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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
* Corbin Simpson
*/
#include "r600_formats.h"
#include "r600d.h"
#include <errno.h>
#include "util/u_format_s3tc.h"
#include "util/u_memory.h"
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *dst = &rtransfer->staging->b.b;
struct pipe_resource *src = transfer->resource;
if (src->nr_samples <= 1) {
if (!rctx->screen->dma_blit(ctx, dst, 0, 0, 0, 0,
src, transfer->level,
&transfer->box)) {
/* async dma could not be use */
ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
src, transfer->level, &transfer->box);
}
} else {
/* Resolve the resource. */
struct pipe_blit_info blit;
memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.format = src->format;
blit.src.level = transfer->level;
blit.src.box = transfer->box;
blit.dst.resource = dst;
blit.dst.format = dst->format;
blit.dst.box.width = transfer->box.width;
blit.dst.box.height = transfer->box.height;
blit.dst.box.depth = transfer->box.depth;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
ctx->blit(ctx, &blit);
}
}
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *texture = transfer->resource;
struct pipe_box sbox;
u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
if (!rctx->screen->dma_blit(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b, 0, &sbox)) {
/* async dma could not be use */
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b,
0, &sbox);
}
}
unsigned r600_texture_get_offset(struct r600_texture *rtex,
unsigned level, unsigned layer)
{
return rtex->surface.level[level].offset +
layer * rtex->surface.level[level].slice_size;
}
static int r600_init_surface(struct r600_screen *rscreen,
struct radeon_surface *surface,
const struct pipe_resource *ptex,
unsigned array_mode,
bool is_flushed_depth)
{
const struct util_format_description *desc =
util_format_description(ptex->format);
bool is_depth, is_stencil;
is_depth = util_format_has_depth(desc);
is_stencil = util_format_has_stencil(desc);
surface->npix_x = ptex->width0;
surface->npix_y = ptex->height0;
surface->npix_z = ptex->depth0;
surface->blk_w = util_format_get_blockwidth(ptex->format);
surface->blk_h = util_format_get_blockheight(ptex->format);
surface->blk_d = 1;
surface->array_size = 1;
surface->last_level = ptex->last_level;
if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
surface->bpe = 4; /* stencil is allocated separately on evergreen */
} else {
surface->bpe = util_format_get_blocksize(ptex->format);
/* align byte per element on dword */
if (surface->bpe == 3) {
surface->bpe = 4;
}
}
surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1;
surface->flags = 0;
switch (array_mode) {
case V_038000_ARRAY_1D_TILED_THIN1:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
break;
case V_038000_ARRAY_2D_TILED_THIN1:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
break;
case V_038000_ARRAY_LINEAR_ALIGNED:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
break;
case V_038000_ARRAY_LINEAR_GENERAL:
default:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
break;
}
switch (ptex->target) {
case PIPE_TEXTURE_1D:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
break;
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_2D:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
break;
case PIPE_TEXTURE_3D:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
break;
case PIPE_TEXTURE_1D_ARRAY:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
surface->array_size = ptex->array_size;
break;
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d layout for now */
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
surface->array_size = ptex->array_size;
break;
case PIPE_TEXTURE_CUBE:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
break;
case PIPE_BUFFER:
default:
return -EINVAL;
}
if (ptex->bind & PIPE_BIND_SCANOUT) {
surface->flags |= RADEON_SURF_SCANOUT;
}
if (!is_flushed_depth && is_depth) {
surface->flags |= RADEON_SURF_ZBUFFER;
if (is_stencil) {
surface->flags |= RADEON_SURF_SBUFFER |
RADEON_SURF_HAS_SBUFFER_MIPTREE;
}
}
return 0;
}
static int r600_setup_surface(struct pipe_screen *screen,
struct r600_texture *rtex,
unsigned pitch_in_bytes_override)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
struct r600_screen *rscreen = (struct r600_screen*)screen;
unsigned i;
int r;
r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
if (r) {
return r;
}
rtex->size = rtex->surface.bo_size;
if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
/* old ddx on evergreen over estimate alignment for 1d, only 1 level
* for those
*/
rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
rtex->surface.stencil_offset =
rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
}
}
for (i = 0; i <= ptex->last_level; i++) {
switch (rtex->surface.level[i].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
rtex->array_mode[i] = V_038000_ARRAY_LINEAR_ALIGNED;
break;
case RADEON_SURF_MODE_1D:
rtex->array_mode[i] = V_038000_ARRAY_1D_TILED_THIN1;
break;
case RADEON_SURF_MODE_2D:
rtex->array_mode[i] = V_038000_ARRAY_2D_TILED_THIN1;
break;
default:
case RADEON_SURF_MODE_LINEAR:
rtex->array_mode[i] = 0;
break;
}
}
return 0;
}
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_resource *ptex,
struct winsys_handle *whandle)
{
struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
struct radeon_surface *surface = &rtex->surface;
struct r600_screen *rscreen = (struct r600_screen*)screen;
rscreen->ws->buffer_set_tiling(resource->buf,
NULL,
surface->level[0].mode >= RADEON_SURF_MODE_1D ?
RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
surface->level[0].mode >= RADEON_SURF_MODE_2D ?
RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
surface->bankw, surface->bankh,
surface->tile_split,
surface->stencil_tile_split,
surface->mtilea,
rtex->surface.level[0].pitch_bytes);
return rscreen->ws->buffer_get_handle(resource->buf,
rtex->surface.level[0].pitch_bytes, whandle);
}
static void r600_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
if (rtex->flushed_depth_texture)
pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
pb_reference(&resource->buf, NULL);
FREE(rtex);
}
static const struct u_resource_vtbl r600_texture_vtbl;
/* The number of samples can be specified independently of the texture. */
void r600_texture_get_fmask_info(struct r600_screen *rscreen,
struct r600_texture *rtex,
unsigned nr_samples,
struct r600_fmask_info *out)
{
/* FMASK is allocated pretty much like an ordinary texture.
* Here we use bpe in the units of bits, not bytes. */
struct radeon_surface fmask = rtex->surface;
switch (nr_samples) {
case 2:
/* This should be 8,1, but we should set nsamples > 1
* for the allocator to treat it as a multisample surface.
* Let's set 4,2 then. */
case 4:
fmask.bpe = 4;
fmask.nsamples = 2;
break;
case 8:
fmask.bpe = 8;
fmask.nsamples = 4;
break;
case 16:
fmask.bpe = 16;
fmask.nsamples = 4;
break;
default:
R600_ERR("Invalid sample count for FMASK allocation.\n");
return;
}
/* R600-R700 errata? Anyway, this fixes colorbuffer corruption. */
if (rscreen->chip_class <= R700) {
fmask.bpe *= 2;
}
if (rscreen->chip_class >= EVERGREEN) {
fmask.bankh = nr_samples <= 4 ? 4 : 1;
}
if (rscreen->ws->surface_init(rscreen->ws, &fmask)) {
R600_ERR("Got error in surface_init while allocating FMASK.\n");
return;
}
assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
out->bank_height = fmask.bankh;
out->alignment = MAX2(256, fmask.bo_alignment);
out->size = (fmask.bo_size + 7) / 8;
}
static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
struct r600_texture *rtex)
{
struct r600_fmask_info fmask;
r600_texture_get_fmask_info(rscreen, rtex,
rtex->resource.b.b.nr_samples, &fmask);
rtex->fmask_bank_height = fmask.bank_height;
rtex->fmask_offset = align(rtex->size, fmask.alignment);
rtex->fmask_size = fmask.size;
rtex->size = rtex->fmask_offset + rtex->fmask_size;
#if 0
printf("FMASK width=%u, height=%i, bits=%u, size=%u\n",
fmask.npix_x, fmask.npix_y, fmask.bpe * fmask.nsamples, rtex->fmask_size);
#endif
}
void r600_texture_get_cmask_info(struct r600_screen *rscreen,
struct r600_texture *rtex,
struct r600_cmask_info *out)
{
unsigned cmask_tile_width = 8;
unsigned cmask_tile_height = 8;
unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
unsigned element_bits = 4;
unsigned cmask_cache_bits = 1024;
unsigned num_pipes = rscreen->tiling_info.num_channels;
unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width);
unsigned height = align(rtex->surface.npix_y, macro_tile_height);
unsigned base_align = num_pipes * pipe_interleave_bytes;
unsigned slice_bytes =
((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
assert(macro_tile_width % 128 == 0);
assert(macro_tile_height % 128 == 0);
out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
out->alignment = MAX2(256, base_align);
out->size = rtex->surface.array_size * align(slice_bytes, base_align);
}
static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
struct r600_texture *rtex)
{
struct r600_cmask_info cmask;
r600_texture_get_cmask_info(rscreen, rtex, &cmask);
rtex->cmask_slice_tile_max = cmask.slice_tile_max;
rtex->cmask_offset = align(rtex->size, cmask.alignment);
rtex->cmask_size = cmask.size;
rtex->size = rtex->cmask_offset + rtex->cmask_size;
#if 0
printf("CMASK: macro tile width = %u, macro tile height = %u, "
