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/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
*/
#ifndef SI_PIPE_H
#define SI_PIPE_H
#include "si_state.h"
#include <llvm-c/TargetMachine.h>
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
/* Cache used by scalar memory (SMEM) instructions. They also use TC
* as a second level cache, which isn't flushed by this.
* Other names: constant cache, data cache, DCACHE */
#define SI_CONTEXT_INV_KCACHE (R600_CONTEXT_PRIVATE_FLAG << 1)
/* Caches used by vector memory (VMEM) instructions.
* L1 can optionally be bypassed (GLC=1) and can only be used by shaders.
* L2 is used by shaders and can be used by other blocks (CP, sDMA). */
#define SI_CONTEXT_INV_TC_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
#define SI_CONTEXT_INV_TC_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
/* Framebuffer caches. */
#define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 7)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 8)
#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 12)
/* Compute only. */
#define SI_CONTEXT_FLUSH_WITH_INV_L2 (R600_CONTEXT_PRIVATE_FLAG << 13) /* TODO: merge with TC? */
#define SI_CONTEXT_FLAG_COMPUTE (R600_CONTEXT_PRIVATE_FLAG << 14)
#define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
SI_CONTEXT_FLUSH_AND_INV_CB_META | \
SI_CONTEXT_FLUSH_AND_INV_DB | \
SI_CONTEXT_FLUSH_AND_INV_DB_META)
#define SI_ENCODE_TRACE_POINT(id) (0xcafe0000 | ((id) & 0xffff))
#define SI_IS_TRACE_POINT(x) (((x) & 0xcafe0000) == 0xcafe0000)
#define SI_GET_TRACE_POINT_ID(x) ((x) & 0xffff)
#define SI_MAX_VIEWPORTS 16
#define SI_MAX_BORDER_COLORS 4096
struct si_compute;
struct si_screen {
struct r600_common_screen b;
};
struct si_blend_color {
struct r600_atom atom;
struct pipe_blend_color state;
};
struct si_sampler_view {
struct pipe_sampler_view base;
struct list_head list;
struct r600_resource *resource;
/* [0..7] = image descriptor
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
};
struct si_sampler_state {
uint32_t val[4];
};
struct si_cs_shader_state {
struct si_compute *program;
};
struct si_textures_info {
struct si_sampler_views views;
struct si_sampler_states states;
uint32_t depth_texture_mask; /* which textures are depth */
uint32_t compressed_colortex_mask;
};
struct si_framebuffer {
struct r600_atom atom;
struct pipe_framebuffer_state state;
unsigned nr_samples;
unsigned log_samples;
unsigned cb0_is_integer;
unsigned compressed_cb_mask;
unsigned export_16bpc;
unsigned dirty_cbufs;
bool dirty_zsbuf;
};
struct si_clip_state {
struct r600_atom atom;
struct pipe_clip_state state;
};
struct si_sample_mask {
struct r600_atom atom;
uint16_t sample_mask;
};
struct si_scissors {
struct r600_atom atom;
unsigned dirty_mask;
struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
};
struct si_viewports {
struct r600_atom atom;
unsigned dirty_mask;
struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
};
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_decompress;
void *custom_blend_fastclear;
void *pstipple_sampler_state;
struct si_screen *screen;
struct pipe_fence_handle *last_gfx_fence;
struct si_shader_selector *fixed_func_tcs_shader;
LLVMTargetMachineRef tm;
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
union si_state queued;
union si_state emitted;
/* Atom declarations. */
struct r600_atom cache_flush;
struct si_framebuffer framebuffer;
struct r600_atom msaa_sample_locs;
struct r600_atom db_render_state;
struct r600_atom msaa_config;
struct si_sample_mask sample_mask;
struct r600_atom cb_target_mask;
struct si_blend_color blend_color;
struct r600_atom clip_regs;
struct si_clip_state clip_state;
struct si_shader_data shader_userdata;
struct si_scissors scissors;
struct si_viewports viewports;
struct si_stencil_ref stencil_ref;
struct r600_atom spi_map;
/* Precomputed states. */
struct si_pm4_state *init_config;
struct si_pm4_state *vgt_shader_config[4];
/* With rasterizer discard, there doesn't have to be a pixel shader.
