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/*
* Copyright (C) 2018-2019 Alyssa Rosenzweig
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "pan_bo.h"
#include "pan_context.h"
#include "util/u_prim.h"
static mali_ptr
panfrost_emit_varyings(
struct panfrost_context *ctx,
union mali_attr *slot,
unsigned stride,
unsigned count)
{
/* Fill out the descriptor */
slot->stride = stride;
slot->size = stride * count;
slot->shift = slot->extra_flags = 0;
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct panfrost_transfer transfer =
panfrost_allocate_transient(batch, slot->size);
slot->elements = transfer.gpu | MALI_ATTR_LINEAR;
return transfer.gpu;
}
static void
panfrost_emit_streamout(
struct panfrost_context *ctx,
union mali_attr *slot,
unsigned stride,
unsigned offset,
unsigned count,
struct pipe_stream_output_target *target)
{
/* Fill out the descriptor */
slot->stride = stride * 4;
slot->shift = slot->extra_flags = 0;
unsigned max_size = target->buffer_size;
unsigned expected_size = slot->stride * count;
slot->size = MIN2(max_size, expected_size);
/* Grab the BO and bind it to the batch */
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct panfrost_bo *bo = pan_resource(target->buffer)->bo;
panfrost_batch_add_bo(batch, bo);
mali_ptr addr = bo->gpu + target->buffer_offset + (offset * slot->stride);
slot->elements = addr;
}
/* Given a shader and buffer indices, link varying metadata together */
static bool
is_special_varying(gl_varying_slot loc)
{
switch (loc) {
case VARYING_SLOT_POS:
case VARYING_SLOT_PSIZ:
case VARYING_SLOT_PNTC:
case VARYING_SLOT_FACE:
return true;
default:
return false;
}
}
static void
panfrost_emit_varying_meta(
void *outptr, struct panfrost_shader_state *ss,
signed general, signed gl_Position,
signed gl_PointSize, signed gl_PointCoord,
signed gl_FrontFacing)
{
struct mali_attr_meta *out = (struct mali_attr_meta *) outptr;
for (unsigned i = 0; i < ss->tripipe->varying_count; ++i) {
gl_varying_slot location = ss->varyings_loc[i];
int index = -1;
switch (location) {
case VARYING_SLOT_POS:
index = gl_Position;
break;
case VARYING_SLOT_PSIZ:
index = gl_PointSize;
break;
case VARYING_SLOT_PNTC:
index = gl_PointCoord;
break;
case VARYING_SLOT_FACE:
index = gl_FrontFacing;
break;
default:
index = general;
break;
}
assert(index >= 0);
out[i].index = index;
}
}
static bool
has_point_coord(unsigned mask, gl_varying_slot loc)
{
if ((loc >= VARYING_SLOT_TEX0) && (loc <= VARYING_SLOT_TEX7))
return (mask & (1 << (loc - VARYING_SLOT_TEX0)));
else if (loc == VARYING_SLOT_PNTC)
return (mask & (1 << 8));
else
return false;
}
/* Helpers for manipulating stream out information so we can pack varyings
* accordingly. Compute the src_offset for a given captured varying */
static struct pipe_stream_output
pan_get_so(struct pipe_stream_output_info *info, gl_varying_slot loc)
{
for (unsigned i = 0; i < info->num_outputs; ++i) {
if (info->output[i].register_index == loc)
return info->output[i];
}
unreachable("Varying not captured");
}
/* TODO: Integers */
static enum mali_format
pan_xfb_format(unsigned nr_components)
{
switch (nr_components) {
case 1: return MALI_R32F;
case 2: return MALI_RG32F;
case 3: return MALI_RGB32F;
case 4: return MALI_RGBA32F;
default: unreachable("Invalid format");
}
}
void
panfrost_emit_varying_descriptor(
struct panfrost_context *ctx,
unsigned vertex_count)
{
/* Load the shaders */
struct panfrost_shader_state *vs = &ctx->shader[PIPE_SHADER_VERTEX]->variants[ctx->shader[PIPE_SHADER_VERTEX]->active_variant];
struct panfrost_shader_state *fs = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
unsigned int num_gen_varyings = 0;
/* Allocate the varying descriptor */
size_t vs_size = sizeof(struct mali_attr_meta) * vs->tripipe->varying_count;
size_t fs_size = sizeof(struct mali_attr_meta) * fs->tripipe->varying_count;
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct panfrost_transfer trans = panfrost_allocate_transient(batch,
vs_size + fs_size);
struct pipe_stream_output_info so = vs->stream_output;
/* Check if this varying is linked by us. This is the case for
* general-purpose, non-captured varyings. If it is, link it. If it's
* not, use the provided stream out information to determine the
* offset, since it was already linked for us. */
for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
gl_varying_slot loc = vs->varyings_loc[i];
bool special = is_special_varying(loc);
bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
if (captured) {
struct pipe_stream_output o = pan_get_so(&so, loc);
unsigned dst_offset = o.dst_offset * 4; /* dwords */
vs->varyings[i].src_offset = dst_offset;
} else if (!special) {
vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
}
}
/* Conversely, we need to set src_offset for the captured varyings.
