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/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "radeon/r600_cs.h"
#include "util/os_time.h"
void si_destroy_saved_cs(struct si_saved_cs *scs)
{
si_clear_saved_cs(&scs->gfx);
r600_resource_reference(&scs->trace_buf, NULL);
free(scs);
}
/* initialize */
void si_need_cs_space(struct si_context *ctx)
{
struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
/* There is no need to flush the DMA IB here, because
* r600_need_dma_space always flushes the GFX IB if there is
* a conflict, which means any unflushed DMA commands automatically
* precede the GFX IB (= they had no dependency on the GFX IB when
* they were submitted).
*/
/* There are two memory usage counters in the winsys for all buffers
* that have been added (cs_add_buffer) and two counters in the pipe
* driver for those that haven't been added yet.
*/
if (unlikely(!radeon_cs_memory_below_limit(ctx->b.screen, ctx->b.gfx.cs,
ctx->b.vram, ctx->b.gtt))) {
ctx->b.gtt = 0;
ctx->b.vram = 0;
ctx->b.gfx.flush(ctx, PIPE_FLUSH_ASYNC, NULL);
return;
}
ctx->b.gtt = 0;
ctx->b.vram = 0;
/* If the CS is sufficiently large, don't count the space needed
* and just flush if there is not enough space left.
*/
if (!ctx->b.ws->cs_check_space(cs, 2048))
ctx->b.gfx.flush(ctx, PIPE_FLUSH_ASYNC, NULL);
}
void si_context_gfx_flush(void *context, unsigned flags,
struct pipe_fence_handle **fence)
{
struct si_context *ctx = context;
struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
struct radeon_winsys *ws = ctx->b.ws;
if (ctx->gfx_flush_in_progress)
return;
if (!radeon_emitted(cs, ctx->b.initial_gfx_cs_size))
return;
if (si_check_device_reset(&ctx->b))
return;
if (ctx->screen->debug_flags & DBG(CHECK_VM))
flags &= ~PIPE_FLUSH_ASYNC;
/* If the state tracker is flushing the GFX IB, r600_flush_from_st is
* responsible for flushing the DMA IB and merging the fences from both.
* This code is only needed when the driver flushes the GFX IB
* internally, and it never asks for a fence handle.
*/
if (radeon_emitted(ctx->b.dma.cs, 0)) {
assert(fence == NULL); /* internal flushes only */
ctx->b.dma.flush(ctx, flags, NULL);
}
ctx->gfx_flush_in_progress = true;
if (!LIST_IS_EMPTY(&ctx->b.active_queries))
si_suspend_queries(&ctx->b);
ctx->streamout.suspended = false;
if (ctx->streamout.begin_emitted) {
si_emit_streamout_end(ctx);
ctx->streamout.suspended = true;
}
ctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
SI_CONTEXT_PS_PARTIAL_FLUSH;
/* DRM 3.1.0 doesn't flush TC for VI correctly. */
if (ctx->b.chip_class == VI && ctx->b.screen->info.drm_minor <= 1)
ctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2 |
SI_CONTEXT_INV_VMEM_L1;
si_emit_cache_flush(ctx);
if (ctx->current_saved_cs) {
si_trace_emit(ctx);
si_log_hw_flush(ctx);
/* Save the IB for debug contexts. */
si_save_cs(ws, cs, &ctx->current_saved_cs->gfx, true);
ctx->current_saved_cs->flushed = true;
ctx->current_saved_cs->time_flush = os_time_get_nano();
}
/* Flush the CS. */
ws->cs_flush(cs, flags, &ctx->b.last_gfx_fence);
if (fence)
ws->fence_reference(fence, ctx->b.last_gfx_fence);
/* This must be after cs_flush returns, since the context's API
* thread can concurrently read this value in si_fence_finish. */
ctx->b.num_gfx_cs_flushes++;
/* Check VM faults if needed. */
if (ctx->screen->debug_flags & DBG(CHECK_VM)) {
/* Use conservative timeout 800ms, after which we won't wait any
* longer and assume the GPU is hung.
