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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_context.h"
#include "r300_state.h"
static uint32_t translate_blend_function(int blend_func) {
switch (blend_func) {
case PIPE_BLEND_ADD:
return R300_COMB_FCN_ADD_CLAMP;
case PIPE_BLEND_SUBTRACT:
return R300_COMB_FCN_SUB_CLAMP;
case PIPE_BLEND_REVERSE_SUBTRACT:
return R300_COMB_FCN_RSUB_CLAMP;
case PIPE_BLEND_MIN:
return R300_COMB_FCN_MIN;
case PIPE_BLEND_MAX:
return R300_COMB_FCN_MAX;
default:
/* XXX should be unreachable, handle this */
break;
}
return 0;
}
/* XXX we can also offer the D3D versions of some of these... */
static uint32_t translate_blend_factor(int blend_fact) {
switch (blend_fact) {
case PIPE_BLENDFACTOR_ONE:
return R300_BLEND_GL_ONE;
case PIPE_BLENDFACTOR_SRC_COLOR:
return R300_BLEND_GL_SRC_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA:
return R300_BLEND_GL_SRC_ALPHA;
case PIPE_BLENDFACTOR_DST_ALPHA:
return R300_BLEND_GL_DST_ALPHA;
case PIPE_BLENDFACTOR_DST_COLOR:
return R300_BLEND_GL_DST_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
return R300_BLEND_GL_SRC_ALPHA_SATURATE;
case PIPE_BLENDFACTOR_CONST_COLOR:
return R300_BLEND_GL_CONST_COLOR;
case PIPE_BLENDFACTOR_CONST_ALPHA:
return R300_BLEND_GL_CONST_ALPHA;
/* XXX WTF are these?
case PIPE_BLENDFACTOR_SRC1_COLOR:
case PIPE_BLENDFACTOR_SRC1_ALPHA: */
case PIPE_BLENDFACTOR_ZERO:
return R300_BLEND_GL_ZERO;
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
return R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_ALPHA:
return R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_COLOR:
return R300_BLEND_GL_ONE_MINUS_DST_COLOR;
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
return R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
/* XXX see above
case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: */
default:
/* XXX the mythical 0x16 blend factor! */
break;
}
return 0;
}
/* Create a new blend state based on the CSO blend state.
*
* This encompasses alpha blending, logic/raster ops, and blend dithering. */
static void* r300_create_blend_state(struct pipe_context* pipe,
struct pipe_blend_state* state)
{
struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
if (state->blend_enable) {
/* XXX for now, always do separate alpha...
* is it faster to do it with one reg? */
blend->blend_control = R300_ALPHA_BLEND_ENABLE |
R300_SEPARATE_ALPHA_ENABLE |
R300_READ_ENABLE |
translate_blend_function(state->rgb_func) |
(translate_blend_factor(state->rgb_src_factor) <<
R300_SRC_BLEND_SHIFT) |
(translate_blend_factor(state->rgb_dst_factor) <<
R300_DST_BLEND_SHIFT);
blend->alpha_blend_control =
translate_blend_function(state->alpha_func) |
(translate_blend_factor(state->alpha_src_factor) <<
R300_SRC_BLEND_SHIFT) |
(translate_blend_factor(state->alpha_dst_factor) <<
R300_DST_BLEND_SHIFT);
}
/* PIPE_LOGICOP_* don't need to be translated, fortunately. */
/* XXX are logicops still allowed if blending's disabled?
* Does Gallium take care of it for us? */
if (state->logicop_enable) {
blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
(state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
}
if (state->dither) {
blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
}
return (void*)blend;
}
/* Bind blend state. */
static void r300_bind_blend_state(struct pipe_context* pipe,
void* state)
{
struct r300_context* r300 = r300_context(pipe);
r300->blend_state = (struct r300_blend_state*)state;
r300->dirty_state |= R300_NEW_BLEND;
}
/* Free blend state. */
static void r300_delete_blend_state(struct pipe_context* pipe,
void* state)
{
FREE(state);
}
/* Create a new scissor state based on the CSO scissor state.
*
* This is only for the fragment scissors. */
static void* r300_create_scissor_state(struct pipe_context* pipe,
struct pipe_scissor_state* state)
{
uint32_t left, top, right, bottom;
struct r300_scissor_state* scissor = CALLOC_STRUCT(r300_scissor_state);
/* So, a bit of info. The scissors are offset by R300_SCISSORS_OFFSET in
* both directions for all values, and can only be 13 bits wide. Why?
* We may never know. */
left = (state->minx + R300_SCISSORS_OFFSET) & 0x1fff;
top = (state->miny + R300_SCISSORS_OFFSET) & 0x1fff;
right = (state->maxx + R300_SCISSORS_OFFSET) & 0x1fff;
bottom = (state->maxy + R300_SCISSORS_OFFSET) & 0x1fff;
scissor->scissor_top_left = (left << R300_SCISSORS_X_SHIFT) |
(top << R300_SCISSORS_Y_SHIFT);
scissor->scissor_bottom_right = (right << R300_SCISSORS_X_SHIFT) |
(bottom << R300_SCISSORS_Y_SHIFT);
return (void*)scissor;
}
/* Bind scissor state.*/
static void r300_bind_scissor_state(struct pipe_context* pipe,
void* state)
{
struct r300_context* r300 = r300_context(pipe);
r300->scissor_state = (struct r300_scissor_state*)state;
r300->dirty_state |= R300_NEW_SCISSOR;
}
/* Delete scissor state. */
static void r300_delete_scissor_state(struct pipe_context* pipe,
void* state)
{
FREE(state);
}
static void* r300_create_vs_state(struct pipe_context* pipe,
struct pipe_shader_state* state)
{
struct r300_context* context = r300_context(pipe);
/* XXX handing this off to Draw for now */
return draw_create_vertex_shader(context->draw, state);
}
static void r300_bind_vs_state(struct pipe_context* pipe, void* state) {
struct r300_context* context = r300_context(pipe);
/* XXX handing this off to Draw for now */
draw_bind_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
}
static void r300_delete_vs_state(struct pipe_context* pipe, void* state)
{
struct r300_context* context = r300_context(pipe);
/* XXX handing this off to Draw for now */
draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
}
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