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/*
 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include "r300_vs.h"
#include "r300_fs.h"

#include "r300_context.h"
#include "r300_screen.h"
#include "r300_tgsi_to_rc.h"
#include "r300_reg.h"

#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_ureg.h"

#include "radeon_compiler.h"

/* Convert info about VS output semantics into r300_shader_semantics. */
static void r300_shader_read_vs_outputs(
    struct tgsi_shader_info* info,
    struct r300_shader_semantics* vs_outputs)
{
    int i;
    unsigned index;

    r300_shader_semantics_reset(vs_outputs);

    for (i = 0; i < info->num_outputs; i++) {
        index = info->output_semantic_index[i];

        switch (info->output_semantic_name[i]) {
            case TGSI_SEMANTIC_POSITION:
                assert(index == 0);
                vs_outputs->pos = i;
                break;

            case TGSI_SEMANTIC_PSIZE:
                assert(index == 0);
                vs_outputs->psize = i;
                break;

            case TGSI_SEMANTIC_COLOR:
                assert(index < ATTR_COLOR_COUNT);
                vs_outputs->color[index] = i;
                break;

            case TGSI_SEMANTIC_BCOLOR:
                assert(index < ATTR_COLOR_COUNT);
                vs_outputs->bcolor[index] = i;
                break;

            case TGSI_SEMANTIC_GENERIC:
                assert(index < ATTR_GENERIC_COUNT);
                vs_outputs->generic[index] = i;
                break;

            case TGSI_SEMANTIC_FOG:
                assert(index == 0);
                vs_outputs->fog = i;
                break;

            case TGSI_SEMANTIC_EDGEFLAG:
                assert(index == 0);
                fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n");
                break;

            default:
                fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
                        info->output_semantic_name[i]);
        }
    }

    /* WPOS is a straight copy of POSITION and it's always emitted. */
    vs_outputs->wpos = i;
}

/* This function sets up:
 * - VAP mapping, which maps VS registers to output semantics and
 *   at the same time it indicates which attributes are enabled and should
 *   be rasterized.
 * - Stream mapping to VS outputs if TCL is not present. */
static void r300_init_vs_output_mapping(struct r300_vertex_shader* vs)
{
    struct r300_shader_semantics* vs_outputs = &vs->outputs;
    struct r300_vap_output_state *vap_out = &vs->vap_out;
    int *stream_loc = vs->stream_loc_notcl;
    int i, gen_count, tabi = 0;
    boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
                              vs_outputs->bcolor[1] != ATTR_UNUSED;

    vap_out->vap_vtx_state_cntl = 0x5555; /* XXX this is classic Mesa bonghits */

    /* Position. */
    if (vs_outputs->pos != ATTR_UNUSED) {
        vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
        vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;

        stream_loc[tabi++] = 0;
    } else {
        assert(0);
    }

    /* Point size. */
    if (vs_outputs->psize != ATTR_UNUSED) {
        vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;

        stream_loc[tabi++] = 1;
    }

    /* Colors. */
    for (i = 0; i < ATTR_COLOR_COUNT; i++) {
        if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
            vs_outputs->color[1] != ATTR_UNUSED) {
            vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
            vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;

            stream_loc[tabi++] = 2 + i;
        }
    }

    /* Back-face colors. */
    if (any_bcolor_used) {
        for (i = 0; i < ATTR_COLOR_COUNT; i++) {
            vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
            vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);

            stream_loc[tabi++] = 4 + i;
        }
    }

    /* Texture coordinates. */
    gen_count = 0;
    for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
        if (vs_outputs->generic[i] != ATTR_UNUSED) {
            vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
            vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));

            stream_loc[tabi++] = 6 + gen_count;
            gen_count++;
        }
    }

    /* Fog coordinates. */
    if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
        vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
        vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));

        stream_loc[tabi++] = 6 + gen_count;
        gen_count++;
    }

    /* WPOS. */
    if (gen_count < 8) {
        vs->wpos_tex_output = gen_count;
        stream_loc[tabi++] = 6 + gen_count;
    } else {
        vs_outputs->wpos = ATTR_UNUSED;
    }

    for (; tabi < 16;) {
        stream_loc[tabi++] = -1;
    }
}

static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
{
    struct r300_vertex_shader * vs = c->UserData;
    struct r300_shader_semantics* outputs = &vs->outputs;
    struct tgsi_shader_info* info = &vs->info;
    int i, reg = 0;
    boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
                              outputs->bcolor[1] != ATTR_UNUSED;

    /* Fill in the input mapping */
    for (i = 0; i < info->num_inputs; i++)
        c->code->inputs[i] = i;

    /* Position. */
    if (outputs->pos != ATTR_UNUSED) {
        c->code->outputs[outputs->pos] = reg++;
    } else {
        assert(0);
    }

    /* Point size. */
    if (outputs->psize != ATTR_UNUSED) {
        c->code->outputs[outputs->psize] = reg++;
    }

    /* If we're writing back facing colors we need to send
     * four colors to make front/back face colors selection work.
     * If the vertex program doesn't write all 4 colors, lets
     * pretend it does by skipping output index reg so the colors
     * get written into appropriate output vectors.
     */

