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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
* Corbin Simpson
*/
#include <errno.h>
#include "pipe/p_screen.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipebuffer/pb_buffer.h"
#include "radeonsi_pipe.h"
#include "r600_resource.h"
#include "sid.h"
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *texture = transfer->resource;
ctx->resource_copy_region(ctx, rtransfer->staging_texture,
0, 0, 0, 0, texture, transfer->level,
&transfer->box);
}
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *texture = transfer->resource;
struct pipe_box sbox;
sbox.x = sbox.y = sbox.z = 0;
sbox.width = transfer->box.width;
sbox.height = transfer->box.height;
/* XXX that might be wrong */
sbox.depth = 1;
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
rtransfer->staging_texture,
0, &sbox);
}
unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
unsigned level, unsigned layer)
{
unsigned offset = rtex->offset[level];
switch (rtex->resource.b.b.target) {
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
default:
return offset + layer * rtex->layer_size[level];
}
}
static unsigned r600_get_block_alignment(struct pipe_screen *screen,
enum pipe_format format,
unsigned array_mode)
{
struct r600_screen* rscreen = (struct r600_screen *)screen;
unsigned pixsize = util_format_get_blocksize(format);
int p_align;
switch(array_mode) {
#if 0
case V_038000_ARRAY_1D_TILED_THIN1:
p_align = MAX2(8,
((rscreen->tiling_info.group_bytes / 8 / pixsize)));
break;
case V_038000_ARRAY_2D_TILED_THIN1:
p_align = MAX2(rscreen->tiling_info.num_banks,
(((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
rscreen->tiling_info.num_banks)) * 8;
break;
case V_038000_ARRAY_LINEAR_ALIGNED:
p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
break;
case V_038000_ARRAY_LINEAR_GENERAL:
#endif
default:
p_align = rscreen->tiling_info.group_bytes / pixsize;
break;
}
return p_align;
}
static unsigned r600_get_height_alignment(struct pipe_screen *screen,
unsigned array_mode)
{
struct r600_screen* rscreen = (struct r600_screen *)screen;
int h_align;
switch (array_mode) {
#if 0
case V_038000_ARRAY_2D_TILED_THIN1:
h_align = rscreen->tiling_info.num_channels * 8;
break;
case V_038000_ARRAY_1D_TILED_THIN1:
case V_038000_ARRAY_LINEAR_ALIGNED:
h_align = 8;
break;
case V_038000_ARRAY_LINEAR_GENERAL:
#endif
default:
h_align = 1;
break;
}
return h_align;
}
static unsigned r600_get_base_alignment(struct pipe_screen *screen,
enum pipe_format format,
unsigned array_mode)
{
struct r600_screen* rscreen = (struct r600_screen *)screen;
unsigned pixsize = util_format_get_blocksize(format);
int p_align = r600_get_block_alignment(screen, format, array_mode);
int h_align = r600_get_height_alignment(screen, array_mode);
int b_align;
switch (array_mode) {
#if 0
case V_038000_ARRAY_2D_TILED_THIN1:
b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
p_align * pixsize * h_align);
break;
case V_038000_ARRAY_1D_TILED_THIN1:
case V_038000_ARRAY_LINEAR_ALIGNED:
case V_038000_ARRAY_LINEAR_GENERAL:
#endif
default:
b_align = rscreen->tiling_info.group_bytes;
break;
}
return b_align;
}
static unsigned mip_minify(unsigned size, unsigned level)
{
unsigned val;
val = u_minify(size, level);
if (level > 0)
val = util_next_power_of_two(val);
return val;
}
static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
struct r600_resource_texture *rtex,
unsigned level)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned nblocksx, block_align, width;
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
if (rtex->pitch_override)
return rtex->pitch_override / blocksize;
width = mip_minify(ptex->width0, level);
nblocksx = util_format_get_nblocksx(rtex->real_format, width);
block_align = r600_get_block_alignment(screen, rtex->real_format,
rtex->array_mode[level]);
nblocksx = align(nblocksx, block_align);
return nblocksx;
}
static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
struct r600_resource_texture *rtex,
unsigned level)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned height, tile_height;
height = mip_minify(ptex->height0, level);
height = util_format_get_nblocksy(rtex->real_format, height);
tile_height = r600_get_height_alignment(screen,
rtex->array_mode[level]);
/* XXX Hack around an alignment issue. Less tests fail with this.
*
* The thing is depth-stencil buffers should be tiled, i.e.
