1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
* Copyright 2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SI_PIPE_H
#define SI_PIPE_H
#include "si_shader.h"
#include "util/u_dynarray.h"
#include "util/u_idalloc.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif
#define ATI_VENDOR_ID 0x1002
#define SI_NOT_QUERY 0xffffffff
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_GS_PER_ES 128
/* Alignment for optimal CP DMA performance. */
#define SI_CPDMA_ALIGNMENT 32
/* Pipeline & streamout query controls. */
#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (1 << 3)
/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
#define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
#define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
#define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
* invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
* a CB or DB flush. */
#define SI_CONTEXT_INV_L2_METADATA (1 << 8)
/* Framebuffer caches. */
#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
#define SI_CONTEXT_VGT_FLUSH (1 << 15)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
#define SI_PREFETCH_LS (1 << 1)
#define SI_PREFETCH_HS (1 << 2)
#define SI_PREFETCH_ES (1 << 3)
#define SI_PREFETCH_GS (1 << 4)
#define SI_PREFETCH_VS (1 << 5)
#define SI_PREFETCH_PS (1 << 6)
#define SI_MAX_BORDER_COLORS 4096
#define SI_MAX_VIEWPORTS 16
#define SIX_BITS 0x3F
#define SI_MAP_BUFFER_ALIGNMENT 64
#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
#define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
#define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
#define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
#define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
/* Debug flags. */
enum {
/* Shader logging options: */
DBG_VS = PIPE_SHADER_VERTEX,
DBG_PS = PIPE_SHADER_FRAGMENT,
DBG_GS = PIPE_SHADER_GEOMETRY,
DBG_TCS = PIPE_SHADER_TESS_CTRL,
DBG_TES = PIPE_SHADER_TESS_EVAL,
DBG_CS = PIPE_SHADER_COMPUTE,
DBG_NO_IR,
DBG_NO_TGSI,
DBG_NO_ASM,
DBG_PREOPT_IR,
/* Shader compiler options the shader cache should be aware of: */
DBG_FS_CORRECT_DERIVS_AFTER_KILL,
DBG_UNSAFE_MATH,
DBG_SI_SCHED,
/* Shader compiler options (with no effect on the shader cache): */
DBG_CHECK_IR,
DBG_NIR,
DBG_MONOLITHIC_SHADERS,
DBG_NO_OPT_VARIANT,
/* Information logging options: */
DBG_INFO,
DBG_TEX,
DBG_COMPUTE,
DBG_VM,
/* Driver options: */
DBG_FORCE_DMA,
DBG_NO_ASYNC_DMA,
DBG_NO_WC,
DBG_CHECK_VM,
DBG_RESERVE_VMID,
/* 3D engine options: */
DBG_SWITCH_ON_EOP,
DBG_NO_OUT_OF_ORDER,
DBG_NO_DPBB,
DBG_NO_DFSM,
DBG_DPBB,
DBG_DFSM,
DBG_NO_HYPERZ,
DBG_NO_RB_PLUS,
DBG_NO_2D_TILING,
DBG_NO_TILING,
DBG_NO_DCC,
DBG_NO_DCC_CLEAR,
DBG_NO_DCC_FB,
DBG_NO_DCC_MSAA,
DBG_NO_FMASK,
/* Tests: */
DBG_TEST_DMA,
DBG_TEST_VMFAULT_CP,
DBG_TEST_VMFAULT_SDMA,
DBG_TEST_VMFAULT_SHADER,
};
#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
#define DBG(name) (1ull << DBG_##name)
struct si_compute;
struct hash_table;
struct u_suballocator;
struct si_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
struct disk_cache *disk_shader_cache;
struct radeon_info info;
uint64_t debug_flags;
char renderer_string[100];
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
unsigned tess_offchip_ring_size;
unsigned tess_factor_ring_size;
unsigned vgt_hs_offchip_param;
bool has_clear_state;
bool has_distributed_tess;
bool has_draw_indirect_multi;
bool has_out_of_order_rast;
bool assume_no_z_fights;
bool commutative_blend_add;
bool clear_db_cache_before_clear;
bool has_msaa_sample_loc_bug;
bool has_ls_vgpr_init_bug;
bool dpbb_allowed;
bool dfsm_allowed;
bool llvm_has_working_vgpr_indexing;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
bool has_rbplus; /* if RB+ registers exist */
bool rbplus_allowed; /* if RB+ is allowed */
bool dcc_msaa_allowed;
bool cpdma_prefetch_writes_memory;
struct slab_parent_pool pool_transfers;
/* Texture filter settings. */
int force_aniso; /* -1 = disabled */
/* Auxiliary context. Mainly used to initialize resources.
