summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/radeonsi/si_pipe.h
blob: 72330b9f77917856d3756db70882dcf94a649af3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
/*
 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
 * Copyright 2018 Advanced Micro Devices, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef SI_PIPE_H
#define SI_PIPE_H

#include "si_shader.h"

#include "util/u_dynarray.h"
#include "util/u_idalloc.h"

#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif

#define ATI_VENDOR_ID 0x1002

#define SI_NOT_QUERY		0xffffffff

/* The base vertex and primitive restart can be any number, but we must pick
 * one which will mean "unknown" for the purpose of state tracking and
 * the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_GS_PER_ES 128
/* Alignment for optimal CP DMA performance. */
#define SI_CPDMA_ALIGNMENT	32

/* Pipeline & streamout query controls. */
#define SI_CONTEXT_START_PIPELINE_STATS	(1 << 0)
#define SI_CONTEXT_STOP_PIPELINE_STATS	(1 << 1)
#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE		(1 << 3)
/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
#define SI_CONTEXT_INV_SMEM_L1		(1 << 4)
/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
#define SI_CONTEXT_INV_VMEM_L1		(1 << 5)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
#define SI_CONTEXT_INV_GLOBAL_L2	(1 << 6)
/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
#define SI_CONTEXT_WRITEBACK_GLOBAL_L2	(1 << 7)
/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
 * a CB or DB flush. */
#define SI_CONTEXT_INV_L2_METADATA	(1 << 8)
/* Framebuffer caches. */
#define SI_CONTEXT_FLUSH_AND_INV_DB	(1 << 9)
#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
#define SI_CONTEXT_FLUSH_AND_INV_CB	(1 << 11)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH	(1 << 12)
#define SI_CONTEXT_PS_PARTIAL_FLUSH	(1 << 13)
#define SI_CONTEXT_CS_PARTIAL_FLUSH	(1 << 14)
#define SI_CONTEXT_VGT_FLUSH		(1 << 15)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC	(1 << 16)

#define SI_PREFETCH_VBO_DESCRIPTORS	(1 << 0)
#define SI_PREFETCH_LS			(1 << 1)
#define SI_PREFETCH_HS			(1 << 2)
#define SI_PREFETCH_ES			(1 << 3)
#define SI_PREFETCH_GS			(1 << 4)
#define SI_PREFETCH_VS			(1 << 5)
#define SI_PREFETCH_PS			(1 << 6)

#define SI_MAX_BORDER_COLORS	4096
#define SI_MAX_VIEWPORTS        16
#define SIX_BITS		0x3F

struct si_compute;
struct hash_table;
struct u_suballocator;

struct si_screen {
	struct pipe_screen		b;
	struct radeon_winsys		*ws;
	struct disk_cache		*disk_shader_cache;

	struct radeon_info		info;
	uint64_t			debug_flags;
	char				renderer_string[100];

	unsigned			gs_table_depth;
	unsigned			tess_offchip_block_dw_size;
	unsigned			tess_offchip_ring_size;
	unsigned			tess_factor_ring_size;
	unsigned			vgt_hs_offchip_param;
	bool				has_clear_state;
	bool				has_distributed_tess;
	bool				has_draw_indirect_multi;
	bool				has_out_of_order_rast;
	bool				assume_no_z_fights;
	bool				commutative_blend_add;
	bool				clear_db_cache_before_clear;
	bool				has_msaa_sample_loc_bug;
	bool				has_ls_vgpr_init_bug;
	bool				dpbb_allowed;
	bool				dfsm_allowed;
	bool				llvm_has_working_vgpr_indexing;

	/* Whether shaders are monolithic (1-part) or separate (3-part). */
	bool				use_monolithic_shaders;
	bool				record_llvm_ir;
	bool				has_rbplus;     /* if RB+ registers exist */
	bool				rbplus_allowed; /* if RB+ is allowed */
	bool				dcc_msaa_allowed;
	bool				cpdma_prefetch_writes_memory;

	struct slab_parent_pool		pool_transfers;

