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path: root/src/gallium/drivers/panfrost/pan_resource.c
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/*
 * Copyright (C) 2008 VMware, Inc.
 * Copyright (C) 2014 Broadcom
 * Copyright (C) 2018-2019 Alyssa Rosenzweig
 * Copyright (C) 2019 Collabora, Ltd.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors (Collabora):
 *   Tomeu Vizoso <tomeu.vizoso@collabora.com>
 *   Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
 *
 */

#include <xf86drm.h>
#include <fcntl.h>
#include "drm-uapi/drm_fourcc.h"

#include "state_tracker/winsys_handle.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_surface.h"
#include "util/u_transfer.h"
#include "util/u_transfer_helper.h"
#include "util/u_gen_mipmap.h"

#include "pan_context.h"
#include "pan_screen.h"
#include "pan_resource.h"
#include "pan_util.h"
#include "pan_tiling.h"

static struct pipe_resource *
panfrost_resource_from_handle(struct pipe_screen *pscreen,
                              const struct pipe_resource *templat,
                              struct winsys_handle *whandle,
                              unsigned usage)
{
        struct panfrost_screen *screen = pan_screen(pscreen);
        struct panfrost_resource *rsc;
        struct pipe_resource *prsc;

        assert(whandle->type == WINSYS_HANDLE_TYPE_FD);

        rsc = rzalloc(pscreen, struct panfrost_resource);
        if (!rsc)
                return NULL;

        prsc = &rsc->base;

        *prsc = *templat;

        pipe_reference_init(&prsc->reference, 1);
        prsc->screen = pscreen;

	rsc->bo = panfrost_drm_import_bo(screen, whandle);
	rsc->bo->slices[0].stride = whandle->stride;
        rsc->bo->slices[0].initialized = true;

	if (screen->ro) {
		rsc->scanout =
			renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL);
		/* failure is expected in some cases.. */
	}

        return prsc;
}

static boolean
panfrost_resource_get_handle(struct pipe_screen *pscreen,
                             struct pipe_context *ctx,
                             struct pipe_resource *pt,
                             struct winsys_handle *handle,
                             unsigned usage)
{
        struct panfrost_screen *screen = pan_screen(pscreen);
        struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
        struct renderonly_scanout *scanout = rsrc->scanout;

        handle->modifier = DRM_FORMAT_MOD_INVALID;

	if (handle->type == WINSYS_HANDLE_TYPE_SHARED) {
		return FALSE;
	} else if (handle->type == WINSYS_HANDLE_TYPE_KMS) {
		if (renderonly_get_handle(scanout, handle))
			return TRUE;

		handle->handle = rsrc->bo->gem_handle;
		handle->stride = rsrc->bo->slices[0].stride;
		return TRUE;
	} else if (handle->type == WINSYS_HANDLE_TYPE_FD) {
                if (scanout) {
                        struct drm_prime_handle args = {
                                .handle = scanout->handle,
                                .flags = DRM_CLOEXEC,
                        };

                        int ret = drmIoctl(screen->ro->kms_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args);
                        if (ret == -1)
                                return FALSE;

                        handle->stride = scanout->stride;
                        handle->handle = args.fd;

                        return TRUE;
                } else
			return panfrost_drm_export_bo(screen, rsrc->bo->gem_handle,
                                                      rsrc->bo->slices[0].stride,
                                                      handle);
	}

	return FALSE;
}

static void
panfrost_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
        //DBG("TODO %s\n", __func__);
}

static struct pipe_surface *
panfrost_create_surface(struct pipe_context *pipe,
                        struct pipe_resource *pt,
                        const struct pipe_surface *surf_tmpl)
{
        struct pipe_surface *ps = NULL;

        ps = rzalloc(pipe, struct pipe_surface);

        if (ps) {
                pipe_reference_init(&ps->reference, 1);
                pipe_resource_reference(&ps->texture, pt);
                ps->context = pipe;
                ps->format = surf_tmpl->format;

                if (pt->target != PIPE_BUFFER) {
                        assert(surf_tmpl->u.tex.level <= pt->last_level);
                        ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
                        ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
                        ps->u.tex.level = surf_tmpl->u.tex.level;
                        ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
                        ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
                } else {
                        /* setting width as number of elements should get us correct renderbuffer width */
                        ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
                        ps->height = pt->height0;
                        ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
                        ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
                        assert(ps->u.buf.first_element <= ps->u.buf.last_element);
                        assert(ps->u.buf.last_element < ps->width);
                }
        }

        return ps;
}

static void
panfrost_surface_destroy(struct pipe_context *pipe,
                         struct pipe_surface *surf)
{
        assert(surf->texture);
        pipe_resource_reference(&surf->texture, NULL);
        ralloc_free(surf);
}

