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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
*/
#ifndef R600_PIPE_H
#define R600_PIPE_H
#include "util/u_blitter.h"
#include "util/u_slab.h"
#include "r600.h"
#include "r600_llvm.h"
#include "r600_public.h"
#include "r600_resource.h"
#include "evergreen_compute.h"
#define R600_NUM_ATOMS 36
#define R600_MAX_CONST_BUFFERS 2
#define R600_MAX_CONST_BUFFER_SIZE 4096
#ifdef PIPE_ARCH_BIG_ENDIAN
#define R600_BIG_ENDIAN 1
#else
#define R600_BIG_ENDIAN 0
#endif
struct r600_bytecode;
struct r600_shader_key;
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. It's not limited to states only, it can be used for anything
* that wants to write commands into the CS (e.g. cache flushes). */
struct r600_atom {
void (*emit)(struct r600_context *ctx, struct r600_atom *state);
unsigned id;
unsigned num_dw;
bool dirty;
};
/* This is an atom containing GPU commands that never change.
* This is supposed to be copied directly into the CS. */
struct r600_command_buffer {
uint32_t *buf;
unsigned num_dw;
unsigned max_num_dw;
unsigned pkt_flags;
};
struct r600_db_misc_state {
struct r600_atom atom;
bool occlusion_query_enabled;
bool flush_depthstencil_through_cb;
bool flush_depthstencil_in_place;
bool copy_depth, copy_stencil;
unsigned copy_sample;
unsigned log_samples;
unsigned db_shader_control;
};
struct r600_cb_misc_state {
struct r600_atom atom;
unsigned cb_color_control; /* this comes from blend state */
unsigned blend_colormask; /* 8*4 bits for 8 RGBA colorbuffers */
unsigned nr_cbufs;
unsigned nr_ps_color_outputs;
bool multiwrite;
bool dual_src_blend;
};
struct r600_clip_misc_state {
struct r600_atom atom;
unsigned pa_cl_clip_cntl; /* from rasterizer */
unsigned pa_cl_vs_out_cntl; /* from vertex shader */
unsigned clip_plane_enable; /* from rasterizer */
unsigned clip_dist_write; /* from vertex shader */
};
struct r600_alphatest_state {
struct r600_atom atom;
unsigned sx_alpha_test_control; /* this comes from dsa state */
unsigned sx_alpha_ref; /* this comes from dsa state */
bool bypass;
bool cb0_export_16bpc; /* from set_framebuffer_state */
};
struct r600_vgt_state {
struct r600_atom atom;
uint32_t vgt_multi_prim_ib_reset_en;
uint32_t vgt_multi_prim_ib_reset_indx;
};
struct r600_vgt2_state {
struct r600_atom atom;
uint32_t vgt_indx_offset;
};
struct r600_blend_color {
struct r600_atom atom;
struct pipe_blend_color state;
};
struct r600_clip_state {
struct r600_atom atom;
struct pipe_clip_state state;
};
struct r600_cs_shader_state {
struct r600_atom atom;
unsigned kernel_index;
struct r600_pipe_compute *shader;
};
struct r600_framebuffer {
struct r600_atom atom;
struct pipe_framebuffer_state state;
unsigned compressed_cb_mask;
unsigned nr_samples;
bool export_16bpc;
bool cb0_is_integer;
bool is_msaa_resolve;
};
struct r600_sample_mask {
struct r600_atom atom;
uint16_t sample_mask; /* there are only 8 bits on EG, 16 bits on Cayman */
};
struct r600_config_state {
struct r600_atom atom;
unsigned sq_gpr_resource_mgmt_1;
};
struct r600_stencil_ref
{
ubyte ref_value[2];
ubyte valuemask[2];
ubyte writemask[2];
};
struct r600_stencil_ref_state {
struct r600_atom atom;
struct r600_stencil_ref state;
struct pipe_stencil_ref pipe_state;
};
struct r600_viewport_state {
struct r600_atom atom;
struct pipe_viewport_state state;
};
struct compute_memory_pool;
void compute_memory_pool_delete(struct compute_memory_pool* pool);
struct compute_memory_pool* compute_memory_pool_new(
struct r600_screen *rscreen);
struct r600_pipe_fences {
struct r600_resource *bo;
unsigned *data;
unsigned next_index;
/* linked list of preallocated blocks */
struct list_head blocks;
/* linked list of freed fences */
struct list_head pool;
pipe_mutex mutex;
};
enum r600_msaa_texture_mode {
/* If the hw can fetch the first sample only (no decompression available).