	/* Texture filter settings. */
	int				force_aniso; /* -1 = disabled */

	/* Auxiliary context. Mainly used to initialize resources.
	 * It must be locked prior to using and flushed before unlocking. */
	struct pipe_context		*aux_context;
	mtx_t				aux_context_lock;

	/* This must be in the screen, because UE4 uses one context for
	 * compilation and another one for rendering.
	 */
	unsigned			num_compilations;
	/* Along with ST_DEBUG=precompile, this should show if applications
	 * are loading shaders on demand. This is a monotonic counter.
	 */
	unsigned			num_shaders_created;
	unsigned			num_shader_cache_hits;

	/* GPU load thread. */
	mtx_t				gpu_load_mutex;
	thrd_t				gpu_load_thread;
	union r600_mmio_counters	mmio_counters;
	volatile unsigned		gpu_load_stop_thread; /* bool */

	/* Performance counters. */
	struct r600_perfcounters	*perfcounters;

	/* If pipe_screen wants to recompute and re-emit the framebuffer,
	 * sampler, and image states of all contexts, it should atomically
	 * increment this.
	 *
	 * Each context will compare this with its own last known value of
	 * the counter before drawing and re-emit the states accordingly.
	 */
	unsigned			dirty_tex_counter;

	/* Atomically increment this counter when an existing texture's
	 * metadata is enabled or disabled in a way that requires changing
	 * contexts' compressed texture binding masks.
	 */
	unsigned			compressed_colortex_counter;

	struct {
		/* Context flags to set so that all writes from earlier jobs
		 * in the CP are seen by L2 clients.
		 */
		unsigned cp_to_L2;

		/* Context flags to set so that all writes from earlier jobs
		 * that end in L2 are seen by CP.
		 */
		unsigned L2_to_cp;
	} barrier_flags;

	mtx_t			shader_parts_mutex;
	struct si_shader_part		*vs_prologs;
	struct si_shader_part		*tcs_epilogs;
	struct si_shader_part		*gs_prologs;
	struct si_shader_part		*ps_prologs;
	struct si_shader_part		*ps_epilogs;

	/* Shader cache in memory.
	 *
	 * Design & limitations:
	 * - The shader cache is per screen (= per process), never saved to
	 *   disk, and skips redundant shader compilations from TGSI to bytecode.
	 * - It can only be used with one-variant-per-shader support, in which
	 *   case only the main (typically middle) part of shaders is cached.
	 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
	 *   variants of VS and TES are cached, so LS and ES aren't.
	 * - GS and CS aren't cached, but it's certainly possible to cache
	 *   those as well.
	 */
	mtx_t			shader_cache_mutex;
	struct hash_table		*shader_cache;

	/* Shader compiler queue for multithreaded compilation. */
	struct util_queue		shader_compiler_queue;
	/* Use at most 3 normal compiler threads on quadcore and better.
	 * Hyperthreaded CPUs report the number of threads, but we want
	 * the number of cores. */
	LLVMTargetMachineRef		tm[3]; /* used by the queue only */

	struct util_queue		shader_compiler_queue_low_priority;
	/* Use at most 2 low priority threads on quadcore and better.
	 * We want to minimize the impact on multithreaded Mesa. */
	LLVMTargetMachineRef		tm_low_priority[2]; /* at most 2 threads */
};

struct si_blend_color {
	struct r600_atom		atom;
	struct pipe_blend_color		state;
	bool				any_nonzeros;
};

struct si_sampler_view {
	struct pipe_sampler_view	base;
        /* [0..7] = image descriptor
         * [4..7] = buffer descriptor */
	uint32_t			state[8];
	uint32_t			fmask_state[8];
	const struct legacy_surf_level	*base_level_info;
	ubyte				base_level;
	ubyte				block_width;
	bool is_stencil_sampler;
	bool is_integer;
	bool dcc_incompatible;
};

