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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "si_public.h"
#include "radeon/radeon_uvd.h"
#include "util/u_blitter.h"
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
#include "vl/vl_decoder.h"
/*
* pipe_context
*/
void si_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
unsigned flags)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_query *render_cond = NULL;
boolean render_cond_cond = FALSE;
unsigned render_cond_mode = 0;
if (fence) {
*fence = sctx->b.ws->cs_create_fence(sctx->b.rings.gfx.cs);
}
/* Disable render condition. */
if (sctx->b.current_render_cond) {
render_cond = sctx->b.current_render_cond;
render_cond_cond = sctx->b.current_render_cond_cond;
render_cond_mode = sctx->b.current_render_cond_mode;
ctx->render_condition(ctx, NULL, FALSE, 0);
}
si_context_flush(sctx, flags);
/* Re-enable render condition. */
if (render_cond) {
ctx->render_condition(ctx, render_cond, render_cond_cond, render_cond_mode);
}
}
static void si_flush_from_st(struct pipe_context *ctx,
struct pipe_fence_handle **fence,
unsigned flags)
{
si_flush(ctx, fence,
flags & PIPE_FLUSH_END_OF_FRAME ? RADEON_FLUSH_END_OF_FRAME : 0);
}
static void si_flush_from_winsys(void *ctx, unsigned flags)
{
si_flush((struct pipe_context*)ctx, NULL, flags);
}
static void si_destroy_context(struct pipe_context *context)
{
struct si_context *sctx = (struct si_context *)context;
si_release_all_descriptors(sctx);
pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
r600_resource_reference(&sctx->border_color_table, NULL);
si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on);
si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off);
if (sctx->dummy_pixel_shader) {
sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
}
for (int i = 0; i < 8; i++) {
sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]);
sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]);
sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]);
}
sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace);
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
util_unreference_framebuffer_state(&sctx->framebuffer.state);
util_blitter_destroy(sctx->blitter);
si_pm4_cleanup(sctx);
r600_common_context_cleanup(&sctx->b);
FREE(sctx);
}
static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
{
struct si_context *sctx = CALLOC_STRUCT(si_context);
struct si_screen* sscreen = (struct si_screen *)screen;
int shader, i;
if (sctx == NULL)
return NULL;
sctx->b.b.screen = screen; /* this must be set first */
sctx->b.b.priv = priv;
sctx->b.b.destroy = si_destroy_context;
sctx->b.b.flush = si_flush_from_st;
sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
if (!r600_common_context_init(&sctx->b, &sscreen->b))
goto fail;
si_init_blit_functions(sctx);
si_init_compute_functions(sctx);
if (sscreen->b.info.has_uvd) {
sctx->b.b.create_video_codec = si_uvd_create_decoder;
sctx->b.b.create_video_buffer = si_video_buffer_create;
} else {
sctx->b.b.create_video_codec = vl_create_decoder;
sctx->b.b.create_video_buffer = vl_video_buffer_create;
}
sctx->b.rings.gfx.cs = sctx->b.ws->cs_create(sctx->b.ws, RING_GFX, NULL);
sctx->b.rings.gfx.flush = si_flush_from_winsys;
si_init_all_descriptors(sctx);
/* Initialize cache_flush. */
sctx->cache_flush = si_atom_cache_flush;
sctx->atoms.cache_flush = &sctx->cache_flush;
sctx->atoms.streamout_begin = &sctx->b.streamout.begin_atom;
switch (sctx->b.chip_class) {
case SI:
case CIK:
si_init_state_functions(sctx);
si_init_config(sctx);
break;
default:
R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class);
goto fail;
}
sctx->b.ws->cs_set_flush_callback(sctx->b.rings.gfx.cs, si_flush_from_winsys, sctx);
sctx->blitter = util_blitter_create(&sctx->b.b);
if (sctx->blitter == NULL)
goto fail;
sctx->dummy_pixel_shader =
util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT);
sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
/* these must be last */
si_begin_new_cs(sctx);
r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
* with a NULL buffer). We need to use a dummy buffer instead. */
if (sctx->b.chip_class == CIK) {
sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_DEFAULT, 16);
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
for (i = 0; i < NUM_CONST_BUFFERS; i++) {
sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
&sctx->null_const_buf);
}
}
/* Clear the NULL constant buffer, because loads should return zeros. */
sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
sctx->null_const_buf.buffer->width0, 0);
}
return &sctx->b.b;
fail:
si_destroy_context(&sctx->b.b);
return NULL;
}
/*
* pipe_screen
*/
static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TGSI_VS_LAYER:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return 1;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
/* 2D tiling on CIK is supported since DRM 2.35.0 */
return HAVE_LLVM >= 0x0304 && (sscreen->b.chip_class < CIK ||
sscreen->b.info.drm_minor >= 35);
case PIPE_CAP_TGSI_TEXCOORD:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return HAVE_LLVM >= 0x0305 ? 330 : 140;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 1;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
return 0;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
/* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return sscreen->b.has_streamout ? 4 : 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return sscreen->b.has_streamout ? 1 : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return sscreen->b.has_streamout ? 32*4 : 0;
/* Geometry shader output. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return 1024;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 4095;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 15;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 16384;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
/* Timer queries, present when the clock frequency is non zero. */
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
return sscreen->b.info.r600_clock_crystal_freq != 0;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
}
return 0;
}
static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
{
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
break;
case PIPE_SHADER_GEOMETRY:
#if HAVE_LLVM < 0x0305
return 0;
#endif
break;
case PIPE_SHADER_COMPUTE:
switch (param) {
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_LLVM;
default:
return 0;
}
default:
/* TODO: support tessellation */
return 0;
}
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 32;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS:
/* FIXME Isn't this equal to TEMPS? */
return 1; /* Max native address registers */
case PIPE_SHADER_CAP_MAX_CONSTS:
return 4096; /* actually only memory limits this */
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return NUM_PIPE_CONST_BUFFERS;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0; /* FIXME */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/* Indirection of geometry shader input dimension is not
* handled yet
*/
return shader < PIPE_SHADER_GEOMETRY;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
}
return 0;
}
static void si_destroy_screen(struct pipe_screen* pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
if (sscreen == NULL)
return;
if (!radeon_winsys_unref(sscreen->b.ws))
return;
r600_destroy_common_screen(&sscreen->b);
}
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
{
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
if (sscreen == NULL) {
return NULL;
}
/* Set functions first. */
sscreen->b.b.context_create = si_create_context;
sscreen->b.b.destroy = si_destroy_screen;
sscreen->b.b.get_param = si_get_param;
sscreen->b.b.get_shader_param = si_get_shader_param;
sscreen->b.b.is_format_supported = si_is_format_supported;
sscreen->b.b.resource_create = r600_resource_create_common;
if (!r600_common_screen_init(&sscreen->b, ws)) {
FREE(sscreen);
return NULL;
}
sscreen->b.has_cp_dma = true;
sscreen->b.has_streamout = HAVE_LLVM >= 0x0304;
if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
/* Create the auxiliary context. This must be done last. */
sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
return &sscreen->b.b;
}
|