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|
/*
* Copyright 2013 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Marek Olšák <maraeo@gmail.com>
*
*/
/**
* This file contains common screen and context structures and functions
* for r600g and radeonsi.
*/
#ifndef R600_PIPE_COMMON_H
#define R600_PIPE_COMMON_H
#include <stdio.h>
#include "amd/common/ac_binary.h"
#include "radeon/radeon_winsys.h"
#include "util/disk_cache.h"
#include "util/u_blitter.h"
#include "util/list.h"
#include "util/u_range.h"
#include "util/slab.h"
#include "util/u_suballoc.h"
#include "util/u_transfer.h"
#include "util/u_threaded_context.h"
struct u_log_context;
#define ATI_VENDOR_ID 0x1002
#define R600_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define R600_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define R600_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
#define R600_CONTEXT_STREAMOUT_FLUSH (1u << 0)
/* Pipeline & streamout query controls. */
#define R600_CONTEXT_START_PIPELINE_STATS (1u << 1)
#define R600_CONTEXT_STOP_PIPELINE_STATS (1u << 2)
#define R600_CONTEXT_FLUSH_FOR_RENDER_COND (1u << 3)
#define R600_CONTEXT_PRIVATE_FLAG (1u << 4)
/* special primitive types */
#define R600_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
#define R600_NOT_QUERY 0xffffffff
/* Debug flags. */
#define DBG_VS (1 << PIPE_SHADER_VERTEX)
#define DBG_PS (1 << PIPE_SHADER_FRAGMENT)
#define DBG_GS (1 << PIPE_SHADER_GEOMETRY)
#define DBG_TCS (1 << PIPE_SHADER_TESS_CTRL)
#define DBG_TES (1 << PIPE_SHADER_TESS_EVAL)
#define DBG_CS (1 << PIPE_SHADER_COMPUTE)
#define DBG_ALL_SHADERS (DBG_FS - 1)
#define DBG_FS (1 << 6) /* fetch shader */
#define DBG_TEX (1 << 7)
#define DBG_NIR (1 << 8)
#define DBG_COMPUTE (1 << 9)
/* gap */
#define DBG_VM (1 << 11)
#define DBG_NO_IR (1 << 12)
#define DBG_NO_TGSI (1 << 13)
#define DBG_NO_ASM (1 << 14)
#define DBG_PREOPT_IR (1 << 15)
#define DBG_CHECK_IR (1 << 16)
#define DBG_NO_OPT_VARIANT (1 << 17)
#define DBG_FS_CORRECT_DERIVS_AFTER_KILL (1 << 18)
/* gaps */
#define DBG_TEST_DMA (1 << 20)
/* Bits 21-31 are reserved for the r600g driver. */
/* features */
#define DBG_NO_ASYNC_DMA (1ull << 32)
#define DBG_NO_HYPERZ (1ull << 33)
#define DBG_NO_DISCARD_RANGE (1ull << 34)
#define DBG_NO_2D_TILING (1ull << 35)
#define DBG_NO_TILING (1ull << 36)
#define DBG_SWITCH_ON_EOP (1ull << 37)
#define DBG_FORCE_DMA (1ull << 38)
#define DBG_PRECOMPILE (1ull << 39)
#define DBG_INFO (1ull << 40)
#define DBG_NO_WC (1ull << 41)
#define DBG_CHECK_VM (1ull << 42)
/* gap */
#define DBG_UNSAFE_MATH (1ull << 49)
#define DBG_TEST_VMFAULT_CP (1ull << 51)
#define DBG_TEST_VMFAULT_SDMA (1ull << 52)
#define DBG_TEST_VMFAULT_SHADER (1ull << 53)
#define R600_MAP_BUFFER_ALIGNMENT 64
#define R600_MAX_VIEWPORTS 16
#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
enum r600_coherency {
R600_COHERENCY_NONE, /* no cache flushes needed */
R600_COHERENCY_SHADER,
R600_COHERENCY_CB_META,
};
#ifdef PIPE_ARCH_BIG_ENDIAN
#define R600_BIG_ENDIAN 1
#else
#define R600_BIG_ENDIAN 0
#endif
struct r600_common_context;
struct r600_perfcounters;
struct tgsi_shader_info;
struct r600_qbo_state;
void radeon_shader_binary_init(struct ac_shader_binary *b);
void radeon_shader_binary_clean(struct ac_shader_binary *b);
/* Only 32-bit buffer allocations are supported, gallium doesn't support more
* at the moment.
