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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SI_PIPE_H
#define SI_PIPE_H
#include "si_shader.h"
#include "util/u_dynarray.h"
#include "util/u_idalloc.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif
#define ATI_VENDOR_ID 0x1002
#define SI_NOT_QUERY 0xffffffff
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_GS_PER_ES 128
/* Alignment for optimal CP DMA performance. */
#define SI_CPDMA_ALIGNMENT 32
/* Pipeline & streamout query controls. */
#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (1 << 3)
/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
#define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
#define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
#define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
* invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
* a CB or DB flush. */
#define SI_CONTEXT_INV_L2_METADATA (1 << 8)
/* Framebuffer caches. */
#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
#define SI_CONTEXT_VGT_FLUSH (1 << 15)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
#define SI_PREFETCH_LS (1 << 1)
#define SI_PREFETCH_HS (1 << 2)
#define SI_PREFETCH_ES (1 << 3)
#define SI_PREFETCH_GS (1 << 4)
#define SI_PREFETCH_VS (1 << 5)
#define SI_PREFETCH_PS (1 << 6)
#define SI_MAX_BORDER_COLORS 4096
#define SI_MAX_VIEWPORTS 16
#define SIX_BITS 0x3F
struct si_compute;
struct hash_table;
struct u_suballocator;
struct si_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
struct disk_cache *disk_shader_cache;
struct radeon_info info;
uint64_t debug_flags;
char renderer_string[100];
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
unsigned tess_offchip_ring_size;
unsigned tess_factor_ring_size;
unsigned vgt_hs_offchip_param;
bool has_clear_state;
bool has_distributed_tess;
bool has_draw_indirect_multi;
bool has_out_of_order_rast;
bool assume_no_z_fights;
bool commutative_blend_add;
bool clear_db_cache_before_clear;
bool has_msaa_sample_loc_bug;
bool has_ls_vgpr_init_bug;
bool dpbb_allowed;
bool dfsm_allowed;
bool llvm_has_working_vgpr_indexing;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
bool has_rbplus; /* if RB+ registers exist */
bool rbplus_allowed; /* if RB+ is allowed */
bool dcc_msaa_allowed;
bool cpdma_prefetch_writes_memory;
struct slab_parent_pool pool_transfers;
/* Texture filter settings. */
int force_aniso; /* -1 = disabled */
/* Auxiliary context. Mainly used to initialize resources.
* It must be locked prior to using and flushed before unlocking. */
struct pipe_context *aux_context;
mtx_t aux_context_lock;
/* This must be in the screen, because UE4 uses one context for
* compilation and another one for rendering.
*/
unsigned num_compilations;
/* Along with ST_DEBUG=precompile, this should show if applications
* are loading shaders on demand. This is a monotonic counter.
*/
unsigned num_shaders_created;
unsigned num_shader_cache_hits;
/* GPU load thread. */
mtx_t gpu_load_mutex;
thrd_t gpu_load_thread;
union r600_mmio_counters mmio_counters;
volatile unsigned gpu_load_stop_thread; /* bool */
/* Performance counters. */
struct r600_perfcounters *perfcounters;
/* If pipe_screen wants to recompute and re-emit the framebuffer,
* sampler, and image states of all contexts, it should atomically
* increment this.
*
* Each context will compare this with its own last known value of
* the counter before drawing and re-emit the states accordingly.
*/
unsigned dirty_tex_counter;
/* Atomically increment this counter when an existing texture's
* metadata is enabled or disabled in a way that requires changing
* contexts' compressed texture binding masks.
*/
unsigned compressed_colortex_counter;
struct {
/* Context flags to set so that all writes from earlier jobs
* in the CP are seen by L2 clients.
*/
unsigned cp_to_L2;
/* Context flags to set so that all writes from earlier jobs
* that end in L2 are seen by CP.
*/
unsigned L2_to_cp;
} barrier_flags;
mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
struct si_shader_part *tcs_epilogs;
struct si_shader_part *gs_prologs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
/* Shader cache in memory.
*
* Design & limitations:
* - The shader cache is per screen (= per process), never saved to
* disk, and skips redundant shader compilations from TGSI to bytecode.
* - It can only be used with one-variant-per-shader support, in which
* case only the main (typically middle) part of shaders is cached.