*/
ctx->b.ws->fence_wait(ctx->b.ws, ctx->b.last_gfx_fence, 800*1000*1000);
si_check_vm_faults(&ctx->b, &ctx->current_saved_cs->gfx, RING_GFX);
}
if (ctx->current_saved_cs)
si_saved_cs_reference(&ctx->current_saved_cs, NULL);
si_begin_new_cs(ctx);
ctx->gfx_flush_in_progress = false;
}
static void si_begin_cs_debug(struct si_context *ctx)
{
static const uint32_t zeros[1];
assert(!ctx->current_saved_cs);
ctx->current_saved_cs = calloc(1, sizeof(*ctx->current_saved_cs));
if (!ctx->current_saved_cs)
return;
pipe_reference_init(&ctx->current_saved_cs->reference, 1);
ctx->current_saved_cs->trace_buf = (struct r600_resource*)
pipe_buffer_create(ctx->b.b.screen, 0,
PIPE_USAGE_STAGING, 8);
if (!ctx->current_saved_cs->trace_buf) {
free(ctx->current_saved_cs);
ctx->current_saved_cs = NULL;
return;
}
pipe_buffer_write_nooverlap(&ctx->b.b, &ctx->current_saved_cs->trace_buf->b.b,
0, sizeof(zeros), zeros);
ctx->current_saved_cs->trace_id = 0;
si_trace_emit(ctx);
radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx, ctx->current_saved_cs->trace_buf,
RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE);
}
void si_begin_new_cs(struct si_context *ctx)
{
if (ctx->is_debug)
si_begin_cs_debug(ctx);
/* Flush read caches at the beginning of CS not flushed by the kernel. */
if (ctx->b.chip_class >= CIK)
ctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
SI_CONTEXT_INV_ICACHE;
ctx->b.flags |= SI_CONTEXT_START_PIPELINE_STATS;
/* set all valid group as dirty so they get reemited on
* next draw command
*/
si_pm4_reset_emitted(ctx);
/* The CS initialization should be emitted before everything else. */
si_pm4_emit(ctx, ctx->init_config);
if (ctx->init_config_gs_rings)
si_pm4_emit(ctx, ctx->init_config_gs_rings);
if (ctx->queued.named.ls)
ctx->prefetch_L2_mask |= SI_PREFETCH_LS;
if (ctx->queued.named.hs)
ctx->prefetch_L2_mask |= SI_PREFETCH_HS;
if (ctx->queued.named.es)
ctx->prefetch_L2_mask |= SI_PREFETCH_ES;
if (ctx->queued.named.gs)
ctx->prefetch_L2_mask |= SI_PREFETCH_GS;
if (ctx->queued.named.vs)
ctx->prefetch_L2_mask |= SI_PREFETCH_VS;
if (ctx->queued.named.ps)
ctx->prefetch_L2_mask |= SI_PREFETCH_PS;
if (ctx->vertex_buffers.buffer && ctx->vertex_elements)
ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
/* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
bool has_clear_state = ctx->screen->has_clear_state;
if (has_clear_state) {
ctx->framebuffer.dirty_cbufs =
u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
/* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */
ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL;
} else {
ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, 8);
ctx->framebuffer.dirty_zsbuf = true;
}
/* This should always be marked as dirty to set the framebuffer scissor
* at least. */
si_mark_atom_dirty(ctx, &ctx->framebuffer.atom);
si_mark_atom_dirty(ctx, &ctx->clip_regs);
/* CLEAR_STATE sets zeros. */
if (!has_clear_state || ctx->clip_state.any_nonzeros)
si_mark_atom_dirty(ctx, &ctx->clip_state.atom);
ctx->msaa_sample_locs.nr_samples = 0;
si_mark_atom_dirty(ctx, &ctx->msaa_sample_locs.atom);
si_mark_atom_dirty(ctx, &ctx->msaa_config);
/* CLEAR_STATE sets 0xffff. */
if (!has_clear_state || ctx->sample_mask.sample_mask != 0xffff)
si_mark_atom_dirty(ctx, &ctx->sample_mask.atom);
si_mark_atom_dirty(ctx, &ctx->cb_render_state);
/* CLEAR_STATE sets zeros. */
if (!has_clear_state || ctx->blend_color.any_nonzeros)
si_mark_atom_dirty(ctx, &ctx->blend_color.atom);
si_mark_atom_dirty(ctx, &ctx->db_render_state);
if (ctx->b.chip_class >= GFX9)
si_mark_atom_dirty(ctx, &ctx->dpbb_state);
si_mark_atom_dirty(ctx, &ctx->stencil_ref.atom);
si_mark_atom_dirty(ctx, &ctx->spi_map);
si_mark_atom_dirty(ctx, &ctx->streamout.enable_atom);
si_mark_atom_dirty(ctx, &ctx->b.render_cond_atom);
si_all_descriptors_begin_new_cs(ctx);
si_all_resident_buffers_begin_new_cs(ctx);
ctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
ctx->viewports.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
ctx->viewports.depth_range_dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
si_mark_atom_dirty(ctx, &ctx->scissors.atom);
si_mark_atom_dirty(ctx, &ctx->viewports.atom);
si_mark_atom_dirty(ctx, &ctx->scratch_state);
if (ctx->scratch_buffer) {
si_context_add_resource_size(&ctx->b.b,
&ctx->scratch_buffer->b.b);
}
if (ctx->streamout.suspended) {
ctx->streamout.append_bitmask = ctx->streamout.enabled_mask;
si_streamout_buffers_dirty(ctx);
}
if (!LIST_IS_EMPTY(&ctx->b.active_queries))
si_resume_queries(&ctx->b);
assert(!ctx->b.gfx.cs->prev_dw);
ctx->b.initial_gfx_cs_size = ctx->b.gfx.cs->current.cdw;
/* Invalidate various draw states so that they are emitted before
* the first draw call. */
si_invalidate_draw_sh_constants(ctx);
ctx->last_index_size = -1;
ctx->last_primitive_restart_en = -1;
ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN;
ctx->last_gs_out_prim = -1;
ctx->last_prim = -1;
ctx->last_multi_vgt_param = -1;
ctx->last_rast_prim = -1;
ctx->last_sc_line_stipple = ~0;
ctx->last_vs_state = ~0;
ctx->last_ls = NULL;
ctx->last_tcs = NULL;
ctx->last_tes_sh_base = -1;
ctx->last_num_tcs_input_cp = -1;
ctx->cs_shader_state.initialized = false;
}
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