#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a

struct si_sampler_state {
#ifdef DEBUG
	unsigned			magic;
#endif
	uint32_t			val[4];
	uint32_t			integer_val[4];
	uint32_t			upgraded_depth_val[4];
};

struct si_cs_shader_state {
	struct si_compute		*program;
	struct si_compute		*emitted_program;
	unsigned			offset;
	bool				initialized;
	bool				uses_scratch;
};

struct si_samplers {
	struct pipe_sampler_view	*views[SI_NUM_SAMPLERS];
	struct si_sampler_state		*sampler_states[SI_NUM_SAMPLERS];

	/* The i-th bit is set if that element is enabled (non-NULL resource). */
	unsigned			enabled_mask;
	uint32_t			needs_depth_decompress_mask;
	uint32_t			needs_color_decompress_mask;
};

struct si_images {
	struct pipe_image_view		views[SI_NUM_IMAGES];
	uint32_t			needs_color_decompress_mask;
	unsigned			enabled_mask;
};

struct si_framebuffer {
	struct r600_atom		atom;
	struct pipe_framebuffer_state	state;
	unsigned			colorbuf_enabled_4bit;
	unsigned			spi_shader_col_format;
	unsigned			spi_shader_col_format_alpha;
	unsigned			spi_shader_col_format_blend;
	unsigned			spi_shader_col_format_blend_alpha;
	ubyte				nr_samples:5; /* at most 16xAA */
	ubyte				log_samples:3; /* at most 4 = 16xAA */
	ubyte				compressed_cb_mask;
	ubyte				uncompressed_cb_mask;
	ubyte				color_is_int8;
	ubyte				color_is_int10;
	ubyte				dirty_cbufs;
	bool				dirty_zsbuf;
	bool				any_dst_linear;
	bool				CB_has_shader_readable_metadata;
	bool				DB_has_shader_readable_metadata;
};

struct si_signed_scissor {
	int minx;
	int miny;
	int maxx;
	int maxy;
};

struct si_scissors {
	struct r600_atom		atom;
	unsigned			dirty_mask;
	struct pipe_scissor_state	states[SI_MAX_VIEWPORTS];
};

struct si_viewports {
	struct r600_atom		atom;
	unsigned			dirty_mask;
	unsigned			depth_range_dirty_mask;
	struct pipe_viewport_state	states[SI_MAX_VIEWPORTS];
	struct si_signed_scissor	as_scissor[SI_MAX_VIEWPORTS];
};

struct si_clip_state {
	struct r600_atom		atom;
	struct pipe_clip_state		state;
	bool				any_nonzeros;
};

struct si_sample_locs {
	struct r600_atom	atom;
	unsigned		nr_samples;
};

struct si_sample_mask {
	struct r600_atom	atom;
	uint16_t		sample_mask;
};

struct si_streamout_target {
	struct pipe_stream_output_target b;

	/* The buffer where BUFFER_FILLED_SIZE is stored. */
	struct r600_resource	*buf_filled_size;
	unsigned		buf_filled_size_offset;
	bool			buf_filled_size_valid;

	unsigned		stride_in_dw;
};

struct si_streamout {
	struct r600_atom		begin_atom;
	bool				begin_emitted;

	unsigned			enabled_mask;
	unsigned			num_targets;
	struct si_streamout_target	*targets[PIPE_MAX_SO_BUFFERS];

	unsigned			append_bitmask;
	bool				suspended;

	/* External state which comes from the vertex shader,
	 * it must be set explicitly when binding a shader. */
	uint16_t			*stride_in_dw;
	unsigned			enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */

	/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
	unsigned			hw_enabled_mask;

	/* The state of VGT_STRMOUT_(CONFIG|EN). */
	struct r600_atom		enable_atom;
	bool				streamout_enabled;
	bool				prims_gen_query_enabled;
	int				num_prims_gen_queries;
};

