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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_context.h"
#include "r300_reg.h"
#include "r300_fs.h"
#include "util/u_format.h"
#include "util/u_mm.h"
/*
HiZ rules - taken from various docs
1. HiZ only works on depth values
2. Cannot HiZ if stencil fail or zfail is !KEEP
3. on R300/400, HiZ is disabled if depth test is EQUAL
4. comparison changes without clears usually mean disabling HiZ
*/
/*****************************************************************************/
/* The HyperZ setup */
/*****************************************************************************/
static enum r300_hiz_func r300_get_hiz_func(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
switch (dsa->dsa.depth.func) {
case PIPE_FUNC_NEVER:
case PIPE_FUNC_EQUAL:
case PIPE_FUNC_NOTEQUAL:
case PIPE_FUNC_ALWAYS:
default:
/* Guess MAX for uncertain cases. */
case PIPE_FUNC_LESS:
case PIPE_FUNC_LEQUAL:
return HIZ_FUNC_MAX;
case PIPE_FUNC_GREATER:
case PIPE_FUNC_GEQUAL:
return HIZ_FUNC_MIN;
}
}
/* Return what's used for the depth test (either minimum or maximum). */
static unsigned r300_get_sc_hz_max(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
unsigned func = dsa->dsa.depth.func;
return func >= PIPE_FUNC_GREATER ? R300_SC_HYPERZ_MAX : R300_SC_HYPERZ_MIN;
}
static boolean r300_is_hiz_func_valid(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
unsigned func = dsa->dsa.depth.func;
if (r300->hiz_func == HIZ_FUNC_NONE)
return TRUE;
/* func1 is less/lessthan */
if (r300->hiz_func == HIZ_FUNC_MAX &&
(func == PIPE_FUNC_GEQUAL || func == PIPE_FUNC_GREATER))
return FALSE;
/* func1 is greater/greaterthan */
if (r300->hiz_func == HIZ_FUNC_MIN &&
(func == PIPE_FUNC_LESS || func == PIPE_FUNC_LEQUAL))
return FALSE;
return TRUE;
}
static boolean r300_dsa_stencil_op_not_keep(struct pipe_stencil_state *s)
{
return s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP ||
s->zfail_op != PIPE_STENCIL_OP_KEEP);
}
static boolean r300_hiz_allowed(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
struct r300_screen *r300screen = r300->screen;
if (r300_fragment_shader_writes_depth(r300_fs(r300)))
return FALSE;
if (r300->query_current)
return FALSE;
/* If the depth function is inverted, HiZ must be disabled. */
if (!r300_is_hiz_func_valid(r300))
return FALSE;
/* if stencil fail/zfail op is not KEEP */
if (r300_dsa_stencil_op_not_keep(&dsa->dsa.stencil[0]) ||
r300_dsa_stencil_op_not_keep(&dsa->dsa.stencil[1]))
return FALSE;
if (dsa->dsa.depth.enabled) {
/* if depth func is EQUAL pre-r500 */
if (dsa->dsa.depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500)
return FALSE;
/* if depth func is NOTEQUAL */
if (dsa->dsa.depth.func == PIPE_FUNC_NOTEQUAL)
return FALSE;
}
return TRUE;
}
static void r300_update_hyperz(struct r300_context* r300)
{
struct r300_hyperz_state *z =
(struct r300_hyperz_state*)r300->hyperz_state.state;
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct r300_dsa_state *dsa = r300->dsa_state.state;
struct r300_resource *zstex =
fb->zsbuf ? r300_resource(fb->zsbuf->texture) : NULL;
z->gb_z_peq_config = 0;
z->zb_bw_cntl = 0;
z->sc_hyperz = R300_SC_HYPERZ_ADJ_2;
z->flush = 0;
if (r300->cbzb_clear) {
z->zb_bw_cntl |= R300_ZB_CB_CLEAR_CACHE_LINE_WRITE_ONLY;
return;
}
if (!zstex || !r300->hyperz_enabled)
return;
/* Set the size of ZMASK tiles. */
if (zstex->tex.zcomp8x8[fb->zsbuf->u.tex.level]) {
z->gb_z_peq_config |= R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8;
}
/* R500-specific features and optimizations. */
if (r300->screen->caps.is_r500) {
z->zb_bw_cntl |= R500_PEQ_PACKING_ENABLE |
R500_COVERED_PTR_MASKING_ENABLE;
}
/* Setup decompression if needed. No other HyperZ setting is required. */
if (r300->zmask_decompress) {
z->zb_bw_cntl |= R300_FAST_FILL_ENABLE |
R300_RD_COMP_ENABLE;
return;
}