"pitch elements = %u, height = %u, slice tile max = %u\n",
macro_tile_width, macro_tile_height, pitch_elements, height,
rtex->cmask_slice_tile_max);
#endif
}
DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "R600_PRINT_TEXDEPTH", FALSE);
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
unsigned pitch_in_bytes_override,
struct pb_buffer *buf,
struct radeon_surface *surface)
{
struct r600_texture *rtex;
struct r600_resource *resource;
struct r600_screen *rscreen = (struct r600_screen*)screen;
int r;
rtex = CALLOC_STRUCT(r600_texture);
if (rtex == NULL)
return NULL;
resource = &rtex->resource;
resource->b.b = *base;
resource->b.vtbl = &r600_texture_vtbl;
pipe_reference_init(&resource->b.b.reference, 1);
resource->b.b.screen = screen;
rtex->pitch_override = pitch_in_bytes_override;
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
rtex->surface = *surface;
r = r600_setup_surface(screen, rtex,
pitch_in_bytes_override);
if (r) {
FREE(rtex);
return NULL;
}
if (base->nr_samples > 1 && !rtex->is_depth && !buf) {
r600_texture_allocate_cmask(rscreen, rtex);
r600_texture_allocate_fmask(rscreen, rtex);
}
if (!rtex->is_depth && base->nr_samples > 1 &&
(!rtex->fmask_size || !rtex->cmask_size)) {
FREE(rtex);
return NULL;
}
/* Tiled depth textures utilize the non-displayable tile order. */
rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
/* only enable hyperz for PIPE_TEXTURE_2D not for PIPE_TEXTURE_2D_ARRAY
* Thought it might still be interessting to use hyperz for texture
* array without using fast clear features
*/
rtex->htile = NULL;
if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
util_format_is_depth_or_stencil(base->format) &&
rscreen->use_hyperz &&
base->target == PIPE_TEXTURE_2D &&
rtex->surface.level[0].nblk_x >= 32 &&
rtex->surface.level[0].nblk_y >= 32) {
unsigned sw = rtex->surface.level[0].nblk_x * rtex->surface.blk_w;
unsigned sh = rtex->surface.level[0].nblk_y * rtex->surface.blk_h;
unsigned htile_size;
unsigned npipes = rscreen->info.r600_num_tile_pipes;
/* this alignment and htile size only apply to linear htile buffer */
sw = align(sw, 16 << 3);
sh = align(sh, npipes << 3);
htile_size = (sw >> 3) * (sh >> 3) * 4;
/* must be aligned with 2K * npipes */
htile_size = align(htile_size, (2 << 10) * npipes);
rtex->htile = (struct r600_resource*)pipe_buffer_create(&rscreen->screen, PIPE_BIND_CUSTOM,
PIPE_USAGE_STATIC, htile_size);
if (rtex->htile == NULL) {
/* this is not a fatal error as we can still keep rendering
* without htile buffer
*/
R600_ERR("r600: failed to create bo for htile buffers\n");
} else {
void *ptr;
ptr = rscreen->ws->buffer_map(rtex->htile->cs_buf, NULL, PIPE_TRANSFER_WRITE);
memset(ptr, 0x0, htile_size);
rscreen->ws->buffer_unmap(rtex->htile->cs_buf);
}
}
/* Now create the backing buffer. */
if (!buf) {
unsigned base_align = rtex->surface.bo_alignment;
unsigned usage = R600_TEX_IS_TILED(rtex, 0) ? PIPE_USAGE_STATIC : base->usage;
if (!r600_init_resource(rscreen, resource, rtex->size, base_align, FALSE, usage)) {
FREE(rtex);
return NULL;
}
} else {
/* This is usually the window framebuffer. We want it in VRAM, always. */
resource->buf = buf;
resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
resource->domains = RADEON_DOMAIN_VRAM;
}
if (rtex->cmask_size) {
/* Initialize the cmask to 0xCC (= compressed state). */
char *ptr = rscreen->ws->buffer_map(resource->cs_buf, NULL, PIPE_TRANSFER_WRITE);
memset(ptr + rtex->cmask_offset, 0xCC, rtex->cmask_size);
rscreen->ws->buffer_unmap(resource->cs_buf);
}
if (debug_get_option_print_texdepth() && rtex->is_depth && rtex->non_disp_tiling) {
printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
"blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
"bpe=%u, nsamples=%u, flags=%u\n",
