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/*
* Copyright 2013 Vadim Girlin <vadimgirlin@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Vadim Girlin
*/
#include "sb_bc.h"
#include "sb_shader.h"
#include "sb_pass.h"
namespace r600_sb {
shader::shader(sb_context &sctx, shader_target t, unsigned id)
: ctx(sctx), next_temp_value_index(temp_regid_offset),
prep_regs_count(), pred_sels(),
regions(), inputs(), undef(), val_pool(sizeof(value)),
pool(), all_nodes(), src_stats(), opt_stats(), errors(),
optimized(), id(id),
coal(*this), bbs(),
target(t), vt(ex), ex(*this), root(),
compute_interferences(),
has_alu_predication(),
uses_gradients(), safe_math(), ngpr(), nstack(), dce_flags() {}
bool shader::assign_slot(alu_node* n, alu_node *slots[5]) {
unsigned slot_flags = ctx.alu_slots(n->bc.op);
unsigned slot = n->bc.dst_chan;
if (!ctx.is_cayman() && (!(slot_flags & AF_V) || slots[slot]) &&
(slot_flags & AF_S))
slot = SLOT_TRANS;
if (slots[slot])
return false;
n->bc.slot = slot;
slots[slot] = n;
return true;
}
void shader::add_pinned_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask,
bool src) {
unsigned chan = 0;
while (comp_mask) {
if (comp_mask & 1) {
value *v = get_gpr_value(src, gpr, chan, false);
v->flags |= (VLF_PIN_REG | VLF_PIN_CHAN);
if (!v->is_rel()) {
v->gpr = v->pin_gpr = v->select;
v->fix();
}
if (v->array && !v->array->gpr) {
// if pinned value can be accessed with indirect addressing
// pin the entire array to its original location
v->array->gpr = v->array->base_gpr;
}
vec.push_back(v);
}
comp_mask >>= 1;
++chan;
}
}
cf_node* shader::create_clause(node_subtype nst) {
cf_node *n = create_cf();
n->subtype = nst;
switch (nst) {
case NST_ALU_CLAUSE: n->bc.set_op(CF_OP_ALU); break;
case NST_TEX_CLAUSE: n->bc.set_op(CF_OP_TEX); break;
case NST_VTX_CLAUSE: n->bc.set_op(CF_OP_VTX); break;
default: assert(!"invalid clause type"); break;
}
n->bc.barrier = 1;
return n;
}
void shader::create_bbs() {
create_bbs(root, bbs);
}
void shader::expand_bbs() {
expand_bbs(bbs);
}
alu_node* shader::create_mov(value* dst, value* src) {
alu_node *n = create_alu();
n->bc.set_op(ALU_OP1_MOV);
n->dst.push_back(dst);
n->src.push_back(src);
dst->def = n;
return n;
}
alu_node* shader::create_copy_mov(value* dst, value* src, unsigned affcost) {
alu_node *n = create_mov(dst, src);
dst->assign_source(src);
n->flags |= NF_COPY_MOV | NF_DONT_HOIST;
if (affcost && dst->is_sgpr() && src->is_sgpr())
coal.add_edge(src, dst, affcost);
return n;
}
value* shader::get_value(value_kind kind, sel_chan id,
unsigned version) {
if (version == 0 && kind == VLK_REG && id.sel() < prep_regs_count)
return val_pool[id - 1];
unsigned key = (kind << 28) | (version << 16) | id;
value_map::iterator i = reg_values.find(key);
if (i != reg_values.end()) {
return i->second;
}
value *v = create_value(kind, id, version);
reg_values.insert(std::make_pair(key, v));
return v;
}
value* shader::get_special_value(unsigned sv_id, unsigned version) {
sel_chan id(sv_id, 0);
return get_value(VLK_SPECIAL_REG, id, version);
}
void shader::fill_array_values(gpr_array *a, vvec &vv) {
unsigned sz = a->array_size;
vv.resize(sz);
for (unsigned i = 0; i < a->array_size; ++i) {
vv[i] = get_gpr_value(true, a->base_gpr.sel() + i, a->base_gpr.chan(),
false);
}
}
value* shader::get_gpr_value(bool src, unsigned reg, unsigned chan, bool rel,
unsigned version) {
sel_chan id(reg, chan);
value *v;
gpr_array *a = get_gpr_array(reg, chan);
if (rel) {
assert(a);
v = create_value(VLK_REL_REG, id, 0);
v->rel = get_special_value(SV_AR_INDEX);
fill_array_values(a, v->muse);
if (!src)
fill_array_values(a, v->mdef);
} else {
if (version == 0 && reg < prep_regs_count)