* It must be locked prior to using and flushed before unlocking. */
struct pipe_context *aux_context;
mtx_t aux_context_lock;
/* This must be in the screen, because UE4 uses one context for
* compilation and another one for rendering.
*/
unsigned num_compilations;
/* Along with ST_DEBUG=precompile, this should show if applications
* are loading shaders on demand. This is a monotonic counter.
*/
unsigned num_shaders_created;
unsigned num_shader_cache_hits;
/* GPU load thread. */
mtx_t gpu_load_mutex;
thrd_t gpu_load_thread;
union si_mmio_counters mmio_counters;
volatile unsigned gpu_load_stop_thread; /* bool */
/* Performance counters. */
struct si_perfcounters *perfcounters;
/* If pipe_screen wants to recompute and re-emit the framebuffer,
* sampler, and image states of all contexts, it should atomically
* increment this.
*
* Each context will compare this with its own last known value of
* the counter before drawing and re-emit the states accordingly.
*/
unsigned dirty_tex_counter;
/* Atomically increment this counter when an existing texture's
* metadata is enabled or disabled in a way that requires changing
* contexts' compressed texture binding masks.
*/
unsigned compressed_colortex_counter;
struct {
/* Context flags to set so that all writes from earlier jobs
* in the CP are seen by L2 clients.
*/
unsigned cp_to_L2;
/* Context flags to set so that all writes from earlier jobs
* that end in L2 are seen by CP.
*/
unsigned L2_to_cp;
} barrier_flags;
mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
struct si_shader_part *tcs_epilogs;
struct si_shader_part *gs_prologs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
/* Shader cache in memory.
*
* Design & limitations:
* - The shader cache is per screen (= per process), never saved to
* disk, and skips redundant shader compilations from TGSI to bytecode.
* - It can only be used with one-variant-per-shader support, in which
* case only the main (typically middle) part of shaders is cached.
* - Only VS, TCS, TES, PS are cached, out of which only the hw VS
* variants of VS and TES are cached, so LS and ES aren't.
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
/* Use at most 3 normal compiler threads on quadcore and better.
* Hyperthreaded CPUs report the number of threads, but we want
* the number of cores. */
LLVMTargetMachineRef tm[3]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
/* Use at most 2 low priority threads on quadcore and better.
* We want to minimize the impact on multithreaded Mesa. */
LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
};
struct si_blend_color {
struct r600_atom atom;
struct pipe_blend_color state;
bool any_nonzeros;
};
struct si_sampler_view {
struct pipe_sampler_view base;
/* [0..7] = image descriptor
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
const struct legacy_surf_level *base_level_info;
ubyte base_level;
ubyte block_width;
bool is_stencil_sampler;
bool is_integer;
bool dcc_incompatible;
};
#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
struct si_sampler_state {
#ifdef DEBUG
unsigned magic;
#endif
uint32_t val[4];
uint32_t integer_val[4];
uint32_t upgraded_depth_val[4];
};
struct si_cs_shader_state {
struct si_compute *program;
struct si_compute *emitted_program;
unsigned offset;
bool initialized;
bool uses_scratch;
};
struct si_samplers {
struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
/* The i-th bit is set if that element is enabled (non-NULL resource). */
unsigned enabled_mask;
uint32_t needs_depth_decompress_mask;
uint32_t needs_color_decompress_mask;
};
struct si_images {
struct pipe_image_view views[SI_NUM_IMAGES];
uint32_t needs_color_decompress_mask;
unsigned enabled_mask;
};
struct si_framebuffer {
struct r600_atom atom;
struct pipe_framebuffer_state state;
