1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
* Copyright 2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SI_PIPE_H
#define SI_PIPE_H
#include "si_shader.h"
#include "si_state.h"
#include "util/u_dynarray.h"
#include "util/u_idalloc.h"
#include "util/u_threaded_context.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif
#define ATI_VENDOR_ID 0x1002
#define SI_PRIM_DISCARD_DEBUG 0
#define SI_NOT_QUERY 0xffffffff
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_MAX_POINT_SIZE 2048
#define SI_GS_PER_ES 128
/* Alignment for optimal CP DMA performance. */
#define SI_CPDMA_ALIGNMENT 32
/* Tunables for compute-based clear_buffer and copy_buffer: */
#define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
#define SI_COMPUTE_COPY_DW_PER_THREAD 4
#define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
/* Pipeline & streamout query controls. */
#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (1 << 3)
/* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
* GFX10: This also invalidates the L1 shader array cache. */
#define SI_CONTEXT_INV_SCACHE (1 << 4)
/* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
* GFX10: This also invalidates the L1 shader array cache. */
#define SI_CONTEXT_INV_VCACHE (1 << 5)
/* L2 cache + L2 metadata cache writeback & invalidate.
* GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
#define SI_CONTEXT_INV_L2 (1 << 6)
/* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
* Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
* GFX6-7 will do complete invalidation, because the writeback is unsupported. */
#define SI_CONTEXT_WB_L2 (1 << 7)
/* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
* a CB or DB flush. */
#define SI_CONTEXT_INV_L2_METADATA (1 << 8)
/* Framebuffer caches. */
#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
#define SI_CONTEXT_VGT_FLUSH (1 << 15)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
#define SI_PREFETCH_LS (1 << 1)
#define SI_PREFETCH_HS (1 << 2)
#define SI_PREFETCH_ES (1 << 3)
#define SI_PREFETCH_GS (1 << 4)
#define SI_PREFETCH_VS (1 << 5)
#define SI_PREFETCH_PS (1 << 6)
#define SI_MAX_BORDER_COLORS 4096
#define SI_MAX_VIEWPORTS 16
#define SIX_BITS 0x3F
#define SI_MAP_BUFFER_ALIGNMENT 64
#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
#define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
#define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
#define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
#define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
#define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
/* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
#define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
enum si_clear_code
{
DCC_CLEAR_COLOR_0000 = 0x00000000,
DCC_CLEAR_COLOR_0001 = 0x40404040,
DCC_CLEAR_COLOR_1110 = 0x80808080,
DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
DCC_CLEAR_COLOR_REG = 0x20202020,
DCC_UNCOMPRESSED = 0xFFFFFFFF,
};
#define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
/* Debug flags. */
enum {
/* Shader logging options: */
DBG_VS = PIPE_SHADER_VERTEX,
DBG_PS = PIPE_SHADER_FRAGMENT,
DBG_GS = PIPE_SHADER_GEOMETRY,
DBG_TCS = PIPE_SHADER_TESS_CTRL,
DBG_TES = PIPE_SHADER_TESS_EVAL,
DBG_CS = PIPE_SHADER_COMPUTE,
DBG_NO_IR,
DBG_NO_TGSI,
DBG_NO_ASM,
DBG_PREOPT_IR,
/* Shader compiler options the shader cache should be aware of: */
DBG_FS_CORRECT_DERIVS_AFTER_KILL,
DBG_UNSAFE_MATH,
DBG_SI_SCHED,
DBG_GISEL,
/* Shader compiler options (with no effect on the shader cache): */
DBG_CHECK_IR,
DBG_MONOLITHIC_SHADERS,
DBG_NO_OPT_VARIANT,
/* Information logging options: */
DBG_INFO,
DBG_TEX,
DBG_COMPUTE,
DBG_VM,
/* Driver options: */
DBG_FORCE_DMA,
DBG_NO_ASYNC_DMA,
DBG_NO_WC,
DBG_CHECK_VM,
DBG_RESERVE_VMID,
DBG_ZERO_VRAM,
/* 3D engine options: */
DBG_ALWAYS_PD,
DBG_PD,
DBG_NO_PD,
DBG_SWITCH_ON_EOP,
DBG_NO_OUT_OF_ORDER,
DBG_NO_DPBB,
DBG_NO_DFSM,
DBG_DPBB,
DBG_DFSM,
DBG_NO_HYPERZ,
DBG_NO_RB_PLUS,
DBG_NO_2D_TILING,
DBG_NO_TILING,
DBG_NO_DCC,
DBG_NO_DCC_CLEAR,
DBG_NO_DCC_FB,
DBG_NO_DCC_MSAA,
DBG_NO_FMASK,
/* Tests: */
DBG_TEST_DMA,
DBG_TEST_VMFAULT_CP,
DBG_TEST_VMFAULT_SDMA,
DBG_TEST_VMFAULT_SHADER,
DBG_TEST_DMA_PERF,
DBG_TEST_GDS,
DBG_TEST_GDS_MM,
DBG_TEST_GDS_OA_MM,
};
#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
#define DBG(name) (1ull << DBG_##name)
enum si_cache_policy {
L2_BYPASS,
L2_STREAM, /* same as SLC=1 */
L2_LRU, /* same as SLC=0 */
};
enum si_coherency {
SI_COHERENCY_NONE, /* no cache flushes needed */
SI_COHERENCY_SHADER,
SI_COHERENCY_CB_META,
SI_COHERENCY_CP,
};
struct si_compute;
struct si_shader_context;
struct hash_table;
struct u_suballocator;
/* Only 32-bit buffer allocations are supported, gallium doesn't support more
* at the moment.
*/
struct si_resource {
struct threaded_resource b;
/* Winsys objects. */
struct pb_buffer *buf;
uint64_t gpu_address;
/* Memory usage if the buffer placement is optimal. */
uint64_t vram_usage;
uint64_t gart_usage;
/* Resource properties. */
uint64_t bo_size;
unsigned bo_alignment;
enum radeon_bo_domain domains;
enum radeon_bo_flag flags;
unsigned bind_history;
int max_forced_staging_uploads;
/* The buffer range which is initialized (with a write transfer,
* streamout, DMA, or as a random access target). The rest of
* the buffer is considered invalid and can be mapped unsynchronized.
