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|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
*/
#ifndef R600_PIPE_H
#define R600_PIPE_H
#include "util/u_slab.h"
#include "r600.h"
#include "r600_llvm.h"
#include "r600_public.h"
#include "r600_shader.h"
#include "r600_resource.h"
#include "evergreen_compute.h"
#define R600_MAX_CONST_BUFFERS 2
#define R600_MAX_CONST_BUFFER_SIZE 4096
#ifdef PIPE_ARCH_BIG_ENDIAN
#define R600_BIG_ENDIAN 1
#else
#define R600_BIG_ENDIAN 0
#endif
enum r600_atom_flags {
/* When set, atoms are added at the beginning of the dirty list
* instead of the end. */
EMIT_EARLY = (1 << 0)
};
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. It's not limited to states only, it can be used for anything
* that wants to write commands into the CS (e.g. cache flushes). */
struct r600_atom {
void (*emit)(struct r600_context *ctx, struct r600_atom *state);
unsigned num_dw;
enum r600_atom_flags flags;
bool dirty;
struct list_head head;
};
/* This is an atom containing GPU commands that never change.
* This is supposed to be copied directly into the CS. */
struct r600_command_buffer {
struct r600_atom atom;
uint32_t *buf;
unsigned max_num_dw;
unsigned pkt_flags;
};
struct r600_surface_sync_cmd {
struct r600_atom atom;
unsigned flush_flags; /* CP_COHER_CNTL */
};
struct r600_db_misc_state {
struct r600_atom atom;
bool occlusion_query_enabled;
bool flush_depthstencil_through_cb;
};
struct r600_cb_misc_state {
struct r600_atom atom;
unsigned cb_color_control; /* this comes from blend state */
unsigned blend_colormask; /* 8*4 bits for 8 RGBA colorbuffers */
unsigned nr_cbufs;
unsigned nr_ps_color_outputs;
bool multiwrite;
bool dual_src_blend;
};
enum r600_pipe_state_id {
R600_PIPE_STATE_BLEND = 0,
R600_PIPE_STATE_BLEND_COLOR,
R600_PIPE_STATE_CONFIG,
R600_PIPE_STATE_SEAMLESS_CUBEMAP,
R600_PIPE_STATE_CLIP,
R600_PIPE_STATE_SCISSOR,
R600_PIPE_STATE_VIEWPORT,
R600_PIPE_STATE_RASTERIZER,
R600_PIPE_STATE_VGT,
R600_PIPE_STATE_FRAMEBUFFER,
R600_PIPE_STATE_DSA,
R600_PIPE_STATE_STENCIL_REF,
R600_PIPE_STATE_PS_SHADER,
R600_PIPE_STATE_VS_SHADER,
R600_PIPE_STATE_CONSTANT,
R600_PIPE_STATE_SAMPLER,
R600_PIPE_STATE_RESOURCE,
R600_PIPE_STATE_POLYGON_OFFSET,
R600_PIPE_STATE_FETCH_SHADER,
R600_PIPE_STATE_SPI,
R600_PIPE_NSTATES
};
struct compute_memory_pool;
void compute_memory_pool_delete(struct compute_memory_pool* pool);
struct compute_memory_pool* compute_memory_pool_new(
struct r600_screen *rscreen);
struct r600_pipe_fences {
struct r600_resource *bo;
unsigned *data;
unsigned next_index;
/* linked list of preallocated blocks */
struct list_head blocks;
/* linked list of freed fences */
struct list_head pool;
pipe_mutex mutex;
};
struct r600_screen {
struct pipe_screen screen;
struct radeon_winsys *ws;
unsigned family;
enum chip_class chip_class;
struct radeon_info info;
bool has_streamout;
struct r600_tiling_info tiling_info;
struct r600_pipe_fences fences;
bool use_surface_alloc;
int glsl_feature_level;
/*for compute global memory binding, we allocate stuff here, instead of
* buffers.
