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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_context.h"
#include "r300_flush.h"
#include "r300_state_invariant.h"
static boolean r300_draw_range_elements(struct pipe_context* pipe,
struct pipe_buffer* indexBuffer,
unsigned indexSize,
unsigned minIndex,
unsigned maxIndex,
unsigned mode,
unsigned start,
unsigned count)
{
struct r300_context* r300 = r300_context(pipe);
int i;
for (i = 0; i < r300->vertex_buffer_count; i++) {
void* buf = pipe_buffer_map(pipe->screen,
r300->vertex_buffers[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(r300->draw, i, buf);
}
if (indexBuffer) {
void* indices = pipe_buffer_map(pipe->screen, indexBuffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer_range(r300->draw, indexSize,
minIndex, maxIndex, indices);
} else {
draw_set_mapped_element_buffer(r300->draw, 0, NULL);
}
draw_set_mapped_constant_buffer(r300->draw,
r300->shader_constants[PIPE_SHADER_VERTEX].constants,
r300->shader_constants[PIPE_SHADER_VERTEX].count *
(sizeof(float) * 4));
draw_arrays(r300->draw, mode, start, count);
for (i = 0; i < r300->vertex_buffer_count; i++) {
pipe_buffer_unmap(pipe->screen, r300->vertex_buffers[i].buffer);
draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
}
if (indexBuffer) {
pipe_buffer_unmap(pipe->screen, indexBuffer);
draw_set_mapped_element_buffer_range(r300->draw, 0, start,
start + count - 1, NULL);
}
return TRUE;
}
static boolean r300_draw_elements(struct pipe_context* pipe,
struct pipe_buffer* indexBuffer,
unsigned indexSize, unsigned mode,
unsigned start, unsigned count)
{
return r300_draw_range_elements(pipe, indexBuffer, indexSize, 0, ~0,
mode, start, count);
}
static boolean r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
unsigned start, unsigned count)
{
return r300_draw_elements(pipe, NULL, 0, mode, start, count);
}
static enum pipe_error r300_clear_hash_table(void* key, void* value,
void* data)
{
FREE(key);
FREE(value);
return PIPE_OK;
}
static void r300_destroy_context(struct pipe_context* context)
{
struct r300_context* r300 = r300_context(context);
struct r300_query* query, * temp;
util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table,
NULL);
util_hash_table_destroy(r300->shader_hash_table);
draw_destroy(r300->draw);
/* Free the OQ BO. */
context->screen->buffer_destroy(r300->oqbo);
/* If there are any queries pending or not destroyed, remove them now. */
foreach_s(query, temp, &r300->query_list) {
remove_from_list(query);
FREE(query);
}
FREE(r300->blend_color_state);
FREE(r300->rs_block);
FREE(r300->scissor_state);
FREE(r300->viewport_state);
FREE(r300);
}
static unsigned int
r300_is_texture_referenced( struct pipe_context *pipe,
struct pipe_texture *texture,
unsigned face, unsigned level)
{
/**
* FIXME: Optimize.
*/
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
}
static unsigned int
r300_is_buffer_referenced( struct pipe_context *pipe,
struct pipe_buffer *buf)
{
/**
* FIXME: Optimize.
*/
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
}
static void r300_flush_cb(void *data)
{
struct r300_context* const cs_context_copy = data;
cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
}
struct pipe_context* r300_create_context(struct pipe_screen* screen,
struct r300_winsys* r300_winsys)
{
struct r300_context* r300 = CALLOC_STRUCT(r300_context);
if (!r300)
return NULL;
r300->winsys = r300_winsys;
r300->context.winsys = (struct pipe_winsys*)r300_winsys;
r300->context.screen = screen;
r300_init_debug(r300);
r300->context.destroy = r300_destroy_context;
r300->context.clear = r300_clear;
r300->context.draw_arrays = r300_draw_arrays;
r300->context.draw_elements = r300_draw_elements;
r300->context.draw_range_elements = r300_draw_range_elements;
r300->context.is_texture_referenced = r300_is_texture_referenced;
r300->context.is_buffer_referenced = r300_is_buffer_referenced;
r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash,
r300_shader_key_compare);
r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
r300->rs_block = CALLOC_STRUCT(r300_rs_block);
r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
r300->viewport_state = CALLOC_STRUCT(r300_viewport_state);
/* Create a Draw. This is used for vert collation and SW TCL. */
r300->draw = draw_create();
/* Enable our renderer. */
draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
/* Disable Draw's clipping if TCL is present. */
draw_set_driver_clipping(r300->draw, r300_screen(screen)->caps->has_tcl);
/* Force Draw to never do viewport transform, since (again) we can do
* transform in hardware, always. */
draw_set_viewport_state(r300->draw, &r300_viewport_identity);
/* Open up the OQ BO. */
r300->oqbo = screen->buffer_create(screen, 4096,
PIPE_BUFFER_USAGE_VERTEX, 4096);
r300_init_flush_functions(r300);
r300_init_query_functions(r300);
/* r300_init_surface_functions(r300); */
r300_init_state_functions(r300);
r300_emit_invariant_state(r300);
r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
r300->dirty_state = R300_NEW_KITCHEN_SINK;
r300->dirty_hw++;
make_empty_list(&r300->query_list);
return &r300->context;
}
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