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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "si_public.h"
#include "sid.h"
#include "radeon/radeon_llvm_emit.h"
#include "radeon/radeon_uvd.h"
#include "util/u_memory.h"
#include "vl/vl_decoder.h"
/*
* pipe_context
*/
static void si_destroy_context(struct pipe_context *context)
{
struct si_context *sctx = (struct si_context *)context;
int i;
si_release_all_descriptors(sctx);
pipe_resource_reference(&sctx->esgs_ring, NULL);
pipe_resource_reference(&sctx->gsvs_ring, NULL);
pipe_resource_reference(&sctx->tf_ring, NULL);
pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
r600_resource_reference(&sctx->border_color_buffer, NULL);
free(sctx->border_color_table);
r600_resource_reference(&sctx->scratch_buffer, NULL);
sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
si_pm4_free_state(sctx, sctx->init_config, ~0);
for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
if (sctx->pstipple_sampler_state)
sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
if (sctx->dummy_pixel_shader)
sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
if (sctx->fixed_func_tcs_shader.cso)
sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
if (sctx->custom_dsa_flush)
sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
if (sctx->custom_blend_resolve)
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
if (sctx->custom_blend_decompress)
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
if (sctx->custom_blend_fastclear)
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
util_unreference_framebuffer_state(&sctx->framebuffer.state);
if (sctx->blitter)
util_blitter_destroy(sctx->blitter);
r600_common_context_cleanup(&sctx->b);
#if HAVE_LLVM >= 0x0306
LLVMDisposeTargetMachine(sctx->tm);
#endif
r600_resource_reference(&sctx->trace_buf, NULL);
r600_resource_reference(&sctx->last_trace_buf, NULL);
free(sctx->last_ib);
if (sctx->last_bo_list) {
for (i = 0; i < sctx->last_bo_count; i++)
pb_reference(&sctx->last_bo_list[i].buf, NULL);
free(sctx->last_bo_list);
}
FREE(sctx);
}
static enum pipe_reset_status
si_amdgpu_get_reset_status(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
}
static struct pipe_context *si_create_context(struct pipe_screen *screen,
void *priv, unsigned flags)
{
struct si_context *sctx = CALLOC_STRUCT(si_context);
struct si_screen* sscreen = (struct si_screen *)screen;
struct radeon_winsys *ws = sscreen->b.ws;
LLVMTargetRef r600_target;
#if HAVE_LLVM >= 0x0306
const char *triple = "amdgcn--";
#endif
int shader, i;
if (sctx == NULL)
return NULL;
if (sscreen->b.debug_flags & DBG_CHECK_VM)
flags |= PIPE_CONTEXT_DEBUG;
sctx->b.b.screen = screen; /* this must be set first */
sctx->b.b.priv = priv;
sctx->b.b.destroy = si_destroy_context;
sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
if (!r600_common_context_init(&sctx->b, &sscreen->b))
goto fail;
if (sscreen->b.info.drm_major == 3)
sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
si_init_blit_functions(sctx);
si_init_compute_functions(sctx);
si_init_cp_dma_functions(sctx);
si_init_debug_functions(sctx);
if (sscreen->b.info.has_uvd) {
sctx->b.b.create_video_codec = si_uvd_create_decoder;
sctx->b.b.create_video_buffer = si_video_buffer_create;
} else {
sctx->b.b.create_video_codec = vl_create_decoder;
sctx->b.b.create_video_buffer = vl_video_buffer_create;
}
sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
sctx, sscreen->b.trace_bo ?
sscreen->b.trace_bo->cs_buf : NULL);
sctx->b.rings.gfx.flush = si_context_gfx_flush;
/* Border colors. */
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
sizeof(*sctx->border_color_table));
if (!sctx->border_color_table)
goto fail;
sctx->border_color_buffer = (struct r600_resource*)
pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
SI_MAX_BORDER_COLORS *
sizeof(*sctx->border_color_table));
if (!sctx->border_color_buffer)
goto fail;
sctx->border_color_map =
ws->buffer_map(sctx->border_color_buffer->cs_buf,
NULL, PIPE_TRANSFER_WRITE);
if (!sctx->border_color_map)
goto fail;
si_init_all_descriptors(sctx);
si_init_state_functions(sctx);
si_init_shader_functions(sctx);
if (sscreen->b.debug_flags & DBG_FORCE_DMA)
sctx->b.b.resource_copy_region = sctx->b.dma_copy;
sctx->blitter = util_blitter_create(&sctx->b.b);
if (sctx->blitter == NULL)
goto fail;
sctx->blitter->draw_rectangle = r600_draw_rectangle;
sctx->sample_mask.sample_mask = 0xffff;
/* these must be last */
si_begin_new_cs(sctx);
r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
* with a NULL buffer). We need to use a dummy buffer instead. */
if (sctx->b.chip_class == CIK) {
sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_DEFAULT, 16);
if (!sctx->null_const_buf.buffer)
goto fail;
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
&sctx->null_const_buf);
}
}
/* Clear the NULL constant buffer, because loads should return zeros. */
sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
sctx->null_const_buf.buffer->width0, 0, false);
}
/* XXX: This is the maximum value allowed. I'm not sure how to compute
* this for non-cs shaders. Using the wrong value here can result in
* GPU lockups, but the maximum value seems to always work.