* - Only VS, TCS, TES, PS are cached, out of which only the hw VS
* variants of VS and TES are cached, so LS and ES aren't.
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
/* Use at most 3 normal compiler threads on quadcore and better.
* Hyperthreaded CPUs report the number of threads, but we want
* the number of cores. */
LLVMTargetMachineRef tm[3]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
/* Use at most 2 low priority threads on quadcore and better.
* We want to minimize the impact on multithreaded Mesa. */
LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
};
struct si_blend_color {
struct r600_atom atom;
struct pipe_blend_color state;
bool any_nonzeros;
};
struct si_sampler_view {
struct pipe_sampler_view base;
/* [0..7] = image descriptor
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
const struct legacy_surf_level *base_level_info;
ubyte base_level;
ubyte block_width;
bool is_stencil_sampler;
bool is_integer;
bool dcc_incompatible;
};
#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
struct si_sampler_state {
#ifdef DEBUG
unsigned magic;
#endif
uint32_t val[4];
uint32_t integer_val[4];
uint32_t upgraded_depth_val[4];
};
struct si_cs_shader_state {
struct si_compute *program;
struct si_compute *emitted_program;
unsigned offset;
bool initialized;
bool uses_scratch;
};
struct si_samplers {
struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
uint32_t needs_depth_decompress_mask;
uint32_t needs_color_decompress_mask;
};
struct si_images {
struct pipe_image_view views[SI_NUM_IMAGES];
uint32_t needs_color_decompress_mask;
unsigned enabled_mask;
};
struct si_framebuffer {
struct r600_atom atom;
struct pipe_framebuffer_state state;
unsigned colorbuf_enabled_4bit;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_alpha;
unsigned spi_shader_col_format_blend;
unsigned spi_shader_col_format_blend_alpha;
ubyte nr_samples:5; /* at most 16xAA */
ubyte log_samples:3; /* at most 4 = 16xAA */
ubyte compressed_cb_mask;
ubyte uncompressed_cb_mask;
ubyte color_is_int8;
ubyte color_is_int10;
ubyte dirty_cbufs;
bool dirty_zsbuf;
bool any_dst_linear;
bool CB_has_shader_readable_metadata;
bool DB_has_shader_readable_metadata;
};
struct si_signed_scissor {
int minx;
int miny;
int maxx;
int maxy;
};
struct si_scissors {
struct r600_atom atom;
unsigned dirty_mask;
struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
};
struct si_viewports {
struct r600_atom atom;
unsigned dirty_mask;
unsigned depth_range_dirty_mask;
struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
};
struct si_clip_state {
struct r600_atom atom;
struct pipe_clip_state state;
bool any_nonzeros;
};
struct si_sample_locs {
struct r600_atom atom;
unsigned nr_samples;
};
struct si_sample_mask {
struct r600_atom atom;
uint16_t sample_mask;
};
struct si_streamout_target {
struct pipe_stream_output_target b;
/* The buffer where BUFFER_FILLED_SIZE is stored. */
struct r600_resource *buf_filled_size;
unsigned buf_filled_size_offset;
bool buf_filled_size_valid;
unsigned stride_in_dw;
};
struct si_streamout {
struct r600_atom begin_atom;
bool begin_emitted;
unsigned enabled_mask;
unsigned num_targets;
struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned append_bitmask;
bool suspended;
/* External state which comes from the vertex shader,
* it must be set explicitly when binding a shader. */
uint16_t *stride_in_dw;
unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
unsigned hw_enabled_mask;
/* The state of VGT_STRMOUT_(CONFIG|EN). */
struct r600_atom enable_atom;
bool streamout_enabled;
bool prims_gen_query_enabled;
int num_prims_gen_queries;
};
/* A shader state consists of the shader selector, which is a constant state
* object shared by multiple contexts and shouldn't be modified, and
* the current shader variant selected for this context.
