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/*
* Copyright (C) 2008 VMware, Inc.
* Copyright (C) 2014 Broadcom
* Copyright (C) 2018 Alyssa Rosenzweig
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_video.h"
#include "util/u_screen.h"
#include "util/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
#include <xf86drm.h>
#include <fcntl.h>
#include "drm-uapi/drm_fourcc.h"
#include "pan_screen.h"
#include "pan_resource.h"
#include "pan_public.h"
#include "pan_util.h"
#include "pandecode/decode.h"
#include "pan_context.h"
#include "midgard/midgard_compile.h"
static const struct debug_named_value debug_options[] = {
{"msgs", PAN_DBG_MSGS, "Print debug messages"},
{"trace", PAN_DBG_TRACE, "Trace the command stream"},
{"deqp", PAN_DBG_DEQP, "Hacks for dEQP"},
/* ^^ If Rob can do it, so can I */
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(pan_debug, "PAN_MESA_DEBUG", debug_options, 0)
int pan_debug = 0;
static const char *
panfrost_get_name(struct pipe_screen *screen)
{
return "panfrost";
}
static const char *
panfrost_get_vendor(struct pipe_screen *screen)
{
return "panfrost";
}
static const char *
panfrost_get_device_vendor(struct pipe_screen *screen)
{
return "Arm";
}
static int
panfrost_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
/* We expose in-dev stuff for dEQP that we don't want apps to use yet */
bool is_deqp = pan_debug & PAN_DBG_DEQP;
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_SO_OVERFLOW:
return 0;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
return is_deqp ? 1 : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return is_deqp ? 4 : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return is_deqp ? 64 : 0;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return is_deqp ? 256 : 0; /* for GL3 */
case PIPE_CAP_GLSL_FEATURE_LEVEL:
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return is_deqp ? 140 : 120;
case PIPE_CAP_ESSL_FEATURE_LEVEL:
return is_deqp ? 300 : 120;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return is_deqp ? 16 : 0;
case PIPE_CAP_CUBE_MAP_ARRAY:
return is_deqp;
/* TODO: Where does this req come from in practice? */
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
return 4096;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 13;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
/* Hardware is natively upper left */
return 0;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_GENERATE_MIPMAP:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return 1;
case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
return 0xffff;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return 1;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 1;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 7;
case PIPE_CAP_VENDOR_ID:
case PIPE_CAP_DEVICE_ID:
return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
case PIPE_CAP_UMA:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
return 1;
case PIPE_CAP_VIDEO_MEMORY: {
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
return (int)(system_memory >> 20);
}
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 4;
case PIPE_CAP_MAX_VARYINGS:
return 16;
default:
return u_pipe_screen_get_param_defaults(screen, param);
}
}
static int
panfrost_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
if (shader != PIPE_SHADER_VERTEX &&
shader != PIPE_SHADER_FRAGMENT) {
return 0;
}
/* this is probably not totally correct.. but it's a start: */
switch (param) {
case PIPE_SHADER_CAP_SCALAR_ISA:
return 0;
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
return 0;
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 1024;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 16 * 1024 * sizeof(float);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return PAN_MAX_CONST_BUFFERS;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
return 1;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16; /* XXX: How many? */
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
default:
fprintf(stderr, "unknown shader param %d\n", param);
return 0;
}
return 0;
}
static float
panfrost_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 255.0; /* arbitrary */
case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 1024.0;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 16.0; /* arbitrary */
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
default:
debug_printf("Unexpected PIPE_CAPF %d query\n", param);
return 0.0;
}
}
/**
* Query format support for creating a texture, drawing surface, etc.
* \param format the format to test
* \param type one of PIPE_TEXTURE, PIPE_SURFACE
*/
static boolean
panfrost_is_format_supported( struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned storage_sample_count,
unsigned bind)
{
const struct util_format_description *format_desc;
assert(target == PIPE_BUFFER ||
target == PIPE_TEXTURE_1D ||
target == PIPE_TEXTURE_1D_ARRAY ||
target == PIPE_TEXTURE_2D ||
target == PIPE_TEXTURE_2D_ARRAY ||
target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE ||
target == PIPE_TEXTURE_CUBE_ARRAY);
format_desc = util_format_description(format);
if (!format_desc)
return FALSE;
if (sample_count > 1)
return FALSE;
/* Format wishlist */
if (format == PIPE_FORMAT_X8Z24_UNORM)
return FALSE;
if (format == PIPE_FORMAT_A1B5G5R5_UNORM || format == PIPE_FORMAT_X1B5G5R5_UNORM)
return FALSE;
/* TODO */
if (format == PIPE_FORMAT_B5G5R5A1_UNORM)
return FALSE;
/* Don't confuse poorly written apps (workaround dEQP bug) that expect
* more alpha than they ask for */
bool scanout = bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED | PIPE_BIND_DISPLAY_TARGET);
bool renderable = bind & PIPE_BIND_RENDER_TARGET;
if (scanout && renderable && !util_format_is_rgba8_variant(format_desc))
return FALSE;
if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN &&
format_desc->layout != UTIL_FORMAT_LAYOUT_OTHER) {
/* Compressed formats not yet hooked up. */
return FALSE;
}
/* Internally, formats that are depth/stencil renderable are limited.