*/
sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
#if HAVE_LLVM >= 0x0306
/* Initialize LLVM TargetMachine */
r600_target = radeon_llvm_get_r600_target(triple);
sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
r600_get_llvm_processor_name(sscreen->b.family),
"+DumpCode,+vgpr-spilling",
LLVMCodeGenLevelDefault,
LLVMRelocDefault,
LLVMCodeModelDefault);
#endif
return &sctx->b.b;
fail:
fprintf(stderr, "radeonsi: Failed to create a context.\n");
si_destroy_context(&sctx->b.b);
return NULL;
}
/*
* pipe_screen
*/
static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
return 1;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
return (sscreen->b.info.drm_major == 2 &&
sscreen->b.info.drm_minor >= 43) ||
sscreen->b.info.drm_major == 3;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
/* 2D tiling on CIK is supported since DRM 2.35.0 */
return sscreen->b.chip_class < CIK ||
(sscreen->b.info.drm_major == 2 &&
sscreen->b.info.drm_minor >= 35) ||
sscreen->b.info.drm_major == 3;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return R600_MAP_BUFFER_ALIGNMENT;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return HAVE_LLVM >= 0x0307 ? 410 : 330;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_VERTEXID_NOBASE:
return 0;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 30;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
/* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return sscreen->b.has_streamout ? 4 : 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return sscreen->b.has_streamout ? 1 : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return sscreen->b.has_streamout ? 32*4 : 0;
/* Geometry shader output. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return 1024;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 4095;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 4;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 15; /* 16384 */
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
/* textures support 8192, but layered rendering supports 2048 */
return 12;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
/* textures support 8192, but layered rendering supports 2048 */
return 2048;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_MAX_VIEWPORTS:
return SI_MAX_VIEWPORTS;
/* Timer queries, present when the clock frequency is non zero. */
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
return sscreen->b.info.r600_clock_crystal_freq != 0;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -32;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 31;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_VENDOR_ID:
return 0x1002;
case PIPE_CAP_DEVICE_ID:
return sscreen->b.info.pci_id;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY:
return sscreen->b.info.vram_size >> 20;
case PIPE_CAP_UMA:
return 0;
}
return 0;
}
static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
{
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
break;
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
/* LLVM 3.6.2 is required for tessellation because of bug fixes there */
if (HAVE_LLVM < 0x0306 ||
(HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
return 0;
break;
case PIPE_SHADER_COMPUTE:
switch (param) {
case PIPE_SHADER_CAP_PREFERRED_IR:
#if HAVE_LLVM < 0x0306
return PIPE_SHADER_IR_LLVM;
#else
return PIPE_SHADER_IR_NATIVE;
#endif
case PIPE_SHADER_CAP_DOUBLES:
return HAVE_LLVM >= 0x0307;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
uint64_t max_const_buffer_size;
pscreen->get_compute_param(pscreen,
PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
&max_const_buffer_size);
return max_const_buffer_size;
}
default:
/* If compute shaders don't require a special value
* for this cap, we can return the same value we
* do for other shader types. */
break;
}
break;
default:
return 0;
}
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 32;
case PIPE_SHADER_CAP_MAX_INPUTS:
return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]); /* actually only memory limits this */
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return SI_NUM_USER_CONST_BUFFERS;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0; /* FIXME */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/* Indirection of geometry shader input dimension is not
* handled yet
*/
return shader != PIPE_SHADER_GEOMETRY;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_DOUBLES:
return HAVE_LLVM >= 0x0307;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 1;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
return 0;
}
static void si_destroy_screen(struct pipe_screen* pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
if (sscreen == NULL)
return;
if (!sscreen->b.ws->unref(sscreen->b.ws))
return;
r600_destroy_common_screen(&sscreen->b);
}
#define SI_TILE_MODE_COLOR_2D_8BPP 14
/* Initialize pipe config. This is especially important for GPUs
* with 16 pipes and more where it's initialized incorrectly by
* the TILING_CONFIG ioctl. */
static bool si_initialize_pipe_config(struct si_screen *sscreen)
{
unsigned mode2d;
/* This is okay, because there can be no 2D tiling without
* the tile mode array, so we won't need the pipe config.
* Return "success".
*/
if (!sscreen->b.info.si_tile_mode_array_valid)
return true;
/* The same index is used for the 2D mode on CIK too. */
mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
switch (G_009910_PIPE_CONFIG(mode2d)) {
case V_02803C_ADDR_SURF_P2:
sscreen->b.tiling_info.num_channels = 2;
break;
case V_02803C_X_ADDR_SURF_P4_8X16:
case V_02803C_X_ADDR_SURF_P4_16X16:
case V_02803C_X_ADDR_SURF_P4_16X32:
case V_02803C_X_ADDR_SURF_P4_32X32:
sscreen->b.tiling_info.num_channels = 4;
break;
case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
sscreen->b.tiling_info.num_channels = 8;
break;
case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
sscreen->b.tiling_info.num_channels = 16;
break;
default:
assert(0);
fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
G_009910_PIPE_CONFIG(mode2d));
return false;
}
return true;
}
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
{
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
if (sscreen == NULL) {
return NULL;
}
/* Set functions first. */
sscreen->b.b.context_create = si_create_context;
sscreen->b.b.destroy = si_destroy_screen;
sscreen->b.b.get_param = si_get_param;
sscreen->b.b.get_shader_param = si_get_shader_param;
sscreen->b.b.is_format_supported = si_is_format_supported;
sscreen->b.b.resource_create = r600_resource_create_common;
if (!r600_common_screen_init(&sscreen->b, ws) ||
!si_initialize_pipe_config(sscreen)) {
FREE(sscreen);
return NULL;
}
sscreen->b.has_cp_dma = true;
sscreen->b.has_streamout = true;
if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
/* Create the auxiliary context. This must be done last. */
sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
return &sscreen->b.b;
}
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