/* Do not set anything if depth and stencil tests are off. */
if (!dsa->dsa.depth.enabled &&
!dsa->dsa.stencil[0].enabled &&
!dsa->dsa.stencil[1].enabled) {
assert(!dsa->dsa.depth.writemask);
return;
}
/* Zbuffer compression. */
if (r300->zmask_in_use && !r300->locked_zbuffer) {
z->zb_bw_cntl |= R300_FAST_FILL_ENABLE |
R300_RD_COMP_ENABLE |
R300_WR_COMP_ENABLE;
}
/* HiZ. */
if (r300->hiz_in_use && !r300->locked_zbuffer) {
/* HiZ cannot be used under some circumstances. */
if (!r300_hiz_allowed(r300)) {
/* If writemask is disabled, the HiZ memory will not be changed,
* so we can keep its content for later. */
if (dsa->dsa.depth.writemask) {
r300->hiz_in_use = FALSE;
}
return;
}
/* Set the HiZ function if needed. */
if (r300->hiz_func == HIZ_FUNC_NONE) {
r300->hiz_func = r300_get_hiz_func(r300);
}
/* Setup the HiZ bits. */
z->zb_bw_cntl |= R300_HIZ_ENABLE |
(r300->hiz_func == HIZ_FUNC_MIN ? R300_HIZ_MIN : R300_HIZ_MAX);
z->sc_hyperz |= R300_SC_HYPERZ_ENABLE |
r300_get_sc_hz_max(r300);
if (r300->screen->caps.is_r500) {
z->zb_bw_cntl |= R500_HIZ_EQUAL_REJECT_ENABLE;
}
}
}
/*****************************************************************************/
/* The ZTOP state */
/*****************************************************************************/
static boolean r300_dsa_writes_stencil(
struct pipe_stencil_state *s)
{
return s->enabled && s->writemask &&
(s->fail_op != PIPE_STENCIL_OP_KEEP ||
s->zfail_op != PIPE_STENCIL_OP_KEEP ||
s->zpass_op != PIPE_STENCIL_OP_KEEP);
}
static boolean r300_dsa_writes_depth_stencil(
struct pipe_depth_stencil_alpha_state *dsa)
{
/* We are interested only in the cases when a depth or stencil value
* can be changed. */
if (dsa->depth.enabled && dsa->depth.writemask &&
dsa->depth.func != PIPE_FUNC_NEVER)
return TRUE;
if (r300_dsa_writes_stencil(&dsa->stencil[0]) ||
r300_dsa_writes_stencil(&dsa->stencil[1]))
return TRUE;
return FALSE;
}
static boolean r300_dsa_alpha_test_enabled(
struct pipe_depth_stencil_alpha_state *dsa)
{
/* We are interested only in the cases when alpha testing can kill
* a fragment. */
return dsa->alpha.enabled && dsa->alpha.func != PIPE_FUNC_ALWAYS;
}
static void r300_update_ztop(struct r300_context* r300)
{
struct r300_ztop_state* ztop_state =
(struct r300_ztop_state*)r300->ztop_state.state;
uint32_t old_ztop = ztop_state->z_buffer_top;
/* This is important enough that I felt it warranted a comment.
*
* According to the docs, these are the conditions where ZTOP must be
* disabled:
* 1) Alpha testing enabled
* 2) Texture kill instructions in fragment shader
* 3) Chroma key culling enabled
* 4) W-buffering enabled
*
* The docs claim that for the first three cases, if no ZS writes happen,
* then ZTOP can be used.
*
* (3) will never apply since we do not support chroma-keyed operations.
* (4) will need to be re-examined (and this comment updated) if/when
* Hyper-Z becomes supported.
*
* Additionally, the following conditions require disabled ZTOP:
* 5) Depth writes in fragment shader
* 6) Outstanding occlusion queries
*
* This register causes stalls all the way from SC to CB when changed,
* but it is buffered on-chip so it does not hurt to write it if it has
* not changed.
*
* ~C.
*/
/* ZS writes */
if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
(r300_dsa_alpha_test_enabled(r300->dsa_state.state) || /* (1) */
r300_fs(r300)->shader->info.uses_kill)) { /* (2) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else if (r300->query_current) { /* (6) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else {
ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
}
if (ztop_state->z_buffer_top != old_ztop)
r300_mark_atom_dirty(r300, &r300->ztop_state);
}
void r300_update_hyperz_state(struct r300_context* r300)
{
r300_update_ztop(r300);
if (r300->hyperz_state.dirty) {
r300_update_hyperz(r300);
}
}
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