/* A shader state consists of the shader selector, which is a constant state
 * object shared by multiple contexts and shouldn't be modified, and
 * the current shader variant selected for this context.
 */
struct si_shader_ctx_state {
	struct si_shader_selector	*cso;
	struct si_shader		*current;
};

#define SI_NUM_VGT_PARAM_KEY_BITS 12
#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)

/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
 * Some fields are set by state-change calls, most are set by draw_vbo.
 */
union si_vgt_param_key {
	struct {
		unsigned prim:4;
		unsigned uses_instancing:1;
		unsigned multi_instances_smaller_than_primgroup:1;
		unsigned primitive_restart:1;
		unsigned count_from_stream_output:1;
		unsigned line_stipple_enabled:1;
		unsigned uses_tess:1;
		unsigned tess_uses_prim_id:1;
		unsigned uses_gs:1;
		unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
	} u;
	uint32_t index;
};

struct si_texture_handle
{
	unsigned			desc_slot;
	bool				desc_dirty;
	struct pipe_sampler_view	*view;
	struct si_sampler_state		sstate;
};

struct si_image_handle
{
	unsigned			desc_slot;
	bool				desc_dirty;
	struct pipe_image_view		view;
};

struct si_saved_cs {
	struct pipe_reference	reference;
	struct si_context	*ctx;
	struct radeon_saved_cs	gfx;
	struct r600_resource	*trace_buf;
	unsigned		trace_id;

	unsigned		gfx_last_dw;
	bool			flushed;
	int64_t			time_flush;
};

struct si_context {
	struct r600_common_context	b;
	struct blitter_context		*blitter;
	void				*custom_dsa_flush;
	void				*custom_blend_resolve;
	void				*custom_blend_fmask_decompress;
	void				*custom_blend_eliminate_fastclear;
	void				*custom_blend_dcc_decompress;
	void				*vs_blit_pos;
	void				*vs_blit_pos_layered;
	void				*vs_blit_color;
	void				*vs_blit_color_layered;
	void				*vs_blit_texcoord;
	struct si_screen		*screen;
	struct pipe_debug_callback	debug;
	LLVMTargetMachineRef		tm; /* only non-threaded compilation */
	struct si_shader_ctx_state	fixed_func_tcs_shader;
	struct r600_resource		*wait_mem_scratch;
	unsigned			wait_mem_number;
	uint16_t			prefetch_L2_mask;

	bool				gfx_flush_in_progress:1;
	bool				compute_is_busy:1;

	/* Atoms (direct states). */
	union si_state_atoms		atoms;
	unsigned			dirty_atoms; /* mask */
	/* PM4 states (precomputed immutable states) */
	unsigned			dirty_states;
	union si_state			queued;
	union si_state			emitted;

	/* Atom declarations. */
	struct si_framebuffer		framebuffer;
	struct si_sample_locs		msaa_sample_locs;
	struct r600_atom		db_render_state;
	struct r600_atom		dpbb_state;
	struct r600_atom		msaa_config;
	struct si_sample_mask		sample_mask;
	struct r600_atom		cb_render_state;
	unsigned			last_cb_target_mask;
	struct si_blend_color		blend_color;
	struct r600_atom		clip_regs;
	struct si_clip_state		clip_state;
	struct si_shader_data		shader_pointers;
	struct si_stencil_ref		stencil_ref;
	struct r600_atom		spi_map;
	struct si_scissors		scissors;
	struct si_streamout		streamout;
	struct si_viewports		viewports;

	/* Precomputed states. */
	struct si_pm4_state		*init_config;
	struct si_pm4_state		*init_config_gs_rings;
	bool				init_config_has_vgt_flush;
	struct si_pm4_state		*vgt_shader_config[4];