* This means MSAA texturing is not fully implemented. */
MSAA_TEXTURE_SAMPLE_ZERO,
/* If the hw can fetch decompressed MSAA textures.
* Supported families: R600, R700, Evergreen.
* Cayman cannot use this, because it cannot do the decompression. */
MSAA_TEXTURE_DECOMPRESSED,
/* If the hw can fetch compressed MSAA textures, which means shaders can
* read resolved FMASK. This yields the best performance.
* Supported families: Evergreen, Cayman. */
MSAA_TEXTURE_COMPRESSED
};
struct r600_screen {
struct pipe_screen screen;
struct radeon_winsys *ws;
unsigned family;
enum chip_class chip_class;
struct radeon_info info;
bool has_streamout;
bool has_msaa;
enum r600_msaa_texture_mode msaa_texture_support;
struct r600_tiling_info tiling_info;
struct r600_pipe_fences fences;
/*for compute global memory binding, we allocate stuff here, instead of
* buffers.
* XXX: Not sure if this is the best place for global_pool. Also,
* it's not thread safe, so it won't work with multiple contexts. */
struct compute_memory_pool *global_pool;
};
struct r600_pipe_sampler_view {
struct pipe_sampler_view base;
struct r600_resource *tex_resource;
uint32_t tex_resource_words[8];
bool skip_mip_address_reloc;
};
struct r600_rasterizer_state {
struct r600_command_buffer buffer;
boolean flatshade;
boolean two_side;
unsigned sprite_coord_enable;
unsigned clip_plane_enable;
unsigned pa_sc_line_stipple;
unsigned pa_cl_clip_cntl;
float offset_units;
float offset_scale;
bool offset_enable;
bool scissor_enable;
bool multisample_enable;
};
struct r600_poly_offset_state {
struct r600_atom atom;
enum pipe_format zs_format;
float offset_units;
float offset_scale;
};
struct r600_blend_state {
struct r600_command_buffer buffer;
struct r600_command_buffer buffer_no_blend;
unsigned cb_target_mask;
unsigned cb_color_control;
unsigned cb_color_control_no_blend;
bool dual_src_blend;
bool alpha_to_one;
};
struct r600_dsa_state {
struct r600_command_buffer buffer;
unsigned alpha_ref;
ubyte valuemask[2];
ubyte writemask[2];
unsigned sx_alpha_test_control;
};
struct r600_pipe_shader;
struct r600_pipe_shader_selector {
struct r600_pipe_shader *current;
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
unsigned num_shaders;
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
unsigned nr_ps_max_color_exports;
};
struct r600_pipe_sampler_state {
uint32_t tex_sampler_words[3];
union pipe_color_union border_color;
bool border_color_use;
bool seamless_cube_map;
};
/* needed for blitter save */
#define NUM_TEX_UNITS 16
struct r600_seamless_cube_map {
struct r600_atom atom;
bool enabled;
};
struct r600_samplerview_state {
struct r600_atom atom;
struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
uint32_t enabled_mask;
uint32_t dirty_mask;
uint32_t compressed_depthtex_mask; /* which textures are depth */
uint32_t compressed_colortex_mask;
};
struct r600_sampler_states {
struct r600_atom atom;
struct r600_pipe_sampler_state *states[NUM_TEX_UNITS];
uint32_t enabled_mask;
uint32_t dirty_mask;
uint32_t has_bordercolor_mask; /* which states contain the border color */
};
struct r600_textures_info {
struct r600_samplerview_state views;
struct r600_sampler_states states;
bool is_array_sampler[NUM_TEX_UNITS];
};
struct r600_fence {
struct pipe_reference reference;
unsigned index; /* in the shared bo */
struct r600_resource *sleep_bo;
struct list_head head;
};
#define FENCE_BLOCK_SIZE 16
struct r600_fence_block {
struct r600_fence fences[FENCE_BLOCK_SIZE];
struct list_head head;
};
#define R600_CONSTANT_ARRAY_SIZE 256
#define R600_RESOURCE_ARRAY_SIZE 160
struct r600_constbuf_state
{
struct r600_atom atom;
struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct r600_vertexbuf_state
{
struct r600_atom atom;