/* Computes sizes for checksumming, which is 8 bytes per 16x16 tile */

#define CHECKSUM_TILE_WIDTH 16
#define CHECKSUM_TILE_HEIGHT 16
#define CHECKSUM_BYTES_PER_TILE 8

static unsigned
panfrost_compute_checksum_sizes(
                struct panfrost_slice *slice,
                unsigned width,
                unsigned height)
{
        unsigned aligned_width = ALIGN(width, CHECKSUM_TILE_WIDTH);
        unsigned aligned_height = ALIGN(height, CHECKSUM_TILE_HEIGHT);

        unsigned tile_count_x = aligned_width / CHECKSUM_TILE_WIDTH;
        unsigned tile_count_y = aligned_height / CHECKSUM_TILE_HEIGHT;

        slice->checksum_stride = tile_count_x * CHECKSUM_BYTES_PER_TILE;

        return slice->checksum_stride * tile_count_y;
}

/* Setup the mip tree given a particular layout, possibly with checksumming */

static void
panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
{
        unsigned width = tmpl->width0;
        unsigned height = tmpl->height0;
        unsigned depth = tmpl->depth0;
        unsigned bytes_per_pixel = util_format_get_blocksize(tmpl->format);

        assert(depth > 0);

        /* Tiled operates blockwise; linear is packed. Also, anything
         * we render to has to be tile-aligned. Maybe not strictly
         * necessary, but we're not *that* pressed for memory and it
         * makes code a lot simpler */

        bool renderable = tmpl->bind &
                (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
        bool afbc = bo->layout == PAN_AFBC;
        bool tiled = bo->layout == PAN_TILED;
        bool should_align = renderable || tiled;

        /* We don't know how to specify a 2D stride for 3D textures */

        bool can_align_stride =
                tmpl->target != PIPE_TEXTURE_3D;

        should_align &= can_align_stride;

        unsigned offset = 0;
        unsigned size_2d = 0;

        for (unsigned l = 0; l <= tmpl->last_level; ++l) {
                struct panfrost_slice *slice = &bo->slices[l];

                unsigned effective_width = width;
                unsigned effective_height = height;
                unsigned effective_depth = depth;

                if (should_align) {
                        effective_width = ALIGN(effective_width, 16);
                        effective_height = ALIGN(effective_height, 16);

                        /* We don't need to align depth */
                }

                slice->offset = offset;

                /* Compute the would-be stride */
                unsigned stride = bytes_per_pixel * effective_width;

                /* ..but cache-line align it for performance */
                if (can_align_stride && bo->layout == PAN_LINEAR)
                        stride = ALIGN(stride, 64);

                slice->stride = stride;

                unsigned slice_one_size = slice->stride * effective_height;
                unsigned slice_full_size = slice_one_size * effective_depth;

                /* Report 2D size for 3D texturing */

                if (l == 0)
                        size_2d = slice_one_size;

                /* Compute AFBC sizes if necessary */
                if (afbc) {
                        slice->header_size =
                                panfrost_afbc_header_size(width, height);

                        offset += slice->header_size;
                }

                offset += slice_full_size;

                /* Add a checksum region if necessary */
                if (bo->checksummed) {
                        slice->checksum_offset = offset;

                        unsigned size = panfrost_compute_checksum_sizes(
                                        slice, width, height);

                        offset += size;
                }

                width = u_minify(width, 1);
                height = u_minify(height, 1);
                depth = u_minify(depth, 1);
        }

        assert(tmpl->array_size);

        if (tmpl->target != PIPE_TEXTURE_3D) {
                /* Arrays and cubemaps have the entire miptree duplicated */

                bo->cubemap_stride = ALIGN(offset, 64);
                bo->size = ALIGN(bo->cubemap_stride * tmpl->array_size, 4096);
        } else {
                /* 3D strides across the 2D layers */
                assert(tmpl->array_size == 1);

                bo->cubemap_stride = size_2d;
                bo->size = ALIGN(offset, 4096);
        }
}

static struct panfrost_bo *
panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *template)
{
	struct panfrost_bo *bo = rzalloc(screen, struct panfrost_bo);
        pipe_reference_init(&bo->reference, 1);

