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/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2014 Broadcom
* Copyright 2018 Alyssa Rosenzweig
* Copyright 2019 Collabora
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_video.h"
#include "util/u_screen.h"
#include "util/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
#include <xf86drm.h>
#include <fcntl.h>
#include "drm-uapi/drm_fourcc.h"
#include "pan_screen.h"
#include "pan_resource.h"
#include "pan_public.h"
#include "pan_util.h"
#include "pandecode/decode.h"
#include "pan_context.h"
#include "midgard/midgard_compile.h"
static const struct debug_named_value debug_options[] = {
{"msgs", PAN_DBG_MSGS, "Print debug messages"},
{"trace", PAN_DBG_TRACE, "Trace the command stream"},
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(pan_debug, "PAN_MESA_DEBUG", debug_options, 0)
int pan_debug = 0;
struct panfrost_driver *panfrost_create_drm_driver(int fd);
static const char *
panfrost_get_name(struct pipe_screen *screen)
{
return "panfrost";
}
static const char *
panfrost_get_vendor(struct pipe_screen *screen)
{
return "panfrost";
}
static const char *
panfrost_get_device_vendor(struct pipe_screen *screen)
{
return "Arm";
}
static int
panfrost_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_SM3:
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
return 1; /* TODO: Queries */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
/* TODO: ES3. We expose these caps so we can access higher dEQP
* tests; in actuality they are nonfunctional */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return 4;
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
return 4096;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 13;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
return 1;
case PIPE_CAP_INDEP_BLEND_FUNC:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
/* Hardware is natively upper left */
return 0;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
return 1;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return 1;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 16 * 4;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return 1;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 256; /* for GL3 */
case PIPE_CAP_CONDITIONAL_RENDER:
return 1;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
case PIPE_CAP_USER_VERTEX_BUFFERS: /* TODO */
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return 0;
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
return 0xffff;
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_CUBE_MAP_ARRAY:
return 1;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return 1;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 0;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return PIPE_MAX_VIEWPORTS;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return 4;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
return -32;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 31;
case PIPE_CAP_DRAW_INDIRECT:
return 1;
case PIPE_CAP_QUERY_SO_OVERFLOW:
return 1;
case PIPE_CAP_VENDOR_ID:
return 0xFFFFFFFF;
case PIPE_CAP_DEVICE_ID:
return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY: {
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
return (int)(system_memory >> 20);
}
case PIPE_CAP_UMA:
return 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_CLEAR_TEXTURE:
return 1;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 4;
case PIPE_CAP_MAX_VARYINGS:
return 16;
default:
return u_pipe_screen_get_param_defaults(screen, param);
}
}
static int
panfrost_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
if (shader != PIPE_SHADER_VERTEX &&
shader != PIPE_SHADER_FRAGMENT) {
return 0;
}
/* this is probably not totally correct.. but it's a start: */
switch (param) {
case PIPE_SHADER_CAP_SCALAR_ISA:
return 0;
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
return 0;
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 1024;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 16 * 1024 * sizeof(float);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 16;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
return 1;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16; /* XXX: How many? */
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
default:
fprintf(stderr, "unknown shader param %d\n", param);
return 0;
}
return 0;
}
static float
panfrost_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 255.0; /* arbitrary */
case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 255.0; /* arbitrary */
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 16.0; /* arbitrary */
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
default:
debug_printf("Unexpected PIPE_CAPF %d query\n", param);
return 0.0;
}
}
/**
* Query format support for creating a texture, drawing surface, etc.
* \param format the format to test
* \param type one of PIPE_TEXTURE, PIPE_SURFACE
*/
static boolean
panfrost_is_format_supported( struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned storage_sample_count,
unsigned bind)
{
const struct util_format_description *format_desc;
assert(target == PIPE_BUFFER ||
target == PIPE_TEXTURE_1D ||
target == PIPE_TEXTURE_1D_ARRAY ||
target == PIPE_TEXTURE_2D ||
target == PIPE_TEXTURE_2D_ARRAY ||
target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE ||
target == PIPE_TEXTURE_CUBE_ARRAY);
format_desc = util_format_description(format);
if (!format_desc)
return FALSE;
if (sample_count > 1)
return FALSE;
/* Format wishlist */
if (format == PIPE_FORMAT_Z24X8_UNORM || format == PIPE_FORMAT_X8Z24_UNORM)
return FALSE;
if (format == PIPE_FORMAT_A1B5G5R5_UNORM || format == PIPE_FORMAT_X1B5G5R5_UNORM)
return FALSE;
if (bind & PIPE_BIND_RENDER_TARGET) {
/* TODO: Support all the formats! :) */
bool supported = util_format_is_rgba8_variant(format_desc);
supported |= format == PIPE_FORMAT_B5G6R5_UNORM;
if (!supported)
return FALSE;
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
/*
* Although possible, it is unnatural to render into compressed or YUV
* surfaces. So disable these here to avoid going into weird paths
* inside the state trackers.