return (val_pool[id - 1]);
v = get_value(VLK_REG, id, version);
}
v->array = a;
v->pin_gpr = v->select;
return v;
}
value* shader::create_temp_value() {
sel_chan id(++next_temp_value_index, 0);
return get_value(VLK_TEMP, id, 0);
}
value* shader::get_kcache_value(unsigned bank, unsigned index, unsigned chan) {
return get_ro_value(kcache_values, VLK_KCACHE,
sel_chan((bank << 12) | index, chan));
}
void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) {
if (inputs.size() <= gpr)
inputs.resize(gpr+1);
shader_input &i = inputs[gpr];
i.preloaded = preloaded;
i.comp_mask = comp_mask;
if (preloaded) {
add_pinned_gpr_values(root->dst, gpr, comp_mask, true);
}
}
void shader::init() {
assert(!root);
root = create_container();
}
void shader::init_call_fs(cf_node* cf) {
unsigned gpr = 0;
assert(target == TARGET_VS || target == TARGET_ES);
for(inputs_vec::const_iterator I = inputs.begin(),
E = inputs.end(); I != E; ++I, ++gpr) {
if (!I->preloaded)
add_pinned_gpr_values(cf->dst, gpr, I->comp_mask, false);
else
add_pinned_gpr_values(cf->src, gpr, I->comp_mask, true);
}
}
void shader::set_undef(val_set& s) {
value *undefined = get_undef_value();
if (!undefined->gvn_source)
vt.add_value(undefined);
val_set &vs = s;
for (val_set::iterator I = vs.begin(*this), E = vs.end(*this); I != E; ++I) {
value *v = *I;
assert(!v->is_readonly() && !v->is_rel());
v->gvn_source = undefined->gvn_source;
}
}
value* shader::create_value(value_kind k, sel_chan regid, unsigned ver) {
value *v = val_pool.create(k, regid, ver);
return v;
}
value* shader::get_undef_value() {
if (!undef)
undef = create_value(VLK_UNDEF, 0, 0);
return undef;
}
node* shader::create_node(node_type nt, node_subtype nst, node_flags flags) {
node *n = new (pool.allocate(sizeof(node))) node(nt, nst, flags);
all_nodes.push_back(n);
return n;
}
alu_node* shader::create_alu() {
alu_node* n = new (pool.allocate(sizeof(alu_node))) alu_node();
all_nodes.push_back(n);
return n;
}
alu_group_node* shader::create_alu_group() {
alu_group_node* n =
new (pool.allocate(sizeof(alu_group_node))) alu_group_node();
all_nodes.push_back(n);
return n;
}
alu_packed_node* shader::create_alu_packed() {
alu_packed_node* n =
new (pool.allocate(sizeof(alu_packed_node))) alu_packed_node();
all_nodes.push_back(n);
return n;
}
cf_node* shader::create_cf() {
cf_node* n = new (pool.allocate(sizeof(cf_node))) cf_node();
n->bc.barrier = 1;
all_nodes.push_back(n);
return n;
}
fetch_node* shader::create_fetch() {
fetch_node* n = new (pool.allocate(sizeof(fetch_node))) fetch_node();
all_nodes.push_back(n);
return n;
}
region_node* shader::create_region() {
region_node *n = new (pool.allocate(sizeof(region_node)))
region_node(regions.size());
regions.push_back(n);
all_nodes.push_back(n);
return n;
}
depart_node* shader::create_depart(region_node* target) {
depart_node* n = new (pool.allocate(sizeof(depart_node)))
depart_node(target, target->departs.size());
target->departs.push_back(n);
all_nodes.push_back(n);
return n;
}
repeat_node* shader::create_repeat(region_node* target) {
repeat_node* n = new (pool.allocate(sizeof(repeat_node)))
repeat_node(target, target->repeats.size() + 1);
target->repeats.push_back(n);
all_nodes.push_back(n);
return n;
}
container_node* shader::create_container(node_type nt, node_subtype nst,
node_flags flags) {
container_node *n = new (pool.allocate(sizeof(container_node)))
container_node(nt, nst, flags);
all_nodes.push_back(n);
return n;
}
if_node* shader::create_if() {
if_node* n = new (pool.allocate(sizeof(if_node))) if_node();
all_nodes.push_back(n);
return n;
}
bb_node* shader::create_bb(unsigned id, unsigned loop_level) {