* Here, the layout is defined by the stream out info, not us */
/* Link up with fragment varyings */
bool reads_point_coord = fs->reads_point_coord;
for (unsigned i = 0; i < fs->tripipe->varying_count; i++) {
gl_varying_slot loc = fs->varyings_loc[i];
signed vs_idx = -1;
/* Link up */
for (unsigned j = 0; j < vs->tripipe->varying_count; ++j) {
if (vs->varyings_loc[j] == loc) {
vs_idx = j;
break;
}
}
/* Either assign or reuse */
if (vs_idx >= 0)
fs->varyings[i].src_offset = vs->varyings[vs_idx].src_offset;
else
fs->varyings[i].src_offset = 16 * (num_gen_varyings++);
if (has_point_coord(fs->point_sprite_mask, loc))
reads_point_coord = true;
}
memcpy(trans.cpu, vs->varyings, vs_size);
memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
union mali_attr varyings[PIPE_MAX_ATTRIBS];
memset(varyings, 0, sizeof(varyings));
/* Figure out how many streamout buffers could be bound */
unsigned so_count = ctx->streamout.num_targets;
for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
gl_varying_slot loc = vs->varyings_loc[i];
bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
if (!captured) continue;
struct pipe_stream_output o = pan_get_so(&so, loc);
so_count = MAX2(so_count, o.output_buffer + 1);
}
signed idx = so_count;
signed general = idx++;
signed gl_Position = idx++;
signed gl_PointSize = vs->writes_point_size ? (idx++) : -1;
signed gl_PointCoord = reads_point_coord ? (idx++) : -1;
signed gl_FrontFacing = fs->reads_face ? (idx++) : -1;
signed gl_FragCoord = fs->reads_frag_coord ? (idx++) : -1;
/* Emit the stream out buffers */
unsigned output_count = u_stream_outputs_for_vertices(
ctx->active_prim, ctx->vertex_count);
for (unsigned i = 0; i < so_count; ++i) {
struct pipe_stream_output_target *target =
(i < ctx->streamout.num_targets) ? ctx->streamout.targets[i] : NULL;
if (target) {
panfrost_emit_streamout(ctx, &varyings[i], so.stride[i], ctx->streamout.offsets[i], output_count, target);
} else {
/* Emit a dummy buffer */
panfrost_emit_varyings(ctx, &varyings[i], so.stride[i] * 4, output_count);
/* Clear the attribute type */
varyings[i].elements &= ~0xF;
}
}
panfrost_emit_varyings(ctx, &varyings[general], num_gen_varyings * 16,
vertex_count);
/* fp32 vec4 gl_Position */
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.position_varying =
panfrost_emit_varyings(ctx, &varyings[gl_Position],
sizeof(float) * 4, vertex_count);
if (vs->writes_point_size)
ctx->payloads[PIPE_SHADER_FRAGMENT].primitive_size.pointer =
panfrost_emit_varyings(ctx, &varyings[gl_PointSize],
2, vertex_count);
if (reads_point_coord)
varyings[gl_PointCoord].elements = MALI_VARYING_POINT_COORD;
if (fs->reads_face)
varyings[gl_FrontFacing].elements = MALI_VARYING_FRONT_FACING;
if (fs->reads_frag_coord)
varyings[gl_FragCoord].elements = MALI_VARYING_FRAG_COORD;
/* Let's go ahead and link varying meta to the buffer in question, now
* that that information is available. VARYING_SLOT_POS is mapped to
