1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_context.h"
#include "r300_reg.h"
#include "r300_fs.h"
#include "util/u_format.h"
#include "util/u_mm.h"
/*
HiZ rules - taken from various docs
1. HiZ only works on depth values
2. Cannot HiZ if stencil fail or zfail is !KEEP
3. on R300/400, HiZ is disabled if depth test is EQUAL
4. comparison changes without clears usually mean disabling HiZ
*/
/*****************************************************************************/
/* The HyperZ setup */
/*****************************************************************************/
static enum r300_hiz_func r300_get_hiz_func(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
if (!dsa->dsa.depth.enabled || !dsa->dsa.depth.writemask)
return HIZ_FUNC_NONE;
switch (dsa->dsa.depth.func) {
case PIPE_FUNC_NEVER:
case PIPE_FUNC_EQUAL:
case PIPE_FUNC_NOTEQUAL:
case PIPE_FUNC_ALWAYS:
return HIZ_FUNC_NONE;
case PIPE_FUNC_LESS:
case PIPE_FUNC_LEQUAL:
return HIZ_FUNC_MAX;
case PIPE_FUNC_GREATER:
case PIPE_FUNC_GEQUAL:
return HIZ_FUNC_MIN;
default:
assert(0);
return HIZ_FUNC_NONE;
}
}
/* Return what's used for the depth test (either minimum or maximum). */
static unsigned r300_get_sc_hz_max(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
unsigned func = dsa->dsa.depth.func;
return func >= PIPE_FUNC_GREATER ? R300_SC_HYPERZ_MAX : R300_SC_HYPERZ_MIN;
}
static boolean r300_is_hiz_func_valid(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
unsigned func = dsa->dsa.depth.func;
if (r300->hiz_func == HIZ_FUNC_NONE)
return TRUE;
/* func1 is less/lessthan */
if (r300->hiz_func == HIZ_FUNC_MAX &&
(func == PIPE_FUNC_GEQUAL || func == PIPE_FUNC_GREATER))
return FALSE;
/* func1 is greater/greaterthan */
if (r300->hiz_func == HIZ_FUNC_MIN &&
(func == PIPE_FUNC_LESS || func == PIPE_FUNC_LEQUAL))
return FALSE;
return TRUE;
}
static boolean r300_dsa_stencil_op_not_keep(struct pipe_stencil_state *s)
{
return s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP ||
s->zfail_op != PIPE_STENCIL_OP_KEEP);
}
static boolean r300_can_hiz(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
struct r300_screen *r300screen = r300->screen;
/* shader writes depth - no HiZ */
if (r300_fragment_shader_writes_depth(r300_fs(r300))) /* (5) */
return FALSE;
if (r300->query_current)
return FALSE;
/* if stencil fail/zfail op is not KEEP */
if (r300_dsa_stencil_op_not_keep(&dsa->dsa.stencil[0]) ||
r300_dsa_stencil_op_not_keep(&dsa->dsa.stencil[1]))
return FALSE;
if (dsa->dsa.depth.enabled) {
/* if depth func is EQUAL pre-r500 */
if (dsa->dsa.depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500)
return FALSE;
/* if depth func is NOTEQUAL */
if (dsa->dsa.depth.func == PIPE_FUNC_NOTEQUAL)
return FALSE;
}
return TRUE;
}
static void r300_update_hyperz(struct r300_context* r300)
{
struct r300_hyperz_state *z =
(struct r300_hyperz_state*)r300->hyperz_state.state;
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct r300_resource *zstex =
fb->zsbuf ? r300_resource(fb->zsbuf->texture) : NULL;
z->gb_z_peq_config = 0;
z->zb_bw_cntl = 0;
z->sc_hyperz = R300_SC_HYPERZ_ADJ_2;
z->flush = 0;
if (r300->cbzb_clear) {
z->zb_bw_cntl |= R300_ZB_CB_CLEAR_CACHE_LINE_WRITE_ONLY;
return;
}
if (!zstex ||
!r300->rws->get_value(r300->rws, RADEON_VID_CAN_HYPERZ))
return;
/* Zbuffer compression. */
if (r300->zmask_in_use && !r300->locked_zbuffer) {
z->zb_bw_cntl |= R300_FAST_FILL_ENABLE |
/*R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE |*/
R300_RD_COMP_ENABLE;
if (!r300->zmask_decompress) {
z->zb_bw_cntl |= R300_WR_COMP_ENABLE;
}
}
if (zstex->tex.zcomp8x8[fb->zsbuf->u.tex.level]) {