*
* This allows unsychronized mapping of a buffer range which hasn't
* been used yet. It's for applications which forget to use
* the unsynchronized map flag and expect the driver to figure it out.
*/
struct util_range valid_buffer_range;
/* For buffers only. This indicates that a write operation has been
* performed by TC L2, but the cache hasn't been flushed.
* Any hw block which doesn't use or bypasses TC L2 should check this
* flag and flush the cache before using the buffer.
*
* For example, TC L2 must be flushed if a buffer which has been
* modified by a shader store instruction is about to be used as
* an index buffer. The reason is that VGT DMA index fetching doesn't
* use TC L2.
*/
bool TC_L2_dirty;
/* Whether this resource is referenced by bindless handles. */
bool texture_handle_allocated;
bool image_handle_allocated;
/* Whether the resource has been exported via resource_get_handle. */
unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
};
struct si_transfer {
struct threaded_transfer b;
struct si_resource *staging;
unsigned offset;
};
struct si_texture {
struct si_resource buffer;
struct radeon_surf surface;
uint64_t size;
struct si_texture *flushed_depth_texture;
/* One texture allocation can contain these buffers:
* - image (pixel data)
* - FMASK buffer (MSAA compression)
* - CMASK buffer (MSAA compression and/or legacy fast color clear)
* - HTILE buffer (Z/S compression and fast Z/S clear)
* - DCC buffer (color compression and new fast color clear)
* - displayable DCC buffer (if the DCC buffer is not displayable)
* - DCC retile mapping buffer (if the DCC buffer is not displayable)
*/
uint64_t fmask_offset;
uint64_t cmask_offset;
uint64_t cmask_base_address_reg;
struct si_resource *cmask_buffer;
uint64_t dcc_offset; /* 0 = disabled */
uint64_t display_dcc_offset;
uint64_t dcc_retile_map_offset;
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
unsigned last_msaa_resolve_target_micro_mode;
unsigned num_level0_transfers;
/* Depth buffer compression and fast clear. */
uint64_t htile_offset;
float depth_clear_value;
uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
enum pipe_format db_render_format:16;
uint8_t stencil_clear_value;
bool tc_compatible_htile:1;
bool depth_cleared:1; /* if it was cleared at least once */
bool stencil_cleared:1; /* if it was cleared at least once */
bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
bool is_depth:1;
bool db_compatible:1;
bool can_sample_z:1;
bool can_sample_s:1;
/* We need to track DCC dirtiness, because st/dri usually calls
* flush_resource twice per frame (not a bug) and we don't wanna
* decompress DCC twice. Also, the dirty tracking must be done even
* if DCC isn't used, because it's required by the DCC usage analysis
* for a possible future enablement.
*/
bool separate_dcc_dirty:1;
/* Statistics gathering for the DCC enablement heuristic. */
bool dcc_gather_statistics:1;
/* Counter that should be non-zero if the texture is bound to a
* framebuffer.
*/
unsigned framebuffers_bound;
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
* separately. It can't be bound as a sampler by apps. Limited to
* target == 2D and last_level == 0. If enabled, dcc_offset contains
* the absolute GPUVM address, not the relative one.
*/
struct si_resource *dcc_separate_buffer;
/* When DCC is temporarily disabled, the separate buffer is here. */
struct si_resource *last_dcc_separate_buffer;
/* Estimate of how much this color buffer is written to in units of
* full-screen draws: ps_invocations / (width * height)
* Shader kills, late Z, and blending with trivial discards make it
* inaccurate (we need to count CB updates, not PS invocations).
*/
unsigned ps_draw_ratio;
/* The number of clears since the last DCC usage analysis. */
unsigned num_slow_clears;
};
struct si_surface {
struct pipe_surface base;
/* These can vary with block-compressed textures. */
uint16_t width0;
uint16_t height0;
bool color_initialized:1;
bool depth_initialized:1;
/* Misc. color flags. */
bool color_is_int8:1;
bool color_is_int10:1;
bool dcc_incompatible:1;
/* Color registers. */
unsigned cb_color_info;
unsigned cb_color_view;
unsigned cb_color_attrib;
unsigned cb_color_attrib2; /* GFX9 and later */
unsigned cb_color_attrib3; /* GFX10 and later */
unsigned cb_dcc_control; /* GFX8 and later */
unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
/* DB registers. */
uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
uint64_t db_stencil_base;
uint64_t db_htile_data_base;
unsigned db_depth_info;
unsigned db_z_info;
unsigned db_z_info2; /* GFX9 only */
unsigned db_depth_view;
unsigned db_depth_size;
unsigned db_depth_slice;
unsigned db_stencil_info;
unsigned db_stencil_info2; /* GFX9 only */
unsigned db_htile_surface;
};
struct si_mmio_counter {
unsigned busy;
unsigned idle;
};
union si_mmio_counters {
struct {
/* For global GPU load including SDMA. */
struct si_mmio_counter gpu;
/* GRBM_STATUS */
struct si_mmio_counter spi;
struct si_mmio_counter gui;
struct si_mmio_counter ta;
struct si_mmio_counter gds;
struct si_mmio_counter vgt;
struct si_mmio_counter ia;
struct si_mmio_counter sx;
struct si_mmio_counter wd;
struct si_mmio_counter bci;
struct si_mmio_counter sc;
struct si_mmio_counter pa;
struct si_mmio_counter db;
struct si_mmio_counter cp;
struct si_mmio_counter cb;
/* SRBM_STATUS2 */
struct si_mmio_counter sdma;
/* CP_STAT */
struct si_mmio_counter pfp;
struct si_mmio_counter meq;
struct si_mmio_counter me;
struct si_mmio_counter surf_sync;
struct si_mmio_counter cp_dma;
struct si_mmio_counter scratch_ram;
} named;
unsigned array[0];
};
struct si_memory_object {
struct pipe_memory_object b;
struct pb_buffer *buf;
uint32_t stride;
};
/* Saved CS data for debugging features. */
struct radeon_saved_cs {
uint32_t *ib;
unsigned num_dw;
struct radeon_bo_list_item *bo_list;
unsigned bo_count;
};
struct si_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
struct disk_cache *disk_shader_cache;
struct radeon_info info;
uint64_t debug_flags;
char renderer_string[183];
void (*make_texture_descriptor)(
struct si_screen *screen,
struct si_texture *tex,
bool sampler,
enum pipe_texture_target target,
enum pipe_format pipe_format,
const unsigned char state_swizzle[4],
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned width, unsigned height, unsigned depth,
uint32_t *state,
uint32_t *fmask_state);
unsigned pa_sc_raster_config;
unsigned pa_sc_raster_config_1;
unsigned se_tile_repeat;
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
unsigned tess_offchip_ring_size;
unsigned tess_factor_ring_size;
unsigned vgt_hs_offchip_param;
unsigned eqaa_force_coverage_samples;
unsigned eqaa_force_z_samples;
unsigned eqaa_force_color_samples;
bool has_clear_state;
bool has_distributed_tess;
bool has_draw_indirect_multi;
bool has_out_of_order_rast;
bool assume_no_z_fights;
bool commutative_blend_add;
bool has_gfx9_scissor_bug;
bool has_msaa_sample_loc_bug;
bool has_ls_vgpr_init_bug;
bool has_dcc_constant_encode;
bool dpbb_allowed;
bool dfsm_allowed;
bool llvm_has_working_vgpr_indexing;
struct {
#define OPT_BOOL(name, dflt, description) bool name:1;
#include "si_debug_options.h"
} options;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
bool has_rbplus; /* if RB+ registers exist */
bool rbplus_allowed; /* if RB+ is allowed */
bool dcc_msaa_allowed;
bool cpdma_prefetch_writes_memory;
struct slab_parent_pool pool_transfers;
/* Texture filter settings. */
int force_aniso; /* -1 = disabled */
/* Auxiliary context. Mainly used to initialize resources.
