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path: root/src/gallium/drivers/r300/r300_blit.c
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/*
 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include "r300_context.h"
#include "r300_emit.h"
#include "r300_hyperz.h"
#include "r300_texture.h"
#include "r300_winsys.h"

#include "util/u_format.h"
#include "util/u_pack_color.h"

enum r300_blitter_op /* bitmask */
{
    R300_CLEAR         = 1,
    R300_CLEAR_SURFACE = 2,
    R300_COPY          = 4
};

static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
{
    if (r300->query_current) {
        r300->blitter_saved_query = r300->query_current;
        r300_stop_query(r300);
    }

    /* Yeah we have to save all those states to ensure the blitter operation
     * is really transparent. The states will be restored by the blitter once
     * copying is done. */
    util_blitter_save_blend(r300->blitter, r300->blend_state.state);
    util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
    util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
    util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
    util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
    util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
    util_blitter_save_viewport(r300->blitter, &r300->viewport);
    util_blitter_save_clip(r300->blitter, (struct pipe_clip_state*)r300->clip_state.state);
    util_blitter_save_vertex_elements(r300->blitter, r300->velems);
    util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer_count,
                                     r300->vertex_buffer);

    if (op & (R300_CLEAR_SURFACE | R300_COPY))
        util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);

    if (op & R300_COPY) {
        struct r300_textures_state* state =
            (struct r300_textures_state*)r300->textures_state.state;

        util_blitter_save_fragment_sampler_states(
            r300->blitter, state->sampler_state_count,
            (void**)state->sampler_states);

        util_blitter_save_fragment_sampler_views(
            r300->blitter, state->sampler_view_count,
            (struct pipe_sampler_view**)state->sampler_views);
    }
}

static void r300_blitter_end(struct r300_context *r300)
{
    if (r300->blitter_saved_query) {
        r300_resume_query(r300, r300->blitter_saved_query);
        r300->blitter_saved_query = NULL;
    }
}

static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
                                          const float* rgba)
{
    union util_color uc;
    util_pack_color(rgba, format, &uc);

    if (util_format_get_blocksizebits(format) == 32)
        return uc.ui;
    else
        return uc.us | (uc.us << 16);
}

static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
                                       unsigned clear_buffers)
{
    struct pipe_framebuffer_state *fb =
        (struct pipe_framebuffer_state*)r300->fb_state.state;

    /* Only color clear allowed, and only one colorbuffer. */
    if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
        return FALSE;

    return r300_surface(fb->cbufs[0])->cbzb_allowed;
}

static uint32_t r300_depth_clear_value(enum pipe_format format,
                                       double depth, unsigned stencil)
{
    switch (format) {
        case PIPE_FORMAT_Z16_UNORM:
        case PIPE_FORMAT_X8Z24_UNORM:
            return util_pack_z(format, depth);

        case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
            return util_pack_z_stencil(format, depth, stencil);

        default:
            assert(0);
            return 0;
    }
}

/* Clear currently bound buffers. */
static void r300_clear(struct pipe_context* pipe,
                       unsigned buffers,
                       const float* rgba,
                       double depth,
                       unsigned stencil)
{
    /* My notes about fastfill:
     *
     * 1) Only the zbuffer is cleared.
     *
     * 2) The zbuffer must be micro-tiled and whole microtiles must be
     *    written. If microtiling is disabled, it locks up.
     *
     * 3) There is Z Mask RAM which contains a compressed zbuffer and
     *    it interacts with fastfill. We should figure out how to use it
     *    to get more performance.
     *    This is what we know about the Z Mask:
     *
     *       Each dword of the Z Mask contains compression information
     *       for 16 4x4 pixel blocks, that is 2 bits for each block.
     *       On chips with 2 Z pipes, every other dword maps to a different
     *       pipe.
     *
     * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must
     *    be equal to 0. (clear the Z Mask RAM with zeros)
     *
     * 5) For 16-bit zbuffer, compression causes a hung with one or
     *    two samples and should not be used.
     *
     * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
     *    to avoid needless decompression.
     *
     * 7) Fastfill must not be used if reading of compressed Z data is disabled
     *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
     *    i.e. it cannot be used to compress the zbuffer.
     *
     * 8) ZB_CB_CLEAR does not interact with fastfill in any way.
     *
     * - Marek
     */

    struct r300_context* r300 = r300_context(pipe);
    struct pipe_framebuffer_state *fb =
        (struct pipe_framebuffer_state*)r300->fb_state.state;
    struct r300_hyperz_state *hyperz =
        (struct r300_hyperz_state*)r300->hyperz_state.state;
    struct r300_texture *zstex =
            fb->zsbuf ? r300_texture(fb->zsbuf->texture) : NULL;
    uint32_t width = fb->width;
    uint32_t height = fb->height;
    boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
    uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;

