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|
/*
* Copyright 2017 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "sid.h"
#include "util/u_format.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
enum {
SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
};
enum si_dcc_clear_code
{
DCC_CLEAR_COLOR_0000 = 0x00000000,
DCC_CLEAR_COLOR_0001 = 0x40404040,
DCC_CLEAR_COLOR_1110 = 0x80808080,
DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
DCC_CLEAR_COLOR_REG = 0x20202020,
};
static void si_alloc_separate_cmask(struct si_screen *sscreen,
struct si_texture *tex)
{
if (tex->cmask_buffer || !tex->surface.cmask_size)
return;
tex->cmask_buffer =
si_aligned_buffer_create(&sscreen->b,
SI_RESOURCE_FLAG_UNMAPPABLE,
PIPE_USAGE_DEFAULT,
tex->surface.cmask_size,
tex->surface.cmask_alignment);
if (tex->cmask_buffer == NULL)
return;
tex->cmask_base_address_reg = tex->cmask_buffer->gpu_address >> 8;
tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
p_atomic_inc(&sscreen->compressed_colortex_counter);
}
static bool si_set_clear_color(struct si_texture *tex,
enum pipe_format surface_format,
const union pipe_color_union *color)
{
union util_color uc;
memset(&uc, 0, sizeof(uc));
if (tex->surface.bpe == 16) {
/* DCC fast clear only:
* CLEAR_WORD0 = R = G = B
* CLEAR_WORD1 = A
*/
assert(color->ui[0] == color->ui[1] &&
color->ui[0] == color->ui[2]);
uc.ui[0] = color->ui[0];
uc.ui[1] = color->ui[3];
} else if (util_format_is_pure_uint(surface_format)) {
util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
} else if (util_format_is_pure_sint(surface_format)) {
util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
} else {
util_pack_color(color->f, surface_format, &uc);
}
if (memcmp(tex->color_clear_value, &uc, 2 * sizeof(uint32_t)) == 0)
return false;
memcpy(tex->color_clear_value, &uc, 2 * sizeof(uint32_t));
return true;
}
/** Linearize and convert luminace/intensity to red. */
enum pipe_format si_simplify_cb_format(enum pipe_format format)
{
format = util_format_linear(format);
format = util_format_luminance_to_red(format);
return util_format_intensity_to_red(format);
}
bool vi_alpha_is_on_msb(enum pipe_format format)
{
format = si_simplify_cb_format(format);
/* Formats with 3 channels can't have alpha. */
if (util_format_description(format)->nr_channels == 3)
return true; /* same as xxxA; is any value OK here? */
return si_translate_colorswap(format, false) <= 1;
}
static bool vi_get_fast_clear_parameters(enum pipe_format base_format,
enum pipe_format surface_format,
const union pipe_color_union *color,
uint32_t* clear_value,
bool *eliminate_needed)
{
/* If we want to clear without needing a fast clear eliminate step, we
* can set color and alpha independently to 0 or 1 (or 0/max for integer
* formats).
*/
bool values[4] = {}; /* whether to clear to 0 or 1 */
bool color_value = false; /* clear color to 0 or 1 */
bool alpha_value = false; /* clear alpha to 0 or 1 */
int alpha_channel; /* index of the alpha component */
bool has_color = false;
bool has_alpha = false;
const struct util_format_description *desc =
util_format_description(si_simplify_cb_format(surface_format));
/* 128-bit fast clear with different R,G,B values is unsupported. */
if (desc->block.bits == 128 &&
(color->ui[0] != color->ui[1] ||
color->ui[0] != color->ui[2]))
return false;
*eliminate_needed = true;
*clear_value = DCC_CLEAR_COLOR_REG;
if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
return true; /* need ELIMINATE_FAST_CLEAR */
bool base_alpha_is_on_msb = vi_alpha_is_on_msb(base_format);
bool surf_alpha_is_on_msb = vi_alpha_is_on_msb(surface_format);
/* Formats with 3 channels can't have alpha. */
if (desc->nr_channels == 3)