*/
struct r600_resource {
struct threaded_resource b;
/* Winsys objects. */
struct pb_buffer *buf;
uint64_t gpu_address;
/* Memory usage if the buffer placement is optimal. */
uint64_t vram_usage;
uint64_t gart_usage;
/* Resource properties. */
uint64_t bo_size;
unsigned bo_alignment;
enum radeon_bo_domain domains;
enum radeon_bo_flag flags;
unsigned bind_history;
/* The buffer range which is initialized (with a write transfer,
* streamout, DMA, or as a random access target). The rest of
* the buffer is considered invalid and can be mapped unsynchronized.
*
* This allows unsychronized mapping of a buffer range which hasn't
* been used yet. It's for applications which forget to use
* the unsynchronized map flag and expect the driver to figure it out.
*/
struct util_range valid_buffer_range;
/* Whether the resource has been exported via resource_get_handle. */
unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
/* Whether this resource is referenced by bindless handles. */
bool texture_handle_allocated;
bool image_handle_allocated;
/*
* EG/Cayman only - for RAT operations hw need an immediate buffer
* to store results in.
*/
struct r600_resource *immed_buffer;
};
struct r600_transfer {
struct threaded_transfer b;
struct r600_resource *staging;
unsigned offset;
};
struct r600_fmask_info {
uint64_t offset;
uint64_t size;
unsigned alignment;
unsigned pitch_in_pixels;
unsigned bank_height;
unsigned slice_tile_max;
unsigned tile_mode_index;
unsigned tile_swizzle;
};
struct r600_cmask_info {
uint64_t offset;
uint64_t size;
unsigned alignment;
unsigned slice_tile_max;
uint64_t base_address_reg;
};
struct r600_texture {
struct r600_resource resource;
uint64_t size;
unsigned num_level0_transfers;
enum pipe_format db_render_format;
bool is_depth;
bool db_compatible;
bool can_sample_z;
bool can_sample_s;
unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */
unsigned stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
struct r600_texture *flushed_depth_texture;
struct radeon_surf surface;
/* Colorbuffer compression and fast clear. */
struct r600_fmask_info fmask;
struct r600_cmask_info cmask;
struct r600_resource *cmask_buffer;
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
unsigned last_msaa_resolve_target_micro_mode;
/* Depth buffer compression and fast clear. */
uint64_t htile_offset;
bool depth_cleared; /* if it was cleared at least once */
float depth_clear_value;
bool stencil_cleared; /* if it was cleared at least once */
uint8_t stencil_clear_value;
bool non_disp_tiling; /* R600-Cayman only */
/* Counter that should be non-zero if the texture is bound to a
* framebuffer. Implemented in radeonsi only.