	/* shaders */
	struct si_shader_ctx_state	ps_shader;
	struct si_shader_ctx_state	gs_shader;
	struct si_shader_ctx_state	vs_shader;
	struct si_shader_ctx_state	tcs_shader;
	struct si_shader_ctx_state	tes_shader;
	struct si_cs_shader_state	cs_shader_state;

	/* shader information */
	struct si_vertex_elements	*vertex_elements;
	unsigned			sprite_coord_enable;
	bool				flatshade;
	bool				do_update_shaders;

	/* vertex buffer descriptors */
	uint32_t *vb_descriptors_gpu_list;
	struct r600_resource *vb_descriptors_buffer;
	unsigned vb_descriptors_offset;

	/* shader descriptors */
	struct si_descriptors		descriptors[SI_NUM_DESCS];
	unsigned			descriptors_dirty;
	unsigned			shader_pointers_dirty;
	unsigned			shader_needs_decompress_mask;
	struct si_buffer_resources	rw_buffers;
	struct si_buffer_resources	const_and_shader_buffers[SI_NUM_SHADERS];
	struct si_samplers		samplers[SI_NUM_SHADERS];
	struct si_images		images[SI_NUM_SHADERS];

	/* other shader resources */
	struct pipe_constant_buffer	null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
	struct pipe_resource		*esgs_ring;
	struct pipe_resource		*gsvs_ring;
	struct pipe_resource		*tess_rings;
	union pipe_color_union		*border_color_table; /* in CPU memory, any endian */
	struct r600_resource		*border_color_buffer;
	union pipe_color_union		*border_color_map; /* in VRAM (slow access), little endian */
	unsigned			border_color_count;
	unsigned			num_vs_blit_sgprs;
	uint32_t			vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];

	/* Vertex and index buffers. */
	bool				vertex_buffers_dirty;
	bool				vertex_buffer_pointer_dirty;
	struct pipe_vertex_buffer	vertex_buffer[SI_NUM_VERTEX_BUFFERS];

	/* MSAA config state. */
	int				ps_iter_samples;
	bool				ps_uses_fbfetch;
	bool				smoothing_enabled;

	/* DB render state. */
	unsigned		ps_db_shader_control;
	unsigned		dbcb_copy_sample;
	bool			dbcb_depth_copy_enabled:1;
	bool			dbcb_stencil_copy_enabled:1;
	bool			db_flush_depth_inplace:1;
	bool			db_flush_stencil_inplace:1;
	bool			db_depth_clear:1;
	bool			db_depth_disable_expclear:1;
	bool			db_stencil_clear:1;
	bool			db_stencil_disable_expclear:1;
	bool			occlusion_queries_disabled:1;
	bool			generate_mipmap_for_depth:1;

	/* Emitted draw state. */
	bool			gs_tri_strip_adj_fix:1;
	bool			ls_vgpr_fix:1;
	int			last_index_size;
	int			last_base_vertex;
	int			last_start_instance;
	int			last_drawid;
	int			last_sh_base_reg;
	int			last_primitive_restart_en;
	int			last_restart_index;
	int			last_gs_out_prim;
	int			last_prim;
	int			last_multi_vgt_param;
	int			last_rast_prim;
	unsigned		last_sc_line_stipple;
	unsigned		current_vs_state;
	unsigned		last_vs_state;
	enum pipe_prim_type	current_rast_prim; /* primitive type after TES, GS */

	/* Scratch buffer */
	struct r600_atom	scratch_state;
	struct r600_resource	*scratch_buffer;
	unsigned		scratch_waves;
	unsigned		spi_tmpring_size;

	struct r600_resource	*compute_scratch_buffer;

	/* Emitted derived tessellation state. */
	/* Local shader (VS), or HS if LS-HS are merged. */
	struct si_shader	*last_ls;
	struct si_shader_selector *last_tcs;
	int			last_num_tcs_input_cp;
	int			last_tes_sh_base;
	bool			last_tess_uses_primid;
	unsigned		last_num_patches;

