1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
*/
#ifndef SI_PIPE_H
#define SI_PIPE_H
#include "si_state.h"
#include "util/u_queue.h"
#include <llvm-c/TargetMachine.h>
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_GS_PER_ES 128
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
#define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
#define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
#define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
/* Framebuffer caches. */
#define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 7)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 8)
#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 12)
#define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
SI_CONTEXT_FLUSH_AND_INV_CB_META | \
SI_CONTEXT_FLUSH_AND_INV_DB | \
SI_CONTEXT_FLUSH_AND_INV_DB_META)
#define SI_ENCODE_TRACE_POINT(id) (0xcafe0000 | ((id) & 0xffff))
#define SI_IS_TRACE_POINT(x) (((x) & 0xcafe0000) == 0xcafe0000)
#define SI_GET_TRACE_POINT_ID(x) ((x) & 0xffff)
#define SI_MAX_BORDER_COLORS 4096
struct si_compute;
struct hash_table;
struct u_suballocator;
struct si_screen {
struct r600_common_screen b;
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
bool has_distributed_tess;
bool has_draw_indirect_multi;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
pipe_mutex shader_parts_mutex;
struct si_shader_part *vs_prologs;
struct si_shader_part *vs_epilogs;
struct si_shader_part *tcs_epilogs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
/* Shader cache in memory.
*
* Design & limitations:
* - The shader cache is per screen (= per process), never saved to
* disk, and skips redundant shader compilations from TGSI to bytecode.
* - It can only be used with one-variant-per-shader support, in which
* case only the main (typically middle) part of shaders is cached.
* - Only VS, TCS, TES, PS are cached, out of which only the hw VS
* variants of VS and TES are cached, so LS and ES aren't.
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
pipe_mutex shader_cache_mutex;
struct hash_table *shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
LLVMTargetMachineRef tm[4]; /* used by the queue only */
};
struct si_blend_color {
struct r600_atom atom;
struct pipe_blend_color state;
};
struct si_sampler_view {
struct pipe_sampler_view base;
struct list_head list;
/* [0..7] = image descriptor
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
const struct radeon_surf_level *base_level_info;
unsigned base_level;
unsigned block_width;
bool is_stencil_sampler;
};
struct si_sampler_state {
uint32_t val[4];
};
struct si_cs_shader_state {
struct si_compute *program;
struct si_compute *emitted_program;
unsigned offset;
bool initialized;
bool uses_scratch;
};
struct si_textures_info {
struct si_sampler_views views;
uint32_t depth_texture_mask; /* which textures are depth */
uint32_t compressed_colortex_mask;
};
struct si_images_info {
struct pipe_image_view views[SI_NUM_IMAGES];
uint32_t compressed_colortex_mask;
unsigned enabled_mask;
};
struct si_framebuffer {
struct r600_atom atom;
struct pipe_framebuffer_state state;
unsigned nr_samples;
unsigned log_samples;
unsigned cb0_is_integer;
unsigned compressed_cb_mask;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_alpha;
unsigned spi_shader_col_format_blend;
unsigned spi_shader_col_format_blend_alpha;
unsigned color_is_int8; /* bitmask */
unsigned dirty_cbufs;
bool dirty_zsbuf;
bool any_dst_linear;
};
struct si_clip_state {
struct r600_atom atom;
struct pipe_clip_state state;
};
struct si_sample_locs {
struct r600_atom atom;
unsigned nr_samples;
};
struct si_sample_mask {
struct r600_atom atom;
uint16_t sample_mask;
};
/* A shader state consists of the shader selector, which is a constant state
* object shared by multiple contexts and shouldn't be modified, and
* the current shader variant selected for this context.