*/
struct si_shader_ctx_state {
struct si_shader_selector *cso;
struct si_shader *current;
};
#define SI_NUM_VGT_PARAM_KEY_BITS 12
#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_param_key {
struct {
unsigned prim:4;
unsigned uses_instancing:1;
unsigned multi_instances_smaller_than_primgroup:1;
unsigned primitive_restart:1;
unsigned count_from_stream_output:1;
unsigned line_stipple_enabled:1;
unsigned uses_tess:1;
unsigned tess_uses_prim_id:1;
unsigned uses_gs:1;
unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
} u;
uint32_t index;
};
struct si_texture_handle
{
unsigned desc_slot;
bool desc_dirty;
struct pipe_sampler_view *view;
struct si_sampler_state sstate;
};
struct si_image_handle
{
unsigned desc_slot;
bool desc_dirty;
struct pipe_image_view view;
};
struct si_saved_cs {
struct pipe_reference reference;
struct si_context *ctx;
struct radeon_saved_cs gfx;
struct r600_resource *trace_buf;
unsigned trace_id;
unsigned gfx_last_dw;
bool flushed;
int64_t time_flush;
};
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_fmask_decompress;
void *custom_blend_eliminate_fastclear;
void *custom_blend_dcc_decompress;
void *vs_blit_pos;
void *vs_blit_pos_layered;
void *vs_blit_color;
void *vs_blit_color_layered;
void *vs_blit_texcoord;
struct si_screen *screen;
struct pipe_debug_callback debug;
LLVMTargetMachineRef tm; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
struct r600_resource *wait_mem_scratch;
unsigned wait_mem_number;
uint16_t prefetch_L2_mask;
bool gfx_flush_in_progress:1;
bool compute_is_busy:1;
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
unsigned dirty_states;
union si_state queued;
union si_state emitted;
/* Atom declarations. */
struct si_framebuffer framebuffer;
struct si_sample_locs msaa_sample_locs;
struct r600_atom db_render_state;
struct r600_atom dpbb_state;
struct r600_atom msaa_config;
struct si_sample_mask sample_mask;
struct r600_atom cb_render_state;
unsigned last_cb_target_mask;
struct si_blend_color blend_color;
struct r600_atom clip_regs;
struct si_clip_state clip_state;
struct si_shader_data shader_pointers;
struct si_stencil_ref stencil_ref;
struct r600_atom spi_map;
struct si_scissors scissors;
struct si_streamout streamout;
struct si_viewports viewports;
/* Precomputed states. */
struct si_pm4_state *init_config;
struct si_pm4_state *init_config_gs_rings;
bool init_config_has_vgt_flush;
struct si_pm4_state *vgt_shader_config[4];
/* shaders */
struct si_shader_ctx_state ps_shader;
struct si_shader_ctx_state gs_shader;
struct si_shader_ctx_state vs_shader;
struct si_shader_ctx_state tcs_shader;
struct si_shader_ctx_state tes_shader;
struct si_cs_shader_state cs_shader_state;
/* shader information */
struct si_vertex_elements *vertex_elements;
unsigned sprite_coord_enable;
bool flatshade;
bool do_update_shaders;
/* vertex buffer descriptors */
uint32_t *vb_descriptors_gpu_list;
struct r600_resource *vb_descriptors_buffer;
unsigned vb_descriptors_offset;
/* shader descriptors */
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
unsigned shader_pointers_dirty;
unsigned shader_needs_decompress_mask;
struct si_buffer_resources rw_buffers;
struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
struct si_samplers samplers[SI_NUM_SHADERS];
struct si_images images[SI_NUM_SHADERS];
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
struct pipe_resource *tess_rings;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
unsigned num_vs_blit_sgprs;
uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
bool vertex_buffer_pointer_dirty;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
/* MSAA config state. */
int ps_iter_samples;
bool smoothing_enabled;
/* DB render state. */
unsigned ps_db_shader_control;
unsigned dbcb_copy_sample;
bool dbcb_depth_copy_enabled:1;
bool dbcb_stencil_copy_enabled:1;
bool db_flush_depth_inplace:1;
bool db_flush_stencil_inplace:1;
bool db_depth_clear:1;
bool db_depth_disable_expclear:1;
bool db_stencil_clear:1;
bool db_stencil_disable_expclear:1;
bool occlusion_queries_disabled:1;
bool generate_mipmap_for_depth:1;
/* Emitted draw state. */
bool gs_tri_strip_adj_fix:1;
bool ls_vgpr_fix:1;
int last_index_size;
int last_base_vertex;
int last_start_instance;
int last_drawid;
int last_sh_base_reg;
int last_primitive_restart_en;
int last_restart_index;
int last_gs_out_prim;
int last_prim;
int last_multi_vgt_param;
int last_rast_prim;