    /* Colors. */
    for (i = 0; i < ATTR_COLOR_COUNT; i++) {
        if (outputs->color[i] != ATTR_UNUSED) {
            c->code->outputs[outputs->color[i]] = reg++;
        } else if (any_bcolor_used ||
                   outputs->color[1] != ATTR_UNUSED) {
            reg++;
        }
    }

    /* Back-face colors. */
    for (i = 0; i < ATTR_COLOR_COUNT; i++) {
        if (outputs->bcolor[i] != ATTR_UNUSED) {
            c->code->outputs[outputs->bcolor[i]] = reg++;
        } else if (any_bcolor_used) {
            reg++;
        }
    }

    /* Texture coordinates. */
    for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
        if (outputs->generic[i] != ATTR_UNUSED) {
            c->code->outputs[outputs->generic[i]] = reg++;
        }
    }

    /* Fog coordinates. */
    if (outputs->fog != ATTR_UNUSED) {
        c->code->outputs[outputs->fog] = reg++;
    }

    /* WPOS. */
    if (outputs->wpos != ATTR_UNUSED) {
        c->code->outputs[outputs->wpos] = reg++;
    }
}

static void r300_dummy_vertex_shader(
    struct r300_context* r300,
    struct r300_vertex_shader* shader)
{
    struct pipe_shader_state state;
    struct ureg_program *ureg;
    struct ureg_dst dst;
    struct ureg_src imm;

    /* Make a simple vertex shader which outputs (0, 0, 0, 1),
     * effectively rendering nothing. */
    ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
    dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
    imm = ureg_imm4f(ureg, 0, 0, 0, 1);

    ureg_MOV(ureg, dst, imm);
    ureg_END(ureg);

    state.tokens = ureg_finalize(ureg);

    shader->dummy = TRUE;
    r300_translate_vertex_shader(r300, shader, state.tokens);

    ureg_destroy(ureg);
}

void r300_translate_vertex_shader(struct r300_context* r300,
                                  struct r300_vertex_shader* vs,
                                  const struct tgsi_token *tokens)
{
    struct r300_vertex_program_compiler compiler;
    struct tgsi_to_rc ttr;

    tgsi_scan_shader(tokens, &vs->info);
    r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
    r300_init_vs_output_mapping(vs);

    /* Setup the compiler */
    rc_init(&compiler.Base);

    compiler.Base.Debug = DBG_ON(r300, DBG_VP);
    compiler.code = &vs->code;
    compiler.UserData = vs;

    if (compiler.Base.Debug) {
        debug_printf("r300: Initial vertex program\n");
        tgsi_dump(tokens, 0);
    }

    /* Translate TGSI to our internal representation */
    ttr.compiler = &compiler.Base;
    ttr.info = &vs->info;
    ttr.use_half_swizzles = FALSE;

    r300_tgsi_to_rc(&ttr, tokens);

    compiler.RequiredOutputs =
        ~(~0 << (vs->info.num_outputs +
                 (vs->outputs.wpos != ATTR_UNUSED ? 1 : 0)));

    compiler.SetHwInputOutput = &set_vertex_inputs_outputs;

    /* Insert the WPOS output. */
    if (vs->outputs.wpos != ATTR_UNUSED) {
        rc_copy_output(&compiler.Base, 0, vs->outputs.wpos);
    }

    /* Invoke the compiler */
    r3xx_compile_vertex_program(&compiler);
    if (compiler.Base.Error) {
        /* XXX We should fallback using Draw. */
        fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
                " instead.\n", compiler.Base.ErrorMsg);

        if (vs->dummy) {
            fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "
                    "Giving up...\n");
            abort();
        }
        r300_dummy_vertex_shader(r300, vs);
    }

    /* Initialize numbers of constants for each type. */
    vs->externals_count = ttr.immediate_offset;
    vs->immediates_count = vs->code.constants.Count - vs->externals_count;

    /* And, finally... */
    rc_destroy(&compiler.Base);
}

boolean r300_vertex_shader_setup_wpos(struct r300_context* r300)
{
    struct r300_vertex_shader* vs = r300->vs_state.state;
    struct r300_vap_output_state *vap_out = &vs->vap_out;
    int tex_output = vs->wpos_tex_output;
    uint32_t tex_fmt = R300_INPUT_CNTL_TC0 << tex_output;

    if (vs->outputs.wpos == ATTR_UNUSED) {
        return FALSE;
    }

    if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
        /* Enable WPOS in VAP. */
        if (!(vap_out->vap_vsm_vtx_assm & tex_fmt)) {
            vap_out->vap_vsm_vtx_assm |= tex_fmt;
            vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * tex_output));
            return TRUE;
        }
    } else {
        /* Disable WPOS in VAP. */
        if (vap_out->vap_vsm_vtx_assm & tex_fmt) {
            vap_out->vap_vsm_vtx_assm &= ~tex_fmt;
            vap_out->vap_out_vtx_fmt[1] &= ~(4 << (3 * tex_output));
            return TRUE;
        }
    }
    return FALSE;
}