*/
uint32_t framebuffers_bound;
};
struct r600_surface {
struct pipe_surface base;
/* These can vary with block-compressed textures. */
unsigned width0;
unsigned height0;
bool color_initialized;
bool depth_initialized;
/* Misc. color flags. */
bool alphatest_bypass;
bool export_16bpc;
bool color_is_int8;
bool color_is_int10;
/* Color registers. */
unsigned cb_color_info;
unsigned cb_color_base;
unsigned cb_color_view;
unsigned cb_color_size; /* R600 only */
unsigned cb_color_dim; /* EG only */
unsigned cb_color_pitch; /* EG and later */
unsigned cb_color_slice; /* EG and later */
unsigned cb_color_attrib; /* EG and later */
unsigned cb_color_fmask; /* CB_COLORn_FMASK (EG and later) or CB_COLORn_FRAG (r600) */
unsigned cb_color_fmask_slice; /* EG and later */
unsigned cb_color_cmask; /* CB_COLORn_TILE (r600 only) */
unsigned cb_color_mask; /* R600 only */
struct r600_resource *cb_buffer_fmask; /* Used for FMASK relocations. R600 only */
struct r600_resource *cb_buffer_cmask; /* Used for CMASK relocations. R600 only */
/* DB registers. */
uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE (EG and later) or DB_DEPTH_BASE (r600) */
uint64_t db_stencil_base; /* EG and later */
uint64_t db_htile_data_base;
unsigned db_depth_info; /* R600 only, then SI and later */
unsigned db_z_info; /* EG and later */
unsigned db_depth_view;
unsigned db_depth_size;
unsigned db_depth_slice; /* EG and later */
unsigned db_stencil_info; /* EG and later */
unsigned db_prefetch_limit; /* R600 only */
unsigned db_htile_surface;
unsigned db_preload_control; /* EG and later */
};
struct r600_mmio_counter {
unsigned busy;
unsigned idle;
};
union r600_mmio_counters {
struct {
/* For global GPU load including SDMA. */
struct r600_mmio_counter gpu;
/* GRBM_STATUS */
struct r600_mmio_counter spi;
struct r600_mmio_counter gui;
struct r600_mmio_counter ta;
struct r600_mmio_counter gds;
struct r600_mmio_counter vgt;
struct r600_mmio_counter ia;
struct r600_mmio_counter sx;
struct r600_mmio_counter wd;
struct r600_mmio_counter bci;
struct r600_mmio_counter sc;
struct r600_mmio_counter pa;
struct r600_mmio_counter db;
struct r600_mmio_counter cp;
struct r600_mmio_counter cb;
/* SRBM_STATUS2 */
struct r600_mmio_counter sdma;
/* CP_STAT */
struct r600_mmio_counter pfp;
struct r600_mmio_counter meq;
struct r600_mmio_counter me;
struct r600_mmio_counter surf_sync;
struct r600_mmio_counter cp_dma;
struct r600_mmio_counter scratch_ram;
} named;
unsigned array[0];
};
struct r600_memory_object {
struct pipe_memory_object b;
struct pb_buffer *buf;
uint32_t stride;
uint32_t offset;
};
struct r600_common_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
enum radeon_family family;
enum chip_class chip_class;
struct radeon_info info;
uint64_t debug_flags;
bool has_cp_dma;
bool has_streamout;
struct disk_cache *disk_shader_cache;
struct slab_parent_pool pool_transfers;
/* Texture filter settings. */
int force_aniso; /* -1 = disabled */
/* Auxiliary context. Mainly used to initialize resources.
* It must be locked prior to using and flushed before unlocking. */
struct pipe_context *aux_context;
mtx_t aux_context_lock;
/* This must be in the screen, because UE4 uses one context for
* compilation and another one for rendering.
*/
unsigned num_compilations;
/* Along with ST_DEBUG=precompile, this should show if applications
* are loading shaders on demand. This is a monotonic counter.
*/
unsigned num_shaders_created;
unsigned num_shader_cache_hits;
/* GPU load thread. */
mtx_t gpu_load_mutex;
thrd_t gpu_load_thread;
union r600_mmio_counters mmio_counters;
volatile unsigned gpu_load_stop_thread; /* bool */
char renderer_string[100];
/* Performance counters. */
struct r600_perfcounters *perfcounters;
/* If pipe_screen wants to recompute and re-emit the framebuffer,
* sampler, and image states of all contexts, it should atomically
* increment this.
*
* Each context will compare this with its own last known value of
* the counter before drawing and re-emit the states accordingly.
*/
unsigned dirty_tex_counter;
/* Atomically increment this counter when an existing texture's
* metadata is enabled or disabled in a way that requires changing
* contexts' compressed texture binding masks.
*/
unsigned compressed_colortex_counter;
struct {
/* Context flags to set so that all writes from earlier jobs
* in the CP are seen by L2 clients.
*/
unsigned cp_to_L2;
/* Context flags to set so that all writes from earlier jobs
* that end in L2 are seen by CP.
*/
unsigned L2_to_cp;
/* Context flags to set so that all writes from earlier
* compute jobs are seen by L2 clients.
