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|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef R300_CONTEXT_H
#define R300_CONTEXT_H
#include "draw/draw_vertex.h"
#include "util/u_blitter.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_vbuf.h"
#include "r300_defines.h"
#include "r300_screen.h"
#include "../../winsys/radeon/drm/radeon_winsys.h"
struct u_upload_mgr;
struct r300_context;
struct r300_fragment_shader;
struct r300_vertex_shader;
struct r300_stencilref_context;
struct r300_atom {
/* Name, for debugging. */
const char* name;
/* Opaque state. */
void* state;
/* Emit the state to the context. */
void (*emit)(struct r300_context*, unsigned, void*);
/* Upper bound on number of dwords to emit. */
unsigned size;
/* Whether this atom should be emitted. */
boolean dirty;
/* Whether this atom may be emitted with state == NULL. */
boolean allow_null_state;
};
struct r300_aa_state {
struct r300_surface *dest;
uint32_t aa_config;
uint32_t aaresolve_ctl;
};
struct r300_blend_state {
struct pipe_blend_state state;
uint32_t cb_clamp[8];
uint32_t cb_noclamp[8];
uint32_t cb_no_readwrite[8];
};
struct r300_blend_color_state {
struct pipe_blend_color state;
uint32_t cb[3];
};
struct r300_clip_state {
uint32_t cb[29];
};
struct r300_dsa_state {
struct pipe_depth_stencil_alpha_state dsa;
/* This is actually a command buffer with named dwords. */
uint32_t cb_begin;
uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
uint32_t cb_reg_seq;
uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
uint32_t cb_reg;
uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
uint32_t cb_reg1;
uint32_t alpha_value; /* R500_FG_ALPHA_VALUE: 0x4be0 */
/* The same, but for FP16 alpha test. */
uint32_t cb_begin_fp16;
uint32_t alpha_function_fp16; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
uint32_t cb_reg_seq_fp16;
uint32_t z_buffer_control_fp16; /* R300_ZB_CNTL: 0x4f00 */
uint32_t z_stencil_control_fp16; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
uint32_t stencil_ref_mask_fp16; /* R300_ZB_STENCILREFMASK: 0x4f08 */
uint32_t cb_reg_fp16;
uint32_t stencil_ref_bf_fp16; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
uint32_t cb_reg1_fp16;
uint32_t alpha_value_fp16; /* R500_FG_ALPHA_VALUE: 0x4be0 */
/* The second command buffer disables zbuffer reads and writes. */
uint32_t cb_zb_no_readwrite[10];
uint32_t cb_fp16_zb_no_readwrite[10];
/* Whether a two-sided stencil is enabled. */
boolean two_sided;
/* Whether a fallback should be used for a two-sided stencil ref value. */
boolean two_sided_stencil_ref;
};
struct r300_hyperz_state {
int flush;
/* This is actually a command buffer with named dwords. */
uint32_t cb_flush_begin;
uint32_t zb_zcache_ctlstat; /* R300_ZB_CACHE_CNTL */
uint32_t cb_begin;
uint32_t zb_bw_cntl; /* R300_ZB_BW_CNTL */
uint32_t cb_reg1;
uint32_t zb_depthclearvalue; /* R300_ZB_DEPTHCLEARVALUE */
uint32_t cb_reg2;
uint32_t sc_hyperz; /* R300_SC_HYPERZ */
uint32_t cb_reg3;
uint32_t gb_z_peq_config; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */
};
struct r300_gpu_flush {
uint32_t cb_flush_clean[6];
};
#define RS_STATE_MAIN_SIZE 27
struct r300_rs_state {
/* Original rasterizer state. */
struct pipe_rasterizer_state rs;
/* Draw-specific rasterizer state. */
struct pipe_rasterizer_state rs_draw;
/* Command buffers. */
uint32_t cb_main[RS_STATE_MAIN_SIZE];
uint32_t cb_poly_offset_zb16[5];
uint32_t cb_poly_offset_zb24[5];
/* The index to cb_main where the cull_mode register value resides. */
unsigned cull_mode_index;
/* Whether polygon offset is enabled. */
boolean polygon_offset_enable;
/* This is emitted in the draw function. */
uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
};
struct r300_rs_block {
uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
uint32_t gb_enable;
uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
uint32_t count; /* R300_RS_COUNT */
uint32_t inst_count; /* R300_RS_INST_COUNT */
uint32_t inst[8]; /* R300_RS_INST_[0-7] */
};
struct r300_sampler_state {