* the alignment should be >=8. If I make them tiled, stencil starts
* working because it no longer overlaps with the depth buffer
* in memory, but texturing like drawpix-stencil breaks. */
if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
tile_height = 8;
height = align(height, tile_height);
return height;
}
static void r600_texture_set_array_mode(struct pipe_screen *screen,
struct r600_resource_texture *rtex,
unsigned level, unsigned array_mode)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
switch (array_mode) {
#if 0
case V_0280A0_ARRAY_LINEAR_GENERAL:
case V_0280A0_ARRAY_LINEAR_ALIGNED:
case V_0280A0_ARRAY_1D_TILED_THIN1:
#endif
default:
rtex->array_mode[level] = array_mode;
break;
#if 0
case V_0280A0_ARRAY_2D_TILED_THIN1:
{
unsigned w, h, tile_height, tile_width;
tile_height = r600_get_height_alignment(screen, array_mode);
tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
w = mip_minify(ptex->width0, level);
h = mip_minify(ptex->height0, level);
if (w <= tile_width || h <= tile_height)
rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
else
rtex->array_mode[level] = array_mode;
}
break;
#endif
}
}
static void r600_setup_miptree(struct pipe_screen *screen,
struct r600_resource_texture *rtex,
unsigned array_mode)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
unsigned size, layer_size, i, offset;
unsigned nblocksx, nblocksy;
for (i = 0, offset = 0; i <= ptex->last_level; i++) {
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
r600_texture_set_array_mode(screen, rtex, i, array_mode);
nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
if (chipc >= CAYMAN /*&& array_mode == V_038000_ARRAY_LINEAR_GENERAL*/)
layer_size = align(nblocksx, 64) * nblocksy * blocksize;
else
layer_size = nblocksx * nblocksy * blocksize;
if (ptex->target == PIPE_TEXTURE_CUBE) {
if (chipc >= CAYMAN)
size = layer_size * 8;
}
else if (ptex->target == PIPE_TEXTURE_3D)
size = layer_size * u_minify(ptex->depth0, i);
else
size = layer_size * ptex->array_size;
/* align base image and start of miptree */
if ((i == 0) || (i == 1))
offset = align(offset, base_align);
rtex->offset[i] = offset;
rtex->layer_size[i] = layer_size;
rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
rtex->pitch_in_bytes[i] = nblocksx * blocksize;
offset += size;
}
rtex->size = offset;
}
/* Figure out whether u_blitter will fallback to a transfer operation.
* If so, don't use a staging resource.
*/
static boolean permit_hardware_blit(struct pipe_screen *screen,
const struct pipe_resource *res)
{
unsigned bind;
if (util_format_is_depth_or_stencil(res->format))
bind = PIPE_BIND_DEPTH_STENCIL;
else
bind = PIPE_BIND_RENDER_TARGET;
/* hackaround for S3TC */
if (util_format_is_compressed(res->format))
return TRUE;
if (!screen->is_format_supported(screen,
res->format,
res->target,
res->nr_samples,
bind))
return FALSE;
if (!screen->is_format_supported(screen,
res->format,
res->target,
res->nr_samples,
PIPE_BIND_SAMPLER_VIEW))
return FALSE;
switch (res->usage) {
case PIPE_USAGE_STREAM:
case PIPE_USAGE_STAGING:
return FALSE;
default:
return TRUE;
}
}
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_resource *ptex,
struct winsys_handle *whandle)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
struct r600_screen *rscreen = (struct r600_screen*)screen;
return rscreen->ws->buffer_get_handle(resource->buf,
rtex->pitch_in_bytes[0], whandle);
}
static void r600_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
if (rtex->flushed_depth_texture)
pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
if (rtex->stencil)
pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
pb_reference(&resource->buf, NULL);
FREE(rtex);
}
static const struct u_resource_vtbl r600_texture_vtbl =
{
r600_texture_get_handle, /* get_handle */
r600_texture_destroy, /* resource_destroy */
r600_texture_get_transfer, /* get_transfer */
r600_texture_transfer_destroy, /* transfer_destroy */
r600_texture_transfer_map, /* transfer_map */
u_default_transfer_flush_region,/* transfer_flush_region */
r600_texture_transfer_unmap, /* transfer_unmap */
NULL /* transfer_inline_write */
};
static struct r600_resource_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
unsigned array_mode,
unsigned pitch_in_bytes_override,
unsigned max_buffer_size,
struct pb_buffer *buf,
boolean alloc_bo)
{
struct r600_resource_texture *rtex;
struct r600_resource *resource;
struct r600_screen *rscreen = (struct r600_screen*)screen;
rtex = CALLOC_STRUCT(r600_resource_texture);
if (rtex == NULL)
return NULL;
resource = &rtex->resource;
resource->b.b = *base;
resource->b.vtbl = &r600_texture_vtbl;
pipe_reference_init(&resource->b.b.reference, 1);
resource->b.b.screen = screen;
rtex->pitch_override = pitch_in_bytes_override;
rtex->real_format = base->format;
/* We must split depth and stencil into two separate buffers on Evergreen. */
if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
((struct r600_screen*)screen)->chip_class >= CAYMAN &&
util_format_is_depth_and_stencil(base->format)) {
struct pipe_resource stencil;
unsigned stencil_pitch_override = 0;
switch (base->format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
break;
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
break;
default:
assert(0);
FREE(rtex);
return NULL;
}
/* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
if (pitch_in_bytes_override) {
assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
stencil_pitch_override = pitch_in_bytes_override / 4;
}
/* Allocate the stencil buffer. */
stencil = *base;
stencil.format = PIPE_FORMAT_S8_UINT;
rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
stencil_pitch_override,
max_buffer_size, NULL, FALSE);
if (!rtex->stencil) {
FREE(rtex);
return NULL;
}
/* Proceed in creating the depth buffer. */
}
/* only mark depth textures the HW can hit as depth textures */
if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
rtex->depth = 1;
r600_setup_miptree(screen, rtex, array_mode);
/* If we initialized separate stencil for Evergreen. place it after depth. */
if (rtex->stencil) {
unsigned stencil_align, stencil_offset;
stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
stencil_offset = align(rtex->size, stencil_align);
for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
rtex->stencil->offset[i] += stencil_offset;
rtex->size = stencil_offset + rtex->stencil->size;
}
/* Now create the backing buffer. */
if (!buf && alloc_bo) {
struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
FREE(rtex);
return NULL;
}
} else if (buf) {
resource->buf = buf;
resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
}
if (rtex->stencil) {
pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
rtex->stencil->resource.domains = rtex->resource.domains;
}
return rtex;
}
DEBUG_GET_ONCE_BOOL_OPTION(tiling_enabled, "R600_TILING", FALSE);
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
struct r600_screen *rscreen = (struct r600_screen*)screen;
unsigned array_mode = 0;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
!(templ->bind & PIPE_BIND_SCANOUT)) {
#if 0
if (util_format_is_compressed(templ->format)) {
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
}
else if (debug_get_option_tiling_enabled() &&
rscreen->info.drm_minor >= 9 &&
permit_hardware_blit(screen, templ)) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
}
#endif
}
return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
0, 0, NULL, TRUE);
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *surf_tmpl)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
unsigned level = surf_tmpl->u.tex.level;
assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
if (surface == NULL)
return NULL;
/* XXX no offset */
/* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
pipe_reference_init(&surface->base.reference, 1);
pipe_resource_reference(&surface->base.texture, texture);
surface->base.context = pipe;
surface->base.format = surf_tmpl->format;
surface->base.width = mip_minify(texture->width0, level);
surface->base.height = mip_minify(texture->height0, level);
surface->base.usage = surf_tmpl->usage;
surface->base.texture = texture;
surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
surface->base.u.tex.level = level;
surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
rtex, level);
return &surface->base;
}
static void r600_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surface)
{
pipe_resource_reference(&surface->texture, NULL);
FREE(surface);
}
struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *whandle)
{
struct r600_screen *rscreen = (struct r600_screen*)screen;
struct pb_buffer *buf = NULL;
unsigned stride = 0;
unsigned array_mode = 0;
enum radeon_bo_layout micro, macro;
/* Support only 2D textures without mipmaps */
if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
templ->depth0 != 1 || templ->last_level != 0)
return NULL;
buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
if (!buf)
return NULL;
rscreen->ws->buffer_get_tiling(buf, µ, ¯o, NULL, NULL, NULL, NULL, NULL);
#if 0
if (macro == RADEON_LAYOUT_TILED)
array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
else if (micro == RADEON_LAYOUT_TILED)
array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
else
#endif
array_mode = 0;
return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
stride, 0, buf, FALSE);
}
int r600_texture_depth_flush(struct pipe_context *ctx,
struct pipe_resource *texture, boolean just_create)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
if (rtex->flushed_depth_texture)
goto out;
resource.target = texture->target;
resource.format = texture->format;
resource.width0 = texture->width0;
resource.height0 = texture->height0;
resource.depth0 = texture->depth0;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
resource.usage = PIPE_USAGE_DYNAMIC;
resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (rtex->flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
return -ENOMEM;
}
((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
out:
if (just_create)
return 0;
/* XXX: only do this if the depth texture has actually changed:
*/
r600_blit_uncompress_depth(ctx, rtex);
return 0;
}
/* Needs adjustment for pixelformat:
*/
static INLINE unsigned u_box_volume( const struct pipe_box *box )
{
return box->width * box->depth * box->height;
};
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
struct pipe_resource *texture,
unsigned level,
unsigned usage,
const struct pipe_box *box)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
struct r600_transfer *trans;
int r;
boolean use_staging_texture = FALSE;
#if 0
/* We cannot map a tiled texture directly because the data is
* in a different order, therefore we do detiling using a blit.