unsigned colorbuf_enabled_4bit;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_alpha;
unsigned spi_shader_col_format_blend;
unsigned spi_shader_col_format_blend_alpha;
ubyte nr_samples:5; /* at most 16xAA */
ubyte log_samples:3; /* at most 4 = 16xAA */
ubyte compressed_cb_mask;
ubyte uncompressed_cb_mask;
ubyte color_is_int8;
ubyte color_is_int10;
ubyte dirty_cbufs;
bool dirty_zsbuf;
bool any_dst_linear;
bool CB_has_shader_readable_metadata;
bool DB_has_shader_readable_metadata;
};
struct si_signed_scissor {
int minx;
int miny;
int maxx;
int maxy;
};
struct si_scissors {
struct r600_atom atom;
unsigned dirty_mask;
struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
};
struct si_viewports {
struct r600_atom atom;
unsigned dirty_mask;
unsigned depth_range_dirty_mask;
struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
};
struct si_clip_state {
struct r600_atom atom;
struct pipe_clip_state state;
bool any_nonzeros;
};
struct si_sample_locs {
struct r600_atom atom;
unsigned nr_samples;
};
struct si_sample_mask {
struct r600_atom atom;
uint16_t sample_mask;
};
struct si_streamout_target {
struct pipe_stream_output_target b;
/* The buffer where BUFFER_FILLED_SIZE is stored. */
struct r600_resource *buf_filled_size;
unsigned buf_filled_size_offset;
bool buf_filled_size_valid;
unsigned stride_in_dw;
};
struct si_streamout {
struct r600_atom begin_atom;
bool begin_emitted;
unsigned enabled_mask;
unsigned num_targets;
struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned append_bitmask;
bool suspended;
/* External state which comes from the vertex shader,
* it must be set explicitly when binding a shader. */
uint16_t *stride_in_dw;
unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
unsigned hw_enabled_mask;
/* The state of VGT_STRMOUT_(CONFIG|EN). */
struct r600_atom enable_atom;
bool streamout_enabled;
bool prims_gen_query_enabled;
int num_prims_gen_queries;
};
/* A shader state consists of the shader selector, which is a constant state
* object shared by multiple contexts and shouldn't be modified, and
* the current shader variant selected for this context.
*/
struct si_shader_ctx_state {
struct si_shader_selector *cso;
struct si_shader *current;
};
#define SI_NUM_VGT_PARAM_KEY_BITS 12
#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_param_key {
struct {
#ifdef PIPE_ARCH_LITTLE_ENDIAN
unsigned prim:4;
unsigned uses_instancing:1;
unsigned multi_instances_smaller_than_primgroup:1;
unsigned primitive_restart:1;
unsigned count_from_stream_output:1;
unsigned line_stipple_enabled:1;
unsigned uses_tess:1;
unsigned tess_uses_prim_id:1;
unsigned uses_gs:1;
unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
#else /* PIPE_ARCH_BIG_ENDIAN */
unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
unsigned uses_gs:1;
unsigned tess_uses_prim_id:1;
unsigned uses_tess:1;
unsigned line_stipple_enabled:1;
unsigned count_from_stream_output:1;
unsigned primitive_restart:1;
unsigned multi_instances_smaller_than_primgroup:1;
unsigned uses_instancing:1;
unsigned prim:4;
#endif
} u;
uint32_t index;
};
struct si_texture_handle
{
unsigned desc_slot;
bool desc_dirty;
struct pipe_sampler_view *view;
struct si_sampler_state sstate;
};
struct si_image_handle
{
unsigned desc_slot;
bool desc_dirty;
struct pipe_image_view view;
};
struct si_saved_cs {
struct pipe_reference reference;
struct si_context *ctx;
struct radeon_saved_cs gfx;
struct r600_resource *trace_buf;
unsigned trace_id;
unsigned gfx_last_dw;
bool flushed;
int64_t time_flush;
};
struct si_context {
struct pipe_context b; /* base class */
enum radeon_family family;
enum chip_class chip_class;
struct radeon_winsys *ws;
struct radeon_winsys_ctx *ctx;
struct radeon_winsys_cs *gfx_cs;
struct radeon_winsys_cs *dma_cs;
struct pipe_fence_handle *last_gfx_fence;