struct pipe_sampler_state state;
uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
/* Min/max LOD must be clamped to [0, last_level], thus
* it's dependent on a currently bound texture */
unsigned min_lod, max_lod;
};
struct r300_texture_format_state {
uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
uint32_t us_format0; /* R500_US_FORMAT0_0: 0x4640 (through 15) */
};
struct r300_sampler_view {
struct pipe_sampler_view base;
/* For resource_copy_region. */
unsigned width0_override;
unsigned height0_override;
/* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
* derived from base. */
unsigned char swizzle[4];
/* Copy of r300_texture::texture_format_state with format-specific bits
* added. */
struct r300_texture_format_state format;
/* The texture cache region for this texture. */
uint32_t texcache_region;
};
struct r300_texture_sampler_state {
struct r300_texture_format_state format;
uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
};
struct r300_textures_state {
/* Textures. */
struct r300_sampler_view *sampler_views[16];
int sampler_view_count;
/* Sampler states. */
struct r300_sampler_state *sampler_states[16];
int sampler_state_count;
/* This is the merge of the texture and sampler states. */
unsigned count;
uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
struct r300_texture_sampler_state regs[16];
};
struct r300_vertex_stream_state {
/* R300_VAP_PROG_STREAK_CNTL_[0-7] */
uint32_t vap_prog_stream_cntl[8];
/* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
uint32_t vap_prog_stream_cntl_ext[8];
unsigned count;
};
struct r300_invariant_state {
uint32_t cb[24];
};
struct r300_vap_invariant_state {
uint32_t cb[11];
};
struct r300_viewport_state {
float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
};
struct r300_ztop_state {
uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
};
/* The next several objects are not pure Radeon state; they inherit from
* various Gallium classes. */
struct r300_constant_buffer {
/* Buffer of constants */
uint32_t *ptr;
/* Remapping table. */
unsigned *remap_table;
/* const buffer base */
uint32_t buffer_base;
};
/* Query object.
*
* This is not a subclass of pipe_query because pipe_query is never
* actually fully defined. So, rather than have it as a member, and do
* subclass-style casting, we treat pipe_query as an opaque, and just
* trust that our state tracker does not ever mess up query objects.
*/
struct r300_query {
/* The kind of query. Currently only OQ is supported. */
unsigned type;
/* The number of pipes where query results are stored. */
unsigned num_pipes;
/* How many results have been written, in dwords. It's incremented
* after end_query and flush. */
unsigned num_results;
/* if begin has been emitted */
boolean begin_emitted;
/* The buffer where query results are stored. */
struct pb_buffer *buf;
struct radeon_winsys_cs_handle *cs_buf;
};
struct r300_surface {
struct pipe_surface base;
/* Winsys buffer backing the texture. */
struct pb_buffer *buf;
struct radeon_winsys_cs_handle *cs_buf;
enum radeon_bo_domain domain;
uint32_t offset; /* COLOROFFSET or DEPTHOFFSET. */
uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */
uint32_t pitch_zmask; /* ZMASK_PITCH */
uint32_t pitch_hiz; /* HIZ_PITCH */
uint32_t format; /* US_OUT_FMT or ZB_FORMAT. */
/* Parameters dedicated to the CBZB clear. */
uint32_t cbzb_width; /* Aligned width. */
uint32_t cbzb_height; /* Half of the height. */
uint32_t cbzb_midpoint_offset; /* DEPTHOFFSET. */
uint32_t cbzb_pitch; /* DEPTHPITCH. */
uint32_t cbzb_format; /* ZB_FORMAT. */
/* Whether the CBZB clear is allowed on the surface. */
boolean cbzb_allowed;
};
struct r300_texture_desc {
/* Width, height, and depth.
* Most of the time, these are equal to pipe_texture::width0, height0,
* and depth0. However, NPOT 3D textures must have dimensions aligned
* to POT, and this is the only case when these variables differ from
* pipe_texture. */
unsigned width0, height0, depth0;
/* Buffer tiling.