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
uint32_t enabled_mask; /* non-NULL buffers */
uint32_t dirty_mask;
};
/* CSO (constant state object, in other words, immutable state). */
struct r600_cso_state
{
struct r600_atom atom;
void *cso; /* e.g. r600_blend_state */
struct r600_command_buffer *cb;
};
struct r600_scissor_state
{
struct r600_atom atom;
struct pipe_scissor_state scissor;
bool enable; /* r6xx only */
};
struct r600_context {
struct pipe_context context;
struct r600_screen *screen;
struct radeon_winsys *ws;
struct radeon_winsys_cs *cs;
struct blitter_context *blitter;
struct u_upload_mgr *uploader;
struct util_slab_mempool pool_transfers;
/* Hardware info. */
enum radeon_family family;
enum chip_class chip_class;
boolean has_vertex_cache;
boolean keep_tiling_flags;
unsigned default_ps_gprs, default_vs_gprs;
unsigned r6xx_num_clause_temp_gprs;
unsigned backend_mask;
unsigned max_db; /* for OQ */
/* Miscellaneous state objects. */
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_decompress;
void *custom_blend_fmask_decompress;
/* With rasterizer discard, there doesn't have to be a pixel shader.
* In that case, we bind this one: */
void *dummy_pixel_shader;
/* These dummy CMASK and FMASK buffers are used to get around the R6xx hardware
* bug where valid CMASK and FMASK are required to be present to avoid
* a hardlock in certain operations but aren't actually used
* for anything useful. */
struct r600_resource *dummy_fmask;
struct r600_resource *dummy_cmask;
/* State binding slots are here. */
struct r600_atom *atoms[R600_NUM_ATOMS];
/* States for CS initialization. */
struct r600_command_buffer start_cs_cmd; /* invariant state mostly */
/** Compute specific registers initializations. The start_cs_cmd atom
* must be emitted before start_compute_cs_cmd. */
struct r600_command_buffer start_compute_cs_cmd;
/* Register states. */
struct r600_alphatest_state alphatest_state;
struct r600_cso_state blend_state;
struct r600_blend_color blend_color;
struct r600_cb_misc_state cb_misc_state;
struct r600_clip_misc_state clip_misc_state;
struct r600_clip_state clip_state;
struct r600_db_misc_state db_misc_state;
struct r600_cso_state dsa_state;
struct r600_framebuffer framebuffer;
struct r600_poly_offset_state poly_offset_state;
struct r600_cso_state rasterizer_state;
struct r600_sample_mask sample_mask;
struct r600_scissor_state scissor;
struct r600_seamless_cube_map seamless_cube_map;
struct r600_config_state config_state;
struct r600_stencil_ref_state stencil_ref;
struct r600_vgt_state vgt_state;
struct r600_vgt2_state vgt2_state;
struct r600_viewport_state viewport;
/* Shaders and shader resources. */
struct r600_cso_state vertex_fetch_shader;
struct r600_cs_shader_state cs_shader_state;
struct r600_constbuf_state constbuf_state[PIPE_SHADER_TYPES];
struct r600_textures_info samplers[PIPE_SHADER_TYPES];
/** Vertex buffers for fetch shaders */
struct r600_vertexbuf_state vertex_buffer_state;
/** Vertex buffers for compute shaders */
struct r600_vertexbuf_state cs_vertex_buffer_state;
/* Additional context states. */
unsigned flags;
unsigned compute_cb_target_mask;
struct r600_pipe_shader_selector *ps_shader;
struct r600_pipe_shader_selector *vs_shader;
struct r600_rasterizer_state *rasterizer;
bool alpha_to_one;
bool force_blend_disable;
boolean dual_src_blend;
/* Index buffer. */
struct pipe_index_buffer index_buffer;
/* Last draw state (-1 = unset). */
int last_primitive_type; /* Last primitive type used in draw_vbo. */
int last_start_instance;
/* Queries. */
/* The list of active queries. Only one query of each type can be active. */
int num_occlusion_queries;
/* Manage queries in two separate groups:
* The timer ones and the others (streamout, occlusion).