z->gb_z_peq_config |= R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8;
}
/* HiZ. */
if (r300->hiz_in_use && !r300->locked_zbuffer) {
/* Set the HiZ function if needed. */
if (r300->hiz_func == HIZ_FUNC_NONE) {
r300->hiz_func = r300_get_hiz_func(r300);
}
/* If the depth function is inverted, HiZ must be disabled. */
if (!r300_is_hiz_func_valid(r300)) {
r300->hiz_in_use = FALSE;
} else if (r300_can_hiz(r300)) {
/* Setup the HiZ bits. */
z->zb_bw_cntl |=
R300_HIZ_ENABLE |
(r300->hiz_func == HIZ_FUNC_MIN ? R300_HIZ_MIN : R300_HIZ_MAX);
z->sc_hyperz |= R300_SC_HYPERZ_ENABLE |
r300_get_sc_hz_max(r300);
if (r300->screen->caps.is_r500) {
z->zb_bw_cntl |= R500_HIZ_EQUAL_REJECT_ENABLE;
}
}
}
/* R500-specific features and optimizations. */
if (r300->screen->caps.is_r500) {
z->zb_bw_cntl |= R500_PEQ_PACKING_ENABLE |
R500_COVERED_PTR_MASKING_ENABLE;
}
}
/*****************************************************************************/
/* The ZTOP state */
/*****************************************************************************/
static boolean r300_dsa_writes_stencil(
struct pipe_stencil_state *s)
{
return s->enabled && s->writemask &&
(s->fail_op != PIPE_STENCIL_OP_KEEP ||
s->zfail_op != PIPE_STENCIL_OP_KEEP ||
s->zpass_op != PIPE_STENCIL_OP_KEEP);
}
static boolean r300_dsa_writes_depth_stencil(
struct pipe_depth_stencil_alpha_state *dsa)
{
/* We are interested only in the cases when a depth or stencil value
* can be changed. */
if (dsa->depth.enabled && dsa->depth.writemask &&
dsa->depth.func != PIPE_FUNC_NEVER)
return TRUE;
if (r300_dsa_writes_stencil(&dsa->stencil[0]) ||
r300_dsa_writes_stencil(&dsa->stencil[1]))
return TRUE;
return FALSE;
}
static boolean r300_dsa_alpha_test_enabled(
struct pipe_depth_stencil_alpha_state *dsa)
{
/* We are interested only in the cases when alpha testing can kill
* a fragment. */
return dsa->alpha.enabled && dsa->alpha.func != PIPE_FUNC_ALWAYS;
}
static void r300_update_ztop(struct r300_context* r300)
{
struct r300_ztop_state* ztop_state =
(struct r300_ztop_state*)r300->ztop_state.state;
uint32_t old_ztop = ztop_state->z_buffer_top;
/* This is important enough that I felt it warranted a comment.
*
* According to the docs, these are the conditions where ZTOP must be
* disabled:
* 1) Alpha testing enabled
* 2) Texture kill instructions in fragment shader
* 3) Chroma key culling enabled
* 4) W-buffering enabled
*
* The docs claim that for the first three cases, if no ZS writes happen,
* then ZTOP can be used.
*
* (3) will never apply since we do not support chroma-keyed operations.
* (4) will need to be re-examined (and this comment updated) if/when
* Hyper-Z becomes supported.
*
* Additionally, the following conditions require disabled ZTOP:
* 5) Depth writes in fragment shader
* 6) Outstanding occlusion queries
*
* This register causes stalls all the way from SC to CB when changed,
* but it is buffered on-chip so it does not hurt to write it if it has
* not changed.
*
* ~C.
*/
/* ZS writes */
if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
(r300_dsa_alpha_test_enabled(r300->dsa_state.state) || /* (1) */
r300_fs(r300)->shader->info.uses_kill)) { /* (2) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else if (r300->query_current) { /* (6) */
ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
} else {
ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
}
if (ztop_state->z_buffer_top != old_ztop)
r300_mark_atom_dirty(r300, &r300->ztop_state);
}
void r300_update_hyperz_state(struct r300_context* r300)
{
r300_update_ztop(r300);
if (r300->hyperz_state.dirty) {
r300_update_hyperz(r300);
}
}
|