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/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "draw/draw_context.h"
#include "util/u_memory.h"
#include "util/u_sampler.h"
#include "util/u_simple_list.h"
#include "util/u_upload_mgr.h"
#include "r300_cb.h"
#include "r300_context.h"
#include "r300_emit.h"
#include "r300_screen.h"
#include "r300_screen_buffer.h"
#include "r300_state_invariant.h"
#include "r300_winsys.h"
#include <inttypes.h>
static void r300_destroy_context(struct pipe_context* context)
{
struct r300_context* r300 = r300_context(context);
struct r300_query *query, *temp;
struct r300_atom *atom;
if (r300->texkill_sampler) {
pipe_sampler_view_reference(
(struct pipe_sampler_view**)&r300->texkill_sampler,
NULL);
}
util_blitter_destroy(r300->blitter);
draw_destroy(r300->draw);
/* Print stats, if enabled. */
if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
fprintf(stderr, "r300: Stats for context %p:\n", r300);
fprintf(stderr, " : Flushes: %" PRIu64 "\n", r300->flush_counter);
foreach(atom, &r300->atom_list) {
fprintf(stderr, " : %s: %" PRIu64 " emits\n",
atom->name, atom->counter);
}
}
/* If there are any queries pending or not destroyed, remove them now. */
foreach_s(query, temp, &r300->query_list) {
remove_from_list(query);
FREE(query);
}
u_upload_destroy(r300->upload_vb);
u_upload_destroy(r300->upload_ib);
translate_cache_destroy(r300->tran.translate_cache);
FREE(r300->aa_state.state);
FREE(r300->blend_color_state.state);
FREE(r300->clip_state.state);
FREE(r300->fb_state.state);
FREE(r300->gpu_flush.state);
FREE(r300->rs_block_state.state);
FREE(r300->scissor_state.state);
FREE(r300->textures_state.state);
FREE(r300->viewport_state.state);
FREE(r300->ztop_state.state);
FREE(r300->fs_constants.state);
FREE(r300->vs_constants.state);
if (!r300->screen->caps.has_tcl) {
FREE(r300->vertex_stream_state.state);
}
FREE(r300);
}
static void r300_flush_cb(void *data)
{
struct r300_context* const cs_context_copy = data;
cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
}
#define R300_INIT_ATOM(atomname, atomsize) \
r300->atomname.name = #atomname; \
r300->atomname.state = NULL; \
r300->atomname.size = atomsize; \
r300->atomname.emit = r300_emit_##atomname; \
r300->atomname.dirty = FALSE; \
insert_at_tail(&r300->atom_list, &r300->atomname);
static void r300_setup_atoms(struct r300_context* r300)
{
boolean is_r500 = r300->screen->caps.is_r500;
boolean has_tcl = r300->screen->caps.has_tcl;
/* Create the actual atom list.
*
* Each atom is examined and emitted in the order it appears here, which
* can affect performance and conformance if not handled with care.
*
* Some atoms never change size, others change every emit - those have
* the size of 0 here. */
make_empty_list(&r300->atom_list);
/* RB3D (unpipelined), ZB (unpipelined), US, SC. */
R300_INIT_ATOM(gpu_flush, 9);
R300_INIT_ATOM(aa_state, 4);
R300_INIT_ATOM(fb_state, 0);
R300_INIT_ATOM(ztop_state, 2);
R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
R300_INIT_ATOM(blend_state, 8);
R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
R300_INIT_ATOM(scissor_state, 3);
/* All sorts of things. */
R300_INIT_ATOM(invariant_state, 22);
/* VAP. */
R300_INIT_ATOM(viewport_state, 9);
R300_INIT_ATOM(pvs_flush, 2);
R300_INIT_ATOM(vertex_stream_state, 0);
R300_INIT_ATOM(vs_state, 0);
R300_INIT_ATOM(vs_constants, 0);
R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
/* VAP, RS, GA, GB. */
R300_INIT_ATOM(rs_block_state, 0);
R300_INIT_ATOM(rs_state, 0);
/* US. */
R300_INIT_ATOM(fs, 0);
R300_INIT_ATOM(fs_rc_constant_state, 0);
R300_INIT_ATOM(fs_constants, 0);
/* TX. */
R300_INIT_ATOM(texture_cache_inval, 2);
R300_INIT_ATOM(textures_state, 0);
/* ZB (unpipelined), SU. */
R300_INIT_ATOM(query_start, 4);
/* Replace emission functions for r500. */
if (r300->screen->caps.is_r500) {
r300->fs.emit = r500_emit_fs;
r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
r300->fs_constants.emit = r500_emit_fs_constants;
}
/* Some non-CSO atoms need explicit space to store the state locally. */
r300->aa_state.state = CALLOC_STRUCT(r300_aa_state);
r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
r300->clip_state.state = CALLOC_STRUCT(r300_clip_state);
r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state);
r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
if (!r300->screen->caps.has_tcl) {
r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state);
}
/* Some non-CSO atoms don't use the state pointer. */
r300->invariant_state.allow_null_state = TRUE;
r300->fs_rc_constant_state.allow_null_state = TRUE;
r300->pvs_flush.allow_null_state = TRUE;
r300->query_start.allow_null_state = TRUE;
r300->texture_cache_inval.allow_null_state = TRUE;
}
/* Not every state tracker calls every driver function before the first draw
* call and we must initialize the command buffers somehow. */
static void r300_init_states(struct pipe_context *pipe)
{
struct r300_context *r300 = r300_context(pipe);
struct pipe_blend_color bc = {{0}};
struct pipe_clip_state cs = {{{0}}};
struct pipe_scissor_state ss = {0};
struct r300_clip_state *clip =
(struct r300_clip_state*)r300->clip_state.state;
struct r300_gpu_flush *gpuflush =
(struct r300_gpu_flush*)r300->gpu_flush.state;
CB_LOCALS;
pipe->set_blend_color(pipe, &bc);
pipe->set_scissor_state(pipe, &ss);
/* Initialize the clip state. */
if (r300_context(pipe)->screen->caps.has_tcl) {
pipe->set_clip_state(pipe, &cs);
} else {
BEGIN_CB(clip->cb, 2);
OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
END_CB;
}
/* Initialize the GPU flush. */
{
BEGIN_CB(gpuflush->cb_flush_clean, 6);
/* Flush and free renderbuffer caches. */
OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
/* Wait until the GPU is idle.