rtex->surface.npix_x, rtex->surface.npix_y,
rtex->surface.npix_z, rtex->surface.blk_w,
rtex->surface.blk_h, rtex->surface.blk_d,
rtex->surface.array_size, rtex->surface.last_level,
rtex->surface.bpe, rtex->surface.nsamples,
rtex->surface.flags);
if (rtex->surface.flags & RADEON_SURF_ZBUFFER) {
for (int i = 0; i <= rtex->surface.last_level; i++) {
printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"nblk_z=%u, pitch_bytes=%u, mode=%u\n",
i, (unsigned long long)rtex->surface.level[i].offset,
(unsigned long long)rtex->surface.level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
u_minify(rtex->resource.b.b.height0, i),
u_minify(rtex->resource.b.b.depth0, i),
rtex->surface.level[i].nblk_x,
rtex->surface.level[i].nblk_y,
rtex->surface.level[i].nblk_z,
rtex->surface.level[i].pitch_bytes,
rtex->surface.level[i].mode);
}
}
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
for (int i = 0; i <= rtex->surface.last_level; i++) {
printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"nblk_z=%u, pitch_bytes=%u, mode=%u\n",
i, (unsigned long long)rtex->surface.stencil_level[i].offset,
(unsigned long long)rtex->surface.stencil_level[i].slice_size,
u_minify(rtex->resource.b.b.width0, i),
u_minify(rtex->resource.b.b.height0, i),
u_minify(rtex->resource.b.b.depth0, i),
rtex->surface.stencil_level[i].nblk_x,
rtex->surface.stencil_level[i].nblk_y,
rtex->surface.stencil_level[i].nblk_z,
rtex->surface.stencil_level[i].pitch_bytes,
rtex->surface.stencil_level[i].mode);
}
}
}
return rtex;
}
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
struct r600_screen *rscreen = (struct r600_screen*)screen;
struct radeon_surface surface;
const struct util_format_description *desc = util_format_description(templ->format);
unsigned array_mode;
int r;
/* Default tiling mode for staging textures. */
array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
/* Tiling doesn't work with the 422 (SUBSAMPLED) formats. That's not an issue,
* because 422 formats are used for videos, which prefer linear buffers
* for fast uploads anyway. */
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
} else if (!(templ->bind & PIPE_BIND_SCANOUT) &&
templ->usage != PIPE_USAGE_STAGING &&
templ->usage != PIPE_USAGE_STREAM &&
templ->target != PIPE_TEXTURE_1D &&
templ->target != PIPE_TEXTURE_1D_ARRAY &&
templ->height0 > 3) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
} else if (util_format_is_compressed(templ->format)) {
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
}
}
r = r600_init_surface(rscreen, &surface, templ, array_mode,
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
if (r) {
return NULL;
}
r = rscreen->ws->surface_best(rscreen->ws, &surface);
if (r) {
return NULL;
}
return (struct pipe_resource *)r600_texture_create_object(screen, templ,
0, NULL, &surface);
}
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width, unsigned height)
{
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
assert(templ->u.tex.first_layer <= u_max_layer(texture, templ->u.tex.level));
assert(templ->u.tex.last_layer <= u_max_layer(texture, templ->u.tex.level));
assert(templ->u.tex.first_layer == templ->u.tex.last_layer);
if (surface == NULL)
return NULL;
pipe_reference_init(&surface->base.reference, 1);
pipe_resource_reference(&surface->base.texture, texture);
surface->base.context = pipe;
surface->base.format = templ->format;
surface->base.width = width;
surface->base.height = height;
surface->base.u = templ->u;
return &surface->base;
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
struct pipe_resource *tex,
const struct pipe_surface *templ)
{
unsigned level = templ->u.tex.level;
return r600_create_surface_custom(pipe, tex, templ,
u_minify(tex->width0, level),
u_minify(tex->height0, level));