* XXX: Not sure if this is the best place for global_pool. Also,
* it's not thread safe, so it won't work with multiple contexts. */
struct compute_memory_pool *global_pool;
};
struct r600_pipe_sampler_view {
struct pipe_sampler_view base;
struct r600_pipe_resource_state state;
};
struct r600_pipe_rasterizer {
struct r600_pipe_state rstate;
boolean flatshade;
boolean two_side;
unsigned sprite_coord_enable;
unsigned clip_plane_enable;
unsigned pa_sc_line_stipple;
unsigned pa_cl_clip_cntl;
float offset_units;
float offset_scale;
bool scissor_enable;
};
struct r600_pipe_blend {
struct r600_pipe_state rstate;
unsigned cb_target_mask;
unsigned cb_color_control;
bool dual_src_blend;
};
struct r600_pipe_dsa {
struct r600_pipe_state rstate;
unsigned alpha_ref;
ubyte valuemask[2];
ubyte writemask[2];
unsigned sx_alpha_test_control;
};
struct r600_vertex_element
{
unsigned count;
struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
struct r600_resource *fetch_shader;
unsigned fs_size;
struct r600_pipe_state rstate;
};
struct r600_pipe_shader;
struct r600_pipe_shader_selector {
struct r600_pipe_shader *current;
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
unsigned num_shaders;
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
unsigned nr_ps_max_color_exports;
};
struct r600_pipe_shader {
struct r600_pipe_shader_selector *selector;
struct r600_pipe_shader *next_variant;
struct r600_shader shader;
struct r600_pipe_state rstate;
struct r600_resource *bo;
struct r600_resource *bo_fetch;
struct r600_vertex_element vertex_elements;
unsigned sprite_coord_enable;
unsigned flatshade;
unsigned pa_cl_vs_out_cntl;
unsigned nr_ps_color_outputs;
unsigned key;
unsigned db_shader_control;
unsigned ps_depth_export;
};
struct r600_pipe_sampler_state {
struct r600_pipe_state rstate;
boolean seamless_cube_map;
};
/* needed for blitter save */
#define NUM_TEX_UNITS 16
struct r600_textures_info {
struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
struct r600_pipe_sampler_state *samplers[NUM_TEX_UNITS];
unsigned n_views;
unsigned n_samplers;
bool samplers_dirty;
bool is_array_sampler[NUM_TEX_UNITS];
};
struct r600_fence {
struct pipe_reference reference;
unsigned index; /* in the shared bo */
struct r600_resource *sleep_bo;
struct list_head head;
};
#define FENCE_BLOCK_SIZE 16
struct r600_fence_block {
struct r600_fence fences[FENCE_BLOCK_SIZE];
struct list_head head;
};
#define R600_CONSTANT_ARRAY_SIZE 256
#define R600_RESOURCE_ARRAY_SIZE 160
struct r600_stencil_ref
{
ubyte ref_value[2];
ubyte valuemask[2];
ubyte writemask[2];
};
struct r600_constbuf_state
{
struct r600_atom atom;
struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct r600_context {
struct pipe_context context;
struct blitter_context *blitter;
enum radeon_family family;
enum chip_class chip_class;
boolean has_vertex_cache;
unsigned r6xx_num_clause_temp_gprs;
void *custom_dsa_flush;
struct r600_screen *screen;
struct radeon_winsys *ws;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
struct r600_vertex_element *vertex_elements;
struct pipe_framebuffer_state framebuffer;
unsigned compute_cb_target_mask;
unsigned sx_alpha_test_control;
unsigned db_shader_control;
unsigned pa_sc_line_stipple;
unsigned pa_cl_clip_cntl;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
struct r600_pipe_shader_selector *ps_shader;
struct r600_pipe_shader_selector *vs_shader;
struct r600_pipe_compute *cs_shader;
struct r600_pipe_rasterizer *rasterizer;
struct r600_pipe_state vgt;
struct r600_pipe_state spi;
struct pipe_query *current_render_cond;
unsigned current_render_cond_mode;
struct pipe_query *saved_render_cond;
unsigned saved_render_cond_mode;
/* shader information */
boolean two_side;
boolean spi_dirty;
unsigned sprite_coord_enable;
boolean flatshade;
boolean export_16bpc;
unsigned alpha_ref;
boolean alpha_ref_dirty;
unsigned nr_cbufs;
struct r600_textures_info vs_samplers;
struct r600_textures_info ps_samplers;
