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/*
* Copyright 2010 Marek Olšák <maraeo@gmail.com
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef R600_RESOURCE_H
#define R600_RESOURCE_H
#include "util/u_transfer.h"
#include "util/u_vbuf_mgr.h"
/* flag to indicate a resource is to be used as a transfer so should not be tiled */
#define R600_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
/* Texture transfer. */
struct r600_transfer {
/* Base class. */
struct pipe_transfer transfer;
/* Buffer transfer. */
struct pipe_transfer *buffer_transfer;
unsigned offset;
struct pipe_resource *staging_texture;
};
/* This gets further specialized into either buffer or texture
* structures. Use the vtbl struct to choose between the two
* underlying implementations.
*/
struct r600_resource {
struct u_vbuf_resource b;
struct r600_bo *bo;
u32 size;
unsigned bo_size;
};
struct r600_resource_texture {
struct r600_resource resource;
/* If this resource is a depth-stencil buffer on evergreen, this contains
* the depth part of the format. There is a separate stencil resource
* for the stencil buffer below. */
enum pipe_format real_format;
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS]; /* transfer */
unsigned pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
unsigned array_mode[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_override;
unsigned size;
unsigned tile_type;
unsigned depth;
unsigned dirty_db;
struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
struct r600_resource_texture *flushed_depth_texture;
boolean is_flushing_texture;
/* on some cards we have to use integer 64/128-bit types
for s3tc blits, do this until gallium grows int formats */
boolean force_int_type;
};
#define R600_TEX_IS_TILED(tex, level) ((tex)->array_mode[level] != V_038000_ARRAY_LINEAR_GENERAL && (tex)->array_mode[level] != V_038000_ARRAY_LINEAR_ALIGNED)
struct r600_surface {
struct pipe_surface base;
unsigned aligned_height;
};
void r600_init_screen_resource_functions(struct pipe_screen *screen);
/* r600_texture */
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
const struct pipe_resource *base,
struct winsys_handle *whandle);
static INLINE struct r600_resource *r600_resource(struct pipe_resource *r)
{
return (struct r600_resource*)r;
}
int r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture, boolean just_create);
/* r600_texture.c texture transfer functions. */
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
struct pipe_resource *texture,
unsigned level,
unsigned usage,
const struct pipe_box *box);
void r600_texture_transfer_destroy(struct pipe_context *ctx,
struct pipe_transfer *trans);
void* r600_texture_transfer_map(struct pipe_context *ctx,
struct pipe_transfer* transfer);
void r600_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer* transfer);
struct r600_pipe_context;
void r600_upload_const_buffer(struct r600_pipe_context *rctx, struct r600_resource **rbuffer, uint32_t *offset);
#endif
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