*
* We do this because we should only suspend non-timer queries for u_blitter,
* and later if the non-timer queries are suspended, the context flush should
* only suspend and resume the timer queries. */
struct list_head active_timer_queries;
unsigned num_cs_dw_timer_queries_suspend;
struct list_head active_nontimer_queries;
unsigned num_cs_dw_nontimer_queries_suspend;
/* Flags if queries have been suspended. */
bool timer_queries_suspended;
bool nontimer_queries_suspended;
/* Render condition. */
struct pipe_query *current_render_cond;
unsigned current_render_cond_mode;
boolean predicate_drawing;
/* Streamout state. */
unsigned num_cs_dw_streamout_end;
unsigned num_so_targets;
struct r600_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
boolean streamout_start;
unsigned streamout_append_bitmask;
bool streamout_suspended;
/* Deprecated state management. */
struct r600_range *range;
unsigned nblocks;
struct r600_block **blocks;
struct list_head dirty;
struct list_head enable_list;
unsigned pm4_dirty_cdwords;
};
static INLINE void r600_emit_command_buffer(struct radeon_winsys_cs *cs,
struct r600_command_buffer *cb)
{
assert(cs->cdw + cb->num_dw <= RADEON_MAX_CMDBUF_DWORDS);
memcpy(cs->buf + cs->cdw, cb->buf, 4 * cb->num_dw);
cs->cdw += cb->num_dw;
}
static INLINE void r600_emit_atom(struct r600_context *rctx, struct r600_atom *atom)
{
atom->emit(rctx, atom);
atom->dirty = false;
}
static INLINE void r600_set_cso_state(struct r600_cso_state *state, void *cso)
{
state->cso = cso;
state->atom.dirty = cso != NULL;
}
static INLINE void r600_set_cso_state_with_cb(struct r600_cso_state *state, void *cso,
struct r600_command_buffer *cb)
{
state->cb = cb;
state->atom.num_dw = cb->num_dw;
r600_set_cso_state(state, cso);
}
/* evergreen_state.c */
struct pipe_sampler_view *
evergreen_create_sampler_view_custom(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state,
unsigned width0, unsigned height0);
void evergreen_init_common_regs(struct r600_command_buffer *cb,
enum chip_class ctx_chip_class,
enum radeon_family ctx_family,
int ctx_drm_minor);
void cayman_init_common_regs(struct r600_command_buffer *cb,
enum chip_class ctx_chip_class,
enum radeon_family ctx_family,
int ctx_drm_minor);
void evergreen_init_state_functions(struct r600_context *rctx);
void evergreen_init_atom_start_cs(struct r600_context *rctx);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
void *evergreen_create_resolve_blend(struct r600_context *rctx);
void *evergreen_create_decompress_blend(struct r600_context *rctx);
void *evergreen_create_fmask_decompress_blend(struct r600_context *rctx);
boolean evergreen_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned usage);
void evergreen_init_color_surface(struct r600_context *rctx,
struct r600_surface *surf);
void evergreen_init_color_surface_rat(struct r600_context *rctx,
struct r600_surface *surf);
void evergreen_update_db_shader_control(struct r600_context * rctx);
/* r600_blit.c */
void r600_copy_buffer(struct pipe_context *ctx, struct
pipe_resource *dst, unsigned dstx,
struct pipe_resource *src, const struct pipe_box *src_box);
void r600_init_blit_functions(struct r600_context *rctx);
void r600_blit_decompress_depth(struct pipe_context *ctx,
struct r600_texture *texture,
struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
void r600_decompress_depth_textures(struct r600_context *rctx,
struct r600_samplerview_state *textures);
void r600_decompress_color_textures(struct r600_context *rctx,
struct r600_samplerview_state *textures);
/* r600_buffer.c */
bool r600_init_resource(struct r600_screen *rscreen,
struct r600_resource *res,
unsigned size, unsigned alignment,
unsigned bind, unsigned usage);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