struct u_upload_mgr *uploader;
struct util_slab_mempool pool_transfers;
boolean have_depth_texture, have_depth_fb;
unsigned default_ps_gprs, default_vs_gprs;
/* States based on r600_atom. */
struct list_head dirty_states;
struct r600_command_buffer start_cs_cmd; /* invariant state mostly */
/** Compute specific registers initializations. The start_cs_cmd atom
* must be emitted before start_compute_cs_cmd. */
struct r600_command_buffer start_compute_cs_cmd;
struct r600_surface_sync_cmd surface_sync_cmd;
struct r600_atom r6xx_flush_and_inv_cmd;
struct r600_cb_misc_state cb_misc_state;
struct r600_db_misc_state db_misc_state;
struct r600_atom vertex_buffer_state;
struct r600_constbuf_state vs_constbuf_state;
struct r600_constbuf_state ps_constbuf_state;
struct radeon_winsys_cs *cs;
struct r600_range *range;
unsigned nblocks;
struct r600_block **blocks;
struct list_head dirty;
struct list_head resource_dirty;
struct list_head enable_list;
unsigned pm4_dirty_cdwords;
unsigned ctx_pm4_ndwords;
/* The list of active queries. Only one query of each type can be active. */
int num_occlusion_queries;
/* Manage queries in two separate groups:
* The timer ones and the others (streamout, occlusion).
*
* We do this because we should only suspend non-timer queries for u_blitter,
* and later if the non-timer queries are suspended, the context flush should
* only suspend and resume the timer queries. */
struct list_head active_timer_queries;
unsigned num_cs_dw_timer_queries_suspend;
struct list_head active_nontimer_queries;
unsigned num_cs_dw_nontimer_queries_suspend;
unsigned num_cs_dw_streamout_end;
unsigned backend_mask;
unsigned max_db; /* for OQ */
unsigned flags;
boolean predicate_drawing;
struct r600_range ps_resources;
struct r600_range vs_resources;
int num_ps_resources, num_vs_resources;
unsigned num_so_targets;
struct r600_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
boolean streamout_start;
unsigned streamout_append_bitmask;
/* There is no scissor enable bit on r6xx, so we must use a workaround.
* These track the current scissor state. */
bool scissor_enable;
struct pipe_scissor_state scissor_state;
/* With rasterizer discard, there doesn't have to be a pixel shader.
* In that case, we bind this one: */
void *dummy_pixel_shader;
boolean dual_src_blend;
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
struct pipe_index_buffer index_buffer;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned nr_vertex_buffers;
};
static INLINE void r600_emit_atom(struct r600_context *rctx, struct r600_atom *atom)
{
atom->emit(rctx, atom);
atom->dirty = false;
if (atom->head.next && atom->head.prev)
LIST_DELINIT(&atom->head);
}
static INLINE void r600_atom_dirty(struct r600_context *rctx, struct r600_atom *state)
{
if (!state->dirty) {
if (state->flags & EMIT_EARLY) {
LIST_ADD(&state->head, &rctx->dirty_states);
} else {
LIST_ADDTAIL(&state->head, &rctx->dirty_states);
}
state->dirty = true;
}
}
/* evergreen_state.c */
void evergreen_init_state_functions(struct r600_context *rctx);
void evergreen_init_atom_start_cs(struct r600_context *rctx);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
void evergreen_polygon_offset_update(struct r600_context *rctx);
boolean evergreen_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned usage);
void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
const struct pipe_framebuffer_state *state, int cb);
void evergreen_update_dual_export_state(struct r600_context * rctx);
/* r600_blit.c */
void r600_init_blit_functions(struct r600_context *rctx);
void r600_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
struct r600_resource_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer);
void r600_flush_all_depth_textures(struct r600_context *rctx);
/* r600_buffer.c */
bool r600_init_resource(struct r600_screen *rscreen,
struct r600_resource *res,
unsigned size, unsigned alignment,