*/
unsigned compute_to_L2;
} barrier_flags;
void (*query_opaque_metadata)(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct radeon_bo_metadata *md);
void (*apply_opaque_metadata)(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct radeon_bo_metadata *md);
};
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. */
struct r600_atom {
void (*emit)(struct r600_common_context *ctx, struct r600_atom *state);
unsigned num_dw;
unsigned short id;
};
struct r600_so_target {
struct pipe_stream_output_target b;
/* The buffer where BUFFER_FILLED_SIZE is stored. */
struct r600_resource *buf_filled_size;
unsigned buf_filled_size_offset;
bool buf_filled_size_valid;
unsigned stride_in_dw;
};
struct r600_streamout {
struct r600_atom begin_atom;
bool begin_emitted;
unsigned num_dw_for_end;
unsigned enabled_mask;
unsigned num_targets;
struct r600_so_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned append_bitmask;
bool suspended;
/* External state which comes from the vertex shader,
* it must be set explicitly when binding a shader. */
uint16_t *stride_in_dw;
unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
unsigned hw_enabled_mask;
/* The state of VGT_STRMOUT_(CONFIG|EN). */
struct r600_atom enable_atom;
bool streamout_enabled;
bool prims_gen_query_enabled;
int num_prims_gen_queries;
};
struct r600_signed_scissor {
int minx;
int miny;
int maxx;
int maxy;
};
struct r600_scissors {
struct r600_atom atom;
unsigned dirty_mask;
struct pipe_scissor_state states[R600_MAX_VIEWPORTS];
};
struct r600_viewports {
struct r600_atom atom;
unsigned dirty_mask;
unsigned depth_range_dirty_mask;
struct pipe_viewport_state states[R600_MAX_VIEWPORTS];
struct r600_signed_scissor as_scissor[R600_MAX_VIEWPORTS];
};
struct r600_ring {
struct radeon_winsys_cs *cs;
void (*flush)(void *ctx, unsigned flags,
struct pipe_fence_handle **fence);
};
/* Saved CS data for debugging features. */
struct radeon_saved_cs {
uint32_t *ib;
unsigned num_dw;
struct radeon_bo_list_item *bo_list;
unsigned bo_count;
};
struct r600_common_context {
struct pipe_context b; /* base class */
struct r600_common_screen *screen;
struct radeon_winsys *ws;
struct radeon_winsys_ctx *ctx;
enum radeon_family family;
enum chip_class chip_class;
struct r600_ring gfx;
struct r600_ring dma;
struct pipe_fence_handle *last_gfx_fence;
struct pipe_fence_handle *last_sdma_fence;
struct r600_resource *eop_bug_scratch;
unsigned num_gfx_cs_flushes;
unsigned initial_gfx_cs_size;
unsigned gpu_reset_counter;
unsigned last_dirty_tex_counter;
unsigned last_compressed_colortex_counter;
unsigned last_num_draw_calls;
struct threaded_context *tc;
struct u_suballocator *allocator_zeroed_memory;
struct slab_child_pool pool_transfers;
struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
/* Current unaccounted memory usage. */
uint64_t vram;
uint64_t gtt;
/* States. */
struct r600_streamout streamout;
struct r600_scissors scissors;
struct r600_viewports viewports;
bool scissor_enabled;
bool clip_halfz;
bool vs_writes_viewport_index;
bool vs_disables_clipping_viewport;
/* Additional context states. */
unsigned flags; /* flush flags */
/* Queries. */
/* Maintain the list of active queries for pausing between IBs. */
int num_occlusion_queries;
int num_perfect_occlusion_queries;
struct list_head active_queries;
unsigned num_cs_dw_queries_suspend;
/* Misc stats. */
unsigned num_draw_calls;
unsigned num_decompress_calls;
unsigned num_mrt_draw_calls;
unsigned num_prim_restart_calls;
unsigned num_spill_draw_calls;
unsigned num_compute_calls;
unsigned num_spill_compute_calls;
unsigned num_dma_calls;
unsigned num_cp_dma_calls;
unsigned num_vs_flushes;
unsigned num_ps_flushes;
unsigned num_cs_flushes;
unsigned num_cb_cache_flushes;
unsigned num_db_cache_flushes;
unsigned num_resident_handles;
uint64_t num_alloc_tex_transfer_bytes;
/* Render condition. */
struct r600_atom render_cond_atom;
struct pipe_query *render_cond;
unsigned render_cond_mode;
bool render_cond_invert;
bool render_cond_force_off; /* for u_blitter */
/* MSAA sample locations.