*/
if (format_desc->block.width != 1 ||
format_desc->block.height != 1)
return FALSE;
}
if (bind & PIPE_BIND_DEPTH_STENCIL) {
if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {
/* Compressed formats not yet hooked up. */
return FALSE;
}
if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
((bind & PIPE_BIND_DISPLAY_TARGET) == 0) &&
target != PIPE_BUFFER) {
const struct util_format_description *desc =
util_format_description(format);
if (desc->nr_channels == 3 && desc->is_array) {
/* Don't support any 3-component formats for rendering/texturing
* since we don't support the corresponding 8-bit 3 channel UNORM
* formats. This allows us to support GL_ARB_copy_image between
* GL_RGB8 and GL_RGB8UI, for example. Otherwise, we may be asked to
* do a resource copy between PIPE_FORMAT_R8G8B8_UINT and
* PIPE_FORMAT_R8G8B8X8_UNORM, for example, which will not work
* (different bpp).
*/
return FALSE;
}
}
return TRUE;
}
static void
panfrost_destroy_screen(struct pipe_screen *pscreen)
{
struct panfrost_screen *screen = pan_screen(pscreen);
panfrost_resource_screen_deinit(screen);
ralloc_free(screen);
}
static void
panfrost_flush_frontbuffer(struct pipe_screen *_screen,
struct pipe_resource *resource,
unsigned level, unsigned layer,
void *context_private,
struct pipe_box *sub_box)
{
/* TODO: Display target integration */
}
static uint64_t
panfrost_get_timestamp(struct pipe_screen *_screen)
{
return os_time_get_nano();
}
static void
panfrost_fence_reference(struct pipe_screen *pscreen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
panfrost_drm_fence_reference(pscreen, ptr, fence);
}
static boolean
panfrost_fence_finish(struct pipe_screen *pscreen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
return panfrost_drm_fence_finish(pscreen, ctx, fence, timeout);
}
static const void *
panfrost_screen_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir,
enum pipe_shader_type shader)
{
return &midgard_nir_options;
}
struct pipe_screen *
panfrost_create_screen(int fd, struct renderonly *ro)
{
struct panfrost_screen *screen = rzalloc(NULL, struct panfrost_screen);
pan_debug = debug_get_option_pan_debug();
if (!screen)
return NULL;
if (ro) {
screen->ro = renderonly_dup(ro);
if (!screen->ro) {
fprintf(stderr, "Failed to dup renderonly object\n");
free(screen);
return NULL;
}
}
screen->fd = fd;
if (pan_debug & PAN_DBG_TRACE)
pandecode_initialize();
screen->base.destroy = panfrost_destroy_screen;
screen->base.get_name = panfrost_get_name;
screen->base.get_vendor = panfrost_get_vendor;
screen->base.get_device_vendor = panfrost_get_device_vendor;
screen->base.get_param = panfrost_get_param;
screen->base.get_shader_param = panfrost_get_shader_param;
screen->base.get_paramf = panfrost_get_paramf;
screen->base.get_timestamp = panfrost_get_timestamp;
screen->base.is_format_supported = panfrost_is_format_supported;
screen->base.context_create = panfrost_create_context;
screen->base.flush_frontbuffer = panfrost_flush_frontbuffer;
screen->base.get_compiler_options = panfrost_screen_get_compiler_options;
screen->base.fence_reference = panfrost_fence_reference;
screen->base.fence_finish = panfrost_fence_finish;
screen->last_fragment_flushed = true;
screen->last_job = NULL;
panfrost_resource_screen_init(screen);
return &screen->base;
}
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