unsigned bind, unsigned usage);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
/* r600_pipe.c */
void r600_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
unsigned flags);
/* r600_query.c */
void r600_init_query_functions(struct r600_context *rctx);
void r600_suspend_nontimer_queries(struct r600_context *ctx);
void r600_resume_nontimer_queries(struct r600_context *ctx);
void r600_suspend_timer_queries(struct r600_context *ctx);
void r600_resume_timer_queries(struct r600_context *ctx);
/* r600_resource.c */
void r600_init_context_resource_functions(struct r600_context *r600);
/* r600_shader.c */
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
#ifdef HAVE_OPENCL
int r600_compute_shader_create(struct pipe_context * ctx,
LLVMModuleRef mod, struct r600_bytecode * bytecode);
#endif
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
/* r600_state.c */
void r600_set_scissor_state(struct r600_context *rctx,
const struct pipe_scissor_state *state);
void r600_update_sampler_states(struct r600_context *rctx);
void r600_init_state_functions(struct r600_context *rctx);
void r600_init_atom_start_cs(struct r600_context *rctx);
void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *r600_create_db_flush_dsa(struct r600_context *rctx);
void r600_polygon_offset_update(struct r600_context *rctx);
void r600_adjust_gprs(struct r600_context *rctx);
boolean r600_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned usage);
void r600_update_dual_export_state(struct r600_context * rctx);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
void r600_init_surface_functions(struct r600_context *r600);
uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
unsigned level, unsigned layer);
/* r600_translate.c */
void r600_translate_index_buffer(struct r600_context *r600,
struct pipe_index_buffer *ib,
unsigned count);
/* r600_state_common.c */
void r600_init_atom(struct r600_atom *atom,
void (*emit)(struct r600_context *ctx, struct r600_atom *state),
unsigned num_dw, enum r600_atom_flags flags);
void r600_init_common_atoms(struct r600_context *rctx);
unsigned r600_get_cb_flush_flags(struct r600_context *rctx);
void r600_texture_barrier(struct pipe_context *ctx);
void r600_set_index_buffer(struct pipe_context *ctx,
const struct pipe_index_buffer *ib);
void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
const struct pipe_vertex_buffer *buffers);
void *r600_create_vertex_elements(struct pipe_context *ctx,
unsigned count,
const struct pipe_vertex_element *elements);
void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
void r600_bind_blend_state(struct pipe_context *ctx, void *state);
void r600_set_blend_color(struct pipe_context *ctx,
const struct pipe_blend_color *state);
void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
void r600_set_max_scissor(struct r600_context *rctx);
void r600_bind_rs_state(struct pipe_context *ctx, void *state);
void r600_delete_rs_state(struct pipe_context *ctx, void *state);
void r600_sampler_view_destroy(struct pipe_context *ctx,
struct pipe_sampler_view *state);
void r600_delete_state(struct pipe_context *ctx, void *state);
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
void *r600_create_shader_state_ps(struct pipe_context *ctx,
const struct pipe_shader_state *state);
void *r600_create_shader_state_vs(struct pipe_context *ctx,
const struct pipe_shader_state *state);
void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state);
void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
struct pipe_constant_buffer *cb);
struct pipe_stream_output_target *
r600_create_so_target(struct pipe_context *ctx,
struct pipe_resource *buffer,
unsigned buffer_offset,
unsigned buffer_size);
void r600_so_target_destroy(struct pipe_context *ctx,
struct pipe_stream_output_target *target);
void r600_set_so_targets(struct pipe_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
unsigned append_bitmask);
void r600_set_pipe_stencil_ref(struct pipe_context *ctx,