alpha_channel = -1;
else if (surf_alpha_is_on_msb)
alpha_channel = desc->nr_channels - 1;
else
alpha_channel = 0;
for (int i = 0; i < 4; ++i) {
if (desc->swizzle[i] >= PIPE_SWIZZLE_0)
continue;
if (desc->channel[i].pure_integer &&
desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
/* Use the maximum value for clamping the clear color. */
int max = u_bit_consecutive(0, desc->channel[i].size - 1);
values[i] = color->i[i] != 0;
if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
return true; /* need ELIMINATE_FAST_CLEAR */
} else if (desc->channel[i].pure_integer &&
desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
/* Use the maximum value for clamping the clear color. */
unsigned max = u_bit_consecutive(0, desc->channel[i].size);
values[i] = color->ui[i] != 0U;
if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
return true; /* need ELIMINATE_FAST_CLEAR */
} else {
values[i] = color->f[i] != 0.0F;
if (color->f[i] != 0.0F && color->f[i] != 1.0F)
return true; /* need ELIMINATE_FAST_CLEAR */
}
if (desc->swizzle[i] == alpha_channel) {
alpha_value = values[i];
has_alpha = true;
} else {
color_value = values[i];
has_color = true;
}
}
/* If alpha isn't present, make it the same as color, and vice versa. */
if (!has_alpha)
alpha_value = color_value;
else if (!has_color)
color_value = alpha_value;
if (color_value != alpha_value &&
base_alpha_is_on_msb != surf_alpha_is_on_msb)
return true; /* require ELIMINATE_FAST_CLEAR */
/* Check if all color values are equal if they are present. */
for (int i = 0; i < 4; ++i) {
if (desc->swizzle[i] <= PIPE_SWIZZLE_W &&
desc->swizzle[i] != alpha_channel &&
values[i] != color_value)
return true; /* require ELIMINATE_FAST_CLEAR */
}
/* This doesn't need ELIMINATE_FAST_CLEAR.
* CB uses both the DCC clear codes and the CB clear color registers,
* so they must match.
*/
*eliminate_needed = false;
if (color_value) {
if (alpha_value)
*clear_value = DCC_CLEAR_COLOR_1111;
else
*clear_value = DCC_CLEAR_COLOR_1110;
} else {
if (alpha_value)
*clear_value = DCC_CLEAR_COLOR_0001;
else
*clear_value = DCC_CLEAR_COLOR_0000;
}
return true;
}
void vi_dcc_clear_level(struct si_context *sctx,
struct si_texture *tex,
unsigned level, unsigned clear_value)
{
struct pipe_resource *dcc_buffer;
uint64_t dcc_offset, clear_size;
assert(vi_dcc_enabled(tex, level));
if (tex->dcc_separate_buffer) {
dcc_buffer = &tex->dcc_separate_buffer->b.b;
dcc_offset = 0;
} else {
dcc_buffer = &tex->buffer.b.b;
dcc_offset = tex->dcc_offset;
}
if (sctx->chip_class >= GFX9) {
/* Mipmap level clears aren't implemented. */
assert(tex->buffer.b.b.last_level == 0);
/* 4x and 8x MSAA needs a sophisticated compute shader for
* the clear. See AMDVLK. */
assert(tex->buffer.b.b.nr_storage_samples <= 2);
clear_size = tex->surface.dcc_size;
} else {
unsigned num_layers = util_num_layers(&tex->buffer.b.b, level);
/* If this is 0, fast clear isn't possible. (can occur with MSAA) */
assert(tex->surface.u.legacy.level[level].dcc_fast_clear_size);
/* Layered 4x and 8x MSAA DCC fast clears need to clear
* dcc_fast_clear_size bytes for each layer. A compute shader
* would be more efficient than separate per-layer clear operations.
*/
assert(tex->buffer.b.b.nr_storage_samples <= 2 || num_layers == 1);
dcc_offset += tex->surface.u.legacy.level[level].dcc_offset;
clear_size = tex->surface.u.legacy.level[level].dcc_fast_clear_size *
num_layers;
}
si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size,
&clear_value, 4, SI_COHERENCY_CB_META);
}
/* Set the same micro tile mode as the destination of the last MSAA resolve.
* This allows hitting the MSAA resolve fast path, which requires that both
* src and dst micro tile modes match.