unsigned alignment);
/* r600_pipe.c */
void r600_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
unsigned flags);
/* r600_query.c */
void r600_init_query_functions(struct r600_context *rctx);
void r600_suspend_nontimer_queries(struct r600_context *ctx);
void r600_resume_nontimer_queries(struct r600_context *ctx);
void r600_suspend_timer_queries(struct r600_context *ctx);
void r600_resume_timer_queries(struct r600_context *ctx);
/* r600_resource.c */
void r600_init_context_resource_functions(struct r600_context *r600);
/* r600_shader.c */
int r600_pipe_shader_create(struct pipe_context *ctx,
struct r600_pipe_shader *shader,
struct r600_shader_key key);
#ifdef HAVE_OPENCL
int r600_compute_shader_create(struct pipe_context * ctx,
LLVMModuleRef mod, struct r600_bytecode * bytecode);
#endif
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
/* r600_state.c */
struct pipe_sampler_view *
r600_create_sampler_view_custom(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state,
unsigned width_first_level, unsigned height_first_level);
void r600_init_state_functions(struct r600_context *rctx);
void r600_init_atom_start_cs(struct r600_context *rctx);
void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *r600_create_db_flush_dsa(struct r600_context *rctx);
void *r600_create_resolve_blend(struct r600_context *rctx);
void *r700_create_resolve_blend(struct r600_context *rctx);
void *r600_create_decompress_blend(struct r600_context *rctx);
bool r600_adjust_gprs(struct r600_context *rctx);
boolean r600_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned usage);
void r600_update_db_shader_control(struct r600_context * rctx);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
void r600_init_surface_functions(struct r600_context *r600);
uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
unsigned r600_texture_get_offset(struct r600_texture *rtex,
unsigned level, unsigned layer);
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width, unsigned height);
/* r600_state_common.c */
void r600_init_common_state_functions(struct r600_context *rctx);
void r600_emit_cso_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_alphatest_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_blend_color(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_vgt_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_vgt2_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_clip_misc_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_stencil_ref(struct r600_context *rctx, struct r600_atom *atom);
void r600_emit_viewport_state(struct r600_context *rctx, struct r600_atom *atom);
void r600_init_atom(struct r600_context *rctx, struct r600_atom *atom, unsigned id,
void (*emit)(struct r600_context *ctx, struct r600_atom *state),
unsigned num_dw);
void r600_vertex_buffers_dirty(struct r600_context *rctx);
void r600_sampler_views_dirty(struct r600_context *rctx,
struct r600_samplerview_state *state);
void r600_sampler_states_dirty(struct r600_context *rctx,
struct r600_sampler_states *state);
void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state);
void r600_draw_rectangle(struct blitter_context *blitter,
int x1, int y1, int x2, int y2, float depth,
enum blitter_attrib_type type, const union pipe_color_union *attrib);
uint32_t r600_translate_stencil_op(int s_op);
uint32_t r600_translate_fill(uint32_t func);
unsigned r600_tex_wrap(unsigned wrap);
unsigned r600_tex_filter(unsigned filter);
unsigned r600_tex_mipfilter(unsigned filter);
unsigned r600_tex_compare(unsigned compare);
bool sampler_state_needs_border_color(const struct pipe_sampler_state *state);
/*
* Helpers for building command buffers
*/
#define PKT3_SET_CONFIG_REG 0x68
#define PKT3_SET_CONTEXT_REG 0x69
#define PKT3_SET_CTL_CONST 0x6F