* Macrotiling is specified per-level because small mipmaps cannot
* be macrotiled. */
enum radeon_bo_layout microtile;
enum radeon_bo_layout macrotile[R300_MAX_TEXTURE_LEVELS];
/* Offsets into the buffer. */
unsigned offset_in_bytes[R300_MAX_TEXTURE_LEVELS];
/* Strides for each mip-level. */
unsigned stride_in_bytes[R300_MAX_TEXTURE_LEVELS];
/* Size of one zslice or face or 2D image based on the texture target. */
unsigned layer_size_in_bytes[R300_MAX_TEXTURE_LEVELS];
/* Total size of this texture, in bytes,
* derived from the texture properties. */
unsigned size_in_bytes;
/**
* If non-zero, override the natural texture layout with
* a custom stride (in bytes).
*
* \note Mipmapping fails for textures with a non-natural layout!
*
* \sa r300_texture_get_stride
*/
unsigned stride_in_bytes_override;
/* Whether this texture has non-power-of-two dimensions.
* It can be either a regular texture or a rectangle one. */
boolean is_npot;
/* This flag says that hardware must use the stride for addressing
* instead of the width. */
boolean uses_stride_addressing;
/* Whether CBZB fast color clear is allowed on the miplevel. */
boolean cbzb_allowed[R300_MAX_TEXTURE_LEVELS];
/* Zbuffer compression info for each miplevel. */
boolean zcomp8x8[R300_MAX_TEXTURE_LEVELS];
/* If zero, then disable Z compression/HiZ. */
unsigned zmask_dwords[R300_MAX_TEXTURE_LEVELS];
unsigned hiz_dwords[R300_MAX_TEXTURE_LEVELS];
/* Zmask/HiZ strides for each miplevel. */
unsigned zmask_stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
unsigned hiz_stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
};
struct r300_resource
{
struct u_vbuf_resource b;
/* Winsys buffer backing this resource. */
struct pb_buffer *buf;
struct radeon_winsys_cs_handle *cs_buf;
enum radeon_bo_domain domain;
/* Constant buffers are in user memory. */
uint8_t *constant_buffer;
/* Texture description (addressing, layout, special features). */
struct r300_texture_desc tex;
/* This is the level tiling flags were last time set for.
* It's used to prevent redundant tiling-flags changes from happening.*/
unsigned surface_level;
};
struct r300_vertex_element_state {
unsigned count;
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
unsigned format_size[PIPE_MAX_ATTRIBS];
struct u_vbuf_elements *vmgr_elements;
/* The size of the vertex, in dwords. */
unsigned vertex_size_dwords;
struct r300_vertex_stream_state vertex_stream;
};
enum r300_hiz_func {
HIZ_FUNC_NONE,
/* The function, when determined, is set in stone
* until the next HiZ clear. */
/* MAX is written to the HiZ buffer.
* Used for LESS, LEQUAL. */
HIZ_FUNC_MAX,
/* MIN is written to the HiZ buffer.
* Used for GREATER, GEQUAL. */
HIZ_FUNC_MIN,
};
/* For deferred fragment shader state validation. */
enum r300_fs_validity_status {
FRAGMENT_SHADER_VALID, /* No need to change/validate the FS. */
FRAGMENT_SHADER_MAYBE_DIRTY,/* Validate the FS if external state was changed. */
FRAGMENT_SHADER_DIRTY /* Always validate the FS (if the FS was changed) */
};
struct r300_context {
/* Parent class */
struct pipe_context context;
/* The interface to the windowing system, etc. */
struct radeon_winsys *rws;
/* The command stream. */
struct radeon_winsys_cs *cs;
/* Screen. */
struct r300_screen *screen;
/* Draw module. Used mostly for SW TCL. */
struct draw_context* draw;
/* Vertex buffer for SW TCL. */
struct pipe_resource* vbo;
/* Offset and size into the SW TCL VBO. */
size_t draw_vbo_offset;
size_t draw_vbo_size;
/* Whether the VBO must not be flushed. */
boolean draw_vbo_locked;
boolean draw_first_emitted;
/* Accelerated blit support. */
struct blitter_context* blitter;
/* Stencil two-sided reference value fallback. */
struct r300_stencilref_context *stencilref_fallback;
/* The KIL opcode needs the first texture unit to be enabled
* on r3xx-r4xx. In order to calm down the CS checker, we bind this
* dummy texture there. */
struct r300_sampler_view *texkill_sampler;
/* When no vertex buffer is set, this one is used instead to prevent
* hardlocks. */
struct pipe_resource *dummy_vb;
/* The currently active query. */
