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/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef R600_CONTEXT_H
#define R600_CONTEXT_H
#include <pipe/p_state.h>
#include <pipe/p_context.h>
#include <tgsi/tgsi_scan.h>
#include <tgsi/tgsi_parse.h>
#include <tgsi/tgsi_util.h>
#include <util/u_blitter.h>
#include "radeon.h"
#include "r600_shader.h"
/* XXX move this to a more appropriate place */
struct r600_vertex_elements_state
{
unsigned count;
struct pipe_vertex_element elements[32];
};
struct r600_pipe_shader {
unsigned type;
struct r600_shader shader;
struct radeon_bo *bo;
struct radeon_state *state;
};
struct r600_context {
struct pipe_context context;
struct radeon_ctx *ctx;
struct radeon_state *cb_cntl;
struct radeon_state *db;
struct radeon_state *config;
struct r600_pipe_shader *ps_shader;
struct r600_pipe_shader *vs_shader;
unsigned flat_shade;
unsigned nvertex_buffer;
struct r600_vertex_elements_state *vertex_elements;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct blitter_context *blitter;
struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state fb_state;
struct radeon_draw *draw;
struct pipe_viewport_state viewport;
};
void r600_draw_arrays(struct pipe_context *ctx, unsigned mode,
unsigned start, unsigned count);
void r600_draw_elements(struct pipe_context *ctx,
struct pipe_resource *index_buffer,
unsigned index_size, int index_bias, unsigned mode,
unsigned start, unsigned count);
void r600_draw_range_elements(struct pipe_context *ctx,
struct pipe_resource *index_buffer,
unsigned index_size, int index_bias, unsigned min_index,
unsigned max_index, unsigned mode,
unsigned start, unsigned count);
void r600_init_state_functions(struct r600_context *rctx);
void r600_init_query_functions(struct r600_context* rctx);
struct pipe_context *r600_create_context(struct pipe_screen *screen, void *priv);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *rpshader);
struct r600_pipe_shader *r600_pipe_shader_create(struct pipe_context *ctx,
unsigned type,
const struct tgsi_token *tokens);
int r600_pipe_shader_update(struct pipe_context *ctx, struct r600_pipe_shader *rpshader);
#endif
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