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|
/*
* Copyright 2013 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Marek Olšák <marek.olsak@amd.com>
*/
/* Resource binding slots and sampler states (each described with 8 or
* 4 dwords) are stored in lists in memory which is accessed by shaders
* using scalar load instructions.
*
* This file is responsible for managing such lists. It keeps a copy of all
* descriptors in CPU memory and re-uploads a whole list if some slots have
* been changed.
*
* This code is also reponsible for updating shader pointers to those lists.
*
* Note that CP DMA can't be used for updating the lists, because a GPU hang
* could leave the list in a mid-IB state and the next IB would get wrong
* descriptors and the whole context would be unusable at that point.
* (Note: The register shadowing can't be used due to the same reason)
*
* Also, uploading descriptors to newly allocated memory doesn't require
* a KCACHE flush.
*
*
* Possible scenarios for one 16 dword image+sampler slot:
*
* | Image | w/ FMASK | Buffer | NULL
* [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
* [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
* [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
* [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
*
* FMASK implies MSAA, therefore no sampler state.
* Sampler states are never unbound except when FMASK is bound.
*/
#include "radeon/r600_cs.h"
#include "si_pipe.h"
#include "si_shader.h"
#include "sid.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
/* NULL image and buffer descriptor.
*
* For images, all fields must be zero except for the swizzle, which
* supports arbitrary combinations of 0s and 1s. The texture type must be
* any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
*
* For buffers, all fields must be zero. If they are not, the hw hangs.
*
* This is the only reason why the buffer descriptor must be in words [4:7].
*/
static uint32_t null_descriptor[8] = {
0,
0,
0,
S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
/* the rest must contain zeros, which is also used by the buffer
* descriptor */
};
static void si_init_descriptors(struct si_descriptors *desc,
unsigned shader_userdata_index,
unsigned element_dw_size,
unsigned num_elements)
{
int i;
assert(num_elements <= sizeof(desc->enabled_mask)*8);
desc->list = CALLOC(num_elements, element_dw_size * 4);
desc->element_dw_size = element_dw_size;
desc->num_elements = num_elements;
desc->list_dirty = true; /* upload the list before the next draw */
desc->shader_userdata_offset = shader_userdata_index * 4;
/* Initialize the array to NULL descriptors if the element size is 8. */
if (element_dw_size % 8 == 0)
for (i = 0; i < num_elements * element_dw_size / 8; i++)
memcpy(desc->list + i*8, null_descriptor,
sizeof(null_descriptor));
}
static void si_release_descriptors(struct si_descriptors *desc)
{
pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
FREE(desc->list);
}
static bool si_upload_descriptors(struct si_context *sctx,
struct si_descriptors *desc)
{
unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
void *ptr;
if (!desc->list_dirty)
return true;
u_upload_alloc(sctx->b.uploader, 0, list_size, 256,
&desc->buffer_offset,
(struct pipe_resource**)&desc->buffer, &ptr);
if (!desc->buffer)
return false; /* skip the draw call */
util_memcpy_cpu_to_le32(ptr, desc->list, list_size);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
desc->list_dirty = false;
desc->pointer_dirty = true;
si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
return true;
}
/* SAMPLER VIEWS */
static void si_release_sampler_views(struct si_sampler_views *views)
{
int i;
for (i = 0; i < Elements(views->views); i++) {
pipe_sampler_view_reference(&views->views[i], NULL);
}
si_release_descriptors(&views->desc);
}
static void si_sampler_view_add_buffers(struct si_context *sctx,
struct si_sampler_view *rview)