* It must be locked prior to using and flushed before unlocking. */
struct pipe_context *aux_context;
mtx_t aux_context_lock;
/* This must be in the screen, because UE4 uses one context for
* compilation and another one for rendering.
*/
unsigned num_compilations;
/* Along with ST_DEBUG=precompile, this should show if applications
* are loading shaders on demand. This is a monotonic counter.
*/
unsigned num_shaders_created;
unsigned num_shader_cache_hits;
/* GPU load thread. */
mtx_t gpu_load_mutex;
thrd_t gpu_load_thread;
union si_mmio_counters mmio_counters;
volatile unsigned gpu_load_stop_thread; /* bool */
/* Performance counters. */
struct si_perfcounters *perfcounters;
/* If pipe_screen wants to recompute and re-emit the framebuffer,
* sampler, and image states of all contexts, it should atomically
* increment this.
*
* Each context will compare this with its own last known value of
* the counter before drawing and re-emit the states accordingly.
*/
unsigned dirty_tex_counter;
unsigned dirty_buf_counter;
/* Atomically increment this counter when an existing texture's
* metadata is enabled or disabled in a way that requires changing
* contexts' compressed texture binding masks.
*/
unsigned compressed_colortex_counter;
struct {
/* Context flags to set so that all writes from earlier jobs
* in the CP are seen by L2 clients.
*/
unsigned cp_to_L2;
/* Context flags to set so that all writes from earlier jobs
* that end in L2 are seen by CP.
*/
unsigned L2_to_cp;
} barrier_flags;
mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
struct si_shader_part *tcs_epilogs;
struct si_shader_part *gs_prologs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
/* Shader cache in memory.
*
* Design & limitations:
* - The shader cache is per screen (= per process), never saved to
* disk, and skips redundant shader compilations from TGSI to bytecode.
* - It can only be used with one-variant-per-shader support, in which
* case only the main (typically middle) part of shaders is cached.
* - Only VS, TCS, TES, PS are cached, out of which only the hw VS
* variants of VS and TES are cached, so LS and ES aren't.
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
/* Use at most 3 normal compiler threads on quadcore and better.
* Hyperthreaded CPUs report the number of threads, but we want
* the number of cores. We only need this many threads for shader-db. */
struct ac_llvm_compiler compiler[24]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
/* Use at most 2 low priority threads on quadcore and better.
* We want to minimize the impact on multithreaded Mesa. */
struct ac_llvm_compiler compiler_lowp[10];
};
struct si_blend_color {
struct pipe_blend_color state;
bool any_nonzeros;
};
struct si_sampler_view {
struct pipe_sampler_view base;
/* [0..7] = image descriptor
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
const struct legacy_surf_level *base_level_info;
ubyte base_level;
ubyte block_width;
bool is_stencil_sampler;
bool is_integer;
bool dcc_incompatible;
};
#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
struct si_sampler_state {
#ifndef NDEBUG
unsigned magic;
#endif
uint32_t val[4];
uint32_t integer_val[4];
uint32_t upgraded_depth_val[4];
};
struct si_cs_shader_state {
struct si_compute *program;
struct si_compute *emitted_program;
unsigned offset;
bool initialized;
bool uses_scratch;
};
struct si_samplers {
struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
uint32_t needs_depth_decompress_mask;
uint32_t needs_color_decompress_mask;
};
struct si_images {
struct pipe_image_view views[SI_NUM_IMAGES];
uint32_t needs_color_decompress_mask;
unsigned enabled_mask;
};
struct si_framebuffer {
struct pipe_framebuffer_state state;
unsigned colorbuf_enabled_4bit;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_alpha;
unsigned spi_shader_col_format_blend;
unsigned spi_shader_col_format_blend_alpha;
ubyte nr_samples:5; /* at most 16xAA */
ubyte log_samples:3; /* at most 4 = 16xAA */
ubyte nr_color_samples; /* at most 8xAA */
ubyte compressed_cb_mask;
ubyte uncompressed_cb_mask;
ubyte color_is_int8;
ubyte color_is_int10;
ubyte dirty_cbufs;
ubyte dcc_overwrite_combiner_watermark;
bool dirty_zsbuf;
bool any_dst_linear;
bool CB_has_shader_readable_metadata;
bool DB_has_shader_readable_metadata;
bool all_DCC_pipe_aligned;
};
enum si_quant_mode {
/* This is the list we want to support. */
SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
};
struct si_signed_scissor {
int minx;
int miny;
int maxx;
int maxy;
enum si_quant_mode quant_mode;
};
struct si_viewports {
struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
bool y_inverted;
};
struct si_clip_state {
struct pipe_clip_state state;
bool any_nonzeros;
};
struct si_streamout_target {
struct pipe_stream_output_target b;
/* The buffer where BUFFER_FILLED_SIZE is stored. */
struct si_resource *buf_filled_size;
unsigned buf_filled_size_offset;
bool buf_filled_size_valid;
unsigned stride_in_dw;
};
struct si_streamout {
bool begin_emitted;
unsigned enabled_mask;
unsigned num_targets;
struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned append_bitmask;
bool suspended;
/* External state which comes from the vertex shader,
* it must be set explicitly when binding a shader. */
uint16_t *stride_in_dw;
unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
unsigned hw_enabled_mask;
/* The state of VGT_STRMOUT_(CONFIG|EN). */
bool streamout_enabled;
bool prims_gen_query_enabled;
int num_prims_gen_queries;
};
/* A shader state consists of the shader selector, which is a constant state
* object shared by multiple contexts and shouldn't be modified, and
* the current shader variant selected for this context.
