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/*
* Copyright (C) 2010 Corbin Simpson
* Copyright (C) 2010 Marek Olšák <maraeo@gmail.com>
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "radeon_program_tex.h"
#include "radeon_compiler_util.h"
/* Series of transformations to be done on textures. */
static struct rc_src_register shadow_fail_value(struct r300_fragment_program_compiler *compiler,
int tmu)
{
struct rc_src_register reg = { 0, 0, 0, 0, 0, 0 };
reg.File = RC_FILE_NONE;
reg.Swizzle = combine_swizzles(RC_SWIZZLE_0000,
compiler->state.unit[tmu].texture_swizzle);
return reg;
}
static struct rc_src_register shadow_pass_value(struct r300_fragment_program_compiler *compiler,
int tmu)
{
struct rc_src_register reg = { 0, 0, 0, 0, 0, 0 };
reg.File = RC_FILE_NONE;
reg.Swizzle = combine_swizzles(RC_SWIZZLE_1111,
compiler->state.unit[tmu].texture_swizzle);
return reg;
}
static void scale_texcoords(struct r300_fragment_program_compiler *compiler,
struct rc_instruction *inst,
unsigned state_constant)
{
struct rc_instruction *inst_mov;
unsigned temp = rc_find_free_temporary(&compiler->Base);
inst_mov = rc_insert_new_instruction(&compiler->Base, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MUL;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mov->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
inst_mov->U.I.SrcReg[1].Index =
rc_constants_add_state(&compiler->Base.Program.Constants,
state_constant, inst->U.I.TexSrcUnit);
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
}
static void projective_divide(struct r300_fragment_program_compiler *compiler,
struct rc_instruction *inst)
{
struct rc_instruction *inst_mul, *inst_rcp;
unsigned temp = rc_find_free_temporary(&compiler->Base);
inst_rcp = rc_insert_new_instruction(&compiler->Base, inst->Prev);
inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rcp->U.I.DstReg.Index = temp;
inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
/* Because the input can be arbitrarily swizzled,
* read the component mapped to W. */
inst_rcp->U.I.SrcReg[0].Swizzle =
RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
inst_mul = rc_insert_new_instruction(&compiler->Base, inst->Prev);
inst_mul->U.I.Opcode = RC_OPCODE_MUL;
inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mul->U.I.DstReg.Index = temp;
inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mul->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_mul->U.I.SrcReg[1].Index = temp;
inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.Opcode = RC_OPCODE_TEX;
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
}
/**
* Transform TEX, TXP, TXB, and KIL instructions in the following ways:
* - implement texture compare (shadow extensions)
* - extract non-native source / destination operands
* - premultiply texture coordinates for RECT
* - extract operand swizzles
* - introduce a temporary register when write masks are needed
*/
int radeonTransformTEX(
struct radeon_compiler * c,
struct rc_instruction * inst,
void* data)
{
struct r300_fragment_program_compiler *compiler =
(struct r300_fragment_program_compiler*)data;
rc_wrap_mode wrapmode = compiler->state.unit[inst->U.I.TexSrcUnit].wrap_mode;
int is_rect = inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords;
if (inst->U.I.Opcode != RC_OPCODE_TEX &&
inst->U.I.Opcode != RC_OPCODE_TXB &&
inst->U.I.Opcode != RC_OPCODE_TXP &&
inst->U.I.Opcode != RC_OPCODE_TXD &&
inst->U.I.Opcode != RC_OPCODE_TXL &&
inst->U.I.Opcode != RC_OPCODE_KIL)
return 0;
/* ARB_shadow & EXT_shadow_funcs */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
((c->Program.ShadowSamplers & (1 << inst->U.I.TexSrcUnit)) ||
(compiler->state.unit[inst->U.I.TexSrcUnit].compare_mode_enabled))) {
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
if (comparefunc == RC_COMPARE_FUNC_NEVER || comparefunc == RC_COMPARE_FUNC_ALWAYS) {
inst->U.I.Opcode = RC_OPCODE_MOV;
if (comparefunc == RC_COMPARE_FUNC_ALWAYS) {
inst->U.I.SrcReg[0] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
} else {
inst->U.I.SrcReg[0] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
}
return 1;
} else {
struct rc_instruction * inst_rcp = NULL;
struct rc_instruction *inst_mul, *inst_add, *inst_cmp;
unsigned tmp_texsample;
unsigned tmp_sum;
int pass, fail;
/* Save the output register. */
struct rc_dst_register output_reg = inst->U.I.DstReg;
unsigned saturate_mode = inst->U.I.SaturateMode;
/* Redirect TEX to a new temp. */
tmp_texsample = rc_find_free_temporary(c);
