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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
* Corbin Simpson
*/
#include "r600_pipe_common.h"
#include "r600_cs.h"
#include "r600_query.h"
#include "util/u_format.h"
#include "util/u_log.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
#include "util/os_time.h"
#include <errno.h>
#include <inttypes.h>
static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex);
static enum radeon_surf_mode
r600_choose_tiling(struct r600_common_screen *rscreen,
const struct pipe_resource *templ);
bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
struct r600_texture *rdst,
unsigned dst_level, unsigned dstx,
unsigned dsty, unsigned dstz,
struct r600_texture *rsrc,
unsigned src_level,
const struct pipe_box *src_box)
{
if (!rctx->dma.cs)
return false;
if (rdst->surface.bpe != rsrc->surface.bpe)
return false;
/* MSAA: Blits don't exist in the real world. */
if (rsrc->resource.b.b.nr_samples > 1 ||
rdst->resource.b.b.nr_samples > 1)
return false;
/* Depth-stencil surfaces:
* When dst is linear, the DB->CB copy preserves HTILE.
* When dst is tiled, the 3D path must be used to update HTILE.
*/
if (rsrc->is_depth || rdst->is_depth)
return false;
/* CMASK as:
* src: Both texture and SDMA paths need decompression. Use SDMA.
* dst: If overwriting the whole texture, discard CMASK and use
* SDMA. Otherwise, use the 3D path.
*/
if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
/* The CMASK clear is only enabled for the first level. */
assert(dst_level == 0);
if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
dstx, dsty, dstz, src_box->width,
src_box->height, src_box->depth))
return false;
r600_texture_discard_cmask(rctx->screen, rdst);
}
/* All requirements are met. Prepare textures for SDMA. */
if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
assert(!(rsrc->dirty_level_mask & (1 << src_level)));
assert(!(rdst->dirty_level_mask & (1 << dst_level)));
return true;
}
/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
static void r600_copy_region_with_blit(struct pipe_context *pipe,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct pipe_blit_info blit;
memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.format = src->format;
blit.src.level = src_level;
blit.src.box = *src_box;
blit.dst.resource = dst;
blit.dst.format = dst->format;
blit.dst.level = dst_level;
blit.dst.box.x = dstx;
blit.dst.box.y = dsty;
blit.dst.box.z = dstz;
blit.dst.box.width = src_box->width;
blit.dst.box.height = src_box->height;
blit.dst.box.depth = src_box->depth;
blit.mask = util_format_get_mask(src->format) &
util_format_get_mask(dst->format);
blit.filter = PIPE_TEX_FILTER_NEAREST;
if (blit.mask) {
pipe->blit(pipe, &blit);
}
}
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *dst = &rtransfer->staging->b.b;
struct pipe_resource *src = transfer->resource;
if (src->nr_samples > 1) {
r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
src, transfer->level, &transfer->box);
return;
}
rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
&transfer->box);
}
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *dst = transfer->resource;
struct pipe_resource *src = &rtransfer->staging->b.b;
struct pipe_box sbox;
u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
if (dst->nr_samples > 1) {
r600_copy_region_with_blit(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
src, 0, &sbox);
return;
}
rctx->dma_copy(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
src, 0, &sbox);
}
static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
struct r600_texture *rtex, unsigned level,
const struct pipe_box *box,
unsigned *stride,
unsigned *layer_stride)
{
*stride = rtex->surface.u.legacy.level[level].nblk_x *
rtex->surface.bpe;
*layer_stride = rtex->surface.u.legacy.level[level].slice_size;
if (!box)
return rtex->surface.u.legacy.level[level].offset;
/* Each texture is an array of mipmap levels. Each level is
* an array of slices. */
return rtex->surface.u.legacy.level[level].offset +
box->z * rtex->surface.u.legacy.level[level].slice_size +
(box->y / rtex->surface.blk_h *
rtex->surface.u.legacy.level[level].nblk_x +
box->x / rtex->surface.blk_w) * rtex->surface.bpe;
}
static int r600_init_surface(struct r600_common_screen *rscreen,
struct radeon_surf *surface,
const struct pipe_resource *ptex,
enum radeon_surf_mode array_mode,
unsigned pitch_in_bytes_override,
unsigned offset,
bool is_imported,
bool is_scanout,
bool is_flushed_depth)
{
const struct util_format_description *desc =
util_format_description(ptex->format);
bool is_depth, is_stencil;
int r;
unsigned i, bpe, flags = 0;
is_depth = util_format_has_depth(desc);
is_stencil = util_format_has_stencil(desc);
if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
bpe = 4; /* stencil is allocated separately on evergreen */
} else {
bpe = util_format_get_blocksize(ptex->format);
assert(util_is_power_of_two(bpe));
}
if (!is_flushed_depth && is_depth) {
flags |= RADEON_SURF_ZBUFFER;
if (is_stencil)
flags |= RADEON_SURF_SBUFFER;
}
if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
/* This should catch bugs in gallium users setting incorrect flags. */
assert(ptex->nr_samples <= 1 &&
ptex->array_size == 1 &&
ptex->depth0 == 1 &&
ptex->last_level == 0 &&
!(flags & RADEON_SURF_Z_OR_SBUFFER));
flags |= RADEON_SURF_SCANOUT;
}
if (ptex->bind & PIPE_BIND_SHARED)
flags |= RADEON_SURF_SHAREABLE;
if (is_imported)
flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
array_mode, surface);
if (r) {
return r;
}
if (pitch_in_bytes_override &&
pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
/* old ddx on evergreen over estimate alignment for 1d, only 1 level
* for those
*/
surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
surface->u.legacy.level[0].slice_size = pitch_in_bytes_override *
surface->u.legacy.level[0].nblk_y;
}
if (offset) {
for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
surface->u.legacy.level[i].offset += offset;
}
return 0;
}