{
if (rview->resource) {
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rview->resource, RADEON_USAGE_READ,
r600_get_sampler_view_priority(rview->resource));
}
if (rview->dcc_buffer && rview->dcc_buffer != rview->resource) {
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rview->dcc_buffer, RADEON_USAGE_READ,
RADEON_PRIO_DCC);
}
}
static void si_sampler_views_begin_new_cs(struct si_context *sctx,
struct si_sampler_views *views)
{
uint64_t mask = views->desc.enabled_mask;
/* Add buffers to the CS. */
while (mask) {
int i = u_bit_scan64(&mask);
struct si_sampler_view *rview =
(struct si_sampler_view*)views->views[i];
si_sampler_view_add_buffers(sctx, rview);
}
if (!views->desc.buffer)
return;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, views->desc.buffer,
RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
}
static void si_set_sampler_view(struct si_context *sctx,
struct si_sampler_views *views,
unsigned slot, struct pipe_sampler_view *view)
{
if (views->views[slot] == view)
return;
if (view) {
struct si_sampler_view *rview =
(struct si_sampler_view*)view;
struct r600_texture *rtex = (struct r600_texture*)view->texture;
si_sampler_view_add_buffers(sctx, rview);
pipe_sampler_view_reference(&views->views[slot], view);
memcpy(views->desc.list + slot * 16, rview->state, 8*4);
if (view->texture && view->texture->target != PIPE_BUFFER &&
rtex->fmask.size) {
memcpy(views->desc.list + slot*16 + 8,
rview->fmask_state, 8*4);
} else {
/* Disable FMASK and bind sampler state in [12:15]. */
memcpy(views->desc.list + slot*16 + 8,
null_descriptor, 4*4);
if (views->sampler_states[slot])
memcpy(views->desc.list + slot*16 + 12,
views->sampler_states[slot], 4*4);
}
views->desc.enabled_mask |= 1llu << slot;
} else {
pipe_sampler_view_reference(&views->views[slot], NULL);
memcpy(views->desc.list + slot*16, null_descriptor, 8*4);
/* Only clear the lower dwords of FMASK. */
memcpy(views->desc.list + slot*16 + 8, null_descriptor, 4*4);
views->desc.enabled_mask &= ~(1llu << slot);
}
views->desc.list_dirty = true;
}
static void si_set_sampler_views(struct pipe_context *ctx,
unsigned shader, unsigned start,
unsigned count,
struct pipe_sampler_view **views)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_textures_info *samplers = &sctx->samplers[shader];
int i;
if (!count || shader >= SI_NUM_SHADERS)
return;
for (i = 0; i < count; i++) {
unsigned slot = start + i;
if (!views || !views[i]) {
samplers->depth_texture_mask &= ~(1 << slot);
samplers->compressed_colortex_mask &= ~(1 << slot);
si_set_sampler_view(sctx, &samplers->views, slot, NULL);
continue;
}
si_set_sampler_view(sctx, &samplers->views, slot, views[i]);
if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
struct r600_texture *rtex =
(struct r600_texture*)views[i]->texture;
if (rtex->is_depth && !rtex->is_flushing_texture) {
samplers->depth_texture_mask |= 1 << slot;
} else {
samplers->depth_texture_mask &= ~(1 << slot);
}
if (rtex->cmask.size || rtex->fmask.size ||
(rtex->dcc_buffer && rtex->dirty_level_mask)) {
samplers->compressed_colortex_mask |= 1 << slot;
} else {
samplers->compressed_colortex_mask &= ~(1 << slot);
}
} else {
samplers->depth_texture_mask &= ~(1 << slot);
samplers->compressed_colortex_mask &= ~(1 << slot);
}
}
}
/* SAMPLER STATES */
static void si_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
unsigned start, unsigned count, void **states)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_textures_info *samplers = &sctx->samplers[shader];
struct si_descriptors *desc = &samplers->views.desc;
struct si_sampler_state **sstates = (struct si_sampler_state**)states;
int i;
if (!count || shader >= SI_NUM_SHADERS)
return;
for (i = 0; i < count; i++) {
unsigned slot = start + i;
if (!sstates[i] ||
sstates[i] == samplers->views.sampler_states[slot])
continue;
samplers->views.sampler_states[slot] = sstates[i];
/* If FMASK is bound, don't overwrite it.