#define PKT3_SET_LOOP_CONST 0x6C
#define R600_CONFIG_REG_OFFSET 0x08000
#define R600_CONTEXT_REG_OFFSET 0x28000
#define R600_CTL_CONST_OFFSET 0x3CFF0
#define R600_LOOP_CONST_OFFSET 0X0003E200
#define EG_LOOP_CONST_OFFSET 0x0003A200
#define PKT_TYPE_S(x) (((x) & 0x3) << 30)
#define PKT_COUNT_S(x) (((x) & 0x3FFF) << 16)
#define PKT3_IT_OPCODE_S(x) (((x) & 0xFF) << 8)
#define PKT3_PREDICATE(x) (((x) >> 0) & 0x1)
#define PKT3(op, count, predicate) (PKT_TYPE_S(3) | PKT_COUNT_S(count) | PKT3_IT_OPCODE_S(op) | PKT3_PREDICATE(predicate))
#define RADEON_CP_PACKET3_COMPUTE_MODE 0x00000002
/*Evergreen Compute packet3*/
#define PKT3C(op, count, predicate) (PKT_TYPE_S(3) | PKT3_IT_OPCODE_S(op) | PKT_COUNT_S(count) | PKT3_PREDICATE(predicate) | RADEON_CP_PACKET3_COMPUTE_MODE)
static INLINE void r600_store_value(struct r600_command_buffer *cb, unsigned value)
{
cb->buf[cb->num_dw++] = value;
}
static INLINE void r600_store_config_reg_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg < R600_CONTEXT_REG_OFFSET);
assert(cb->num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->num_dw++] = PKT3(PKT3_SET_CONFIG_REG, num, 0);
cb->buf[cb->num_dw++] = (reg - R600_CONFIG_REG_OFFSET) >> 2;
}
/**
* Needs cb->pkt_flags set to RADEON_CP_PACKET3_COMPUTE_MODE for compute
* shaders.
*/
static INLINE void r600_store_context_reg_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_CONTEXT_REG_OFFSET && reg < R600_CTL_CONST_OFFSET);
assert(cb->num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->num_dw++] = PKT3(PKT3_SET_CONTEXT_REG, num, 0) | cb->pkt_flags;
cb->buf[cb->num_dw++] = (reg - R600_CONTEXT_REG_OFFSET) >> 2;
}
/**
* Needs cb->pkt_flags set to RADEON_CP_PACKET3_COMPUTE_MODE for compute
* shaders.
*/
static INLINE void r600_store_ctl_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_CTL_CONST_OFFSET);
assert(cb->num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->num_dw++] = PKT3(PKT3_SET_CTL_CONST, num, 0) | cb->pkt_flags;
cb->buf[cb->num_dw++] = (reg - R600_CTL_CONST_OFFSET) >> 2;
}
static INLINE void r600_store_loop_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_LOOP_CONST_OFFSET);
assert(cb->num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->num_dw++] = PKT3(PKT3_SET_LOOP_CONST, num, 0);
cb->buf[cb->num_dw++] = (reg - R600_LOOP_CONST_OFFSET) >> 2;
}
/**
* Needs cb->pkt_flags set to RADEON_CP_PACKET3_COMPUTE_MODE for compute
* shaders.
*/
static INLINE void eg_store_loop_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= EG_LOOP_CONST_OFFSET);
assert(cb->num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->num_dw++] = PKT3(PKT3_SET_LOOP_CONST, num, 0) | cb->pkt_flags;
cb->buf[cb->num_dw++] = (reg - EG_LOOP_CONST_OFFSET) >> 2;
}
static INLINE void r600_store_config_reg(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
r600_store_config_reg_seq(cb, reg, 1);
r600_store_value(cb, value);
}
static INLINE void r600_store_context_reg(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
r600_store_context_reg_seq(cb, reg, 1);
r600_store_value(cb, value);
}
static INLINE void r600_store_ctl_const(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
r600_store_ctl_const_seq(cb, reg, 1);
r600_store_value(cb, value);
}
static INLINE void r600_store_loop_const(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
r600_store_loop_const_seq(cb, reg, 1);
r600_store_value(cb, value);
}
static INLINE void eg_store_loop_const(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
eg_store_loop_const_seq(cb, reg, 1);
r600_store_value(cb, value);
}
void r600_init_command_buffer(struct r600_command_buffer *cb, unsigned num_dw);
void r600_release_command_buffer(struct r600_command_buffer *cb);
/*
* Helpers for emitting state into a command stream directly.