* The first index is the sample index.
* The second index is the coordinate: X, Y. */
float sample_locations_1x[1][2];
float sample_locations_2x[2][2];
float sample_locations_4x[4][2];
float sample_locations_8x[8][2];
float sample_locations_16x[16][2];
struct pipe_debug_callback debug;
struct pipe_device_reset_callback device_reset_callback;
struct u_log_context *log;
void *query_result_shader;
/* Copy one resource to another using async DMA. */
void (*dma_copy)(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
void (*dma_clear_buffer)(struct pipe_context *ctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value);
void (*clear_buffer)(struct pipe_context *ctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value,
enum r600_coherency coher);
void (*blit_decompress_depth)(struct pipe_context *ctx,
struct r600_texture *texture,
struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
/* Reallocate the buffer and update all resource bindings where
* the buffer is bound, including all resource descriptors. */
void (*invalidate_buffer)(struct pipe_context *ctx, struct pipe_resource *buf);
/* Update all resource bindings where the buffer is bound, including
* all resource descriptors. This is invalidate_buffer without
* the invalidation. */
void (*rebind_buffer)(struct pipe_context *ctx, struct pipe_resource *buf,
uint64_t old_gpu_address);
void (*save_qbo_state)(struct pipe_context *ctx, struct r600_qbo_state *st);
/* This ensures there is enough space in the command stream. */
void (*need_gfx_cs_space)(struct pipe_context *ctx, unsigned num_dw,
bool include_draw_vbo);
void (*set_atom_dirty)(struct r600_common_context *ctx,
struct r600_atom *atom, bool dirty);
void (*check_vm_faults)(struct r600_common_context *ctx,
struct radeon_saved_cs *saved,
enum ring_type ring);
};
/* r600_buffer_common.c */
bool r600_rings_is_buffer_referenced(struct r600_common_context *ctx,
struct pb_buffer *buf,
enum radeon_bo_usage usage);
void *r600_buffer_map_sync_with_rings(struct r600_common_context *ctx,
struct r600_resource *resource,
unsigned usage);
void r600_buffer_subdata(struct pipe_context *ctx,
struct pipe_resource *buffer,
unsigned usage, unsigned offset,
unsigned size, const void *data);
void r600_init_resource_fields(struct r600_common_screen *rscreen,
struct r600_resource *res,
uint64_t size, unsigned alignment);
bool r600_alloc_resource(struct r600_common_screen *rscreen,
struct r600_resource *res);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
unsigned alignment);
struct pipe_resource * r600_aligned_buffer_create(struct pipe_screen *screen,
unsigned flags,
unsigned usage,
unsigned size,
unsigned alignment);
struct pipe_resource *
r600_buffer_from_user_memory(struct pipe_screen *screen,
const struct pipe_resource *templ,
void *user_memory);
void
r600_invalidate_resource(struct pipe_context *ctx,
struct pipe_resource *resource);
void r600_replace_buffer_storage(struct pipe_context *ctx,
struct pipe_resource *dst,
struct pipe_resource *src);
/* r600_common_pipe.c */
void r600_gfx_write_event_eop(struct r600_common_context *ctx,
unsigned event, unsigned event_flags,
unsigned data_sel,
struct r600_resource *buf, uint64_t va,
uint32_t new_fence, unsigned query_type);
unsigned r600_gfx_write_fence_dwords(struct r600_common_screen *screen);
void r600_gfx_wait_fence(struct r600_common_context *ctx,
struct r600_resource *buf,
uint64_t va, uint32_t ref, uint32_t mask);
void r600_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
const union blitter_attrib *attrib);
bool r600_common_screen_init(struct r600_common_screen *rscreen,
struct radeon_winsys *ws);
void r600_destroy_common_screen(struct r600_common_screen *rscreen);
void r600_preflush_suspend_features(struct r600_common_context *ctx);
void r600_postflush_resume_features(struct r600_common_context *ctx);