*/
static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen,
struct si_texture *tex)
{
if (tex->buffer.b.is_shared ||
tex->buffer.b.b.nr_samples <= 1 ||
tex->surface.micro_tile_mode == tex->last_msaa_resolve_target_micro_mode)
return;
assert(sscreen->info.chip_class >= GFX9 ||
tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
assert(tex->buffer.b.b.last_level == 0);
if (sscreen->info.chip_class >= GFX9) {
/* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
assert(tex->surface.u.gfx9.surf.swizzle_mode >= 4);
/* If you do swizzle_mode % 4, you'll get:
* 0 = Depth
* 1 = Standard,
* 2 = Displayable
* 3 = Rotated
*
* Depth-sample order isn't allowed:
*/
assert(tex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
switch (tex->last_msaa_resolve_target_micro_mode) {
case RADEON_MICRO_MODE_DISPLAY:
tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
tex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
break;
case RADEON_MICRO_MODE_THIN:
tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
tex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
break;
case RADEON_MICRO_MODE_ROTATED:
tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
tex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
break;
default: /* depth */
assert(!"unexpected micro mode");
return;
}
} else if (sscreen->info.chip_class >= CIK) {
/* These magic numbers were copied from addrlib. It doesn't use
* any definitions for them either. They are all 2D_TILED_THIN1
* modes with different bpp and micro tile mode.
*/
switch (tex->last_msaa_resolve_target_micro_mode) {
case RADEON_MICRO_MODE_DISPLAY:
tex->surface.u.legacy.tiling_index[0] = 10;
break;
case RADEON_MICRO_MODE_THIN:
tex->surface.u.legacy.tiling_index[0] = 14;
break;
case RADEON_MICRO_MODE_ROTATED:
tex->surface.u.legacy.tiling_index[0] = 28;
break;
default: /* depth, thick */
assert(!"unexpected micro mode");
return;
}
} else { /* SI */
switch (tex->last_msaa_resolve_target_micro_mode) {
case RADEON_MICRO_MODE_DISPLAY:
switch (tex->surface.bpe) {
case 1:
tex->surface.u.legacy.tiling_index[0] = 10;
break;
case 2:
tex->surface.u.legacy.tiling_index[0] = 11;
break;
default: /* 4, 8 */
tex->surface.u.legacy.tiling_index[0] = 12;
break;
}
break;
case RADEON_MICRO_MODE_THIN:
switch (tex->surface.bpe) {
case 1:
tex->surface.u.legacy.tiling_index[0] = 14;
break;
case 2:
tex->surface.u.legacy.tiling_index[0] = 15;
break;
case 4:
tex->surface.u.legacy.tiling_index[0] = 16;
break;
default: /* 8, 16 */
tex->surface.u.legacy.tiling_index[0] = 17;
break;
}
break;
default: /* depth, thick */
assert(!"unexpected micro mode");
return;
}
}
tex->surface.micro_tile_mode = tex->last_msaa_resolve_target_micro_mode;
p_atomic_inc(&sscreen->dirty_tex_counter);
}
static void si_do_fast_color_clear(struct si_context *sctx,
unsigned *buffers,
const union pipe_color_union *color)
{
struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
int i;
/* This function is broken in BE, so just disable this path for now */
#ifdef PIPE_ARCH_BIG_ENDIAN
return;
#endif
if (sctx->render_cond)
return;
for (i = 0; i < fb->nr_cbufs; i++) {
struct si_texture *tex;
unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
if (!fb->cbufs[i])
continue;
/* if this colorbuffer is not being cleared */
if (!(*buffers & clear_bit))
continue;
unsigned level = fb->cbufs[i]->u.tex.level;
if (level > 0)
continue;
tex = (struct si_texture *)fb->cbufs[i]->texture;
/* TODO: GFX9: Implement DCC fast clear for level 0 of
* mipmapped textures. Mipmapped DCC has to clear a rectangular
* area of DCC for level 0 (because the whole miptree is
* organized in a 2D plane).
*/
if (sctx->chip_class >= GFX9 &&
tex->buffer.b.b.last_level > 0)
continue;
/* the clear is allowed if all layers are bound */
if (fb->cbufs[i]->u.tex.first_layer != 0 ||
fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
continue;
}
/* only supported on tiled surfaces */
if (tex->surface.is_linear) {
continue;
}
/* shared textures can't use fast clear without an explicit flush,
* because there is no way to communicate the clear color among
* all clients
*/
if (tex->buffer.b.is_shared &&
!(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
continue;
if (sctx->chip_class <= VI &&
tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
!sctx->screen->info.htile_cmask_support_1d_tiling)
continue;
/* Use a slow clear for small surfaces where the cost of
* the eliminate pass can be higher than the benefit of fast
* clear. The closed driver does this, but the numbers may differ.
*
* This helps on both dGPUs and APUs, even small APUs like Mullins.
