summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/r300/r300_state.c
blob: edf7114bbb5023c70a75ad6dae7826f2fac55cee (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
/*
 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include "draw/draw_context.h"

#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"

#include "tgsi/tgsi_parse.h"

#include "pipe/p_config.h"
#include "pipe/internal/p_winsys_screen.h"

#include "r300_context.h"
#include "r300_reg.h"
#include "r300_screen.h"
#include "r300_state_inlines.h"
#include "r300_fs.h"
#include "r300_vs.h"

/* r300_state: Functions used to intialize state context by translating
 * Gallium state objects into semi-native r300 state objects. */

/* Create a new blend state based on the CSO blend state.
 *
 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
static void* r300_create_blend_state(struct pipe_context* pipe,
                                     const struct pipe_blend_state* state)
{
    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);

    if (state->blend_enable)
    {
        unsigned eqRGB = state->rgb_func;
        unsigned srcRGB = state->rgb_src_factor;
        unsigned dstRGB = state->rgb_dst_factor;

        unsigned eqA = state->alpha_func;
        unsigned srcA = state->alpha_src_factor;
        unsigned dstA = state->alpha_dst_factor;

        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
         * this is just the crappy D3D naming */
        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
            r300_translate_blend_function(eqRGB) |
            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);

        /* optimization: some operations do not require the destination color */
        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
            dstRGB != PIPE_BLENDFACTOR_ZERO ||
            dstA != PIPE_BLENDFACTOR_ZERO ||
            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA)
            blend->blend_control |= R300_READ_ENABLE;

        /* XXX implement the optimization with DISCARD_SRC_PIXELS*/
        /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */

        /* separate alpha */
        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
            blend->alpha_blend_control =
                r300_translate_blend_function(eqA) |
                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
        }
    }

    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
    if (state->logicop_enable) {
        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
    }

    /* Color Channel Mask */
    if (state->colormask & PIPE_MASK_R) {
        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
    }
    if (state->colormask & PIPE_MASK_G) {
        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
    }
    if (state->colormask & PIPE_MASK_B) {
        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
    }
    if (state->colormask & PIPE_MASK_A) {
        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
    }

    if (state->dither) {
        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
    }

    return (void*)blend;
}

/* Bind blend state. */
static void r300_bind_blend_state(struct pipe_context* pipe,
                                  void* state)
{
    struct r300_context* r300 = r300_context(pipe);

    r300->blend_state = (struct r300_blend_state*)state;
    r300->dirty_state |= R300_NEW_BLEND;
}

/* Free blend state. */
static void r300_delete_blend_state(struct pipe_context* pipe,
                                    void* state)
{
    FREE(state);
}

/* Convert float to 10bit integer */
static unsigned float_to_fixed10(float f)
{
    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
}

/* Set blend color.
 * Setup both R300 and R500 registers, figure out later which one to write. */
static void r300_set_blend_color(struct pipe_context* pipe,
                                 const struct pipe_blend_color* color)
{
    struct r300_context* r300 = r300_context(pipe);
    union util_color uc;

    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
    r300->blend_color_state->blend_color = uc.ui;

    /* XXX if FP16 blending is enabled, we should use the FP16 format */
    r300->blend_color_state->blend_color_red_alpha =
        float_to_fixed10(color->color[0]) |
        (float_to_fixed10(color->color[3]) << 16);
    r300->blend_color_state->blend_color_green_blue =
        float_to_fixed10(color->color[2]) |
        (float_to_fixed10(color->color[1]) << 16);

    r300->dirty_state |= R300_NEW_BLEND_COLOR;
}

static void r300_set_clip_state(struct pipe_context* pipe,
                                const struct pipe_clip_state* state)
{
    struct r300_context* r300 = r300_context(pipe);

    if (r300_screen(pipe->screen)->caps->has_tcl) {
        r300->clip_state = *state;
        r300->dirty_state |= R300_NEW_CLIP;
    } else {
        draw_flush(r300->draw);
        draw_set_clip_state(r300->draw, state);
    }
}

/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
 *
 * This contains the depth buffer, stencil buffer, alpha test, and such.
 * On the Radeon, depth and stencil buffer setup are intertwined, which is
 * the reason for some of the strange-looking assignments across registers. */
static void*
        r300_create_dsa_state(struct pipe_context* pipe,
                              const struct pipe_depth_stencil_alpha_state* state)
{
    struct r300_capabilities *caps =
        r300_screen(r300_context(pipe)->context.screen)->caps;
    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);