struct pipe_fence_handle *last_sdma_fence;
struct r600_resource *eop_bug_scratch;
struct u_upload_mgr *cached_gtt_allocator;
struct threaded_context *tc;
struct u_suballocator *allocator_zeroed_memory;
struct slab_child_pool pool_transfers;
struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
struct pipe_device_reset_callback device_reset_callback;
struct u_log_context *log;
void *query_result_shader;
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_fmask_decompress;
void *custom_blend_eliminate_fastclear;
void *custom_blend_dcc_decompress;
void *vs_blit_pos;
void *vs_blit_pos_layered;
void *vs_blit_color;
void *vs_blit_color_layered;
void *vs_blit_texcoord;
struct si_screen *screen;
struct pipe_debug_callback debug;
LLVMTargetMachineRef tm; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
struct r600_resource *wait_mem_scratch;
unsigned wait_mem_number;
uint16_t prefetch_L2_mask;
bool gfx_flush_in_progress:1;
bool gfx_last_ib_is_busy:1;
bool compute_is_busy:1;
unsigned num_gfx_cs_flushes;
unsigned initial_gfx_cs_size;
unsigned gpu_reset_counter;
unsigned last_dirty_tex_counter;
unsigned last_compressed_colortex_counter;
unsigned last_num_draw_calls;
unsigned flags; /* flush flags */
/* Current unaccounted memory usage. */
uint64_t vram;
uint64_t gtt;
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
unsigned dirty_states;
union si_state queued;
union si_state emitted;
/* Atom declarations. */
struct si_framebuffer framebuffer;
struct si_sample_locs msaa_sample_locs;
struct r600_atom db_render_state;
struct r600_atom dpbb_state;
struct r600_atom msaa_config;
struct si_sample_mask sample_mask;
struct r600_atom cb_render_state;
unsigned last_cb_target_mask;
struct si_blend_color blend_color;
struct r600_atom clip_regs;
struct si_clip_state clip_state;
struct si_shader_data shader_pointers;
struct si_stencil_ref stencil_ref;
struct r600_atom spi_map;
struct si_scissors scissors;
struct si_streamout streamout;
struct si_viewports viewports;
/* Precomputed states. */
struct si_pm4_state *init_config;
struct si_pm4_state *init_config_gs_rings;
bool init_config_has_vgt_flush;
struct si_pm4_state *vgt_shader_config[4];
/* shaders */
struct si_shader_ctx_state ps_shader;
struct si_shader_ctx_state gs_shader;
struct si_shader_ctx_state vs_shader;
struct si_shader_ctx_state tcs_shader;
struct si_shader_ctx_state tes_shader;
struct si_cs_shader_state cs_shader_state;
/* shader information */
struct si_vertex_elements *vertex_elements;
unsigned sprite_coord_enable;
bool flatshade;
bool do_update_shaders;
/* vertex buffer descriptors */
uint32_t *vb_descriptors_gpu_list;
struct r600_resource *vb_descriptors_buffer;
unsigned vb_descriptors_offset;
/* shader descriptors */
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
unsigned shader_pointers_dirty;
unsigned shader_needs_decompress_mask;
struct si_buffer_resources rw_buffers;
struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
struct si_samplers samplers[SI_NUM_SHADERS];
struct si_images images[SI_NUM_SHADERS];
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
struct pipe_resource *tess_rings;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
unsigned num_vs_blit_sgprs;
uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
bool vertex_buffer_pointer_dirty;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
/* MSAA config state. */
int ps_iter_samples;
bool ps_uses_fbfetch;
bool smoothing_enabled;
/* DB render state. */
unsigned ps_db_shader_control;
unsigned dbcb_copy_sample;
bool dbcb_depth_copy_enabled:1;
bool dbcb_stencil_copy_enabled:1;
bool db_flush_depth_inplace:1;
bool db_flush_stencil_inplace:1;
bool db_depth_clear:1;
bool db_depth_disable_expclear:1;
bool db_stencil_clear:1;
bool db_stencil_disable_expclear:1;
bool occlusion_queries_disabled:1;