const struct pipe_stencil_ref *state);
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
uint32_t r600_translate_stencil_op(int s_op);
uint32_t r600_translate_fill(uint32_t func);
unsigned r600_tex_wrap(unsigned wrap);
unsigned r600_tex_filter(unsigned filter);
unsigned r600_tex_mipfilter(unsigned filter);
unsigned r600_tex_compare(unsigned compare);
/*
* Helpers for building command buffers
*/
#define PKT3_SET_CONFIG_REG 0x68
#define PKT3_SET_CONTEXT_REG 0x69
#define PKT3_SET_CTL_CONST 0x6F
#define PKT3_SET_LOOP_CONST 0x6C
#define R600_CONFIG_REG_OFFSET 0x08000
#define R600_CONTEXT_REG_OFFSET 0x28000
#define R600_CTL_CONST_OFFSET 0x3CFF0
#define R600_LOOP_CONST_OFFSET 0X0003E200
#define EG_LOOP_CONST_OFFSET 0x0003A200
#define PKT_TYPE_S(x) (((x) & 0x3) << 30)
#define PKT_COUNT_S(x) (((x) & 0x3FFF) << 16)
#define PKT3_IT_OPCODE_S(x) (((x) & 0xFF) << 8)
#define PKT3_PREDICATE(x) (((x) >> 0) & 0x1)
#define PKT3(op, count, predicate) (PKT_TYPE_S(3) | PKT_COUNT_S(count) | PKT3_IT_OPCODE_S(op) | PKT3_PREDICATE(predicate))
static INLINE void r600_store_value(struct r600_command_buffer *cb, unsigned value)
{
cb->buf[cb->atom.num_dw++] = value;
}
static INLINE void r600_store_config_reg_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg < R600_CONTEXT_REG_OFFSET);
assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_CONFIG_REG, num, 0);
cb->buf[cb->atom.num_dw++] = (reg - R600_CONFIG_REG_OFFSET) >> 2;
}
/**
* Needs cb->pkt_flags set to RADEON_CP_PACKET3_COMPUTE_MODE for compute
* shaders.
*/
static INLINE void r600_store_context_reg_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_CONTEXT_REG_OFFSET && reg < R600_CTL_CONST_OFFSET);
assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_CONTEXT_REG, num, 0) | cb->pkt_flags;
cb->buf[cb->atom.num_dw++] = (reg - R600_CONTEXT_REG_OFFSET) >> 2;
}
/**
* Needs cb->pkt_flags set to RADEON_CP_PACKET3_COMPUTE_MODE for compute
* shaders.
*/
static INLINE void r600_store_ctl_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_CTL_CONST_OFFSET);
assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_CTL_CONST, num, 0) | cb->pkt_flags;
cb->buf[cb->atom.num_dw++] = (reg - R600_CTL_CONST_OFFSET) >> 2;
}
static INLINE void r600_store_loop_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= R600_LOOP_CONST_OFFSET);
assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_LOOP_CONST, num, 0);
cb->buf[cb->atom.num_dw++] = (reg - R600_LOOP_CONST_OFFSET) >> 2;
}
/**
* Needs cb->pkt_flags set to RADEON_CP_PACKET3_COMPUTE_MODE for compute
* shaders.
*/
static INLINE void eg_store_loop_const_seq(struct r600_command_buffer *cb, unsigned reg, unsigned num)
{
assert(reg >= EG_LOOP_CONST_OFFSET);
assert(cb->atom.num_dw+2+num <= cb->max_num_dw);
cb->buf[cb->atom.num_dw++] = PKT3(PKT3_SET_LOOP_CONST, num, 0) | cb->pkt_flags;
cb->buf[cb->atom.num_dw++] = (reg - EG_LOOP_CONST_OFFSET) >> 2;
}
static INLINE void r600_store_config_reg(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
r600_store_config_reg_seq(cb, reg, 1);
r600_store_value(cb, value);
}
static INLINE void r600_store_context_reg(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
r600_store_context_reg_seq(cb, reg, 1);
r600_store_value(cb, value);
}
static INLINE void r600_store_ctl_const(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
r600_store_ctl_const_seq(cb, reg, 1);
r600_store_value(cb, value);
}
static INLINE void r600_store_loop_const(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
r600_store_loop_const_seq(cb, reg, 1);
r600_store_value(cb, value);
}
static INLINE void eg_store_loop_const(struct r600_command_buffer *cb, unsigned reg, unsigned value)
{
eg_store_loop_const_seq(cb, reg, 1);
r600_store_value(cb, value);
}
void r600_init_command_buffer(struct r600_command_buffer *cb, unsigned num_dw, enum r600_atom_flags flags);
void r600_release_command_buffer(struct r600_command_buffer *cb);
/*
* Helpers for emitting state into a command stream directly.
