputs. */
si_llvm_add_attribute(ctx->main_fn,
"InitialPSInputAddr", 0xffffff);
/* Process colors. */
unsigned vgpr = last_sgpr + 1;
unsigned colors_written = key->ps_epilog.colors_written;
int last_color_export = -1;
/* Find the last color export. */
if (!key->ps_epilog.writes_z &&
!key->ps_epilog.writes_stencil &&
!key->ps_epilog.writes_samplemask) {
unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
/* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
/* Just set this if any of the colorbuffers are enabled. */
if (spi_format &
((1llu << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
last_color_export = 0;
} else {
for (i = 0; i < 8; i++)
if (colors_written & (1 << i) &&
(spi_format >> (i * 4)) & 0xf)
last_color_export = i;
}
}
while (colors_written) {
LLVMValueRef color[4];
int mrt = u_bit_scan(&colors_written);
for (i = 0; i < 4; i++)
color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
si_export_mrt_color(bld_base, color, mrt,
num_params - 1,
mrt == last_color_export, &exp);
}
/* Process depth, stencil, samplemask. */
if (key->ps_epilog.writes_z)
depth = LLVMGetParam(ctx->main_fn, vgpr++);
if (key->ps_epilog.writes_stencil)
stencil = LLVMGetParam(ctx->main_fn, vgpr++);
if (key->ps_epilog.writes_samplemask)
samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
if (depth || stencil || samplemask)
si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp);
else if (last_color_export == -1)
si_export_null(bld_base);
if (exp.num)
si_emit_ps_exports(ctx, &exp);
/* Compile. */
LLVMBuildRetVoid(gallivm->builder);
}
/**
* Select and compile (or reuse) pixel shader parts (prolog & epilog).
*/
static bool si_shader_select_ps_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
union si_shader_part_key prolog_key;
union si_shader_part_key epilog_key;
/* Get the prolog. */
si_get_ps_prolog_key(shader, &prolog_key, true);
/* The prolog is a no-op if these aren't set. */
if (si_need_ps_prolog(&prolog_key)) {
shader->prolog =
si_get_shader_part(sscreen, &sscreen->ps_prologs,
PIPE_SHADER_FRAGMENT, true,
&prolog_key, tm, debug,
si_build_ps_prolog_function,
"Fragment Shader Prolog");
if (!shader->prolog)
return false;
}
/* Get the epilog. */
si_get_ps_epilog_key(shader, &epilog_key);
shader->epilog =
si_get_shader_part(sscreen, &sscreen->ps_epilogs,
PIPE_SHADER_FRAGMENT, false,
&epilog_key, tm, debug,
si_build_ps_epilog_function,
"Fragment Shader Epilog");
if (!shader->epilog)
return false;
/* Enable POS_FIXED_PT if polygon stippling is enabled. */
if (shader->key.part.ps.prolog.poly_stipple) {
shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
}
/* Set up the enable bits for per-sample shading if needed. */
if (shader->key.part.ps.prolog.force_persp_sample_interp &&
(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
}
if (shader->key.part.ps.prolog.force_linear_sample_interp &&
(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
}
if (shader->key.part.ps.prolog.force_persp_center_interp &&
(G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
}
if (shader->key.part.ps.prolog.force_linear_center_interp &&
(G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
}
/* POW_W_FLOAT requires that one of the perspective weights is enabled. */
if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
!(shader->config.spi_ps_input_ena & 0xf)) {
shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
}
/* At least one pair of interpolation weights must be enabled. */
if (!(shader->config.spi_ps_input_ena & 0x7f)) {
shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
}
/* The sample mask input is always enabled, because the API shader always
* passes it through to the epilog. Disable it here if it's unused.
*/
if (!shader->key.part.ps.epilog.poly_line_smoothing &&
!shader->selector->info.reads_samplemask)
shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
return true;
}
void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
unsigned *lds_size)
{
/* SPI barrier management bug:
* Make sure we have at least 4k of LDS in use to avoid the bug.
* It applies to workgroup sizes of more than one wavefront.