bool r600_common_context_init(struct r600_common_context *rctx,
struct r600_common_screen *rscreen,
unsigned context_flags);
void r600_common_context_cleanup(struct r600_common_context *rctx);
bool r600_can_dump_shader(struct r600_common_screen *rscreen,
unsigned processor);
bool r600_extra_shader_checks(struct r600_common_screen *rscreen,
unsigned processor);
void r600_screen_clear_buffer(struct r600_common_screen *rscreen, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value);
struct pipe_resource *r600_resource_create_common(struct pipe_screen *screen,
const struct pipe_resource *templ);
const char *r600_get_llvm_processor_name(enum radeon_family family);
void r600_need_dma_space(struct r600_common_context *ctx, unsigned num_dw,
struct r600_resource *dst, struct r600_resource *src);
void radeon_save_cs(struct radeon_winsys *ws, struct radeon_winsys_cs *cs,
struct radeon_saved_cs *saved, bool get_buffer_list);
void radeon_clear_saved_cs(struct radeon_saved_cs *saved);
bool r600_check_device_reset(struct r600_common_context *rctx);
/* r600_gpu_load.c */
void r600_gpu_load_kill_thread(struct r600_common_screen *rscreen);
uint64_t r600_begin_counter(struct r600_common_screen *rscreen, unsigned type);
unsigned r600_end_counter(struct r600_common_screen *rscreen, unsigned type,
uint64_t begin);
/* r600_perfcounters.c */
void r600_perfcounters_destroy(struct r600_common_screen *rscreen);
/* r600_query.c */
void r600_init_screen_query_functions(struct r600_common_screen *rscreen);
void r600_query_init(struct r600_common_context *rctx);
void r600_suspend_queries(struct r600_common_context *ctx);
void r600_resume_queries(struct r600_common_context *ctx);
void r600_query_fix_enabled_rb_mask(struct r600_common_screen *rscreen);
/* r600_streamout.c */
void r600_streamout_buffers_dirty(struct r600_common_context *rctx);
void r600_set_streamout_targets(struct pipe_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offset);
void r600_emit_streamout_end(struct r600_common_context *rctx);
void r600_update_prims_generated_query_state(struct r600_common_context *rctx,
unsigned type, int diff);
void r600_streamout_init(struct r600_common_context *rctx);
/* r600_test_dma.c */
void r600_test_dma(struct r600_common_screen *rscreen);
/* r600_texture.c */
bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
struct r600_texture *rdst,
unsigned dst_level, unsigned dstx,
unsigned dsty, unsigned dstz,
struct r600_texture *rsrc,
unsigned src_level,
const struct pipe_box *src_box);
void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
unsigned nr_samples,
struct r600_fmask_info *out);
void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct r600_cmask_info *out);
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_texture **staging);
void r600_print_texture_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex, struct u_log_context *log);
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width0, unsigned height0,
unsigned width, unsigned height);
unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap);
void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
struct pipe_framebuffer_state *fb,
struct r600_atom *fb_state,
unsigned *buffers, ubyte *dirty_cbufs,
const union pipe_color_union *color);
void r600_init_screen_texture_functions(struct r600_common_screen *rscreen);
void r600_init_context_texture_functions(struct r600_common_context *rctx);
void eg_resource_alloc_immed(struct r600_common_screen *rscreen,
struct r600_resource *res,
unsigned immed_size);
/* r600_viewport.c */
void evergreen_apply_scissor_bug_workaround(struct r600_common_context *rctx,
struct pipe_scissor_state *scissor);
void r600_viewport_set_rast_deps(struct r600_common_context *rctx,
bool scissor_enable, bool clip_halfz);
void r600_update_vs_writes_viewport_index(struct r600_common_context *rctx,
