1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
*/
#ifndef R600_PIPE_H
#define R600_PIPE_H
#include <pipe/p_state.h>
#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include <util/u_math.h>
#include "util/u_slab.h"
#include "util/u_vbuf_mgr.h"
#include "r600.h"
#include "r600_public.h"
#include "r600_shader.h"
#include "r600_resource.h"
#define R600_MAX_CONST_BUFFERS 1
#define R600_MAX_CONST_BUFFER_SIZE 4096
enum r600_pipe_state_id {
R600_PIPE_STATE_BLEND = 0,
R600_PIPE_STATE_BLEND_COLOR,
R600_PIPE_STATE_CONFIG,
R600_PIPE_STATE_CLIP,
R600_PIPE_STATE_SCISSOR,
R600_PIPE_STATE_VIEWPORT,
R600_PIPE_STATE_RASTERIZER,
R600_PIPE_STATE_VGT,
R600_PIPE_STATE_FRAMEBUFFER,
R600_PIPE_STATE_DSA,
R600_PIPE_STATE_STENCIL_REF,
R600_PIPE_STATE_PS_SHADER,
R600_PIPE_STATE_VS_SHADER,
R600_PIPE_STATE_CONSTANT,
R600_PIPE_STATE_SAMPLER,
R600_PIPE_STATE_RESOURCE,
R600_PIPE_STATE_POLYGON_OFFSET,
R600_PIPE_STATE_FETCH_SHADER,
R600_PIPE_NSTATES
};
struct r600_screen {
struct pipe_screen screen;
struct radeon *radeon;
struct r600_tiling_info *tiling_info;
struct util_slab_mempool pool_buffers;
unsigned num_contexts;
/* for thread-safe write accessing to num_contexts */
pipe_mutex mutex_num_contexts;
};
struct r600_pipe_sampler_view {
struct pipe_sampler_view base;
struct r600_pipe_state state;
};
struct r600_pipe_rasterizer {
struct r600_pipe_state rstate;
bool flatshade;
unsigned sprite_coord_enable;
float offset_units;
float offset_scale;
};
struct r600_pipe_blend {
struct r600_pipe_state rstate;
unsigned cb_target_mask;
};
struct r600_vertex_element
{
unsigned count;
struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
struct u_vbuf_mgr_elements *vmgr_elements;
struct r600_bo *fetch_shader;
unsigned fs_size;
struct r600_pipe_state rstate;
/* if offset is to big for fetch instructio we need to alterate
* offset of vertex buffer, record here the offset need to add
*/
unsigned vbuffer_need_offset;
unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
};
struct r600_pipe_shader {
struct r600_shader shader;
struct r600_pipe_state rstate;
struct r600_bo *bo;
struct r600_bo *bo_fetch;
struct r600_vertex_element vertex_elements;
};
/* needed for blitter save */
#define NUM_TEX_UNITS 16
struct r600_textures_info {
struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
unsigned n_views;
void *samplers[NUM_TEX_UNITS];
unsigned n_samplers;
};
struct r600_fence {
struct pipe_reference reference;
struct r600_pipe_context *ctx;
unsigned index; /* in the shared bo */
struct list_head head;
};
#define FENCE_BLOCK_SIZE 16
struct r600_fence_block {
struct r600_fence fences[FENCE_BLOCK_SIZE];
struct list_head head;
};
struct r600_pipe_fences {
struct r600_bo *bo;
unsigned *data;
unsigned next_index;
/* linked list of preallocated blocks */
struct list_head blocks;
/* linked list of freed fences */
struct list_head pool;
};
#define R600_CONSTANT_ARRAY_SIZE 256
#define R600_RESOURCE_ARRAY_SIZE 160
struct r600_pipe_context {
struct pipe_context context;
struct blitter_context *blitter;
unsigned family;
void *custom_dsa_flush;
struct r600_screen *screen;
struct radeon *radeon;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
struct r600_context ctx;
struct r600_vertex_element *vertex_elements;
struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS];
struct pipe_framebuffer_state framebuffer;
struct pipe_index_buffer index_buffer;
unsigned cb_target_mask;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
struct r600_pipe_state config;
struct r600_pipe_shader *ps_shader;
struct r600_pipe_shader *vs_shader;
struct r600_pipe_state vs_const_buffer;
struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
struct r600_pipe_state ps_const_buffer;
struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
struct r600_pipe_rasterizer *rasterizer;
/* shader information */
unsigned sprite_coord_enable;
bool flatshade;
struct r600_textures_info ps_samplers;
struct r600_pipe_fences fences;
struct u_vbuf_mgr *vbuf_mgr;
struct util_slab_mempool pool_transfers;
bool blit;
};
struct r600_drawl {
struct pipe_draw_info info;
struct pipe_context *ctx;
unsigned index_size;
unsigned index_buffer_offset;
struct pipe_resource *index_buffer;
};
/* evergreen_state.c */
void evergreen_init_state_functions(struct r600_pipe_context *rctx);
void evergreen_init_config(struct r600_pipe_context *rctx);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_fetch_shader(struct r600_vertex_element *ve);
void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
struct r600_pipe_state *rstate,
struct r600_resource *rbuffer,
unsigned offset, unsigned stride);
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
void r600_flush_depth_textures(struct r600_pipe_context *rctx);
/* r600_buffer.c */
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
void *ptr, unsigned bytes,
unsigned bind);
struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle);
void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
/* r600_query.c */
void r600_init_query_functions(struct r600_pipe_context *rctx);
/* r600_resource.c */
void r600_init_context_resource_functions(struct r600_pipe_context *r600);
/* r600_shader.c */
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_find_vs_semantic_index(struct r600_shader *vs,
struct r600_shader *ps, int id);
/* r600_state.c */
void r600_init_state_functions(struct r600_pipe_context *rctx);
void r600_init_config(struct r600_pipe_context *rctx);
void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_fetch_shader(struct r600_vertex_element *ve);
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
void r600_polygon_offset_update(struct r600_pipe_context *rctx);
void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx,
struct r600_pipe_state *rstate,
struct r600_resource *rbuffer,
unsigned offset, unsigned stride);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
void r600_init_surface_functions(struct r600_pipe_context *r600);
uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
unsigned level, unsigned layer);
/* r600_translate.c */
void r600_translate_index_buffer(struct r600_pipe_context *r600,
struct pipe_resource **index_buffer,
unsigned *index_size,
unsigned *start, unsigned count);
/* r600_state_common.c */
void r600_set_index_buffer(struct pipe_context *ctx,
const struct pipe_index_buffer *ib);
void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
const struct pipe_vertex_buffer *buffers);
void *r600_create_vertex_elements(struct pipe_context *ctx,
unsigned count,
const struct pipe_vertex_element *elements);
void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
void r600_bind_blend_state(struct pipe_context *ctx, void *state);
void r600_bind_rs_state(struct pipe_context *ctx, void *state);
void r600_delete_rs_state(struct pipe_context *ctx, void *state);
void r600_sampler_view_destroy(struct pipe_context *ctx,
struct pipe_sampler_view *state);
void r600_bind_state(struct pipe_context *ctx, void *state);
void r600_delete_state(struct pipe_context *ctx, void *state);
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state);
void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
struct pipe_resource *buffer);
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
/*
* common helpers
*/
static INLINE u32 S_FIXED(float value, u32 frac_bits)
{
return value * (1 << frac_bits);
}
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
#endif
|