*/
if (sscreen->b.family == CHIP_BONAIRE ||
sscreen->b.family == CHIP_KABINI ||
sscreen->b.family == CHIP_MULLINS)
*lds_size = MAX2(*lds_size, 8);
}
static void si_fix_resource_usage(struct si_screen *sscreen,
struct si_shader *shader)
{
unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
if (shader->selector->type == PIPE_SHADER_COMPUTE &&
si_get_max_workgroup_size(shader) > 64) {
si_multiwave_lds_size_workaround(sscreen,
&shader->config.lds_size);
}
}
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
struct si_shader_selector *sel = shader->selector;
struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
int r;
/* LS, ES, VS are compiled on demand if the main part hasn't been
* compiled for that stage.
*
* Vertex shaders are compiled on demand when a vertex fetch
* workaround must be applied.
*/
if (shader->is_monolithic) {
/* Monolithic shader (compiled as a whole, has many variants,
* may take a long time to compile).
*/
r = si_compile_tgsi_shader(sscreen, tm, shader, true, debug);
if (r)
return r;
} else {
/* The shader consists of 2-3 parts:
*
* - the middle part is the user shader, it has 1 variant only
* and it was compiled during the creation of the shader
* selector
* - the prolog part is inserted at the beginning
* - the epilog part is inserted at the end
*
* The prolog and epilog have many (but simple) variants.
*/
/* Copy the compiled TGSI shader data over. */
shader->is_binary_shared = true;
shader->binary = mainp->binary;
shader->config = mainp->config;
shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
memcpy(shader->info.vs_output_param_offset,
mainp->info.vs_output_param_offset,
sizeof(mainp->info.vs_output_param_offset));
shader->info.uses_instanceid = mainp->info.uses_instanceid;
shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
shader->info.nr_param_exports = mainp->info.nr_param_exports;
/* Select prologs and/or epilogs. */
switch (sel->type) {
case PIPE_SHADER_VERTEX:
if (!si_shader_select_vs_parts(sscreen, tm, shader, debug))
return -1;
break;
case PIPE_SHADER_TESS_CTRL:
if (!si_shader_select_tcs_parts(sscreen, tm, shader, debug))
return -1;
break;
case PIPE_SHADER_TESS_EVAL:
break;
case PIPE_SHADER_GEOMETRY:
if (!si_shader_select_gs_parts(sscreen, tm, shader, debug))
return -1;
break;
case PIPE_SHADER_FRAGMENT:
if (!si_shader_select_ps_parts(sscreen, tm, shader, debug))
return -1;
/* Make sure we have at least as many VGPRs as there
* are allocated inputs.
*/
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->info.num_input_vgprs);
break;
}
/* Update SGPR and VGPR counts. */
if (shader->prolog) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->prolog->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->prolog->config.num_vgprs);
}
if (shader->previous_stage) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->previous_stage->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->previous_stage->config.num_vgprs);
shader->config.spilled_sgprs =
MAX2(shader->config.spilled_sgprs,
shader->previous_stage->config.spilled_sgprs);
shader->config.spilled_vgprs =
MAX2(shader->config.spilled_vgprs,
shader->previous_stage->config.spilled_vgprs);
shader->config.private_mem_vgprs =
MAX2(shader->config.private_mem_vgprs,
shader->previous_stage->config.private_mem_vgprs);
shader->config.scratch_bytes_per_wave =
MAX2(shader->config.scratch_bytes_per_wave,
shader->previous_stage->config.scratch_bytes_per_wave);
shader->info.uses_instanceid |=
shader->previous_stage->info.uses_instanceid;
}
if (shader->prolog2) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->prolog2->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->prolog2->config.num_vgprs);
}
if (shader->epilog) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->epilog->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->epilog->config.num_vgprs);
}
}
si_fix_resource_usage(sscreen, shader);
si_shader_dump(sscreen, shader, debug, sel->info.processor,
stderr, true);
/* Upload. */
r = si_shader_binary_upload(sscreen, shader);
if (r) {
fprintf(stderr, "LLVM failed to upload shader\n");
return r;
}
return 0;
}
void si_shader_destroy(struct si_shader *shader)
{
if (shader->scratch_bo)
r600_resource_reference(&shader->scratch_bo, NULL);
r600_resource_reference(&shader->bo, NULL);
if (!shader->is_binary_shared)
radeon_shader_binary_clean(&shader->binary);
free(shader->shader_log);
}
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