bb_node* n = new (pool.allocate(sizeof(bb_node))) bb_node(id, loop_level);
all_nodes.push_back(n);
return n;
}
value* shader::get_special_ro_value(unsigned sel) {
return get_ro_value(special_ro_values, VLK_PARAM, sel);
}
value* shader::get_const_value(const literal &v) {
value *val = get_ro_value(const_values, VLK_CONST, v);
val->literal_value = v;
return val;
}
shader::~shader() {
for (node_vec::iterator I = all_nodes.begin(), E = all_nodes.end();
I != E; ++I)
(*I)->~node();
for (gpr_array_vec::iterator I = gpr_arrays.begin(), E = gpr_arrays.end();
I != E; ++I) {
delete *I;
}
}
void shader::dump_ir() {
if (ctx.dump_pass)
dump(*this).run();
}
value* shader::get_value_version(value* v, unsigned ver) {
assert(!v->is_readonly() && !v->is_rel());
value *vv = get_value(v->kind, v->select, ver);
assert(vv);
if (v->array) {
vv->array = v->array;
}
return vv;
}
gpr_array* shader::get_gpr_array(unsigned reg, unsigned chan) {
for (regarray_vec::iterator I = gpr_arrays.begin(),
E = gpr_arrays.end(); I != E; ++I) {
gpr_array* a = *I;
unsigned achan = a->base_gpr.chan();
unsigned areg = a->base_gpr.sel();
if (achan == chan && (reg >= areg && reg < areg+a->array_size))
return a;
}
return NULL;
}
void shader::add_gpr_array(unsigned gpr_start, unsigned gpr_count,
unsigned comp_mask) {
unsigned chan = 0;
while (comp_mask) {
if (comp_mask & 1) {
gpr_array *a = new gpr_array(
sel_chan(gpr_start, chan), gpr_count);
SB_DUMP_PASS( sblog << "add_gpr_array: @" << a->base_gpr
<< " [" << a->array_size << "]\n";
);
gpr_arrays.push_back(a);
}
comp_mask >>= 1;
++chan;
}
}
value* shader::get_pred_sel(int sel) {
assert(sel == 0 || sel == 1);
if (!pred_sels[sel])
pred_sels[sel] = get_const_value(sel);
return pred_sels[sel];
}
cf_node* shader::create_cf(unsigned op) {
cf_node *c = create_cf();
c->bc.set_op(op);
c->bc.barrier = 1;
return c;
}
std::string shader::get_full_target_name() {
std::string s = get_shader_target_name();
s += "/";
s += ctx.get_hw_chip_name();
s += "/";
s += ctx.get_hw_class_name();
return s;
}
const char* shader::get_shader_target_name() {
switch (target) {
case TARGET_VS: return "VS";
case TARGET_ES: return "ES";
case TARGET_PS: return "PS";
case TARGET_GS: return "GS";
case TARGET_COMPUTE: return "COMPUTE";
case TARGET_FETCH: return "FETCH";
default:
return "INVALID_TARGET";
}
}
void shader::simplify_dep_rep(node* dr) {
container_node *p = dr->parent;
if (p->is_repeat()) {
repeat_node *r = static_cast<repeat_node*>(p);
r->target->expand_repeat(r);
} else if (p->is_depart()) {
depart_node *d = static_cast<depart_node*>(p);
d->target->expand_depart(d);
}
if (dr->next)
dr->parent->cut(dr->next, NULL);
}
// FIXME this is used in some places as the max non-temp gpr,
// (MAX_GPR - 2 * ctx.alu_temp_gprs) should be used for that instead.
unsigned shader::first_temp_gpr() {
return MAX_GPR - ctx.alu_temp_gprs;
}
unsigned shader::num_nontemp_gpr() {
return MAX_GPR - 2 * ctx.alu_temp_gprs;
}
void shader::set_uses_kill() {
if (root->src.empty())
root->src.resize(1);
if (!root->src[0])
root->src[0] = get_special_value(SV_VALID_MASK);
}
alu_node* shader::clone(alu_node* n) {
alu_node *c = create_alu();
// FIXME: this may be wrong with indirect operands
c->src = n->src;
c->dst = n->dst;
c->bc = n->bc;
c->pred = n->pred;
return c;
}
void shader::collect_stats(bool opt) {
if (!sb_context::dump_stat)
return;
shader_stats &s = opt ? opt_stats : src_stats;
s.shaders = 1;
s.ngpr = ngpr;
s.nstack = nstack;
s.collect(root);
if (opt)
ctx.opt_stats.accumulate(s);
else
ctx.src_stats.accumulate(s);
}
value* shader::get_ro_value(value_map& vm, value_kind vk, unsigned key) {
value_map::iterator I = vm.find(key);
if (I != vm.end())