	/* Debug state. */
	bool			is_debug;
	struct si_saved_cs	*current_saved_cs;
	uint64_t		dmesg_timestamp;
	unsigned		apitrace_call_number;

	/* Other state */
	bool need_check_render_feedback;
	bool			decompression_enabled;

	bool			vs_writes_viewport_index;
	bool			vs_disables_clipping_viewport;

	/* Precomputed IA_MULTI_VGT_PARAM */
	union si_vgt_param_key  ia_multi_vgt_param_key;
	unsigned		ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];

	/* Bindless descriptors. */
	struct si_descriptors	bindless_descriptors;
	struct util_idalloc	bindless_used_slots;
	unsigned		num_bindless_descriptors;
	bool			bindless_descriptors_dirty;
	bool			graphics_bindless_pointer_dirty;
	bool			compute_bindless_pointer_dirty;

	/* Allocated bindless handles */
	struct hash_table	*tex_handles;
	struct hash_table	*img_handles;

	/* Resident bindless handles */
	struct util_dynarray	resident_tex_handles;
	struct util_dynarray	resident_img_handles;

	/* Resident bindless handles which need decompression */
	struct util_dynarray	resident_tex_needs_color_decompress;
	struct util_dynarray	resident_img_needs_color_decompress;
	struct util_dynarray	resident_tex_needs_depth_decompress;

	/* Bindless state */
	bool			uses_bindless_samplers;
	bool			uses_bindless_images;

	/* MSAA sample locations.
	 * The first index is the sample index.
	 * The second index is the coordinate: X, Y. */
	float			sample_locations_1x[1][2];
	float			sample_locations_2x[2][2];
	float			sample_locations_4x[4][2];
	float			sample_locations_8x[8][2];
	float			sample_locations_16x[16][2];
};

/* cik_sdma.c */
void cik_init_sdma_functions(struct si_context *sctx);

/* si_blit.c */
enum si_blitter_op /* bitmask */
{
	SI_SAVE_TEXTURES      = 1,
	SI_SAVE_FRAMEBUFFER   = 2,
	SI_SAVE_FRAGMENT_STATE = 4,
	SI_DISABLE_RENDER_COND = 8,
};

void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op);
void si_blitter_end(struct pipe_context *ctx);
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_resource_copy_region(struct pipe_context *ctx,
			     struct pipe_resource *dst,
			     unsigned dst_level,
			     unsigned dstx, unsigned dsty, unsigned dstz,
			     struct pipe_resource *src,
			     unsigned src_level,
			     const struct pipe_box *src_box);
void si_decompress_dcc(struct pipe_context *ctx, struct r600_texture *rtex);
void si_blit_decompress_depth(struct pipe_context *ctx,
			      struct r600_texture *texture,
			      struct r600_texture *staging,
			      unsigned first_level, unsigned last_level,
			      unsigned first_layer, unsigned last_layer,
			      unsigned first_sample, unsigned last_sample);

/* si_clear.c */
void vi_dcc_clear_level(struct si_context *sctx,
			struct r600_texture *rtex,
			unsigned level, unsigned clear_value);
void si_init_clear_functions(struct si_context *sctx);

/* si_cp_dma.c */
#define SI_CPDMA_SKIP_CHECK_CS_SPACE	(1 << 0) /* don't call need_cs_space */
#define SI_CPDMA_SKIP_SYNC_AFTER	(1 << 1) /* don't wait for DMA after the copy */
#define SI_CPDMA_SKIP_SYNC_BEFORE	(1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
#define SI_CPDMA_SKIP_GFX_SYNC		(1 << 3) /* don't flush caches and don't wait for PS/CS */
#define SI_CPDMA_SKIP_BO_LIST_UPDATE	(1 << 4) /* don't update the BO list */
#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
			   SI_CPDMA_SKIP_SYNC_AFTER | \
			   SI_CPDMA_SKIP_SYNC_BEFORE | \
			   SI_CPDMA_SKIP_GFX_SYNC | \
			   SI_CPDMA_SKIP_BO_LIST_UPDATE)