*/
static INLINE unsigned r600_context_bo_reloc(struct r600_context *ctx, struct r600_resource *rbo,
enum radeon_bo_usage usage)
{
assert(usage);
return ctx->ws->cs_add_reloc(ctx->cs, rbo->cs_buf, usage, rbo->domains) * 4;
}
static INLINE void r600_write_value(struct radeon_winsys_cs *cs, unsigned value)
{
cs->buf[cs->cdw++] = value;
}
static INLINE void r600_write_config_reg_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
{
assert(reg < R600_CONTEXT_REG_OFFSET);
assert(cs->cdw+2+num <= RADEON_MAX_CMDBUF_DWORDS);
cs->buf[cs->cdw++] = PKT3(PKT3_SET_CONFIG_REG, num, 0);
cs->buf[cs->cdw++] = (reg - R600_CONFIG_REG_OFFSET) >> 2;
}
static INLINE void r600_write_context_reg_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
{
assert(reg >= R600_CONTEXT_REG_OFFSET && reg < R600_CTL_CONST_OFFSET);
assert(cs->cdw+2+num <= RADEON_MAX_CMDBUF_DWORDS);
cs->buf[cs->cdw++] = PKT3(PKT3_SET_CONTEXT_REG, num, 0);
cs->buf[cs->cdw++] = (reg - R600_CONTEXT_REG_OFFSET) >> 2;
}
static INLINE void r600_write_ctl_const_seq(struct radeon_winsys_cs *cs, unsigned reg, unsigned num)
{
assert(reg >= R600_CTL_CONST_OFFSET);
assert(cs->cdw+2+num <= RADEON_MAX_CMDBUF_DWORDS);
cs->buf[cs->cdw++] = PKT3(PKT3_SET_CTL_CONST, num, 0);
cs->buf[cs->cdw++] = (reg - R600_CTL_CONST_OFFSET) >> 2;
}
static INLINE void r600_write_config_reg(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
{
r600_write_config_reg_seq(cs, reg, 1);
r600_write_value(cs, value);
}
static INLINE void r600_write_context_reg(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
{
r600_write_context_reg_seq(cs, reg, 1);
r600_write_value(cs, value);
}
static INLINE void r600_write_ctl_const(struct radeon_winsys_cs *cs, unsigned reg, unsigned value)
{
r600_write_ctl_const_seq(cs, reg, 1);
r600_write_value(cs, value);
}
/*
* common helpers
*/
static INLINE uint32_t S_FIXED(float value, uint32_t frac_bits)
{
return value * (1 << frac_bits);
}
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
static inline unsigned r600_tex_aniso_filter(unsigned filter)
{
if (filter <= 1) return 0;
if (filter <= 2) return 1;
if (filter <= 4) return 2;
if (filter <= 8) return 3;
/* else */ return 4;
}
/* 12.4 fixed-point */
static INLINE unsigned r600_pack_float_12p4(float x)
{
return x <= 0 ? 0 :
x >= 4096 ? 0xffff : x * 16;
}
static INLINE uint64_t r600_resource_va(struct pipe_screen *screen, struct pipe_resource *resource)
{
struct r600_screen *rscreen = (struct r600_screen*)screen;
struct r600_resource *rresource = (struct r600_resource*)resource;
return rscreen->ws->buffer_get_virtual_address(rresource->cs_buf);
}
#endif
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