*
* Also, use a temporary in GTT memory for read transfers, as
* the CPU is much happier reading out of cached system memory
* than uncached VRAM.
*/
if (R600_TEX_IS_TILED(rtex, level))
use_staging_texture = TRUE;
#endif
if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
use_staging_texture = TRUE;
/* XXX: Use a staging texture for uploads if the underlying BO
* is busy. No interface for checking that currently? so do
* it eagerly whenever the transfer doesn't require a readback
* and might block.
*/
if ((usage & PIPE_TRANSFER_WRITE) &&
!(usage & (PIPE_TRANSFER_READ |
PIPE_TRANSFER_DONTBLOCK |
PIPE_TRANSFER_UNSYNCHRONIZED)))
use_staging_texture = TRUE;
if (!permit_hardware_blit(ctx->screen, texture) ||
(texture->flags & R600_RESOURCE_FLAG_TRANSFER))
use_staging_texture = FALSE;
if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
return NULL;
trans = CALLOC_STRUCT(r600_transfer);
if (trans == NULL)
return NULL;
pipe_resource_reference(&trans->transfer.resource, texture);
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
if (rtex->depth) {
/* XXX: only readback the rectangle which is being mapped?
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
r = r600_texture_depth_flush(ctx, texture, FALSE);
if (r < 0) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level];
trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
return &trans->transfer;
} else if (use_staging_texture) {
resource.target = PIPE_TEXTURE_2D;
resource.format = texture->format;
resource.width0 = box->width;
resource.height0 = box->height;
resource.depth0 = 1;
resource.array_size = 1;
resource.last_level = 0;
resource.nr_samples = 0;
resource.usage = PIPE_USAGE_STAGING;
resource.bind = 0;
resource.flags = R600_RESOURCE_FLAG_TRANSFER;
/* For texture reading, the temporary (detiled) texture is used as
* a render target when blitting from a tiled texture. */
if (usage & PIPE_TRANSFER_READ) {
resource.bind |= PIPE_BIND_RENDER_TARGET;
}
/* For texture writing, the temporary texture is used as a sampler
* when blitting into a tiled texture. */
if (usage & PIPE_TRANSFER_WRITE) {
resource.bind |= PIPE_BIND_SAMPLER_VIEW;
}
/* Create the temporary texture. */
trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
if (trans->staging_texture == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
trans->transfer.stride =
((struct r600_resource_texture *)trans->staging_texture)->pitch_in_bytes[0];
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
/* Always referenced in the blit. */
radeonsi_flush(ctx, NULL, 0);
}
return &trans->transfer;
}
trans->transfer.stride = rtex->pitch_in_bytes[level];
trans->transfer.layer_stride = rtex->layer_size[level];
trans->offset = r600_texture_get_offset(rtex, level, box->z);
return &trans->transfer;
}
void r600_texture_transfer_destroy(struct pipe_context *ctx,
struct pipe_transfer *transfer)
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct pipe_resource *texture = transfer->resource;
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
if (rtransfer->staging_texture) {
if (transfer->usage & PIPE_TRANSFER_WRITE) {
r600_copy_from_staging_texture(ctx, rtransfer);
}
pipe_resource_reference(&rtransfer->staging_texture, NULL);
}
if (rtex->depth && !rtex->is_flushing_texture) {
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture)
r600_blit_push_depth(ctx, rtex);
}
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
void* r600_texture_transfer_map(struct pipe_context *ctx,
struct pipe_transfer* transfer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct radeon_winsys_cs_handle *buf;
enum pipe_format format = transfer->resource->format;
unsigned offset = 0;
char *map;
if (rtransfer->staging_texture) {
buf = ((struct r600_resource *)rtransfer->staging_texture)->cs_buf;
} else {
struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
if (rtex->flushed_depth_texture)
buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf;
else
buf = ((struct r600_resource *)transfer->resource)->cs_buf;
offset = rtransfer->offset +
transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) {
return NULL;
}
return map + offset;
}
void r600_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer* transfer)
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct r600_context *rctx = (struct r600_context*)ctx;
struct radeon_winsys_cs_handle *buf;
if (rtransfer->staging_texture) {
buf = ((struct r600_resource *)rtransfer->staging_texture)->cs_buf;
} else {
struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
if (rtex->flushed_depth_texture) {
buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf;
} else {
buf = ((struct r600_resource *)transfer->resource)->cs_buf;
}
}
rctx->ws->buffer_unmap(buf);
}
void r600_init_surface_functions(struct r600_context *r600)
{
r600->context.create_surface = r600_create_surface;
r600->context.surface_destroy = r600_surface_destroy;
}
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