* In that case, we bind this one: */
void *dummy_pixel_shader;
/* shaders */
struct si_shader_selector *ps_shader;
struct si_shader_selector *gs_shader;
struct si_shader_selector *vs_shader;
struct si_shader_selector *tcs_shader;
struct si_shader_selector *tes_shader;
struct si_cs_shader_state cs_shader_state;
/* shader information */
struct si_vertex_element *vertex_elements;
unsigned sprite_coord_enable;
bool flatshade;
/* shader descriptors */
struct si_descriptors vertex_buffers;
struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
struct si_buffer_resources rw_buffers[SI_NUM_SHADERS];
struct si_textures_info samplers[SI_NUM_SHADERS];
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
struct pipe_resource *tf_ring;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
struct pipe_index_buffer index_buffer;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
/* MSAA config state. */
int ps_iter_samples;
bool smoothing_enabled;
/* DB render state. */
bool dbcb_depth_copy_enabled;
bool dbcb_stencil_copy_enabled;
unsigned dbcb_copy_sample;
bool db_inplace_flush_enabled;
bool db_depth_clear;
bool db_depth_disable_expclear;
unsigned ps_db_shader_control;
/* Emitted draw state. */
int last_base_vertex;
int last_start_instance;
int last_sh_base_reg;
int last_primitive_restart_en;
int last_restart_index;
int last_gs_out_prim;
int last_prim;
int last_multi_vgt_param;
int last_ls_hs_config;
int last_rast_prim;
unsigned last_sc_line_stipple;
int current_rast_prim; /* primitive type after TES, GS */
unsigned last_gsvs_itemsize;
/* Scratch buffer */
struct r600_resource *scratch_buffer;
boolean emit_scratch_reloc;
unsigned scratch_waves;
unsigned spi_tmpring_size;
/* Emitted derived tessellation state. */
struct si_shader *last_ls; /* local shader (VS) */
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
/* Debug state. */
bool is_debug;
uint32_t *last_ib;
unsigned last_ib_dw_size;
struct r600_resource *last_trace_buf;
struct r600_resource *trace_buf;
unsigned trace_id;
uint64_t dmesg_timestamp;
};
/* cik_sdma.c */
void cik_sdma_copy(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* si_blit.c */
void si_init_blit_functions(struct si_context *sctx);
void si_flush_depth_textures(struct si_context *sctx,
struct si_textures_info *textures);
void si_decompress_color_textures(struct si_context *sctx,
struct si_textures_info *textures);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* si_cp_dma.c */
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
bool is_framebuffer);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct si_context *sctx);
/* si_dma.c */
void si_dma_copy(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* si_hw_context.c */
void si_context_gfx_flush(void *context, unsigned flags,
struct pipe_fence_handle **fence);
void si_begin_new_cs(struct si_context *ctx);
void si_need_cs_space(struct si_context *ctx);
/* si_compute.c */
void si_init_compute_functions(struct si_context *sctx);
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
/*
* common helpers
*/
static inline struct r600_resource *
si_resource_create_custom(struct pipe_screen *screen,
unsigned usage, unsigned size)
{
assert(size);
return r600_resource(pipe_buffer_create(screen,
PIPE_BIND_CUSTOM, usage, size));
}
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
sctx->last_start_instance = -1; /* reset to an unknown value */
sctx->last_sh_base_reg = -1; /* reset to an unknown value */
}
static inline void
si_set_atom_dirty(struct si_context *sctx,
struct r600_atom *atom, bool dirty)
{
unsigned bit = 1 << (atom->id - 1);
if (dirty)
sctx->dirty_atoms |= bit;
else
sctx->dirty_atoms &= ~bit;
}
static inline void
si_mark_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
si_set_atom_dirty(sctx, atom, true);
}
#endif
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