    /* Depth test setup. */
    if (state->depth.enabled) {
        dsa->z_buffer_control |= R300_Z_ENABLE;

        if (state->depth.writemask) {
            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
        }

        dsa->z_stencil_control |=
            (r300_translate_depth_stencil_function(state->depth.func) <<
                R300_Z_FUNC_SHIFT);
    }

    /* Stencil buffer setup. */
    if (state->stencil[0].enabled) {
        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
        dsa->z_stencil_control |=
            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
                R300_S_FRONT_FUNC_SHIFT) |
            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
                R300_S_FRONT_SFAIL_OP_SHIFT) |
            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
                R300_S_FRONT_ZPASS_OP_SHIFT) |
            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
                R300_S_FRONT_ZFAIL_OP_SHIFT);

        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);

        if (state->stencil[1].enabled) {
            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
            dsa->z_stencil_control |=
            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
                R300_S_BACK_FUNC_SHIFT) |
            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
                R300_S_BACK_SFAIL_OP_SHIFT) |
            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
                R300_S_BACK_ZPASS_OP_SHIFT) |
            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
                R300_S_BACK_ZFAIL_OP_SHIFT);

            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
            if (caps->is_r500)
            {
                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
                    (state->stencil[1].valuemask <<
                    R300_STENCILMASK_SHIFT) |
                    (state->stencil[1].writemask <<
                    R300_STENCILWRITEMASK_SHIFT);
            }
        }
    }

    /* Alpha test setup. */
    if (state->alpha.enabled) {
        dsa->alpha_function =
            r300_translate_alpha_function(state->alpha.func) |
            R300_FG_ALPHA_FUNC_ENABLE;

        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
        /* always use 8bit alpha ref */
        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);

        if (caps->is_r500)
            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
    }

    return (void*)dsa;
}

/* Bind DSA state. */
static void r300_bind_dsa_state(struct pipe_context* pipe,
                                void* state)
{
    struct r300_context* r300 = r300_context(pipe);

    r300->dsa_state = (struct r300_dsa_state*)state;
    r300->dirty_state |= R300_NEW_DSA;
}

/* Free DSA state. */
static void r300_delete_dsa_state(struct pipe_context* pipe,
                                  void* state)
{
    FREE(state);
}

static void r300_set_edgeflags(struct pipe_context* pipe,
                               const unsigned* bitfield)
{
    /* XXX you know it's bad when i915 has this blank too */
    /* XXX and even worse, I have no idea WTF the bitfield is */
}

static void r300_set_scissor_regs(const struct pipe_scissor_state* state,
                                  struct r300_scissor_regs *scissor,
                                  boolean is_r500)
{
    if (is_r500) {
        scissor->top_left =
            (state->minx << R300_SCISSORS_X_SHIFT) |
            (state->miny << R300_SCISSORS_Y_SHIFT);
        scissor->bottom_right =
            ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
            ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
    } else {
        /* Offset of 1440 in non-R500 chipsets. */
        scissor->top_left =
            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
        scissor->bottom_right =
            (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
            (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
    }

    scissor->empty_area = state->minx >= state->maxx ||
                          state->miny >= state->maxy;
}

static void
    r300_set_framebuffer_state(struct pipe_context* pipe,
                               const struct pipe_framebuffer_state* state)
{
    struct r300_context* r300 = r300_context(pipe);
    struct pipe_scissor_state scissor;

    if (r300->draw) {
        draw_flush(r300->draw);
    }

    r300->framebuffer_state = *state;

    scissor.minx = scissor.miny = 0;
    scissor.maxx = state->width;
    scissor.maxy = state->height;
    r300_set_scissor_regs(&scissor, &r300->scissor_state->framebuffer,
                          r300_screen(r300->context.screen)->caps->is_r500);

    /* Don't rely on the order of states being set for the first time. */
    if (!r300->rs_state || !r300->rs_state->rs.scissor) {
        r300->dirty_state |= R300_NEW_SCISSOR;
    }
    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
}

/* Create fragment shader state. */
static void* r300_create_fs_state(struct pipe_context* pipe,
                                  const struct pipe_shader_state* shader)
{
    struct r300_fragment_shader* fs = NULL;

    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);

    /* Copy state directly into shader. */
    fs->state = *shader;
    fs->state.tokens = tgsi_dup_tokens(shader->tokens);

    tgsi_scan_shader(shader->tokens, &fs->info);

    return (void*)fs;
}

/* Bind fragment shader state. */
static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
{
    struct r300_context* r300 = r300_context(pipe);
    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;

    if (fs == NULL) {
        r300->fs = NULL;
        return;
    } else if (!fs->translated) {
        r300_translate_fragment_shader(r300, fs);
    }

    r300->fs = fs;