bool generate_mipmap_for_depth:1;
/* Emitted draw state. */
bool gs_tri_strip_adj_fix:1;
bool ls_vgpr_fix:1;
int last_index_size;
int last_base_vertex;
int last_start_instance;
int last_drawid;
int last_sh_base_reg;
int last_primitive_restart_en;
int last_restart_index;
int last_gs_out_prim;
int last_prim;
int last_multi_vgt_param;
int last_rast_prim;
unsigned last_sc_line_stipple;
unsigned current_vs_state;
unsigned last_vs_state;
enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
/* Scratch buffer */
struct r600_atom scratch_state;
struct r600_resource *scratch_buffer;
unsigned scratch_waves;
unsigned spi_tmpring_size;
struct r600_resource *compute_scratch_buffer;
/* Emitted derived tessellation state. */
/* Local shader (VS), or HS if LS-HS are merged. */
struct si_shader *last_ls;
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
bool last_tess_uses_primid;
unsigned last_num_patches;
/* Debug state. */
bool is_debug;
struct si_saved_cs *current_saved_cs;
uint64_t dmesg_timestamp;
unsigned apitrace_call_number;
/* Other state */
bool need_check_render_feedback;
bool decompression_enabled;
bool vs_writes_viewport_index;
bool vs_disables_clipping_viewport;
/* Precomputed IA_MULTI_VGT_PARAM */
union si_vgt_param_key ia_multi_vgt_param_key;
unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
/* Bindless descriptors. */
struct si_descriptors bindless_descriptors;
struct util_idalloc bindless_used_slots;
unsigned num_bindless_descriptors;
bool bindless_descriptors_dirty;
bool graphics_bindless_pointer_dirty;
bool compute_bindless_pointer_dirty;
/* Allocated bindless handles */
struct hash_table *tex_handles;
struct hash_table *img_handles;
/* Resident bindless handles */
struct util_dynarray resident_tex_handles;
struct util_dynarray resident_img_handles;
/* Resident bindless handles which need decompression */
struct util_dynarray resident_tex_needs_color_decompress;
struct util_dynarray resident_img_needs_color_decompress;
struct util_dynarray resident_tex_needs_depth_decompress;
/* Bindless state */
bool uses_bindless_samplers;
bool uses_bindless_images;
/* MSAA sample locations.
* The first index is the sample index.
* The second index is the coordinate: X, Y. */
float sample_locations_1x[1][2];
float sample_locations_2x[2][2];
float sample_locations_4x[4][2];
float sample_locations_8x[8][2];
float sample_locations_16x[16][2];
/* Misc stats. */
unsigned num_draw_calls;
unsigned num_decompress_calls;
unsigned num_mrt_draw_calls;
unsigned num_prim_restart_calls;
unsigned num_spill_draw_calls;
unsigned num_compute_calls;
unsigned num_spill_compute_calls;
unsigned num_dma_calls;
unsigned num_cp_dma_calls;
unsigned num_vs_flushes;
unsigned num_ps_flushes;
unsigned num_cs_flushes;
unsigned num_cb_cache_flushes;
unsigned num_db_cache_flushes;
unsigned num_L2_invalidates;
unsigned num_L2_writebacks;
unsigned num_resident_handles;
uint64_t num_alloc_tex_transfer_bytes;
unsigned last_tex_ps_draw_ratio; /* for query */
/* Queries. */
/* Maintain the list of active queries for pausing between IBs. */
int num_occlusion_queries;
int num_perfect_occlusion_queries;
struct list_head active_queries;
unsigned num_cs_dw_queries_suspend;
/* Render condition. */
struct r600_atom render_cond_atom;
struct pipe_query *render_cond;
unsigned render_cond_mode;
bool render_cond_invert;
bool render_cond_force_off; /* for u_blitter */
/* Statistics gathering for the DCC enablement heuristic. It can't be
* in r600_texture because r600_texture can be shared by multiple
* contexts. This is for back buffers only. We shouldn't get too many
* of those.
*
* X11 DRI3 rotates among a finite set of back buffers. They should
* all fit in this array. If they don't, separate DCC might never be
* enabled by DCC stat gathering.
