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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef R300_CONTEXT_H
#define R300_CONTEXT_H
#include "pipe/p_context.h"
struct r300_context {
/* Parent class */
struct pipe_context context;
struct amd_winsys* winsys;
struct draw_context* draw;
/* CS object. This is very much like Intel's batchbuffer.
* Fill it full of dwords and relocs and then submit.
* Repeat as needed. */
/* Note: Unlike Mesa's version of this, we don't keep a copy of the CSM
* that was used to create this CS. Is this a good idea? */
struct radeon_cs* cs;
};
/* Convenience cast wrapper. */
static struct r300_context* r300_context(struct pipe_context* context) {
return (struct r300_context*)context;
}
#endif /* R300_CONTEXT_H */
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