static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct radeon_bo_metadata *metadata)
{
struct radeon_surf *surface = &rtex->surface;
memset(metadata, 0, sizeof(*metadata));
metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
metadata->u.legacy.bankw = surface->u.legacy.bankw;
metadata->u.legacy.bankh = surface->u.legacy.bankh;
metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
}
static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
struct radeon_surf *surf,
struct radeon_bo_metadata *metadata,
enum radeon_surf_mode *array_mode,
bool *is_scanout)
{
surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
surf->u.legacy.bankw = metadata->u.legacy.bankw;
surf->u.legacy.bankh = metadata->u.legacy.bankh;
surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
*array_mode = RADEON_SURF_MODE_2D;
else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
*array_mode = RADEON_SURF_MODE_1D;
else
*array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
*is_scanout = metadata->u.legacy.scanout;
}
static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
struct r600_texture *rtex)
{
struct r600_common_screen *rscreen = rctx->screen;
struct pipe_context *ctx = &rctx->b;
if (ctx == rscreen->aux_context)
mtx_lock(&rscreen->aux_context_lock);
ctx->flush_resource(ctx, &rtex->resource.b.b);
ctx->flush(ctx, NULL, 0);
if (ctx == rscreen->aux_context)
mtx_unlock(&rscreen->aux_context_lock);
}
static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
if (!rtex->cmask.size)
return;
assert(rtex->resource.b.b.nr_samples <= 1);
/* Disable CMASK. */
memset(&rtex->cmask, 0, sizeof(rtex->cmask));
rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
rtex->dirty_level_mask = 0;
rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
if (rtex->cmask_buffer != &rtex->resource)
r600_resource_reference(&rtex->cmask_buffer, NULL);
/* Notify all contexts about the change. */
p_atomic_inc(&rscreen->dirty_tex_counter);
p_atomic_inc(&rscreen->compressed_colortex_counter);
}
static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
struct r600_texture *rtex,
unsigned new_bind_flag,
bool invalidate_storage)
{
struct pipe_screen *screen = rctx->b.screen;
struct r600_texture *new_tex;
struct pipe_resource templ = rtex->resource.b.b;
unsigned i;
templ.bind |= new_bind_flag;
/* r600g doesn't react to dirty_tex_descriptor_counter */
if (rctx->chip_class < SI)
return;
if (rtex->resource.b.is_shared)
return;
if (new_bind_flag == PIPE_BIND_LINEAR) {
if (rtex->surface.is_linear)
return;
/* This fails with MSAA, depth, and compressed textures. */
if (r600_choose_tiling(rctx->screen, &templ) !=
RADEON_SURF_MODE_LINEAR_ALIGNED)
return;
}
new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
if (!new_tex)
return;
/* Copy the pixels to the new texture. */
if (!invalidate_storage) {
for (i = 0; i <= templ.last_level; i++) {
struct pipe_box box;
u_box_3d(0, 0, 0,
u_minify(templ.width0, i), u_minify(templ.height0, i),
util_max_layer(&templ, i) + 1, &box);
rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
&rtex->resource.b.b, i, &box);
}
}
if (new_bind_flag == PIPE_BIND_LINEAR) {
r600_texture_discard_cmask(rctx->screen, rtex);
}
/* Replace the structure fields of rtex. */
rtex->resource.b.b.bind = templ.bind;
pb_reference(&rtex->resource.buf, new_tex->resource.buf);
rtex->resource.gpu_address = new_tex->resource.gpu_address;
rtex->resource.vram_usage = new_tex->resource.vram_usage;
rtex->resource.gart_usage = new_tex->resource.gart_usage;
rtex->resource.bo_size = new_tex->resource.bo_size;
rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
rtex->resource.domains = new_tex->resource.domains;
rtex->resource.flags = new_tex->resource.flags;
rtex->size = new_tex->size;
rtex->db_render_format = new_tex->db_render_format;
rtex->db_compatible = new_tex->db_compatible;
rtex->can_sample_z = new_tex->can_sample_z;
rtex->can_sample_s = new_tex->can_sample_s;
rtex->surface = new_tex->surface;
rtex->fmask = new_tex->fmask;
rtex->cmask = new_tex->cmask;
rtex->cb_color_info = new_tex->cb_color_info;
rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
rtex->htile_offset = new_tex->htile_offset;
rtex->depth_cleared = new_tex->depth_cleared;
rtex->stencil_cleared = new_tex->stencil_cleared;
rtex->non_disp_tiling = new_tex->non_disp_tiling;
rtex->framebuffers_bound = new_tex->framebuffers_bound;
if (new_bind_flag == PIPE_BIND_LINEAR) {
assert(!rtex->htile_offset);
assert(!rtex->cmask.size);
assert(!rtex->fmask.size);
assert(!rtex->is_depth);
}
r600_texture_reference(&new_tex, NULL);
p_atomic_inc(&rctx->screen->dirty_tex_counter);
}
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_context *ctx,
struct pipe_resource *resource,
struct winsys_handle *whandle,
unsigned usage)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct r600_common_context *rctx;
struct r600_resource *res = (struct r600_resource*)resource;
struct r600_texture *rtex = (struct r600_texture*)resource;
struct radeon_bo_metadata metadata;
bool update_metadata = false;
unsigned stride, offset, slice_size;
ctx = threaded_context_unwrap_sync(ctx);
rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
if (resource->target != PIPE_BUFFER) {
/* This is not supported now, but it might be required for OpenCL
* interop in the future.
*/
if (resource->nr_samples > 1 || rtex->is_depth)
return false;
/* Move a suballocated texture into a non-suballocated allocation. */
if (rscreen->ws->buffer_is_suballocated(res->buf) ||
rtex->surface.tile_swizzle) {
assert(!res->b.is_shared);
r600_reallocate_texture_inplace(rctx, rtex,
PIPE_BIND_SHARED, false);
rctx->b.flush(&rctx->b, NULL, 0);
assert(res->b.b.bind & PIPE_BIND_SHARED);
assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
assert(rtex->surface.tile_swizzle == 0);
}
if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
rtex->cmask.size) {
/* Eliminate fast clear (CMASK) */
r600_eliminate_fast_color_clear(rctx, rtex);
/* Disable CMASK if flush_resource isn't going
* to be called.
