1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2010 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_transfer.h"
#include "r300_texture_desc.h"
#include "r300_screen_buffer.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_box.h"
struct r300_transfer {
/* Parent class */
struct pipe_transfer transfer;
/* Offset from start of buffer. */
unsigned offset;
/* Linear texture. */
struct r300_resource *linear_texture;
};
/* Convenience cast wrapper. */
static INLINE struct r300_transfer*
r300_transfer(struct pipe_transfer* transfer)
{
return (struct r300_transfer*)transfer;
}
/* Copy from a tiled texture to a detiled one. */
static void r300_copy_from_tiled_texture(struct pipe_context *ctx,
struct r300_transfer *r300transfer)
{
struct pipe_transfer *transfer = (struct pipe_transfer*)r300transfer;
struct pipe_resource *src = transfer->resource;
struct pipe_resource *dst = &r300transfer->linear_texture->b.b;
if (src->nr_samples <= 1) {
ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
src, transfer->level, &transfer->box);
} else {
/* Resolve the resource. */
struct pipe_blit_info blit;
memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.format = src->format;
blit.src.level = transfer->level;
blit.src.box = transfer->box;
blit.dst.resource = dst;
blit.dst.format = dst->format;
blit.dst.box.width = transfer->box.width;
blit.dst.box.height = transfer->box.height;
blit.dst.box.depth = transfer->box.depth;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
ctx->blit(ctx, &blit);
}
}
/* Copy a detiled texture to a tiled one. */
static void r300_copy_into_tiled_texture(struct pipe_context *ctx,
struct r300_transfer *r300transfer)
{
struct pipe_transfer *transfer = (struct pipe_transfer*)r300transfer;
struct pipe_resource *tex = transfer->resource;
struct pipe_box src_box;
u_box_origin_2d(transfer->box.width, transfer->box.height, &src_box);
ctx->resource_copy_region(ctx, tex, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
&r300transfer->linear_texture->b.b, 0, &src_box);
/* XXX remove this. */
r300_flush(ctx, 0, NULL);
}
void *
r300_texture_transfer_map(struct pipe_context *ctx,
struct pipe_resource *texture,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **transfer)
{
struct r300_context *r300 = r300_context(ctx);
struct r300_resource *tex = r300_resource(texture);
struct r300_transfer *trans;
struct pipe_resource base;
boolean referenced_cs, referenced_hw;
enum pipe_format format = tex->b.b.format;
char *map;
referenced_cs =
r300->rws->cs_is_buffer_referenced(r300->cs, tex->cs_buf, RADEON_USAGE_READWRITE);
if (referenced_cs) {
referenced_hw = TRUE;
} else {
referenced_hw =
r300->rws->buffer_is_busy(tex->buf, RADEON_USAGE_READWRITE);
}
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
/* Initialize the transfer object. */
trans->transfer.resource = texture;
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
/* If the texture is tiled, we must create a temporary detiled texture
* for this transfer.
* Also make write transfers pipelined. */
if (tex->tex.microtile || tex->tex.macrotile[level] ||
(referenced_hw && !(usage & PIPE_TRANSFER_READ) &&
r300_is_blit_supported(texture->format))) {
if (r300->blitter->running) {
fprintf(stderr, "r300: ERROR: Blitter recursion in texture_get_transfer.\n");
os_break();
}
memset(&base, 0, sizeof(base));
base.target = PIPE_TEXTURE_2D;
base.format = texture->format;
base.width0 = box->width;
base.height0 = box->height;
base.depth0 = 1;
base.array_size = 1;
base.usage = PIPE_USAGE_STAGING;
base.flags = R300_RESOURCE_FLAG_TRANSFER;
/* Create the temporary texture. */
trans->linear_texture = r300_resource(
ctx->screen->resource_create(ctx->screen,
&base));
if (!trans->linear_texture) {
/* Oh crap, the thing can't create the texture.
* Let's flush and try again. */
r300_flush(ctx, 0, NULL);
trans->linear_texture = r300_resource(
ctx->screen->resource_create(ctx->screen,
&base));
if (!trans->linear_texture) {
fprintf(stderr,
"r300: Failed to create a transfer object.\n");
FREE(trans);
return NULL;
}
}
assert(!trans->linear_texture->tex.microtile &&
!trans->linear_texture->tex.macrotile[0]);
/* Set the stride. */
trans->transfer.stride =
trans->linear_texture->tex.stride_in_bytes[0];
if (usage & PIPE_TRANSFER_READ) {
/* We cannot map a tiled texture directly because the data is
* in a different order, therefore we do detiling using a blit. */
r300_copy_from_tiled_texture(ctx, trans);
/* Always referenced in the blit. */
r300_flush(ctx, 0, NULL);
}
} else {
/* Unpipelined transfer. */
trans->transfer.stride = tex->tex.stride_in_bytes[level];
trans->offset = r300_texture_get_offset(tex, level, box->z);
if (referenced_cs &&
!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
r300_flush(ctx, 0, NULL);
}
}
}
if (trans->linear_texture) {
/* The detiled texture is of the same size as the region being mapped
* (no offset needed). */
map = r300->rws->buffer_map(trans->linear_texture->cs_buf,
r300->cs, usage);
if (!map) {
pipe_resource_reference(
(struct pipe_resource**)&trans->linear_texture, NULL);
FREE(trans);
return NULL;
}
*transfer = &trans->transfer;
return map;
} else {
/* Tiling is disabled. */
map = r300->rws->buffer_map(tex->cs_buf, r300->cs, usage);
if (!map) {
FREE(trans);
return NULL;
}
*transfer = &trans->transfer;
return map + trans->offset +
box->y / util_format_get_blockheight(format) * trans->transfer.stride +
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
}
void r300_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer *transfer)
{
struct radeon_winsys *rws = r300_context(ctx)->rws;
struct r300_transfer *trans = r300_transfer(transfer);
struct r300_resource *tex = r300_resource(transfer->resource);
if (trans->linear_texture) {
rws->buffer_unmap(trans->linear_texture->cs_buf);
if (transfer->usage & PIPE_TRANSFER_WRITE) {
r300_copy_into_tiled_texture(ctx, trans);
}
pipe_resource_reference(
(struct pipe_resource**)&trans->linear_texture, NULL);
} else {
rws->buffer_unmap(tex->cs_buf);
}
FREE(transfer);
}
|