1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <util/u_surface.h>
#include <util/u_blitter.h>
#include <util/u_format.h>
#include "r600_pipe.h"
enum r600_blitter_op /* bitmask */
{
R600_SAVE_TEXTURES = 1,
R600_SAVE_FRAMEBUFFER = 2,
R600_DISABLE_RENDER_COND = 4,
R600_CLEAR = 0,
R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
R600_DISABLE_RENDER_COND,
R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
rctx->blit = true;
r600_context_queries_suspend(&rctx->ctx);
util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
}
util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
}
if (rctx->states[R600_PIPE_STATE_CLIP]) {
util_blitter_save_clip(rctx->blitter, &rctx->clip);
}
util_blitter_save_vertex_buffers(rctx->blitter,
rctx->vbuf_mgr->nr_vertex_buffers,
rctx->vbuf_mgr->vertex_buffer);
if (op & R600_SAVE_FRAMEBUFFER)
util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
if (op & R600_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
rctx->blitter, rctx->ps_samplers.n_samplers,
(void**)rctx->ps_samplers.samplers);
util_blitter_save_fragment_sampler_views(
rctx->blitter, rctx->ps_samplers.n_views,
(struct pipe_sampler_view**)rctx->ps_samplers.views);
}
if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
rctx->saved_render_cond = rctx->current_render_cond;
rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
rctx->context.render_condition(&rctx->context, NULL, 0);
}
}
static void r600_blitter_end(struct pipe_context *ctx)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
if (rctx->saved_render_cond) {
rctx->context.render_condition(&rctx->context,
rctx->saved_render_cond,
rctx->saved_render_cond_mode);
rctx->saved_render_cond = NULL;
}
r600_context_queries_resume(&rctx->ctx, FALSE);
rctx->blit = false;
}
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
int level = 0;
float depth = 1.0f;
if (!texture->dirty_db)
return;
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = 0;
surf_tmpl.u.tex.last_layer = 0;
surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
depth = 0.0f;
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
r600_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
texture->dirty_db = FALSE;
}
void r600_flush_depth_textures(struct r600_pipe_context *rctx)
{
unsigned int i;
/* FIXME: This handles fragment shader textures only. */
for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
struct r600_pipe_sampler_view *view;
struct r600_resource_texture *tex;
view = rctx->ps_samplers.views[i];
if (!view) continue;
tex = (struct r600_resource_texture *)view->base.texture;
if (!tex->depth)
continue;
if (tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex);
}
/* also check CB here */
for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
struct r600_resource_texture *tex;
tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
if (!tex->depth)
continue;
if (tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex);
}
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
const float *rgba, double depth, unsigned stencil)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct pipe_framebuffer_state *fb = &rctx->framebuffer;
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
fb->nr_cbufs, buffers, rgba, depth,
stencil);
r600_blitter_end(ctx);
}
static void r600_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_render_target(rctx->blitter, dst, rgba,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
static void r600_clear_depth_stencil(struct pipe_context *ctx,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
/* Copy a block of pixels from one surface to another using HW. */
static void r600_hw_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
r600_blitter_begin(ctx, R600_COPY);
util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box, TRUE);
r600_blitter_end(ctx);
}
struct texture_orig_info {
unsigned format;
unsigned width0;
unsigned height0;
};
static void r600_compressed_to_blittable(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
unsigned pixsize = util_format_get_blocksize(rtex->real_format);
int new_format;
int new_height, new_width;
orig->format = tex->format;
orig->width0 = tex->width0;
orig->height0 = tex->height0;
if (pixsize == 8)
new_format = PIPE_FORMAT_R16G16B16A16_UNORM; /* 64-bit block */
else
new_format = PIPE_FORMAT_R32G32B32A32_UNORM; /* 128-bit block */
new_width = util_format_get_nblocksx(tex->format, orig->width0);
new_height = util_format_get_nblocksy(tex->format, orig->height0);
rtex->force_int_type = true;
tex->width0 = new_width;
tex->height0 = new_height;
tex->format = new_format;
}
static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
rtex->force_int_type = false;
tex->format = orig->format;
tex->width0 = orig->width0;
tex->height0 = orig->height0;
}
static void r600_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
struct texture_orig_info orig_info[2];
struct pipe_box sbox;
const struct pipe_box *psbox;
boolean restore_orig[2];
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
if (rsrc->depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, src, FALSE);
restore_orig[0] = restore_orig[1] = FALSE;
if (util_format_is_compressed(src->format)) {
r600_compressed_to_blittable(src, src_level, &orig_info[0]);
restore_orig[0] = TRUE;
sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
sbox.z = src_box->z;
sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
sbox.depth = src_box->depth;
psbox=&sbox;
} else
psbox=src_box;
if (util_format_is_compressed(dst->format)) {
r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
restore_orig[1] = TRUE;
/* translate the dst box as well */
dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
}
r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, psbox);
if (restore_orig[0])
r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
if (restore_orig[1])
r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
}
void r600_init_blit_functions(struct r600_pipe_context *rctx)
{
rctx->context.clear = r600_clear;
rctx->context.clear_render_target = r600_clear_render_target;
rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
rctx->context.resource_copy_region = r600_resource_copy_region;
}
void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
struct pipe_box sbox;
sbox.x = sbox.y = sbox.z = 0;
sbox.width = texture->resource.b.b.b.width0;
sbox.height = texture->resource.b.b.b.height0;
/* XXX that might be wrong */
sbox.depth = 1;
r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
0, 0, 0,
(struct pipe_resource *)texture->flushed_depth_texture, 0,
&sbox);
}
|