*/
if (rtex->cmask.size)
r600_texture_discard_cmask(rscreen, rtex);
}
/* Set metadata. */
if (!res->b.is_shared || update_metadata) {
r600_texture_init_metadata(rscreen, rtex, &metadata);
if (rscreen->query_opaque_metadata)
rscreen->query_opaque_metadata(rscreen, rtex,
&metadata);
rscreen->ws->buffer_set_metadata(res->buf, &metadata);
}
offset = rtex->surface.u.legacy.level[0].offset;
stride = rtex->surface.u.legacy.level[0].nblk_x *
rtex->surface.bpe;
slice_size = rtex->surface.u.legacy.level[0].slice_size;
} else {
/* Move a suballocated buffer into a non-suballocated allocation. */
if (rscreen->ws->buffer_is_suballocated(res->buf)) {
assert(!res->b.is_shared);
/* Allocate a new buffer with PIPE_BIND_SHARED. */
struct pipe_resource templ = res->b.b;
templ.bind |= PIPE_BIND_SHARED;
struct pipe_resource *newb =
screen->resource_create(screen, &templ);
if (!newb)
return false;
/* Copy the old buffer contents to the new one. */
struct pipe_box box;
u_box_1d(0, newb->width0, &box);
rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
&res->b.b, 0, &box);
/* Move the new buffer storage to the old pipe_resource. */
r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
pipe_resource_reference(&newb, NULL);
assert(res->b.b.bind & PIPE_BIND_SHARED);
assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
}
/* Buffers */
offset = 0;
stride = 0;
slice_size = 0;
}
if (res->b.is_shared) {
/* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
* doesn't set it.
*/
res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
} else {
res->b.is_shared = true;
res->external_usage = usage;
}
return rscreen->ws->buffer_get_handle(res->buf, stride, offset,
slice_size, whandle);
}
static void r600_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
r600_texture_reference(&rtex->flushed_depth_texture, NULL);
if (rtex->cmask_buffer != &rtex->resource) {
r600_resource_reference(&rtex->cmask_buffer, NULL);
}
pb_reference(&resource->buf, NULL);
FREE(rtex);
}
static const struct u_resource_vtbl r600_texture_vtbl;
/* The number of samples can be specified independently of the texture. */
void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
unsigned nr_samples,
struct r600_fmask_info *out)
{
/* FMASK is allocated like an ordinary texture. */
struct pipe_resource templ = rtex->resource.b.b;
struct radeon_surf fmask = {};
unsigned flags, bpe;
memset(out, 0, sizeof(*out));
templ.nr_samples = 1;
flags = rtex->surface.flags | RADEON_SURF_FMASK;
/* Use the same parameters and tile mode. */
fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
if (nr_samples <= 4)
fmask.u.legacy.bankh = 4;
switch (nr_samples) {
case 2:
case 4:
bpe = 1;
break;
case 8:
bpe = 4;
break;
default:
R600_ERR("Invalid sample count for FMASK allocation.\n");
return;
}
/* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
* This can be fixed by writing a separate FMASK allocator specifically
* for R600-R700 asics. */
if (rscreen->chip_class <= R700) {
bpe *= 2;
}
if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
RADEON_SURF_MODE_2D, &fmask)) {
R600_ERR("Got error in surface_init while allocating FMASK.\n");
return;
}
assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
if (out->slice_tile_max)
out->slice_tile_max -= 1;
out->tile_mode_index = fmask.u.legacy.tiling_index[0];
out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
out->bank_height = fmask.u.legacy.bankh;
out->tile_swizzle = fmask.tile_swizzle;
out->alignment = MAX2(256, fmask.surf_alignment);
out->size = fmask.surf_size;
}
static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
r600_texture_get_fmask_info(rscreen, rtex,
rtex->resource.b.b.nr_samples, &rtex->fmask);
rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
rtex->size = rtex->fmask.offset + rtex->fmask.size;
}
void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct r600_cmask_info *out)
{
unsigned cmask_tile_width = 8;
unsigned cmask_tile_height = 8;
unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
unsigned element_bits = 4;
unsigned cmask_cache_bits = 1024;
unsigned num_pipes = rscreen->info.num_tile_pipes;
unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
unsigned base_align = num_pipes * pipe_interleave_bytes;
unsigned slice_bytes =
((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
assert(macro_tile_width % 128 == 0);
assert(macro_tile_height % 128 == 0);
out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
out->alignment = MAX2(256, base_align);
out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
align(slice_bytes, base_align);
}
static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
rtex->size = rtex->cmask.offset + rtex->cmask.size;
rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
}
static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
if (rtex->cmask_buffer)
return;
assert(rtex->cmask.size == 0);
r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
rtex->cmask_buffer = (struct r600_resource *)
r600_aligned_buffer_create(&rscreen->b,
R600_RESOURCE_FLAG_UNMAPPABLE,
PIPE_USAGE_DEFAULT,
rtex->cmask.size,
rtex->cmask.alignment);
if (rtex->cmask_buffer == NULL) {
rtex->cmask.size = 0;
return;
}
/* update colorbuffer state bits */
rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
p_atomic_inc(&rscreen->compressed_colortex_counter);
}
static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
unsigned cl_width, cl_height, width, height;
unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
unsigned num_pipes = rscreen->info.num_tile_pipes;
rtex->surface.htile_size = 0;
if (rscreen->chip_class <= EVERGREEN &&
rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
return;
/* HW bug on R6xx. */
if (rscreen->chip_class == R600 &&
(rtex->resource.b.b.width0 > 7680 ||
rtex->resource.b.b.height0 > 7680))
return;
switch (num_pipes) {
case 1:
cl_width = 32;
cl_height = 16;
break;
case 2:
cl_width = 32;
cl_height = 32;
break;
case 4:
cl_width = 64;
cl_height = 32;
break;
case 8:
cl_width = 64;
cl_height = 64;
break;
case 16:
cl_width = 128;
cl_height = 64;
break;
default:
assert(0);
return;
}
width = align(rtex->resource.b.b.width0, cl_width * 8);
height = align(rtex->resource.b.b.height0, cl_height * 8);
slice_elements = (width * height) / (8 * 8);
slice_bytes = slice_elements * 4;
pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
base_align = num_pipes * pipe_interleave_bytes;
rtex->surface.htile_alignment = base_align;
rtex->surface.htile_size =
(util_max_layer(&rtex->resource.b.b, 0) + 1) *
align(slice_bytes, base_align);
}
static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
struct r600_texture *rtex)
{
r600_texture_get_htile_size(rscreen, rtex);