    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}

/* Delete fragment shader state. */
static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
{
    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
    rc_constants_destroy(&fs->code.constants);
    FREE((void*)fs->state.tokens);
    FREE(shader);
}

static void r300_set_polygon_stipple(struct pipe_context* pipe,
                                     const struct pipe_poly_stipple* state)
{
    /* XXX no idea how to set this up, but not terribly important */
}

/* Create a new rasterizer state based on the CSO rasterizer state.
 *
 * This is a very large chunk of state, and covers most of the graphics
 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
 *
 * In a not entirely unironic sidenote, this state has nearly nothing to do
 * with the actual block on the Radeon called the rasterizer (RS). */
static void* r300_create_rs_state(struct pipe_context* pipe,
                                  const struct pipe_rasterizer_state* state)
{
    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);

    /* Copy rasterizer state for Draw. */
    rs->rs = *state;

    rs->enable_vte = !state->bypass_vs_clip_and_viewport;

#ifdef PIPE_ARCH_LITTLE_ENDIAN
    rs->vap_control_status = R300_VC_NO_SWAP;
#else
    rs->vap_control_status = R300_VC_32BIT_SWAP;
#endif

    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
     * Else, enable HW TCL and force Draw's TCL off. */
    if (state->bypass_vs_clip_and_viewport ||
            !r300_screen(pipe->screen)->caps->has_tcl) {
        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
    }

    rs->point_size = pack_float_16_6x(state->point_size) |
        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);

    rs->point_minmax =
        ((int)(state->point_size_min * 6.0) <<
         R300_GA_POINT_MINMAX_MIN_SHIFT) |
        ((int)(state->point_size_max * 6.0) <<
         R300_GA_POINT_MINMAX_MAX_SHIFT);

    rs->line_control = pack_float_16_6x(state->line_width) |
        R300_GA_LINE_CNTL_END_TYPE_COMP;

    /* XXX I think there is something wrong with the polygon mode,
     * XXX re-test when r300g is in a better shape */

    /* Enable polygon mode */
    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
    }

    /* Radeons don't think in "CW/CCW", they think in "front/back". */
    if (state->front_winding == PIPE_WINDING_CW) {
        rs->cull_mode = R300_FRONT_FACE_CW;

        /* Polygon offset */
        if (state->offset_cw) {
            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
        }
        if (state->offset_ccw) {
            rs->polygon_offset_enable |= R300_BACK_ENABLE;
        }

        /* Polygon mode */
        if (rs->polygon_mode) {
            rs->polygon_mode |=
                r300_translate_polygon_mode_front(state->fill_cw);
            rs->polygon_mode |=
                r300_translate_polygon_mode_back(state->fill_ccw);
        }
    } else {
        rs->cull_mode = R300_FRONT_FACE_CCW;

        /* Polygon offset */
        if (state->offset_ccw) {
            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
        }
        if (state->offset_cw) {
            rs->polygon_offset_enable |= R300_BACK_ENABLE;
        }

        /* Polygon mode */
        if (rs->polygon_mode) {
            rs->polygon_mode |=
                r300_translate_polygon_mode_front(state->fill_ccw);
            rs->polygon_mode |=
                r300_translate_polygon_mode_back(state->fill_cw);
        }
    }
    if (state->front_winding & state->cull_mode) {
        rs->cull_mode |= R300_CULL_FRONT;
    }
    if (~(state->front_winding) & state->cull_mode) {
        rs->cull_mode |= R300_CULL_BACK;
    }

    if (rs->polygon_offset_enable) {
        rs->depth_offset_front = rs->depth_offset_back =
            fui(state->offset_units);
        rs->depth_scale_front = rs->depth_scale_back =
            fui(state->offset_scale);
    }

    if (state->line_stipple_enable) {
        rs->line_stipple_config =
            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
            (fui((float)state->line_stipple_factor) &
                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
        /* XXX this might need to be scaled up */
        rs->line_stipple_value = state->line_stipple_pattern;
    }

    if (state->flatshade) {
        rs->color_control = R300_SHADE_MODEL_FLAT;
    } else {
        rs->color_control = R300_SHADE_MODEL_SMOOTH;
    }

    if (!state->flatshade_first) {
        rs->color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
    }

    return (void*)rs;
}

/* Bind rasterizer state. */
static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
{
    struct r300_context* r300 = r300_context(pipe);
    struct r300_rs_state* rs = (struct r300_rs_state*)state;

    if (r300->draw) {
        draw_flush(r300->draw);
        draw_set_rasterizer_state(r300->draw, &rs->rs);
    }

    r300->rs_state = rs;
    /* XXX Clean these up when we move to atom emits */
    r300->dirty_state |= R300_NEW_RASTERIZER;
    r300->dirty_state |= R300_NEW_RS_BLOCK;
    r300->dirty_state |= R300_NEW_SCISSOR;
    r300->dirty_state |= R300_NEW_VIEWPORT;
}