* This fixes random pixels sometimes appearing probably caused
* by incomplete rendering. */
OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
END_CB;
}
}
struct pipe_context* r300_create_context(struct pipe_screen* screen,
void *priv)
{
struct r300_context* r300 = CALLOC_STRUCT(r300_context);
struct r300_screen* r300screen = r300_screen(screen);
struct r300_winsys_screen *rws = r300screen->rws;
if (!r300)
return NULL;
r300->rws = rws;
r300->screen = r300screen;
r300->context.winsys = (struct pipe_winsys*)rws;
r300->context.screen = screen;
r300->context.priv = priv;
r300->context.destroy = r300_destroy_context;
if (!r300screen->caps.has_tcl) {
/* Create a Draw. This is used for SW TCL. */
r300->draw = draw_create(&r300->context);
/* Enable our renderer. */
draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
/* Enable Draw's clipping. */
draw_set_driver_clipping(r300->draw, FALSE);
/* Disable converting points/lines to triangles. */
draw_wide_line_threshold(r300->draw, 10000000.f);
draw_wide_point_threshold(r300->draw, 10000000.f);
}
r300_setup_atoms(r300);
make_empty_list(&r300->query_list);
r300_init_blit_functions(r300);
r300_init_flush_functions(r300);
r300_init_query_functions(r300);
r300_init_render_functions(r300);
r300_init_state_functions(r300);
r300_init_resource_functions(r300);
r300->invariant_state.dirty = TRUE;
rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
r300->dirty_hw++;
r300->blitter = util_blitter_create(&r300->context);
r300->upload_ib = u_upload_create(&r300->context,
32 * 1024, 16,
PIPE_BIND_INDEX_BUFFER);
if (r300->upload_ib == NULL)
goto no_upload_ib;
r300->upload_vb = u_upload_create(&r300->context,
128 * 1024, 16,
PIPE_BIND_VERTEX_BUFFER);
if (r300->upload_vb == NULL)
goto no_upload_vb;
r300->tran.translate_cache = translate_cache_create();
r300_init_states(&r300->context);
/* The KIL opcode needs the first texture unit to be enabled
* on r3xx-r4xx. In order to calm down the CS checker, we bind this
* dummy texture there. */
if (!r300->screen->caps.is_r500) {
struct pipe_resource *tex;
struct pipe_resource rtempl = {{0}};
struct pipe_sampler_view vtempl = {{0}};
rtempl.target = PIPE_TEXTURE_2D;
rtempl.format = PIPE_FORMAT_I8_UNORM;
rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
rtempl.width0 = 1;
rtempl.height0 = 1;
rtempl.depth0 = 1;
tex = screen->resource_create(screen, &rtempl);
u_sampler_view_default_template(&vtempl, tex, tex->format);
r300->texkill_sampler = (struct r300_sampler_view*)
r300->context.create_sampler_view(&r300->context, tex, &vtempl);
pipe_resource_reference(&tex, NULL);
/* This will make sure that the dummy texture is set up
* from the beginning even if an application does not use
* textures. */
r300->textures_state.dirty = TRUE;
}
return &r300->context;
no_upload_ib:
u_upload_destroy(r300->upload_ib);
no_upload_vb:
FREE(r300);
return NULL;
}
boolean r300_check_cs(struct r300_context *r300, unsigned size)
{
return size <= r300->rws->get_cs_free_dwords(r300->rws);
}
void r300_finish(struct r300_context *r300)
{
struct pipe_framebuffer_state *fb;
unsigned i;
/* This is a preliminary implementation of glFinish.
*
* The ideal implementation should use something like EmitIrqLocked and
* WaitIrq, or better, real fences.
*/
if (r300->fb_state.state) {
fb = r300->fb_state.state;
for (i = 0; i < fb->nr_cbufs; i++) {
if (fb->cbufs[i]->texture) {
r300->rws->buffer_wait(r300->rws,
r300_texture(fb->cbufs[i]->texture)->buffer);
return;
}
}
if (fb->zsbuf && fb->zsbuf->texture) {
r300->rws->buffer_wait(r300->rws,
r300_texture(fb->zsbuf->texture)->buffer);
}
}
}
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