struct r300_query *query_current;
/* The saved query for blitter operations. */
struct r300_query *blitter_saved_query;
/* Query list. */
struct r300_query query_list;
/* Various CSO state objects. */
/* Each atom is emitted in the order it appears here, which can affect
* performance and stability if not handled with care. */
/* GPU flush. */
struct r300_atom gpu_flush;
/* Anti-aliasing (MSAA) state. */
struct r300_atom aa_state;
/* Framebuffer state. */
struct r300_atom fb_state;
/* HyperZ state (various SC/ZB bits). */
struct r300_atom hyperz_state;
/* ZTOP state. */
struct r300_atom ztop_state;
/* Depth, stencil, and alpha state. */
struct r300_atom dsa_state;
/* Blend state. */
struct r300_atom blend_state;
/* Blend color state. */
struct r300_atom blend_color_state;
/* Scissor state. */
struct r300_atom scissor_state;
/* Invariant state. This must be emitted to get the engine started. */
struct r300_atom invariant_state;
/* Viewport state. */
struct r300_atom viewport_state;
/* PVS flush. */
struct r300_atom pvs_flush;
/* VAP invariant state. */
struct r300_atom vap_invariant_state;
/* Vertex stream formatting state. */
struct r300_atom vertex_stream_state;
/* Vertex shader. */
struct r300_atom vs_state;
/* User clip planes. */
struct r300_atom clip_state;
/* RS block state + VAP (vertex shader) output mapping state. */
struct r300_atom rs_block_state;
/* Rasterizer state. */
struct r300_atom rs_state;
/* Framebuffer state (pipelined regs). */
struct r300_atom fb_state_pipelined;
/* Fragment shader. */
struct r300_atom fs;
/* Fragment shader RC_CONSTANT_STATE variables. */
struct r300_atom fs_rc_constant_state;
/* Fragment shader constant buffer. */
struct r300_atom fs_constants;
/* Vertex shader constant buffer. */
struct r300_atom vs_constants;
/* Texture cache invalidate. */
struct r300_atom texture_cache_inval;
/* Textures state. */
struct r300_atom textures_state;
/* HiZ clear */
struct r300_atom hiz_clear;
/* zmask clear */
struct r300_atom zmask_clear;
/* Occlusion query. */
struct r300_atom query_start;
/* The pointers to the first and the last atom. */
struct r300_atom *first_dirty, *last_dirty;
/* Vertex elements for Gallium. */
struct r300_vertex_element_state *velems;
/* Vertex info for Draw. */
struct vertex_info vertex_info;
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
/* Stream locations for SWTCL. */
int stream_loc_notcl[16];
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
/* Whether polygon offset is enabled. */
boolean polygon_offset_enabled;
/* Z buffer bit depth. */
uint32_t zbuffer_bpp;
/* Whether rendering is conditional and should be skipped. */
boolean skip_rendering;
/* The flag above saved by blitter. */
unsigned char blitter_saved_skip_rendering;
/* Point sprites texcoord index, 1 bit per texcoord */
int sprite_coord_enable;
/* Whether two-sided color selection is enabled (AKA light_twoside). */
boolean two_sided_color;
/* Whether fast color clear is enabled. */
boolean cbzb_clear;
/* Whether fragment shader needs to be validated. */
enum r300_fs_validity_status fs_status;
/* Framebuffer multi-write. */
boolean fb_multiwrite;
void *dsa_decompress_zmask;
struct u_vbuf *vbuf_mgr;
struct pipe_index_buffer index_buffer;
struct pipe_vertex_buffer swtcl_vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned swtcl_nr_vertex_buffers;
struct util_slab_mempool pool_transfers;
/* Stat counter. */
uint64_t flush_counter;
/* const tracking for VS */
int vs_const_base;
/* Vertex array state info */
boolean vertex_arrays_dirty;
boolean vertex_arrays_indexed;
int vertex_arrays_offset;
int vertex_arrays_instance_id;
boolean instancing_enabled;
/* Hyper-Z stats. */
boolean hyperz_enabled; /* Whether it owns Hyper-Z access. */
int64_t hyperz_time_of_last_flush; /* Time of the last flush with Z clear. */
unsigned num_z_clears; /* Since the last flush. */
/* ZMask state. */
boolean zmask_in_use; /* Whether ZMASK is enabled. */
boolean zmask_decompress; /* Whether ZMASK is being decompressed. */
struct pipe_surface *locked_zbuffer; /* Unbound zbuffer which still has data in ZMASK. */