        /* Based on the usage, figure out what storing will be used. There are
         * various tradeoffs:
         *
         * Linear: the basic format, bad for memory bandwidth, bad for cache
         * use. Zero-copy, though. Renderable.
         *
         * Tiled: Not compressed, but cache-optimized. Expensive to write into
         * (due to software tiling), but cheap to sample from. Ideal for most
         * textures. 
         *
         * AFBC: Compressed and renderable (so always desirable for non-scanout
         * rendertargets). Cheap to sample from. The format is black box, so we
         * can't read/write from software.
         */

        /* Tiling textures is almost always faster, unless we only use it once */

        bool is_texture = (template->bind & PIPE_BIND_SAMPLER_VIEW);
        bool is_2d = template->depth0 == 1 && template->array_size == 1;
        bool is_streaming = (template->usage != PIPE_USAGE_STREAM);

        bool should_tile = is_streaming && is_texture && is_2d;

        /* Depth/stencil can't be tiled, only linear or AFBC */
        should_tile &= !(template->bind & PIPE_BIND_DEPTH_STENCIL);

        /* FBOs we would like to checksum, if at all possible */
        bool can_checksum = !(template->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED));
        bool should_checksum = template->bind & PIPE_BIND_RENDER_TARGET;

        bo->checksummed = can_checksum && should_checksum;

        /* Set the layout appropriately */
        bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;

        panfrost_setup_slices(template, bo);

        struct panfrost_memory mem;

        panfrost_drm_allocate_slab(screen, &mem, bo->size / 4096, true, 0, 0, 0);

        bo->cpu = mem.cpu;
        bo->gpu = mem.gpu;
        bo->gem_handle = mem.gem_handle;

        return bo;
}

static struct pipe_resource *
panfrost_resource_create(struct pipe_screen *screen,
                         const struct pipe_resource *template)
{
        struct panfrost_resource *so = rzalloc(screen, struct panfrost_resource);
        struct panfrost_screen *pscreen = (struct panfrost_screen *) screen;

        so->base = *template;
        so->base.screen = screen;

        pipe_reference_init(&so->base.reference, 1);

        /* Make sure we're familiar */
        switch (template->target) {
                case PIPE_BUFFER:
                case PIPE_TEXTURE_1D:
                case PIPE_TEXTURE_2D:
                case PIPE_TEXTURE_3D:
                case PIPE_TEXTURE_CUBE:
                case PIPE_TEXTURE_RECT:
                case PIPE_TEXTURE_2D_ARRAY:
                        break;
                default:
                        DBG("Unknown texture target %d\n", template->target);
                        assert(0);
        }

        util_range_init(&so->valid_buffer_range);

        if (template->bind & PIPE_BIND_DISPLAY_TARGET ||
            template->bind & PIPE_BIND_SCANOUT ||
            template->bind & PIPE_BIND_SHARED) {
                struct pipe_resource scanout_templat = *template;
                struct renderonly_scanout *scanout;
                struct winsys_handle handle;

                scanout = renderonly_scanout_for_resource(&scanout_templat,
                                                          pscreen->ro, &handle);
                if (!scanout)
                        return NULL;

                assert(handle.type == WINSYS_HANDLE_TYPE_FD);
                /* TODO: handle modifiers? */
                so = pan_resource(screen->resource_from_handle(screen, template,
                                                                 &handle,
                                                                 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
                close(handle.handle);
                if (!so)
                        return NULL;

                so->scanout = scanout;
                pscreen->display_target = so;
        } else {
                so->bo = panfrost_create_bo(pscreen, template);
        }

        return (struct pipe_resource *)so;
}

static void
panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *bo)
{
        if (bo->imported) {
                panfrost_drm_free_imported_bo(screen, bo);
        } else {
                struct panfrost_memory mem = {
                        .cpu = bo->cpu,
                        .gpu = bo->gpu,
                        .size = bo->size,
                        .gem_handle = bo->gem_handle,
                };