*/
struct {
struct r600_texture *tex;
/* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
struct pipe_query *ps_stats[3];
/* If all slots are used and another slot is needed,
* the least recently used slot is evicted based on this. */
int64_t last_use_timestamp;
bool query_active;
} dcc_stats[5];
/* Copy one resource to another using async DMA. */
void (*dma_copy)(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value);
};
/* cik_sdma.c */
void cik_init_sdma_functions(struct si_context *sctx);
/* si_blit.c */
enum si_blitter_op /* bitmask */
{
SI_SAVE_TEXTURES = 1,
SI_SAVE_FRAMEBUFFER = 2,
SI_SAVE_FRAGMENT_STATE = 4,
SI_DISABLE_RENDER_COND = 8,
};
void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
void si_blitter_end(struct si_context *sctx);
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
void si_decompress_dcc(struct si_context *sctx, struct r600_texture *rtex);
void si_blit_decompress_depth(struct pipe_context *ctx,
struct r600_texture *texture,
struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
/* si_buffer.c */
bool si_rings_is_buffer_referenced(struct si_context *sctx,
struct pb_buffer *buf,
enum radeon_bo_usage usage);
void *si_buffer_map_sync_with_rings(struct si_context *sctx,
struct r600_resource *resource,
unsigned usage);
void si_init_resource_fields(struct si_screen *sscreen,
struct r600_resource *res,
uint64_t size, unsigned alignment);
bool si_alloc_resource(struct si_screen *sscreen,
struct r600_resource *res);
struct pipe_resource *si_aligned_buffer_create(struct pipe_screen *screen,
unsigned flags,
unsigned usage,
unsigned size,
unsigned alignment);
void si_replace_buffer_storage(struct pipe_context *ctx,
struct pipe_resource *dst,
struct pipe_resource *src);
void si_init_screen_buffer_functions(struct si_screen *sscreen);
void si_init_buffer_functions(struct si_context *sctx);
/* si_clear.c */
enum pipe_format si_simplify_cb_format(enum pipe_format format);
bool vi_alpha_is_on_msb(enum pipe_format format);
void vi_dcc_clear_level(struct si_context *sctx,
struct r600_texture *rtex,
unsigned level, unsigned clear_value);
void si_init_clear_functions(struct si_context *sctx);
/* si_cp_dma.c */
#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
SI_CPDMA_SKIP_SYNC_AFTER | \
SI_CPDMA_SKIP_SYNC_BEFORE | \
SI_CPDMA_SKIP_GFX_SYNC | \
SI_CPDMA_SKIP_BO_LIST_UPDATE)
enum si_coherency {
SI_COHERENCY_NONE, /* no cache flushes needed */
SI_COHERENCY_SHADER,
SI_COHERENCY_CB_META,
};
void si_cp_dma_wait_for_idle(struct si_context *sctx);
void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value,
enum si_coherency coher);
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
unsigned user_flags);
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
uint64_t offset, unsigned size);
void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
void si_save_cs(struct radeon_winsys *ws, struct radeon_winsys_cs *cs,
struct radeon_saved_cs *saved, bool get_buffer_list);
void si_clear_saved_cs(struct radeon_saved_cs *saved);
void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_auto_log_cs(void *data, struct u_log_context *log);
void si_log_hw_flush(struct si_context *sctx);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct si_context *sctx,
struct radeon_saved_cs *saved, enum ring_type ring);
bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);
/* si_dma_cs.c */
void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
struct r600_resource *dst, struct r600_resource *src);
void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
struct pipe_fence_handle **fence);
void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value);
/* si_fence.c */
void si_gfx_write_event_eop(struct si_context *ctx,
unsigned event, unsigned event_flags,
unsigned data_sel,
struct r600_resource *buf, uint64_t va,
uint32_t new_fence, unsigned query_type);
unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
void si_gfx_wait_fence(struct si_context *ctx,
uint64_t va, uint32_t ref, uint32_t mask);
void si_init_fence_functions(struct si_context *ctx);
void si_init_screen_fence_functions(struct si_screen *screen);
struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
struct tc_unflushed_batch_token *tc_token);
/* si_get.c */
const char *si_get_family_name(const struct si_screen *sscreen);
void si_init_screen_get_functions(struct si_screen *sscreen);
/* si_gfx_cs.c */
void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
struct pipe_fence_handle **fence);
void si_begin_new_gfx_cs(struct si_context *ctx);
void si_need_gfx_cs_space(struct si_context *ctx);
/* r600_gpu_load.c */
void si_gpu_load_kill_thread(struct si_screen *sscreen);
uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
uint64_t begin);