*
* In particular: Z16, Z24, Z24S8, S8 are all identical from the GPU
* rendering perspective. That is, we render to Z24S8 (which we can
* AFBC compress), ignore the different when texturing (who cares?),
* and then in the off-chance there's a CPU read we blit back to
* staging.
*
* ...alternatively, we can make the state tracker deal with that. */
if (bind & PIPE_BIND_DEPTH_STENCIL) {
switch (format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z32_UNORM:
return true;
default:
return false;
}
}
return TRUE;
}
static void
panfrost_destroy_screen(struct pipe_screen *pscreen)
{
struct panfrost_screen *screen = pan_screen(pscreen);
ralloc_free(screen);
}
static void
panfrost_flush_frontbuffer(struct pipe_screen *_screen,
struct pipe_resource *resource,
unsigned level, unsigned layer,
void *context_private,
struct pipe_box *sub_box)
{
/* TODO: Display target integration */
}
static uint64_t
panfrost_get_timestamp(struct pipe_screen *_screen)
{
return os_time_get_nano();
}
static void
panfrost_fence_reference(struct pipe_screen *pscreen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
panfrost_drm_fence_reference(pscreen, ptr, fence);
}
static boolean
panfrost_fence_finish(struct pipe_screen *pscreen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
return panfrost_drm_fence_finish(pscreen, ctx, fence, timeout);
}
static const void *
panfrost_screen_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir,
enum pipe_shader_type shader)
{
return &midgard_nir_options;
}
struct pipe_screen *
panfrost_create_screen(int fd, struct renderonly *ro)
{
struct panfrost_screen *screen = rzalloc(NULL, struct panfrost_screen);
pan_debug = debug_get_option_pan_debug();
if (!screen)
return NULL;
if (ro) {
screen->ro = renderonly_dup(ro);
if (!screen->ro) {
fprintf(stderr, "Failed to dup renderonly object\n");
free(screen);
return NULL;
}
}
screen->fd = fd;
screen->gpu_id = panfrost_drm_query_gpu_version(screen);
/* Check if we're loading against a supported GPU model
* paired with a supported CPU (differences from
* armhf/aarch64 break models on incompatible CPUs at the
* moment -- this is a TODO). In other words, we whitelist
* RK3288, RK3399, and S912, which are verified to work. */
switch (screen->gpu_id) {
#ifdef __LP64__
case 0x820: /* T820 */
case 0x860: /* T860 */
break;
#else
case 0x750: /* T760 */
break;
#endif
default:
/* Fail to load against untested models */
debug_printf("panfrost: Unsupported model %X",
screen->gpu_id);
return NULL;
}
util_dynarray_init(&screen->transient_bo, screen);
if (pan_debug & PAN_DBG_TRACE)
pandecode_initialize();
screen->base.destroy = panfrost_destroy_screen;
screen->base.get_name = panfrost_get_name;
screen->base.get_vendor = panfrost_get_vendor;
screen->base.get_device_vendor = panfrost_get_device_vendor;
screen->base.get_param = panfrost_get_param;
screen->base.get_shader_param = panfrost_get_shader_param;
screen->base.get_paramf = panfrost_get_paramf;
screen->base.get_timestamp = panfrost_get_timestamp;
screen->base.is_format_supported = panfrost_is_format_supported;
screen->base.context_create = panfrost_create_context;
screen->base.flush_frontbuffer = panfrost_flush_frontbuffer;
screen->base.get_compiler_options = panfrost_screen_get_compiler_options;
screen->base.fence_reference = panfrost_fence_reference;
screen->base.fence_finish = panfrost_fence_finish;
screen->last_fragment_flushed = true;
screen->last_job = NULL;
panfrost_resource_screen_init(screen);
return &screen->base;
}
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