*/
static INLINE unsigned r600_context_bo_reloc(struct r600_context *ctx, struct r600_resource *rbo,
enum radeon_bo_usage usage)
{
assert(usage);
return ctx->ws->cs_add_reloc(ctx->cs, rbo->cs_buf, usage, rbo->domains) * 4;
}
static INLINE void r600_write_value(struct radeon_winsys_cs *cs, unsigned value)
{
cs->buf[cs->cdw++] = value;
}
static INLINE void r600_write_array(struct radeon_winsys_cs *cs, unsigned num, unsigned *ptr)
{
assert(cs->cdw+num <= RADEON_MAX_CMDBUF_DWORDS);
memcpy(&cs->buf[cs->cdw], ptr, num * sizeof(ptr[0]));
cs->cdw += num;
}
static INLINE void r600_write_config_reg_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
{
assert(reg < R600_CONTEXT_REG_OFFSET);
assert(cs->cdw+2+num <= RADEON_MAX_CMDBUF_DWORDS);
cs->buf[cs->cdw++] = PKT3(PKT3_SET_CONFIG_REG, num, 0);
cs->buf[cs->cdw++] = (reg - R600_CONFIG_REG_OFFSET) >> 2;
}
static INLINE void r600_write_context_reg_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
{
assert(reg >= R600_CONTEXT_REG_OFFSET && reg < R600_CTL_CONST_OFFSET);
assert(cs->cdw+2+num <= RADEON_MAX_CMDBUF_DWORDS);
cs->buf[cs->cdw++] = PKT3(PKT3_SET_CONTEXT_REG, num, 0);
cs->buf[cs->cdw++] = (reg - R600_CONTEXT_REG_OFFSET) >> 2;
}
static INLINE void r600_write_compute_context_reg_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
{
r600_write_context_reg_seq(cs, reg, num);
/* Set the compute bit on the packet header */
cs->buf[cs->cdw - 2] |= RADEON_CP_PACKET3_COMPUTE_MODE;
}
static INLINE void r600_write_ctl_const_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
{
assert(reg >= R600_CTL_CONST_OFFSET);
assert(cs->cdw+2+num <= RADEON_MAX_CMDBUF_DWORDS);
cs->buf[cs->cdw++] = PKT3(PKT3_SET_CTL_CONST, num, 0);
cs->buf[cs->cdw++] = (reg - R600_CTL_CONST_OFFSET) >> 2;
}
static INLINE void r600_write_config_reg(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
{
r600_write_config_reg_seq(cs, reg, 1);
r600_write_value(cs, value);
}
static INLINE void r600_write_context_reg(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
{
r600_write_context_reg_seq(cs, reg, 1);
r600_write_value(cs, value);
}
static INLINE void r600_write_compute_context_reg(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
{
r600_write_compute_context_reg_seq(cs, reg, 1);
r600_write_value(cs, value);
}
static INLINE void r600_write_ctl_const(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
{
r600_write_ctl_const_seq(cs, reg, 1);
r600_write_value(cs, value);
}
/*
* common helpers
*/
static INLINE uint32_t S_FIXED(float value, uint32_t frac_bits)
{
return value * (1 << frac_bits);
}
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
static inline unsigned r600_tex_aniso_filter(unsigned filter)
{
if (filter <= 1) return 0;
if (filter <= 2) return 1;
if (filter <= 4) return 2;
if (filter <= 8) return 3;
/* else */ return 4;
}
/* 12.4 fixed-point */
static INLINE unsigned r600_pack_float_12p4(float x)
{
return x <= 0 ? 0 :
x >= 4096 ? 0xffff : x * 16;
}
static INLINE uint64_t r600_resource_va(struct pipe_screen *screen, struct pipe_resource *resource)
{
struct r600_screen *rscreen = (struct r600_screen*)screen;
struct r600_resource *rresource = (struct r600_resource*)resource;
return rscreen->ws->buffer_get_virtual_address(rresource->cs_buf);
}
#endif
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