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/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
*/
#ifndef R600_PIPE_H
#define R600_PIPE_H
#include <pipe/p_state.h>
#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include <util/u_math.h>
#include "util/u_vbuf_mgr.h"
#include "r600.h"
#include "r600_public.h"
#include "r600_shader.h"
#include "r600_resource.h"
enum r600_pipe_state_id {
R600_PIPE_STATE_BLEND = 0,
R600_PIPE_STATE_BLEND_COLOR,
R600_PIPE_STATE_CONFIG,
R600_PIPE_STATE_CLIP,
R600_PIPE_STATE_SCISSOR,
R600_PIPE_STATE_VIEWPORT,
R600_PIPE_STATE_RASTERIZER,
R600_PIPE_STATE_VGT,
R600_PIPE_STATE_FRAMEBUFFER,
R600_PIPE_STATE_DSA,
R600_PIPE_STATE_STENCIL_REF,
R600_PIPE_STATE_PS_SHADER,
R600_PIPE_STATE_VS_SHADER,
R600_PIPE_STATE_CONSTANT,
R600_PIPE_STATE_SAMPLER,
R600_PIPE_STATE_RESOURCE,
R600_PIPE_STATE_POLYGON_OFFSET,
R600_PIPE_STATE_FETCH_SHADER,
R600_PIPE_NSTATES
};
struct r600_screen {
struct pipe_screen screen;
struct radeon *radeon;
struct r600_tiling_info *tiling_info;
};
struct r600_pipe_sampler_view {
struct pipe_sampler_view base;
struct r600_pipe_state state;
};
struct r600_pipe_rasterizer {
struct r600_pipe_state rstate;
bool flatshade;
unsigned sprite_coord_enable;
float offset_units;
float offset_scale;
};
struct r600_pipe_blend {
struct r600_pipe_state rstate;
unsigned cb_target_mask;
};
struct r600_vertex_element
{
unsigned count;
struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
struct u_vbuf_mgr_elements *vmgr_elements;
struct r600_bo *fetch_shader;
unsigned fs_size;
struct r600_pipe_state rstate;
/* if offset is to big for fetch instructio we need to alterate
* offset of vertex buffer, record here the offset need to add
*/
unsigned vbuffer_need_offset;
unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
};
struct r600_pipe_shader {
struct r600_shader shader;
struct r600_pipe_state rstate;
struct r600_bo *bo;
struct r600_bo *bo_fetch;
struct r600_vertex_element vertex_elements;
};
/* needed for blitter save */
#define NUM_TEX_UNITS 16
struct r600_textures_info {
struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
unsigned n_views;
void *samplers[NUM_TEX_UNITS];
unsigned n_samplers;
};
#define R600_CONSTANT_ARRAY_SIZE 256
#define R600_RESOURCE_ARRAY_SIZE 160
struct r600_pipe_context {
struct pipe_context context;
struct blitter_context *blitter;
unsigned family;
void *custom_dsa_flush;
struct r600_screen *screen;
struct radeon *radeon;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
struct r600_context ctx;
struct r600_vertex_element *vertex_elements;
struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS];
struct pipe_framebuffer_state framebuffer;
struct pipe_index_buffer index_buffer;
unsigned cb_target_mask;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
struct r600_pipe_state config;
struct r600_pipe_shader *ps_shader;
struct r600_pipe_shader *vs_shader;
struct r600_pipe_state vs_const_buffer;
struct r600_pipe_state ps_const_buffer;
struct r600_pipe_rasterizer *rasterizer;
/* shader information */
unsigned sprite_coord_enable;
bool flatshade;
struct r600_textures_info ps_samplers;
struct u_vbuf_mgr *vbuf_mgr;
struct u_upload_mgr *upload_ib;
struct u_upload_mgr *upload_const;
bool blit;
};
struct r600_drawl {
struct pipe_draw_info info;
struct pipe_context *ctx;
unsigned index_size;
unsigned index_buffer_offset;
struct pipe_resource *index_buffer;
};
/* evergreen_state.c */
void evergreen_init_state_functions(struct r600_pipe_context *rctx);
void evergreen_init_config(struct r600_pipe_context *rctx);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
struct r600_pipe_state *rstate,
struct r600_resource *rbuffer,
unsigned offset, unsigned stride);
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
void r600_flush_depth_textures(struct r600_pipe_context *rctx);
/* r600_buffer.c */
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
void *ptr, unsigned bytes,
unsigned bind);
struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle);
void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
/* r600_query.c */
void r600_init_query_functions(struct r600_pipe_context *rctx);
/* r600_resource.c */
void r600_init_context_resource_functions(struct r600_pipe_context *r600);
/* r600_shader.c */
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_find_vs_semantic_index(struct r600_shader *vs,
struct r600_shader *ps, int id);
/* r600_state.c */
void r600_init_state_functions(struct r600_pipe_context *rctx);
void r600_spi_update(struct r600_pipe_context *rctx);
void r600_init_config(struct r600_pipe_context *rctx);
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
void r600_polygon_offset_update(struct r600_pipe_context *rctx);
void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
struct r600_pipe_state *rstate,
struct r600_resource *rbuffer,
unsigned offset, unsigned stride);
/* r600_helper.h */
int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
void r600_init_surface_functions(struct r600_pipe_context *r600);
uint32_t r600_translate_texformat(enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
unsigned level, unsigned layer);
/* r600_translate.c */
void r600_translate_index_buffer(struct r600_pipe_context *r600,
struct pipe_resource **index_buffer,
unsigned *index_size,
unsigned *start, unsigned count);
/* r600_state_common.c */
void r600_set_index_buffer(struct pipe_context *ctx,
const struct pipe_index_buffer *ib);
void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
const struct pipe_vertex_buffer *buffers);
void *r600_create_vertex_elements(struct pipe_context *ctx,
unsigned count,
const struct pipe_vertex_element *elements);
void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
void r600_bind_blend_state(struct pipe_context *ctx, void *state);
void r600_bind_rs_state(struct pipe_context *ctx, void *state);
void r600_delete_rs_state(struct pipe_context *ctx, void *state);
void r600_sampler_view_destroy(struct pipe_context *ctx,
struct pipe_sampler_view *state);
void r600_bind_state(struct pipe_context *ctx, void *state);
void r600_delete_state(struct pipe_context *ctx, void *state);
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state);
void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
struct pipe_resource *buffer);
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
/*
* common helpers
*/
static INLINE u32 S_FIXED(float value, u32 frac_bits)
{
return value * (1 << frac_bits);
}
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
#endif
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