*/
struct si_shader_ctx_state {
struct si_shader_selector *cso;
struct si_shader *current;
};
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_decompress;
void *custom_blend_fastclear;
void *custom_blend_dcc_decompress;
struct si_screen *screen;
struct radeon_winsys_cs *ce_ib;
struct radeon_winsys_cs *ce_preamble_ib;
bool ce_need_synchronization;
struct u_suballocator *ce_suballocator;
struct si_shader_ctx_state fixed_func_tcs_shader;
LLVMTargetMachineRef tm; /* only non-threaded compilation */
bool gfx_flush_in_progress;
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
union si_state queued;
union si_state emitted;
/* Atom declarations. */
struct r600_atom cache_flush;
struct si_framebuffer framebuffer;
struct si_sample_locs msaa_sample_locs;
struct r600_atom db_render_state;
struct r600_atom msaa_config;
struct si_sample_mask sample_mask;
struct r600_atom cb_render_state;
struct si_blend_color blend_color;
struct r600_atom clip_regs;
struct si_clip_state clip_state;
struct si_shader_data shader_userdata;
struct si_stencil_ref stencil_ref;
struct r600_atom spi_map;
/* Precomputed states. */
struct si_pm4_state *init_config;
struct si_pm4_state *init_config_gs_rings;
bool init_config_has_vgt_flush;
struct si_pm4_state *vgt_shader_config[4];
/* shaders */
struct si_shader_ctx_state ps_shader;
struct si_shader_ctx_state gs_shader;
struct si_shader_ctx_state vs_shader;
struct si_shader_ctx_state tcs_shader;
struct si_shader_ctx_state tes_shader;
struct si_cs_shader_state cs_shader_state;
/* shader information */
struct si_vertex_element *vertex_elements;
unsigned sprite_coord_enable;
bool flatshade;
bool do_update_shaders;
/* shader descriptors */
struct si_descriptors vertex_buffers;
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
struct si_buffer_resources rw_buffers;
struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
struct si_textures_info samplers[SI_NUM_SHADERS];
struct si_images_info images[SI_NUM_SHADERS];
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
struct pipe_resource *tf_ring;
struct pipe_resource *tess_offchip_ring;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
struct pipe_index_buffer index_buffer;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
/* MSAA config state. */
int ps_iter_samples;
bool smoothing_enabled;
/* DB render state. */
bool dbcb_depth_copy_enabled;
bool dbcb_stencil_copy_enabled;
unsigned dbcb_copy_sample;
bool db_flush_depth_inplace;
bool db_flush_stencil_inplace;
bool db_depth_clear;
bool db_depth_disable_expclear;
bool db_stencil_clear;
bool db_stencil_disable_expclear;
unsigned ps_db_shader_control;
bool occlusion_queries_disabled;
/* Emitted draw state. */
int last_base_vertex;
int last_start_instance;
int last_sh_base_reg;
int last_primitive_restart_en;
int last_restart_index;
int last_gs_out_prim;
int last_prim;
int last_multi_vgt_param;
int last_ls_hs_config;
int last_rast_prim;
unsigned last_sc_line_stipple;
int last_vtx_reuse_depth;
int current_rast_prim; /* primitive type after TES, GS */
unsigned last_gsvs_itemsize;
/* Scratch buffer */
struct r600_resource *scratch_buffer;
bool emit_scratch_reloc;
unsigned scratch_waves;
unsigned spi_tmpring_size;
struct r600_resource *compute_scratch_buffer;
/* Emitted derived tessellation state. */
struct si_shader *last_ls; /* local shader (VS) */
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
/* Debug state. */
bool is_debug;
struct radeon_saved_cs last_gfx;
struct r600_resource *last_trace_buf;
struct r600_resource *trace_buf;
unsigned trace_id;
uint64_t dmesg_timestamp;
unsigned apitrace_call_number;
/* Other state */
bool need_check_render_feedback;
};
/* cik_sdma.c */
void cik_init_sdma_functions(struct si_context *sctx);
/* si_blit.c */
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_graphics_textures(struct si_context *sctx);
void si_decompress_compute_textures(struct si_context *sctx);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* si_cp_dma.c */
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct r600_common_context *ctx,
struct radeon_saved_cs *saved, enum ring_type ring);
bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);
/* si_hw_context.c */
void si_context_gfx_flush(void *context, unsigned flags,
struct pipe_fence_handle **fence);
void si_begin_new_cs(struct si_context *ctx);
void si_need_cs_space(struct si_context *ctx);
/* si_compute.c */
void si_init_compute_functions(struct si_context *sctx);
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
/*
* common helpers
*/
static inline struct r600_resource *
si_resource_create_custom(struct pipe_screen *screen,
unsigned usage, unsigned size)
{
assert(size);
return r600_resource(pipe_buffer_create(screen,
PIPE_BIND_CUSTOM, usage, size));
}
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
sctx->last_start_instance = -1; /* reset to an unknown value */
sctx->last_sh_base_reg = -1; /* reset to an unknown value */
}
static inline void
si_set_atom_dirty(struct si_context *sctx,
struct r600_atom *atom, bool dirty)
{
unsigned bit = 1 << (atom->id - 1);
if (dirty)
sctx->dirty_atoms |= bit;
else
sctx->dirty_atoms &= ~bit;
}
static inline bool
si_is_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
unsigned bit = 1 << (atom->id - 1);
return sctx->dirty_atoms & bit;
}
static inline void
si_mark_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
si_set_atom_dirty(sctx, atom, true);
}
#endif
|