/* Free rasterizer state. */
static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
{
    FREE(state);
}

static void*
        r300_create_sampler_state(struct pipe_context* pipe,
                                  const struct pipe_sampler_state* state)
{
    struct r300_context* r300 = r300_context(pipe);
    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
    int lod_bias;
    union util_color uc;

    sampler->filter0 |=
        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);

    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
                                                   state->mag_img_filter,
                                                   state->min_mip_filter);

    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
    /* We must pass these to the emit function to clamp them properly. */
    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);

    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);

    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;

    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);

    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
    sampler->border_color = uc.ui;

    /* R500-specific fixups and optimizations */
    if (r300_screen(r300->context.screen)->caps->is_r500) {
        sampler->filter1 |= R500_BORDER_FIX;
    }

    return (void*)sampler;
}

static void r300_bind_sampler_states(struct pipe_context* pipe,
                                     unsigned count,
                                     void** states)
{
    struct r300_context* r300 = r300_context(pipe);
    int i;

    if (count > 8) {
        return;
    }

    for (i = 0; i < count; i++) {
        if (r300->sampler_states[i] != states[i]) {
            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
            r300->dirty_state |= (R300_NEW_SAMPLER << i);
        }
    }

    r300->sampler_count = count;
}

static void r300_lacks_vertex_textures(struct pipe_context* pipe,
                                       unsigned count,
                                       void** states)
{
}

static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
{
    FREE(state);
}

static void r300_set_sampler_textures(struct pipe_context* pipe,
                                      unsigned count,
                                      struct pipe_texture** texture)
{
    struct r300_context* r300 = r300_context(pipe);
    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
    int i;

    /* XXX magic num */
    if (count > 8) {
        return;
    }
    
    r300->context.flush(&r300->context, 0, NULL);

    for (i = 0; i < count; i++) {
        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
                texture[i]);
            r300->dirty_state |= (R300_NEW_TEXTURE << i);

            /* R300-specific - set the texrect factor in a fragment shader */
            if (!is_r500 && r300->textures[i]->is_npot) {
                /* XXX It would be nice to re-emit just 1 constant,
                 * XXX not all of them */
                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
            }
        }
    }

    for (i = count; i < 8; i++) {
        if (r300->textures[i]) {
            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
                NULL);
            r300->dirty_state |= (R300_NEW_TEXTURE << i);
        }
    }

    r300->texture_count = count;
}

static void r300_set_scissor_state(struct pipe_context* pipe,
                                   const struct pipe_scissor_state* state)
{
    struct r300_context* r300 = r300_context(pipe);

    r300_set_scissor_regs(state, &r300->scissor_state->scissor,
                          r300_screen(r300->context.screen)->caps->is_r500);

    /* Don't rely on the order of states being set for the first time. */
    if (!r300->rs_state || r300->rs_state->rs.scissor) {
        r300->dirty_state |= R300_NEW_SCISSOR;
    }
}

static void r300_set_viewport_state(struct pipe_context* pipe,
                                    const struct pipe_viewport_state* state)
{
    struct r300_context* r300 = r300_context(pipe);

    /* Do the transform in HW. */
    r300->viewport_state->vte_control = R300_VTX_W0_FMT;

    if (state->scale[0] != 1.0f) {
        r300->viewport_state->xscale = state->scale[0];
        r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
    }
    if (state->scale[1] != 1.0f) {
        r300->viewport_state->yscale = state->scale[1];
        r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
    }
    if (state->scale[2] != 1.0f) {
        r300->viewport_state->zscale = state->scale[2];
        r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
    }
    if (state->translate[0] != 0.0f) {
        r300->viewport_state->xoffset = state->translate[0];
        r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
    }
    if (state->translate[1] != 0.0f) {
        r300->viewport_state->yoffset = state->translate[1];
        r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
    }
    if (state->translate[2] != 0.0f) {
        r300->viewport_state->zoffset = state->translate[2];
        r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
    }

    r300->dirty_state |= R300_NEW_VIEWPORT;
}

static void r300_set_vertex_buffers(struct pipe_context* pipe,
                                    unsigned count,
                                    const struct pipe_vertex_buffer* buffers)
{
    struct r300_context* r300 = r300_context(pipe);