* The sampler state will be set after FMASK is unbound.
*/
if (samplers->views.views[i] &&
samplers->views.views[i]->texture &&
((struct r600_texture*)samplers->views.views[i]->texture)->fmask.size)
continue;
memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
desc->list_dirty = true;
}
}
/* BUFFER RESOURCES */
static void si_init_buffer_resources(struct si_buffer_resources *buffers,
unsigned num_buffers,
unsigned shader_userdata_index,
enum radeon_bo_usage shader_usage,
enum radeon_bo_priority priority)
{
buffers->shader_usage = shader_usage;
buffers->priority = priority;
buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
si_init_descriptors(&buffers->desc, shader_userdata_index, 4,
num_buffers);
}
static void si_release_buffer_resources(struct si_buffer_resources *buffers)
{
int i;
for (i = 0; i < buffers->desc.num_elements; i++) {
pipe_resource_reference(&buffers->buffers[i], NULL);
}
FREE(buffers->buffers);
si_release_descriptors(&buffers->desc);
}
static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
struct si_buffer_resources *buffers)
{
uint64_t mask = buffers->desc.enabled_mask;
/* Add buffers to the CS. */
while (mask) {
int i = u_bit_scan64(&mask);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)buffers->buffers[i],
buffers->shader_usage, buffers->priority);
}
if (!buffers->desc.buffer)
return;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
buffers->desc.buffer, RADEON_USAGE_READWRITE,
RADEON_PRIO_DESCRIPTORS);
}
/* VERTEX BUFFERS */
static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
{
struct si_descriptors *desc = &sctx->vertex_buffers;
int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
int i;
for (i = 0; i < count; i++) {
int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
if (vb >= Elements(sctx->vertex_buffer))
continue;
if (!sctx->vertex_buffer[vb].buffer)
continue;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)sctx->vertex_buffer[vb].buffer,
RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
}
if (!desc->buffer)
return;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
desc->buffer, RADEON_USAGE_READ,
RADEON_PRIO_DESCRIPTORS);
}
static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
{
struct si_descriptors *desc = &sctx->vertex_buffers;
bool bound[SI_NUM_VERTEX_BUFFERS] = {};
unsigned i, count = sctx->vertex_elements->count;
uint64_t va;
uint32_t *ptr;
if (!sctx->vertex_buffers_dirty)
return true;
if (!count || !sctx->vertex_elements)
return true;
/* Vertex buffer descriptors are the only ones which are uploaded
* directly through a staging buffer and don't go through
* the fine-grained upload path.
*/
u_upload_alloc(sctx->b.uploader, 0, count * 16, 256, &desc->buffer_offset,
(struct pipe_resource**)&desc->buffer, (void**)&ptr);
if (!desc->buffer)
return false;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
desc->buffer, RADEON_USAGE_READ,
RADEON_PRIO_DESCRIPTORS);
assert(count <= SI_NUM_VERTEX_BUFFERS);
for (i = 0; i < count; i++) {
struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
struct pipe_vertex_buffer *vb;
struct r600_resource *rbuffer;
unsigned offset;
uint32_t *desc = &ptr[i*4];
if (ve->vertex_buffer_index >= Elements(sctx->vertex_buffer)) {
memset(desc, 0, 16);
continue;
}
vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
rbuffer = (struct r600_resource*)vb->buffer;
if (!rbuffer) {
memset(desc, 0, 16);
continue;
}
offset = vb->buffer_offset + ve->src_offset;
va = rbuffer->gpu_address + offset;
/* Fill in T# buffer resource description */
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(vb->stride);
if (sctx->b.chip_class <= CIK && vb->stride)
/* Round up by rounding down and adding 1 */
desc[2] = (vb->buffer->width0 - offset -
sctx->vertex_elements->format_size[i]) /
vb->stride + 1;
else
desc[2] = vb->buffer->width0 - offset;
desc[3] = sctx->vertex_elements->rsrc_word3[i];
if (!bound[ve->vertex_buffer_index]) {
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)vb->buffer,
RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
bound[ve->vertex_buffer_index] = true;
}
}
/* Don't flush the const cache. It would have a very negative effect
* on performance (confirmed by testing). New descriptors are always
* uploaded to a fresh new buffer, so I don't think flushing the const
* cache is needed. */
desc->pointer_dirty = true;