inst->U.I.SaturateMode = 0;
inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst->U.I.DstReg.Index = tmp_texsample;
inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
tmp_sum = rc_find_free_temporary(c);
if (inst->U.I.Opcode == RC_OPCODE_TXP) {
/* Compute 1/W. */
inst_rcp = rc_insert_new_instruction(c, inst);
inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rcp->U.I.DstReg.Index = tmp_sum;
inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_rcp->U.I.SrcReg[0].Swizzle =
RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
}
/* Divide Z by W (if it's TXP) and saturate. */
inst_mul = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst);
inst_mul->U.I.Opcode = inst->U.I.Opcode == RC_OPCODE_TXP ? RC_OPCODE_MUL : RC_OPCODE_MOV;
inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mul->U.I.DstReg.Index = tmp_sum;
inst_mul->U.I.DstReg.WriteMask = RC_MASK_W;
inst_mul->U.I.SaturateMode = RC_SATURATE_ZERO_ONE;
inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mul->U.I.SrcReg[0].Swizzle =
RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 2));
if (inst->U.I.Opcode == RC_OPCODE_TXP) {
inst_mul->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_mul->U.I.SrcReg[1].Index = tmp_sum;
inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
}
/* Add the depth texture value. */
inst_add = rc_insert_new_instruction(c, inst_mul);
inst_add->U.I.Opcode = RC_OPCODE_ADD;
inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_add->U.I.DstReg.Index = tmp_sum;
inst_add->U.I.DstReg.WriteMask = RC_MASK_W;
inst_add->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_add->U.I.SrcReg[0].Index = tmp_sum;
inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_add->U.I.SrcReg[1].Index = tmp_texsample;
inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_XXXX;
/* Note that SrcReg[0] is r, SrcReg[1] is tex and:
* LESS: r < tex <=> -tex+r < 0
* GEQUAL: r >= tex <=> not (-tex+r < 0)
* GREATER: r > tex <=> tex-r < 0
* LEQUAL: r <= tex <=> not ( tex-r < 0)
* EQUAL: GEQUAL
* NOTEQUAL:LESS
*/
/* This negates either r or tex: */
if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GEQUAL ||
comparefunc == RC_COMPARE_FUNC_EQUAL || comparefunc == RC_COMPARE_FUNC_NOTEQUAL)
inst_add->U.I.SrcReg[1].Negate = inst_add->U.I.SrcReg[1].Negate ^ RC_MASK_XYZW;
else
inst_add->U.I.SrcReg[0].Negate = inst_add->U.I.SrcReg[0].Negate ^ RC_MASK_XYZW;
/* This negates the whole expresion: */
if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GREATER ||
comparefunc == RC_COMPARE_FUNC_NOTEQUAL) {
pass = 1;
fail = 2;
} else {
pass = 2;
fail = 1;
}
inst_cmp = rc_insert_new_instruction(c, inst_add);
inst_cmp->U.I.Opcode = RC_OPCODE_CMP;
inst_cmp->U.I.SaturateMode = saturate_mode;
inst_cmp->U.I.DstReg = output_reg;
inst_cmp->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_cmp->U.I.SrcReg[0].Index = tmp_sum;
inst_cmp->U.I.SrcReg[0].Swizzle =
combine_swizzles(RC_SWIZZLE_WWWW,
compiler->state.unit[inst->U.I.TexSrcUnit].texture_swizzle);
inst_cmp->U.I.SrcReg[pass] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
inst_cmp->U.I.SrcReg[fail] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
assert(tmp_texsample != tmp_sum);
}
}
/* R300 cannot sample from rectangles and the wrap mode fallback needs
* normalized coordinates anyway. */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
is_rect && (!c->is_r500 || wrapmode != RC_WRAP_NONE)) {
scale_texcoords(compiler, inst, RC_STATE_R300_TEXRECT_FACTOR);
inst->U.I.TexSrcTarget = RC_TEXTURE_2D;
}
/* Divide by W if needed. */
if (inst->U.I.Opcode == RC_OPCODE_TXP &&
(wrapmode == RC_WRAP_REPEAT || wrapmode == RC_WRAP_MIRRORED_REPEAT ||
compiler->state.unit[inst->U.I.TexSrcUnit].clamp_and_scale_before_fetch)) {
projective_divide(compiler, inst);
}
/* Texture wrap modes don't work on NPOT textures.
*
* Non-wrapped/clamped texcoords with NPOT are free in HW. Repeat and
* mirroring are not. If we need to repeat, we do:
*
* MUL temp, texcoord, <scaling factor constant>
* FRC temp, temp ; Discard integer portion of coords
*
* This gives us coords in [0, 1].
*
* Mirroring is trickier. We're going to start out like repeat:
*
* MUL temp, texcoord, <scaling factor constant> ; De-mirror across axes
* MUL temp, temp, 0.5 ; Pattern repeats in [0, 2]
* ; so scale to [0, 1]
* FRC temp, temp ; Make the pattern repeat
* MAD temp, temp, 2, -1 ; Move the pattern to [-1, 1]
* ADD temp, 1, -abs(temp) ; Now comes a neat trick: use abs to mirror the pattern.