    memcpy(r300->vertex_buffer, buffers,
        sizeof(struct pipe_vertex_buffer) * count);
    r300->vertex_buffer_count = count;

    if (r300->draw) {
        draw_flush(r300->draw);
        draw_set_vertex_buffers(r300->draw, count, buffers);
    }

    r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
}

static void r300_set_vertex_elements(struct pipe_context* pipe,
                                    unsigned count,
                                    const struct pipe_vertex_element* elements)
{
    struct r300_context* r300 = r300_context(pipe);

    memcpy(r300->vertex_element,
           elements,
           sizeof(struct pipe_vertex_element) * count);
    r300->vertex_element_count = count;

    if (r300->draw) {
        draw_flush(r300->draw);
        draw_set_vertex_elements(r300->draw, count, elements);
    }
}

static void* r300_create_vs_state(struct pipe_context* pipe,
                                  const struct pipe_shader_state* shader)
{
    struct r300_context* r300 = r300_context(pipe);

    if (r300_screen(pipe->screen)->caps->has_tcl) {
        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
        /* Copy state directly into shader. */
        vs->state = *shader;
        vs->state.tokens = tgsi_dup_tokens(shader->tokens);

        tgsi_scan_shader(shader->tokens, &vs->info);

        return (void*)vs;
    } else {
        return draw_create_vertex_shader(r300->draw, shader);
    }
}

static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
{
    struct r300_context* r300 = r300_context(pipe);

    if (r300_screen(pipe->screen)->caps->has_tcl) {
        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;

        if (vs == NULL) {
            r300->vs = NULL;
            return;
        } else if (!vs->translated) {
            r300_translate_vertex_shader(r300, vs);
        }

        r300->vs = vs;
        r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
    } else {
        draw_flush(r300->draw);
        draw_bind_vertex_shader(r300->draw,
                (struct draw_vertex_shader*)shader);
    }
}

static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
{
    struct r300_context* r300 = r300_context(pipe);

    if (r300_screen(pipe->screen)->caps->has_tcl) {
        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;

        rc_constants_destroy(&vs->code.constants);
        FREE((void*)vs->state.tokens);
        FREE(shader);
    } else {
        draw_delete_vertex_shader(r300->draw,
                (struct draw_vertex_shader*)shader);
    }
}

static void r300_set_constant_buffer(struct pipe_context *pipe,
                                     uint shader, uint index,
                                     const struct pipe_constant_buffer *buf)
{
    struct r300_context* r300 = r300_context(pipe);
    void *mapped;

    if (buf == NULL || buf->buffer->size == 0 ||
        (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
    {
        r300->shader_constants[shader].count = 0;
        return;
    }

    assert((buf->buffer->size % 4 * sizeof(float)) == 0);
    memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
    r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
    pipe_buffer_unmap(pipe->screen, buf->buffer);

    if (shader == PIPE_SHADER_VERTEX)
        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
    else if (shader == PIPE_SHADER_FRAGMENT)
        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}

void r300_init_state_functions(struct r300_context* r300)
{
    r300->context.create_blend_state = r300_create_blend_state;
    r300->context.bind_blend_state = r300_bind_blend_state;
    r300->context.delete_blend_state = r300_delete_blend_state;

    r300->context.set_blend_color = r300_set_blend_color;

    r300->context.set_clip_state = r300_set_clip_state;

    r300->context.set_constant_buffer = r300_set_constant_buffer;

    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;

    r300->context.set_edgeflags = r300_set_edgeflags;

    r300->context.set_framebuffer_state = r300_set_framebuffer_state;

    r300->context.create_fs_state = r300_create_fs_state;
    r300->context.bind_fs_state = r300_bind_fs_state;
    r300->context.delete_fs_state = r300_delete_fs_state;

    r300->context.set_polygon_stipple = r300_set_polygon_stipple;

    r300->context.create_rasterizer_state = r300_create_rs_state;
    r300->context.bind_rasterizer_state = r300_bind_rs_state;
    r300->context.delete_rasterizer_state = r300_delete_rs_state;

    r300->context.create_sampler_state = r300_create_sampler_state;
    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
    r300->context.delete_sampler_state = r300_delete_sampler_state;

    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;

    r300->context.set_scissor_state = r300_set_scissor_state;

    r300->context.set_viewport_state = r300_set_viewport_state;

    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
    r300->context.set_vertex_elements = r300_set_vertex_elements;

    r300->context.create_vs_state = r300_create_vs_state;
    r300->context.bind_vs_state = r300_bind_vs_state;
    r300->context.delete_vs_state = r300_delete_vs_state;
}