unsigned last_sc_line_stipple;
unsigned current_vs_state;
unsigned last_vs_state;
enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
/* Scratch buffer */
struct r600_atom scratch_state;
struct r600_resource *scratch_buffer;
unsigned scratch_waves;
unsigned spi_tmpring_size;
struct r600_resource *compute_scratch_buffer;
/* Emitted derived tessellation state. */
/* Local shader (VS), or HS if LS-HS are merged. */
struct si_shader *last_ls;
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
bool last_tess_uses_primid;
unsigned last_num_patches;
/* Debug state. */
bool is_debug;
struct si_saved_cs *current_saved_cs;
uint64_t dmesg_timestamp;
unsigned apitrace_call_number;
/* Other state */
bool need_check_render_feedback;
bool decompression_enabled;
bool vs_writes_viewport_index;
bool vs_disables_clipping_viewport;
/* Precomputed IA_MULTI_VGT_PARAM */
union si_vgt_param_key ia_multi_vgt_param_key;
unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
/* Bindless descriptors. */
struct si_descriptors bindless_descriptors;
struct util_idalloc bindless_used_slots;
unsigned num_bindless_descriptors;
bool bindless_descriptors_dirty;
bool graphics_bindless_pointer_dirty;
bool compute_bindless_pointer_dirty;
/* Allocated bindless handles */
struct hash_table *tex_handles;
struct hash_table *img_handles;
/* Resident bindless handles */
struct util_dynarray resident_tex_handles;
struct util_dynarray resident_img_handles;
/* Resident bindless handles which need decompression */
struct util_dynarray resident_tex_needs_color_decompress;
struct util_dynarray resident_img_needs_color_decompress;
struct util_dynarray resident_tex_needs_depth_decompress;
/* Bindless state */
bool uses_bindless_samplers;
bool uses_bindless_images;
/* MSAA sample locations.
* The first index is the sample index.
* The second index is the coordinate: X, Y. */
float sample_locations_1x[1][2];
float sample_locations_2x[2][2];
float sample_locations_4x[4][2];
float sample_locations_8x[8][2];
float sample_locations_16x[16][2];
};
/* cik_sdma.c */
void cik_init_sdma_functions(struct si_context *sctx);
/* si_blit.c */
enum si_blitter_op /* bitmask */
{
SI_SAVE_TEXTURES = 1,
SI_SAVE_FRAMEBUFFER = 2,
SI_SAVE_FRAGMENT_STATE = 4,
SI_DISABLE_RENDER_COND = 8,
};
void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op);
void si_blitter_end(struct pipe_context *ctx);
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* si_clear.c */
void vi_dcc_clear_level(struct si_context *sctx,
struct r600_texture *rtex,
unsigned level, unsigned clear_value);
void si_init_clear_functions(struct si_context *sctx);
/* si_cp_dma.c */
#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
SI_CPDMA_SKIP_SYNC_AFTER | \
SI_CPDMA_SKIP_SYNC_BEFORE | \
SI_CPDMA_SKIP_GFX_SYNC | \
SI_CPDMA_SKIP_BO_LIST_UPDATE)
enum r600_coherency {
R600_COHERENCY_NONE, /* no cache flushes needed */
R600_COHERENCY_SHADER,
R600_COHERENCY_CB_META,
};
void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value,
enum r600_coherency coher);
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
unsigned user_flags);
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
uint64_t offset, unsigned size);
void cik_emit_prefetch_L2(struct si_context *sctx);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
void si_auto_log_cs(void *data, struct u_log_context *log);
void si_log_hw_flush(struct si_context *sctx);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct r600_common_context *ctx,
struct radeon_saved_cs *saved, enum ring_type ring);
bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);
/* si_fence.c */
void si_init_fence_functions(struct si_context *ctx);
void si_init_screen_fence_functions(struct si_screen *screen);
struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
struct tc_unflushed_batch_token *tc_token);
/* si_get.c */
const char *si_get_family_name(const struct si_screen *sscreen);
void si_init_screen_get_functions(struct si_screen *sscreen);
/* si_hw_context.c */
void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_context_gfx_flush(void *context, unsigned flags,
struct pipe_fence_handle **fence);
void si_begin_new_cs(struct si_context *ctx);
void si_need_cs_space(struct si_context *ctx);
/* si_compute.c */
void si_init_compute_functions(struct si_context *sctx);
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
/* si_test_dma.c */
void si_test_dma(struct si_screen *sscreen);