si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
sctx->vertex_buffers_dirty = false;
return true;
}
/* CONSTANT BUFFERS */
void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
const uint8_t *ptr, unsigned size, uint32_t *const_offset)
{
void *tmp;
u_upload_alloc(sctx->b.uploader, 0, size, 256, const_offset,
(struct pipe_resource**)rbuffer, &tmp);
if (rbuffer)
util_memcpy_cpu_to_le32(tmp, ptr, size);
}
static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
struct pipe_constant_buffer *input)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
if (shader >= SI_NUM_SHADERS)
return;
assert(slot < buffers->desc.num_elements);
pipe_resource_reference(&buffers->buffers[slot], NULL);
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
* with a NULL buffer). We need to use a dummy buffer instead. */
if (sctx->b.chip_class == CIK &&
(!input || (!input->buffer && !input->user_buffer)))
input = &sctx->null_const_buf;
if (input && (input->buffer || input->user_buffer)) {
struct pipe_resource *buffer = NULL;
uint64_t va;
/* Upload the user buffer if needed. */
if (input->user_buffer) {
unsigned buffer_offset;
si_upload_const_buffer(sctx,
(struct r600_resource**)&buffer, input->user_buffer,
input->buffer_size, &buffer_offset);
if (!buffer) {
/* Just unbind on failure. */
si_set_constant_buffer(ctx, shader, slot, NULL);
return;
}
va = r600_resource(buffer)->gpu_address + buffer_offset;
} else {
pipe_resource_reference(&buffer, input->buffer);
va = r600_resource(buffer)->gpu_address + input->buffer_offset;
}
/* Set the descriptor. */
uint32_t *desc = buffers->desc.list + slot*4;
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(0);
desc[2] = input->buffer_size;
desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
buffers->buffers[slot] = buffer;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1llu << slot;
} else {
/* Clear the descriptor. */
memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
buffers->desc.enabled_mask &= ~(1llu << slot);
}
buffers->desc.list_dirty = true;
}
/* RING BUFFERS */
void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
struct pipe_resource *buffer,
unsigned stride, unsigned num_records,
bool add_tid, bool swizzle,
unsigned element_size, unsigned index_stride, uint64_t offset)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
if (shader >= SI_NUM_SHADERS)
return;
/* The stride field in the resource descriptor has 14 bits */
assert(stride < (1 << 14));
assert(slot < buffers->desc.num_elements);
pipe_resource_reference(&buffers->buffers[slot], NULL);
if (buffer) {
uint64_t va;
va = r600_resource(buffer)->gpu_address + offset;
switch (element_size) {
default:
assert(!"Unsupported ring buffer element size");
case 0:
case 2:
element_size = 0;
break;
case 4:
element_size = 1;
break;
case 8:
element_size = 2;
break;
case 16:
element_size = 3;
break;
}
switch (index_stride) {
default:
assert(!"Unsupported ring buffer index stride");
case 0:
case 8:
index_stride = 0;
break;
case 16:
index_stride = 1;
break;
case 32:
index_stride = 2;
break;
case 64:
index_stride = 3;
break;
}
if (sctx->b.chip_class >= VI && stride)
num_records *= stride;
/* Set the descriptor. */
uint32_t *desc = buffers->desc.list + slot*4;
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(stride) |
S_008F04_SWIZZLE_ENABLE(swizzle);
desc[2] = num_records;
desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
S_008F0C_ELEMENT_SIZE(element_size) |
S_008F0C_INDEX_STRIDE(index_stride) |
S_008F0C_ADD_TID_ENABLE(add_tid);
pipe_resource_reference(&buffers->buffers[slot], buffer);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1llu << slot;
} else {
/* Clear the descriptor. */
memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
buffers->desc.enabled_mask &= ~(1llu << slot);
}
buffers->desc.list_dirty = true;
}
/* STREAMOUT BUFFERS */
static void si_set_streamout_targets(struct pipe_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
unsigned old_num_targets = sctx->b.streamout.num_targets;
unsigned i, bufidx;
/* We are going to unbind the buffers. Mark which caches need to be flushed. */
if (sctx->b.streamout.num_targets && sctx->b.streamout.begin_emitted) {
/* Since streamout uses vector writes which go through TC L2
* and most other clients can use TC L2 as well, we don't need
* to flush it.