struct tgsi_shader_info *info);
void r600_init_viewport_functions(struct r600_common_context *rctx);
/* cayman_msaa.c */
extern const uint32_t eg_sample_locs_2x[4];
extern const unsigned eg_max_dist_2x;
extern const uint32_t eg_sample_locs_4x[4];
extern const unsigned eg_max_dist_4x;
void cayman_get_sample_position(struct pipe_context *ctx, unsigned sample_count,
unsigned sample_index, float *out_value);
void cayman_init_msaa(struct pipe_context *ctx);
void cayman_emit_msaa_state(struct radeon_winsys_cs *cs, int nr_samples,
int ps_iter_samples, int overrast_samples);
/* Inline helpers. */
static inline struct r600_resource *r600_resource(struct pipe_resource *r)
{
return (struct r600_resource*)r;
}
static inline void
r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
{
pipe_resource_reference((struct pipe_resource **)ptr,
(struct pipe_resource *)res);
}
static inline void
r600_texture_reference(struct r600_texture **ptr, struct r600_texture *res)
{
pipe_resource_reference((struct pipe_resource **)ptr, &res->resource.b.b);
}
static inline void
r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
{
struct r600_common_context *rctx = (struct r600_common_context *)ctx;
struct r600_resource *res = (struct r600_resource *)r;
if (res) {
/* Add memory usage for need_gfx_cs_space */
rctx->vram += res->vram_usage;
rctx->gtt += res->gart_usage;
}
}
static inline bool r600_get_strmout_en(struct r600_common_context *rctx)
{
return rctx->streamout.streamout_enabled ||
rctx->streamout.prims_gen_query_enabled;
}
#define SQ_TEX_XY_FILTER_POINT 0x00
#define SQ_TEX_XY_FILTER_BILINEAR 0x01
#define SQ_TEX_XY_FILTER_ANISO_POINT 0x02
#define SQ_TEX_XY_FILTER_ANISO_BILINEAR 0x03
static inline unsigned eg_tex_filter(unsigned filter, unsigned max_aniso)
{
if (filter == PIPE_TEX_FILTER_LINEAR)
return max_aniso > 1 ? SQ_TEX_XY_FILTER_ANISO_BILINEAR
: SQ_TEX_XY_FILTER_BILINEAR;
else
return max_aniso > 1 ? SQ_TEX_XY_FILTER_ANISO_POINT
: SQ_TEX_XY_FILTER_POINT;
}
static inline unsigned r600_tex_aniso_filter(unsigned filter)
{
if (filter < 2)
return 0;
if (filter < 4)
return 1;
if (filter < 8)
return 2;
if (filter < 16)
return 3;
return 4;
}
static inline unsigned r600_wavefront_size(enum radeon_family family)
{
switch (family) {
case CHIP_RV610:
case CHIP_RS780:
case CHIP_RV620:
case CHIP_RS880:
return 16;
case CHIP_RV630:
case CHIP_RV635:
case CHIP_RV730:
case CHIP_RV710:
case CHIP_PALM:
case CHIP_CEDAR:
return 32;
default:
return 64;
}
}
static inline enum radeon_bo_priority
r600_get_sampler_view_priority(struct r600_resource *res)
{
if (res->b.b.target == PIPE_BUFFER)
return RADEON_PRIO_SAMPLER_BUFFER;
if (res->b.b.nr_samples > 1)
return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
return RADEON_PRIO_SAMPLER_TEXTURE;
}
static inline bool
r600_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
{
return (stencil_sampler && tex->can_sample_s) ||
(!stencil_sampler && tex->can_sample_z);
}
static inline bool
r600_htile_enabled(struct r600_texture *tex, unsigned level)
{
return tex->htile_offset && level == 0;
}
#define COMPUTE_DBG(rscreen, fmt, args...) \
do { \
if ((rscreen->b.debug_flags & DBG_COMPUTE)) fprintf(stderr, fmt, ##args); \
} while (0);
#define R600_ERR(fmt, args...) \
fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
/* For MSAA sample positions. */
#define FILL_SREG(s0x, s0y, s1x, s1y, s2x, s2y, s3x, s3y) \
(((s0x) & 0xf) | (((unsigned)(s0y) & 0xf) << 4) | \
(((unsigned)(s1x) & 0xf) << 8) | (((unsigned)(s1y) & 0xf) << 12) | \
(((unsigned)(s2x) & 0xf) << 16) | (((unsigned)(s2y) & 0xf) << 20) | \
(((unsigned)(s3x) & 0xf) << 24) | (((unsigned)(s3y) & 0xf) << 28))
static inline int S_FIXED(float value, unsigned frac_bits)
{
return value * (1 << frac_bits);
}
#endif
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