*/
bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
tex->buffer.b.b.width0 *
tex->buffer.b.b.height0 <= 512 * 512;
bool eliminate_needed = false;
bool fmask_decompress_needed = false;
/* Fast clear is the most appropriate place to enable DCC for
* displayable surfaces.
*/
if (sctx->family == CHIP_STONEY && !too_small) {
vi_separate_dcc_try_enable(sctx, tex);
/* RB+ isn't supported with a CMASK clear only on Stoney,
* so all clears are considered to be hypothetically slow
* clears, which is weighed when determining whether to
* enable separate DCC.
*/
if (tex->dcc_gather_statistics) /* only for Stoney */
tex->num_slow_clears++;
}
/* Try to clear DCC first, otherwise try CMASK. */
if (vi_dcc_enabled(tex, 0)) {
uint32_t reset_value;
if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
continue;
/* This can happen with mipmapping or MSAA. */
if (sctx->chip_class == VI &&
!tex->surface.u.legacy.level[level].dcc_fast_clear_size)
continue;
if (!vi_get_fast_clear_parameters(tex->buffer.b.b.format,
fb->cbufs[i]->format,
color, &reset_value,
&eliminate_needed))
continue;
if (eliminate_needed && too_small)
continue;
/* DCC fast clear with MSAA should clear CMASK to 0xC. */
if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) {
/* TODO: This doesn't work with MSAA. */
if (eliminate_needed)
continue;
uint32_t clear_value = 0xCCCCCCCC;
si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
tex->cmask_offset, tex->surface.cmask_size,
&clear_value, 4, SI_COHERENCY_CB_META);
fmask_decompress_needed = true;
}
vi_dcc_clear_level(sctx, tex, 0, reset_value);
tex->separate_dcc_dirty = true;
} else {
if (too_small)
continue;
/* 128-bit formats are unusupported */
if (tex->surface.bpe > 8) {
continue;
}
/* RB+ doesn't work with CMASK fast clear on Stoney. */
if (sctx->family == CHIP_STONEY)
continue;
/* ensure CMASK is enabled */
si_alloc_separate_cmask(sctx->screen, tex);
if (!tex->cmask_buffer)
continue;
/* Do the fast clear. */
uint32_t clear_value = 0;
si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
tex->cmask_offset, tex->surface.cmask_size,
&clear_value, 4, SI_COHERENCY_CB_META);
eliminate_needed = true;
}
if ((eliminate_needed || fmask_decompress_needed) &&
!(tex->dirty_level_mask & (1 << level))) {
tex->dirty_level_mask |= 1 << level;
p_atomic_inc(&sctx->screen->compressed_colortex_counter);
}
/* We can change the micro tile mode before a full clear. */
si_set_optimal_micro_tile_mode(sctx->screen, tex);
*buffers &= ~clear_bit;
if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
sctx->framebuffer.dirty_cbufs |= 1 << i;
si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
}
}
}
static void si_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
struct pipe_surface *zsbuf = fb->zsbuf;
struct si_texture *zstex =
zsbuf ? (struct si_texture*)zsbuf->texture : NULL;
if (buffers & PIPE_CLEAR_COLOR) {
si_do_fast_color_clear(sctx, &buffers, color);
if (!buffers)
return; /* all buffers have been fast cleared */
/* These buffers cannot use fast clear, make sure to disable expansion. */
for (unsigned i = 0; i < fb->nr_cbufs; i++) {
struct si_texture *tex;
/* If not clearing this buffer, skip. */
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
continue;
tex = (struct si_texture *)fb->cbufs[i]->texture;
if (tex->surface.fmask_size == 0)
tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
}
}
if (zstex &&
si_htile_enabled(zstex, zsbuf->u.tex.level) &&
zsbuf->u.tex.first_layer == 0 &&
zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) {
/* TC-compatible HTILE only supports depth clears to 0 or 1. */
if (buffers & PIPE_CLEAR_DEPTH &&
(!zstex->tc_compatible_htile ||
depth == 0 || depth == 1)) {
/* Need to disable EXPCLEAR temporarily if clearing
* to a new value. */
if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
sctx->db_depth_disable_expclear = true;
}
if (zstex->depth_clear_value != (float)depth) {
/* Update DB_DEPTH_CLEAR. */
zstex->depth_clear_value = depth;
sctx->framebuffer.dirty_zsbuf = true;
si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
}
sctx->db_depth_clear = true;
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
/* TC-compatible HTILE only supports stencil clears to 0. */
if (buffers & PIPE_CLEAR_STENCIL &&
(!zstex->tc_compatible_htile || stencil == 0)) {
stencil &= 0xff;
/* Need to disable EXPCLEAR temporarily if clearing
* to a new value. */
if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
sctx->db_stencil_disable_expclear = true;
}
if (zstex->stencil_clear_value != (uint8_t)stencil) {
/* Update DB_STENCIL_CLEAR. */
zstex->stencil_clear_value = stencil;
sctx->framebuffer.dirty_zsbuf = true;
si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
}
sctx->db_stencil_clear = true;
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
/* TODO: Find out what's wrong here. Fast depth clear leads to
* corruption in ARK: Survival Evolved, but that may just be
* a coincidence and the root cause is elsewhere.