return I->second;
value *v = create_value(vk, key, 0);
v->flags = VLF_READONLY;
vm.insert(std::make_pair(key, v));
return v;
}
void shader::create_bbs(container_node* n, bbs_vec &bbs, int loop_level) {
bool inside_bb = false;
bool last_inside_bb = true;
node_iterator bb_start(n->begin()), I(bb_start), E(n->end());
for (; I != E; ++I) {
node *k = *I;
inside_bb = k->type == NT_OP;
if (inside_bb && !last_inside_bb)
bb_start = I;
else if (!inside_bb) {
if (last_inside_bb
&& I->type != NT_REPEAT
&& I->type != NT_DEPART
&& I->type != NT_IF) {
bb_node *bb = create_bb(bbs.size(), loop_level);
bbs.push_back(bb);
n->insert_node_before(*bb_start, bb);
if (bb_start != I)
bb->move(bb_start, I);
}
if (k->is_container()) {
bool loop = false;
if (k->type == NT_REGION) {
loop = static_cast<region_node*>(k)->is_loop();
}
create_bbs(static_cast<container_node*>(k), bbs,
loop_level + loop);
}
}
if (k->type == NT_DEPART)
return;
last_inside_bb = inside_bb;
}
if (last_inside_bb) {
bb_node *bb = create_bb(bbs.size(), loop_level);
bbs.push_back(bb);
if (n->empty())
n->push_back(bb);
else {
n->insert_node_before(*bb_start, bb);
if (bb_start != n->end())
bb->move(bb_start, n->end());
}
} else {
if (n->last && n->last->type == NT_IF) {
bb_node *bb = create_bb(bbs.size(), loop_level);
bbs.push_back(bb);
n->push_back(bb);
}
}
}
void shader::expand_bbs(bbs_vec &bbs) {
for (bbs_vec::iterator I = bbs.begin(), E = bbs.end(); I != E; ++I) {
bb_node *b = *I;
b->expand();
}
}
sched_queue_id shader::get_queue_id(node* n) {
switch (n->subtype) {
case NST_ALU_INST:
case NST_ALU_PACKED_INST:
case NST_COPY:
case NST_PSI:
return SQ_ALU;
case NST_FETCH_INST: {
fetch_node *f = static_cast<fetch_node*>(n);
if (ctx.is_r600() && (f->bc.op_ptr->flags & FF_VTX))
return SQ_VTX;
return SQ_TEX;
}
case NST_CF_INST:
return SQ_CF;
default:
assert(0);
return SQ_NUM;
}
}
void shader_stats::collect(node *n) {
if (n->is_alu_inst())
++alu;
else if (n->is_fetch_inst())
++fetch;
else if (n->is_container()) {
container_node *c = static_cast<container_node*>(n);
if (n->is_alu_group())
++alu_groups;
else if (n->is_alu_clause())
++alu_clauses;
else if (n->is_fetch_clause())
++fetch_clauses;
else if (n->is_cf_inst())
++cf;
if (!c->empty()) {
for (node_iterator I = c->begin(), E = c->end(); I != E; ++I) {
collect(*I);
}
}
}
}
void shader_stats::accumulate(shader_stats& s) {
++shaders;
ndw += s.ndw;
ngpr += s.ngpr;
nstack += s.nstack;
alu += s.alu;
alu_groups += s.alu_groups;
alu_clauses += s.alu_clauses;
fetch += s.fetch;
fetch_clauses += s.fetch_clauses;
cf += s.cf;
}
void shader_stats::dump() {
sblog << "dw:" << ndw << ", gpr:" << ngpr << ", stk:" << nstack
<< ", alu groups:" << alu_groups << ", alu clauses: " << alu_clauses
<< ", alu:" << alu << ", fetch:" << fetch
<< ", fetch clauses:" << fetch_clauses
<< ", cf:" << cf;
if (shaders > 1)
sblog << ", shaders:" << shaders;
sblog << "\n";
}
static void print_diff(unsigned d1, unsigned d2) {
if (d1)
sblog << ((int)d2 - (int)d1) * 100 / (int)d1 << "%";
else if (d2)
sblog << "N/A";
else
sblog << "0%";
}
void shader_stats::dump_diff(shader_stats& s) {
sblog << "dw:"; print_diff(ndw, s.ndw);
sblog << ", gpr:" ; print_diff(ngpr, s.ngpr);
sblog << ", stk:" ; print_diff(nstack, s.nstack);
sblog << ", alu groups:" ; print_diff(alu_groups, s.alu_groups);
sblog << ", alu clauses: " ; print_diff(alu_clauses, s.alu_clauses);
sblog << ", alu:" ; print_diff(alu, s.alu);
sblog << ", fetch:" ; print_diff(fetch, s.fetch);
sblog << ", fetch clauses:" ; print_diff(fetch_clauses, s.fetch_clauses);
sblog << ", cf:" ; print_diff(cf, s.cf);
sblog << "\n";
}
} // namespace r600_sb
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