*
* The only case which requires flushing it is VGT DMA index
* fetching, which is a rare case. Thus, flag the TC L2
* dirtiness in the resource and handle it when index fetching
* is used.
*/
for (i = 0; i < sctx->b.streamout.num_targets; i++)
if (sctx->b.streamout.targets[i])
r600_resource(sctx->b.streamout.targets[i]->b.buffer)->TC_L2_dirty = true;
/* Invalidate the scalar cache in case a streamout buffer is
* going to be used as a constant buffer.
*
* Invalidate TC L1, because streamout bypasses it (done by
* setting GLC=1 in the store instruction), but it can contain
* outdated data of streamout buffers.
*
* VS_PARTIAL_FLUSH is required if the buffers are going to be
* used as an input immediately.
*/
sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
SI_CONTEXT_INV_VMEM_L1 |
SI_CONTEXT_VS_PARTIAL_FLUSH;
}
/* Streamout buffers must be bound in 2 places:
* 1) in VGT by setting the VGT_STRMOUT registers
* 2) as shader resources
*/
/* Set the VGT regs. */
r600_set_streamout_targets(ctx, num_targets, targets, offsets);
/* Set the shader resources.*/
for (i = 0; i < num_targets; i++) {
bufidx = SI_SO_BUF_OFFSET + i;
if (targets[i]) {
struct pipe_resource *buffer = targets[i]->buffer;
uint64_t va = r600_resource(buffer)->gpu_address;
/* Set the descriptor.
*
* On VI, the format must be non-INVALID, otherwise
* the buffer will be considered not bound and store
* instructions will be no-ops.
*/
uint32_t *desc = buffers->desc.list + bufidx*4;
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
desc[2] = 0xffffffff;
desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
/* Set the resource. */
pipe_resource_reference(&buffers->buffers[bufidx],
buffer);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1llu << bufidx;
} else {
/* Clear the descriptor and unset the resource. */
memset(buffers->desc.list + bufidx*4, 0,
sizeof(uint32_t) * 4);
pipe_resource_reference(&buffers->buffers[bufidx],
NULL);
buffers->desc.enabled_mask &= ~(1llu << bufidx);
}
}
for (; i < old_num_targets; i++) {
bufidx = SI_SO_BUF_OFFSET + i;
/* Clear the descriptor and unset the resource. */
memset(buffers->desc.list + bufidx*4, 0, sizeof(uint32_t) * 4);
pipe_resource_reference(&buffers->buffers[bufidx], NULL);
buffers->desc.enabled_mask &= ~(1llu << bufidx);
}
buffers->desc.list_dirty = true;
}
static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
uint32_t *desc, uint64_t old_buf_va,
struct pipe_resource *new_buf)
{
/* Retrieve the buffer offset from the descriptor. */
uint64_t old_desc_va =
desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
assert(old_buf_va <= old_desc_va);
uint64_t offset_within_buffer = old_desc_va - old_buf_va;
/* Update the descriptor. */
uint64_t va = r600_resource(new_buf)->gpu_address + offset_within_buffer;
desc[0] = va;
desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
S_008F04_BASE_ADDRESS_HI(va >> 32);
}
/* BUFFER DISCARD/INVALIDATION */
/* Reallocate a buffer a update all resource bindings where the buffer is
* bound.