}
static void r600_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surface)
{
struct r600_surface *surf = (struct r600_surface*)surface;
pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_fmask, NULL);
pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_cmask, NULL);
pipe_resource_reference(&surface->texture, NULL);
FREE(surface);
}
struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *whandle)
{
struct r600_screen *rscreen = (struct r600_screen*)screen;
struct pb_buffer *buf = NULL;
unsigned stride = 0;
unsigned array_mode = 0;
enum radeon_bo_layout micro, macro;
struct radeon_surface surface;
int r;
/* Support only 2D textures without mipmaps */
if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
templ->depth0 != 1 || templ->last_level != 0)
return NULL;
buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
if (!buf)
return NULL;
rscreen->ws->buffer_get_tiling(buf, µ, ¯o,
&surface.bankw, &surface.bankh,
&surface.tile_split,
&surface.stencil_tile_split,
&surface.mtilea);
if (macro == RADEON_LAYOUT_TILED)
array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
else if (micro == RADEON_LAYOUT_TILED)
array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
else
array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
if (r) {
return NULL;
}
return (struct pipe_resource *)r600_texture_create_object(screen, templ,
stride, buf, &surface);
}
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_texture **staging)
{
struct r600_texture *rtex = (struct r600_texture*)texture;
struct pipe_resource resource;
struct r600_texture **flushed_depth_texture = staging ?
staging : &rtex->flushed_depth_texture;
if (!staging && rtex->flushed_depth_texture)
return true; /* it's ready */
resource.target = texture->target;
resource.format = texture->format;
resource.width0 = texture->width0;
resource.height0 = texture->height0;
resource.depth0 = texture->depth0;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC;
resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold flushed depth\n");
return false;
}
(*flushed_depth_texture)->is_flushing_texture = TRUE;
(*flushed_depth_texture)->non_disp_tiling = false;
return true;
}
static void *r600_texture_transfer_map(struct pipe_context *ctx,
struct pipe_resource *texture,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **ptransfer)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct r600_texture *rtex = (struct r600_texture*)texture;
struct r600_transfer *trans;
boolean use_staging_texture = FALSE;
enum pipe_format format = texture->format;
struct r600_resource *buf;
unsigned offset = 0;
char *map;
if ((texture->bind & PIPE_BIND_GLOBAL) && texture->target == PIPE_BUFFER) {
return r600_compute_global_transfer_map(ctx, texture, level, usage, box, ptransfer);
}
/* We cannot map a tiled texture directly because the data is
* in a different order, therefore we do detiling using a blit.
*
* Also, use a temporary in GTT memory for read transfers, as
* the CPU is much happier reading out of cached system memory
* than uncached VRAM.
*/
if (R600_TEX_IS_TILED(rtex, level)) {
use_staging_texture = TRUE;
}
/* Use a staging texture for uploads if the underlying BO is busy. */
if (!(usage & PIPE_TRANSFER_READ) &&
(r600_rings_is_buffer_referenced(rctx, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) {
use_staging_texture = TRUE;
}
if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
use_staging_texture = FALSE;
}
if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
return NULL;
}
trans = CALLOC_STRUCT(r600_transfer);
if (trans == NULL)
return NULL;
trans->transfer.resource = texture;
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
if (rtex->is_depth) {
/* XXX: only readback the rectangle which is being mapped?