                panfrost_drm_free_slab(screen, &mem);
        }

        ralloc_free(bo);
}

void
panfrost_bo_reference(struct panfrost_bo *bo)
{
        pipe_reference(NULL, &bo->reference);
}

void
panfrost_bo_unreference(struct pipe_screen *screen, struct panfrost_bo *bo)
{
        /* When the reference count goes to zero, we need to cleanup */

        if (pipe_reference(&bo->reference, NULL)) {
                panfrost_destroy_bo(pan_screen(screen), bo);
        }
}

static void
panfrost_resource_destroy(struct pipe_screen *screen,
                          struct pipe_resource *pt)
{
        struct panfrost_screen *pscreen = pan_screen(screen);
        struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;

	if (rsrc->scanout)
		renderonly_scanout_destroy(rsrc->scanout, pscreen->ro);

	if (rsrc->bo)
                panfrost_bo_unreference(screen, rsrc->bo);

        util_range_destroy(&rsrc->valid_buffer_range);
	ralloc_free(rsrc);
}

static void *
panfrost_transfer_map(struct pipe_context *pctx,
                      struct pipe_resource *resource,
                      unsigned level,
                      unsigned usage,  /* a combination of PIPE_TRANSFER_x */
                      const struct pipe_box *box,
                      struct pipe_transfer **out_transfer)
{
        int bytes_per_pixel = util_format_get_blocksize(resource->format);
        struct panfrost_resource *rsrc = pan_resource(resource);
        struct panfrost_bo *bo = rsrc->bo;

        struct panfrost_gtransfer *transfer = rzalloc(pctx, struct panfrost_gtransfer);
        transfer->base.level = level;
        transfer->base.usage = usage;
        transfer->base.box = *box;

        pipe_resource_reference(&transfer->base.resource, resource);

        *out_transfer = &transfer->base;

        /* Check if we're bound for rendering and this is a read pixels. If so,
         * we need to flush */

        struct panfrost_context *ctx = pan_context(pctx);
        struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;

        bool is_bound = false;

        for (unsigned c = 0; c < fb->nr_cbufs; ++c) {
                is_bound |= fb->cbufs[c]->texture == resource;
        }

        if (is_bound && (usage & PIPE_TRANSFER_READ)) {
                assert(level == 0);
                panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
        }

        /* TODO: Respect usage flags */

        if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
                /* TODO: reallocate */
                //printf("debug: Missed reallocate\n");
        } else if ((usage & PIPE_TRANSFER_WRITE)
                        && resource->target == PIPE_BUFFER
                        && !util_ranges_intersect(&rsrc->valid_buffer_range, box->x, box->x + box->width)) {
                /* No flush for writes to uninitialized */
        } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
                if (usage & PIPE_TRANSFER_WRITE) {
                        /* STUB: flush reading */
                        //printf("debug: missed reading flush %d\n", resource->target);
                } else if (usage & PIPE_TRANSFER_READ) {
                        /* STUB: flush writing */
                        //printf("debug: missed writing flush %d (%d-%d)\n", resource->target, box->x, box->x + box->width);
                } else {
                        /* Why are you even mapping?! */
                }
        }

        if (bo->layout != PAN_LINEAR) {
                /* Non-linear resources need to be indirectly mapped */

                if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
                        return NULL;

                transfer->base.stride = box->width * bytes_per_pixel;
                transfer->base.layer_stride = transfer->base.stride * box->height;
                transfer->map = rzalloc_size(transfer, transfer->base.layer_stride * box->depth);
                assert(box->depth == 1);

                if ((usage & PIPE_TRANSFER_READ) && bo->slices[level].initialized) {
                        if (bo->layout == PAN_AFBC) {
                                DBG("Unimplemented: reads from AFBC");
                        } else if (bo->layout == PAN_TILED) {
                                panfrost_load_tiled_image(
                                                transfer->map,
                                                bo->cpu + bo->slices[level].offset,
                                                box,
                                                transfer->base.stride,
                                                bo->slices[level].stride,
                                                util_format_get_blocksize(resource->format));
                        }
                }

                return transfer->map;
        } else {
                transfer->base.stride = bo->slices[level].stride;
                transfer->base.layer_stride = bo->cubemap_stride;