*
* The corruption can be fixed by putting the DB flush before
* or after the depth clear. (surprisingly)
*
* https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
*
* This hack decreases back-to-back ClearDepth performance.
*/
if ((sctx->db_depth_clear || sctx->db_stencil_clear) &&
sctx->screen->clear_db_cache_before_clear)
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
}
si_blitter_begin(sctx, SI_CLEAR);
util_blitter_clear(sctx->blitter, fb->width, fb->height,
util_framebuffer_get_num_layers(fb),
buffers, color, depth, stencil);
si_blitter_end(sctx);
if (sctx->db_depth_clear) {
sctx->db_depth_clear = false;
sctx->db_depth_disable_expclear = false;
zstex->depth_cleared = true;
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
if (sctx->db_stencil_clear) {
sctx->db_stencil_clear = false;
sctx->db_stencil_disable_expclear = false;
zstex->stencil_cleared = true;
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
}
static void si_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled)
{
struct si_context *sctx = (struct si_context *)ctx;
si_blitter_begin(sctx, SI_CLEAR_SURFACE |
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_render_target(sctx->blitter, dst, color,
dstx, dsty, width, height);
si_blitter_end(sctx);
}
static void si_clear_depth_stencil(struct pipe_context *ctx,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled)
{
struct si_context *sctx = (struct si_context *)ctx;
si_blitter_begin(sctx, SI_CLEAR_SURFACE |
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
si_blitter_end(sctx);
}
static void si_clear_texture(struct pipe_context *pipe,
struct pipe_resource *tex,
unsigned level,
const struct pipe_box *box,
const void *data)
{
struct pipe_screen *screen = pipe->screen;
struct si_texture *stex = (struct si_texture*)tex;
struct pipe_surface tmpl = {{0}};
struct pipe_surface *sf;
const struct util_format_description *desc =
util_format_description(tex->format);
tmpl.format = tex->format;
tmpl.u.tex.first_layer = box->z;
tmpl.u.tex.last_layer = box->z + box->depth - 1;
tmpl.u.tex.level = level;
sf = pipe->create_surface(pipe, tex, &tmpl);
if (!sf)
return;
if (stex->is_depth) {
unsigned clear;
float depth;
uint8_t stencil = 0;
/* Depth is always present. */
clear = PIPE_CLEAR_DEPTH;
desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
if (stex->surface.has_stencil) {
clear |= PIPE_CLEAR_STENCIL;
desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
}
si_clear_depth_stencil(pipe, sf, clear, depth, stencil,
box->x, box->y,
box->width, box->height, false);
} else {
union pipe_color_union color;
/* pipe_color_union requires the full vec4 representation. */
if (util_format_is_pure_uint(tex->format))
desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
else if (util_format_is_pure_sint(tex->format))
desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
else
desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
if (screen->is_format_supported(screen, tex->format,
tex->target, 0, 0,
PIPE_BIND_RENDER_TARGET)) {
si_clear_render_target(pipe, sf, &color,
box->x, box->y,
box->width, box->height, false);
} else {
/* Software fallback - just for R9G9B9E5_FLOAT */
util_clear_render_target(pipe, sf, &color,
box->x, box->y,
box->width, box->height);
}
}
pipe_surface_reference(&sf, NULL);
}
void si_init_clear_functions(struct si_context *sctx)
{
sctx->b.clear = si_clear;
sctx->b.clear_render_target = si_clear_render_target;
sctx->b.clear_depth_stencil = si_clear_depth_stencil;
sctx->b.clear_texture = si_clear_texture;
}
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