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
struct r600_texture *staging_depth;
assert(rtex->resource.b.b.nr_samples <= 1);
if (rtex->resource.b.b.nr_samples > 1) {
R600_ERR("mapping MSAA zbuffer unimplemented\n");
FREE(trans);
return NULL;
}
if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
r600_blit_decompress_depth(ctx, rtex, staging_depth,
level, level,
box->z, box->z + box->depth - 1,
0, 0);
trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = (struct r600_resource*)staging_depth;
} else if (use_staging_texture) {
struct pipe_resource resource;
struct r600_texture *staging;
memset(&resource, 0, sizeof(resource));
resource.format = texture->format;
resource.width0 = box->width;
resource.height0 = box->height;
resource.depth0 = 1;
resource.array_size = 1;
resource.usage = PIPE_USAGE_STAGING;
resource.flags = R600_RESOURCE_FLAG_TRANSFER;
/* We must set the correct texture target and dimensions if needed for a 3D transfer. */
if (box->depth > 1 && u_max_layer(texture, level) > 0)
resource.target = texture->target;
else
resource.target = PIPE_TEXTURE_2D;
switch (resource.target) {
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_CUBE_ARRAY:
resource.array_size = box->depth;
break;
case PIPE_TEXTURE_3D:
resource.depth0 = box->depth;
break;
default:;
}
/* Create the temporary texture. */
staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
if (staging == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
trans->staging = &staging->resource;
trans->transfer.stride = staging->surface.level[0].pitch_bytes;
trans->transfer.layer_stride = staging->surface.level[0].slice_size;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
/* flush gfx & dma ring, order does not matter as only one can be live */
if (rctx->rings.dma.cs) {
rctx->rings.dma.flush(rctx, 0);
}
rctx->rings.gfx.flush(rctx, 0);
}
} else {
trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
trans->offset = r600_texture_get_offset(rtex, level, box->z);
}
if (trans->staging) {
buf = trans->staging;
} else {
buf = &rtex->resource;
}
if (rtex->is_depth || !trans->staging)
offset = trans->offset +
box->y / util_format_get_blockheight(format) * trans->transfer.stride +
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
if (!(map = r600_buffer_mmap_sync_with_rings(rctx, buf, usage))) {
pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
FREE(trans);
return NULL;
}
*ptransfer = &trans->transfer;
return map + offset;
}
static void r600_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer* transfer)
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct r600_context *rctx = (struct r600_context*)ctx;
struct radeon_winsys_cs_handle *buf;
struct pipe_resource *texture = transfer->resource;
struct r600_texture *rtex = (struct r600_texture*)texture;
if ((transfer->resource->bind & PIPE_BIND_GLOBAL) && transfer->resource->target == PIPE_BUFFER) {
return r600_compute_global_transfer_unmap(ctx, transfer);
}
if (rtransfer->staging) {
buf = ((struct r600_resource *)rtransfer->staging)->cs_buf;
} else {
buf = ((struct r600_resource *)transfer->resource)->cs_buf;
}
rctx->ws->buffer_unmap(buf);
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
if (rtex->is_depth) {
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b, transfer->level,
&transfer->box);
} else {
r600_copy_from_staging_texture(ctx, rtransfer);
}
}
if (rtransfer->staging)
pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
FREE(transfer);
}
void r600_init_surface_functions(struct r600_context *r600)
{
r600->context.create_surface = r600_create_surface;
r600->context.surface_destroy = r600_surface_destroy;
}
unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
const unsigned char *swizzle_view,
boolean vtx)
{
unsigned i;
unsigned char swizzle[4];
unsigned result = 0;
const uint32_t tex_swizzle_shift[4] = {
16, 19, 22, 25,
};
const uint32_t vtx_swizzle_shift[4] = {
3, 6, 9, 12,
};
const uint32_t swizzle_bit[4] = {
0, 1, 2, 3,
};