                /* By mapping direct-write, we're implicitly already
                 * initialized (maybe), so be conservative */

                if ((usage & PIPE_TRANSFER_WRITE) && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
                        bo->slices[level].initialized = true;

                return bo->cpu
                        + bo->slices[level].offset
                        + transfer->base.box.z * bo->cubemap_stride
                        + transfer->base.box.y * bo->slices[level].stride
                        + transfer->base.box.x * bytes_per_pixel;
        }
}

static void
panfrost_transfer_unmap(struct pipe_context *pctx,
                        struct pipe_transfer *transfer)
{
        /* Gallium expects writeback here, so we tile */

        struct panfrost_gtransfer *trans = pan_transfer(transfer);
        struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource;

        if (trans->map) {
                struct panfrost_bo *bo = prsrc->bo;

                if (transfer->usage & PIPE_TRANSFER_WRITE) {
                        unsigned level = transfer->level;
                        bo->slices[level].initialized = true;

                        if (bo->layout == PAN_AFBC) {
                                DBG("Unimplemented: writes to AFBC\n");
                        } else if (bo->layout == PAN_TILED) {
                                assert(transfer->box.depth == 1);

                                panfrost_store_tiled_image(
                                                bo->cpu + bo->slices[level].offset,
                                                trans->map,
                                                &transfer->box,
                                                bo->slices[level].stride,
                                                transfer->stride,
                                                util_format_get_blocksize(prsrc->base.format));
                        }
                }
        }


	util_range_add(&prsrc->valid_buffer_range,
                        transfer->box.x,
                        transfer->box.x + transfer->box.width);

        /* Derefence the resource */
        pipe_resource_reference(&transfer->resource, NULL);

        /* Transfer itself is RALLOCed at the moment */
        ralloc_free(transfer);
}

static void
panfrost_transfer_flush_region(struct pipe_context *pctx,
		struct pipe_transfer *transfer,
		const struct pipe_box *box)
{
	struct panfrost_resource *rsc = pan_resource(transfer->resource);

	if (transfer->resource->target == PIPE_BUFFER) {
		util_range_add(&rsc->valid_buffer_range,
					   transfer->box.x + box->x,
					   transfer->box.x + box->x + box->width);
        }
}

static struct pb_slab *
panfrost_slab_alloc(void *priv, unsigned heap, unsigned entry_size, unsigned group_index)
{
        struct panfrost_screen *screen = (struct panfrost_screen *) priv;
        struct panfrost_memory *mem = rzalloc(screen, struct panfrost_memory);

        size_t slab_size = (1 << (MAX_SLAB_ENTRY_SIZE + 1));

        mem->slab.num_entries = slab_size / entry_size;
        mem->slab.num_free = mem->slab.num_entries;

        LIST_INITHEAD(&mem->slab.free);
        for (unsigned i = 0; i < mem->slab.num_entries; ++i) {
                /* Create a slab entry */
                struct panfrost_memory_entry *entry = rzalloc(mem, struct panfrost_memory_entry);
                entry->offset = entry_size * i;

                entry->base.slab = &mem->slab;
                entry->base.group_index = group_index;

                LIST_ADDTAIL(&entry->base.head, &mem->slab.free);
        }

        /* Actually allocate the memory from kernel-space. Mapped, same_va, no
         * special flags */

        panfrost_drm_allocate_slab(screen, mem, slab_size / 4096, true, 0, 0, 0);

        return &mem->slab;
}

static bool
panfrost_slab_can_reclaim(void *priv, struct pb_slab_entry *entry)
{
        struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry;
        return p_entry->freed;
}

static void
panfrost_slab_free(void *priv, struct pb_slab *slab)
{
        struct panfrost_memory *mem = (struct panfrost_memory *) slab;
        struct panfrost_screen *screen = (struct panfrost_screen *) priv;

        panfrost_drm_free_slab(screen, mem);
        ralloc_free(mem);
}

static void
panfrost_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
        //DBG("TODO %s\n", __func__);
}

static enum pipe_format
panfrost_resource_get_internal_format(struct pipe_resource *prsrc)
{
        return prsrc->format;
}

static boolean
panfrost_generate_mipmap(
                struct pipe_context *pctx,
                struct pipe_resource *prsrc,
                enum pipe_format format,
                unsigned base_level,
                unsigned last_level,
                unsigned first_layer,
                unsigned last_layer)
{
        struct panfrost_context *ctx = pan_context(pctx);
        struct panfrost_resource *rsrc = pan_resource(prsrc);