/* si_compute.c */
void si_init_compute_functions(struct si_context *sctx);
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
/* si_pipe.c */
bool si_check_device_reset(struct si_context *sctx);
/* si_query.c */
void si_init_screen_query_functions(struct si_screen *sscreen);
void si_init_query_functions(struct si_context *sctx);
void si_suspend_queries(struct si_context *sctx);
void si_resume_queries(struct si_context *sctx);
/* si_test_dma.c */
void si_test_dma(struct si_screen *sscreen);
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
/* si_viewport.c */
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);
/* r600_texture.c */
bool si_prepare_for_dma_blit(struct si_context *sctx,
struct r600_texture *rdst,
unsigned dst_level, unsigned dstx,
unsigned dsty, unsigned dstz,
struct r600_texture *rsrc,
unsigned src_level,
const struct pipe_box *src_box);
void si_texture_get_fmask_info(struct si_screen *sscreen,
struct r600_texture *rtex,
unsigned nr_samples,
struct r600_fmask_info *out);
void si_texture_get_cmask_info(struct si_screen *sscreen,
struct r600_texture *rtex,
struct r600_cmask_info *out);
void si_eliminate_fast_color_clear(struct si_context *sctx,
struct r600_texture *rtex);
void si_texture_discard_cmask(struct si_screen *sscreen,
struct r600_texture *rtex);
bool si_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_texture **staging);
void si_print_texture_info(struct si_screen *sscreen,
struct r600_texture *rtex, struct u_log_context *log);
struct pipe_resource *si_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
bool vi_dcc_formats_compatible(enum pipe_format format1,
enum pipe_format format2);
bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
unsigned level,
enum pipe_format view_format);
void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
struct pipe_resource *tex,
unsigned level,
enum pipe_format view_format);
struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width0, unsigned height0,
unsigned width, unsigned height);
unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
void vi_separate_dcc_try_enable(struct si_context *sctx,
struct r600_texture *tex);
void vi_separate_dcc_start_query(struct si_context *sctx,
struct r600_texture *tex);
void vi_separate_dcc_stop_query(struct si_context *sctx,
struct r600_texture *tex);
void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
struct r600_texture *tex);
bool si_texture_disable_dcc(struct si_context *sctx,
struct r600_texture *rtex);
void si_init_screen_texture_functions(struct si_screen *sscreen);
void si_init_context_texture_functions(struct si_context *sctx);
/*
* common helpers
*/
static inline void
si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
{
struct r600_resource *res = (struct r600_resource *)r;
if (res) {
/* Add memory usage for need_gfx_cs_space */
sctx->vram += res->vram_usage;
sctx->gtt += res->gart_usage;
}
}
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
}
static inline void
si_set_atom_dirty(struct si_context *sctx,
struct r600_atom *atom, bool dirty)
{
unsigned bit = 1 << atom->id;
if (dirty)
sctx->dirty_atoms |= bit;
else
sctx->dirty_atoms &= ~bit;
}
static inline bool
si_is_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
unsigned bit = 1 << atom->id;
return sctx->dirty_atoms & bit;
}
static inline void
si_mark_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
si_set_atom_dirty(sctx, atom, true);
}
static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return &sctx->gs_shader;
if (sctx->tes_shader.cso)
return &sctx->tes_shader;
return &sctx->vs_shader;
}
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->cso ? &vs->cso->info : NULL;
}
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return sctx->gs_shader.cso->gs_copy_shader;
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->current ? vs->current : NULL;
}
static inline bool si_can_dump_shader(struct si_screen *sscreen,
unsigned processor)
{
return sscreen->debug_flags & (1 << processor);
}
static inline bool si_extra_shader_checks(struct si_screen *sscreen,
unsigned processor)
{
return (sscreen->debug_flags & DBG(CHECK_IR)) ||
si_can_dump_shader(sscreen, processor);
}
static inline bool si_get_strmout_en(struct si_context *sctx)
{
return sctx->streamout.streamout_enabled ||
sctx->streamout.prims_gen_query_enabled;
}
static inline unsigned
si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
{
unsigned alignment, tcc_cache_line_size;
/* If the upload size is less than the cache line size (e.g. 16, 32),
* the whole thing will fit into a cache line if we align it to its size.
* The idea is that multiple small uploads can share a cache line.
* If the upload size is greater, align it to the cache line size.