enum r600_coherency {
	R600_COHERENCY_NONE, /* no cache flushes needed */
	R600_COHERENCY_SHADER,
	R600_COHERENCY_CB_META,
};

void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
		     uint64_t offset, uint64_t size, unsigned value,
		     enum r600_coherency coher);
void si_copy_buffer(struct si_context *sctx,
		    struct pipe_resource *dst, struct pipe_resource *src,
		    uint64_t dst_offset, uint64_t src_offset, unsigned size,
		    unsigned user_flags);
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
			      uint64_t offset, unsigned size);
void cik_emit_prefetch_L2(struct si_context *sctx);
void si_init_cp_dma_functions(struct si_context *sctx);

/* si_debug.c */
void si_save_cs(struct radeon_winsys *ws, struct radeon_winsys_cs *cs,
		struct radeon_saved_cs *saved, bool get_buffer_list);
void si_clear_saved_cs(struct radeon_saved_cs *saved);
void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_auto_log_cs(void *data, struct u_log_context *log);
void si_log_hw_flush(struct si_context *sctx);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct si_context *sctx,
			struct radeon_saved_cs *saved, enum ring_type ring);
bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);

/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);

/* si_dma_cs.c */
void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
		       struct r600_resource *dst, struct r600_resource *src);
void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
		     struct pipe_fence_handle **fence);
void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
			    uint64_t offset, uint64_t size, unsigned value);

/* si_fence.c */
void si_gfx_write_event_eop(struct si_context *ctx,
			    unsigned event, unsigned event_flags,
			    unsigned data_sel,
			    struct r600_resource *buf, uint64_t va,
			    uint32_t new_fence, unsigned query_type);
unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
void si_gfx_wait_fence(struct si_context *ctx,
		       uint64_t va, uint32_t ref, uint32_t mask);
void si_init_fence_functions(struct si_context *ctx);
void si_init_screen_fence_functions(struct si_screen *screen);
struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
					  struct tc_unflushed_batch_token *tc_token);

/* si_get.c */
const char *si_get_family_name(const struct si_screen *sscreen);
void si_init_screen_get_functions(struct si_screen *sscreen);

/* si_gfx_cs.c */
void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
		     struct pipe_fence_handle **fence);
void si_begin_new_gfx_cs(struct si_context *ctx);
void si_need_gfx_cs_space(struct si_context *ctx);

/* si_compute.c */
void si_init_compute_functions(struct si_context *sctx);

/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);

/* si_test_dma.c */
void si_test_dma(struct si_screen *sscreen);

/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
					       const struct pipe_video_codec *templ);

struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
						 const struct pipe_video_buffer *tmpl);

/* si_viewport.c */
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);


/*
 * common helpers
 */

static inline void
si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
{
	struct r600_resource *res = (struct r600_resource *)r;

	if (res) {
		/* Add memory usage for need_gfx_cs_space */
		sctx->b.vram += res->vram_usage;
		sctx->b.gtt += res->gart_usage;
	}
}

static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
	sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
}

static inline void
si_set_atom_dirty(struct si_context *sctx,
		  struct r600_atom *atom, bool dirty)
{
	unsigned bit = 1 << atom->id;

	if (dirty)
		sctx->dirty_atoms |= bit;
	else
		sctx->dirty_atoms &= ~bit;
}

static inline bool
si_is_atom_dirty(struct si_context *sctx,
		  struct r600_atom *atom)
{
	unsigned bit = 1 << atom->id;

	return sctx->dirty_atoms & bit;
}

static inline void
si_mark_atom_dirty(struct si_context *sctx,
		   struct r600_atom *atom)
{
	si_set_atom_dirty(sctx, atom, true);
}