if (!rtex->surface.htile_size)
return;
rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
rtex->size = rtex->htile_offset + rtex->surface.htile_size;
}
void r600_print_texture_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex, struct u_log_context *log)
{
int i;
/* Common parameters. */
u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
"blk_h=%u, array_size=%u, last_level=%u, "
"bpe=%u, nsamples=%u, flags=0x%x, %s\n",
rtex->resource.b.b.width0, rtex->resource.b.b.height0,
rtex->resource.b.b.depth0, rtex->surface.blk_w,
rtex->surface.blk_h,
rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
rtex->surface.bpe, rtex->resource.b.b.nr_samples,
rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
"bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
if (rtex->fmask.size)
u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
if (rtex->cmask.size)
u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
"slice_tile_max=%u\n",
rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
rtex->cmask.slice_tile_max);
if (rtex->htile_offset)
u_log_printf(log, " HTile: offset=%"PRIu64", size=%"PRIu64", "
"alignment=%u\n",
rtex->htile_offset, rtex->surface.htile_size,
rtex->surface.htile_alignment);
for (i = 0; i <= rtex->resource.b.b.last_level; i++)
u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"mode=%u, tiling_index = %u\n",
i, rtex->surface.u.legacy.level[i].offset,
rtex->surface.u.legacy.level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
u_minify(rtex->resource.b.b.height0, i),
u_minify(rtex->resource.b.b.depth0, i),
rtex->surface.u.legacy.level[i].nblk_x,
rtex->surface.u.legacy.level[i].nblk_y,
rtex->surface.u.legacy.level[i].mode,
rtex->surface.u.legacy.tiling_index[i]);
if (rtex->surface.has_stencil) {
u_log_printf(log, " StencilLayout: tilesplit=%u\n",
rtex->surface.u.legacy.stencil_tile_split);
for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
"slice_size=%"PRIu64", npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"mode=%u, tiling_index = %u\n",
i, rtex->surface.u.legacy.stencil_level[i].offset,
rtex->surface.u.legacy.stencil_level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
u_minify(rtex->resource.b.b.height0, i),
u_minify(rtex->resource.b.b.depth0, i),
rtex->surface.u.legacy.stencil_level[i].nblk_x,
rtex->surface.u.legacy.stencil_level[i].nblk_y,
rtex->surface.u.legacy.stencil_level[i].mode,
rtex->surface.u.legacy.stencil_tiling_index[i]);
}
}
}
/* Common processing for r600_texture_create and r600_texture_from_handle */
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
struct pb_buffer *buf,
struct radeon_surf *surface)
{
struct r600_texture *rtex;
struct r600_resource *resource;
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
rtex = CALLOC_STRUCT(r600_texture);
if (!rtex)
return NULL;
resource = &rtex->resource;
resource->b.b = *base;
resource->b.b.next = NULL;
resource->b.vtbl = &r600_texture_vtbl;
pipe_reference_init(&resource->b.b.reference, 1);
resource->b.b.screen = screen;
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
rtex->surface = *surface;
rtex->size = rtex->surface.surf_size;
rtex->db_render_format = base->format;
/* Tiled depth textures utilize the non-displayable tile order.
* This must be done after r600_setup_surface.
* Applies to R600-Cayman. */
rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
/* Applies to GCN. */
rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
if (rtex->is_depth) {
if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
rscreen->chip_class >= EVERGREEN) {
rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
} else {
if (rtex->resource.b.b.nr_samples <= 1 &&
(rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
rtex->can_sample_z = true;
}
if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
rtex->db_compatible = true;
if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
r600_texture_allocate_htile(rscreen, rtex);
}
} else {
if (base->nr_samples > 1) {
if (!buf) {
r600_texture_allocate_fmask(rscreen, rtex);
r600_texture_allocate_cmask(rscreen, rtex);
rtex->cmask_buffer = &rtex->resource;
}
if (!rtex->fmask.size || !rtex->cmask.size) {
FREE(rtex);
return NULL;
}
}
}
/* Now create the backing buffer. */
if (!buf) {
r600_init_resource_fields(rscreen, resource, rtex->size,
rtex->surface.surf_alignment);
/* Displayable surfaces are not suballocated. */
if (resource->b.b.bind & PIPE_BIND_SCANOUT)
resource->flags |= RADEON_FLAG_NO_SUBALLOC;
if (!r600_alloc_resource(rscreen, resource)) {
FREE(rtex);
return NULL;
}
} else {
resource->buf = buf;
resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
resource->bo_size = buf->size;
resource->bo_alignment = buf->alignment;
resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
if (resource->domains & RADEON_DOMAIN_VRAM)
resource->vram_usage = buf->size;
else if (resource->domains & RADEON_DOMAIN_GTT)
resource->gart_usage = buf->size;
}
if (rtex->cmask.size) {
/* Initialize the cmask to 0xCC (= compressed state). */
r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
rtex->cmask.offset, rtex->cmask.size,
0xCCCCCCCC);
}
if (rtex->htile_offset) {
uint32_t clear_value = 0;
r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
rtex->htile_offset,
rtex->surface.htile_size,
clear_value);
}
/* Initialize the CMASK base register value. */
rtex->cmask.base_address_reg =
(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
if (rscreen->debug_flags & DBG_VM) {
fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
rtex->resource.gpu_address,
rtex->resource.gpu_address + rtex->resource.buf->size,
base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
}
if (rscreen->debug_flags & DBG_TEX) {
puts("Texture:");
struct u_log_context log;
u_log_context_init(&log);
r600_print_texture_info(rscreen, rtex, &log);
u_log_new_page_print(&log, stdout);
fflush(stdout);
u_log_context_destroy(&log);
}
return rtex;
}
static enum radeon_surf_mode
r600_choose_tiling(struct r600_common_screen *rscreen,
const struct pipe_resource *templ)
{
const struct util_format_description *desc = util_format_description(templ->format);
bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
!(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
/* MSAA resources must be 2D tiled. */
if (templ->nr_samples > 1)
return RADEON_SURF_MODE_2D;
/* Transfer resources should be linear. */
if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
(templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
(templ->target == PIPE_TEXTURE_2D ||
templ->target == PIPE_TEXTURE_3D))
force_tiling = true;
/* Handle common candidates for the linear mode.