        /* Generating a mipmap invalidates the written levels, so make that
         * explicit so we don't try to wallpaper them back and end up with
         * u_blitter recursion */

        assert(rsrc->bo);
        for (unsigned l = base_level + 1; l <= last_level; ++l)
                rsrc->bo->slices[l].initialized = false;

        /* Beyond that, we just delegate the hard stuff. We're careful to
         * include flushes on both ends to make sure the data is really valid.
         * We could be doing a lot better perf-wise, especially once we have
         * reorder-type optimizations in place. But for now prioritize
         * correctness. */

        struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
        bool has_draws = job->last_job.gpu;

        if (has_draws)
                panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);

        /* We've flushed the original buffer if needed, now trigger a blit */

        bool blit_res = util_gen_mipmap(
                        pctx, prsrc, format, 
                        base_level, last_level,
                        first_layer, last_layer,
                        PIPE_TEX_FILTER_LINEAR);

        /* If the blit was successful, flush once more. If it wasn't, well, let
         * the state tracker deal with it. */

        if (blit_res)
                panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);

        return blit_res;
}

/* Computes the address to a texture at a particular slice */

mali_ptr
panfrost_get_texture_address(
                struct panfrost_resource *rsrc,
                unsigned level, unsigned face)
{
        unsigned level_offset = rsrc->bo->slices[level].offset;
        unsigned face_offset = face * rsrc->bo->cubemap_stride;

        return rsrc->bo->gpu + level_offset + face_offset;
}

static void
panfrost_resource_set_stencil(struct pipe_resource *prsrc,
                              struct pipe_resource *stencil)
{
        pan_resource(prsrc)->separate_stencil = pan_resource(stencil);
}

static struct pipe_resource *
panfrost_resource_get_stencil(struct pipe_resource *prsrc)
{
        return &pan_resource(prsrc)->separate_stencil->base;
}

static const struct u_transfer_vtbl transfer_vtbl = {
        .resource_create          = panfrost_resource_create,
        .resource_destroy         = panfrost_resource_destroy,
        .transfer_map             = panfrost_transfer_map,
        .transfer_unmap           = panfrost_transfer_unmap,
        .transfer_flush_region    = panfrost_transfer_flush_region,
        .get_internal_format      = panfrost_resource_get_internal_format,
        .set_stencil              = panfrost_resource_set_stencil,
        .get_stencil              = panfrost_resource_get_stencil,
};

void
panfrost_resource_screen_init(struct panfrost_screen *pscreen)
{
        //pscreen->base.resource_create_with_modifiers =
        //        panfrost_resource_create_with_modifiers;
        pscreen->base.resource_create = u_transfer_helper_resource_create;
        pscreen->base.resource_destroy = u_transfer_helper_resource_destroy;
        pscreen->base.resource_from_handle = panfrost_resource_from_handle;
        pscreen->base.resource_get_handle = panfrost_resource_get_handle;
        pscreen->base.transfer_helper = u_transfer_helper_create(&transfer_vtbl,
                                                            true, false,
                                                            true, true);

        pb_slabs_init(&pscreen->slabs,
                        MIN_SLAB_ENTRY_SIZE,
                        MAX_SLAB_ENTRY_SIZE,

                        3, /* Number of heaps */

                        pscreen,

                        panfrost_slab_can_reclaim,
                        panfrost_slab_alloc,
                        panfrost_slab_free);
}

void
panfrost_resource_screen_deinit(struct panfrost_screen *pscreen)
{
        pb_slabs_deinit(&pscreen->slabs);
}

void
panfrost_resource_context_init(struct pipe_context *pctx)
{
        pctx->transfer_map = u_transfer_helper_transfer_map;
        pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
        pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
        pctx->buffer_subdata = u_default_buffer_subdata;
        pctx->create_surface = panfrost_create_surface;
        pctx->surface_destroy = panfrost_surface_destroy;
        pctx->resource_copy_region = util_resource_copy_region;
        pctx->blit = panfrost_blit;
        pctx->generate_mipmap = panfrost_generate_mipmap;
        pctx->flush_resource = panfrost_flush_resource;
        pctx->invalidate_resource = panfrost_invalidate_resource;
        pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
        pctx->buffer_subdata = u_default_buffer_subdata;
        pctx->texture_subdata = u_default_texture_subdata;
}