    /* Decompress zbuffers that are bound as textures. If we didn't flush here,
     * it would happen inside the blitter when updating derived state,
     * causing a blitter operation to be called from inside the blitter,
     * which would overwrite saved states and they would never get restored. */
    r300_flush_depth_textures(r300);

    /* Enable fast Z clear.
     * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
    if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && can_hyperz) {
        hyperz_dcv = hyperz->zb_depthclearvalue =
            r300_depth_clear_value(fb->zsbuf->format, depth, stencil);

        r300_mark_fb_state_dirty(r300, R300_CHANGED_ZCLEAR_FLAG);
        if (zstex->zmask_mem[fb->zsbuf->u.tex.level]) {
            r300_mark_atom_dirty(r300, &r300->zmask_clear);
            buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
        }
        if (zstex->hiz_mem[fb->zsbuf->u.tex.level])
            r300_mark_atom_dirty(r300, &r300->hiz_clear);
    }

    /* Enable CBZB clear. */
    if (r300_cbzb_clear_allowed(r300, buffers)) {
        struct r300_surface *surf = r300_surface(fb->cbufs[0]);

        hyperz->zb_depthclearvalue =
                r300_depth_clear_cb_value(surf->base.format, rgba);

        width = surf->cbzb_width;
        height = surf->cbzb_height;

        r300->cbzb_clear = TRUE;
        r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG);
    }

    /* Clear. */
    if (buffers) {
        /* Clear using the blitter. */
        r300_blitter_begin(r300, R300_CLEAR);
        util_blitter_clear(r300->blitter,
                           width,
                           height,
                           fb->nr_cbufs,
                           buffers, rgba, depth, stencil);
        r300_blitter_end(r300);
    } else if (r300->zmask_clear.dirty) {
        /* Just clear zmask and hiz now, this does not use a standard draw
         * procedure. */
        unsigned dwords;

        /* Calculate zmask_clear and hiz_clear atom sizes. */
        r300_update_hyperz_state(r300);
        dwords = r300->zmask_clear.size +
                 (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
                 r300_get_num_cs_end_dwords(r300);

        /* Reserve CS space. */
        if (dwords > (R300_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
            r300->context.flush(&r300->context, 0, NULL);
        }

        /* Emit clear packets. */
        r300_emit_zmask_clear(r300, r300->zmask_clear.size,
                              r300->zmask_clear.state);
        r300->zmask_clear.dirty = FALSE;
        if (r300->hiz_clear.dirty) {
            r300_emit_hiz_clear(r300, r300->hiz_clear.size,
                                r300->hiz_clear.state);
            r300->hiz_clear.dirty = FALSE;
        }
    } else {
        assert(0);
    }

    /* Disable CBZB clear. */
    if (r300->cbzb_clear) {
        r300->cbzb_clear = FALSE;
        hyperz->zb_depthclearvalue = hyperz_dcv;
        r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG);
    }

    /* Enable fastfill and/or hiz.
     *
     * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
     * looks if zmask/hiz is in use and enables fastfill accordingly. */
    if (zstex &&
        (zstex->zmask_in_use[fb->zsbuf->u.tex.level] ||
         zstex->hiz_in_use[fb->zsbuf->u.tex.level])) {
        r300_mark_atom_dirty(r300, &r300->hyperz_state);
    }
}

/* Clear a region of a color surface to a constant value. */
static void r300_clear_render_target(struct pipe_context *pipe,
                                     struct pipe_surface *dst,
                                     const float *rgba,
                                     unsigned dstx, unsigned dsty,
                                     unsigned width, unsigned height)
{
    struct r300_context *r300 = r300_context(pipe);

    /* Decompress zbuffers that are bound as textures. If we didn't flush here,
     * it would happen inside the blitter when updating derived state,
     * causing a blitter operation to be called from inside the blitter,
     * which would overwrite saved states and they would never get restored. */
    r300_flush_depth_textures(r300);

    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
    util_blitter_clear_render_target(r300->blitter, dst, rgba,
                                     dstx, dsty, width, height);
    r300_blitter_end(r300);
}

/* Clear a region of a depth stencil surface. */
static void r300_clear_depth_stencil(struct pipe_context *pipe,
                                     struct pipe_surface *dst,
                                     unsigned clear_flags,
                                     double depth,
                                     unsigned stencil,
                                     unsigned dstx, unsigned dsty,
                                     unsigned width, unsigned height)
{
    struct r300_context *r300 = r300_context(pipe);

    /* Decompress zbuffers that are bound as textures. If we didn't flush here,
     * it would happen inside the blitter when updating derived state,
     * causing a blitter operation to be called from inside the blitter,
     * which would overwrite saved states and they would never get restored. */
    r300_flush_depth_textures(r300);

    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
    util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
                                     dstx, dsty, width, height);
    r300_blitter_end(r300);
}