*/
struct si_shader_ctx_state {
struct si_shader_selector *cso;
struct si_shader *current;
};
#define SI_NUM_VGT_PARAM_KEY_BITS 12
#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_param_key {
struct {
#ifdef PIPE_ARCH_LITTLE_ENDIAN
unsigned prim:4;
unsigned uses_instancing:1;
unsigned multi_instances_smaller_than_primgroup:1;
unsigned primitive_restart:1;
unsigned count_from_stream_output:1;
unsigned line_stipple_enabled:1;
unsigned uses_tess:1;
unsigned tess_uses_prim_id:1;
unsigned uses_gs:1;
unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
#else /* PIPE_ARCH_BIG_ENDIAN */
unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
unsigned uses_gs:1;
unsigned tess_uses_prim_id:1;
unsigned uses_tess:1;
unsigned line_stipple_enabled:1;
unsigned count_from_stream_output:1;
unsigned primitive_restart:1;
unsigned multi_instances_smaller_than_primgroup:1;
unsigned uses_instancing:1;
unsigned prim:4;
#endif
} u;
uint32_t index;
};
#define SI_NUM_VGT_STAGES_KEY_BITS 4
#define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
/* The VGT_SHADER_STAGES key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_stages_key {
struct {
#ifdef PIPE_ARCH_LITTLE_ENDIAN
unsigned tess:1;
unsigned gs:1;
unsigned ngg:1; /* gfx10+ */
unsigned streamout:1; /* only used with NGG */
unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
#else /* PIPE_ARCH_BIG_ENDIAN */
unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
unsigned streamout:1;
unsigned ngg:1;
unsigned gs:1;
unsigned tess:1;
#endif
} u;
uint32_t index;
};
struct si_texture_handle
{
unsigned desc_slot;
bool desc_dirty;
struct pipe_sampler_view *view;
struct si_sampler_state sstate;
};
struct si_image_handle
{
unsigned desc_slot;
bool desc_dirty;
struct pipe_image_view view;
};
struct si_saved_cs {
struct pipe_reference reference;
struct si_context *ctx;
struct radeon_saved_cs gfx;
struct radeon_saved_cs compute;
struct si_resource *trace_buf;
unsigned trace_id;
unsigned gfx_last_dw;
unsigned compute_last_dw;
bool flushed;
int64_t time_flush;
};
struct si_sdma_upload {
struct si_resource *dst;
struct si_resource *src;
unsigned src_offset;
unsigned dst_offset;
unsigned size;
};
struct si_context {
struct pipe_context b; /* base class */
enum radeon_family family;
enum chip_class chip_class;
struct radeon_winsys *ws;
struct radeon_winsys_ctx *ctx;
struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
struct radeon_cmdbuf *dma_cs;
struct pipe_fence_handle *last_gfx_fence;
struct pipe_fence_handle *last_sdma_fence;
struct si_resource *eop_bug_scratch;
struct u_upload_mgr *cached_gtt_allocator;
struct threaded_context *tc;
struct u_suballocator *allocator_zeroed_memory;
struct slab_child_pool pool_transfers;
struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
struct pipe_device_reset_callback device_reset_callback;
struct u_log_context *log;
void *query_result_shader;
void (*emit_cache_flush)(struct si_context *ctx);
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_fmask_decompress;
void *custom_blend_eliminate_fastclear;
void *custom_blend_dcc_decompress;
void *vs_blit_pos;
void *vs_blit_pos_layered;
void *vs_blit_color;
void *vs_blit_color_layered;
void *vs_blit_texcoord;
void *cs_clear_buffer;
void *cs_copy_buffer;
void *cs_copy_image;
void *cs_copy_image_1d_array;
void *cs_clear_render_target;
void *cs_clear_render_target_1d_array;
void *cs_dcc_retile;
struct si_screen *screen;
struct pipe_debug_callback debug;
struct ac_llvm_compiler compiler; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
/* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
struct si_resource *wait_mem_scratch;
unsigned wait_mem_number;
uint16_t prefetch_L2_mask;
bool has_graphics;
bool gfx_flush_in_progress:1;
bool gfx_last_ib_is_busy:1;
bool compute_is_busy:1;
unsigned num_gfx_cs_flushes;
unsigned initial_gfx_cs_size;
unsigned last_dirty_tex_counter;
unsigned last_dirty_buf_counter;
unsigned last_compressed_colortex_counter;
unsigned last_num_draw_calls;
unsigned flags; /* flush flags */
/* Current unaccounted memory usage. */
uint64_t vram;
uint64_t gtt;
/* Compute-based primitive discard. */
unsigned prim_discard_vertex_count_threshold;
struct pb_buffer *gds;
struct pb_buffer *gds_oa;
struct radeon_cmdbuf *prim_discard_compute_cs;
unsigned compute_gds_offset;
struct si_shader *compute_ib_last_shader;
uint32_t compute_rewind_va;
unsigned compute_num_prims_in_batch;
bool preserve_prim_restart_gds_at_flush;
/* index_ring is divided into 2 halves for doublebuffering. */
struct si_resource *index_ring;
unsigned index_ring_base; /* offset of a per-IB portion */
unsigned index_ring_offset; /* offset within a per-IB portion */
unsigned index_ring_size_per_ib; /* max available size per IB */
bool prim_discard_compute_ib_initialized;
/* For tracking the last execution barrier - it can be either
* a WRITE_DATA packet or a fence. */
uint32_t *last_pkt3_write_data;
struct si_resource *barrier_buf;
unsigned barrier_buf_offset;
struct pipe_fence_handle *last_ib_barrier_fence;
struct si_resource *last_ib_barrier_buf;