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
/* si_viewport.c */
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);
/*
* common helpers
*/
static inline void
si_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
{
struct r600_common_context *rctx = (struct r600_common_context *)ctx;
struct r600_resource *res = (struct r600_resource *)r;
if (res) {
/* Add memory usage for need_gfx_cs_space */
rctx->vram += res->vram_usage;
rctx->gtt += res->gart_usage;
}
}
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
}
static inline void
si_set_atom_dirty(struct si_context *sctx,
struct r600_atom *atom, bool dirty)
{
unsigned bit = 1 << atom->id;
if (dirty)
sctx->dirty_atoms |= bit;
else
sctx->dirty_atoms &= ~bit;
}
static inline bool
si_is_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
unsigned bit = 1 << atom->id;
return sctx->dirty_atoms & bit;
}
static inline void
si_mark_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
si_set_atom_dirty(sctx, atom, true);
}
static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return &sctx->gs_shader;
if (sctx->tes_shader.cso)
return &sctx->tes_shader;
return &sctx->vs_shader;
}
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->cso ? &vs->cso->info : NULL;
}
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return sctx->gs_shader.cso->gs_copy_shader;
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->current ? vs->current : NULL;
}
static inline bool si_can_dump_shader(struct si_screen *sscreen,
unsigned processor)
{
return sscreen->debug_flags & (1 << processor);
}
static inline bool si_extra_shader_checks(struct si_screen *sscreen,
unsigned processor)
{
return (sscreen->debug_flags & DBG(CHECK_IR)) ||
si_can_dump_shader(sscreen, processor);
}
static inline bool si_get_strmout_en(struct si_context *sctx)
{
return sctx->streamout.streamout_enabled ||
sctx->streamout.prims_gen_query_enabled;
}
static inline unsigned
si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
{
unsigned alignment, tcc_cache_line_size;
/* If the upload size is less than the cache line size (e.g. 16, 32),
* the whole thing will fit into a cache line if we align it to its size.
* The idea is that multiple small uploads can share a cache line.
* If the upload size is greater, align it to the cache line size.
*/
alignment = util_next_power_of_two(upload_size);
tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
return MIN2(alignment, tcc_cache_line_size);
}
static inline void
si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
{
if (pipe_reference(&(*dst)->reference, &src->reference))
si_destroy_saved_cs(*dst);
*dst = src;
}
static inline void
si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool shaders_read_metadata)
{
sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
SI_CONTEXT_INV_VMEM_L1;
if (sctx->b.chip_class >= GFX9) {
/* Single-sample color is coherent with shaders on GFX9, but
* L2 metadata must be flushed if shaders read metadata.
* (DCC, CMASK).
*/
if (num_samples >= 2)
sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
else if (shaders_read_metadata)
sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* SI-CI-VI */
sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
}
}
static inline void
si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool include_stencil, bool shaders_read_metadata)
{
sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
SI_CONTEXT_INV_VMEM_L1;
if (sctx->b.chip_class >= GFX9) {
/* Single-sample depth (not stencil) is coherent with shaders
* on GFX9, but L2 metadata must be flushed if shaders read
* metadata.
*/
if (num_samples >= 2 || include_stencil)
sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
else if (shaders_read_metadata)
sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* SI-CI-VI */
sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
}
}
static inline bool
si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
{
return (stencil_sampler && tex->can_sample_s) ||
(!stencil_sampler && tex->can_sample_z);
}
static inline bool
si_htile_enabled(struct r600_texture *tex, unsigned level)
{
return tex->htile_offset && level == 0;
}
static inline bool
vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
{
assert(!tex->tc_compatible_htile || tex->htile_offset);
return tex->tc_compatible_htile && level == 0;
}
#endif
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