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r600-sb


Debugging

Environment variables

  • R600_DEBUG

    There are new flags:

    • sb - Enable optimization of graphics shaders
    • sbcl - Enable optimization of compute shaders (experimental)
    • sbdry - Dry run, optimize but use source bytecode - useful if you only want to check shader dumps without the risk of lockups and other problems
    • sbstat - Print optimization statistics (only time so far)
    • sbdump - Print IR after some passes.

Regression debugging

If there are any regressions as compared to the default backend (R600_SB=0), it's possible to use the following environment variables to find the incorrectly optimized shader that causes the regression.

  • R600_SB_DSKIP_MODE - allows to skip optimization for some shaders

    • 0 - disabled (default)
    • 1 - skip optimization for the shaders in the range [R600_SB_DSKIP_START; R600_SB_DSKIP_END], that is, optimize only the shaders that are not in this range
    • 2 - optimize only the shaders in the range [R600_SB_DSKIP_START; R600_SB_DSKIP_END]
  • R600_SB_DSKIP_START - start of the range (1-based)

  • R600_SB_DSKIP_END - end of the range (1-based)

Example - optimize only the shaders 5, 6, and 7:

R600_SB_DSKIP_START=5 R600_SB_DSKIP_END=7 R600_SB_DSKIP_MODE=2

All shaders compiled by the application are numbered starting from 1, the number of shaders used by the application may be obtained by running it with "R600_DEBUG=sb,sbstat" - it will print "sb: shader #index#" for each compiled shader.

After figuring out the total number of shaders used by the application, the variables above allow to use bisection to find the shader that is the cause of regression. E.g. if the application uses 100 shaders, we can divide the range [1; 100] and run the application with the optimization enabled only for the first half of the shaders:

R600_SB_DSKIP_START=1 R600_SB_DSKIP_END=50 R600_SB_DSKIP_MODE=2 <app>

If the regression is reproduced with these parameters, then the failing shader is in the range [1; 50], if it's not reproduced - then it's in the range [51; 100]. Then we can divide the new range again and repeat the testing, until we'll reduce the range to a single failing shader.

NOTE: This method relies on the assumption that the application produces the same sequence of the shaders on each run. It's not always true - some applications may produce different sequences of the shaders, in such cases the tools like apitrace may be used to record the trace with the application, then this method may be applied when replaying the trace - also this may be faster and/or more convenient than testing the application itself.


Intermediate Representation

Values

All kinds of the operands (literal constants, references to kcache constants, references to GPRs, etc) are currently represented by the value class (possibly it makes sense to switch to hierarchy of classes derived from value instead, to save some memory).

All values (except some pseudo values like the exec_mask or predicate register) represent 32bit scalar values - there are no vector values, CF/FETCH instructions use groups of 4 values for src and dst operands.

Nodes

Shader programs are represented using the tree data structure, some nodes contain a list of subnodes.

Control flow nodes

Control flow information is represented using four special node types (based on the ideas from [1] )

  • region_node - single-entry, single-exit region.

    All loops and if's in the program are enclosed in region nodes. Region nodes have two containers for phi nodes - region_node::loop_phi contains the phi expressions to be executed at the region entry, region_node::phi contains the phi expressions to be executed at the region exit. It's the only type of the node that contains associated phi expressions.

  • depart_node - "depart region $id after { ... }"

    Depart target region (jump to exit point) after executing contained code.

  • repeat_node - "repeat region $id after { ... }"

    Repeat target region (jump to entry point) after executing contained code.

  • if_node - "if (cond) { ... }"

    Execute contained code if condition is true. The difference from [1] is that we don't have associated phi expressions for the if_node, we enclose if_node in the region_node and store corresponding phi's in the region_node, this allows more uniform handling.

The target region of depart and repeat nodes is always the region where they are located (possibly in the nested region), there are no arbitrary jumps/goto's - control flow in the program is always structured.