unsigned last_ib_barrier_buf_offset;
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
unsigned dirty_states;
union si_state queued;
union si_state emitted;
/* Atom declarations. */
struct si_framebuffer framebuffer;
unsigned sample_locs_num_samples;
uint16_t sample_mask;
unsigned last_cb_target_mask;
struct si_blend_color blend_color;
struct si_clip_state clip_state;
struct si_shader_data shader_pointers;
struct si_stencil_ref stencil_ref;
struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
struct si_streamout streamout;
struct si_viewports viewports;
unsigned num_window_rectangles;
bool window_rectangles_include;
struct pipe_scissor_state window_rectangles[4];
/* Precomputed states. */
struct si_pm4_state *init_config;
struct si_pm4_state *init_config_gs_rings;
bool init_config_has_vgt_flush;
struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
/* shaders */
struct si_shader_ctx_state ps_shader;
struct si_shader_ctx_state gs_shader;
struct si_shader_ctx_state vs_shader;
struct si_shader_ctx_state tcs_shader;
struct si_shader_ctx_state tes_shader;
struct si_shader_ctx_state cs_prim_discard_state;
struct si_cs_shader_state cs_shader_state;
/* shader information */
struct si_vertex_elements *vertex_elements;
unsigned sprite_coord_enable;
unsigned cs_max_waves_per_sh;
bool flatshade;
bool do_update_shaders;
/* vertex buffer descriptors */
uint32_t *vb_descriptors_gpu_list;
struct si_resource *vb_descriptors_buffer;
unsigned vb_descriptors_offset;
/* shader descriptors */
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
unsigned shader_pointers_dirty;
unsigned shader_needs_decompress_mask;
struct si_buffer_resources rw_buffers;
struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
struct si_samplers samplers[SI_NUM_SHADERS];
struct si_images images[SI_NUM_SHADERS];
bool bo_list_add_all_resident_resources;
bool bo_list_add_all_gfx_resources;
bool bo_list_add_all_compute_resources;
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
struct pipe_resource *tess_rings;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct si_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
unsigned num_vs_blit_sgprs;
uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
uint32_t cs_user_data[4];
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
bool vertex_buffer_pointer_dirty;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
/* MSAA config state. */
int ps_iter_samples;
bool ps_uses_fbfetch;
bool smoothing_enabled;
/* DB render state. */
unsigned ps_db_shader_control;
unsigned dbcb_copy_sample;
bool dbcb_depth_copy_enabled:1;
bool dbcb_stencil_copy_enabled:1;
bool db_flush_depth_inplace:1;
bool db_flush_stencil_inplace:1;
bool db_depth_clear:1;
bool db_depth_disable_expclear:1;
bool db_stencil_clear:1;
bool db_stencil_disable_expclear:1;
bool occlusion_queries_disabled:1;
bool generate_mipmap_for_depth:1;
/* Emitted draw state. */
bool gs_tri_strip_adj_fix:1;
bool ls_vgpr_fix:1;
bool prim_discard_cs_instancing:1;
bool ngg:1;
int last_index_size;
int last_base_vertex;
int last_start_instance;
int last_instance_count;
int last_drawid;
int last_sh_base_reg;
int last_primitive_restart_en;
int last_restart_index;
int last_prim;
int last_multi_vgt_param;
int last_rast_prim;
unsigned last_sc_line_stipple;
unsigned current_vs_state;
unsigned last_vs_state;
enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
/* Scratch buffer */
struct si_resource *scratch_buffer;
unsigned scratch_waves;
unsigned spi_tmpring_size;
struct si_resource *compute_scratch_buffer;
/* Emitted derived tessellation state. */
/* Local shader (VS), or HS if LS-HS are merged. */
struct si_shader *last_ls;
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
bool last_tess_uses_primid;
unsigned last_num_patches;
int last_ls_hs_config;
/* Debug state. */
bool is_debug;
struct si_saved_cs *current_saved_cs;
uint64_t dmesg_timestamp;
unsigned apitrace_call_number;
/* Other state */
bool need_check_render_feedback;
bool decompression_enabled;
bool dpbb_force_off;
bool vs_writes_viewport_index;
bool vs_disables_clipping_viewport;
/* Precomputed IA_MULTI_VGT_PARAM */
union si_vgt_param_key ia_multi_vgt_param_key;
unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
/* Bindless descriptors. */
struct si_descriptors bindless_descriptors;
struct util_idalloc bindless_used_slots;
unsigned num_bindless_descriptors;
bool bindless_descriptors_dirty;
bool graphics_bindless_pointer_dirty;
bool compute_bindless_pointer_dirty;
/* Allocated bindless handles */
struct hash_table *tex_handles;
struct hash_table *img_handles;
/* Resident bindless handles */
struct util_dynarray resident_tex_handles;
struct util_dynarray resident_img_handles;
/* Resident bindless handles which need decompression */
struct util_dynarray resident_tex_needs_color_decompress;
struct util_dynarray resident_img_needs_color_decompress;
struct util_dynarray resident_tex_needs_depth_decompress;
/* Bindless state */
bool uses_bindless_samplers;
bool uses_bindless_images;
/* MSAA sample locations.
* The first index is the sample index.