const uint32_t *swizzle_shift = tex_swizzle_shift;
if (vtx)
swizzle_shift = vtx_swizzle_shift;
if (swizzle_view) {
util_format_compose_swizzles(swizzle_format, swizzle_view, swizzle);
} else {
memcpy(swizzle, swizzle_format, 4);
}
/* Get swizzle. */
for (i = 0; i < 4; i++) {
switch (swizzle[i]) {
case UTIL_FORMAT_SWIZZLE_Y:
result |= swizzle_bit[1] << swizzle_shift[i];
break;
case UTIL_FORMAT_SWIZZLE_Z:
result |= swizzle_bit[2] << swizzle_shift[i];
break;
case UTIL_FORMAT_SWIZZLE_W:
result |= swizzle_bit[3] << swizzle_shift[i];
break;
case UTIL_FORMAT_SWIZZLE_0:
result |= V_038010_SQ_SEL_0 << swizzle_shift[i];
break;
case UTIL_FORMAT_SWIZZLE_1:
result |= V_038010_SQ_SEL_1 << swizzle_shift[i];
break;
default: /* UTIL_FORMAT_SWIZZLE_X */
result |= swizzle_bit[0] << swizzle_shift[i];
}
}
return result;
}
/* texture format translate */
uint32_t r600_translate_texformat(struct pipe_screen *screen,
enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p)
{
uint32_t result = 0, word4 = 0, yuv_format = 0;
const struct util_format_description *desc;
boolean uniform = TRUE;
static int r600_enable_s3tc = -1;
bool is_srgb_valid = FALSE;
int i;
const uint32_t sign_bit[4] = {
S_038010_FORMAT_COMP_X(V_038010_SQ_FORMAT_COMP_SIGNED),
S_038010_FORMAT_COMP_Y(V_038010_SQ_FORMAT_COMP_SIGNED),
S_038010_FORMAT_COMP_Z(V_038010_SQ_FORMAT_COMP_SIGNED),
S_038010_FORMAT_COMP_W(V_038010_SQ_FORMAT_COMP_SIGNED)
};
desc = util_format_description(format);
word4 |= r600_get_swizzle_combined(desc->swizzle, swizzle_view, FALSE);
/* Colorspace (return non-RGB formats directly). */
switch (desc->colorspace) {
/* Depth stencil formats */
case UTIL_FORMAT_COLORSPACE_ZS:
switch (format) {
case PIPE_FORMAT_Z16_UNORM:
result = FMT_16;
goto out_word4;
case PIPE_FORMAT_X24S8_UINT:
word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
result = FMT_8_24;
goto out_word4;
case PIPE_FORMAT_S8X24_UINT:
word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
result = FMT_24_8;
goto out_word4;
case PIPE_FORMAT_S8_UINT:
result = FMT_8;
word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
goto out_word4;
case PIPE_FORMAT_Z32_FLOAT:
result = FMT_32_FLOAT;
goto out_word4;
case PIPE_FORMAT_X32_S8X24_UINT:
word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
result = FMT_X24_8_32_FLOAT;
goto out_word4;
default:
goto out_unknown;
}
case UTIL_FORMAT_COLORSPACE_YUV:
yuv_format |= (1 << 30);
switch (format) {
case PIPE_FORMAT_UYVY:
case PIPE_FORMAT_YUYV:
default:
break;
}
goto out_unknown; /* XXX */
case UTIL_FORMAT_COLORSPACE_SRGB:
word4 |= S_038010_FORCE_DEGAMMA(1);
break;
default:
break;
}
if (r600_enable_s3tc == -1) {
struct r600_screen *rscreen = (struct r600_screen *)screen;
if (rscreen->info.drm_minor >= 9)
r600_enable_s3tc = 1;
else
r600_enable_s3tc = debug_get_bool_option("R600_ENABLE_S3TC", FALSE);
}
if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
if (!r600_enable_s3tc)
goto out_unknown;
switch (format) {
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_LATC1_SNORM:
word4 |= sign_bit[0];
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_LATC1_UNORM:
result = FMT_BC4;
goto out_word4;
case PIPE_FORMAT_RGTC2_SNORM:
case PIPE_FORMAT_LATC2_SNORM:
word4 |= sign_bit[0] | sign_bit[1];
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_LATC2_UNORM:
result = FMT_BC5;
goto out_word4;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
if (!r600_enable_s3tc)
goto out_unknown;
if (!util_format_s3tc_enabled) {
goto out_unknown;
}
switch (format) {
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
case PIPE_FORMAT_DXT1_SRGB:
case PIPE_FORMAT_DXT1_SRGBA:
result = FMT_BC1;
is_srgb_valid = TRUE;
goto out_word4;
case PIPE_FORMAT_DXT3_RGBA:
case PIPE_FORMAT_DXT3_SRGBA:
result = FMT_BC2;
is_srgb_valid = TRUE;
goto out_word4;
case PIPE_FORMAT_DXT5_RGBA:
case PIPE_FORMAT_DXT5_SRGBA:
result = FMT_BC3;
is_srgb_valid = TRUE;
goto out_word4;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
switch (format) {
case PIPE_FORMAT_R8G8_B8G8_UNORM:
