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/* -*- mesa-c++ -*-
*
* Copyright (c) 2018 Collabora LTD
*
* Author: Gert Wollny <gert.wollny@collabora.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SFN_SHADERIO_H
#define SFN_SHADERIO_H
#include "compiler/nir/nir.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "gallium/drivers/r600/r600_shader.h"
#include <vector>
#include <memory>
namespace r600 {
class ShaderInput {
public:
ShaderInput();
virtual ~ShaderInput();
ShaderInput(tgsi_semantic name);
tgsi_semantic name() const {return m_name;}
void set_gpr(int gpr) {m_gpr = gpr;}
int gpr() const {return m_gpr;}
void set_ioinfo(r600_shader_io& io, int translated_ij_index) const;
virtual void set_lds_pos(int lds_pos);
virtual int ij_index() const;
virtual bool interpolate() const;
virtual int lds_pos() const;
void set_uses_interpolate_at_centroid();
virtual bool is_varying() const;
private:
virtual void set_specific_ioinfo(r600_shader_io& io) const;
tgsi_semantic m_name;
int m_gpr;
bool m_uses_interpolate_at_centroid;
};
using PShaderInput = std::shared_ptr<ShaderInput>;
class ShaderInputSystemValue: public ShaderInput {
public:
ShaderInputSystemValue(tgsi_semantic name, int gpr);
void set_specific_ioinfo(r600_shader_io& io) const;
int m_gpr;
};
class ShaderInputVarying : public ShaderInput {
public:
ShaderInputVarying(tgsi_semantic name, int sid, nir_variable *input);
ShaderInputVarying(tgsi_semantic name, const ShaderInputVarying& orig,
size_t location);
void set_lds_pos(int lds_pos) override;
int ij_index() const override;
bool interpolate() const override;
int lds_pos() const override;
int sid() const {return m_sid;}
void update_mask(int additional_comps);
size_t location() const {return m_driver_location;}
int location_frac() const {return m_location_frac;}
bool is_varying() const override;
private:
void evaluate_spi_sid();
virtual void set_color_ioinfo(r600_shader_io& io) const;
void set_specific_ioinfo(r600_shader_io& io) const override;
size_t m_driver_location;
int m_location_frac;
int m_sid;
int m_spi_sid;
tgsi_interpolate_mode m_interpolate;
tgsi_interpolate_loc m_interpolate_loc;
int m_ij_index;
int m_lds_pos;
int m_mask;
};
class ShaderInputColor: public ShaderInputVarying {
public:
ShaderInputColor(tgsi_semantic name, int sid, nir_variable *input);
void set_back_color(unsigned back_color_input_idx);
unsigned back_color_input_index() const {
return m_back_color_input_idx;
}
private:
void set_color_ioinfo(UNUSED r600_shader_io& io) const override;
unsigned m_back_color_input_idx;
};
class ShaderIO
{
public:
ShaderIO();
size_t add_input(ShaderInput *input);
std::vector<PShaderInput>& inputs();
ShaderInput& input(size_t k);
ShaderInput& input(size_t driver_loc, int frac);
void set_two_sided();
bool two_sided() {return m_two_sided;}
int nlds() const {
return m_lds_pos;
}
void sort_varying_inputs();
size_t size() const {return m_inputs.size();}
PShaderInput find_varying(tgsi_semantic name, int sid, int frac);
void update_lds_pos();
private:
std::vector<PShaderInput> m_inputs;
std::vector<int> m_ldspos;
bool m_two_sided;
int m_lds_pos;
};
std::pair<unsigned, unsigned>
r600_get_varying_semantic(unsigned varying_location);
}
#endif // SFN_SHADERIO_H
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