*/
alignment = util_next_power_of_two(upload_size);
tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
return MIN2(alignment, tcc_cache_line_size);
}
static inline void
si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
{
if (pipe_reference(&(*dst)->reference, &src->reference))
si_destroy_saved_cs(*dst);
*dst = src;
}
static inline void
si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool shaders_read_metadata)
{
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
SI_CONTEXT_INV_VMEM_L1;
if (sctx->chip_class >= GFX9) {
/* Single-sample color is coherent with shaders on GFX9, but
* L2 metadata must be flushed if shaders read metadata.
* (DCC, CMASK).
*/
if (num_samples >= 2)
sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
else if (shaders_read_metadata)
sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* SI-CI-VI */
sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
}
}
static inline void
si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool include_stencil, bool shaders_read_metadata)
{
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
SI_CONTEXT_INV_VMEM_L1;
if (sctx->chip_class >= GFX9) {
/* Single-sample depth (not stencil) is coherent with shaders
* on GFX9, but L2 metadata must be flushed if shaders read
* metadata.
*/
if (num_samples >= 2 || include_stencil)
sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
else if (shaders_read_metadata)
sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* SI-CI-VI */
sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
}
}
static inline bool
si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
{
return (stencil_sampler && tex->can_sample_s) ||
(!stencil_sampler && tex->can_sample_z);
}
static inline bool
si_htile_enabled(struct r600_texture *tex, unsigned level)
{
return tex->htile_offset && level == 0;
}
static inline bool
vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
{
assert(!tex->tc_compatible_htile || tex->htile_offset);
return tex->tc_compatible_htile && level == 0;
}
static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
{
if (sctx->ps_uses_fbfetch)
return sctx->framebuffer.nr_samples;
return sctx->ps_iter_samples;
}
static inline unsigned si_get_total_colormask(struct si_context *sctx)
{
if (sctx->queued.named.rasterizer->rasterizer_discard)
return 0;
struct si_shader_selector *ps = sctx->ps_shader.cso;
if (!ps)
return 0;
unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
sctx->queued.named.blend->cb_target_mask;
if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
colormask &= ps->colors_written_4bit;
else if (!ps->colors_written_4bit)
colormask = 0; /* color0 writes all cbufs, but it's not written */
return colormask;
}
/**
* Return true if there is enough memory in VRAM and GTT for the buffers
* added so far.
*
* \param vram VRAM memory size not added to the buffer list yet
* \param gtt GTT memory size not added to the buffer list yet
*/
static inline bool
radeon_cs_memory_below_limit(struct si_screen *screen,
struct radeon_winsys_cs *cs,
uint64_t vram, uint64_t gtt)
{
vram += cs->used_vram;
gtt += cs->used_gart;
/* Anything that goes above the VRAM size should go to GTT. */
if (vram > screen->info.vram_size)
gtt += vram - screen->info.vram_size;
/* Now we just need to check if we have enough GTT. */
return gtt < screen->info.gart_size * 0.7;
}
/**
* Add a buffer to the buffer list for the given command stream (CS).
*
* All buffers used by a CS must be added to the list. This tells the kernel
* driver which buffers are used by GPU commands. Other buffers can
* be swapped out (not accessible) during execution.
*
* The buffer list becomes empty after every context flush and must be
* rebuilt.
*/
static inline void radeon_add_to_buffer_list(struct si_context *sctx,
struct radeon_winsys_cs *cs,
struct r600_resource *rbo,
enum radeon_bo_usage usage,
enum radeon_bo_priority priority)
{
assert(usage);
sctx->ws->cs_add_buffer(
cs, rbo->buf,
(enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
rbo->domains, priority);
}
/**
* Same as above, but also checks memory usage and flushes the context
* accordingly.
*
* When this SHOULD NOT be used:
*
* - if si_context_add_resource_size has been called for the buffer
* followed by *_need_cs_space for checking the memory usage
*
* - if si_need_dma_space has been called for the buffer
*
* - when emitting state packets and draw packets (because preceding packets
* can't be re-emitted at that point)
*
* - if shader resource "enabled_mask" is not up-to-date or there is
* a different constraint disallowing a context flush
*/
static inline void
radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
struct r600_resource *rbo,
enum radeon_bo_usage usage,
enum radeon_bo_priority priority,
bool check_mem)
{
if (check_mem &&
!radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
sctx->vram + rbo->vram_usage,
sctx->gtt + rbo->gart_usage))
si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
}
#define PRINT_ERR(fmt, args...) \
fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
#endif
|