* ; The pattern is backwards, so reverse it (1-x).
*
* This gives us coords in [0, 1].
*
* ~ C & M. ;)
*/
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
wrapmode != RC_WRAP_NONE) {
struct rc_instruction *inst_mov;
unsigned temp = rc_find_free_temporary(c);
if (wrapmode == RC_WRAP_REPEAT) {
/* Both instructions will be paired up. */
struct rc_instruction *inst_frc = rc_insert_new_instruction(c, inst->Prev);
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_frc->U.I.DstReg.Index = temp;
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_frc->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
} else if (wrapmode == RC_WRAP_MIRRORED_REPEAT) {
/*
* Function:
* f(v) = 1 - abs(frac(v * 0.5) * 2 - 1)
*
* Code:
* MUL temp, src0, 0.5
* FRC temp, temp
* MAD temp, temp, 2, -1
* ADD temp, 1, -abs(temp)
*/
struct rc_instruction *inst_mul, *inst_frc, *inst_mad, *inst_add;
unsigned two, two_swizzle;
inst_mul = rc_insert_new_instruction(c, inst->Prev);
inst_mul->U.I.Opcode = RC_OPCODE_MUL;
inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mul->U.I.DstReg.Index = temp;
inst_mul->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_HHHH;
inst_frc = rc_insert_new_instruction(c, inst->Prev);
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_frc->U.I.DstReg.Index = temp;
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_frc->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_frc->U.I.SrcReg[0].Index = temp;
inst_frc->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
two = rc_constants_add_immediate_scalar(&c->Program.Constants, 2, &two_swizzle);
inst_mad = rc_insert_new_instruction(c, inst->Prev);
inst_mad->U.I.Opcode = RC_OPCODE_MAD;
inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mad->U.I.DstReg.Index = temp;
inst_mad->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mad->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[0].Index = temp;
inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
inst_mad->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
inst_mad->U.I.SrcReg[1].Index = two;
inst_mad->U.I.SrcReg[1].Swizzle = two_swizzle;
inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_1111;
inst_mad->U.I.SrcReg[2].Negate = RC_MASK_XYZ;
inst_add = rc_insert_new_instruction(c, inst->Prev);
inst_add->U.I.Opcode = RC_OPCODE_ADD;
inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_add->U.I.DstReg.Index = temp;
inst_add->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_add->U.I.SrcReg[1].Index = temp;
inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_XYZ0;
inst_add->U.I.SrcReg[1].Abs = 1;
inst_add->U.I.SrcReg[1].Negate = RC_MASK_XYZ;
} else if (wrapmode == RC_WRAP_MIRRORED_CLAMP) {
/*
* Mirrored clamp modes are bloody simple, we just use abs
* to mirror [0, 1] into [-1, 0]. This works for
* all modes i.e. CLAMP, CLAMP_TO_EDGE, and CLAMP_TO_BORDER.
*/
struct rc_instruction *inst_mov;
inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mov->U.I.SrcReg[0].Abs = 1;
}
/* Preserve W for TXP/TXB. */
inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
}
/* NPOT -> POT conversion for 3D textures. */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
compiler->state.unit[inst->U.I.TexSrcUnit].clamp_and_scale_before_fetch) {
struct rc_instruction *inst_mov;
unsigned temp = rc_find_free_temporary(c);
/* Saturate XYZ. */
inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.SaturateMode = RC_SATURATE_ZERO_ONE;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
/* Copy W. */
inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
scale_texcoords(compiler, inst, RC_STATE_R300_TEXSCALE_FACTOR);
}
/* Cannot write texture to output registers or with saturate (all chips),
* or with masks (non-r500). */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
(inst->U.I.DstReg.File != RC_FILE_TEMPORARY ||
inst->U.I.SaturateMode ||
(!c->is_r500 && inst->U.I.DstReg.WriteMask != RC_MASK_XYZW))) {
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.SaturateMode = inst->U.I.SaturateMode;
inst_mov->U.I.DstReg = inst->U.I.DstReg;
inst_mov->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_mov->U.I.SrcReg[0].Index = rc_find_free_temporary(c);
inst->U.I.SaturateMode = 0;
inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst->U.I.DstReg.Index = inst_mov->U.I.SrcReg[0].Index;
inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
}
/* Cannot read texture coordinate from constants file */
if (inst->U.I.SrcReg[0].File != RC_FILE_TEMPORARY && inst->U.I.SrcReg[0].File != RC_FILE_INPUT) {
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = rc_find_free_temporary(c);
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = inst_mov->U.I.DstReg.Index;
}
return 1;
}
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