*
* This is used to avoid CPU-GPU synchronizations, because it makes the buffer
* idle by discarding its contents. Apps usually tell us when to do this using
* map_buffer flags, for example.
*/
static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
{
struct si_context *sctx = (struct si_context*)ctx;
struct r600_resource *rbuffer = r600_resource(buf);
unsigned i, shader, alignment = rbuffer->buf->alignment;
uint64_t old_va = rbuffer->gpu_address;
unsigned num_elems = sctx->vertex_elements ?
sctx->vertex_elements->count : 0;
struct si_sampler_view *view;
/* Reallocate the buffer in the same pipe_resource. */
r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
alignment, TRUE);
/* We changed the buffer, now we need to bind it where the old one
* was bound. This consists of 2 things:
* 1) Updating the resource descriptor and dirtying it.
* 2) Adding a relocation to the CS, so that it's usable.
*/
/* Vertex buffers. */
for (i = 0; i < num_elems; i++) {
int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
if (vb >= Elements(sctx->vertex_buffer))
continue;
if (!sctx->vertex_buffer[vb].buffer)
continue;
if (sctx->vertex_buffer[vb].buffer == buf) {
sctx->vertex_buffers_dirty = true;
break;
}
}
/* Read/Write buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
uint64_t mask = buffers->desc.enabled_mask;
while (mask) {
i = u_bit_scan64(&mask);
if (buffers->buffers[i] == buf) {
si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
old_va, buf);
buffers->desc.list_dirty = true;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rbuffer, buffers->shader_usage,
buffers->priority);
if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
/* Update the streamout state. */
if (sctx->b.streamout.begin_emitted) {
r600_emit_streamout_end(&sctx->b);
}
sctx->b.streamout.append_bitmask =
sctx->b.streamout.enabled_mask;
r600_streamout_buffers_dirty(&sctx->b);
}
}
}
}
/* Constant buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
uint64_t mask = buffers->desc.enabled_mask;
while (mask) {
unsigned i = u_bit_scan64(&mask);
if (buffers->buffers[i] == buf) {
si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
old_va, buf);
buffers->desc.list_dirty = true;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rbuffer, buffers->shader_usage,
buffers->priority);
}
}
}
/* Texture buffers - update virtual addresses in sampler view descriptors. */
LIST_FOR_EACH_ENTRY(view, &sctx->b.texture_buffers, list) {
if (view->base.texture == buf) {
si_desc_reset_buffer_offset(ctx, &view->state[4], old_va, buf);
}
}
/* Texture buffers - update bindings. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_sampler_views *views = &sctx->samplers[shader].views;
uint64_t mask = views->desc.enabled_mask;
while (mask) {
unsigned i = u_bit_scan64(&mask);
if (views->views[i]->texture == buf) {
si_desc_reset_buffer_offset(ctx,
views->desc.list +
i * 16 + 4,
old_va, buf);
views->desc.list_dirty = true;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rbuffer, RADEON_USAGE_READ,
RADEON_PRIO_SAMPLER_BUFFER);
}
}
}
}
/* SHADER USER DATA */
static void si_mark_shader_pointers_dirty(struct si_context *sctx,
unsigned shader)
{
sctx->const_buffers[shader].desc.pointer_dirty = true;
sctx->rw_buffers[shader].desc.pointer_dirty = true;
sctx->samplers[shader].views.desc.pointer_dirty = true;
if (shader == PIPE_SHADER_VERTEX)
sctx->vertex_buffers.pointer_dirty = true;
si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
}
static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
si_mark_shader_pointers_dirty(sctx, i);
}
}
/* Set a base register address for user data constants in the given shader.