* Compressed textures and DB surfaces must always be tiled.
*/
if (!force_tiling &&
!is_depth_stencil &&
!util_format_is_compressed(templ->format)) {
if (rscreen->debug_flags & DBG_NO_TILING)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
if (templ->bind & PIPE_BIND_LINEAR)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Textures with a very small height are recommended to be linear. */
if (templ->target == PIPE_TEXTURE_1D ||
templ->target == PIPE_TEXTURE_1D_ARRAY ||
/* Only very thin and long 2D textures should benefit from
* linear_aligned. */
(templ->width0 > 8 && templ->height0 <= 2))
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Textures likely to be mapped often. */
if (templ->usage == PIPE_USAGE_STAGING ||
templ->usage == PIPE_USAGE_STREAM)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
}
/* Make small textures 1D tiled. */
if (templ->width0 <= 16 || templ->height0 <= 16 ||
(rscreen->debug_flags & DBG_NO_2D_TILING))
return RADEON_SURF_MODE_1D;
/* The allocator will switch to 1D if needed. */
return RADEON_SURF_MODE_2D;
}
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct radeon_surf surface = {0};
bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
int r;
r = r600_init_surface(rscreen, &surface, templ,
r600_choose_tiling(rscreen, templ), 0, 0,
false, false, is_flushed_depth);
if (r) {
return NULL;
}
return (struct pipe_resource *)
r600_texture_create_object(screen, templ, NULL, &surface);
}
static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *whandle,
unsigned usage)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct pb_buffer *buf = NULL;
unsigned stride = 0, offset = 0;
enum radeon_surf_mode array_mode;
struct radeon_surf surface = {};
int r;
struct radeon_bo_metadata metadata = {};
struct r600_texture *rtex;
bool is_scanout;
/* Support only 2D textures without mipmaps */
if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
templ->depth0 != 1 || templ->last_level != 0)
return NULL;
buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
if (!buf)
return NULL;
rscreen->ws->buffer_get_metadata(buf, &metadata);
r600_surface_import_metadata(rscreen, &surface, &metadata,
&array_mode, &is_scanout);
r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
offset, true, is_scanout, false);
if (r) {
return NULL;
}
rtex = r600_texture_create_object(screen, templ, buf, &surface);
if (!rtex)
return NULL;
rtex->resource.b.is_shared = true;
rtex->resource.external_usage = usage;
if (rscreen->apply_opaque_metadata)
rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
assert(rtex->surface.tile_swizzle == 0);
return &rtex->resource.b.b;
}
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_texture **staging)
{
struct r600_texture *rtex = (struct r600_texture*)texture;
struct pipe_resource resource;
struct r600_texture **flushed_depth_texture = staging ?
staging : &rtex->flushed_depth_texture;
enum pipe_format pipe_format = texture->format;
if (!staging) {
if (rtex->flushed_depth_texture)
return true; /* it's ready */
if (!rtex->can_sample_z && rtex->can_sample_s) {
switch (pipe_format) {
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
/* Save memory by not allocating the S plane. */
pipe_format = PIPE_FORMAT_Z32_FLOAT;
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
/* Save memory bandwidth by not copying the
* stencil part during flush.
*
* This potentially increases memory bandwidth
* if an application uses both Z and S texturing
* simultaneously (a flushed Z24S8 texture
* would be stored compactly), but how often
* does that really happen?
*/
pipe_format = PIPE_FORMAT_Z24X8_UNORM;
break;
default:;
}
} else if (!rtex->can_sample_s && rtex->can_sample_z) {
assert(util_format_has_stencil(util_format_description(pipe_format)));
/* DB->CB copies to an 8bpp surface don't work. */
pipe_format = PIPE_FORMAT_X24S8_UINT;
}
}
memset(&resource, 0, sizeof(resource));
resource.target = texture->target;
resource.format = pipe_format;
resource.width0 = texture->width0;
resource.height0 = texture->height0;
resource.depth0 = texture->depth0;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold flushed depth\n");
return false;
}
(*flushed_depth_texture)->non_disp_tiling = false;
return true;
}
/**
* Initialize the pipe_resource descriptor to be of the same size as the box,
* which is supposed to hold a subregion of the texture "orig" at the given
* mipmap level.