/* Flush a depth stencil buffer. */
static void r300_flush_depth_stencil(struct pipe_context *pipe,
                                     struct pipe_resource *dst,
                                     unsigned level,
                                     unsigned layer)
{
    struct r300_context *r300 = r300_context(pipe);
    struct pipe_surface *dstsurf, surf_tmpl;
    struct r300_texture *tex = r300_texture(dst);

    if (!tex->zmask_mem[level])
        return;
    if (!tex->zmask_in_use[level])
        return;

    surf_tmpl.format = dst->format;
    surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
    surf_tmpl.u.tex.level = level;
    surf_tmpl.u.tex.first_layer = layer;
    surf_tmpl.u.tex.last_layer = layer;
    dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);

    r300->z_decomp_rd = TRUE;

    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
    util_blitter_flush_depth_stencil(r300->blitter, dstsurf);
    r300_blitter_end(r300);
    r300->z_decomp_rd = FALSE;

    tex->zmask_in_use[level] = FALSE;
    pipe_surface_reference(&dstsurf, NULL);
}

/* We can't use compressed zbuffers as samplers. */
void r300_flush_depth_textures(struct r300_context *r300)
{
    struct r300_textures_state *state =
        (struct r300_textures_state*)r300->textures_state.state;
    unsigned i, level;
    unsigned count = MIN2(state->sampler_view_count,
                          state->sampler_state_count);

    if (r300->z_decomp_rd)
        return;

    for (i = 0; i < count; i++)
        if (state->sampler_views[i] && state->sampler_states[i]) {
            struct pipe_resource *tex = state->sampler_views[i]->base.texture;

            if (tex->target == PIPE_TEXTURE_3D ||
                tex->target == PIPE_TEXTURE_CUBE)
                continue;

            /* Ignore non-depth textures.
             * Also ignore reinterpreted depth textures, e.g. resource_copy. */
            if (!util_format_is_depth_or_stencil(tex->format))
                continue;

            for (level = 0; level <= tex->last_level; level++)
                if (r300_texture(tex)->zmask_in_use[level]) {
                    /* We don't handle 3D textures and cubemaps yet. */
                    r300_flush_depth_stencil(&r300->context, tex, level, 0);
                 }
        }
}

/* Copy a block of pixels from one surface to another using HW. */
static void r300_hw_copy_region(struct pipe_context* pipe,
                                struct pipe_resource *dst,
                                unsigned dst_level,
                                unsigned dstx, unsigned dsty, unsigned dstz,
                                struct pipe_resource *src,
                                unsigned src_level,
                                const struct pipe_box *src_box)
{
    struct r300_context* r300 = r300_context(pipe);

    r300_blitter_begin(r300, R300_COPY);

    /* Do a copy */
    util_blitter_copy_region(r300->blitter, dst, dst_level, dstx, dsty, dstz,
                             src, src_level, src_box, TRUE);
    r300_blitter_end(r300);
}

/* Copy a block of pixels from one surface to another. */
static void r300_resource_copy_region(struct pipe_context *pipe,
                                      struct pipe_resource *dst,
                                      unsigned dst_level,
                                      unsigned dstx, unsigned dsty, unsigned dstz,
                                      struct pipe_resource *src,
                                      unsigned src_level,
                                      const struct pipe_box *src_box)
{
    enum pipe_format old_format = dst->format;
    enum pipe_format new_format = old_format;
    boolean is_depth;

    if (!pipe->screen->is_format_supported(pipe->screen,
                                           old_format, src->target,
                                           src->nr_samples,
                                           PIPE_BIND_RENDER_TARGET |
                                           PIPE_BIND_SAMPLER_VIEW, 0) &&
        util_format_is_plain(old_format)) {
        switch (util_format_get_blocksize(old_format)) {
            case 1:
                new_format = PIPE_FORMAT_I8_UNORM;
                break;
            case 2:
                new_format = PIPE_FORMAT_B4G4R4A4_UNORM;
                break;
            case 4:
                new_format = PIPE_FORMAT_B8G8R8A8_UNORM;
                break;
            case 8:
                new_format = PIPE_FORMAT_R16G16B16A16_UNORM;
                break;
            default:
                debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
                             "r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
                             util_format_short_name(old_format));
        }
    }

    is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
    if (is_depth) {
        r300_flush_depth_stencil(pipe, src, src_level, src_box->z);
    }

    if (old_format != new_format) {
        r300_texture_reinterpret_format(pipe->screen,
                                        dst, new_format);
        r300_texture_reinterpret_format(pipe->screen,
                                        src, new_format);
    }

    r300_hw_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
                        src, src_level, src_box);

    if (old_format != new_format) {
        r300_texture_reinterpret_format(pipe->screen,
                                        dst, old_format);
        r300_texture_reinterpret_format(pipe->screen,
                                        src, old_format);
    }
}

void r300_init_blit_functions(struct r300_context *r300)
{
    r300->context.clear = r300_clear;
    r300->context.clear_render_target = r300_clear_render_target;
    r300->context.clear_depth_stencil = r300_clear_depth_stencil;
    r300->context.resource_copy_region = r300_resource_copy_region;
}