* The second index is the coordinate: X, Y. */
struct {
float x1[1][2];
float x2[2][2];
float x4[4][2];
float x8[8][2];
float x16[16][2];
} sample_positions;
struct pipe_resource *sample_pos_buffer;
/* Misc stats. */
unsigned num_draw_calls;
unsigned num_decompress_calls;
unsigned num_mrt_draw_calls;
unsigned num_prim_restart_calls;
unsigned num_spill_draw_calls;
unsigned num_compute_calls;
unsigned num_spill_compute_calls;
unsigned num_dma_calls;
unsigned num_cp_dma_calls;
unsigned num_vs_flushes;
unsigned num_ps_flushes;
unsigned num_cs_flushes;
unsigned num_cb_cache_flushes;
unsigned num_db_cache_flushes;
unsigned num_L2_invalidates;
unsigned num_L2_writebacks;
unsigned num_resident_handles;
uint64_t num_alloc_tex_transfer_bytes;
unsigned last_tex_ps_draw_ratio; /* for query */
unsigned compute_num_verts_accepted;
unsigned compute_num_verts_rejected;
unsigned compute_num_verts_ineligible; /* due to low vertex count */
unsigned context_roll;
/* Queries. */
/* Maintain the list of active queries for pausing between IBs. */
int num_occlusion_queries;
int num_perfect_occlusion_queries;
int num_pipeline_stat_queries;
struct list_head active_queries;
unsigned num_cs_dw_queries_suspend;
/* Render condition. */
struct pipe_query *render_cond;
unsigned render_cond_mode;
bool render_cond_invert;
bool render_cond_force_off; /* for u_blitter */
/* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
bool sdma_uploads_in_progress;
struct si_sdma_upload *sdma_uploads;
unsigned num_sdma_uploads;
unsigned max_sdma_uploads;
/* Statistics gathering for the DCC enablement heuristic. It can't be
* in si_texture because si_texture can be shared by multiple
* contexts. This is for back buffers only. We shouldn't get too many
* of those.
*
* X11 DRI3 rotates among a finite set of back buffers. They should
* all fit in this array. If they don't, separate DCC might never be
* enabled by DCC stat gathering.
*/
struct {
struct si_texture *tex;
/* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
struct pipe_query *ps_stats[3];
/* If all slots are used and another slot is needed,
* the least recently used slot is evicted based on this. */
int64_t last_use_timestamp;
bool query_active;
} dcc_stats[5];
/* Copy one resource to another using async DMA. */
void (*dma_copy)(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
struct si_tracked_regs tracked_regs;
};
/* cik_sdma.c */
void cik_init_sdma_functions(struct si_context *sctx);
/* si_blit.c */
enum si_blitter_op /* bitmask */
{
SI_SAVE_TEXTURES = 1,
SI_SAVE_FRAMEBUFFER = 2,
SI_SAVE_FRAGMENT_STATE = 4,
SI_DISABLE_RENDER_COND = 8,
};
void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
void si_blitter_end(struct si_context *sctx);
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
/* si_buffer.c */
bool si_rings_is_buffer_referenced(struct si_context *sctx,
struct pb_buffer *buf,
enum radeon_bo_usage usage);
void *si_buffer_map_sync_with_rings(struct si_context *sctx,
struct si_resource *resource,
unsigned usage);
void si_init_resource_fields(struct si_screen *sscreen,
struct si_resource *res,
uint64_t size, unsigned alignment);
bool si_alloc_resource(struct si_screen *sscreen,
struct si_resource *res);
struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
unsigned flags, unsigned usage,
unsigned size, unsigned alignment);
struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen,
unsigned flags, unsigned usage,
unsigned size, unsigned alignment);
void si_replace_buffer_storage(struct pipe_context *ctx,
struct pipe_resource *dst,
struct pipe_resource *src);
void si_init_screen_buffer_functions(struct si_screen *sscreen);
void si_init_buffer_functions(struct si_context *sctx);
/* si_clear.c */
enum pipe_format si_simplify_cb_format(enum pipe_format format);
bool vi_alpha_is_on_msb(enum pipe_format format);
void vi_dcc_clear_level(struct si_context *sctx,
struct si_texture *tex,
unsigned level, unsigned clear_value);
void si_init_clear_functions(struct si_context *sctx);
/* si_compute_blit.c */
unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
enum si_cache_policy cache_policy);
void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, uint32_t *clear_value,
uint32_t clear_value_size, enum si_coherency coher,
bool force_cpdma);
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size);
void si_compute_copy_image(struct si_context *sctx,
struct pipe_resource *dst,
unsigned dst_level,
struct pipe_resource *src,
unsigned src_level,
unsigned dstx, unsigned dsty, unsigned dstz,
const struct pipe_box *src_box);
void si_compute_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dstsurf,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled);
void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
void si_init_compute_blit_functions(struct si_context *sctx);
/* si_cp_dma.c */
#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
SI_CPDMA_SKIP_SYNC_AFTER | \
SI_CPDMA_SKIP_SYNC_BEFORE | \
SI_CPDMA_SKIP_GFX_SYNC | \
SI_CPDMA_SKIP_BO_LIST_UPDATE)
void si_cp_dma_wait_for_idle(struct si_context *sctx);
void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
struct pipe_resource *dst, uint64_t offset,
uint64_t size, unsigned value, unsigned user_flags,
enum si_coherency coher, enum si_cache_policy cache_policy);
void si_cp_dma_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
unsigned user_flags, enum si_coherency coher,
enum si_cache_policy cache_policy);
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
uint64_t offset, unsigned size);
void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
void si_test_gds(struct si_context *sctx);
void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
unsigned offset, unsigned size, unsigned dst_sel,
unsigned engine, const void *data);
void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
unsigned src_sel, struct si_resource *src, unsigned src_offset);
/* si_debug.c */
void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
struct radeon_saved_cs *saved, bool get_buffer_list);
void si_clear_saved_cs(struct radeon_saved_cs *saved);
void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_auto_log_cs(void *data, struct u_log_context *log);
void si_log_hw_flush(struct si_context *sctx);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct si_context *sctx,
struct radeon_saved_cs *saved, enum ring_type ring);
bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);
/* si_dma_cs.c */