*/
static void r600_init_temp_resource_from_box(struct pipe_resource *res,
struct pipe_resource *orig,
const struct pipe_box *box,
unsigned level, unsigned flags)
{
memset(res, 0, sizeof(*res));
res->format = orig->format;
res->width0 = box->width;
res->height0 = box->height;
res->depth0 = 1;
res->array_size = 1;
res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
res->flags = flags;
/* We must set the correct texture target and dimensions for a 3D box. */
if (box->depth > 1 && util_max_layer(orig, level) > 0) {
res->target = PIPE_TEXTURE_2D_ARRAY;
res->array_size = box->depth;
} else {
res->target = PIPE_TEXTURE_2D;
}
}
static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
unsigned transfer_usage,
const struct pipe_box *box)
{
/* r600g doesn't react to dirty_tex_descriptor_counter */
return rscreen->chip_class >= SI &&
!rtex->resource.b.is_shared &&
!(transfer_usage & PIPE_TRANSFER_READ) &&
rtex->resource.b.b.last_level == 0 &&
util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
box->x, box->y, box->z,
box->width, box->height,
box->depth);
}
static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
struct r600_texture *rtex)
{
struct r600_common_screen *rscreen = rctx->screen;
/* There is no point in discarding depth and tiled buffers. */
assert(!rtex->is_depth);
assert(rtex->surface.is_linear);
/* Reallocate the buffer in the same pipe_resource. */
r600_alloc_resource(rscreen, &rtex->resource);
/* Initialize the CMASK base address (needed even without CMASK). */
rtex->cmask.base_address_reg =
(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
p_atomic_inc(&rscreen->dirty_tex_counter);
rctx->num_alloc_tex_transfer_bytes += rtex->size;
}
static void *r600_texture_transfer_map(struct pipe_context *ctx,
struct pipe_resource *texture,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **ptransfer)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct r600_texture *rtex = (struct r600_texture*)texture;
struct r600_transfer *trans;
struct r600_resource *buf;
unsigned offset = 0;
char *map;
bool use_staging_texture = false;
assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
assert(box->width && box->height && box->depth);
/* Depth textures use staging unconditionally. */
if (!rtex->is_depth) {
/* Degrade the tile mode if we get too many transfers on APUs.
* On dGPUs, the staging texture is always faster.
* Only count uploads that are at least 4x4 pixels large.
*/
if (!rctx->screen->info.has_dedicated_vram &&
level == 0 &&
box->width >= 4 && box->height >= 4 &&
p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
bool can_invalidate =
r600_can_invalidate_texture(rctx->screen, rtex,
usage, box);
r600_reallocate_texture_inplace(rctx, rtex,
PIPE_BIND_LINEAR,
can_invalidate);
}
/* Tiled textures need to be converted into a linear texture for CPU
* access. The staging texture is always linear and is placed in GART.
*
* Reading from VRAM or GTT WC is slow, always use the staging
* texture in this case.
*
* Use the staging texture for uploads if the underlying BO
* is busy.
*/
if (!rtex->surface.is_linear)
use_staging_texture = true;
else if (usage & PIPE_TRANSFER_READ)
use_staging_texture =
rtex->resource.domains & RADEON_DOMAIN_VRAM ||
rtex->resource.flags & RADEON_FLAG_GTT_WC;
/* Write & linear only: */
else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
RADEON_USAGE_READWRITE) ||
!rctx->ws->buffer_wait(rtex->resource.buf, 0,
RADEON_USAGE_READWRITE)) {
/* It's busy. */
if (r600_can_invalidate_texture(rctx->screen, rtex,
usage, box))
r600_texture_invalidate_storage(rctx, rtex);
else
use_staging_texture = true;
}
}
trans = CALLOC_STRUCT(r600_transfer);
if (!trans)
return NULL;
pipe_resource_reference(&trans->b.b.resource, texture);
trans->b.b.level = level;
trans->b.b.usage = usage;
trans->b.b.box = *box;
if (rtex->is_depth) {
struct r600_texture *staging_depth;
if (rtex->resource.b.b.nr_samples > 1) {
/* MSAA depth buffers need to be converted to single sample buffers.
*
* Mapping MSAA depth buffers can occur if ReadPixels is called
* with a multisample GLX visual.
*
* First downsample the depth buffer to a temporary texture,
* then decompress the temporary one to staging.
*
* Only the region being mapped is transfered.
*/
struct pipe_resource resource;
r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
if (usage & PIPE_TRANSFER_READ) {
struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
if (!temp) {
R600_ERR("failed to create a temporary depth texture\n");
FREE(trans);
return NULL;
}
r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
0, 0, 0, box->depth, 0, 0);
pipe_resource_reference(&temp, NULL);
}
/* Just get the strides. */
r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
&trans->b.b.stride,
&trans->b.b.layer_stride);
} else {
/* XXX: only readback the rectangle which is being mapped? */
/* XXX: when discard is true, no need to read back from depth texture */
if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
rctx->blit_decompress_depth(ctx, rtex, staging_depth,
level, level,
box->z, box->z + box->depth - 1,
0, 0);
offset = r600_texture_get_offset(rctx->screen, staging_depth,
level, box,
&trans->b.b.stride,
&trans->b.b.layer_stride);
}
trans->staging = (struct r600_resource*)staging_depth;
buf = trans->staging;
} else if (use_staging_texture) {
struct pipe_resource resource;
struct r600_texture *staging;
r600_init_temp_resource_from_box(&resource, texture, box, level,
R600_RESOURCE_FLAG_TRANSFER);
resource.usage = (usage & PIPE_TRANSFER_READ) ?
PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
/* Create the temporary texture. */
staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
if (!staging) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
trans->staging = &staging->resource;
/* Just get the strides. */
r600_texture_get_offset(rctx->screen, staging, 0, NULL,
&trans->b.b.stride,
&trans->b.b.layer_stride);
if (usage & PIPE_TRANSFER_READ)
r600_copy_to_staging_texture(ctx, trans);
else
usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
buf = trans->staging;
} else {
/* the resource is mapped directly */
offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
&trans->b.b.stride,
&trans->b.b.layer_stride);
buf = &rtex->resource;
}
if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
r600_resource_reference(&trans->staging, NULL);
FREE(trans);
return NULL;
}
*ptransfer = &trans->b.b;
return map + offset;
}
static void r600_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer* transfer)
{
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct pipe_resource *texture = transfer->resource;
struct r600_texture *rtex = (struct r600_texture*)texture;
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b, transfer->level,
&transfer->box);
} else {
r600_copy_from_staging_texture(ctx, rtransfer);
}
}
if (rtransfer->staging) {
rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
r600_resource_reference(&rtransfer->staging, NULL);
}
/* Heuristic for {upload, draw, upload, draw, ..}:
*
* Flush the gfx IB if we've allocated too much texture storage.