case PIPE_FORMAT_G8R8_B8R8_UNORM:
result = FMT_GB_GR;
goto out_word4;
case PIPE_FORMAT_G8R8_G8B8_UNORM:
case PIPE_FORMAT_R8G8_R8B8_UNORM:
result = FMT_BG_RG;
goto out_word4;
default:
goto out_unknown;
}
}
if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
result = FMT_5_9_9_9_SHAREDEXP;
goto out_word4;
} else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
result = FMT_10_11_11_FLOAT;
goto out_word4;
}
for (i = 0; i < desc->nr_channels; i++) {
if (desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
word4 |= sign_bit[i];
}
}
/* R8G8Bx_SNORM - XXX CxV8U8 */
/* See whether the components are of the same size. */
for (i = 1; i < desc->nr_channels; i++) {
uniform = uniform && desc->channel[0].size == desc->channel[i].size;
}
/* Non-uniform formats. */
if (!uniform) {
if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
desc->channel[0].pure_integer)
word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
switch(desc->nr_channels) {
case 3:
if (desc->channel[0].size == 5 &&
desc->channel[1].size == 6 &&
desc->channel[2].size == 5) {
result = FMT_5_6_5;
goto out_word4;
}
goto out_unknown;
case 4:
if (desc->channel[0].size == 5 &&
desc->channel[1].size == 5 &&
desc->channel[2].size == 5 &&
desc->channel[3].size == 1) {
result = FMT_1_5_5_5;
goto out_word4;
}
if (desc->channel[0].size == 10 &&
desc->channel[1].size == 10 &&
desc->channel[2].size == 10 &&
desc->channel[3].size == 2) {
result = FMT_2_10_10_10;
goto out_word4;
}
goto out_unknown;
}
goto out_unknown;
}
/* Find the first non-VOID channel. */
for (i = 0; i < 4; i++) {
if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
break;
}
}
if (i == 4)
goto out_unknown;
/* uniform formats */
switch (desc->channel[i].type) {
case UTIL_FORMAT_TYPE_UNSIGNED:
case UTIL_FORMAT_TYPE_SIGNED:
#if 0
if (!desc->channel[i].normalized &&
desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB) {
goto out_unknown;
}
#endif
if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
desc->channel[i].pure_integer)
word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
switch (desc->channel[i].size) {
case 4:
switch (desc->nr_channels) {
case 2:
result = FMT_4_4;
goto out_word4;
case 4:
result = FMT_4_4_4_4;
goto out_word4;
}
goto out_unknown;
case 8:
switch (desc->nr_channels) {
case 1:
result = FMT_8;
goto out_word4;
case 2:
result = FMT_8_8;
goto out_word4;
case 4:
result = FMT_8_8_8_8;
is_srgb_valid = TRUE;
goto out_word4;
}
goto out_unknown;
case 16:
switch (desc->nr_channels) {
case 1:
result = FMT_16;
goto out_word4;
case 2:
result = FMT_16_16;
goto out_word4;
case 4:
result = FMT_16_16_16_16;
goto out_word4;
}
goto out_unknown;
case 32:
switch (desc->nr_channels) {
case 1:
result = FMT_32;
goto out_word4;
case 2:
result = FMT_32_32;
goto out_word4;
case 4:
result = FMT_32_32_32_32;
goto out_word4;
}
}
goto out_unknown;
case UTIL_FORMAT_TYPE_FLOAT:
switch (desc->channel[i].size) {
case 16:
switch (desc->nr_channels) {
case 1:
result = FMT_16_FLOAT;
goto out_word4;
case 2:
result = FMT_16_16_FLOAT;
goto out_word4;
case 4:
result = FMT_16_16_16_16_FLOAT;
goto out_word4;
}
goto out_unknown;
case 32:
switch (desc->nr_channels) {
case 1:
result = FMT_32_FLOAT;
goto out_word4;
case 2:
result = FMT_32_32_FLOAT;
goto out_word4;
case 4:
result = FMT_32_32_32_32_FLOAT;
goto out_word4;
}
}
goto out_unknown;
}
out_word4:
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB && !is_srgb_valid)
return ~0;
if (word4_p)
*word4_p = word4;
if (yuv_format_p)
*yuv_format_p = yuv_format;
return result;
out_unknown:
/* R600_ERR("Unable to handle texformat %d %s\n", format, util_format_name(format)); */
return ~0;
}
static const struct u_resource_vtbl r600_texture_vtbl =
{
r600_texture_get_handle, /* get_handle */
r600_texture_destroy, /* resource_destroy */
r600_texture_transfer_map, /* transfer_map */
NULL, /* transfer_flush_region */
r600_texture_transfer_unmap, /* transfer_unmap */
NULL /* transfer_inline_write */
};
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