void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
uint64_t offset);
void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned clear_value);
void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
struct si_resource *dst, struct si_resource *src);
void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
struct pipe_fence_handle **fence);
void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value);
/* si_fence.c */
void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
unsigned event, unsigned event_flags,
unsigned dst_sel, unsigned int_sel, unsigned data_sel,
struct si_resource *buf, uint64_t va,
uint32_t new_fence, unsigned query_type);
unsigned si_cp_write_fence_dwords(struct si_screen *screen);
void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
void si_init_fence_functions(struct si_context *ctx);
void si_init_screen_fence_functions(struct si_screen *screen);
struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
struct tc_unflushed_batch_token *tc_token);
/* si_get.c */
void si_init_screen_get_functions(struct si_screen *sscreen);
/* si_gfx_cs.c */
void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
struct pipe_fence_handle **fence);
void si_begin_new_gfx_cs(struct si_context *ctx);
void si_need_gfx_cs_space(struct si_context *ctx);
void si_unref_sdma_uploads(struct si_context *sctx);
/* si_gpu_load.c */
void si_gpu_load_kill_thread(struct si_screen *sscreen);
uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
uint64_t begin);
/* si_compute.c */
void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
unsigned waves_per_threadgroup,
unsigned max_waves_per_sh,
unsigned threadgroups_per_cu);
void si_init_compute_functions(struct si_context *sctx);
/* si_compute_prim_discard.c */
enum si_prim_discard_outcome {
SI_PRIM_DISCARD_ENABLED,
SI_PRIM_DISCARD_DISABLED,
SI_PRIM_DISCARD_DRAW_SPLIT,
};
void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
enum si_prim_discard_outcome
si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
const struct pipe_draw_info *info,
bool primitive_restart);
void si_compute_signal_gfx(struct si_context *sctx);
void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
const struct pipe_draw_info *info,
unsigned index_size,
unsigned base_vertex,
uint64_t input_indexbuf_va,
unsigned input_indexbuf_max_elements);
void si_initialize_prim_discard_tunables(struct si_context *sctx);
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
void si_destroy_perfcounters(struct si_screen *screen);
/* si_pipe.c */
bool si_check_device_reset(struct si_context *sctx);
/* si_query.c */
void si_init_screen_query_functions(struct si_screen *sscreen);
void si_init_query_functions(struct si_context *sctx);
void si_suspend_queries(struct si_context *sctx);
void si_resume_queries(struct si_context *sctx);
/* si_shaderlib_tgsi.c */
void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
unsigned num_layers);
void *si_create_fixed_func_tcs(struct si_context *sctx);
void *si_create_dma_compute_shader(struct pipe_context *ctx,
unsigned num_dwords_per_thread,
bool dst_stream_cache_policy, bool is_copy);
void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
void *si_clear_render_target_shader(struct pipe_context *ctx);
void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
void *si_create_dcc_retile_cs(struct pipe_context *ctx);
void *si_create_query_result_cs(struct si_context *sctx);
/* si_test_dma.c */
void si_test_dma(struct si_screen *sscreen);
/* si_test_clearbuffer.c */
void si_test_dma_perf(struct si_screen *sscreen);
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
/* si_viewport.c */
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);
/* si_texture.c */
bool si_prepare_for_dma_blit(struct si_context *sctx,
struct si_texture *dst,
unsigned dst_level, unsigned dstx,
unsigned dsty, unsigned dstz,
struct si_texture *src,
unsigned src_level,
const struct pipe_box *src_box);
void si_eliminate_fast_color_clear(struct si_context *sctx,
struct si_texture *tex);
void si_texture_discard_cmask(struct si_screen *sscreen,
struct si_texture *tex);
bool si_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture);
void si_print_texture_info(struct si_screen *sscreen,
struct si_texture *tex, struct u_log_context *log);
struct pipe_resource *si_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
bool vi_dcc_formats_compatible(enum pipe_format format1,
enum pipe_format format2);
bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
unsigned level,
enum pipe_format view_format);
void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
struct pipe_resource *tex,
unsigned level,
enum pipe_format view_format);
struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width0, unsigned height0,
unsigned width, unsigned height);
unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
void vi_separate_dcc_try_enable(struct si_context *sctx,
struct si_texture *tex);
void vi_separate_dcc_start_query(struct si_context *sctx,
struct si_texture *tex);
void vi_separate_dcc_stop_query(struct si_context *sctx,
struct si_texture *tex);
void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
struct si_texture *tex);
bool si_texture_disable_dcc(struct si_context *sctx,
struct si_texture *tex);
void si_init_screen_texture_functions(struct si_screen *sscreen);
void si_init_context_texture_functions(struct si_context *sctx);
/*
* common helpers
*/
static inline struct si_resource *si_resource(struct pipe_resource *r)
{
return (struct si_resource*)r;
}
static inline void
si_resource_reference(struct si_resource **ptr, struct si_resource *res)
{
pipe_resource_reference((struct pipe_resource **)ptr,
(struct pipe_resource *)res);
}
static inline void
si_texture_reference(struct si_texture **ptr, struct si_texture *res)
{
pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
}
static inline bool
vi_dcc_enabled(struct si_texture *tex, unsigned level)
{
return tex->dcc_offset && level < tex->surface.num_dcc_levels;
}
static inline unsigned
si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
{
if (stencil)
return tex->surface.u.legacy.stencil_tiling_index[level];
else
return tex->surface.u.legacy.tiling_index[level];
}
static inline unsigned
si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
{
/* Don't count the needed CS space exactly and just use an upper bound.
*
* Also reserve space for stopping queries at the end of IB, because
* the number of active queries is unlimited in theory.