* gl_FragCoord for fragment shaders but gl_Positionf or vertex shaders
* */
panfrost_emit_varying_meta(trans.cpu, vs,
general, gl_Position, gl_PointSize,
gl_PointCoord, gl_FrontFacing);
panfrost_emit_varying_meta(trans.cpu + vs_size, fs,
general, gl_FragCoord, gl_PointSize,
gl_PointCoord, gl_FrontFacing);
/* Replace streamout */
struct mali_attr_meta *ovs = (struct mali_attr_meta *) (trans.cpu);
struct mali_attr_meta *ofs = (struct mali_attr_meta *) (trans.cpu + vs_size);
for (unsigned i = 0; i < vs->tripipe->varying_count; i++) {
gl_varying_slot loc = vs->varyings_loc[i];
bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
if (!captured) continue;
struct pipe_stream_output o = pan_get_so(&so, loc);
ovs[i].index = o.output_buffer;
/* Set the type appropriately. TODO: Integer varyings XXX */
assert(o.stream == 0);
ovs[i].format = pan_xfb_format(o.num_components);
ovs[i].swizzle = panfrost_get_default_swizzle(o.num_components);
/* Link to the fragment */
signed fs_idx = -1;
/* Link up */
for (unsigned j = 0; j < fs->tripipe->varying_count; ++j) {
if (fs->varyings_loc[j] == loc) {
fs_idx = j;
break;
}
}
if (fs_idx >= 0) {
ofs[fs_idx].index = ovs[i].index;
ofs[fs_idx].format = ovs[i].format;
ofs[fs_idx].swizzle = ovs[i].swizzle;
}
}
/* Replace point sprite */
for (unsigned i = 0; i < fs->tripipe->varying_count; i++) {
/* If we have a point sprite replacement, handle that here. We
* have to translate location first. TODO: Flip y in shader.
* We're already keying ... just time crunch .. */
if (has_point_coord(fs->point_sprite_mask, fs->varyings_loc[i])) {
ofs[i].index = gl_PointCoord;
/* Swizzle out the z/w to 0/1 */
ofs[i].format = MALI_RG16F;
ofs[i].swizzle =
panfrost_get_default_swizzle(2);
}
}
/* Fix up unaligned addresses */
for (unsigned i = 0; i < so_count; ++i) {
if (varyings[i].elements < MALI_VARYING_SPECIAL)
continue;
unsigned align = (varyings[i].elements & 63);
/* While we're at it, the SO buffers are linear */
if (!align) {
varyings[i].elements |= MALI_ATTR_LINEAR;
continue;
}
/* We need to adjust alignment */
varyings[i].elements &= ~63;
varyings[i].elements |= MALI_ATTR_LINEAR;
varyings[i].size += align;
for (unsigned v = 0; v < vs->tripipe->varying_count; ++v) {
if (ovs[v].index == i)
ovs[v].src_offset = vs->varyings[v].src_offset + align;
}
for (unsigned f = 0; f < fs->tripipe->varying_count; ++f) {
if (ofs[f].index == i)
ofs[f].src_offset = fs->varyings[f].src_offset + align;
}
}
mali_ptr varyings_p = panfrost_upload_transient(batch, &varyings, idx * sizeof(union mali_attr));
ctx->payloads[PIPE_SHADER_VERTEX].postfix.varyings = varyings_p;
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.varyings = varyings_p;
ctx->payloads[PIPE_SHADER_VERTEX].postfix.varying_meta = trans.gpu;
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.varying_meta = trans.gpu + vs_size;
}
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