Typical control flow constructs can be represented as in the following examples:

GLSL:

if (cond) {
    < 1 >
} else {
    < 2 >
}

IR:

region #0 {
    depart region #0 after {
        if (cond) {
            depart region #0 after {
                < 1 >
            }
        }
        < 2 >
    }
    <region #0 phi nodes >
}

GLSL:

while (cond) {
    < 1 >
}

IR:

region #0 {
    <region #0 loop_phi nodes>
    repeat region #0 after {
        region #1 {
            depart region #1 after {
                if (!cond) {
                    depart region #0
                }
            }
        }
        < 1 >
    }
    <region #0 phi nodes>
}

'Break' and 'continue' inside the loops are directly translated to the depart and repeat nodes for the corresponding loop region.

This may look a bit too complicated, but in fact this allows more simple and uniform handling of the control flow.

All loop_phi and phi nodes for some region always have the same number of source operands. The number of source operands for region_node::loop_phi nodes is 1 + number of repeat nodes that reference this region as a target. The number of source operands for region_node::phi nodes is equal to the number of depart nodes that reference this region as a target. All depart/repeat nodes for the region have unique indices equal to the index of source operand for phi/loop_phi nodes.

First source operand for region_node::loop_phi nodes (src[0]) is an incoming value that enters the region from the outside. Each remaining source operand comes from the corresponding repeat node.

More complex example:

GLSL:

a = 1;
while (a < 5) {
    a = a * 2;
    if (b == 3) {
        continue;
    } else {
        a = 6;
    }
    if (c == 4)
        break;
    a = a + 1;
}

IR with SSA form:

a.1 = 1;
region #0 {
    // loop phi values: src[0] - incoming, src[1] - from repeat_1, src[2] - from repeat_2
    region#0 loop_phi: a.2 = phi a.1, a.6, a.3

    repeat_1 region #0 after {
        a.3 = a.2 * 2;
        cond1 = (b == 3);
        region #1 {
            depart_0 region #1 after {
                if (cond1) {
                    repeat_2 region #0;
                }
            }
            a.4 = 6;

            region #1 phi: a.5 = phi a.4; // src[0] - from depart_0
        }
        cond2 = (c == 4);
        region #2 {
            depart_0 region #2 after {
                if (cond2) {
                    depart_0 region #0;
                }
            }
        }
        a.6 = a.5 + 1;
    }

    region #0 phi: a.7 = phi a.5 // src[0] from depart_0
}

Phi nodes with single source operand are just copies, they are not really necessary, but this allows to handle all depart_nodes in the uniform way.

Instruction nodes

Instruction nodes represent different kinds of instructions - alu_node, cf_node, fetch_node, etc. Each of them contains the "bc" structure where all fields of the bytecode are stored (the type is bc_alu for alu_node, etc). The operands are represented using the vectors of pointers to value class (node::src, node::dst)

SSA-specific nodes

Phi nodes currently don't have special node class, they are stored as node. Destination vector contains a single destination value, source vector contains 1 or more source values.

Psi nodes [5], [6] also don't have a special node class and stored as node. Source vector contains 3 values for each source operand - the value of predicate, value of corresponding PRED_SEL field, and the source value itself.

Indirect addressing

Special kind of values (VLK_RELREG) is used to represent indirect operands. These values don't have SSA versions. The representation is mostly based on the [2]. Indirect operand contains the "offset/address" value (value::rel), (e.g. some SSA version of the AR register value, though after some passes it may be any value - constant, register, etc), also it contains the maydef and mayuse vectors of pointers to values (similar to dst/src vectors in the node) to represent the effects of aliasing in the SSA form.

E.g. if we have the array R5.x ... R8.x and the following instruction :

MOV R0.x, R[5 + AR].x

then source indirect operand is represented with the VLK_RELREG value, value::rel is AR, value::maydef is empty (in fact it always contain the same number of elements as mayuse to simplify the handling, but they are NULLs), value::mayuse contains [R5.x, R6.x, R7.x, R8.x] (or the corresponding SSA versions after ssa_rename).

