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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef R300_EMIT_H
#define R300_EMIT_H
#include "util/u_math.h"
#include "r300_context.h"
#include "r300_cs.h"
#include "r300_screen.h"
#include "r300_state_inlines.h"
struct r300_vertex_program_code;
void r300_emit_blend_state(struct r300_context* r300,
struct r300_blend_state* blend);
void r300_emit_blend_color_state(struct r300_context* r300,
struct r300_blend_color_state* bc);
void r300_emit_clip_state(struct r300_context* r300,
struct pipe_clip_state* clip);
void r300_emit_dsa_state(struct r300_context* r300,
struct r300_dsa_state* dsa);
void r300_emit_fragment_shader(struct r300_context* r300,
struct r3xx_fragment_shader* fs);
void r500_emit_fragment_shader(struct r300_context* r300,
struct r5xx_fragment_shader* fs);
void r300_emit_fb_state(struct r300_context* r300,
struct pipe_framebuffer_state* fb);
void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs);
void r300_emit_rs_block_state(struct r300_context* r300,
struct r300_rs_block* rs);
void r300_emit_scissor_state(struct r300_context* r300,
struct r300_scissor_state* scissor);
void r300_emit_texture(struct r300_context* r300,
struct r300_sampler_state* sampler,
struct r300_texture* tex,
unsigned offset);
void r300_emit_vertex_buffer(struct r300_context* r300);
void r300_emit_vertex_format_state(struct r300_context* r300);
void r300_emit_vertex_program_code(struct r300_context* r300,
struct r300_vertex_program_code* code,
struct r300_constant_buffer* constants);
void r300_emit_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
void r300_emit_viewport_state(struct r300_context* r300,
struct r300_viewport_state* viewport);
void r300_flush_textures(struct r300_context* r300);
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300);
#endif /* R300_EMIT_H */
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