*/
return 2048 + sctx->num_cs_dw_queries_suspend;
}
static inline void
si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
{
if (r) {
/* Add memory usage for need_gfx_cs_space */
sctx->vram += si_resource(r)->vram_usage;
sctx->gtt += si_resource(r)->gart_usage;
}
}
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
}
static inline unsigned
si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
{
return 1 << (atom - sctx->atoms.array);
}
static inline void
si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
{
unsigned bit = si_get_atom_bit(sctx, atom);
if (dirty)
sctx->dirty_atoms |= bit;
else
sctx->dirty_atoms &= ~bit;
}
static inline bool
si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
{
return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
}
static inline void
si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
{
si_set_atom_dirty(sctx, atom, true);
}
static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return &sctx->gs_shader;
if (sctx->tes_shader.cso)
return &sctx->tes_shader;
return &sctx->vs_shader;
}
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->cso ? &vs->cso->info : NULL;
}
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return sctx->gs_shader.cso->gs_copy_shader;
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->current ? vs->current : NULL;
}
static inline bool si_can_dump_shader(struct si_screen *sscreen,
unsigned processor)
{
return sscreen->debug_flags & (1 << processor);
}
static inline bool si_get_strmout_en(struct si_context *sctx)
{
return sctx->streamout.streamout_enabled ||
sctx->streamout.prims_gen_query_enabled;
}
static inline unsigned
si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
{
unsigned alignment, tcc_cache_line_size;
/* If the upload size is less than the cache line size (e.g. 16, 32),
* the whole thing will fit into a cache line if we align it to its size.
* The idea is that multiple small uploads can share a cache line.
* If the upload size is greater, align it to the cache line size.
*/
alignment = util_next_power_of_two(upload_size);
tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
return MIN2(alignment, tcc_cache_line_size);
}
static inline void
si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
{
if (pipe_reference(&(*dst)->reference, &src->reference))
si_destroy_saved_cs(*dst);
*dst = src;
}
static inline void
si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool shaders_read_metadata, bool dcc_pipe_aligned)
{
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
SI_CONTEXT_INV_VCACHE;
if (sctx->chip_class >= GFX9) {
/* Single-sample color is coherent with shaders on GFX9, but
* L2 metadata must be flushed if shaders read metadata.
* (DCC, CMASK).
*/
if (num_samples >= 2 ||
(shaders_read_metadata && !dcc_pipe_aligned))
sctx->flags |= SI_CONTEXT_INV_L2;
else if (shaders_read_metadata)
sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* GFX6-GFX8 */
sctx->flags |= SI_CONTEXT_INV_L2;
}
}
static inline void
si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool include_stencil, bool shaders_read_metadata)
{
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
SI_CONTEXT_INV_VCACHE;
if (sctx->chip_class >= GFX9) {
/* Single-sample depth (not stencil) is coherent with shaders
* on GFX9, but L2 metadata must be flushed if shaders read
* metadata.
*/
if (num_samples >= 2 || include_stencil)
sctx->flags |= SI_CONTEXT_INV_L2;
else if (shaders_read_metadata)
sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* GFX6-GFX8 */
sctx->flags |= SI_CONTEXT_INV_L2;
}
}
static inline bool
si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
{
return (stencil_sampler && tex->can_sample_s) ||
(!stencil_sampler && tex->can_sample_z);
}
static inline bool
si_htile_enabled(struct si_texture *tex, unsigned level)
{
return tex->htile_offset && level == 0;
}
static inline bool
vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
{
assert(!tex->tc_compatible_htile || tex->htile_offset);
return tex->tc_compatible_htile && level == 0;
}
static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
{
if (sctx->ps_uses_fbfetch)
return sctx->framebuffer.nr_color_samples;
return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
}
static inline unsigned si_get_total_colormask(struct si_context *sctx)
{
if (sctx->queued.named.rasterizer->rasterizer_discard)
return 0;
struct si_shader_selector *ps = sctx->ps_shader.cso;
if (!ps)
return 0;
unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
sctx->queued.named.blend->cb_target_mask;
if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
colormask &= ps->colors_written_4bit;
else if (!ps->colors_written_4bit)
colormask = 0; /* color0 writes all cbufs, but it's not written */
return colormask;
}
#define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
(1 << PIPE_PRIM_LINE_LOOP) | \
(1 << PIPE_PRIM_LINE_STRIP) | \
(1 << PIPE_PRIM_LINES_ADJACENCY) | \
(1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
static inline bool util_prim_is_lines(unsigned prim)
{
return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
}
static inline bool util_prim_is_points_or_lines(unsigned prim)
{
return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
(1 << PIPE_PRIM_POINTS))) != 0;
}
/**
* Return true if there is enough memory in VRAM and GTT for the buffers
* added so far.
*
* \param vram VRAM memory size not added to the buffer list yet
* \param gtt GTT memory size not added to the buffer list yet
*/
static inline bool
radeon_cs_memory_below_limit(struct si_screen *screen,
struct radeon_cmdbuf *cs,
uint64_t vram, uint64_t gtt)
{
vram += cs->used_vram;
gtt += cs->used_gart;
/* Anything that goes above the VRAM size should go to GTT. */
if (vram > screen->info.vram_size)
gtt += vram - screen->info.vram_size;
/* Now we just need to check if we have enough GTT. */
return gtt < screen->info.gart_size * 0.7;
}
/**
* Add a buffer to the buffer list for the given command stream (CS).
*
* All buffers used by a CS must be added to the list. This tells the kernel
* driver which buffers are used by GPU commands. Other buffers can
* be swapped out (not accessible) during execution.
*
* The buffer list becomes empty after every context flush and must be
* rebuilt.
*/
static inline void radeon_add_to_buffer_list(struct si_context *sctx,
struct radeon_cmdbuf *cs,
struct si_resource *bo,
enum radeon_bo_usage usage,
enum radeon_bo_priority priority)
{
assert(usage);
sctx->ws->cs_add_buffer(
cs, bo->buf,
(enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
bo->domains, priority);
}
/**
* Same as above, but also checks memory usage and flushes the context
* accordingly.
*
* When this SHOULD NOT be used:
*
* - if si_context_add_resource_size has been called for the buffer
* followed by *_need_cs_space for checking the memory usage
*
* - if si_need_dma_space has been called for the buffer
*
* - when emitting state packets and draw packets (because preceding packets
* can't be re-emitted at that point)
*
* - if shader resource "enabled_mask" is not up-to-date or there is
* a different constraint disallowing a context flush
*/
static inline void
radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
struct si_resource *bo,
enum radeon_bo_usage usage,
enum radeon_bo_priority priority,
bool check_mem)
{
if (check_mem &&
!radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
sctx->vram + bo->vram_usage,
sctx->gtt + bo->gart_usage))
si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
}
static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
{
return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
}
#define PRINT_ERR(fmt, args...) \
fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
#endif
|