Additional "virtual variables" as in HSSA [2] are not used, also there is no special handling for "zero versions". Typical programs in our case are small, indirect addressing is rare, array sizes are limited by max gpr number, so we don't really need to use special tricks to avoid the explosion of value versions. Also this allows more precise liveness computation for array elements without modifications to the algorithms.

With the following instruction:

MOV R[5+AR].x, R0.x

we'll have both maydef and mayuse vectors for dst operand filled with array values initially: [R5.x, R6.x, R7.x, R8.x]. After the ssa_rename pass mayuse will contain previous versions, maydef will contain new potentially-defined versions.


Passes

  • bc_parser - creates the IR from the source bytecode, initializes src and dst value vectors for instruction nodes. Most ALU nodes have one dst operand and the number of source operands is equal to the number of source operands for the ISA instruction. Nodes for PREDSETxx instructions have 3 dst operands - dst[0] is dst gpr as in the original instruction, other two are pseudo-operands that represent possibly updated predicate and exec_mask. Predicate values are used in the predicated alu instructions (node::pred), exec_mask values are used in the if_nodes (if_node::cond). Each vector operand in the CF/TEX/VTX instructions is represented with 4 values - components of the vector.

  • ssa_prepare - creates phi expressions.

  • ssa_rename - renames the values (assigns versions).

  • liveness - liveness computation, sets 'dead' flag for unused nodes and values, optionally computes interference information for the values.

  • dce_cleanup - eliminates 'dead' nodes, also removes some unnecessary nodes created by bc_parser, e.g. the nodes for the JUMP instructions in the source, containers for ALU groups (they were only needed for the ssa_rename pass)

  • if_conversion - converts control flow with if_nodes to the data flow in cases where it can improve performance (small alu-only branches). Both branches are executed speculatively and the phi expressions are replaced with conditional moves (CNDxx) to select the final value using the same condition predicate as was used by the original if_node. E.g. if_node used dst[2] from PREDSETxx instruction, CNDxx now uses dst[0] from the same PREDSETxx instruction.

  • peephole - peephole optimizations

  • gvn - Global Value Numbering [2], [3]

  • gcm - Global Code Motion [3]. Also performs grouping of the instructions of the same kind (CF/FETCH/ALU).

  • register allocation passes, some ideas are used from [4], but implementation is simplified to make it more efficient in terms of the compilation speed (e.g. no recursive recoloring) while achieving good enough results.

    • ra_split - prepares the program to register allocation. Splits live ranges for constrained values by inserting the copies to/from temporary values, so that the live range of the constrained values becomes minimal.

    • ra_coalesce - performs global allocation on registers used in CF/FETCH instructions. It's performed first to make sure they end up in the same GPR. Also tries to allocate all values involved in copies (inserted by the ra_split pass) to the same register, so that the copies may be eliminated.

    • ra_init - allocates gpr arrays (if indirect addressing is used), and remaining values.

  • post_scheduler - ALU scheduler, handles VLIW packing and performs the final register allocation for local values inside ALU clauses. Eliminates all coalesced copies (if src and dst of the copy are allocated to the same register).

  • ra_checker - optional debugging pass that tries to catch basic errors of the scheduler or regalloc,

  • bc_finalize - propagates the regalloc information from values in node::src and node::dst vectors to the bytecode fields, converts control flow structure (region/depart/repeat) to the target instructions (JUMP/ELSE/POP, LOOP_START/LOOP_END/LOOP_CONTINUE/LOOP_BREAK).

  • bc_builder - builds final bytecode,


References

[1] "Tree-Based Code Optimization. A Thesis Proposal", Carl McConnell

[2] "Effective Representation of Aliases and Indirect Memory Operations in SSA Form", Fred Chow, Sun Chan, Shin-Ming Liu, Raymond Lo, Mark Streich

[3] "Global Code Motion. Global Value Numbering.", Cliff Click

[4] "Register Allocation for Programs in SSA Form", Sebastian Hack

[5] "An extension to the SSA representation for predicated code", Francois de Ferriere

[6] "Improvements to the Psi-SSA Representation", F. de Ferriere