static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
{
	if (sctx->gs_shader.cso)
		return &sctx->gs_shader;
	if (sctx->tes_shader.cso)
		return &sctx->tes_shader;

	return &sctx->vs_shader;
}

static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
	struct si_shader_ctx_state *vs = si_get_vs(sctx);

	return vs->cso ? &vs->cso->info : NULL;
}

static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
	if (sctx->gs_shader.cso)
		return sctx->gs_shader.cso->gs_copy_shader;

	struct si_shader_ctx_state *vs = si_get_vs(sctx);
	return vs->current ? vs->current : NULL;
}

static inline bool si_can_dump_shader(struct si_screen *sscreen,
				      unsigned processor)
{
	return sscreen->debug_flags & (1 << processor);
}

static inline bool si_extra_shader_checks(struct si_screen *sscreen,
					  unsigned processor)
{
	return (sscreen->debug_flags & DBG(CHECK_IR)) ||
	       si_can_dump_shader(sscreen, processor);
}

static inline bool si_get_strmout_en(struct si_context *sctx)
{
	return sctx->streamout.streamout_enabled ||
	       sctx->streamout.prims_gen_query_enabled;
}

static inline unsigned
si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
{
	unsigned alignment, tcc_cache_line_size;

	/* If the upload size is less than the cache line size (e.g. 16, 32),
	 * the whole thing will fit into a cache line if we align it to its size.
	 * The idea is that multiple small uploads can share a cache line.
	 * If the upload size is greater, align it to the cache line size.
	 */
	alignment = util_next_power_of_two(upload_size);
	tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
	return MIN2(alignment, tcc_cache_line_size);
}

static inline void
si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
{
	if (pipe_reference(&(*dst)->reference, &src->reference))
		si_destroy_saved_cs(*dst);

	*dst = src;
}

static inline void
si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
			   bool shaders_read_metadata)
{
	sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
			 SI_CONTEXT_INV_VMEM_L1;

	if (sctx->b.chip_class >= GFX9) {
		/* Single-sample color is coherent with shaders on GFX9, but
		 * L2 metadata must be flushed if shaders read metadata.
		 * (DCC, CMASK).
		 */
		if (num_samples >= 2)
			sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
		else if (shaders_read_metadata)
			sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
	} else {
		/* SI-CI-VI */
		sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
	}
}

static inline void
si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
			   bool include_stencil, bool shaders_read_metadata)
{
	sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
			 SI_CONTEXT_INV_VMEM_L1;

	if (sctx->b.chip_class >= GFX9) {
		/* Single-sample depth (not stencil) is coherent with shaders
		 * on GFX9, but L2 metadata must be flushed if shaders read
		 * metadata.
		 */
		if (num_samples >= 2 || include_stencil)
			sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
		else if (shaders_read_metadata)
			sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
	} else {
		/* SI-CI-VI */
		sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
	}
}

static inline bool
si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
{
	return (stencil_sampler && tex->can_sample_s) ||
	       (!stencil_sampler && tex->can_sample_z);
}

static inline bool
si_htile_enabled(struct r600_texture *tex, unsigned level)
{
	return tex->htile_offset && level == 0;
}

static inline bool
vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
{
	assert(!tex->tc_compatible_htile || tex->htile_offset);
	return tex->tc_compatible_htile && level == 0;
}

static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
{
	if (sctx->ps_uses_fbfetch)
		return sctx->framebuffer.nr_samples;

	return sctx->ps_iter_samples;
}

static inline unsigned si_get_total_colormask(struct si_context *sctx)
{
	if (sctx->queued.named.rasterizer->rasterizer_discard)
		return 0;

	struct si_shader_selector *ps = sctx->ps_shader.cso;
	unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
			     sctx->queued.named.blend->cb_target_mask;

	if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
		colormask &= ps->colors_written_4bit;
	else if (!ps->colors_written_4bit)
		colormask = 0; /* color0 writes all cbufs, but it's not written */

	return colormask;
}

#endif