*
* The idea is that we don't want to build IBs that use too much
* memory and put pressure on the kernel memory manager and we also
* want to make temporary and invalidated buffers go idle ASAP to
* decrease the total memory usage or make them reusable. The memory
* usage will be slightly higher than given here because of the buffer
* cache in the winsys.
*
* The result is that the kernel memory manager is never a bottleneck.
*/
if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
rctx->gfx.flush(rctx, RADEON_FLUSH_ASYNC, NULL);
rctx->num_alloc_tex_transfer_bytes = 0;
}
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
static const struct u_resource_vtbl r600_texture_vtbl =
{
NULL, /* get_handle */
r600_texture_destroy, /* resource_destroy */
r600_texture_transfer_map, /* transfer_map */
u_default_transfer_flush_region, /* transfer_flush_region */
r600_texture_transfer_unmap, /* transfer_unmap */
};
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width0, unsigned height0,
unsigned width, unsigned height)
{
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
if (!surface)
return NULL;
assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
pipe_reference_init(&surface->base.reference, 1);
pipe_resource_reference(&surface->base.texture, texture);
surface->base.context = pipe;
surface->base.format = templ->format;
surface->base.width = width;
surface->base.height = height;
surface->base.u = templ->u;
surface->width0 = width0;
surface->height0 = height0;
return &surface->base;
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
struct pipe_resource *tex,
const struct pipe_surface *templ)
{
unsigned level = templ->u.tex.level;
unsigned width = u_minify(tex->width0, level);
unsigned height = u_minify(tex->height0, level);
unsigned width0 = tex->width0;
unsigned height0 = tex->height0;
if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
const struct util_format_description *tex_desc
= util_format_description(tex->format);
const struct util_format_description *templ_desc
= util_format_description(templ->format);
assert(tex_desc->block.bits == templ_desc->block.bits);
/* Adjust size of surface if and only if the block width or
* height is changed. */
if (tex_desc->block.width != templ_desc->block.width ||
tex_desc->block.height != templ_desc->block.height) {
unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
width = nblks_x * templ_desc->block.width;
height = nblks_y * templ_desc->block.height;
width0 = util_format_get_nblocksx(tex->format, width0);
height0 = util_format_get_nblocksy(tex->format, height0);
}
}
return r600_create_surface_custom(pipe, tex, templ,
width0, height0,
width, height);
}
static void r600_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surface)
{
struct r600_surface *surf = (struct r600_surface*)surface;
r600_resource_reference(&surf->cb_buffer_fmask, NULL);
r600_resource_reference(&surf->cb_buffer_cmask, NULL);
pipe_resource_reference(&surface->texture, NULL);
FREE(surface);
}
static void r600_clear_texture(struct pipe_context *pipe,
struct pipe_resource *tex,
unsigned level,
const struct pipe_box *box,
const void *data)
{
struct pipe_screen *screen = pipe->screen;
struct r600_texture *rtex = (struct r600_texture*)tex;
struct pipe_surface tmpl = {{0}};
struct pipe_surface *sf;
const struct util_format_description *desc =
util_format_description(tex->format);
tmpl.format = tex->format;
tmpl.u.tex.first_layer = box->z;
tmpl.u.tex.last_layer = box->z + box->depth - 1;
tmpl.u.tex.level = level;
sf = pipe->create_surface(pipe, tex, &tmpl);
if (!sf)
return;
if (rtex->is_depth) {
unsigned clear;
float depth;
uint8_t stencil = 0;
/* Depth is always present. */
clear = PIPE_CLEAR_DEPTH;
desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
if (rtex->surface.has_stencil) {
clear |= PIPE_CLEAR_STENCIL;
desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
}
pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
box->x, box->y,
box->width, box->height, false);
} else {
union pipe_color_union color;
/* pipe_color_union requires the full vec4 representation. */
if (util_format_is_pure_uint(tex->format))
desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
else if (util_format_is_pure_sint(tex->format))
desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
else
desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
if (screen->is_format_supported(screen, tex->format,
tex->target, 0,
PIPE_BIND_RENDER_TARGET)) {
pipe->clear_render_target(pipe, sf, &color,
box->x, box->y,
box->width, box->height, false);
} else {
/* Software fallback - just for R9G9B9E5_FLOAT */
util_clear_render_target(pipe, sf, &color,
box->x, box->y,
box->width, box->height);
}
}
pipe_surface_reference(&sf, NULL);
}
unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
{
const struct util_format_description *desc = util_format_description(format);
#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
return V_0280A0_SWAP_STD;
if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
return ~0U;
switch (desc->nr_channels) {
case 1:
if (HAS_SWIZZLE(0,X))
return V_0280A0_SWAP_STD; /* X___ */
else if (HAS_SWIZZLE(3,X))
return V_0280A0_SWAP_ALT_REV; /* ___X */
break;
case 2:
if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
(HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
(HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
return V_0280A0_SWAP_STD; /* XY__ */
else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
(HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
(HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
/* YX__ */
return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
return V_0280A0_SWAP_ALT; /* X__Y */
else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
return V_0280A0_SWAP_ALT_REV; /* Y__X */
break;
case 3:
if (HAS_SWIZZLE(0,X))
return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
else if (HAS_SWIZZLE(0,Z))
return V_0280A0_SWAP_STD_REV; /* ZYX */
break;
case 4:
/* check the middle channels, the 1st and 4th channel can be NONE */
if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
return V_0280A0_SWAP_STD; /* XYZW */
} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
return V_0280A0_SWAP_STD_REV; /* WZYX */
} else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
return V_0280A0_SWAP_ALT; /* ZYXW */
} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
/* YZWX */
if (desc->is_array)
return V_0280A0_SWAP_ALT_REV;
else
return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
}
break;
}
return ~0U;
}
/* FAST COLOR CLEAR */
static void evergreen_set_clear_color(struct r600_texture *rtex,
enum pipe_format surface_format,
const union pipe_color_union *color)
{
union util_color uc;
memset(&uc, 0, sizeof(uc));
if (rtex->surface.bpe == 16) {
/* DCC fast clear only:
* CLEAR_WORD0 = R = G = B
* CLEAR_WORD1 = A
*/
assert(color->ui[0] == color->ui[1] &&
color->ui[0] == color->ui[2]);
uc.ui[0] = color->ui[0];
uc.ui[1] = color->ui[3];
} else if (util_format_is_pure_uint(surface_format)) {
util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
} else if (util_format_is_pure_sint(surface_format)) {
util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
} else {
util_pack_color(color->f, surface_format, &uc);
}
memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
}
void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
struct pipe_framebuffer_state *fb,
struct r600_atom *fb_state,
unsigned *buffers, ubyte *dirty_cbufs,
const union pipe_color_union *color)
{
int i;
/* This function is broken in BE, so just disable this path for now */
#ifdef PIPE_ARCH_BIG_ENDIAN
return;
#endif
if (rctx->render_cond)
return;
for (i = 0; i < fb->nr_cbufs; i++) {
struct r600_texture *tex;
unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
if (!fb->cbufs[i])
continue;
/* if this colorbuffer is not being cleared */
if (!(*buffers & clear_bit))
continue;
tex = (struct r600_texture *)fb->cbufs[i]->texture;
/* the clear is allowed if all layers are bound */
if (fb->cbufs[i]->u.tex.first_layer != 0 ||
fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
continue;
}
/* cannot clear mipmapped textures */
if (fb->cbufs[i]->texture->last_level != 0) {
continue;
}
/* only supported on tiled surfaces */
if (tex->surface.is_linear) {
continue;
}
/* shared textures can't use fast clear without an explicit flush,
* because there is no way to communicate the clear color among
* all clients
*/
if (tex->resource.b.is_shared &&
!(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
continue;
{
/* 128-bit formats are unusupported */
if (tex->surface.bpe > 8) {
continue;
}
/* ensure CMASK is enabled */
r600_texture_alloc_cmask_separate(rctx->screen, tex);
if (tex->cmask.size == 0) {
continue;
}
/* Do the fast clear. */
rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
tex->cmask.offset, tex->cmask.size, 0,
R600_COHERENCY_CB_META);
bool need_compressed_update = !tex->dirty_level_mask;
tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
if (need_compressed_update)
p_atomic_inc(&rctx->screen->compressed_colortex_counter);
}
evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
if (dirty_cbufs)
*dirty_cbufs |= 1 << i;
rctx->set_atom_dirty(rctx, fb_state, true);
*buffers &= ~clear_bit;
}
}
static struct pipe_memory_object *
r600_memobj_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle,
bool dedicated)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
struct pb_buffer *buf = NULL;
uint32_t stride, offset;
if (!memobj)
return NULL;
buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
&stride, &offset);
if (!buf) {
free(memobj);
return NULL;
}
memobj->b.dedicated = dedicated;
memobj->buf = buf;
memobj->stride = stride;
memobj->offset = offset;
return (struct pipe_memory_object *)memobj;
}
static void
r600_memobj_destroy(struct pipe_screen *screen,
struct pipe_memory_object *_memobj)
{
struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
pb_reference(&memobj->buf, NULL);
free(memobj);
}
static struct pipe_resource *
r600_texture_from_memobj(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct pipe_memory_object *_memobj,
uint64_t offset)
{
int r;
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
struct r600_texture *rtex;
struct radeon_surf surface = {};
struct radeon_bo_metadata metadata = {};
enum radeon_surf_mode array_mode;
bool is_scanout;
struct pb_buffer *buf = NULL;
if (memobj->b.dedicated) {
rscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
r600_surface_import_metadata(rscreen, &surface, &metadata,
&array_mode, &is_scanout);
} else {
/**
* The bo metadata is unset for un-dedicated images. So we fall
* back to linear. See answer to question 5 of the
* VK_KHX_external_memory spec for some details.
*
* It is possible that this case isn't going to work if the
* surface pitch isn't correctly aligned by default.
*
* In order to support it correctly we require multi-image
* metadata to be syncrhonized between radv and radeonsi. The
* semantics of associating multiple image metadata to a memory
* object on the vulkan export side are not concretely defined
* either.
*
* All the use cases we are aware of at the moment for memory
* objects use dedicated allocations. So lets keep the initial
* implementation simple.
*
* A possible alternative is to attempt to reconstruct the
* tiling information when the TexParameter TEXTURE_TILING_EXT
* is set.
*/
array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
is_scanout = false;
}
r = r600_init_surface(rscreen, &surface, templ,
array_mode, memobj->stride,
offset, true, is_scanout,
false);
if (r)
return NULL;
rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
if (!rtex)
return NULL;
/* r600_texture_create_object doesn't increment refcount of
* memobj->buf, so increment it here.
*/
pb_reference(&buf, memobj->buf);
rtex->resource.b.is_shared = true;
rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
if (rscreen->apply_opaque_metadata)
rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
return &rtex->resource.b.b;
}
void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
{
rscreen->b.resource_from_handle = r600_texture_from_handle;
rscreen->b.resource_get_handle = r600_texture_get_handle;
rscreen->b.resource_from_memobj = r600_texture_from_memobj;
rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
rscreen->b.memobj_destroy = r600_memobj_destroy;
}
void r600_init_context_texture_functions(struct r600_common_context *rctx)
{
rctx->b.create_surface = r600_create_surface;
rctx->b.surface_destroy = r600_surface_destroy;
rctx->b.clear_texture = r600_clear_texture;
}
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