* This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
*/
static void si_set_user_data_base(struct si_context *sctx,
unsigned shader, uint32_t new_base)
{
uint32_t *base = &sctx->shader_userdata.sh_base[shader];
if (*base != new_base) {
*base = new_base;
if (new_base)
si_mark_shader_pointers_dirty(sctx, shader);
}
}
/* This must be called when these shaders are changed from non-NULL to NULL
* and vice versa:
* - geometry shader
* - tessellation control shader
* - tessellation evaluation shader
*/
void si_shader_change_notify(struct si_context *sctx)
{
/* VS can be bound as VS, ES, or LS. */
if (sctx->tes_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B530_SPI_SHADER_USER_DATA_LS_0);
else if (sctx->gs_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
else
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B130_SPI_SHADER_USER_DATA_VS_0);
/* TES can be bound as ES, VS, or not bound. */
if (sctx->tes_shader.cso) {
if (sctx->gs_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
else
si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
R_00B130_SPI_SHADER_USER_DATA_VS_0);
} else {
si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
}
}
static void si_emit_shader_pointer(struct si_context *sctx,
struct si_descriptors *desc,
unsigned sh_base, bool keep_dirty)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
uint64_t va;
if (!desc->pointer_dirty || !desc->buffer)
return;
va = desc->buffer->gpu_address +
desc->buffer_offset;
radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
radeon_emit(cs, va);
radeon_emit(cs, va >> 32);
desc->pointer_dirty = keep_dirty;
}
void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom)
{
unsigned i;
uint32_t *sh_base = sctx->shader_userdata.sh_base;
if (sctx->gs_shader.cso) {
/* The VS copy shader needs these for clipping, streamout, and rings. */
unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
unsigned i = PIPE_SHADER_VERTEX;
si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true);
if (sctx->tes_shader.cso) {
/* The TESSEVAL shader needs this for the ESGS ring buffer. */
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
}
} else if (sctx->tes_shader.cso) {
/* The TESSEVAL shader needs this for streamout. */
si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
}
for (i = 0; i < SI_NUM_SHADERS; i++) {
unsigned base = sh_base[i];
if (!base)
continue;
if (i != PIPE_SHADER_TESS_EVAL)
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
}
si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
}
/* INIT/DEINIT/UPLOAD */
void si_init_all_descriptors(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
si_init_buffer_resources(&sctx->const_buffers[i],
SI_NUM_CONST_BUFFERS, SI_SGPR_CONST_BUFFERS,
RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
si_init_buffer_resources(&sctx->rw_buffers[i],
SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
RADEON_USAGE_READWRITE, RADEON_PRIO_RINGS_STREAMOUT);
si_init_descriptors(&sctx->samplers[i].views.desc,
SI_SGPR_SAMPLERS, 16, SI_NUM_SAMPLERS);
}
si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
4, SI_NUM_VERTEX_BUFFERS);
/* Set pipe_context functions. */
sctx->b.b.bind_sampler_states = si_bind_sampler_states;
sctx->b.b.set_constant_buffer = si_set_constant_buffer;
sctx->b.b.set_sampler_views = si_set_sampler_views;
sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
sctx->b.invalidate_buffer = si_invalidate_buffer;
/* Shader user data. */
si_init_atom(sctx, &sctx->shader_userdata.atom, &sctx->atoms.s.shader_userdata,
si_emit_shader_userdata);
/* Set default and immutable mappings. */
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
}
bool si_upload_shader_descriptors(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc) ||
!si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc) ||
!si_upload_descriptors(sctx, &sctx->samplers[i].views.desc))
return false;
}
return si_upload_vertex_buffer_descriptors(sctx);
}
void si_release_all_descriptors(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
si_release_buffer_resources(&sctx->const_buffers[i]);
si_release_buffer_resources(&sctx->rw_buffers[i]);
si_release_sampler_views(&sctx->samplers[i].views);
}
si_release_descriptors(&sctx->vertex_buffers);
}
void si_all_descriptors_begin_new_cs(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
}
si_vertex_buffers_begin_new_cs(sctx);
si_shader_userdata_begin_new_cs(sctx);
}
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