/* HiZ state. */
boolean hiz_in_use; /* Whether HIZ is enabled. */
enum r300_hiz_func hiz_func; /* HiZ function. Can be either MIN or MAX. */
uint32_t hiz_clear_value; /* HiZ clear value. */
};
#define foreach_atom(r300, atom) \
for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++)
#define foreach_dirty_atom(r300, atom) \
for (atom = r300->first_dirty; atom != r300->last_dirty; atom++)
/* Convenience cast wrappers. */
static INLINE struct r300_query* r300_query(struct pipe_query* q)
{
return (struct r300_query*)q;
}
static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf)
{
return (struct r300_surface*)surf;
}
static INLINE struct r300_resource* r300_resource(struct pipe_resource* tex)
{
return (struct r300_resource*)tex;
}
static INLINE struct r300_context* r300_context(struct pipe_context* context)
{
return (struct r300_context*)context;
}
static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
{
return (struct r300_fragment_shader*)r300->fs.state;
}
static INLINE void r300_mark_atom_dirty(struct r300_context *r300,
struct r300_atom *atom)
{
atom->dirty = TRUE;
if (!r300->first_dirty) {
r300->first_dirty = atom;
r300->last_dirty = atom+1;
} else {
if (atom < r300->first_dirty)
r300->first_dirty = atom;
else if (atom+1 > r300->last_dirty)
r300->last_dirty = atom+1;
}
}
struct pipe_context* r300_create_context(struct pipe_screen* screen,
void *priv);
/* Context initialization. */
struct draw_stage* r300_draw_stage(struct r300_context* r300);
void r300_init_blit_functions(struct r300_context *r300);
void r300_init_flush_functions(struct r300_context* r300);
void r300_init_query_functions(struct r300_context* r300);
void r300_init_render_functions(struct r300_context *r300);
void r300_init_state_functions(struct r300_context* r300);
void r300_init_resource_functions(struct r300_context* r300);
/* r300_blit.c */
void r300_decompress_zmask(struct r300_context *r300);
void r300_decompress_zmask_locked_unsafe(struct r300_context *r300);
void r300_decompress_zmask_locked(struct r300_context *r300);
bool r300_is_blit_supported(enum pipe_format format);
/* r300_flush.c */
void r300_flush(struct pipe_context *pipe,
unsigned flags,
struct pipe_fence_handle **fence);
/* r300_hyperz.c */
void r300_update_hyperz_state(struct r300_context* r300);
/* r300_query.c */
void r300_resume_query(struct r300_context *r300,
struct r300_query *query);
void r300_stop_query(struct r300_context *r300);
/* r300_render_translate.c */
void r300_translate_index_buffer(struct r300_context *r300,
struct pipe_resource **index_buffer,
unsigned *index_size, unsigned index_offset,
unsigned *start, unsigned count);
/* r300_render_stencilref.c */
void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
/* r300_render.c */
void r300_draw_flush_vbuf(struct r300_context *r300);
void r500_emit_index_bias(struct r300_context *r300, int index_bias);
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2,
float depth,
enum blitter_attrib_type type,
const union pipe_color_union *attrib);
/* r300_state.c */
enum r300_fb_state_change {
R300_CHANGED_FB_STATE = 0,
R300_CHANGED_HYPERZ_FLAG,
R300_CHANGED_MULTIWRITE
};
void r300_mark_fb_state_dirty(struct r300_context *r300,
enum r300_fb_state_change change);
void r300_mark_fs_code_dirty(struct r300_context *r300);
struct pipe_sampler_view *
r300_create_sampler_view_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_sampler_view *templ,
unsigned width0_override,
unsigned height0_override);
/* r300_state_derived.c */
void r300_update_derived_state(struct r300_context* r300);
/* r300_debug.c */
void r500_dump_rs_block(struct r300_rs_block *rs);
static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
{
return SCREEN_DBG_ON(ctx->screen, flags);
}
static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
const char * fmt, ...)
{
if (CTX_DBG_ON(ctx, flags)) {
va_list va;
va_start(va, fmt);
vfprintf(stderr, fmt, va);
va_end(va);
}
}
#define DBG_ON CTX_DBG_ON
#define DBG CTX_DBG
#endif /* R300_CONTEXT_H */
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